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  1. model = Instance.new("Model",game.Workspace)
  2.  
  3. smooth_block_model = Instance.new("Part",model)
  4. smooth_block_model.Velocity = Vector3.new(0.028897842392325,0.0050126235000789,0.018977759405971)
  5. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  6. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  7. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  8. smooth_block_model.Size = Vector3.new(10,0.40000000596046,9)
  9. smooth_block_model.Name = "Smooth Block Model"
  10. smooth_block_model.CFrame = CFrame.new(112.86608123779,6.0636024475098,4.543399810791) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  11. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  12. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  13. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  14. smooth_block_model.Friction = 0.30000001192093
  15. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  16.  
  17. mesh = Instance.new("SpecialMesh",smooth_block_model)
  18. mesh.MeshType = Enum.MeshType.Wedge
  19.  
  20. smooth_block_model = Instance.new("Part",model)
  21. smooth_block_model.Velocity = Vector3.new(0.030034605413675,0.0050126235000789,0.020152654498816)
  22. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  23. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  24. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  25. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  26. smooth_block_model.Size = Vector3.new(2,0.80000001192093,1)
  27. smooth_block_model.Name = "Smooth Block Model"
  28. smooth_block_model.CFrame = CFrame.new(117.24114227295,4.8636026382446,0.31033515930176) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063)
  29. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  30. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  31. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  32. smooth_block_model.Friction = 0.30000001192093
  33. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  34.  
  35. mesh = Instance.new("SpecialMesh",smooth_block_model)
  36. mesh.MeshType = Enum.MeshType.Brick
  37.  
  38. smooth_block_model = Instance.new("Part",model)
  39. smooth_block_model.Velocity = Vector3.new(0.030508380383253,0.0050126235000789,0.01892945356667)
  40. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  41. smooth_block_model.Transparency = 0.5
  42. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  43. smooth_block_model.Reflectance = 0.30000001192093
  44. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  45. smooth_block_model.Size = Vector3.new(10,2.4000000953674,3)
  46. smooth_block_model.Name = "Smooth Block Model"
  47. smooth_block_model.CFrame = CFrame.new(112.68620300293,5.0636024475098,-1.4539037942886) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, -1.2292472812217e-013)
  48. smooth_block_model.BrickColor = BrickColor.new("White")
  49. smooth_block_model.Friction = 0.30000001192093
  50. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  51.  
  52. mesh = Instance.new("SpecialMesh",smooth_block_model)
  53. mesh.MeshType = Enum.MeshType.Wedge
  54.  
  55. smooth_block_model = Instance.new("Part",model)
  56. smooth_block_model.Velocity = Vector3.new(0.027887221425772,0.0050126235000789,0.020217061042786)
  57. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  58. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  59. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  60. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  61. smooth_block_model.Size = Vector3.new(2,0.80000001192093,1)
  62. smooth_block_model.Name = "Smooth Block Model"
  63. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  64. smooth_block_model.CFrame = CFrame.new(117.48097991943,4.8636026382446,8.3067398071289) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063)
  65. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  66. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  67. smooth_block_model.Friction = 0.30000001192093
  68. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  69.  
  70. mesh = Instance.new("SpecialMesh",smooth_block_model)
  71. mesh.MeshType = Enum.MeshType.Brick
  72.  
  73. smooth_block_model = Instance.new("Part",model)
  74. smooth_block_model.Velocity = Vector3.new(0.027797307819128,0.0050126235000789,0.01901076734066)
  75. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  76. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  77. smooth_block_model.Transparency = 0.40000000596046
  78. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  79. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  80. smooth_block_model.Size = Vector3.new(2,0.40000000596046,8)
  81. smooth_block_model.Name = "Smooth Block Model"
  82. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  83. smooth_block_model.CFrame = CFrame.new(112.98899841309,4.8636026382446,8.6415576934814) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063)
  84. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  85. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  86. smooth_block_model.BrickColor = BrickColor.new("White")
  87. smooth_block_model.Friction = 0.30000001192093
  88. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  89.  
  90. mesh = Instance.new("SpecialMesh",smooth_block_model)
  91. mesh.MeshType = Enum.MeshType.Brick
  92.  
  93. smooth_block_model = Instance.new("Part",model)
  94. smooth_block_model.Velocity = Vector3.new(0.030804980546236,0.0050126235000789,0.019860882312059)
  95. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  96. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  97. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  98. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  99. smooth_block_model.Name = "Smooth Block Model"
  100. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  101. smooth_block_model.CFrame = CFrame.new(116.15464782715,3.6636023521423,-2.5583820343018) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  102. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  103. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  104. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  105. smooth_block_model.Friction = 0.30000001192093
  106. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  107.  
  108. mesh = Instance.new("SpecialMesh",smooth_block_model)
  109. mesh.MeshType = Enum.MeshType.Brick
  110.  
  111. smooth_block_model = Instance.new("Part",model)
  112. smooth_block_model.Velocity = Vector3.new(0.031533751636744,0.0050126235000789,0.019973356276751)
  113. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  114. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  115. smooth_block_model.Reflectance = 0.20000000298023
  116. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  117. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  118. smooth_block_model.Name = "Smooth Block Model"
  119. smooth_block_model.CFrame = CFrame.new(116.57347869873,3.5636022090912,-5.2721581459045) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, 0.029983852058649)
  120. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  121. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  122. smooth_block_model.Friction = 0.30000001192093
  123. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  124.  
  125. wheel = Instance.new("Model",model)
  126. wheel.Name = "Wheel"
  127.  
  128. part = Instance.new("Part",wheel)
  129. part.Velocity = Vector3.new(-1.2714746223966e-018,-0.014183826744556,0.0074366577900946)
  130. part.FormFactor = Enum.FormFactor.Symmetric
  131. part.LeftSurface = Enum.SurfaceType.Weld
  132. part.RotVelocity = Vector3.new(0.0042016683146358,3.050928923973e-018,4.2947879148243e-018)
  133. part.Anchored = true
  134. part.Size = Vector3.new(2,1,1)
  135. part.CFrame = CFrame.new(114.86002349854,3.3899800777435,7.0099987983704) * CFrame.Angles(-0, 0, -3.1415927410126)
  136. part.RightSurface = Enum.SurfaceType.Weld
  137. part.BackSurface = Enum.SurfaceType.Weld
  138. part.BrickColor = BrickColor.new("Black")
  139. part.Friction = 0.30000001192093
  140.  
  141. mesh = Instance.new("SpecialMesh",part)
  142. mesh.Scale = Vector3.new(2,2,3)
  143. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  144. mesh.VertexColor = Vector3.new(0,0,0)
  145. mesh.MeshType = Enum.MeshType.FileMesh
  146.  
  147. part = Instance.new("Part",wheel)
  148. part.Velocity = Vector3.new(-1.2714746223966e-018,-0.014183826744556,0.0074366577900946)
  149. part.FormFactor = Enum.FormFactor.Symmetric
  150. part.LeftSurface = Enum.SurfaceType.Weld
  151. part.RotVelocity = Vector3.new(0.0042016683146358,3.050928923973e-018,4.2947879148243e-018)
  152. part.Anchored = true
  153. part.Size = Vector3.new(1,1,1)
  154. part.CFrame = CFrame.new(113.36002349854,3.3899800777435,7.0099987983704) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  155. part.RightSurface = Enum.SurfaceType.Weld
  156. part.BackSurface = Enum.SurfaceType.Weld
  157. part.BrickColor = BrickColor.new("Dark stone grey")
  158. part.Friction = 0.30000001192093
  159.  
  160. mesh = Instance.new("CylinderMesh",part)
  161. mesh.Offset = Vector3.new(0,1,0)
  162. mesh.Scale = Vector3.new(0.30000001192093,1,0.30000001192093)
  163.  
  164. bevel_cylinder = Instance.new("Part",wheel)
  165. bevel_cylinder.Velocity = Vector3.new(2.3134924447983e-018,-0.015277655795217,0.0047064539976418)
  166. bevel_cylinder.FormFactor = Enum.FormFactor.Plate
  167. bevel_cylinder.TopSurface = Enum.SurfaceType.Weld
  168. bevel_cylinder.RotVelocity = Vector3.new(0.0042016683146358,3.050928923973e-018,4.2947879148243e-018)
  169. bevel_cylinder.Anchored = true
  170. bevel_cylinder.Size = Vector3.new(2,0.40000000596046,1)
  171. bevel_cylinder.Name = "Bevel Cylinder"
  172. bevel_cylinder.CFrame = CFrame.new(114.86002349854,3.3899800777435,7.7099976539612) * CFrame.Angles(-1.5707963705063, 0, -0)
  173. bevel_cylinder.BrickColor = BrickColor.new("Black")
  174. bevel_cylinder.Friction = 0.30000001192093
  175. bevel_cylinder.BottomSurface = Enum.SurfaceType.Weld
  176.  
  177. mesh = Instance.new("CylinderMesh",bevel_cylinder)
  178. mesh.Offset = Vector3.new(0,0.64999997615814,0)
  179.  
  180. part = Instance.new("Part",wheel)
  181. part.FormFactor = Enum.FormFactor.Symmetric
  182. part.LeftSurface = Enum.SurfaceType.Weld
  183. part.TopSurface = Enum.SurfaceType.Weld
  184. part.Anchored = true
  185. part.Size = Vector3.new(2,1,1)
  186. part.CFrame = CFrame.new(114.86002349854,2.3899962902069,7.0099987983704) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  187. part.RightSurface = Enum.SurfaceType.Weld
  188. part.BackSurface = Enum.SurfaceType.Weld
  189. part.BrickColor = BrickColor.new("Dark stone grey")
  190. part.Friction = 0.30000001192093
  191.  
  192. mesh = Instance.new("CylinderMesh",part)
  193. mesh.Offset = Vector3.new(0,0.5,0)
  194. mesh.Scale = Vector3.new(0.30000001192093,1,0.30000001192093)
  195.  
  196. part = Instance.new("Part",wheel)
  197. part.Velocity = Vector3.new(-1.5184428359593e-018,-0.013403771445155,0.0071241362020373)
  198. part.FormFactor = Enum.FormFactor.Symmetric
  199. part.LeftSurface = Enum.SurfaceType.Weld
  200. part.RotVelocity = Vector3.new(0.0042016683146358,3.050928923973e-018,4.2947879148243e-018)
  201. part.Anchored = true
  202. part.Size = Vector3.new(1,1,1)
  203. part.CFrame = CFrame.new(116.36002349854,3.1899812221527,7.0100026130676) * CFrame.Angles(3.141592502594, 3.1910150847337e-026, -1.5707963705063)
  204. part.RightSurface = Enum.SurfaceType.Weld
  205. part.BackSurface = Enum.SurfaceType.Weld
  206. part.BrickColor = BrickColor.new("Dark stone grey")
  207. part.Friction = 0.30000001192093
  208.  
  209. mesh = Instance.new("CylinderMesh",part)
  210. mesh.Offset = Vector3.new(0.10000000149012,-1,0)
  211. mesh.Scale = Vector3.new(0.30000001192093,1,0.30000001192093)
  212.  
  213. smooth_block_model = Instance.new("Part",model)
  214. smooth_block_model.Velocity = Vector3.new(0.029470916837454,0.0050126235000789,0.020169561728835)
  215. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  216. smooth_block_model.CanCollide = false
  217. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  218. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  219. smooth_block_model.Size = Vector3.new(1,2.4000000953674,3)
  220. smooth_block_model.Name = "Smooth Block Model"
  221. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  222. smooth_block_model.CFrame = CFrame.new(117.30410003662,2.6636028289795,2.4093914031982) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  223. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  224. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  225. smooth_block_model.Friction = 0.30000001192093
  226. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  227.  
  228. mesh = Instance.new("SpecialMesh",smooth_block_model)
  229. mesh.MeshType = Enum.MeshType.Brick
  230.  
  231. smooth_block_model = Instance.new("Part",model)
  232. smooth_block_model.Velocity = Vector3.new(0.027583904564381,0.0050126235000789,0.019957495853305)
  233. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  234. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  235. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  236. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  237. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  238. smooth_block_model.Name = "Smooth Block Model"
  239. smooth_block_model.CFrame = CFrame.new(116.51440429688,3.2636024951935,9.436224937439) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013)
  240. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  241. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  242. smooth_block_model.Friction = 0.30000001192093
  243. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  244.  
  245. mesh = Instance.new("SpecialMesh",smooth_block_model)
  246. mesh.MeshType = Enum.MeshType.Wedge
  247.  
  248. smooth_block_model = Instance.new("Part",model)
  249. smooth_block_model.Velocity = Vector3.new(0.027047058567405,0.0050126235000789,0.019973596557975)
  250. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  251. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  252. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  253. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  254. smooth_block_model.Name = "Smooth Block Model"
  255. smooth_block_model.CFrame = CFrame.new(116.5743637085,3.2636024951935,11.435325622559) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126)
  256. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  257. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  258. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  259. smooth_block_model.Friction = 0.30000001192093
  260. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  261.  
  262. mesh = Instance.new("SpecialMesh",smooth_block_model)
  263. mesh.MeshType = Enum.MeshType.Wedge
  264.  
  265. smooth_block_model = Instance.new("Part",model)
  266. smooth_block_model.Velocity = Vector3.new(0.030536558479071,0.0050126235000789,0.019868936389685)
  267. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  268. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  269. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  270. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  271. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  272. smooth_block_model.Name = "Smooth Block Model"
  273. smooth_block_model.CFrame = CFrame.new(116.18463134766,3.2636024951935,-1.5588315725327) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126)
  274. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  275. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  276. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  277. smooth_block_model.Friction = 0.30000001192093
  278. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  279.  
  280. mesh = Instance.new("SpecialMesh",smooth_block_model)
  281. mesh.MeshType = Enum.MeshType.Wedge
  282.  
  283. smooth_block_model = Instance.new("Part",model)
  284. smooth_block_model.Velocity = Vector3.new(0.027852328494191,0.0050126235000789,0.01994944550097)
  285. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  286. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  287. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  288. smooth_block_model.Size = Vector3.new(3,0.80000001192093,1)
  289. smooth_block_model.Name = "Smooth Block Model"
  290. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  291. smooth_block_model.CFrame = CFrame.new(116.48442840576,3.4636025428772,8.436674118042) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  292. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  293. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  294. smooth_block_model.Friction = 0.30000001192093
  295. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  296.  
  297. mesh = Instance.new("SpecialMesh",smooth_block_model)
  298. mesh.MeshType = Enum.MeshType.Brick
  299.  
  300. smooth_block_model = Instance.new("Part",model)
  301. smooth_block_model.Velocity = Vector3.new(0.031341828405857,0.0050126235000789,0.019844779744744)
  302. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  303. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  304. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  305. smooth_block_model.Size = Vector3.new(3,0.80000001192093,1)
  306. smooth_block_model.Name = "Smooth Block Model"
  307. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  308. smooth_block_model.CFrame = CFrame.new(116.09468841553,3.4636023044586,-4.5574831962585) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  309. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  310. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  311. smooth_block_model.Friction = 0.30000001192093
  312. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  313.  
  314. mesh = Instance.new("SpecialMesh",smooth_block_model)
  315. mesh.MeshType = Enum.MeshType.Brick
  316.  
  317. smooth_block_model = Instance.new("Part",model)
  318. smooth_block_model.Velocity = Vector3.new(0.02731548063457,0.0050126235000789,0.019965548068285)
  319. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  320. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  321. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  322. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  323. smooth_block_model.Name = "Smooth Block Model"
  324. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  325. smooth_block_model.CFrame = CFrame.new(116.54438781738,3.6636025905609,10.435775756836) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  326. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  327. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  328. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  329. smooth_block_model.Friction = 0.30000001192093
  330. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  331.  
  332. mesh = Instance.new("SpecialMesh",smooth_block_model)
  333. mesh.MeshType = Enum.MeshType.Brick
  334.  
  335. smooth_block_model = Instance.new("Part",model)
  336. smooth_block_model.Velocity = Vector3.new(0.031073404476047,0.0050126235000789,0.01985283382237)
  337. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  338. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  339. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  340. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  341. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  342. smooth_block_model.Name = "Smooth Block Model"
  343. smooth_block_model.CFrame = CFrame.new(116.12467193604,3.2636024951935,-3.5579328536987) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013)
  344. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  345. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  346. smooth_block_model.Friction = 0.30000001192093
  347. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  348.  
  349. mesh = Instance.new("SpecialMesh",smooth_block_model)
  350. mesh.MeshType = Enum.MeshType.Wedge
  351.  
  352. smooth_block_model = Instance.new("Part",model)
  353. smooth_block_model.Velocity = Vector3.new(0.03026813454926,0.0050126235000789,0.019876984879375)
  354. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  355. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  356. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  357. smooth_block_model.Size = Vector3.new(3,0.80000001192093,1)
  358. smooth_block_model.Name = "Smooth Block Model"
  359. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  360. smooth_block_model.CFrame = CFrame.new(116.21460723877,3.4636025428772,-0.55928099155426) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  361. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  362. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  363. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  364. smooth_block_model.Friction = 0.30000001192093
  365. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  366.  
  367. mesh = Instance.new("SpecialMesh",smooth_block_model)
  368. mesh.MeshType = Enum.MeshType.Brick
  369.  
  370. smooth_block_model = Instance.new("Part",model)
  371. smooth_block_model.Velocity = Vector3.new(0.02996214851737,0.0050126235000789,0.017736846581101)
  372. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  373. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  374. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  375. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  376. smooth_block_model.Size = Vector3.new(2,0.80000001192093,1)
  377. smooth_block_model.Name = "Smooth Block Model"
  378. smooth_block_model.CFrame = CFrame.new(108.24518585205,4.8636026382446,0.58014965057373) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063)
  379. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  380. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  381. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  382. smooth_block_model.Friction = 0.30000001192093
  383. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  384.  
  385. mesh = Instance.new("SpecialMesh",smooth_block_model)
  386. mesh.MeshType = Enum.MeshType.Brick
  387.  
  388. smooth_block_model = Instance.new("Part",model)
  389. smooth_block_model.Velocity = Vector3.new(0.031521674245596,0.0050126235000789,0.019570721313357)
  390. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  391. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  392. smooth_block_model.Reflectance = 0.20000000298023
  393. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  394. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  395. smooth_block_model.Name = "Smooth Block Model"
  396. smooth_block_model.CFrame = CFrame.new(115.07415008545,3.5636022090912,-5.2271890640259) * CFrame.Angles(3.1415927410126, 1.5408145189285, 1.5707963705063)
  397. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  398. smooth_block_model.BrickColor = BrickColor.new("White")
  399. smooth_block_model.Friction = 0.30000001192093
  400. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  401.  
  402. smooth_block_model = Instance.new("Part",model)
  403. smooth_block_model.Velocity = Vector3.new(0.028934070840478,0.0050126235000789,0.02018566429615)
  404. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  405. smooth_block_model.TopSurface = Enum.SurfaceType.Weld
  406. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  407. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  408. smooth_block_model.Name = "Smooth Block Model"
  409. smooth_block_model.CFrame = CFrame.new(117.36405944824,2.6636028289795,4.408492565155) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  410. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  411. smooth_block_model.Friction = 0.30000001192093
  412. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  413.  
  414. mesh = Instance.new("SpecialMesh",smooth_block_model)
  415. mesh.MeshType = Enum.MeshType.Brick
  416.  
  417. smooth_block_model = Instance.new("Part",model)
  418. smooth_block_model.Velocity = Vector3.new(0.028397224843502,0.0050126235000789,0.02020176500082)
  419. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  420. smooth_block_model.CanCollide = false
  421. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  422. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  423. smooth_block_model.Size = Vector3.new(1,2.4000000953674,3)
  424. smooth_block_model.Name = "Smooth Block Model"
  425. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  426. smooth_block_model.CFrame = CFrame.new(117.42401885986,2.6636028289795,6.4075937271118) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  427. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  428. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  429. smooth_block_model.Friction = 0.30000001192093
  430. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  431.  
  432. mesh = Instance.new("SpecialMesh",smooth_block_model)
  433. mesh.MeshType = Enum.MeshType.Brick
  434.  
  435. smooth_block_model = Instance.new("Part",model)
  436. smooth_block_model.Velocity = Vector3.new(0.026859162375331,0.0050126235000789,0.019979232922196)
  437. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  438. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  439. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  440. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  441. smooth_block_model.Name = "Smooth Block Model"
  442. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  443. smooth_block_model.CFrame = CFrame.new(116.59535217285,2.9636025428772,12.135010719299) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, -3.1116087436676)
  444. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  445. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  446. smooth_block_model.BrickColor = BrickColor.new("Bright yellow")
  447. smooth_block_model.Friction = 0.30000001192093
  448. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  449.  
  450. mesh = Instance.new("SpecialMesh",smooth_block_model)
  451. mesh.MeshType = Enum.MeshType.Brick
  452.  
  453. smooth_block_model = Instance.new("Part",model)
  454. smooth_block_model.Velocity = Vector3.new(0.027814764529467,0.0050126235000789,0.017801253125072)
  455. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  456. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  457. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  458. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  459. smooth_block_model.Size = Vector3.new(2,0.80000001192093,1)
  460. smooth_block_model.Name = "Smooth Block Model"
  461. smooth_block_model.CFrame = CFrame.new(108.48502349854,4.8636026382446,8.5765542984009) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063)
  462. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  463. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  464. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  465. smooth_block_model.Friction = 0.30000001192093
  466. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  467.  
  468. mesh = Instance.new("SpecialMesh",smooth_block_model)
  469. mesh.MeshType = Enum.MeshType.Brick
  470.  
  471. smooth_block_model = Instance.new("Part",model)
  472. smooth_block_model.Velocity = Vector3.new(0.03131365031004,0.0050126235000789,0.01890530064702)
  473. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  474. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  475. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  476. smooth_block_model.Size = Vector3.new(4,0.80000001192093,1)
  477. smooth_block_model.Name = "Smooth Block Model"
  478. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  479. smooth_block_model.CFrame = CFrame.new(112.5962600708,3.4636025428772,-4.4525556564331) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  480. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  481. smooth_block_model.Friction = 0.30000001192093
  482. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  483.  
  484. mesh = Instance.new("SpecialMesh",smooth_block_model)
  485. mesh.MeshType = Enum.MeshType.Brick
  486.  
  487. smooth_block_model = Instance.new("Part",model)
  488. smooth_block_model.Velocity = Vector3.new(0.031341828405857,0.0050126235000789,0.019844779744744)
  489. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  490. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  491. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  492. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  493. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  494. smooth_block_model.Name = "Smooth Block Model"
  495. smooth_block_model.CFrame = CFrame.new(116.09468078613,2.4636025428772,-4.5574831962585) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013)
  496. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  497. smooth_block_model.Friction = 0.30000001192093
  498. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  499.  
  500. mesh = Instance.new("SpecialMesh",smooth_block_model)
  501. mesh.MeshType = Enum.MeshType.Wedge
  502.  
  503. smooth_block_model = Instance.new("Part",model)
  504. smooth_block_model.Velocity = Vector3.new(0.03026813454926,0.0050126235000789,0.01987698674202)
  505. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  506. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  507. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  508. smooth_block_model.Size = Vector3.new(3,2,1)
  509. smooth_block_model.Name = "Smooth Block Model"
  510. smooth_block_model.CFrame = CFrame.new(116.21460723877,2.0636026859283,-0.55928087234497) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126)
  511. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  512. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  513. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  514. smooth_block_model.Friction = 0.30000001192093
  515. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  516.  
  517. mesh = Instance.new("SpecialMesh",smooth_block_model)
  518. mesh.MeshType = Enum.MeshType.Wedge
  519.  
  520. smooth_block_model = Instance.new("Part",model)
  521. smooth_block_model.Velocity = Vector3.new(0.031481418758631,0.0050126235000789,0.018228605389595)
  522. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  523. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  524. smooth_block_model.Reflectance = 0.20000000298023
  525. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  526. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  527. smooth_block_model.Name = "Smooth Block Model"
  528. smooth_block_model.CFrame = CFrame.new(110.07640075684,3.5636022090912,-5.0772924423218) * CFrame.Angles(3.1415927410126, 1.5408145189285, 1.5707963705063)
  529. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  530. smooth_block_model.BrickColor = BrickColor.new("White")
  531. smooth_block_model.Friction = 0.30000001192093
  532. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  533.  
  534. smooth_block_model = Instance.new("Part",model)
  535. smooth_block_model.Velocity = Vector3.new(0.026830984279513,0.0050126235000789,0.019039751961827)
  536. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  537. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  538. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  539. smooth_block_model.Size = Vector3.new(2,0.40000000596046,4)
  540. smooth_block_model.Name = "Smooth Block Model"
  541. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  542. smooth_block_model.CFrame = CFrame.new(113.09692382813,3.0636024475098,12.239938735962) * CFrame.Angles(-6.3980236039707e-012, -1.5408145189285, -1.5707963705063)
  543. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  544. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  545. smooth_block_model.Friction = 0.30000001192093
  546. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  547.  
  548. mesh = Instance.new("SpecialMesh",smooth_block_model)
  549. mesh.MeshType = Enum.MeshType.Brick
  550.  
  551. smooth_block_model = Instance.new("Part",model)
  552. smooth_block_model.Velocity = Vector3.new(0.027852326631546,0.0050126235000789,0.019949443638325)
  553. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  554. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  555. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  556. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  557. smooth_block_model.Size = Vector3.new(3,2,1)
  558. smooth_block_model.Name = "Smooth Block Model"
  559. smooth_block_model.CFrame = CFrame.new(116.48442077637,2.0636026859283,8.436674118042) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013)
  560. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  561. smooth_block_model.Friction = 0.30000001192093
  562. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  563.  
  564. mesh = Instance.new("SpecialMesh",smooth_block_model)
  565. mesh.MeshType = Enum.MeshType.Wedge
  566.  
  567. smooth_block_model = Instance.new("Part",model)
  568. smooth_block_model.Velocity = Vector3.new(0.030748626217246,0.0050126235000789,0.017981922253966)
  569. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  570. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  571. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  572. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  573. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  574. smooth_block_model.Name = "Smooth Block Model"
  575. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  576. smooth_block_model.CFrame = CFrame.new(109.15779876709,3.6636023521423,-2.3485264778137) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  577. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  578. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  579. smooth_block_model.Friction = 0.30000001192093
  580. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  581.  
  582. mesh = Instance.new("SpecialMesh",smooth_block_model)
  583. mesh.MeshType = Enum.MeshType.Brick
  584.  
  585. smooth_block_model = Instance.new("Part",model)
  586. smooth_block_model.Velocity = Vector3.new(0.029971534386277,0.0050126235000789,0.018945556133986)
  587. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  588. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  589. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  590. smooth_block_model.Size = Vector3.new(10,2.4000000953674,1)
  591. smooth_block_model.Name = "Smooth Block Model"
  592. smooth_block_model.CFrame = CFrame.new(112.74616241455,2.6636028289795,0.54519748687744) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  593. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  594. smooth_block_model.Friction = 0.30000001192093
  595. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  596.  
  597. mesh = Instance.new("SpecialMesh",smooth_block_model)
  598. mesh.MeshType = Enum.MeshType.Brick
  599.  
  600. smooth_block_model = Instance.new("Part",model)
  601. smooth_block_model.Velocity = Vector3.new(0.03131365031004,0.0050126235000789,0.01890530064702)
  602. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  603. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  604. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  605. smooth_block_model.Size = Vector3.new(4,1.2000000476837,1)
  606. smooth_block_model.Name = "Smooth Block Model"
  607. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  608. smooth_block_model.CFrame = CFrame.new(112.5962600708,2.4636025428772,-4.4525556564331) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  609. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  610. smooth_block_model.Friction = 0.30000001192093
  611. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  612.  
  613. mesh = Instance.new("SpecialMesh",smooth_block_model)
  614. mesh.MeshType = Enum.MeshType.Brick
  615.  
  616. smooth_block_model = Instance.new("Part",model)
  617. smooth_block_model.Velocity = Vector3.new(0.031017048284411,0.0050126235000789,0.017973871901631)
  618. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  619. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  620. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  621. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  622. smooth_block_model.Name = "Smooth Block Model"
  623. smooth_block_model.CFrame = CFrame.new(109.12781524658,3.2636024951935,-3.3480772972107) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013)
  624. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  625. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  626. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  627. smooth_block_model.Friction = 0.30000001192093
  628. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  629.  
  630. mesh = Instance.new("SpecialMesh",smooth_block_model)
  631. mesh.MeshType = Enum.MeshType.Wedge
  632.  
  633. smooth_block_model = Instance.new("Part",model)
  634. smooth_block_model.Velocity = Vector3.new(0.028897842392325,0.0050126235000789,0.018977761268616)
  635. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  636. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  637. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  638. smooth_block_model.Size = Vector3.new(8,2.4000000953674,1)
  639. smooth_block_model.Name = "Smooth Block Model"
  640. smooth_block_model.CFrame = CFrame.new(112.86608123779,2.6636028289795,4.5433993339539) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126)
  641. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  642. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  643. smooth_block_model.Friction = 0.30000001192093
  644. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  645.  
  646. mesh = Instance.new("SpecialMesh",smooth_block_model)
  647. mesh.MeshType = Enum.MeshType.Brick
  648.  
  649. part = Instance.new("Part",model)
  650. part.Velocity = Vector3.new(0.031716287136078,0.0050126235000789,0.018893221393228)
  651. part.FormFactor = Enum.FormFactor.Plate
  652. part.LeftSurface = Enum.SurfaceType.Weld
  653. part.TopSurface = Enum.SurfaceType.Weld
  654. part.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  655. part.Size = Vector3.new(2,0.40000000596046,1)
  656. part.FrontSurface = Enum.SurfaceType.Weld
  657. part.CFrame = CFrame.new(112.55128479004,2.3636026382446,-5.9518814086914) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, -3.1116087436676)
  658. part.RightSurface = Enum.SurfaceType.Weld
  659. part.BackSurface = Enum.SurfaceType.Weld
  660. part.BrickColor = BrickColor.new("Really black")
  661. part.Friction = 0.30000001192093
  662. part.BottomSurface = Enum.SurfaceType.Weld
  663.  
  664. mesh = Instance.new("SpecialMesh",part)
  665. mesh.MeshType = Enum.MeshType.Brick
  666.  
  667. decal = Instance.new("Decal",part)
  668. decal.Face = Enum.NormalId.Bottom
  669. decal.Texture = "http://www.roblox.com/asset/?id=11424766"
  670.  
  671. part = Instance.new("Part",model)
  672. part.Velocity = Vector3.new(0.031555231660604,0.0050126235000789,0.018898053094745)
  673. part.FormFactor = Enum.FormFactor.Plate
  674. part.TopSurface = Enum.SurfaceType.Weld
  675. part.Reflectance = 0.5
  676. part.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  677. part.Size = Vector3.new(10,0.80000001192093,1)
  678. part.CFrame = CFrame.new(112.56927490234,2.3636026382446,-5.3521509170532) * CFrame.Angles(1.5707963705063, -1.2286948802148e-013, -0.029983852058649)
  679. part.BrickColor = BrickColor.new("White")
  680. part.Friction = 0.30000001192093
  681. part.BottomSurface = Enum.SurfaceType.Smooth
  682.  
  683. smooth_block_model = Instance.new("Part",model)
  684. smooth_block_model.Velocity = Vector3.new(0.031469341367483,0.0050126235000789,0.017825972288847)
  685. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  686. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  687. smooth_block_model.Reflectance = 0.20000000298023
  688. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  689. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  690. smooth_block_model.Name = "Smooth Block Model"
  691. smooth_block_model.CFrame = CFrame.new(108.57707977295,3.5636022090912,-5.0323233604431) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, 0.029983852058649)
  692. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  693. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  694. smooth_block_model.Friction = 0.30000001192093
  695. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  696.  
  697. l1 = Instance.new("Part",model)
  698. l1.RightParamB = 0
  699. l1.Velocity = Vector3.new(0.22814019024372,0.041538536548615,-0.0093097370117903)
  700. l1.FormFactor = Enum.FormFactor.Symmetric
  701. l1.TopSurface = Enum.SurfaceType.Smooth
  702. l1.RightParamA = 0
  703. l1.RotVelocity = Vector3.new(-0.0019495844608173,0.0058936523273587,-0.0041278353892267)
  704. l1.Size = Vector3.new(3,3,3)
  705. l1.Name = "l1"
  706. l1.RightSurfaceInput = Enum.InputType.Constant
  707. l1.CFrame = CFrame.new(116.54445648193,1.5719084739685,10.43568611145) * CFrame.Angles(2.8531863689423, -0.027650544419885, 3.1293792724609)
  708. l1.RightSurface = Enum.SurfaceType.Motor
  709. l1.BrickColor = BrickColor.new("Black")
  710. l1.Friction = 1
  711. l1.Shape = Enum.PartType.Cylinder
  712. l1.BottomSurface = Enum.SurfaceType.Smooth
  713.  
  714. decal = Instance.new("Decal",l1)
  715. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  716.  
  717. decal = Instance.new("Decal",l1)
  718. decal.Face = Enum.NormalId.Top
  719. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  720.  
  721. decal = Instance.new("Decal",l1)
  722. decal.Face = Enum.NormalId.Back
  723. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  724.  
  725. decal = Instance.new("Decal",l1)
  726. decal.Face = Enum.NormalId.Bottom
  727. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  728.  
  729. smooth_block_model = Instance.new("Part",model)
  730. smooth_block_model.Velocity = Vector3.new(0.031285472214222,0.0050126235000789,0.017965819686651)
  731. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  732. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  733. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  734. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  735. smooth_block_model.Size = Vector3.new(3,0.80000001192093,1)
  736. smooth_block_model.Name = "Smooth Block Model"
  737. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  738. smooth_block_model.CFrame = CFrame.new(109.09783935547,3.4636023044586,-4.3476276397705) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  739. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  740. smooth_block_model.Friction = 0.30000001192093
  741. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  742.  
  743. mesh = Instance.new("SpecialMesh",smooth_block_model)
  744. mesh.MeshType = Enum.MeshType.Brick
  745.  
  746. engine = Instance.new("Part",model)
  747. engine.Velocity = Vector3.new(0.030642591416836,0.0050126235000789,0.018925428390503)
  748. engine.FormFactor = Enum.FormFactor.Plate
  749. engine.TopSurface = Enum.SurfaceType.Smooth
  750. engine.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  751. engine.Size = Vector3.new(4,2.7999999523163,4)
  752. engine.Name = "Engine"
  753. engine.FrontSurface = Enum.SurfaceType.Weld
  754. engine.CFrame = CFrame.new(112.67121124268,2.4636025428772,-1.9536790847778) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  755. engine.BackSurface = Enum.SurfaceType.Weld
  756. engine.BrickColor = BrickColor.new("Bright blue")
  757. engine.Friction = 0.30000001192093
  758. engine.BottomSurface = Enum.SurfaceType.Smooth
  759.  
  760. count = Instance.new("IntValue",engine)
  761. count.Name = "Count"
  762.  
  763. bodygyro = Instance.new("BodyGyro",engine)
  764. bodygyro.maxTorque = Vector3.new(9000,0,9000)
  765.  
  766. bodyposition = Instance.new("BodyPosition",engine)
  767. bodyposition.maxForce = Vector3.new(0,0,0)
  768. bodyposition.position = Vector3.new(-1.5,3,-48)
  769.  
  770. drift = Instance.new("BodyVelocity",engine)
  771. drift.Name = "Drift"
  772. drift.maxForce = Vector3.new(0,0,0)
  773. drift.velocity = Vector3.new(0,0,0)
  774.  
  775. mesh = Instance.new("SpecialMesh",engine)
  776. mesh.MeshType = Enum.MeshType.Brick
  777.  
  778. l2 = Instance.new("Part",model)
  779. l2.RightParamB = 0
  780. l2.Velocity = Vector3.new(-0.35759368538857,-0.089257977902889,0.00024383954587393)
  781. l2.FormFactor = Enum.FormFactor.Symmetric
  782. l2.TopSurface = Enum.SurfaceType.Smooth
  783. l2.RightParamA = 0
  784. l2.RotVelocity = Vector3.new(-0.0010707651963457,-0.003530110931024,-0.031615242362022)
  785. l2.Size = Vector3.new(3,3,3)
  786. l2.Name = "l2"
  787. l2.RightSurfaceInput = Enum.InputType.Constant
  788. l2.CFrame = CFrame.new(116.15523529053,1.5717968940735,-2.558477640152) * CFrame.Angles(2.725866317749, -0.025908969342709, 3.1260278224945)
  789. l2.RightSurface = Enum.SurfaceType.Motor
  790. l2.BrickColor = BrickColor.new("Black")
  791. l2.Friction = 1
  792. l2.Shape = Enum.PartType.Cylinder
  793. l2.BottomSurface = Enum.SurfaceType.Smooth
  794.  
  795. decal = Instance.new("Decal",l2)
  796. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  797.  
  798. decal = Instance.new("Decal",l2)
  799. decal.Face = Enum.NormalId.Top
  800. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  801.  
  802. decal = Instance.new("Decal",l2)
  803. decal.Face = Enum.NormalId.Back
  804. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  805.  
  806. decal = Instance.new("Decal",l2)
  807. decal.Face = Enum.NormalId.Bottom
  808. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  809.  
  810. smooth_block_model = Instance.new("Part",model)
  811. smooth_block_model.Velocity = Vector3.new(0.02725912630558,0.0050126235000789,0.018086584284902)
  812. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  813. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  814. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  815. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  816. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  817. smooth_block_model.Name = "Smooth Block Model"
  818. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  819. smooth_block_model.CFrame = CFrame.new(109.54753112793,3.6636025905609,10.645630836487) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  820. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  821. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  822. smooth_block_model.Friction = 0.30000001192093
  823. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  824.  
  825. mesh = Instance.new("SpecialMesh",smooth_block_model)
  826. mesh.MeshType = Enum.MeshType.Brick
  827.  
  828. smooth_block_model = Instance.new("Part",model)
  829. smooth_block_model.Velocity = Vector3.new(0.03021178022027,0.0050126235000789,0.017998024821281)
  830. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  831. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  832. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  833. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  834. smooth_block_model.Size = Vector3.new(3,0.80000001192093,1)
  835. smooth_block_model.Name = "Smooth Block Model"
  836. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  837. smooth_block_model.CFrame = CFrame.new(109.21775817871,3.4636025428772,-0.34942543506622) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  838. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  839. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  840. smooth_block_model.Friction = 0.30000001192093
  841. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  842.  
  843. mesh = Instance.new("SpecialMesh",smooth_block_model)
  844. mesh.MeshType = Enum.MeshType.Brick
  845.  
  846. smooth_block_model = Instance.new("Part",model)
  847. smooth_block_model.Velocity = Vector3.new(0.030480202287436,0.0050126235000789,0.017989972606301)
  848. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  849. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  850. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  851. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  852. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  853. smooth_block_model.Name = "Smooth Block Model"
  854. smooth_block_model.CFrame = CFrame.new(109.1877746582,3.2636024951935,-1.3489760160446) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126)
  855. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  856. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  857. smooth_block_model.Friction = 0.30000001192093
  858. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  859.  
  860. mesh = Instance.new("SpecialMesh",smooth_block_model)
  861. mesh.MeshType = Enum.MeshType.Wedge
  862.  
  863. smooth_block_model = Instance.new("Part",model)
  864. smooth_block_model.Velocity = Vector3.new(0.02742151543498,0.0050126235000789,0.019022040069103)
  865. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  866. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  867. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  868. smooth_block_model.Size = Vector3.new(4,2.7999999523163,4)
  869. smooth_block_model.Name = "Smooth Block Model"
  870. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  871. smooth_block_model.CFrame = CFrame.new(113.0309677124,2.4636025428772,10.040927886963) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  872. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  873. smooth_block_model.Friction = 0.30000001192093
  874. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  875.  
  876. mesh = Instance.new("SpecialMesh",smooth_block_model)
  877. mesh.MeshType = Enum.MeshType.Brick
  878.  
  879. smooth_block_model = Instance.new("Part",model)
  880. smooth_block_model.Velocity = Vector3.new(0.027795972302556,0.0050126235000789,0.018070483580232)
  881. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  882. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  883. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  884. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  885. smooth_block_model.Size = Vector3.new(3,0.80000001192093,1)
  886. smooth_block_model.Name = "Smooth Block Model"
  887. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  888. smooth_block_model.CFrame = CFrame.new(109.48757171631,3.4636025428772,8.6465301513672) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  889. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  890. smooth_block_model.Friction = 0.30000001192093
  891. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  892.  
  893. mesh = Instance.new("SpecialMesh",smooth_block_model)
  894. mesh.MeshType = Enum.MeshType.Brick
  895.  
  896. seat = Instance.new("Seat",model)
  897. seat.Friction = 0.30000001192093
  898. seat.BottomSurface = Enum.SurfaceType.Weld
  899. seat.TopSurface = Enum.SurfaceType.Weld
  900. seat.FormFactor = Enum.FormFactor.Plate
  901. seat.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  902. seat.BrickColor = BrickColor.new("Black")
  903. seat.Size = Vector3.new(3,0.40000000596046,2)
  904. seat.Velocity = Vector3.new(0.029580974951386,0.0050126235000789,0.019360268488526)
  905. seat.CFrame = CFrame.new(114.2904586792,1.6636025905609,1.9995541572571) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  906.  
  907. seatweld = Instance.new("Weld",seat)
  908. seatweld.Name = "SeatWeld"
  909. seatweld.C1 = CFrame.new(0,0.60000002384186,0) * CFrame.Angles(-1.5707963705063, -0, -0)
  910. seatweld.C0 = CFrame.new(0,3,0) * CFrame.Angles(-1.5707963705063, -0, -0)
  911.  
  912. mesh = Instance.new("SpecialMesh",seat)
  913. mesh.MeshType = Enum.MeshType.Brick
  914.  
  915. smooth_block_model = Instance.new("Part",model)
  916. smooth_block_model.Velocity = Vector3.new(0.027527550235391,0.0050126235000789,0.018078532069921)
  917. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  918. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  919. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  920. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  921. smooth_block_model.Name = "Smooth Block Model"
  922. smooth_block_model.CFrame = CFrame.new(109.51754760742,3.2636024951935,9.6460800170898) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013)
  923. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  924. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  925. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  926. smooth_block_model.Friction = 0.30000001192093
  927. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  928.  
  929. mesh = Instance.new("SpecialMesh",smooth_block_model)
  930. mesh.MeshType = Enum.MeshType.Wedge
  931.  
  932. seat = Instance.new("Seat",model)
  933. seat.Friction = 0.30000001192093
  934. seat.BottomSurface = Enum.SurfaceType.Weld
  935. seat.TopSurface = Enum.SurfaceType.Weld
  936. seat.FormFactor = Enum.FormFactor.Plate
  937. seat.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  938. seat.BrickColor = BrickColor.new("Black")
  939. seat.Size = Vector3.new(3,0.40000000596046,2)
  940. seat.Velocity = Vector3.new(0.028507282957435,0.0050126235000789,0.019392471760511)
  941. seat.CFrame = CFrame.new(114.41037750244,1.6636025905609,5.9977564811707) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  942.  
  943. mesh = Instance.new("SpecialMesh",seat)
  944. mesh.MeshType = Enum.MeshType.Brick
  945.  
  946. smooth_block_model = Instance.new("Part",model)
  947. smooth_block_model.Velocity = Vector3.new(0.02699070237577,0.0050126235000789,0.018094634637237)
  948. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  949. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  950. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  951. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  952. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  953. smooth_block_model.Name = "Smooth Block Model"
  954. smooth_block_model.CFrame = CFrame.new(109.57750701904,3.2636024951935,11.645181655884) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126)
  955. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  956. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  957. smooth_block_model.Friction = 0.30000001192093
  958. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  959.  
  960. mesh = Instance.new("SpecialMesh",smooth_block_model)
  961. mesh.MeshType = Enum.MeshType.Wedge
  962.  
  963. smooth_block_model = Instance.new("Part",model)
  964. smooth_block_model.Velocity = Vector3.new(0.029032053425908,0.0050126235000789,0.018973734229803)
  965. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  966. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  967. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  968. smooth_block_model.Size = Vector3.new(10,0.40000000596046,8)
  969. smooth_block_model.Name = "Smooth Block Model"
  970. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  971. smooth_block_model.CFrame = CFrame.new(112.85108947754,1.2636026144028,4.0436244010925) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  972. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  973. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  974. smooth_block_model.Friction = 0.30000001192093
  975. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  976.  
  977. mesh = Instance.new("SpecialMesh",smooth_block_model)
  978. mesh.MeshType = Enum.MeshType.Brick
  979.  
  980. smooth_block_model = Instance.new("Part",model)
  981. smooth_block_model.Velocity = Vector3.new(0.031285472214222,0.0050126235000789,0.017965817824006)
  982. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  983. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  984. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  985. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  986. smooth_block_model.Name = "Smooth Block Model"
  987. smooth_block_model.CFrame = CFrame.new(109.09783172607,2.4636025428772,-4.3476276397705) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013)
  988. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  989. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  990. smooth_block_model.Friction = 0.30000001192093
  991. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  992.  
  993. mesh = Instance.new("SpecialMesh",smooth_block_model)
  994. mesh.MeshType = Enum.MeshType.Wedge
  995.  
  996. smooth_block_model = Instance.new("Part",model)
  997. smooth_block_model.Velocity = Vector3.new(0.026802806183696,0.0050126235000789,0.018100271001458)
  998. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  999. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1000. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1001. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  1002. smooth_block_model.Name = "Smooth Block Model"
  1003. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  1004. smooth_block_model.CFrame = CFrame.new(109.5984954834,2.9636025428772,12.344866752625) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, -3.1116087436676)
  1005. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  1006. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  1007. smooth_block_model.BrickColor = BrickColor.new("Bright yellow")
  1008. smooth_block_model.Friction = 0.30000001192093
  1009. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  1010.  
  1011. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1012. mesh.MeshType = Enum.MeshType.Brick
  1013.  
  1014. part = Instance.new("Part",model)
  1015. part.Velocity = Vector3.new(0.051783688366413,-0.023659195750952,0.013358617201447)
  1016. part.FormFactor = Enum.FormFactor.Plate
  1017. part.TopSurface = Enum.SurfaceType.Weld
  1018. part.Reflectance = 0.5
  1019. part.RotVelocity = Vector3.new(-0.016700886189938,0.0012322862166911,0.0048576979897916)
  1020. part.Size = Vector3.new(10,0.80000001192093,1)
  1021. part.CFrame = CFrame.new(113.10165405273,1.5003319978714,12.441159248352) * CFrame.Angles(1.6006928682327, -0.0050639170221984, 3.1123247146606)
  1022. part.BrickColor = BrickColor.new("White")
  1023. part.Friction = 0.30000001192093
  1024. part.BottomSurface = Enum.SurfaceType.Smooth
  1025.  
  1026. smooth_block_model = Instance.new("Part",model)
  1027. smooth_block_model.Velocity = Vector3.new(0.03131365031004,0.0050126235000789,0.01890530064702)
  1028. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1029. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  1030. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1031. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1032. smooth_block_model.Size = Vector3.new(4,0.80000001192093,1)
  1033. smooth_block_model.Name = "Smooth Block Model"
  1034. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  1035. smooth_block_model.CFrame = CFrame.new(112.5962600708,1.4636025428772,-4.4525556564331) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126)
  1036. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  1037. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  1038. smooth_block_model.Friction = 0.30000001192093
  1039. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  1040.  
  1041. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1042. mesh.MeshType = Enum.MeshType.Wedge
  1043.  
  1044. smooth_block_model = Instance.new("Part",model)
  1045. smooth_block_model.Velocity = Vector3.new(0.029398459941149,0.0050126235000789,0.017753753811121)
  1046. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1047. smooth_block_model.CanCollide = false
  1048. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1049. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1050. smooth_block_model.Size = Vector3.new(1,2.4000000953674,3)
  1051. smooth_block_model.Name = "Smooth Block Model"
  1052. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  1053. smooth_block_model.CFrame = CFrame.new(108.30814361572,2.6636028289795,2.6792056560516) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  1054. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  1055. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  1056. smooth_block_model.Friction = 0.30000001192093
  1057. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  1058.  
  1059. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1060. mesh.MeshType = Enum.MeshType.Brick
  1061.  
  1062. seat = Instance.new("Seat",model)
  1063. seat.Friction = 0.30000001192093
  1064. seat.BottomSurface = Enum.SurfaceType.Weld
  1065. seat.TopSurface = Enum.SurfaceType.Weld
  1066. seat.FormFactor = Enum.FormFactor.Plate
  1067. seat.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1068. seat.BrickColor = BrickColor.new("Black")
  1069. seat.Size = Vector3.new(3,0.40000000596046,2)
  1070. seat.Velocity = Vector3.new(0.029556823894382,0.0050126235000789,0.018554996699095)
  1071. seat.CFrame = CFrame.new(111.29180145264,1.6636025905609,2.0894923210144) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  1072.  
  1073. seatweld = Instance.new("Weld",seat)
  1074. seatweld.Name = "SeatWeld"
  1075. seatweld.C1 = CFrame.new(0,0.60000002384186,0) * CFrame.Angles(-1.5707963705063, -0, -0)
  1076. seatweld.C0 = CFrame.new(0,3,0) * CFrame.Angles(-1.5707963705063, -0, -0)
  1077.  
  1078. mesh = Instance.new("SpecialMesh",seat)
  1079. mesh.MeshType = Enum.MeshType.Brick
  1080.  
  1081. smooth_block_model = Instance.new("Part",model)
  1082. smooth_block_model.Velocity = Vector3.new(0.028861613944173,0.0050126235000789,0.017769856378436)
  1083. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1084. smooth_block_model.TopSurface = Enum.SurfaceType.Weld
  1085. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1086. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1087. smooth_block_model.Name = "Smooth Block Model"
  1088. smooth_block_model.CFrame = CFrame.new(108.36810302734,2.6636028289795,4.6783065795898) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  1089. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  1090. smooth_block_model.Friction = 0.30000001192093
  1091. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  1092.  
  1093. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1094. mesh.MeshType = Enum.MeshType.Brick
  1095.  
  1096. seat = Instance.new("Seat",model)
  1097. seat.Friction = 0.30000001192093
  1098. seat.BottomSurface = Enum.SurfaceType.Weld
  1099. seat.TopSurface = Enum.SurfaceType.Weld
  1100. seat.FormFactor = Enum.FormFactor.Plate
  1101. seat.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1102. seat.BrickColor = BrickColor.new("Black")
  1103. seat.Size = Vector3.new(3,0.40000000596046,2)
  1104. seat.Velocity = Vector3.new(0.02848313190043,0.0050126235000789,0.01858719997108)
  1105. seat.CFrame = CFrame.new(111.41172027588,1.6636025905609,6.087694644928) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  1106.  
  1107. seatweld = Instance.new("Weld",seat)
  1108. seatweld.Name = "SeatWeld"
  1109. seatweld.C1 = CFrame.new(0,0.60000002384186,0) * CFrame.Angles(-1.5707963705063, -0, -0)
  1110. seatweld.C0 = CFrame.new(0,3,0) * CFrame.Angles(-1.5707963705063, -0, -0)
  1111.  
  1112. mesh = Instance.new("SpecialMesh",seat)
  1113. mesh.MeshType = Enum.MeshType.Brick
  1114.  
  1115. smooth_block_model = Instance.new("Part",model)
  1116. smooth_block_model.Velocity = Vector3.new(0.03021178022027,0.0050126235000789,0.017998024821281)
  1117. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1118. smooth_block_model.LeftSurface = Enum.SurfaceType.Weld
  1119. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1120. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1121. smooth_block_model.Size = Vector3.new(3,2,1)
  1122. smooth_block_model.Name = "Smooth Block Model"
  1123. smooth_block_model.CFrame = CFrame.new(109.21775817871,2.0636026859283,-0.34942579269409) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126)
  1124. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  1125. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  1126. smooth_block_model.Friction = 0.30000001192093
  1127. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  1128.  
  1129. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1130. mesh.MeshType = Enum.MeshType.Wedge
  1131.  
  1132. smooth_block_model = Instance.new("Part",model)
  1133. smooth_block_model.Velocity = Vector3.new(0.027795972302556,0.0050126235000789,0.018070481717587)
  1134. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1135. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1136. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1137. smooth_block_model.Size = Vector3.new(3,2,1)
  1138. smooth_block_model.Name = "Smooth Block Model"
  1139. smooth_block_model.CFrame = CFrame.new(109.48757171631,2.0636026859283,8.6465301513672) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013)
  1140. smooth_block_model.RightSurface = Enum.SurfaceType.Weld
  1141. smooth_block_model.BrickColor = BrickColor.new("Royal purple")
  1142. smooth_block_model.Friction = 0.30000001192093
  1143. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  1144.  
  1145. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1146. mesh.MeshType = Enum.MeshType.Wedge
  1147.  
  1148. smooth_block_model = Instance.new("Part",model)
  1149. smooth_block_model.Velocity = Vector3.new(0.028324767947197,0.0050126235000789,0.017785957083106)
  1150. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1151. smooth_block_model.CanCollide = false
  1152. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1153. smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013)
  1154. smooth_block_model.Size = Vector3.new(1,2.4000000953674,3)
  1155. smooth_block_model.Name = "Smooth Block Model"
  1156. smooth_block_model.FrontSurface = Enum.SurfaceType.Weld
  1157. smooth_block_model.CFrame = CFrame.new(108.42806243896,2.6636028289795,6.6774082183838) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126)
  1158. smooth_block_model.BackSurface = Enum.SurfaceType.Weld
  1159. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  1160. smooth_block_model.Friction = 0.30000001192093
  1161. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  1162.  
  1163. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1164. mesh.MeshType = Enum.MeshType.Brick
  1165.  
  1166. r1 = Instance.new("Part",model)
  1167. r1.RightParamB = 0
  1168. r1.Velocity = Vector3.new(0.22370004653931,0.062197454273701,0.012907909229398)
  1169. r1.FormFactor = Enum.FormFactor.Symmetric
  1170. r1.TopSurface = Enum.SurfaceType.Smooth
  1171. r1.RightParamA = 0
  1172. r1.RotVelocity = Vector3.new(0.0012237089686096,-0.036774661391973,0.024098223075271)
  1173. r1.Size = Vector3.new(3,3,3)
  1174. r1.Name = "r1"
  1175. r1.RightSurfaceInput = Enum.InputType.Constant
  1176. r1.CFrame = CFrame.new(109.15738677979,1.5718989372253,-2.348516702652) * CFrame.Angles(1.3132293224335, 0.0039316960610449, -0.029945222660899)
  1177. r1.RightSurface = Enum.SurfaceType.Motor
  1178. r1.BrickColor = BrickColor.new("Black")
  1179. r1.Friction = 1
  1180. r1.Shape = Enum.PartType.Cylinder
  1181. r1.BottomSurface = Enum.SurfaceType.Smooth
  1182.  
  1183. decal = Instance.new("Decal",r1)
  1184. decal.Face = Enum.NormalId.Top
  1185. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  1186.  
  1187. decal = Instance.new("Decal",r1)
  1188. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  1189.  
  1190. decal = Instance.new("Decal",r1)
  1191. decal.Face = Enum.NormalId.Bottom
  1192. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  1193.  
  1194. decal = Instance.new("Decal",r1)
  1195. decal.Face = Enum.NormalId.Back
  1196. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  1197.  
  1198. r2 = Instance.new("Part",model)
  1199. r2.RightParamB = 0
  1200. r2.Velocity = Vector3.new(0.04922292381525,-0.07090886682272,0.016540799289942)
  1201. r2.FormFactor = Enum.FormFactor.Symmetric
  1202. r2.TopSurface = Enum.SurfaceType.Smooth
  1203. r2.RightParamA = 0
  1204. r2.RotVelocity = Vector3.new(-0.016700886189938,0.0012322862166911,0.0048576979897916)
  1205. r2.Size = Vector3.new(3,3,3)
  1206. r2.Name = "r2"
  1207. r2.RightSurfaceInput = Enum.InputType.Constant
  1208. r2.CFrame = CFrame.new(109.54759979248,1.572030544281,10.645736694336) * CFrame.Angles(1.6006928682327, -0.0050639170221984, -0.029268013313413)
  1209. r2.RightSurface = Enum.SurfaceType.Motor
  1210. r2.BrickColor = BrickColor.new("Black")
  1211. r2.Friction = 1
  1212. r2.Shape = Enum.PartType.Cylinder
  1213. r2.BottomSurface = Enum.SurfaceType.Smooth
  1214.  
  1215. decal = Instance.new("Decal",r2)
  1216. decal.Face = Enum.NormalId.Top
  1217. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  1218.  
  1219. decal = Instance.new("Decal",r2)
  1220. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  1221.  
  1222. decal = Instance.new("Decal",r2)
  1223. decal.Face = Enum.NormalId.Bottom
  1224. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  1225.  
  1226. decal = Instance.new("Decal",r2)
  1227. decal.Face = Enum.NormalId.Back
  1228. decal.Texture = "http://www.roblox.com/asset/?id=2186371"
  1229.  
  1230.