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From Tacky Capybara, 1 Year ago, written in Plain Text.
This paste is a reply to PP console commands from PP console commands - view diff
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  1. Phoenix Point Stuff
  2.  
  3. visit_all_px_bases
  4. give_item PX_AcidCannon_AmmoClip_ItemDef
  5. give_item PX_AcidCannon_WeaponDef
  6. give_item PX_Assault_Helmet_BodyPartDef
  7. give_item PX_Assault_Legs_ItemDef
  8. give_item PX_Assault_Torso_BodyPartDef
  9. give_item PX_AssaultRifle_AmmoClip_ItemDef
  10. give_item PX_AssaultRifle_WeaponDef
  11. give_item PX_GooRepeller_Attachment_ItemDef
  12. give_item PX_GrenadeLauncher_AmmoClip_ItemDef
  13. give_item PX_GrenadeLauncher_WeaponDef
  14. give_item PX_HandGrenade_WeaponDef
  15. give_item PX_Heavy_Helmet_BodyPartDef
  16. give_item PX_Heavy_Legs_ItemDef
  17. give_item PX_Heavy_Torso_BodyPartDef
  18. give_item PX_HeavyCannon_AmmoClip_ItemDef
  19. give_item PX_HeavyCannon_WeaponDef
  20. give_item PX_LaserArray_AmmoClip_ItemDef
  21. give_item PX_LaserArrayPack_WeaponDef
  22. give_item PX_LaserPDW_AmmoClip_ItemDef
  23. give_item PX_LaserPDW_WeaponDef
  24. give_item PX_LaserTechTurretGun_AmmoClip_ItemDef
  25. give_item PX_LaserTechTurretItem_ItemDef
  26. give_item PX_Neurazer_WeaponDef
  27. give_item PX_PDW_AmmoClip_ItemDef
  28. give_item PX_Pistol_AmmoClip_ItemDef
  29. give_item PX_Pistol_WeaponDef
  30. give_item PX_PsychicShield_Attachment_ItemDef
  31. give_item PX_ShotgunRifle_AmmoClip_ItemDef
  32. give_item PX_ShotgunRifle_WeaponDef
  33. give_item PX_ShredderGrenade_WeaponDef
  34. give_item PX_ShredingMissileLauncher_AmmoClip_ItemDef
  35. give_item PX_ShredingMissileLauncherPack_WeaponDef
  36. give_item PX_Sniper_Helmet_BodyPartDef
  37. give_item PX_Sniper_Legs_ItemDef
  38. give_item PX_Sniper_Torso_BodyPartDef
  39. give_item PX_SniperRifle_AmmoClip_ItemDef
  40. give_item PX_SniperRifle_WeaponDef
  41. give_item PX_StunRod_WeaponDef
  42. give_item PX_VirophageGrenade_WeaponDef
  43. give_item PX_VirophageSniperRifle_AmmoClip_ItemDef
  44. give_item PX_VirophageSniperRifle_WeaponDef
  45.  
  46. Synedrion Stuff
  47. #SY-Weapons
  48. give_item SY_Aspida_Arms_WeaponDef
  49. give_item SY_Crossbow_WeaponDef
  50. give_item SY_EMPGrenade_WeaponDef
  51. give_item SY_LaserAssaultRifle_WeaponDef
  52. give_item SY_LaserBlade_WeaponDef
  53. give_item SY_LaserPistol_WeaponDef
  54. give_item SY_LaserSniperRifle_WeaponDef
  55. give_item SY_NeuralPistol_WeaponDef
  56. give_item SY_NeuralSniperRifle_WeaponDef
  57. give_item SY_PoisonGrenade_WeaponDef
  58. give_item SY_SonicGrenade_WeaponDef
  59. give_item SY_SpiderDroneLauncher_WeaponDef
  60. give_item SY_Venombolt_WeaponDef
  61. give_item SY_Venombolt_WeaponDef
  62.  
  63. # Armor
  64. give_item SY_Assault_Helmet_BodyPartDef
  65. give_item SY_Infiltrator_Torso_BodyPartDef
  66. give_item SY_Assault_Torso_BodyPartDef
  67. give_item SY_Infiltrator_Helmet_BodyPartDef
  68. give_item SY_Sniper_Helmet_BodyPartDef
  69. give_item SY_Sniper_Torso_BodyPartDef
  70.  
  71. #Items
  72. give_item SY_Assault_Legs_ItemDef
  73. give_item SY_Infiltrator_Legs_ItemDef
  74. give_item SY_MistRepeller_Attachment_ItemDef
  75. give_item SY_MotionDetector_Attachment_ItemDef
  76. give_item SY_MultiVisualSensor_Attachment_ItemDef
  77. give_item SY_PoisonResistanceVest_Attachment_ItemDef
  78. give_item SY_Sniper_Legs_ItemDef
  79. give_item SY_Venombolt_AmmoClip_ItemDef
  80. give_item SY_Crossbow_AmmoClip_ItemDef
  81. give_item SY_LaserAssaultRifle_AmmoClip_ItemDef
  82. give_item SY_LaserPistol_AmmoClip_ItemDef
  83. give_item SY_LaserSniperRifle_AmmoClip_ItemDef
  84. give_item SY_NeuralPistol_AmmoClip_ItemDef
  85. give_item SY_NeuralSniperRifle_AmmoClip_ItemDef
  86. give_item SY_SpiderDroneLauncher_AmmoClip_ItemDef
  87. give_item SY_Venombolt_AmmoClip_ItemDef
  88.  
  89. New Jericho Stuff
  90. give_item NJ_Assault_Helmet_BodyPartDef
  91. give_item NJ_Assault_Legs_ItemDef
  92. give_item NJ_Assault_Torso_BodyPartDef
  93. give_item NJ_FireResistanceVest_Attachment_ItemDef
  94. give_item NJ_Flamethrower_AmmoClip_ItemDef
  95. give_item NJ_FlameThrower_WeaponDef
  96. give_item NJ_Gauss_AssaultRifle_AmmoClip_ItemDef
  97. give_item NJ_Gauss_AssaultRifle_WeaponDef
  98. give_item NJ_Gauss_HandGun_AmmoClip_ItemDef
  99. give_item NJ_Gauss_HandGun_WeaponDef
  100. give_item NJ_Gauss_MachineGun_AmmoClip_ItemDef
  101. give_item NJ_Gauss_MachineGun_WeaponDef
  102. give_item NJ_Gauss_PDW_AmmoClip_ItemDef
  103. give_item NJ_Gauss_PDW_WeaponDef
  104. give_item NJ_Gauss_SniperRifle_AmmoClip_ItemDef
  105. give_item NJ_Gauss_SniperRifle_WeaponDef
  106. give_item NJ_GuidedMissileLauncher_AmmoClip_ItemDef
  107. give_item NJ_GuidedMissileLauncherPack_WeaponDef
  108. give_item NJ_Heavy_Helmet_BodyPartDef
  109. give_item NJ_Heavy_Legs_ItemDef
  110. give_item NJ_Heavy_Torso_BodyPartDef
  111. give_item NJ_HeavyRocketLauncher_AmmoClip_ItemDef
  112. give_item NJ_HeavyRocketLauncher_WeaponDef
  113. give_item NJ_IncindieryGrenade_WeaponDef
  114. give_item NJ_PRCR_AssaultRifle_AmmoClip_ItemDef
  115. give_item NJ_PRCR_AssaultRifle_WeaponDef
  116. give_item NJ_PRCR_PDW_AmmoClip_ItemDef
  117. give_item NJ_PRCR_PDW_WeaponDef
  118. give_item NJ_PRCR_SniperRifle_AmmoClip_ItemDef
  119. give_item NJ_PRCR_SniperRifle_WeaponDef
  120. give_item NJ_PRCRTechTurretGun_AmmoClip_ItemDef
  121. give_item NJ_PRCRTechTurretItem_ItemDef
  122. give_item NJ_RocketLauncher_AmmoClip_ItemDef
  123. give_item NJ_RocketLauncherPack_WeaponDef
  124. give_item NJ_Sniper_Helmet_BodyPartDef
  125. give_item NJ_Sniper_Legs_ItemDef
  126. give_item NJ_Sniper_Torso_BodyPartDef
  127. give_item NJ_Technician_Helmet_BodyPartDef
  128. give_item NJ_Technician_Legs_ItemDef
  129. give_item NJ_Technician_MechArms_WeaponDef
  130. give_item NJ_Technician_Torso_BodyPartDef
  131. give_item NJ_TechTurretGun_AmmoClip_ItemDef
  132. give_item NJ_TechTurretItem_ItemDef
  133.  
  134. Anu Stuff
  135. give_item AN_AcidHandGun_AmmoClip_ItemDef
  136. give_item AN_HandCannon_AmmoClip_ItemDef
  137. give_item AN_Redemptor_AmmoClip_ItemDef
  138. give_item AN_Shotgun_AmmoClip_ItemDef
  139. give_item AN_ShreddingShotgun_AmmoClip_ItemDef
  140. give_item AN_Subjector_AmmoClip_ItemDef
  141. give_item AN_AcidGrenade_WeaponDef
  142. give_item AN_AcidHandGun_WeaponDef
  143. give_item AN_Blade_WeaponDef
  144. give_item AN_Hammer_WeaponDef
  145. give_item AN_HandCannon_WeaponDef
  146. give_item AN_Mace_WeaponDef
  147. give_item AN_Redemptor_WeaponDef
  148. give_item AN_Shotgun_WeaponDef
  149. give_item AN_ShreddingShotgun_WeaponDef
  150. give_item AN_Subjector_WeaponDef
  151. give_item AN_Assault_Helmet_BodyPartDef
  152. give_item AN_Assault_Legs_ItemDef
  153. give_item AN_Assault_Torso_BodyPartDef
  154. give_item AN_Berserker_Helmet_BodyPartDef
  155. give_item AN_Berserker_Legs_ItemDef
  156. give_item AN_Berserker_Torso_BodyPartDef
  157. give_item AN_Priest_Legs_ItemDef
  158. give_item AN_Priest_Torso_BodyPartDef
  159.  
  160. Neutral Faction Weapons
  161. give_item NE_AssaultRifle_AmmoClip_ItemDef
  162. give_item NE_MachineGun_AmmoClip_ItemDef
  163. give_item NE_Pistol_AmmoClip_ItemDef
  164. give_item NE_SniperRifle_AmmoClip_ItemDef
  165. give_item NE_AssaultRifle_WeaponDef
  166. give_item NE_MachineGun_WeaponDef
  167. give_item NE_SniperRifle_WeaponDef
  168. give_item NE_Pistol_WeaponDef
  169.  
  170. Ancient DLC Items:
  171. AC_CrystalCrossbow_WeaponDef
  172. AC_Mattock_WeaponDef
  173. AC_Rebuke_WeaponDef
  174. AC_Scorpion_WeaponDef
  175. AC_Scyther_WeaponDef
  176. AC_ShardGun_WeaponDef
  177.  
  178. Other Items
  179. give_item VirophageMedkit_EquipmentDef
  180. give_item MechArms_AmmoClip_ItemDef
  181. give_item Stimpack_EquipmentDef
  182. give_item Medkit_EquipmentDef
  183. Living Weapons DLC items:
  184. You can give the DLC items to soldiers in a mission:
  185. -mouseover the soldier that should get the item placed in it's inventory:
  186. give px_acidassaultrifle_weapondef
  187. give px_poisonmachinegun_weapondef
  188.  
  189. PX_Chitin_Helmet_ItemDef
  190. PX_Chitin_Torso_ItemDef
  191. PX_Chitin_Legs_ItemDef
  192. You won't see the item in the inventory but you see the added weight
  193. After completing the mission you have the items available for use
  194.  
  195. Deal Damage:
  196. Damage [X] = Deal X-Damage
  197. Damage [Bodypart] [X] = Deal X Damage to a Body part
  198. Bodyparts: Head Torso Lefthand Righthand, Legs, Arms, Leftarm, Rightarm
  199.  
  200. Spawn in Special Soldiers
  201. give_soldier ANU_Berserker
  202. give_soldier ANU_Priest
  203. give_soldier SY_Infiltrator
  204. give_soldier NJ_Technician
  205. give_soldier PX_Assault
  206. give_soldier PX_Heavy
  207. give_soldier PX_Sniper
  208.  
  209. vehicles
  210. give_soldier NJ_Armadillo
  211. give_soldier SY_Aspida
  212. give_soldier AN_Mutog
  213. give_soldier PX_Scarab
  214.  
  215. aircraft
  216. spawn_aircraft NJ_Thunderbird
  217. spawn_aircraft SYN_Helios
  218. spawn_aircraft AN vars
  219. “spawn_aircraft” gives Manticore
  220.  
  221. Teleport soldiers:
  222. TP
  223. Teleport Vehicles:
  224. TPV
  225. Disable fog of war
  226. fow 0
  227. fow 1 will enable it again
  228.  
  229. Geoscape Interactions
  230. super_soldiers -> Turn your soldiers into max level variant with all abilities
  231.  
  232. create_mission [missiontype] [faction]*
  233. [faction] is optional - so far are the following for [missiontype]
  234. - base
  235. - scavenging
  236. - ambush
  237. - haven
  238.  
  239. If you want to defend Havens more often type:
  240. create_mission haven alien
  241. Factions so far are:
  242. - Alien
  243. - NewJericho
  244. - Anu
  245. - Synedrion
  246.  
  247. Add Phoenix Point EXP
  248. give_sp 5000 (gives 5000 PP SP, choose whatever number you want)
  249.  
  250. Money :
  251. Show_me_the_money (gives 10000 of every resource)
  252. Hide_me_the_money (Removes all resources)
  253.  
  254. Change Diplomacy:
  255. diplomacy_set synedrion phoenix 100
  256. diplomacy_set Anu_faction phoenix 100 or diplomacy_set Anu phoenix 100
  257. diplomacy_set NewJericho phoenix 100
  258. (You still have to do missions to progress through the steps and you can not get over the
  259. "barrier" until you do)
  260.  
  261. restore 40 AP (up to the max AP):
  262. set_ap 40
  263. restore 30 WP (up to the max WP):
  264. set_wp 30
  265. heal n HP (replace n by the desired amount):
  266. heal n
  267.  
  268. make any unit invulnerable:
  269. toggle_god_mode
  270.  
  271. give n XP to all of your operatives (geoscape only):
  272. give_xp n
  273.  
  274. adds a specific recruit to your team (geoscape only):
  275. give_recurit x - check the available units by typing "help spawn" in the console. Replace x by the
  276. unit ID.>> mind the typo: "recurit", not "recruit"
  277.  
  278. Ambush Protection:
  279. ambush_protection_set X <- Prevents you from getting ambushed for the next X Explorations
  280. ambush_protection_get <- Shows how long you are protected
  281.  
  282. cursor of death:
  283. blast
  284.  
  285. win the mission:
  286. Win
  287.  
  288. Spawning Units:
  289. You can basically use the console for giving yourself recruits. To spawn them in, use the
  290. "spawn" command before the unit id:
  291.  
  292. If you just use "spawn NJ_Heavy" you'll spawn a New Jericho Heavy in basic NJ equipment for
  293. your team. If you just want some friends to cover your six, you need to add a team id. The
  294. known ones available right now are:
  295.  
  296. aln = Aliens/Pandovirus
  297. env = Disciples of Anu
  298. pp = Phoenix Point (will effectively add a new unit to your active team)
  299. nj = New Jericho
  300. syn = Synedrion
  301. wild = Independents (AFAIK, will attack everything)
  302.  
  303. The complete command to spawn in allied Synedrion Snipers would be, for example:
  304. spawn SY_Sniper syn
  305.  
  306. Be advised: if you're on a mission where you're fighting Anu, New Jericho or Synedrion, and
  307. you spawn in units into that team (env / nj / syn) you'll just be spawning more hostiles.
  308.  
  309. Disciples of Anu units:
  310. spawn ANU_Assault
  311. spawn ANU_Berserker
  312. spawn ANU_Heavy (fully mutated, appears as an Assault class)
  313. spawn ANU_Priest (frenzy head mutation)
  314.  
  315. New Jericho units:
  316. spawn NJ_Assault
  317. spawn NJ_Heavy
  318. spawn NJ_Sniper
  319. spawn NJ_Technician
  320.  
  321. Synedrion units:
  322. spawn SY_Assault
  323. spawn SY_Infiltrator
  324. spawn SY_Sniper
  325.  
  326. Teach Skills :
  327.  
  328. The Command is teach X (X being the name of the skill you want to add. some skills are named
  329. like they are displayed others are different here is what I discovered)
  330. This command works in tactical when the mouse is pointing to a solider.
  331.  
  332. Focus = sniperist
  333. Help = Healer
  334. Reckless
  335. Cautious
  336. Stealth = Thief
  337. self = Self Defense Specialist
  338. close = Close Combat Specialist
  339. qucikaim (unsure if spelling error is intentional, try quickaim if it doesn’t work)
  340. Strongman
  341. Biochemist
  342.  
  343. Proficiencies: These are the ones I tried I am assuming the rest works
  344. Melee
  345. Heavy
  346. Assault
  347. Sniper
  348. Other skills:
  349. AR = Stomp
  350. Hidden Talent skill: I am assuming that these skills were removed from the game or I didn't
  351. reach the stage to unlock them. They give a boost to the respective weapons
  352. Shotgun: +10% Accuracy
  353. Grenade: +10% range
  354. Mount: +10% Accuracy
  355. PDW: +10% Accuracy
  356. teach gun gives you the gunslinger skill which doesn't consume action points when you use a
  357. proficient weapon.
  358.  
  359. STANDARD SKILLS
  360. res (resourceful)
  361. pitch (quarterback)
  362. eagleeye (perception range x2)
  363. devoted (+2 WP)
  364. expertrun (+2 Speed)
  365. goo (trooper) [Shorthand for GoodShot. Who'da thunk.]
  366. exp (expert healer, +50% hp healed)
  367.  
  368. -PROFICIENCIES
  369. tech (technician)
  370. Inf (infiltrator)
  371. priest (priest)
  372. ber (berserker)
  373.  
  374. -WEAPON TALENTS
  375. assaultrifle (+10% accuracy)
  376. hand (+10% accuracy) [handguns]
  377. silence (+10% accuracy) [silenced weapons]
  378. heavyweapon (+10% accuracy)
  379. expertheavy (+20% heavy weapon damage)
  380. expertmount (+20% mounted weapon range)
  381. expertshoot (+20% accuracy when shooting)
  382. expertmelee (+25% melee damage)
  383. expertthrow (+50% throw range)
  384. expertpack (+25% max weight)
  385.  
  386. of the mentioned type.)
  387. psy (psychic)
  388. fire
  389. poi (poison)
  390. vir (virus)
  391. stun (daze)
  392. gooimmunity
  393.  
  394. -CLASS ABILITIES
  395.  
  396. -HEAVY
  397. bra (brawler)
  398. war (war cry)
  399. ? (boom blast)
  400. ins (inspire)
  401. rag (rage burst)
  402.  
  403. -ASSAULT
  404. dash
  405. return (return fire)
  406. rea (ready for action)
  407. ral (rally the troops)
  408. rap (rapid clearance)
  409.  
  410. -SNIPER
  411. Extremefocus
  412. quickaim (quick aim)
  413. mas (master marksman)
  414. Weakspot
  415. mark (marked for death)
  416.  
  417. -TECHNICIAN
  418. fast (fast use)
  419. man (manual control)
  420. Fieldmedic
  421. rem (remote deployment)
  422. ele (electric reinforcement)
  423.  
  424. -BERSERKER
  425. arm (armour break)
  426. ? (close quarters evade)
  427. blo (bloodlust)
  428. ign (ignore pain)
  429. adr (adrenaline rush)
  430.  
  431. -PRIEST
  432. mindcontrol
  433. ind (induce panic)
  434. mindsense
  435. psychicward
  436. min (mind crush)
  437.  
  438. -INFILTRATOR
  439. surprise (surprise attack)
  440. dec (deploy decoy)
  441. ? (spider drone pack)
  442. van (vanish)
  443. sne (sneak attack)
  444.  
  445. -OTHER
  446. mist (breathe mist perk)
  447. human (jump - jump 1 story up/down)
  448. spi (spit poison)
  449. ext (dash copy)
  450. strike (presumably the "fire" button for melee only characters)
  451. overwatch (breaks existing overwatch on characters if added to character)
  452.  
  453. -ITEM/WEAPON ABILITIES (Abilities you normally only get through item use. Functionality is iffy.)
  454. med (medkit)
  455. stim (stimpack)
  456. lau (grenade launch)
  457. jet (jump jets)
  458. throw (throw grenade)
  459. field (field repair kit)
  460.  
  461. -RACETYPE PERKS
  462. machine (machine entity - unaffected by bio effects, 0 wp) [This is the perk
  463. vehicles like the Scarab have.]
  464. rapid construction, production and inspection. 3 in 1.
  465. invulnerability
  466. endless action (not verified)
  467.  
  468. Misc Commands:
  469. Build_instant - Not tested, but “should enable instant build/manufacture/research”, unknown
  470. what other parameters may be needed
  471.  
  472. set_charges x - allows you to set the charges of the targets current item (i.e set_charges 6 will
  473. set the ammo to 6)
  474.  
  475. Set_infinite_ap - should set your currently hovered over target to infinite ap... seems to crash
  476. when used on soldiers, but my armadillo was fine with it.
  477.  
  478. build_instant true
  479. god_mode true
  480.  
  481. Compiled from https://old.reddit.com/r/PhoenixPoint/comments/e9amng/mod_release_console_enabler_enables_the_console/
  482.  
  483. Credit to Reality Machina and the guys in that thread.  ratakaio and Tiryan122
  484.  
  485. message reddit user u/Jester814 for updates.
  486.  
  487.  
  488. Note: I found u/jester814's google doc that contained these commands and downloaded them as a PDF.  I've since lost the link.  That is why I created this pastebin.  All credit for compiling these commands goes to those guys.  Awesome work.  Thank you.