- Phoenix Point Stuff
- visit_all_px_bases
- give_item PX_AcidCannon_AmmoClip_ItemDef
- give_item PX_AcidCannon_WeaponDef
- give_item PX_Assault_Helmet_BodyPartDef
- give_item PX_Assault_Legs_ItemDef
- give_item PX_Assault_Torso_BodyPartDef
- give_item PX_AssaultRifle_AmmoClip_ItemDef
- give_item PX_AssaultRifle_WeaponDef
- give_item PX_GooRepeller_Attachment_ItemDef
- give_item PX_GrenadeLauncher_AmmoClip_ItemDef
- give_item PX_GrenadeLauncher_WeaponDef
- give_item PX_HandGrenade_WeaponDef
- give_item PX_Heavy_Helmet_BodyPartDef
- give_item PX_Heavy_Legs_ItemDef
- give_item PX_Heavy_Torso_BodyPartDef
- give_item PX_HeavyCannon_AmmoClip_ItemDef
- give_item PX_HeavyCannon_WeaponDef
- give_item PX_LaserArray_AmmoClip_ItemDef
- give_item PX_LaserArrayPack_WeaponDef
- give_item PX_LaserPDW_AmmoClip_ItemDef
- give_item PX_LaserPDW_WeaponDef
- give_item PX_LaserTechTurretGun_AmmoClip_ItemDef
- give_item PX_LaserTechTurretItem_ItemDef
- give_item PX_Neurazer_WeaponDef
- give_item PX_PDW_AmmoClip_ItemDef
- give_item PX_Pistol_AmmoClip_ItemDef
- give_item PX_Pistol_WeaponDef
- give_item PX_PsychicShield_Attachment_ItemDef
- give_item PX_ShotgunRifle_AmmoClip_ItemDef
- give_item PX_ShotgunRifle_WeaponDef
- give_item PX_ShredderGrenade_WeaponDef
- give_item PX_ShredingMissileLauncher_AmmoClip_ItemDef
- give_item PX_ShredingMissileLauncherPack_WeaponDef
- give_item PX_Sniper_Helmet_BodyPartDef
- give_item PX_Sniper_Legs_ItemDef
- give_item PX_Sniper_Torso_BodyPartDef
- give_item PX_SniperRifle_AmmoClip_ItemDef
- give_item PX_SniperRifle_WeaponDef
- give_item PX_StunRod_WeaponDef
- give_item PX_VirophageGrenade_WeaponDef
- give_item PX_VirophageSniperRifle_AmmoClip_ItemDef
- give_item PX_VirophageSniperRifle_WeaponDef
- Synedrion Stuff
- #SY-Weapons
- give_item SY_Aspida_Arms_WeaponDef
- give_item SY_Crossbow_WeaponDef
- give_item SY_EMPGrenade_WeaponDef
- give_item SY_LaserAssaultRifle_WeaponDef
- give_item SY_LaserBlade_WeaponDef
- give_item SY_LaserPistol_WeaponDef
- give_item SY_LaserSniperRifle_WeaponDef
- give_item SY_NeuralPistol_WeaponDef
- give_item SY_NeuralSniperRifle_WeaponDef
- give_item SY_PoisonGrenade_WeaponDef
- give_item SY_SonicGrenade_WeaponDef
- give_item SY_SpiderDroneLauncher_WeaponDef
- give_item SY_Venombolt_WeaponDef
- give_item SY_Venombolt_WeaponDef
- # Armor
- give_item SY_Assault_Helmet_BodyPartDef
- give_item SY_Infiltrator_Torso_BodyPartDef
- give_item SY_Assault_Torso_BodyPartDef
- give_item SY_Infiltrator_Helmet_BodyPartDef
- give_item SY_Sniper_Helmet_BodyPartDef
- give_item SY_Sniper_Torso_BodyPartDef
- #Items
- give_item SY_Assault_Legs_ItemDef
- give_item SY_Infiltrator_Legs_ItemDef
- give_item SY_MistRepeller_Attachment_ItemDef
- give_item SY_MotionDetector_Attachment_ItemDef
- give_item SY_MultiVisualSensor_Attachment_ItemDef
- give_item SY_PoisonResistanceVest_Attachment_ItemDef
- give_item SY_Sniper_Legs_ItemDef
- give_item SY_Venombolt_AmmoClip_ItemDef
- give_item SY_Crossbow_AmmoClip_ItemDef
- give_item SY_LaserAssaultRifle_AmmoClip_ItemDef
- give_item SY_LaserPistol_AmmoClip_ItemDef
- give_item SY_LaserSniperRifle_AmmoClip_ItemDef
- give_item SY_NeuralPistol_AmmoClip_ItemDef
- give_item SY_NeuralSniperRifle_AmmoClip_ItemDef
- give_item SY_SpiderDroneLauncher_AmmoClip_ItemDef
- give_item SY_Venombolt_AmmoClip_ItemDef
- New Jericho Stuff
- give_item NJ_Assault_Helmet_BodyPartDef
- give_item NJ_Assault_Legs_ItemDef
- give_item NJ_Assault_Torso_BodyPartDef
- give_item NJ_FireResistanceVest_Attachment_ItemDef
- give_item NJ_Flamethrower_AmmoClip_ItemDef
- give_item NJ_FlameThrower_WeaponDef
- give_item NJ_Gauss_AssaultRifle_AmmoClip_ItemDef
- give_item NJ_Gauss_AssaultRifle_WeaponDef
- give_item NJ_Gauss_HandGun_AmmoClip_ItemDef
- give_item NJ_Gauss_HandGun_WeaponDef
- give_item NJ_Gauss_MachineGun_AmmoClip_ItemDef
- give_item NJ_Gauss_MachineGun_WeaponDef
- give_item NJ_Gauss_PDW_AmmoClip_ItemDef
- give_item NJ_Gauss_PDW_WeaponDef
- give_item NJ_Gauss_SniperRifle_AmmoClip_ItemDef
- give_item NJ_Gauss_SniperRifle_WeaponDef
- give_item NJ_GuidedMissileLauncher_AmmoClip_ItemDef
- give_item NJ_GuidedMissileLauncherPack_WeaponDef
- give_item NJ_Heavy_Helmet_BodyPartDef
- give_item NJ_Heavy_Legs_ItemDef
- give_item NJ_Heavy_Torso_BodyPartDef
- give_item NJ_HeavyRocketLauncher_AmmoClip_ItemDef
- give_item NJ_HeavyRocketLauncher_WeaponDef
- give_item NJ_IncindieryGrenade_WeaponDef
- give_item NJ_PRCR_AssaultRifle_AmmoClip_ItemDef
- give_item NJ_PRCR_AssaultRifle_WeaponDef
- give_item NJ_PRCR_PDW_AmmoClip_ItemDef
- give_item NJ_PRCR_PDW_WeaponDef
- give_item NJ_PRCR_SniperRifle_AmmoClip_ItemDef
- give_item NJ_PRCR_SniperRifle_WeaponDef
- give_item NJ_PRCRTechTurretGun_AmmoClip_ItemDef
- give_item NJ_PRCRTechTurretItem_ItemDef
- give_item NJ_RocketLauncher_AmmoClip_ItemDef
- give_item NJ_RocketLauncherPack_WeaponDef
- give_item NJ_Sniper_Helmet_BodyPartDef
- give_item NJ_Sniper_Legs_ItemDef
- give_item NJ_Sniper_Torso_BodyPartDef
- give_item NJ_Technician_Helmet_BodyPartDef
- give_item NJ_Technician_Legs_ItemDef
- give_item NJ_Technician_MechArms_WeaponDef
- give_item NJ_Technician_Torso_BodyPartDef
- give_item NJ_TechTurretGun_AmmoClip_ItemDef
- give_item NJ_TechTurretItem_ItemDef
- Anu Stuff
- give_item AN_AcidHandGun_AmmoClip_ItemDef
- give_item AN_HandCannon_AmmoClip_ItemDef
- give_item AN_Redemptor_AmmoClip_ItemDef
- give_item AN_Shotgun_AmmoClip_ItemDef
- give_item AN_ShreddingShotgun_AmmoClip_ItemDef
- give_item AN_Subjector_AmmoClip_ItemDef
- give_item AN_AcidGrenade_WeaponDef
- give_item AN_AcidHandGun_WeaponDef
- give_item AN_Blade_WeaponDef
- give_item AN_Hammer_WeaponDef
- give_item AN_HandCannon_WeaponDef
- give_item AN_Mace_WeaponDef
- give_item AN_Redemptor_WeaponDef
- give_item AN_Shotgun_WeaponDef
- give_item AN_ShreddingShotgun_WeaponDef
- give_item AN_Subjector_WeaponDef
- give_item AN_Assault_Helmet_BodyPartDef
- give_item AN_Assault_Legs_ItemDef
- give_item AN_Assault_Torso_BodyPartDef
- give_item AN_Berserker_Helmet_BodyPartDef
- give_item AN_Berserker_Legs_ItemDef
- give_item AN_Berserker_Torso_BodyPartDef
- give_item AN_Priest_Legs_ItemDef
- give_item AN_Priest_Torso_BodyPartDef
- Neutral Faction Weapons
- give_item NE_AssaultRifle_AmmoClip_ItemDef
- give_item NE_MachineGun_AmmoClip_ItemDef
- give_item NE_Pistol_AmmoClip_ItemDef
- give_item NE_SniperRifle_AmmoClip_ItemDef
- give_item NE_AssaultRifle_WeaponDef
- give_item NE_MachineGun_WeaponDef
- give_item NE_SniperRifle_WeaponDef
- give_item NE_Pistol_WeaponDef
- Ancient DLC Items:
- AC_CrystalCrossbow_WeaponDef
- AC_Mattock_WeaponDef
- AC_Rebuke_WeaponDef
- AC_Scorpion_WeaponDef
- AC_Scyther_WeaponDef
- AC_ShardGun_WeaponDef
- Other Items
- give_item VirophageMedkit_EquipmentDef
- give_item MechArms_AmmoClip_ItemDef
- give_item Stimpack_EquipmentDef
- give_item Medkit_EquipmentDef
- Living Weapons DLC items:
- You can give the DLC items to soldiers in a mission:
- -mouseover the soldier that should get the item placed in it's inventory:
- give px_acidassaultrifle_weapondef
- give px_poisonmachinegun_weapondef
- PX_Chitin_Helmet_ItemDef
- PX_Chitin_Torso_ItemDef
- PX_Chitin_Legs_ItemDef
- You won't see the item in the inventory but you see the added weight
- After completing the mission you have the items available for use
- Deal Damage:
- Damage [X] = Deal X-Damage
- Damage [Bodypart] [X] = Deal X Damage to a Body part
- Bodyparts: Head Torso Lefthand Righthand, Legs, Arms, Leftarm, Rightarm
- Spawn in Special Soldiers
- give_soldier ANU_Berserker
- give_soldier ANU_Priest
- give_soldier SY_Infiltrator
- give_soldier NJ_Technician
- give_soldier PX_Assault
- give_soldier PX_Heavy
- give_soldier PX_Sniper
- vehicles
- give_soldier NJ_Armadillo
- give_soldier SY_Aspida
- give_soldier AN_Mutog
- give_soldier PX_Scarab
- aircraft
- spawn_aircraft NJ_Thunderbird
- spawn_aircraft SYN_Helios
- spawn_aircraft AN vars
- “spawn_aircraft” gives Manticore
- Teleport soldiers:
- TP
- Teleport Vehicles:
- TPV
- Disable fog of war
- fow 0
- fow 1 will enable it again
- Geoscape Interactions
- super_soldiers -> Turn your soldiers into max level variant with all abilities
- create_mission [missiontype] [faction]*
- [faction] is optional - so far are the following for [missiontype]
- - base
- - scavenging
- - ambush
- - haven
- If you want to defend Havens more often type:
- create_mission haven alien
- Factions so far are:
- - Alien
- - NewJericho
- - Anu
- - Synedrion
- Add Phoenix Point EXP
- give_sp 5000 (gives 5000 PP SP, choose whatever number you want)
- Money :
- Show_me_the_money (gives 10000 of every resource)
- Hide_me_the_money (Removes all resources)
- Change Diplomacy:
- diplomacy_set synedrion phoenix 100
- diplomacy_set Anu_faction phoenix 100 or diplomacy_set Anu phoenix 100
- diplomacy_set NewJericho phoenix 100
- (You still have to do missions to progress through the steps and you can not get over the
- "barrier" until you do)
- restore 40 AP (up to the max AP):
- set_ap 40
- restore 30 WP (up to the max WP):
- set_wp 30
- heal n HP (replace n by the desired amount):
- heal n
- make any unit invulnerable:
- toggle_god_mode
- give n XP to all of your operatives (geoscape only):
- give_xp n
- adds a specific recruit to your team (geoscape only):
- give_recurit x - check the available units by typing "help spawn" in the console. Replace x by the
- unit ID.>> mind the typo: "recurit", not "recruit"
- Ambush Protection:
- ambush_protection_set X <- Prevents you from getting ambushed for the next X Explorations
- ambush_protection_get <- Shows how long you are protected
- cursor of death:
- blast
- win the mission:
- Win
- Spawning Units:
- You can basically use the console for giving yourself recruits. To spawn them in, use the
- "spawn" command before the unit id:
- If you just use "spawn NJ_Heavy" you'll spawn a New Jericho Heavy in basic NJ equipment for
- your team. If you just want some friends to cover your six, you need to add a team id. The
- known ones available right now are:
- aln = Aliens/Pandovirus
- env = Disciples of Anu
- pp = Phoenix Point (will effectively add a new unit to your active team)
- nj = New Jericho
- syn = Synedrion
- wild = Independents (AFAIK, will attack everything)
- The complete command to spawn in allied Synedrion Snipers would be, for example:
- spawn SY_Sniper syn
- Be advised: if you're on a mission where you're fighting Anu, New Jericho or Synedrion, and
- you spawn in units into that team (env / nj / syn) you'll just be spawning more hostiles.
- Disciples of Anu units:
- spawn ANU_Assault
- spawn ANU_Berserker
- spawn ANU_Heavy (fully mutated, appears as an Assault class)
- spawn ANU_Priest (frenzy head mutation)
- New Jericho units:
- spawn NJ_Assault
- spawn NJ_Heavy
- spawn NJ_Sniper
- spawn NJ_Technician
- Synedrion units:
- spawn SY_Assault
- spawn SY_Infiltrator
- spawn SY_Sniper
- Teach Skills :
- The Command is teach X (X being the name of the skill you want to add. some skills are named
- like they are displayed others are different here is what I discovered)
- This command works in tactical when the mouse is pointing to a solider.
- Focus = sniperist
- Help = Healer
- Reckless
- Cautious
- Stealth = Thief
- self = Self Defense Specialist
- close = Close Combat Specialist
- qucikaim (unsure if spelling error is intentional, try quickaim if it doesn’t work)
- Strongman
- Biochemist
- Proficiencies: These are the ones I tried I am assuming the rest works
- Melee
- Heavy
- Assault
- Sniper
- Other skills:
- AR = Stomp
- Hidden Talent skill: I am assuming that these skills were removed from the game or I didn't
- reach the stage to unlock them. They give a boost to the respective weapons
- Shotgun: +10% Accuracy
- Grenade: +10% range
- Mount: +10% Accuracy
- PDW: +10% Accuracy
- teach gun gives you the gunslinger skill which doesn't consume action points when you use a
- proficient weapon.
- STANDARD SKILLS
- res (resourceful)
- pitch (quarterback)
- eagleeye (perception range x2)
- devoted (+2 WP)
- expertrun (+2 Speed)
- goo (trooper) [Shorthand for GoodShot. Who'da thunk.]
- exp (expert healer, +50% hp healed)
- -PROFICIENCIES
- tech (technician)
- Inf (infiltrator)
- priest (priest)
- ber (berserker)
- -WEAPON TALENTS
- assaultrifle (+10% accuracy)
- hand (+10% accuracy) [handguns]
- silence (+10% accuracy) [silenced weapons]
- heavyweapon (+10% accuracy)
- expertheavy (+20% heavy weapon damage)
- expertmount (+20% mounted weapon range)
- expertshoot (+20% accuracy when shooting)
- expertmelee (+25% melee damage)
- expertthrow (+50% throw range)
- expertpack (+25% max weight)
- of the mentioned type.)
- psy (psychic)
- fire
- poi (poison)
- vir (virus)
- stun (daze)
- gooimmunity
- -CLASS ABILITIES
- -HEAVY
- bra (brawler)
- war (war cry)
- ? (boom blast)
- ins (inspire)
- rag (rage burst)
- -ASSAULT
- dash
- return (return fire)
- rea (ready for action)
- ral (rally the troops)
- rap (rapid clearance)
- -SNIPER
- Extremefocus
- quickaim (quick aim)
- mas (master marksman)
- Weakspot
- mark (marked for death)
- -TECHNICIAN
- fast (fast use)
- man (manual control)
- Fieldmedic
- rem (remote deployment)
- ele (electric reinforcement)
- -BERSERKER
- arm (armour break)
- ? (close quarters evade)
- blo (bloodlust)
- ign (ignore pain)
- adr (adrenaline rush)
- -PRIEST
- mindcontrol
- ind (induce panic)
- mindsense
- psychicward
- min (mind crush)
- -INFILTRATOR
- surprise (surprise attack)
- dec (deploy decoy)
- ? (spider drone pack)
- van (vanish)
- sne (sneak attack)
- -OTHER
- mist (breathe mist perk)
- human (jump - jump 1 story up/down)
- spi (spit poison)
- ext (dash copy)
- strike (presumably the "fire" button for melee only characters)
- overwatch (breaks existing overwatch on characters if added to character)
- -ITEM/WEAPON ABILITIES (Abilities you normally only get through item use. Functionality is iffy.)
- med (medkit)
- stim (stimpack)
- lau (grenade launch)
- jet (jump jets)
- throw (throw grenade)
- field (field repair kit)
- -RACETYPE PERKS
- machine (machine entity - unaffected by bio effects, 0 wp) [This is the perk
- vehicles like the Scarab have.]
- rapid construction, production and inspection. 3 in 1.
- invulnerability
- endless action (not verified)
- Misc Commands:
- Build_instant - Not tested, but “should enable instant build/manufacture/research”, unknown
- what other parameters may be needed
- set_charges x - allows you to set the charges of the targets current item (i.e set_charges 6 will
- set the ammo to 6)
- Set_infinite_ap - should set your currently hovered over target to infinite ap... seems to crash
- when used on soldiers, but my armadillo was fine with it.
- build_instant true
- god_mode true
- Compiled from https://old.reddit.com/r/PhoenixPoint/comments/e9amng/mod_release_console_enabler_enables_the_console/
- Credit to Reality Machina and the guys in that thread. ratakaio and Tiryan122
- message reddit user u/Jester814 for updates.
- Note: I found u/jester814's google doc that contained these commands and downloaded them as a PDF. I've since lost the link. That is why I created this pastebin. All credit for compiling these commands goes to those guys. Awesome work. Thank you.