- <Script>Wishy:WishysAbyssCrafter:1.1
- <Description>Crafts Runes in the Abyss, with Pouch Support. Any issues please message me on Discord or OSbot Forums.
- <Paint>https://i.imgur.com/dea4FCv.png
- <String>Do you want to use SMALL Pouch?:YES/*/NO
- <String>Which Runes do you wish to Craft?:Air/*/Water/*/Earth/*/Fire/*/Mind/*/Body/*/Chaos/*/Cosmic/*/Nature/*/Death
- <String>Which Food shall we eat?:Trout/*/Salmon/*/Tuna/*/Lobster/*/Monkfish/*/Shark/*/Dark Crab/*/Anglerfish
- <String>Do you want to use LARGE pouch?:YES/*/NO
- <String>Which Rift is Required?:Air rift/*/Water rift/*/Earth rift/*/Fire rift/*/Mind rift/*/Body rift/*/Chaos rift/*/Cosmic rift/*/Nature rift/*/Death rift
- <String>Do you want to use MEDIUM Pouch?:YES/*/NO
- <Boolean>LargePouchFull:false
- <Boolean>SmallPouchFull:false
- <Boolean>CanCraftRunes:false
- <Boolean>HasPickaxe:false
- <Boolean>HasTab:false
- <Boolean>SmallPouch:false
- <Boolean>LargePouch:false
- <Boolean>MediumPouch:false
- <Boolean>HasEssence:false
- <Boolean>MediumPouchFull:false
- <Boolean>PouchRepair:false
- <Boolean>InsideRifts:false
- <Boolean>InsideAbyss:false
- <Boolean>EnteredBreak:false
- <Position>DitchToMage:3104,3523,0
- <Position>MageOfZamorak:3108,3558,0
- <Area>Chaos:2248,4859,2293,4825,0
- <Area>Water:2705,4846,2731,4823,0
- <Area>AbyssNorth:3012,4847,3064,4860,0
- <Area>NorthDitch:3095,3524,3110,3522,0
- <Area>AbyssSouth:3054,4816,3014,4804,0
- <Area>AbyssEast:3055,4846,3068,4806,0
- <Area>Earth:2636,4856,2677,4821,0
- <Area>Mind:2759,4854,2801,4819,0
- <Area>SouthDitch:3094,3521,3109,3515,0
- <Area>Body:2504,4856,2538,4824,0
- <Area>Nature:2392,4850,2407,4833,0
- <Area>Cosmic:2117,4857,2165,4809,0
- <Area>Wilderness:3099,3530,3107,3522,0
- <Area>AbyssWest:3011,4807,3020,4857,0
- <Area>EdgeBank:3090, 3487, 3098, 3500,0
- <Area>Air:2837,4841,2851,4827,0
- <Area>EdgevilleTeleport:3083,3500,3089,3487,0
- <Area>ZamorakMage:3101, 3557, 3105, 3554,0
- <Area>DarkMage:3037,4835,3014,4829,0
- <Area>InsideHouse:14548,1852,14578,1822,1
- <Area>Fire:2568,4854,2598,4824,0
- <Area>MagePath:3111,3539,3113,3537,0
- <Area>I:3013,4816,3039,4803,0
- <Area>II:3040,4816,3068,4803,0
- <Area>III:3040,4862,3069,4851,0
- <Area>IV:3040,4851,3010,4862,0
- <Area>V:3011,4850,3023,4832,0
- <Area>VI:3023,4831,3010,4817,0
- <Area>VII:3055,4817,3070,4831,0
- <Area>VIII:3055,4832,3069,4848,0
- <Area>Abyss:3010,4861,3069,4804,0
- <Poly Area>Rifts:{ 3038, 4848 },{ 3036, 4848 },{ 3033, 4846 },{ 3031, 4846 },{ 3029, 4845 },{ 3026, 4842 },{ 3024, 4838 },{ 3023, 4835 },{ 3023, 4831 },{ 3024, 4828 },{ 3027, 4822 },{ 3029, 4820 },{ 3031, 4819 },{ 3038, 4816 },{ 3041, 4816 },{ 3046, 4818 },{ 3050, 4820 },{ 3053, 4823 },{ 3054, 4825 },{ 3055, 4828 },{ 3056, 4830 },{ 3055, 4834 },{ 3055, 4837 },{ 3052, 4842 },{ 3048, 4846 },{ 3044, 4848 }:0
- <Poly Area>OuterAbyss:{ 3029, 4860 },{ 3019, 4858 },{ 3010, 4851 },{ 3011, 4837 },{ 3012, 4826 },{ 3014, 4805 },{ 3028, 4803 },{ 3035, 4804 },{ 3041, 4805 },{ 3048, 4803 },{ 3055, 4805 },{ 3063, 4807 },{ 3064, 4809 },{ 3064, 4813 },{ 3068, 4822 },{ 3067, 4829 },{ 3068, 4833 },{ 3070, 4839 },{ 3065, 4853 },{ 3056, 4862 },{ 3048, 4850 },{ 3049, 4848 },{ 3051, 4848 },{ 3052, 4847 },{ 3053, 4847 },{ 3054, 4846 },{ 3055, 4846 },{ 3056, 4844 },{ 3057, 4842 },{ 3057, 4837 },{ 3058, 4837 },{ 3058, 4833 },{ 3059, 4833 },{ 3059, 4830 },{ 3059, 4829 },{ 3058, 4829 },{ 3058, 4826 },{ 3057, 4825 },{ 3056, 4823 },{ 3056, 4819 },{ 3055, 4818 },{ 3055, 4817 },{ 3054, 4816 },{ 3053, 4816 },{ 3052, 4815 },{ 3051, 4814 },{ 3052, 4815 },{ 3049, 4815 },{ 3049, 4814 },{ 3044, 4814 },{ 3044, 4813 },{ 3040, 4813 },{ 3039, 4812 },{ 3035, 4812 },{ 3034, 4813 },{ 3031, 4813 },{ 3030, 4814 },{ 3028, 4814 },{ 3028, 4815 },{ 3025, 4815 },{ 3025, 4816 },{ 3023, 4816 },{ 3023, 4818 },{ 3022, 4818 },{ 3022, 4819 },{ 3022, 4820 },{ 3020, 4820 },{ 3020, 4824 },{ 3019, 4826 },{ 3018, 4828 },{ 3018, 4830 },{ 3019, 4831 },{ 3020, 4833 },{ 3020, 4836 },{ 3019, 4837 },{ 3019, 4839 },{ 3021, 4840 },{ 3023, 4842 },{ 3023, 4845 },{ 3025, 4846 },{ 3025, 4847 },{ 3026, 4848 },{ 3028, 4848 },{ 3031, 4849 },{ 3032, 4851 },{ 3034, 4851 },{ 3035, 4852 },{ 3037, 4852 },{ 3038, 4853 },{ 3040, 4853 },{ 3041, 4851 },{ 3043, 4852 },{ 3044, 4850 },{ 3046, 4850 },{ 3048, 4849 },{ 3048, 4850 },{ 3056, 4862 }:0
- <Path>Ditch_Mage:newPosition(3105,3523,0),newPosition(3105,3523,0),newPosition(3105,3524,0),newPosition(3106,3525,0),newPosition(3106,3526,0),newPosition(3106,3527,0),newPosition(3106,3528,0),newPosition(3106,3529,0),newPosition(3106,3530,0),newPosition(3106,3531,0),newPosition(3106,3532,0),newPosition(3106,3533,0),newPosition(3106,3534,0),newPosition(3106,3535,0),newPosition(3105,3535,0),newPosition(3105,3536,0),newPosition(3105,3537,0),newPosition(3105,3538,0),newPosition(3105,3539,0),newPosition(3105,3540,0),newPosition(3105,3541,0),newPosition(3105,3542,0),newPosition(3105,3543,0),newPosition(3105,3544,0),newPosition(3105,3545,0),newPosition(3105,3546,0),newPosition(3105,3547,0),newPosition(3105,3548,0),newPosition(3105,3549,0),newPosition(3105,3550,0),newPosition(3105,3551,0),newPosition(3104,3552,0):false
- <Path>Edge_Ditch:newPosition(3093,3488,0),newPosition(3093,3488,0),newPosition(3093,3489,0),newPosition(3093,3490,0),newPosition(3093,3491,0),newPosition(3093,3492,0),newPosition(3093,3493,0),newPosition(3094,3494,0),newPosition(3095,3495,0),newPosition(3096,3496,0),newPosition(3097,3497,0),newPosition(3098,3497,0),newPosition(3099,3497,0),newPosition(3099,3498,0),newPosition(3099,3499,0),newPosition(3099,3500,0),newPosition(3100,3501,0),newPosition(3100,3502,0),newPosition(3100,3503,0),newPosition(3100,3504,0),newPosition(3100,3505,0),newPosition(3101,3506,0),newPosition(3101,3507,0),newPosition(3101,3508,0),newPosition(3101,3509,0),newPosition(3101,3510,0),newPosition(3101,3511,0),newPosition(3101,3512,0),newPosition(3101,3513,0),newPosition(3101,3514,0),newPosition(3101,3515,0),newPosition(3101,3516,0),newPosition(3102,3517,0),newPosition(3102,3518,0),newPosition(3102,3519,0),newPosition(3103,3520,0):false
- <Path>DitchToMage:newPosition(3104,3523,0),newPosition(3107,3538,0),newPosition(3104,3546,0),newPosition(3100,3557,0),newPosition(3104,3560,0):false
- <Timer>BotActivityTimer:3500000,true,2700000,true
- <Random Number>AFK Antiban:1:100
- <Custom Break Handler>2700000
- <User Input>Which Runes do you wish to Craft?:Air/*/Water/*/Earth/*/Fire/*/Mind/*/Body/*/Chaos/*/Cosmic/*/Nature/*/Death
- <User Input>Which Rift is Required?:Air rift/*/Water rift/*/Earth rift/*/Fire rift/*/Mind rift/*/Body rift/*/Chaos rift/*/Cosmic rift/*/Nature rift/*/Death rift
- <User Input>Which Food shall we eat?:Trout/*/Salmon/*/Tuna/*/Lobster/*/Monkfish/*/Shark/*/Dark Crab/*/Anglerfish
- <User Input>Do you want to use SMALL Pouch?:YES/*/NO
- <User Input>Do you want to use MEDIUM Pouch?:YES/*/NO
- <User Input>Do you want to use LARGE pouch?:YES/*/NO
- [1, Variables, editString, 1:Which Runes do you wish to Craft?, 1:Air/*/Water/*/Earth/*/Fire/*/Mind/*/Body/*/Chaos/*/Cosmic/*/Nature/*/Death]
- [1, Variables, editString, 1:Which Rift is Required?, 1:Air rift/*/Water rift/*/Earth rift/*/Fire rift/*/Mind rift/*/Body rift/*/Chaos rift/*/Cosmic rift/*/Nature rift/*/Death rift]
- [1, Variables, editString, 1:Which Food shall we eat?, 1:Trout/*/Salmon/*/Tuna/*/Lobster/*/Monkfish/*/Shark/*/Dark Crab/*/Anglerfish]
- [1, Variables, editString, 1:Do you want to use SMALL Pouch?, 1:YES/*/NO]
- [1, Variables, editString, 1:Do you want to use MEDIUM Pouch?, 1:YES/*/NO]
- [1, Variables, editString, 1:Do you want to use LARGE pouch?, 1:YES/*/NO]
- [2, Debug, comment, 1:[Air/*/Water/*/Earth/*/Fire/*/Mind/*/Body/*/Chaos/*/Cosmic/*/Nature]]
- [2, Debug, comment, 1:[Air rift/*/Water rift/*/Earth rift/*/Fire rift/*/Mind rift/*/Body rift/*/Chaos rift/*/Cosmic rift/*/Nature rift]]
- [2, Debug, comment, 1:[Trout/*/Salmon/*/Tuna/*/Lobster/*/Monkfish/*/Shark/*/Dark Crab/*/Anglerfish]]
- [2, Debug, comment, 1:[YES/*/NO]]
- [2, Debug, comment, 1:[End of User Input]]
- [2, Debug, comment, 1:[Boolean Start]]
- [3, Variables, getBoolean, 1:HasPickaxe, 3:false]
- [3, Equipment, isWieldingWeaponThatContains, {true}, 1:pickaxe, 1:WEAPON]
- [3, Variables, editBoolean, 1:HasPickaxe, 3:true]
- [4, Variables, getBoolean, 1:HasPickaxe, 3:true]
- [4, Equipment, isWieldingWeaponThatContains, {false}, 1:pickaxe, 1:WEAPON]
- [4, Variables, editBoolean, 1:HasPickaxe, 3:false]
- [5, Variables, getBoolean, 1:HasEssence, 3:false]
- [5, Inventory, getAmount, 1:Pure essence, 2:17, 1:>=]
- [5, Variables, editBoolean, 1:HasEssence, 3:true]
- [6, Variables, getBoolean, 1:HasEssence, 3:true]
- [6, Inventory, getAmount, 1:Pure essence, 2:16, 1:<=]
- [6, Variables, editBoolean, 1:HasEssence, 3:false]
- [7, Variables, getBoolean, 1:HasTab, 3:false]
- [7, Inventory, inventoryContainsPartialName, {true}, 1:Teleport to house, 3:false, 3:true]
- [7, Variables, editBoolean, 1:HasTab, 3:true]
- [8, Variables, getBoolean, 1:HasTab, 3:true]
- [8, Inventory, inventoryContainsPartialName, {false}, 1:Teleport to house, 3:false, 3:true]
- [8, Variables, editBoolean, 1:HasTab, 3:false]
- [9, Variables, getBoolean, 1:SmallPouch, 3:false]
- [9, Variables, getString, 1:Do you want to use SMALL Pouch?, 1:Yes]
- [9, Variables, editBoolean, 1:SmallPouch, 3:true]
- [10, Variables, getBoolean, 1:SmallPouch, 3:true]
- [10, Variables, getString, 1:Do you want to use SMALL Pouch?, 1:No]
- [10, Variables, editBoolean, 1:SmallPouch, 3:false]
- [11, Variables, getBoolean, 1:MediumPouch, 3:false]
- [11, Variables, getString, 1:Do you want to use MEDIUM Pouch?, 1:Yes]
- [11, Variables, editBoolean, 1:MediumPouch, 3:true]
- [12, Variables, getBoolean, 1:MediumPouch, 3:true]
- [12, Variables, getString, 1:Do you want to use MEDIUM Pouch?, 1:No]
- [12, Variables, editBoolean, 1:MediumPouch, 3:false]
- [13, Variables, getBoolean, 1:LargePouch, 3:false]
- [13, Variables, getString, 1:Do you want to use LARGE pouch?, 1:Yes]
- [13, Variables, editBoolean, 1:LargePouch, 3:true]
- [14, Variables, getBoolean, 1:LargePouch, 3:true]
- [14, Variables, getString, 1:Do you want to use LARGE pouch?, 1:No]
- [14, Variables, editBoolean, 1:LargePouch, 3:false]
- [19, Debug, comment, 1:[Degraded Pouches - L 5513 - M 5511]]
- [19, Inventory, contains, {true}, 2:5513]
- [19, Variables, getBoolean, 1:PouchRepair, 3:false]
- [19, Variables, editBoolean, 1:PouchRepair, 3:true]
- [20, Inventory, contains, {true}, 2:5512]
- [20, Variables, getBoolean, 1:PouchRepair, 3:true]
- [20, Variables, editBoolean, 1:PouchRepair, 3:false]
- [20, Debug, comment, 1:[Start Fill Pouch - Return Booleans True]]
- [24, Debug, comment, 1:[Pouch Empty]]
- [24, Debug, comment, 1:[Altar Areas - Air/*/Water/*/Earth/*/Fire/*/Mind/*/Body/*/Chaos/*/Cosmic/*/Nature/*/Death]]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Air]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Variables, addOr]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Water]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Variables, addOr]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Earth]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Variables, addOr]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Fire]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Variables, addOr]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Mind]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Variables, addOr]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Body]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Variables, addOr]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Chaos]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Variables, addOr]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Cosmic]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Variables, addOr]
- [24, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [24, Inventory, isFull, {false}]
- [24, MyPlayer, areaContainsPlayer, {true}, 1:[Nature]]
- [24, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [24, Inventory, interactWith, 1:Small pouch, 1:Empty]
- [24, Variables, editBoolean, 1:SmallPouchFull, 3:false]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Air]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Variables, addOr]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Water]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Variables, addOr]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Earth]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Variables, addOr]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Fire]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Variables, addOr]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Mind]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Variables, addOr]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Body]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Variables, addOr]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Chaos]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Variables, addOr]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Cosmic]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Variables, addOr]
- [25, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [25, Inventory, isFull, {false}]
- [25, MyPlayer, areaContainsPlayer, {true}, 1:[Nature]]
- [25, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [25, Inventory, interactWith, 1:Medium pouch, 1:Empty]
- [25, Variables, editBoolean, 1:MediumPouchFull, 3:false]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Air]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Variables, addOr]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Water]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Variables, addOr]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Earth]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Variables, addOr]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Fire]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Variables, addOr]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Mind]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Variables, addOr]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Body]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Variables, addOr]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Chaos]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Variables, addOr]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Cosmic]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Variables, addOr]
- [26, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [26, Inventory, isFull, {false}]
- [26, MyPlayer, areaContainsPlayer, {true}, 1:[Nature]]
- [26, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [26, Inventory, interactWith, 1:Large pouch, 1:Empty]
- [26, Variables, editBoolean, 1:LargePouchFull, 3:false]
- [27, Debug, comment, 1:[Boolean Ends]]
- [27, Debug, comment, 1:[Banking - Withdraw Pouches if User selects YES]]
- [27, MyPlayer, areaContainsPlayer, {true}, 1:[EdgevilleTeleport]]
- [27, WalkTo, walkToClosestBank]
- [28, MyPlayer, isExists, {true}]
- [28, MyPlayer, areaContainsPlayer, {true}, 1:[EdgeBank]]
- [28, Bank, isOpen, {false}]
- [28, Timers, isRunning, {true}, 1:BotActivityTimer]
- [28, Bank, open]
- [28, Variables, getRandomNumber, 1:AFK Antiban, 1:<=5, 2:1]
- [28, Bank, isOpen, {true}]
- [28, Mouse, moveOutsideScreen]
- [28, Sleeping, sleepRandom, 2:10000, 2:90000]
- [28, Sleeping, sleepRandom, 2:450, 2:850]
- [28, Bank, depositAllExcept, 1:Small pouch, 1:Medium pouch, 1:Large pouch, 1:Teleport to house, 1:Pure essence, 1:Rune essence]
- [29, Variables, getBoolean, 1:SmallPouch, 3:true]
- [29, Inventory, inventoryContainsPartialName, {false}, 1:Small pouch, 3:false, 3:true]
- [29, Bank, withdrawX, 1:Small pouch, 2:1]
- [29, Sleeping, sleepRandom, 2:150, 2:250]
- [30, Variables, getBoolean, 1:MediumPouch, 3:true]
- [30, Inventory, inventoryContainsPartialName, {false}, 1:Medium pouch, 3:false, 3:true]
- [30, Bank, withdrawX, 1:Medium pouch, 2:1]
- [30, Sleeping, sleepRandom, 2:150, 2:250]
- [31, Variables, getBoolean, 1:LargePouch, 3:true]
- [31, Inventory, inventoryContainsPartialName, {false}, 1:Large pouch, 3:false, 3:true]
- [31, Bank, withdrawX, 1:Large pouch, 2:1]
- [31, Sleeping, sleepRandom, 2:150, 2:250]
- [33, Inventory, inventoryContainsPartialName, {true}, 1:Small pouch, 3:false, 3:true]
- [33, Inventory, moveItemToSlot, 1:Small pouch, 2:0]
- [34, Inventory, inventoryContainsPartialName, {true}, 1:Medium pouch, 3:false, 3:true]
- [34, Inventory, moveItemToSlot, 1:Medium pouch, 2:4]
- [35, Inventory, inventoryContainsPartialName, {true}, 1:Large pouch, 3:false, 3:true]
- [35, Inventory, moveItemToSlot, 1:Large pouch, 2:8]
- [36, Variables, getBoolean, 1:HasTab, 3:false]
- [36, Bank, depositAllExcept, 1:Small pouch, 1:Medium pouch, 1:Large pouch, 1:Teleport to house, 1:Pure essence, 1:Rune essence]
- [36, Bank, depositX, 1:Pure essence, 2:1]
- [36, Sleeping, sleepRandom, 2:150, 2:300]
- [36, Bank, withdrawX, 1:Teleport to house, 2:5]
- [37, Variables, getBoolean, 1:HasEssence, 3:false]
- [37, Bank, withdrawAll, 1:[Pure essence]]
- [37, Sleeping, sleepRandom, 2:150, 2:600]
- [38, Debug, comment, 1:[START FILL POUCH - RETURN BOOLEANS TRUE]]
- [38, MyPlayer, areaContainsPlayer, {true}, 1:[EdgeBank]]
- [38, Variables, getBoolean, 1:SmallPouchFull, 3:false]
- [38, Inventory, contains, {true}, 1:Small pouch]
- [38, Inventory, inventoryContainsPartialName, {true}, 1:essence, 3:false, 3:false]
- [38, Inventory, interactWith, 1:Small pouch, 1:Fill]
- [38, Variables, editBoolean, 1:SmallPouchFull, 3:true]
- [38, Variables, editBoolean, 1:HasEssence, 3:false]
- [39, MyPlayer, areaContainsPlayer, {true}, 1:[EdgeBank]]
- [39, Variables, getBoolean, 1:MediumPouchFull, 3:false]
- [39, Inventory, contains, {true}, 1:Medium pouch]
- [39, Inventory, inventoryContainsPartialName, {true}, 1:essence, 3:false, 3:false]
- [39, Inventory, interactWith, 1:Medium pouch, 1:Fill]
- [39, Variables, editBoolean, 1:MediumPouchFull, 3:true]
- [39, Variables, editBoolean, 1:HasEssence, 3:false]
- [40, MyPlayer, areaContainsPlayer, {true}, 1:[EdgeBank]]
- [40, Variables, getBoolean, 1:LargePouchFull, 3:false]
- [40, Inventory, contains, {true}, 1:Large pouch]
- [40, Inventory, inventoryContainsPartialName, {true}, 1:essence, 3:false, 3:false]
- [40, Inventory, interactWith, 1:Large pouch, 1:Fill]
- [40, Variables, editBoolean, 1:LargePouchFull, 3:true]
- [40, Variables, editBoolean, 1:HasEssence, 3:false]
- [41, Variables, getBoolean, 1:HasEssence, 3:false]
- [41, Bank, isOpen, {false}]
- [41, MyPlayer, areaContainsPlayer, {true}, 1:[EdgeBank]]
- [41, Timers, isRunning, {true}, 1:BotActivityTimer]
- [41, Bank, open]
- [41, Bank, depositAllExcept, 1:Small pouch, 1:Medium pouch, 1:Large pouch, 1:Teleport to house, 1:Pure essence, 1:Rune essence]
- [41, Bank, withdrawAll, 1:[Pure essence]]
- [45, Variables, getBoolean, 1:HasPickaxe, 3:true]
- [45, Variables, getBoolean, 1:HasEssence, 3:true]
- [45, Variables, getBoolean, 1:HasTab, 3:true]
- [45, MyPlayer, getCurrentHealthPercent, 1:>=, 2:70]
- [45, WalkTo, walkPath, 1:Edge_Ditch, 3:false]
- [46, MyPlayer, areaContainsPlayer, {false}, 1:[NorthDitch]]
- [46, MyPlayer, areaContainsPlayer, {true}, 1:[SouthDitch]]
- [46, RS2Object, isVisible, {true}, 1:[Wilderness Ditch]]
- [46, RS2Object, interactWith, 1:Wilderness Ditch, 1:Cross, 3:true, 3:false, 3:true]
- [46, Sleeping, sleepRandom, 2:150, 2:600]
- [49, NPC, isVisible, {false}, 1:[Mage of Zamorak]]
- [49, MyPlayer, areaContainsPlayer, {true}, 1:[ZamorakMage]]
- [49, Camera, toEntity, 1:Mage of Zamorak, 1:NPC]
- [50, NPC, isVisible, {true}, 1:[Mage of Zamorak]]
- [50, NPC, interactWith, 1:Mage of Zamorak, 1:Teleport, 3:true, 3:false, 3:true]
- [50, MyPlayer, areaContainsPlayer, {true}, SLEEP_UNTIL:1500, 1:OuterAbyss]
- [59, Variables, getBoolean, 1:PouchRepair, 3:true]
- [59, WalkTo, walkToEntity, 1:Dark mage, 1:NPC]
- [59, Sleeping, sleepMoving]
- [59, Camera, toEntity, 1:Dark mage, 1:NPC]
- [59, NPC, interactWith, 1:Dark mage, 1:Repairs, 3:true, 3:false, 3:true]
- [62, RS2Object, isExists, {true}, 1:[Altar]]
- [62, RS2Object, isExists, {false}, 1:[Amulet of glory]]
- [62, Variables, getBoolean, 1:HasEssence, 3:true]
- [62, RS2Object, interactWith, 1:Altar, 1:Craft-rune, 3:true, 3:false, 3:true]
- [62, Sleeping, sleepAnimating, 2:400, 2:800]
- [63, RS2Object, isExists, {true}, 1:[Altar]]
- [63, RS2Object, isExists, {false}, 1:[Amulet of glory]]
- [63, Variables, getBoolean, 1:SmallPouchFull, 3:true]
- [63, Keyboard, pressThreadKey, 2:16]
- [63, Inventory, interactWith, 1:Small pouch, 1:Empty]
- [63, Variables, editBoolean, 1:SmallPouchFull, 3:false]
- [63, Sleeping, sleepRandom, 2:100, 2:300]
- [64, RS2Object, isExists, {true}, 1:[Altar]]
- [64, RS2Object, isExists, {false}, 1:[Amulet of glory]]
- [64, Variables, getBoolean, 1:MediumPouchFull, 3:true]
- [64, Keyboard, pressThreadKey, 2:16]
- [64, Inventory, interactWith, 1:Medium pouch, 1:Empty]
- [64, Variables, editBoolean, 1:MediumPouchFull, 3:false]
- [64, Sleeping, sleepRandom, 2:100, 2:300]
- [65, RS2Object, isExists, {true}, 1:[Altar]]
- [65, RS2Object, isExists, {false}, 1:[Amulet of glory]]
- [65, Variables, getBoolean, 1:LargePouchFull, 3:true]
- [65, Keyboard, pressThreadKey, 2:16]
- [65, Inventory, interactWith, 1:Large pouch, 1:Empty]
- [65, Variables, editBoolean, 1:LargePouchFull, 3:false]
- [65, Keyboard, releaseThreadKey]
- [65, Sleeping, sleepRandom, 2:100, 2:300]
- [66, Variables, getBoolean, 1:HasEssence, 3:true]
- [66, RS2Object, isVisible, {true}, 1:[Altar]]
- [66, RS2Object, isExists, {false}, 1:[Amulet of glory]]
- [66, RS2Object, interactWith, 1:Altar, 1:Craft-Rune, 3:true, 3:false, 3:true]
- [66, Sleeping, sleepAnimating, 2:400, 2:800]
- [67, Variables, getBoolean, 1:HasEssence, 3:false]
- [67, Variables, getBoolean, 1:LargePouchFull, 3:false]
- [67, Variables, getBoolean, 1:MediumPouchFull, 3:false]
- [67, Variables, getBoolean, 1:SmallPouchFull, 3:false]
- [67, Variables, getBoolean, 1:HasTab, 3:true]
- [67, RS2Object, isVisible, {true}, 1:[Altar]]
- [67, RS2Object, isExists, {false}, 1:[Amulet of glory]]
- [67, Inventory, interactWith, 1:Teleport to house, 1:Break]
- [67, Sleeping, sleepRandom, 2:1900, 2:3500]
- [68, RS2Object, isExists, {true}, 1:[Amulet of glory]]
- [68, RS2Object, isExists, {true}, 1:[Ornate pool of Rejuvenation]]
- [68, Settings, getRunEnergy, 1:<=, 2:99]
- [68, Camera, toEntity, 1:Ornate pool of Rejuvenation, 1:RS2Object]
- [68, RS2Object, interactWith, 1:Ornate pool of Rejuvenation, 1:Drink, 3:true, 3:false, 3:true]
- [68, Sleeping, sleepRandom, 2:800, 2:1200]
- [69, MyPlayer, isExists, {true}]
- [69, RS2Object, isExists, {true}, 1:[Amulet of glory]]
- [69, Settings, getRunEnergy, 1:>=, 2:97]
- [69, WalkTo, walkToEntity, 1:Amulet of glory, 1:RS2Object]
- [70, RS2Object, isVisible, {true}, 1:[Amulet of glory]]
- [70, RS2Object, interactWith, 1:Amulet of glory, 1:Edgeville, 3:true, 3:false, 3:true]
- [70, Sleeping, sleepTeleporting]
- [71, MyPlayer, areaContainsPlayer, {true}, 1:[NorthDitch]]
- [71, WalkTo, walkToPosition, 1:MageOfZamorak, 3:true, 3:false, 3:true, 3:false, 3:true]
- [72, Bank, isOpen, {true}]
- [72, MyPlayer, getCurrentHealthPercent, 1:<=, 2:97]
- [72, Bank, depositAllExcept, 1:Small pouch, 1:Medium pouch, 1:Large pouch, 1:Teleport to house]
- [72, Bank, withdrawX, 1:Trout/*/Salmon/*/Tuna/*/Lobster/*/Monkfish/*/Shark/*/Dark Crab/*/Anglerfish, 2:1]
- [72, Sleeping, sleepRandom, 2:200, 2:400]
- [72, Inventory, interactWith, 1:Trout/*/Salmon/*/Tuna/*/Lobster/*/Monkfish/*/Shark/*/Dark Crab/*/Anglerfish, 1:Eat]
- [73, MyPlayer, getCurrentHealthPercent, 1:<=, 2:15]
- [73, MyPlayer, areaContainsPlayer, {false}, 1:EdgeBank]
- [73, Inventory, interactWith, 1:Teleport to house, 1:Break]
- [73, Sleeping, sleepTeleporting]
- [130, MyPlayer, areaContainsPlayer, {true}, 1:[Abyss]
- [130, MyPlayer, areaContainsPlayer, {true}, 1:[OuterAbyss]
- [130, Map, canReachEntity, {true}, 1:Rock, 1:RS2Object]
- [130, Camera, toEntity, 1:Rock, 1:RS2Object]
- [130, RS2Object, interactWith, 1:Rock, 1:Mine, 3:true, 3:false, 3:true]
- [130, Sleeping, sleepRandom, 2:1200, 2:1900]
- [131, MyPlayer, areaContainsPlayer, {true}, 1:[Abyss]
- [131, MyPlayer, areaContainsPlayer, {true}, 1:[OuterAbyss]
- [131, RS2Object, isExists, {true}, 1:Gap]
- [131, Map, canReachEntity, {true}, 1:Gap, 1:RS2Object]
- [131, Camera, toEntity, 1:Gap, 1:RS2Object]
- [131, RS2Object, interactWith, 1:Gap, 1:Squeeze-through, 3:true, 3:false, 3:true]
- [131, Sleeping, sleepRandom, 2:1200, 2:1900]
- [132, MyPlayer, areaContainsPlayer, {true}, 1:[Abyss]
- [132, MyPlayer, areaContainsPlayer, {true}, 1:[OuterAbyss]
- [132, RS2Object, isExists, {true}, 1:Eyes]
- [132, Map, canReachEntity, {true}, 1:Eyes, 1:RS2Object]
- [132, Camera, toEntity, 1:Eyes, 1:RS2Object]
- [132, RS2Object, interactWith, 1:Eyes, 1:Distract, 3:true, 3:false, 3:true]
- [132, Sleeping, sleepRandom, 2:1200, 2:1900]
- [140, Variables, getBoolean, 1:PouchRepair, 3:false]
- [140, MyPlayer, areaContainsPlayer, {false}, 1:[OuterAbyss]
- [140, MyPlayer, areaContainsPlayer, {true}, 1:[Abyss]
- [140, RS2Object, isExists, {true}, 1:[Air rift/*/Water rift/*/Earth rift/*/Fire rift/*/Mind rift/*/Body rift/*/Chaos rift/*/Cosmic rift/*/Nature rift/*/Death rift]]
- [140, Map, canReachEntity, {true}, 1:Air rift/*/Water rift/*/Earth rift/*/Fire rift/*/Mind rift/*/Body rift/*/Chaos rift/*/Cosmic rift/*/Nature rift/*/Death rift, 1:RS2Object]
- [140, Map, canReachEntity, {false}, 1:Rock, 1:RS2Object]
- [140, Map, canReachEntity, {false}, 1:Gap, 1:RS2Object]
- [140, Map, canReachEntity, {false}, 1:Eyes, 1:RS2Object]
- [140, WalkTo, walkToEntity, 1:Air rift/*/Water rift/*/Earth rift/*/Fire rift/*/Mind rift/*/Body rift/*/Chaos rift/*/Cosmic rift/*/Nature rift/*/Death rift, 1:RS2Object]
- [140, Sleeping, sleepRandom, 2:1100, 2:5100]
- [140, RS2Object, interactWith, 1:Air rift/*/Water rift/*/Earth rift/*/Fire rift/*/Mind rift/*/Body rift/*/Chaos rift/*/Cosmic rift/*/Nature rift/*/Death rift, 1:Exit-through, 3:true, 3:false, 3:true]
- [140, Sleeping, sleepTeleporting]
- [160, Camera, getZoom, {false}, 2:[1]]
- [160, Camera, zoomCamera, 2:[1]]
- [170, RS2Object, isExists, {true}, 2:15478]
- [170, RS2Object, interactWithContainingAction, 2:15478, 1:Home, 3:true, 3:false, 3:true]
- [170, Sleeping, sleepRandom, 2:800, 2:1150]
- [190, Timers, isRunning, {false}, 1:BotActivityTimer]
- [190, Variables, getBoolean, 1:EnteredBreak, 3:true]
- [190, MyPlayer, areaContainsPlayer, {true}, 1:[EdgeBank]]
- [190, Timers, reset, 1:BotActivityTimer]
- [190, Variables, editBoolean, 1:EnteredBreak, 3:false]
- [192, Timers, isRunning, {false}, 1:BotActivityTimer]
- [192, MyPlayer, areaContainsPlayer, {true}, 1:[EdgeBank]]
- [192, Variables, addOr]
- [192, Timers, isRunning, {false}, 1:BotActivityTimer]
- [192, MyPlayer, areaContainsPlayer, {true}, 1:[EdgevilleTeleport]]
- [192, Sleeping, sleepRandom, 2:11000, 2:13000]
- [192, Variables, editBoolean, 1:EnteredBreak, 3:true]
- [192, Breaks, startBreak]