- <!-- New Zinc Yard -->
- <ModOp Type="addNextSibling" GUID='1000178'>
- <Asset>
- <Template>FreeAreaBuilding</Template>
- <Values>
- <Standard>
- <GUID>9191966</GUID>
- <Name>agriculture_90 (Zinc Yard)</Name>
- <IconFilename>data/ui/2kimages/main/3dicons/icon_tin_ore.png</IconFilename>
- </Standard>
- <Building>
- <SkipUnlockMessage>1</SkipUnlockMessage>
- <BuildModeRandomRotation>90</BuildModeRandomRotation>
- <AssociatedRegions>Moderate</AssociatedRegions>
- </Building>
- <Blocking>
- <DeletePropsRadius>1</DeletePropsRadius>
- </Blocking>
- <Cost>
- <Costs>
- <Item>
- <Ingredient>1010017</Ingredient>
- <Amount>100</Amount>
- </Item>
- <Item>
- <Ingredient>1010196</Ingredient>
- </Item>
- <Item>
- <Ingredient>1010205</Ingredient>
- </Item>
- <Item>
- <Ingredient>1010218</Ingredient>
- </Item>
- <Item>
- <Ingredient>1010207</Ingredient>
- </Item>
- <Item>
- <Ingredient>1010202</Ingredient>
- </Item>
- </Costs>
- </Cost>
- <Object>
- <Variations>
- <Item>
- <Filename>data/graphics/buildings/production/agriculture_05/agriculture_05.cfg</Filename>
- </Item>
- </Variations>
- </Object>
- <Mesh />
- <Selection>
- <ParticipantMessageArcheType>Resident_tier01_atWork</ParticipantMessageArcheType>
- <Colors>
- <WeakSelectionColorType>NoColor</WeakSelectionColorType>
- </Colors>
- </Selection>
- <Text>
- <LocaText>
- <English>
- <Text>Zinc Yard</Text>
- <Status>Exported</Status>
- <ExportCount>3</ExportCount>
- </English>
- </LocaText>
- <LineID>3716</LineID>
- </Text>
- <Constructable />
- <Locked />
- <SoundEmitter>
- <ActiveSounds>
- <Item>
- <Sound>214800</Sound>
- </Item>
- <Item>
- <Sound>206315</Sound>
- </Item>
- </ActiveSounds>
- <ConstructionSounds>
- <BuildSuccessful>
- <Item>
- <Sound>202404</Sound>
- </Item>
- </BuildSuccessful>
- <BuildMoveSuccess>
- <Item>
- <Sound>202404</Sound>
- </Item>
- </BuildMoveSuccess>
- </ConstructionSounds>
- <BuildingRepaired>
- <Item>
- <Sound>203866</Sound>
- </Item>
- </BuildingRepaired>
- <MaterialType>Wood</MaterialType>
- </SoundEmitter>
- <FeedbackController />
- <Infolayer />
- <UpgradeList />
- <RandomDummySpawner />
- <Factory7 />
- <FactoryBase>
- <FactoryOutputs>
- <Item>
- <Product>1010229</Product>
- <Amount>100</Amount>
- <StorageAmount>500</StorageAmount>
- </Item>
- </FactoryOutputs>
- <CycleTime>20</CycleTime>
- </FactoryBase>
- <LogisticNode>
- <TransporterCountMax>5</TransporterCountMax>
- </LogisticNode>
- <AmbientMoodProvider>
- <AmbientMood>AgricultureBuildingsEurope</AmbientMood>
- <Murmur>Farm</Murmur>
- <DynamicEnvironmentType>None</DynamicEnvironmentType>
- </AmbientMoodProvider>
- <Maintenance>
- <Maintenances>
- <Item>
- <Product>1010017</Product>
- <Amount>10</Amount>
- <InactiveAmount>5</InactiveAmount>
- </Item>
- <Item>
- <Product>1010052</Product>
- <Amount>5</Amount>
- <ShutdownThreshold>0.2</ShutdownThreshold>
- </Item>
- </Maintenances>
- </Maintenance>
- <Attackable>
- <MaximumHitPoints>1500</MaximumHitPoints>
- <SelfHealPerHealTick>4</SelfHealPerHealTick>
- </Attackable>
- <FreeAreaProductivity>
- <InfluenceRadius>0</InfluenceRadius>
- <NeededAreaPercent>10</NeededAreaPercent>
- <WorkerUnit>102433</WorkerUnit>
- <MaxWorkerAmount>5</MaxWorkerAmount>
- <WorkerPause>2000</WorkerPause>
- </FreeAreaProductivity>
- <Pausable />
- <IncidentInfectable>
- <Infectable>
- <Illness>
- <Escalated>0</Escalated>
- </Illness>
- <Explosion>
- <Base>0</Base>
- <Escalated>0</Escalated>
- </Explosion>
- </Infectable>
- <Explosion>
- <ExplosionCoreDamage>1000</ExplosionCoreDamage>
- <DamageExplosionChance>0</DamageExplosionChance>
- </Explosion>
- <IncidentInfectionChanceFactors>
- <Fire>
- <DensityFactor>0.025</DensityFactor>
- <DensityDistance>20</DensityDistance>
- <FactoryProductivityFactor>0.1</FactoryProductivityFactor>
- <FactoryUndertimeFactor>0.05</FactoryUndertimeFactor>
- </Fire>
- <Riot>
- <FactoryOvertimeFactor>0.4</FactoryOvertimeFactor>
- <FactoryUndertimeFactor>0.2</FactoryUndertimeFactor>
- <FactoryHappinessFactor>0.2</FactoryHappinessFactor>
- <HappinessThreshold>20</HappinessThreshold>
- </Riot>
- </IncidentInfectionChanceFactors>
- </IncidentInfectable>
- <Culture>
- <CultureType>Landscaping</CultureType>
- </Culture>
- <ItemGenerator />
- </Values>
- </Asset>
- </ModOp>
- <ModOp Type="replace" GUID='120025' Path="/Values/Transporter7">
- <Transporter7>
- <TransporterCapacity>500</TransporterCapacity>
- <ProcessingTimes>
- <LoadingTime>1</LoadingTime>
- <UnloadingTime>1</UnloadingTime>
- </ProcessingTimes>
- <TransporterSpeed>15.0</TransporterSpeed>
- <FeedbackType>TrainTransporter</FeedbackType>
- <NewWagonThreshold>20</NewWagonThreshold>
- </Transporter7>
- </ModOp>
- <ModOp Type="replace" GUID='120027' Path="/Values/Transporter7">
- <Transporter7>
- <TransporterCapacity>500</TransporterCapacity>
- <ProcessingTimes>
- <LoadingTime>1</LoadingTime>
- <UnloadingTime>1</UnloadingTime>
- </ProcessingTimes>
- <TransporterSpeed>15.0</TransporterSpeed>
- <FeedbackType>ElectricWarehouseTransporter</FeedbackType>
- </Transporter7>
- </ModOp>
- <ModOp Type="replace" GUID='1010105' Path="/Values/Transporter7">
- <Transporter7>
- <TransporterCapacity>500</TransporterCapacity>
- <ProcessingTimes>
- <LoadingTime>1</LoadingTime>
- <UnloadingTime>1</UnloadingTime>
- </ProcessingTimes>
- <TransporterSpeed>15.0</TransporterSpeed>
- <FeedbackType>ElectricWarehouseTransporter</FeedbackType>
- </Transporter7>
- </ModOp>
- <ModOp Type="replace" GUID='120028' Path="/Values/Transporter7">
- <Transporter7>
- <TransporterCapacity>500</TransporterCapacity>
- <ProcessingTimes>
- <LoadingTime>1</LoadingTime>
- <UnloadingTime>1</UnloadingTime>
- </ProcessingTimes>
- <TransporterSpeed>15.0</TransporterSpeed>
- <FeedbackType>ElectricFactoryTransporter</FeedbackType>
- </Transporter7>
- </ModOp>
- <ModOp Type="replace" GUID='1010104' Path="/Values/Transporter7">
- <Transporter7>
- <TransporterCapacity>500</TransporterCapacity>
- <ProcessingTimes>
- <LoadingTime>1</LoadingTime>
- <UnloadingTime>1</UnloadingTime>
- </ProcessingTimes>
- <TransporterSpeed>15.0</TransporterSpeed>
- <FeedbackType>FactoryTransporter</FeedbackType>
- </Transporter7>
- </ModOp>