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From IbraheemXGaming, 3 Years ago, written in Plain Text.
This paste is a reply to Shift sprint from IbraheemXGaming - view diff
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  1. function onPlayerEntered(player)
  2.         repeat wait () until player.Character ~= nil
  3.         local s = script.SprintScript:clone()
  4.         s.Parent = player.Character
  5.         s.Disabled = false
  6.         player.CharacterAdded:connect(function (char)
  7.                 local s = script.SprintScript:clone()
  8.                 s.Parent = char
  9.                 s.Disabled = false             
  10.         end)
  11. end
  12.  
  13. game.Players.PlayerAdded:connect(onPlayerEntered)
  14.  
  15.  
  16. local mouse = game.Players.LocalPlayer:GetMouse()
  17. local running = false
  18.  
  19. function getTool()     
  20.         for _, kid in ipairs(script.Parent:GetChildren()) do
  21.                 if kid.className == "Tool" then return kid end
  22.         end
  23.         return nil
  24. end
  25.  
  26.  
  27.  
  28.  
  29. mouse.KeyDown:connect(function (key)
  30.         key = string.lower(key)
  31.         if string.byte(key) == 48 then
  32.                 running = true
  33.                 local keyConnection = mouse.KeyUp:connect(function (key)
  34.                         if string.byte(key) == 48 then
  35.                                 running = false
  36.                         end
  37.                 end)
  38.                 for i = 1,5 do
  39.                         game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
  40.                         wait()
  41.                 end
  42.                 game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22
  43.                 repeat wait () until running == false
  44.                 keyConnection:disconnect()
  45.                 game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  46.                 for i = 1,5 do
  47.                         game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
  48.                         wait()
  49.                 end
  50.         end
  51. end)