- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
- ---------------------------------------------------------------------------
- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
- #####################################################################################
- Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
- Game Version: 1.6.1170
- Script Extender: 1.6.1170
- ################################################################################
- RAM
- ################################################################################
- RAM Total: 31.92 GB
- RAM Used: 18.43 GB
- RAM Free: 13.49 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
- ################################################################################
- Mod Count:
- ################################################################################
- Light: 41 Regular: 226 Total: 267
- ################################################################################
- Header indicators:
- ################################################################################
- Memory: 0x7FF7F0C0D91B count: (2)
- File: SkyrimSE.exe count: (155)
- Address: 0D1D91B count: (2)
- Assembler: mov rax, [rdx] count: (2)
- [ 0] 0x7FF7F0C0D91B SkyrimSE.exe+0D1D91B -> 70298+0xB mov rax, [rdx] -//- count: (1)
- [ 1] 0x7FF7F0C15B3C SkyrimSE.exe+0D25B3C -> 70500+0x15C test al, al -//- count: (1)
- [ 2] 0x7FF7F0C0BB2D SkyrimSE.exe+0D1BB2D -> 70244+0x1D mov eax, [rbx+0xF4] -//- count: (1)
- [ 3] 0x7FF7F0C0CA0E SkyrimSE.exe+0D1CA0E -> 70279+0xDE movzx edx, word ptr [rbp+0x122] -//- count: (1)
- [ 4] 0x7FF7F0C0CA4E SkyrimSE.exe+0D1CA4E -> 70279+0x11E mov rsi, rax -//- count: (1)
- [ 5] 0x7FF7F0C07F7E SkyrimSE.exe+0D17F7E -> 70188+0x1E mov r8, [rsi] -//- count: (1)
- [ 6] 0x7FF7F0104039 SkyrimSE.exe+0214039 -> 15678+0xAB9 mov rdi, rax -//- count: (1)
- [ 7] 0x7FF7F02AE277 SkyrimSE.exe+03BE277 -> 24740+0x577 test r13, r13 -//- count: (1)
- [ 8] 0x7FF7F01D8545 SkyrimSE.exe+02E8545 -> 19743+0x35 mov al, 0x01 -//- count: (1)
- [ 9] 0x7FF7F01E6BF0 SkyrimSE.exe+02F6BF0 -> 20103+0x200 lea r11, [rsp+0x60] -//- count: (1)
- [10] 0x7FF7F01D3FD9 SkyrimSE.exe+02E3FD9 -> 19727+0x669 mov rax, r14 -//- count: (1)
- [12] 0x7FF7F054E9F2 SkyrimSE.exe+065E9F2 -> 37177+0x12 mov rdi, rax -//- count: (1)
- [14] 0x7FF7F007E24F SkyrimSE.exe+018E24F -> 13019+0xCF mov rdx, rax -//- count: (1)
- [15] 0x7FF7F0083519 SkyrimSE.exe+0193519 -> 13108+0x49 movzx esi, al -//- count: (1)
- [16] 0x7FF7F007F9C3 SkyrimSE.exe+018F9C3 -> 13049+0x1B3 test al, al -//- count: (1)
- [17] 0x7FF7F0BC0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7F30BC318] -//- count: (1)
- RAX 0x7FF7F189B150 (void* -> SkyrimSE.exe+19AB150 xor cl, ch) -//- count: (1)
- R12 0x7FF7F1666840 (void* -> SkyrimSE.exe+1776840 jo 0x00007FF7F16668B2) -//- count: (1)
- R15 0x7FF7F1658160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
- [RSP+28 ] 0x7FF7F0C15B3C (void* -> SkyrimSE.exe+0D25B3C test al, al) -//- count: (1)
- [RSP+58 ] 0x7FF7F1658160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
- [RSP+68 ] 0x7FF7F003CAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) -//- count: (1)
- [RSP+C8 ] 0x7FF7F0C0BB2D (void* -> SkyrimSE.exe+0D1BB2D mov eax, [rbx+0xF4]) -//- count: (1)
- [RSP+F8 ] 0x7FF7F0C0CA0E (void* -> SkyrimSE.exe+0D1CA0E movzx edx, word ptr [rbp+0x122]) -//- count: (1)
- [RSP+118 ] 0x7FF7F0C0D724 (void* -> SkyrimSE.exe+0D1D724 nop) -//- count: (1)
- [RSP+158 ] 0x7FF7F0C0CA4E (void* -> SkyrimSE.exe+0D1CA4E mov rsi, rax) -//- count: (1)
- [RSP+188 ] 0x7FF7F007A945 (void* -> SkyrimSE.exe+018A945 test eax, eax) -//- count: (1)
- [RSP+1B8 ] 0x7FF7F0C07F7E (void* -> SkyrimSE.exe+0D17F7E mov r8, [rsi]) -//- count: (1)
- [RSP+1E8 ] 0x7FF7F0104039 (void* -> SkyrimSE.exe+0214039 mov rdi, rax) -//- count: (1)
- [RSP+220 ] 0x7FF7F19BBCC0 (void* -> SkyrimSE.exe+1ACBCC0 add [rax], al) -//- count: (1)
- [RSP+2E8 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+318 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+338 ] 0x7FF7F1EC6518 (void* -> SkyrimSE.exe+1FD6518 fisubr [rbp-0x52211042]) -//- count: (1)
- [RSP+368 ] 0x7FF7F1EC6514 (void* -> SkyrimSE.exe+1FD6514 fisubr [rbp-0x52211042]) -//- count: (1)
- [RSP+398 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+3F8 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+408 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+428 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+438 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+458 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+468 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+488 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+498 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+4A0 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+4B8 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+4C8 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+4F8 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+518 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+528 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+548 ] 0x7FF7F0C0D9B5 (void* -> SkyrimSE.exe+0D1D9B5 test rax, rax) -//- count: (1)
- [RSP+558 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+578 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+588 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+590 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+5A8 ] 0x7FF7F0C0D9B5 (void* -> SkyrimSE.exe+0D1D9B5 test rax, rax) -//- count: (1)
- [RSP+5B8 ] 0x7FF7F1FE6500 (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
- [RSP+5D8 ] 0x7FF7F0C0D9EC (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
- [RSP+698 ] 0x7FF7F02AE277 (void* -> SkyrimSE.exe+03BE277 test r13, r13) -//- count: (1)
- [RSP+6C0 ] 0x7FF7F00857E0 (void* -> SkyrimSE.exe+01957E0 mov rdx, [rcx]) -//- count: (1)
- [RSP+6C8 ] 0x7FF7F1658160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
- [RSP+718 ] 0x7FF7F0BB9153 (void* -> SkyrimSE.exe+0CC9153 mov esi, eax) -//- count: (1)
- [RSP+7C8 ] 0x7FF7F01D8545 (void* -> SkyrimSE.exe+02E8545 mov al, 0x01) -//- count: (1)
- [RSP+7F8 ] 0x7FF7F01E6BF0 (void* -> SkyrimSE.exe+02F6BF0 lea r11, [rsp+0x60]) -//- count: (1)
- [RSP+818 ] 0x7FF7F0D95D38 (void* -> SkyrimSE.exe+0EA5D38 inc edi) -//- count: (1)
- [RSP+858 ] 0x7FF7F02AF526 (void* -> SkyrimSE.exe+03BF526 cmp eax, 0x01) -//- count: (1)
- [RSP+888 ] 0x7FF7F01D3FD9 (void* -> SkyrimSE.exe+02E3FD9 mov rax, r14) -//- count: (1)
- [RSP+8E0 ] 0x7FF7F1831BE0 (void* -> SkyrimSE.exe+1941BE0 ) -//- count: (1)
- [RSP+9F8 ] 0x7FF7F054E9F2 (void* -> SkyrimSE.exe+065E9F2 mov rdi, rax) -//- count: (1)
- [RSP+A68 ] 0x7FF7F09B17AF (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
- [RSP+AF8 ] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+B48 ] 0x7FF7F09B17AF (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
- [RSP+BD8 ] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+CB8 ] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+D68 ] 0x7FF7F09BCECB (void* -> SkyrimSE.exe+0ACCECB mov byte ptr [rbx+0x89], 0x01) -//- count: (1)
- [RSP+D98 ] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+E78 ] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+EC8 ] 0x7FF7F09B17AF (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
- [RSP+F58 ] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+FA8 ] 0x7FF7F09B17AF (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
- [RSP+1038] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+10A8] 0x7FF7F0E0C322 (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1)
- [RSP+10B0] 0x7FF7F317CF28 (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
- [RSP+10C8] 0x7FF7F317CF28 (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
- [RSP+10D8] 0x7FF7F317CF28 (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
- [RSP+1118] 0x7FF7F0E0B657 (void* -> SkyrimSE.exe+0F1B657 add rbx, rbx) -//- count: (1)
- [RSP+1188] 0x7FF7F0E0C322 (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1)
- [RSP+1190] 0x7FF7F317CF28 (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
- [RSP+11A8] 0x7FF7F317CF28 (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
- [RSP+11B8] 0x7FF7F317CF28 (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
- [RSP+11F8] 0x7FF7F098761C (void* -> SkyrimSE.exe+0A9761C sub edi, eax) -//- count: (1)
- [RSP+1218] 0x7FF7F0E0C322 (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1)
- [RSP+1220] 0x7FF7F1F0DED0 (void* -> SkyrimSE.exe+201DED0 or [rdi-0x7C], dh) -//- count: (1)
- [RSP+1228] 0x7FF7F09F4BD7 (void* -> SkyrimSE.exe+0B04BD7 jmp 0x00007FF7F09F4CFA) -//- count: (1)
- [RSP+1248] 0x7FF7F0979658 (void* -> SkyrimSE.exe+0A89658 mov [rax], rbx) -//- count: (1)
- [RSP+1278] 0x7FF7F097D6BA (void* -> SkyrimSE.exe+0A8D6BA mov rax, rbx) -//- count: (1)
- [RSP+12A8] 0x7FF7F097D63B (void* -> SkyrimSE.exe+0A8D63B inc rax) -//- count: (1)
- [RSP+12B8] 0x7FF7F0979895 (void* -> SkyrimSE.exe+0A89895 mov rdx, rbx) -//- count: (1)
- [RSP+12D8] 0x7FF7F097D393 (void* -> SkyrimSE.exe+0A8D393 mov rax, rbx) -//- count: (1)
- [RSP+1308] 0x7FF7F09DDB05 (void* -> SkyrimSE.exe+0AEDB05 mov eax, [rbx+rsi*1]) -//- count: (1)
- [RSP+1328] 0x7FF7F09B17AF (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
- [RSP+1358] 0x7FF7F09DDD01 (void* -> SkyrimSE.exe+0AEDD01 mov rcx, [rbx+0x50]) -//- count: (1)
- [RSP+1360] 0x7FF7F1831BE0 (void* -> SkyrimSE.exe+1941BE0 ) -//- count: (1)
- [RSP+1378] 0x7FF7F09B1688 (void* -> SkyrimSE.exe+0AC1688 mov rcx, [rbp+0x10]) -//- count: (1)
- [RSP+1388] 0x7FF7F09DE099 (void* -> SkyrimSE.exe+0AEE099 mov r8, rax) -//- count: (1)
- [RSP+13B8] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+1408] 0x7FF7F09798CC (void* -> SkyrimSE.exe+0A898CC mov r8d, ebx) -//- count: (1)
- [RSP+1498] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+1578] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+15C8] 0x7FF7F09B17AF (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
- [RSP+15E8] 0x7FF7F09E94AC (void* -> SkyrimSE.exe+0AF94AC cmp rdi, rax) -//- count: (1)
- [RSP+15F8] 0x7FF7F09A4003 (void* -> SkyrimSE.exe+0AB4003 test rax, rax) -//- count: (1)
- [RSP+1628] 0x7FF7F09D9C39 (void* -> SkyrimSE.exe+0AE9C39 mov rbx, [rsp+0x30]) -//- count: (1)
- [RSP+1638] 0x7FF7F30A5790 (void* -> SkyrimSE.exe+31B5790 sub [rcx], bl) -//- count: (1)
- [RSP+1658] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+16A8] 0x7FF7F09B17AF (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
- [RSP+1738] 0x7FF7F09C745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
- [RSP+1788] 0x7FF7F0ABD5E8 (void* -> SkyrimSE.exe+0BCD5E8 movzx r8d, al) -//- count: (1)
- [RSP+1818] 0x7FF7F09C5776 (void* -> SkyrimSE.exe+0AD5776 mov r15, [rsp+0x50]) -//- count: (1)
- [RSP+1828] 0x7FF7F09A7009 (void* -> SkyrimSE.exe+0AB7009 mov rsi, [rsp+0x68]) -//- count: (1)
- [RSP+1858] 0x7FF7F097C2F5 (void* -> SkyrimSE.exe+0A8C2F5 test dword ptr [rbx+0x08], 0x80000000) -//- count: (1)
- [RSP+1868] 0x7FF7F0BFF848 (void* -> SkyrimSE.exe+0D0F848 cmp byte ptr [rbp], 0x2E) -//- count: (1)
- [RSP+18B8] 0x7FF7F0BFF4DB (void* -> SkyrimSE.exe+0D0F4DB mov rax, rbx) -//- count: (1)
- [RSP+18E8] 0x7FF7F0CF414C (void* -> SkyrimSE.exe+0E0414C test rbp, rbp) -//- count: (1)
- [RSP+18F0] 0x7FF7F1EC4698 (void* -> SkyrimSE.exe+1FD4698 fisubr [rbp-0x52211042]) -//- count: (1)
- [RSP+1900] 0x7FF7F3165F40 (void* -> SkyrimSE.exe+3275F40 or byte ptr [rdx], 0xA7) -//- count: (1)
- [RSP+1988] 0x7FF7F0BB90CF (void* -> SkyrimSE.exe+0CC90CF cmp [rdi], eax) -//- count: (1)
- [RSP+19B8] 0x7FF7F0C16538 (void* -> SkyrimSE.exe+0D26538 nop) -//- count: (1)
- [RSP+1A18] 0x7FF7F04318B5 (void* -> SkyrimSE.exe+05418B5 test rax, rax) -//- count: (1)
- [RSP+1A68] 0x7FF7F0BDC752 (void* -> SkyrimSE.exe+0CEC752 nop) -//- count: (1)
- [RSP+1AA8] 0x7FF7F0108BB9 (void* -> SkyrimSE.exe+0218BB9 nop) -//- count: (1)
- [RSP+1AD8] 0x7FF7F1658160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
- [RSP+1B18] 0x7FF7F0BB707A (void* -> SkyrimSE.exe+0CC707A xor eax, eax) -//- count: (1)
- [RSP+1B28] 0x7FF7F142B606 (void* -> SkyrimSE.exe+153B606 jmp 0x00007FF7F142B5DF) -//- count: (1)
- [RSP+1B48] 0x7FF7F043CD3F (void* -> SkyrimSE.exe+054CD3F nop) -//- count: (1)
- [RSP+1B58] 0x7FF7F0A995AB (void* -> SkyrimSE.exe+0BA95AB nop) -//- count: (1)
- [RSP+1B88] 0x7FF7F043C9F5 (void* -> SkyrimSE.exe+054C9F5 nop) -//- count: (1)
- [RSP+1B98] 0x7FF7F0A98BE4 (void* -> SkyrimSE.exe+0BA8BE4 mov rcx, rdi) -//- count: (1)
- [RSP+1BC8] 0x7FF7F007F3EF (void* -> SkyrimSE.exe+018F3EF nop) -//- count: (1)
- [RSP+1C10] 0x7FF7F1665BF8 (void* -> SkyrimSE.exe+1775BF8 ) -//- count: (1)
- [RSP+1C48] 0x7FF7F1898CF0 (void* -> SkyrimSE.exe+19A8CF0 push rax) -//- count: (1)
- [RSP+1CE8] 0x7FF7F136C2F0 (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
- [RSP+1D28] 0x7FF7F136C2F0 (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
- [RSP+1D68] 0x7FF7F136C2F0 (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
- [RSP+1D88] 0x7FF7F00C3336 (void* -> SkyrimSE.exe+01D3336 test rax, rax) -//- count: (1)
- [RSP+1DA8] 0x7FF7F136C2F0 (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
- [RSP+1DE8] 0x7FF7F136C2A6 (void* -> SkyrimSE.exe+147C2A6 mov rbp, rax) -//- count: (1)
- [RSP+1E28] 0x7FF7F136C214 (void* -> SkyrimSE.exe+147C214 test rax, rax) -//- count: (1)
- [RSP+1E68] 0x7FF7F136C2F0 (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
- [RSP+1EA8] 0x7FF7F136C2F0 (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
- [RSP+1F08] 0x7FF7F007E24F (void* -> SkyrimSE.exe+018E24F mov rdx, rax) -//- count: (1)
- [RSP+1F68] 0x7FF7F0083519 (void* -> SkyrimSE.exe+0193519 movzx esi, al) -//- count: (1)
- [RSP+1FD8] 0x7FF7F007F9C3 (void* -> SkyrimSE.exe+018F9C3 test al, al) -//- count: (1)
- [RSP+2078] 0x7FF7F0BC0DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF7F30BC318]) -//- count: (1)
- SkyrimSE.exe 0x7FF7EFEF0000 -//- count: (1)
- ################################################################################
- Solutions
- ################################################################################
- SkyrimSE.exe: count: (155)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
- --------------------------------------------------------------------------------
- NiNode: count: (172)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
- --------------------------------------------------------------------------------
- [RSP+1E70] 0x26C7522ED40 (NiNode*) count: (1)
- [RSP+1E38] 0x3 (size_t) [3] count: (1)
- [RSP+1E48] 0x0 (size_t) [0] count: (1)
- [RSP+1E50] 0x1 (size_t) [1] count: (1)
- --------------------------------------------------------------------------------
- mesh: count: (1)
- Some generic mesh issue, yet to be defined...
- If there are any 'indent' lines, they might give a more precise of what _could_ be the reason.
- -- This is beta detection, and might not be accurate --
- -- This is showing previous lines 1 & 2, and is considered WIP --
- [RSP+1880] 0xE03AE0F550 (char*) "meshes\Weapons\Iron\IronDagger.nif"
- [RSP+1880] 0xE03AE0F550 (char*) "meshes\Weapons\Iron\IronDagger.nif"
- [RSP+1878] 0xE03AE0F572 (void*)
- --------------------------------------------------------------------------------
- tbbmalloc.dll: count: (4)
- Threading Building Blocks Memory Allocator
- This is either part of:
- - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
- I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
- This message is shown without a check:
- Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
- Either way, make sure to have the 'latest' version variant for your Skyrim edition.
- However, this probably is not the cause, but the causing mod relies on excessive memory handling.
- First and foremost, try to close any other application and background processes that might be running that you do not need.
- Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- ==================================
- [Display]
- iTintTextureResolution=2048
- [General]
- ClearInvalidRegistrations=1
- [Memory]
- DefaultHeapInitialAllocMB=768
- ScrapHeapSizeMB=256
- ==================================
- Last but not least, increasing your pagefile is a good and simple way to avoid this.
- Best practice: pagefile-size > RAM
- Example: 24 GB > 16 GB RAM
- Please read / follow:
- 1. In the Taskbar Search, type “Advanced System“. ...
- 2. In System Properties, click Advanced tab.
- 3. In Performance section click Settings button.
- 4. Performance Options will open. ...
- 5. Here, under Virtual memory, select Change.
- 6. Uncheck Automatically manage paging file size for all drives.
- 7. Select a Drive that hardly use (as in not often)
- 8. Set manual size
- 9. Set value to ~ 150% of your RAM (as shown in example)
- 10. Confirm with "OK".
- If you want to read more about (allthough, not related to sharepoint server):
- https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
- --------------------------------------------------------------------------------
- Modified by: count: (492)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: LOW (1)
- Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -//- count: (214)
- Chance: HIGH (20)
- Modified by: Skyrim.esm -> ccbgssse010-petdwarvenarmoredmudcrab.esl -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> LegacyoftheDragonborn.esm -> RealisticWaterTwo - Resources.esm -> GORE.esp -> KittySpellPack01.esl -> Snazzy Furniture and Clutter Overhaul.esp -> Embers XD.esp -> Wash Tubs of Skyrim.esp -> Populated Cities Towns Villages Legendary.esp -> Meridia.esp -> Environs - Shrines of Talos.esp -> GourmetTables.esp -> Knight of the North.esp -> InnTegratedNPCs.esp -> RealisticWaterTwo.esp -> Lux.esp -> Lux - RWT Patch.esp -> open cities skyrim.esp -//- count: (278)
- --------------------------------------------------------------------------------
- XPMSE: count: (14)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
- ExtraData[1] Name: "XPMSE" -//- count: (13)
- [A0] XPMSE.esp -//- count: (1)
- --------------------------------------------------------------------------------
- DynDOLOD.esm: count: (1)
- There is a chance that this might cause a CTD when changing locations.
- Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
- To avoid that, it is recomended to DISABLE Autosave in game settings.
- If that does not help, please report to either:
- https://www.nexusmods.com/skyrimspecialedition/mods/32382
- <OR>
- https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
- ################################################################################
- Success Statistic: (this has been detected/handled, does not mean it's the cause)
- ################################################################################
- Issues Found: 7
- Issues Solved: 7
- ################################################################################
- DEBUG State:
- ################################################################################
- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, mesh, tbbmalloc.dll, Modified by, XPMSE, DynDOLOD.esm,
- ################################################################################
- Random 'Fallback' Checks
- ################################################################################
- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (124)
- File: "unofficial skyrim special edition patch.esp" -//- count: (214)
- File: "open cities skyrim.esp" -//- count: (278)
- Name: "NPC L Foot [Lft ]" -//- count: (9)
- RTTIName: "NiNode" -//- count: (132)
- Name: "Scene Root" -//- count: (25)
- Name: "ArchmageBootsM_0.nif:4" -//- count: (20)
- ExtraData[0] Name: "NPC L Foot [Lft ]" -//- count: (5)
- Name: "InvMarker" -//- count: (4)
- Name: "Calcelmo" -//- count: (332)
- Name: "Fortezza di Understone" -//- count: (278)
- Name: " (FE3FA84D)[0]/ (FE3FA87F) [ 0%]" -//- count: (2)
- Full Name: "Calcelmo" -//- count: (88)
- Name: "skeleton.nif" -//- count: (38)
- RTTIName: "BSFadeNode" -//- count: (29)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (28)
- ExtraData[1] Name: "BOM" -//- count: (28)
- ExtraData[2] Name: "BBX" -//- count: (28)
- ExtraData[3] Name: "BSX" -//- count: (28)
- ExtraData[4] Name: "SkeletonID" -//- count: (28)
- GetFullName: "Calcelmo" -//- count: (8)
- Name: "CME L UpperArm [LUar]" -//- count: (2)
- Name: "NPC L UpperArm [LUar]" -//- count: (1)
- Name: "CME L Clavicle [LClv]" -//- count: (1)
- Name: "NPC L Clavicle [LClv]" -//- count: (1)
- Name: "CME L Shoulder" -//- count: (1)
- Name: "CME Spine2 [Spn2]" -//- count: (1)
- Name: "NPC Spine2 [Spn2]" -//- count: (1)
- Name: "CME Spine1 [Spn1]" -//- count: (1)
- Name: "NPC Spine1 [Spn1]" -//- count: (6)
- Name: "CME Spine [Spn0]" -//- count: (9)
- Name: "NPC Spine [Spn0]" -//- count: (11)
- Name: "CME UBody [UBody]" -//- count: (11)
- Name: "CME Body [Body]" -//- count: (12)
- Name: "NPC COM [COM ]" -//- count: (15)
- Name: "NPC Root [Root]" -//- count: (13)
- RTTIName: "BSFlattenedBoneTree" -//- count: (13)
- Name: "NPC" -//- count: (13)
- ExtraData[0] Name: "species" -//- count: (13)
- ExtraData[2] Name: "rigVersion" -//- count: (13)
- ExtraData[3] Name: "rigPerspective" -//- count: (13)
- Name: "Chesko Quiver" -//- count: (2)
- Name: "Weapon Spine1" -//- count: (3)
- Name: "Camera3rd [Cam3]" -//- count: (4)
- ExtraData[0] Name: "boneExport" -//- count: (2)
- ExtraData[1] Name: "bonePriority" -//- count: (2)
- ExtraData[2] Name: "rotaryAccumInterp" -//- count: (2)
- ExtraData[3] Name: "treadController" -//- count: (2)
- Name: "CME Camera3rd [Cam3]" -//- count: (6)
- Name: "CarryRightArmBehavior" -//- count: (4)
- Name: "ArmsBlend" -//- count: (3)
- Name: "DefaultOrDrunkBehavior" -//- count: (3)
- Name: "MT_RootBehavior" -//- count: (3)
- Name: "MT_Behavior.hkb" -//- count: (4)
- Name: "MT_BehaviorBFR" -//- count: (4)
- Name: "MT_LeftHandOverride" -//- count: (3)
- Name: "Default_Behavior" -//- count: (2)
- Name: "RootBehaviorGraph" -//- count: (1)
- Name: "TDMLean_PitchHead" -//- count: (2)
- Name: "TDM_HeadTracking_EEM" -//- count: (10)
- Name: "0_Master.hkb" -//- count: (2)
- Name: "TDM_Mods" -//- count: (4)
- Name: "RootModifierList" -//- count: (4)
- Name: "RootModifierGenerator" -//- count: (2)
- Name: "Master_Behavior" -//- count: (4)
- Name: "IronDagger01" -//- count: (2)
- ExtraData[0] Name: "INV" -//- count: (1)
- ExtraData[1] Name: "BSX" -//- count: (1)
- ExtraData[2] Name: "Prn" -//- count: (1)
- Name: "Belly" -//- count: (2)
- Full Name: "Raerek" -//- count: (40)
- Name: "Raerek" -//- count: (120)
- RTTIName: "BSMultiBoundRoom" -//- count: (7)
- RTTIName: "BSMultiBoundNode" -//- count: (7)
- Name: "ObjectLODRoot" -//- count: (7)
- Name: "shadow scene node" -//- count: (7)
- RTTIName: "ShadowSceneNode" -//- count: (7)
- Name: "WorldRoot Node" -//- count: (7)
- RTTIName: "SceneGraph" -//- count: (7)
- FormID: 0x00019908 -//- count: (44)
- FormID: 0x0001338E -//- count: (214)
- EditorID: "MarkarthUnderStoneKeep" -//- count: (278)
- FormID: 0x00016DF2 -//- count: (278)
- ID: 0x000010F5 -//- count: (4)
- ID: 0x00001022 -//- count: (3)
- ID: 0x00000775 -//- count: (3)
- ID: 0x000003CF -//- count: (3)
- ID: 0x000001F2 -//- count: (4)
- ID: 0x00000171 -//- count: (4)
- ID: 0x00000100 -//- count: (3)
- ID: 0x0000009C -//- count: (2)
- ID: 0x0000004E -//- count: (1)
- ID: 0x00000084 -//- count: (2)
- ID: 0x00000085 -//- count: (10)
- ID: 0x0000FFFF -//- count: (2)
- ID: 0x0000002D -//- count: (4)
- ID: 0x00000011 -//- count: (4)
- ID: 0x00000001 -//- count: (2)
- ID: 0x00000000 -//- count: (4)
- FormID: 0x000133B2 -//- count: (80)
- [RSP+19A8] 0x26E259ACDC0 (BSAnimationGraphManager*) -//- count: (1)
- [RSP+1A78] 0x26E259ACDC0 (BSAnimationGraphManager*) -//- count: (1)