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From Giancarlo, 1 Week ago, written in Plain Text.
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool:   CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
  7. Game Version:    1.6.1170
  8. Script Extender: 1.6.1170
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 31.92 GB
  15. RAM Used: 18.43 GB
  16. RAM Free: 13.49 GB
  17.  
  18. Analysis RAM (all good):
  19.   It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26.  Light: 41 Regular: 226 Total: 267
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory:    0x7FF7F0C0D91B  count: (2)
  33. File:      SkyrimSE.exe  count: (155)
  34. Address:   0D1D91B   count: (2)
  35. Assembler:  mov rax, [rdx] count: (2)
  36.  
  37. [ 0] 0x7FF7F0C0D91B   SkyrimSE.exe+0D1D91B -> 70298+0xB mov rax, [rdx] -//- count: (1)
  38. [ 1] 0x7FF7F0C15B3C   SkyrimSE.exe+0D25B3C -> 70500+0x15C test al, al -//- count: (1)
  39. [ 2] 0x7FF7F0C0BB2D   SkyrimSE.exe+0D1BB2D -> 70244+0x1D mov eax, [rbx+0xF4] -//- count: (1)
  40. [ 3] 0x7FF7F0C0CA0E   SkyrimSE.exe+0D1CA0E -> 70279+0xDE movzx edx, word ptr [rbp+0x122] -//- count: (1)
  41. [ 4] 0x7FF7F0C0CA4E   SkyrimSE.exe+0D1CA4E -> 70279+0x11E mov rsi, rax -//- count: (1)
  42. [ 5] 0x7FF7F0C07F7E   SkyrimSE.exe+0D17F7E -> 70188+0x1E mov r8, [rsi] -//- count: (1)
  43. [ 6] 0x7FF7F0104039   SkyrimSE.exe+0214039 -> 15678+0xAB9 mov rdi, rax -//- count: (1)
  44. [ 7] 0x7FF7F02AE277   SkyrimSE.exe+03BE277 -> 24740+0x577 test r13, r13 -//- count: (1)
  45. [ 8] 0x7FF7F01D8545   SkyrimSE.exe+02E8545 -> 19743+0x35 mov al, 0x01 -//- count: (1)
  46. [ 9] 0x7FF7F01E6BF0   SkyrimSE.exe+02F6BF0 -> 20103+0x200 lea r11, [rsp+0x60] -//- count: (1)
  47. [10] 0x7FF7F01D3FD9   SkyrimSE.exe+02E3FD9 -> 19727+0x669 mov rax, r14 -//- count: (1)
  48. [12] 0x7FF7F054E9F2   SkyrimSE.exe+065E9F2 -> 37177+0x12 mov rdi, rax -//- count: (1)
  49. [14] 0x7FF7F007E24F   SkyrimSE.exe+018E24F -> 13019+0xCF mov rdx, rax -//- count: (1)
  50. [15] 0x7FF7F0083519   SkyrimSE.exe+0193519 -> 13108+0x49 movzx esi, al -//- count: (1)
  51. [16] 0x7FF7F007F9C3   SkyrimSE.exe+018F9C3 -> 13049+0x1B3 test al, al -//- count: (1)
  52. [17] 0x7FF7F0BC0DBD   SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7F30BC318] -//- count: (1)
  53. RAX 0x7FF7F189B150     (void* -> SkyrimSE.exe+19AB150 xor cl, ch) -//- count: (1)
  54. R12 0x7FF7F1666840     (void* -> SkyrimSE.exe+1776840 jo 0x00007FF7F16668B2) -//- count: (1)
  55. R15 0x7FF7F1658160     (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
  56. [RSP+28  ] 0x7FF7F0C15B3C     (void* -> SkyrimSE.exe+0D25B3C test al, al) -//- count: (1)
  57. [RSP+58  ] 0x7FF7F1658160     (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
  58. [RSP+68  ] 0x7FF7F003CAA0     (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) -//- count: (1)
  59. [RSP+C8  ] 0x7FF7F0C0BB2D     (void* -> SkyrimSE.exe+0D1BB2D mov eax, [rbx+0xF4]) -//- count: (1)
  60. [RSP+F8  ] 0x7FF7F0C0CA0E     (void* -> SkyrimSE.exe+0D1CA0E movzx edx, word ptr [rbp+0x122]) -//- count: (1)
  61. [RSP+118 ] 0x7FF7F0C0D724     (void* -> SkyrimSE.exe+0D1D724 nop) -//- count: (1)
  62. [RSP+158 ] 0x7FF7F0C0CA4E     (void* -> SkyrimSE.exe+0D1CA4E mov rsi, rax) -//- count: (1)
  63. [RSP+188 ] 0x7FF7F007A945     (void* -> SkyrimSE.exe+018A945 test eax, eax) -//- count: (1)
  64. [RSP+1B8 ] 0x7FF7F0C07F7E     (void* -> SkyrimSE.exe+0D17F7E mov r8, [rsi]) -//- count: (1)
  65. [RSP+1E8 ] 0x7FF7F0104039     (void* -> SkyrimSE.exe+0214039 mov rdi, rax) -//- count: (1)
  66. [RSP+220 ] 0x7FF7F19BBCC0     (void* -> SkyrimSE.exe+1ACBCC0 add [rax], al) -//- count: (1)
  67. [RSP+2E8 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  68. [RSP+318 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  69. [RSP+338 ] 0x7FF7F1EC6518     (void* -> SkyrimSE.exe+1FD6518 fisubr [rbp-0x52211042]) -//- count: (1)
  70. [RSP+368 ] 0x7FF7F1EC6514     (void* -> SkyrimSE.exe+1FD6514 fisubr [rbp-0x52211042]) -//- count: (1)
  71. [RSP+398 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  72. [RSP+3F8 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  73. [RSP+408 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  74. [RSP+428 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  75. [RSP+438 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  76. [RSP+458 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  77. [RSP+468 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  78. [RSP+488 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  79. [RSP+498 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  80. [RSP+4A0 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  81. [RSP+4B8 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  82. [RSP+4C8 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  83. [RSP+4F8 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  84. [RSP+518 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  85. [RSP+528 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  86. [RSP+548 ] 0x7FF7F0C0D9B5     (void* -> SkyrimSE.exe+0D1D9B5 test rax, rax) -//- count: (1)
  87. [RSP+558 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  88. [RSP+578 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  89. [RSP+588 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  90. [RSP+590 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  91. [RSP+5A8 ] 0x7FF7F0C0D9B5     (void* -> SkyrimSE.exe+0D1D9B5 test rax, rax) -//- count: (1)
  92. [RSP+5B8 ] 0x7FF7F1FE6500     (void* -> SkyrimSE.exe+20F6500 test al, 0xC1) -//- count: (1)
  93. [RSP+5D8 ] 0x7FF7F0C0D9EC     (void* -> SkyrimSE.exe+0D1D9EC test rax, rax) -//- count: (1)
  94. [RSP+698 ] 0x7FF7F02AE277     (void* -> SkyrimSE.exe+03BE277 test r13, r13) -//- count: (1)
  95. [RSP+6C0 ] 0x7FF7F00857E0     (void* -> SkyrimSE.exe+01957E0 mov rdx, [rcx]) -//- count: (1)
  96. [RSP+6C8 ] 0x7FF7F1658160     (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
  97. [RSP+718 ] 0x7FF7F0BB9153     (void* -> SkyrimSE.exe+0CC9153 mov esi, eax) -//- count: (1)
  98. [RSP+7C8 ] 0x7FF7F01D8545     (void* -> SkyrimSE.exe+02E8545 mov al, 0x01) -//- count: (1)
  99. [RSP+7F8 ] 0x7FF7F01E6BF0     (void* -> SkyrimSE.exe+02F6BF0 lea r11, [rsp+0x60]) -//- count: (1)
  100. [RSP+818 ] 0x7FF7F0D95D38     (void* -> SkyrimSE.exe+0EA5D38 inc edi) -//- count: (1)
  101. [RSP+858 ] 0x7FF7F02AF526     (void* -> SkyrimSE.exe+03BF526 cmp eax, 0x01) -//- count: (1)
  102. [RSP+888 ] 0x7FF7F01D3FD9     (void* -> SkyrimSE.exe+02E3FD9 mov rax, r14) -//- count: (1)
  103. [RSP+8E0 ] 0x7FF7F1831BE0     (void* -> SkyrimSE.exe+1941BE0 ) -//- count: (1)
  104. [RSP+9F8 ] 0x7FF7F054E9F2     (void* -> SkyrimSE.exe+065E9F2 mov rdi, rax) -//- count: (1)
  105. [RSP+A68 ] 0x7FF7F09B17AF     (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
  106. [RSP+AF8 ] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  107. [RSP+B48 ] 0x7FF7F09B17AF     (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
  108. [RSP+BD8 ] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  109. [RSP+CB8 ] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  110. [RSP+D68 ] 0x7FF7F09BCECB     (void* -> SkyrimSE.exe+0ACCECB mov byte ptr [rbx+0x89], 0x01) -//- count: (1)
  111. [RSP+D98 ] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  112. [RSP+E78 ] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  113. [RSP+EC8 ] 0x7FF7F09B17AF     (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
  114. [RSP+F58 ] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  115. [RSP+FA8 ] 0x7FF7F09B17AF     (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
  116. [RSP+1038] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  117. [RSP+10A8] 0x7FF7F0E0C322     (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1)
  118. [RSP+10B0] 0x7FF7F317CF28     (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
  119. [RSP+10C8] 0x7FF7F317CF28     (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
  120. [RSP+10D8] 0x7FF7F317CF28     (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
  121. [RSP+1118] 0x7FF7F0E0B657     (void* -> SkyrimSE.exe+0F1B657 add rbx, rbx) -//- count: (1)
  122. [RSP+1188] 0x7FF7F0E0C322     (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1)
  123. [RSP+1190] 0x7FF7F317CF28     (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
  124. [RSP+11A8] 0x7FF7F317CF28     (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
  125. [RSP+11B8] 0x7FF7F317CF28     (void* -> SkyrimSE.exe+328CF28 rol byte ptr [rbx+0x0D], 0x01) -//- count: (1)
  126. [RSP+11F8] 0x7FF7F098761C     (void* -> SkyrimSE.exe+0A9761C sub edi, eax) -//- count: (1)
  127. [RSP+1218] 0x7FF7F0E0C322     (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1)
  128. [RSP+1220] 0x7FF7F1F0DED0     (void* -> SkyrimSE.exe+201DED0 or [rdi-0x7C], dh) -//- count: (1)
  129. [RSP+1228] 0x7FF7F09F4BD7     (void* -> SkyrimSE.exe+0B04BD7 jmp 0x00007FF7F09F4CFA) -//- count: (1)
  130. [RSP+1248] 0x7FF7F0979658     (void* -> SkyrimSE.exe+0A89658 mov [rax], rbx) -//- count: (1)
  131. [RSP+1278] 0x7FF7F097D6BA     (void* -> SkyrimSE.exe+0A8D6BA mov rax, rbx) -//- count: (1)
  132. [RSP+12A8] 0x7FF7F097D63B     (void* -> SkyrimSE.exe+0A8D63B inc rax) -//- count: (1)
  133. [RSP+12B8] 0x7FF7F0979895     (void* -> SkyrimSE.exe+0A89895 mov rdx, rbx) -//- count: (1)
  134. [RSP+12D8] 0x7FF7F097D393     (void* -> SkyrimSE.exe+0A8D393 mov rax, rbx) -//- count: (1)
  135. [RSP+1308] 0x7FF7F09DDB05     (void* -> SkyrimSE.exe+0AEDB05 mov eax, [rbx+rsi*1]) -//- count: (1)
  136. [RSP+1328] 0x7FF7F09B17AF     (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
  137. [RSP+1358] 0x7FF7F09DDD01     (void* -> SkyrimSE.exe+0AEDD01 mov rcx, [rbx+0x50]) -//- count: (1)
  138. [RSP+1360] 0x7FF7F1831BE0     (void* -> SkyrimSE.exe+1941BE0 ) -//- count: (1)
  139. [RSP+1378] 0x7FF7F09B1688     (void* -> SkyrimSE.exe+0AC1688 mov rcx, [rbp+0x10]) -//- count: (1)
  140. [RSP+1388] 0x7FF7F09DE099     (void* -> SkyrimSE.exe+0AEE099 mov r8, rax) -//- count: (1)
  141. [RSP+13B8] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  142. [RSP+1408] 0x7FF7F09798CC     (void* -> SkyrimSE.exe+0A898CC mov r8d, ebx) -//- count: (1)
  143. [RSP+1498] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  144. [RSP+1578] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  145. [RSP+15C8] 0x7FF7F09B17AF     (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
  146. [RSP+15E8] 0x7FF7F09E94AC     (void* -> SkyrimSE.exe+0AF94AC cmp rdi, rax) -//- count: (1)
  147. [RSP+15F8] 0x7FF7F09A4003     (void* -> SkyrimSE.exe+0AB4003 test rax, rax) -//- count: (1)
  148. [RSP+1628] 0x7FF7F09D9C39     (void* -> SkyrimSE.exe+0AE9C39 mov rbx, [rsp+0x30]) -//- count: (1)
  149. [RSP+1638] 0x7FF7F30A5790     (void* -> SkyrimSE.exe+31B5790 sub [rcx], bl) -//- count: (1)
  150. [RSP+1658] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  151. [RSP+16A8] 0x7FF7F09B17AF     (void* -> SkyrimSE.exe+0AC17AF mov eax, [rbx+0x24]) -//- count: (1)
  152. [RSP+1738] 0x7FF7F09C745F     (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
  153. [RSP+1788] 0x7FF7F0ABD5E8     (void* -> SkyrimSE.exe+0BCD5E8 movzx r8d, al) -//- count: (1)
  154. [RSP+1818] 0x7FF7F09C5776     (void* -> SkyrimSE.exe+0AD5776 mov r15, [rsp+0x50]) -//- count: (1)
  155. [RSP+1828] 0x7FF7F09A7009     (void* -> SkyrimSE.exe+0AB7009 mov rsi, [rsp+0x68]) -//- count: (1)
  156. [RSP+1858] 0x7FF7F097C2F5     (void* -> SkyrimSE.exe+0A8C2F5 test dword ptr [rbx+0x08], 0x80000000) -//- count: (1)
  157. [RSP+1868] 0x7FF7F0BFF848     (void* -> SkyrimSE.exe+0D0F848 cmp byte ptr [rbp], 0x2E) -//- count: (1)
  158. [RSP+18B8] 0x7FF7F0BFF4DB     (void* -> SkyrimSE.exe+0D0F4DB mov rax, rbx) -//- count: (1)
  159. [RSP+18E8] 0x7FF7F0CF414C     (void* -> SkyrimSE.exe+0E0414C test rbp, rbp) -//- count: (1)
  160. [RSP+18F0] 0x7FF7F1EC4698     (void* -> SkyrimSE.exe+1FD4698 fisubr [rbp-0x52211042]) -//- count: (1)
  161. [RSP+1900] 0x7FF7F3165F40     (void* -> SkyrimSE.exe+3275F40 or byte ptr [rdx], 0xA7) -//- count: (1)
  162. [RSP+1988] 0x7FF7F0BB90CF     (void* -> SkyrimSE.exe+0CC90CF cmp [rdi], eax) -//- count: (1)
  163. [RSP+19B8] 0x7FF7F0C16538     (void* -> SkyrimSE.exe+0D26538 nop) -//- count: (1)
  164. [RSP+1A18] 0x7FF7F04318B5     (void* -> SkyrimSE.exe+05418B5 test rax, rax) -//- count: (1)
  165. [RSP+1A68] 0x7FF7F0BDC752     (void* -> SkyrimSE.exe+0CEC752 nop) -//- count: (1)
  166. [RSP+1AA8] 0x7FF7F0108BB9     (void* -> SkyrimSE.exe+0218BB9 nop) -//- count: (1)
  167. [RSP+1AD8] 0x7FF7F1658160     (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
  168. [RSP+1B18] 0x7FF7F0BB707A     (void* -> SkyrimSE.exe+0CC707A xor eax, eax) -//- count: (1)
  169. [RSP+1B28] 0x7FF7F142B606     (void* -> SkyrimSE.exe+153B606 jmp 0x00007FF7F142B5DF) -//- count: (1)
  170. [RSP+1B48] 0x7FF7F043CD3F     (void* -> SkyrimSE.exe+054CD3F nop) -//- count: (1)
  171. [RSP+1B58] 0x7FF7F0A995AB     (void* -> SkyrimSE.exe+0BA95AB nop) -//- count: (1)
  172. [RSP+1B88] 0x7FF7F043C9F5     (void* -> SkyrimSE.exe+054C9F5 nop) -//- count: (1)
  173. [RSP+1B98] 0x7FF7F0A98BE4     (void* -> SkyrimSE.exe+0BA8BE4 mov rcx, rdi) -//- count: (1)
  174. [RSP+1BC8] 0x7FF7F007F3EF     (void* -> SkyrimSE.exe+018F3EF nop) -//- count: (1)
  175. [RSP+1C10] 0x7FF7F1665BF8     (void* -> SkyrimSE.exe+1775BF8 ) -//- count: (1)
  176. [RSP+1C48] 0x7FF7F1898CF0     (void* -> SkyrimSE.exe+19A8CF0 push rax) -//- count: (1)
  177. [RSP+1CE8] 0x7FF7F136C2F0     (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
  178. [RSP+1D28] 0x7FF7F136C2F0     (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
  179. [RSP+1D68] 0x7FF7F136C2F0     (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
  180. [RSP+1D88] 0x7FF7F00C3336     (void* -> SkyrimSE.exe+01D3336 test rax, rax) -//- count: (1)
  181. [RSP+1DA8] 0x7FF7F136C2F0     (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
  182. [RSP+1DE8] 0x7FF7F136C2A6     (void* -> SkyrimSE.exe+147C2A6 mov rbp, rax) -//- count: (1)
  183. [RSP+1E28] 0x7FF7F136C214     (void* -> SkyrimSE.exe+147C214 test rax, rax) -//- count: (1)
  184. [RSP+1E68] 0x7FF7F136C2F0     (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
  185. [RSP+1EA8] 0x7FF7F136C2F0     (void* -> SkyrimSE.exe+147C2F0 or dil, al) -//- count: (1)
  186. [RSP+1F08] 0x7FF7F007E24F     (void* -> SkyrimSE.exe+018E24F mov rdx, rax) -//- count: (1)
  187. [RSP+1F68] 0x7FF7F0083519     (void* -> SkyrimSE.exe+0193519 movzx esi, al) -//- count: (1)
  188. [RSP+1FD8] 0x7FF7F007F9C3     (void* -> SkyrimSE.exe+018F9C3 test al, al) -//- count: (1)
  189. [RSP+2078] 0x7FF7F0BC0DBD     (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF7F30BC318]) -//- count: (1)
  190. SkyrimSE.exe                                     0x7FF7EFEF0000 -//- count: (1)
  191.  
  192.  
  193.  
  194. ################################################################################
  195. Solutions
  196. ################################################################################
  197.  
  198. SkyrimSE.exe: count: (155)
  199.  This file on its own is not the cause, however, we'll do further parsing...
  200.  
  201.  Could not find any known issues related to SkyrimSE.exe.
  202.  SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  203. --------------------------------------------------------------------------------
  204.  
  205. NiNode: count: (172)
  206.  Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  207.  If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  208.  Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  209.  If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  210. --------------------------------------------------------------------------------
  211. [RSP+1E70] 0x26C7522ED40      (NiNode*) count: (1)
  212. [RSP+1E38] 0x3                (size_t) [3] count: (1)
  213. [RSP+1E48] 0x0                (size_t) [0] count: (1)
  214. [RSP+1E50] 0x1                (size_t) [1] count: (1)
  215.  
  216. --------------------------------------------------------------------------------
  217.  
  218. mesh: count: (1)
  219.  Some generic mesh issue, yet to be defined...
  220.  If there are any 'indent' lines, they might give a more precise of what _could_ be the reason.
  221.  -- This is beta detection, and might not be accurate --
  222.  -- This is showing previous lines 1 & 2, and is considered WIP --
  223.  [RSP+1880] 0xE03AE0F550       (char*) "meshes\Weapons\Iron\IronDagger.nif"
  224.  [RSP+1880] 0xE03AE0F550       (char*) "meshes\Weapons\Iron\IronDagger.nif"
  225.  [RSP+1878] 0xE03AE0F572       (void*)
  226.  
  227.  
  228. --------------------------------------------------------------------------------
  229.  
  230. tbbmalloc.dll: count: (4)
  231.  Threading Building Blocks Memory Allocator
  232.  This is either part of:
  233.  - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
  234.  - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
  235.  I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
  236.  
  237.  This message is shown without a check:
  238.  Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
  239.  Either way, make sure to have the 'latest' version variant for your Skyrim edition.
  240.  However, this probably is not the cause, but the causing mod relies on excessive memory handling.
  241.   First and foremost, try to close any other application and background processes that might be running that you do not need.
  242.   Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  243.   Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  244.  
  245.   If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  246.   Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  247.  
  248.   This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  249.  
  250.   ==================================
  251.  
  252.   [Display]
  253.   iTintTextureResolution=2048
  254.  
  255.   [General]
  256.   ClearInvalidRegistrations=1
  257.  
  258.   [Memory]
  259.   DefaultHeapInitialAllocMB=768
  260.   ScrapHeapSizeMB=256
  261.  
  262.   ==================================
  263.  
  264.   Last but not least, increasing your pagefile is a good and simple way to avoid this.
  265.   Best practice: pagefile-size > RAM
  266.   Example: 24 GB > 16 GB RAM
  267.  
  268.   Please read / follow:
  269.   1. In the Taskbar Search, type “Advanced System“. ...
  270.   2. In System Properties, click Advanced tab.
  271.   3. In Performance section click Settings button.
  272.   4. Performance Options will open. ...
  273.   5. Here, under Virtual memory, select Change.
  274.   6. Uncheck Automatically manage paging file size for all drives.
  275.   7. Select a Drive that hardly use (as in not often)
  276.   8. Set manual size
  277.   9. Set value to ~ 150% of your RAM (as shown in example)
  278.   10. Confirm with "OK".
  279.  
  280.   If you want to read more about (allthough, not related to sharepoint server):
  281.   https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  282.  
  283. --------------------------------------------------------------------------------
  284.  
  285. Modified by: count: (492)
  286.  These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  287.  If you do have other indicators, try to solve those first!
  288.  That said, it is common to have 2-4 mods listed in a row, however,
  289.  lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  290.  
  291.  
  292. Chance: LOW (1)
  293. Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -//- count: (214)
  294.  
  295. Chance: HIGH (20)
  296. Modified by: Skyrim.esm -> ccbgssse010-petdwarvenarmoredmudcrab.esl -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> LegacyoftheDragonborn.esm -> RealisticWaterTwo - Resources.esm -> GORE.esp -> KittySpellPack01.esl -> Snazzy Furniture and Clutter Overhaul.esp -> Embers XD.esp -> Wash Tubs of Skyrim.esp -> Populated Cities Towns Villages Legendary.esp -> Meridia.esp -> Environs - Shrines of Talos.esp -> GourmetTables.esp -> Knight of the North.esp -> InnTegratedNPCs.esp -> RealisticWaterTwo.esp -> Lux.esp -> Lux - RWT Patch.esp -> open cities skyrim.esp -//- count: (278)
  297.  
  298. --------------------------------------------------------------------------------
  299.  
  300. XPMSE: count: (14)
  301.  This _might_ shows a probable issue with animations.
  302.  Please check mods that add animations.
  303.  
  304. ExtraData[1] Name: "XPMSE" -//- count: (13)
  305. [A0]     XPMSE.esp -//- count: (1)
  306.  
  307. --------------------------------------------------------------------------------
  308.  
  309. DynDOLOD.esm: count: (1)
  310.  There is a chance that this might cause a CTD when changing locations.
  311.  Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
  312.  To avoid that, it is recomended to DISABLE Autosave in game settings.
  313.  
  314.  If that does not help, please report to either:
  315.  https://www.nexusmods.com/skyrimspecialedition/mods/32382
  316. <OR>
  317.  https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
  318.  
  319. ################################################################################
  320. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  321. ################################################################################
  322. Issues Found: 7
  323. Issues Solved: 7
  324.  
  325. ################################################################################
  326. DEBUG State:
  327. ################################################################################
  328. Culprit list content: (just a list)
  329. SkyrimSE.exe, NiNode, mesh, tbbmalloc.dll, Modified by, XPMSE, DynDOLOD.esm,
  330.  
  331. ################################################################################
  332. Random 'Fallback' Checks
  333. ################################################################################
  334.  
  335. How to read these results?
  336. - They are simple keywords that may appear when you have a lot of issues.
  337. - They do NOT have to mean anything.
  338. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  339.  
  340.  
  341. File: "Skyrim.esm" -//- count: (124)
  342. File: "unofficial skyrim special edition patch.esp" -//- count: (214)
  343. File: "open cities skyrim.esp" -//- count: (278)
  344.  
  345.  
  346. Name: "NPC L Foot [Lft ]" -//- count: (9)
  347. RTTIName: "NiNode" -//- count: (132)
  348. Name: "Scene Root" -//- count: (25)
  349. Name: "ArchmageBootsM_0.nif:4" -//- count: (20)
  350. ExtraData[0] Name: "NPC L Foot [Lft ]" -//- count: (5)
  351. Name: "InvMarker" -//- count: (4)
  352. Name: "Calcelmo" -//- count: (332)
  353. Name: "Fortezza di Understone" -//- count: (278)
  354. Name: " (FE3FA84D)[0]/ (FE3FA87F) [ 0%]" -//- count: (2)
  355. Full Name: "Calcelmo" -//- count: (88)
  356. Name: "skeleton.nif" -//- count: (38)
  357. RTTIName: "BSFadeNode" -//- count: (29)
  358. ExtraData[0] Name: "BSBoneLOD" -//- count: (28)
  359. ExtraData[1] Name: "BOM" -//- count: (28)
  360. ExtraData[2] Name: "BBX" -//- count: (28)
  361. ExtraData[3] Name: "BSX" -//- count: (28)
  362. ExtraData[4] Name: "SkeletonID" -//- count: (28)
  363. GetFullName: "Calcelmo" -//- count: (8)
  364. Name: "CME L UpperArm [LUar]" -//- count: (2)
  365. Name: "NPC L UpperArm [LUar]" -//- count: (1)
  366. Name: "CME L Clavicle [LClv]" -//- count: (1)
  367. Name: "NPC L Clavicle [LClv]" -//- count: (1)
  368. Name: "CME L Shoulder" -//- count: (1)
  369. Name: "CME Spine2 [Spn2]" -//- count: (1)
  370. Name: "NPC Spine2 [Spn2]" -//- count: (1)
  371. Name: "CME Spine1 [Spn1]" -//- count: (1)
  372. Name: "NPC Spine1 [Spn1]" -//- count: (6)
  373. Name: "CME Spine [Spn0]" -//- count: (9)
  374. Name: "NPC Spine [Spn0]" -//- count: (11)
  375. Name: "CME UBody [UBody]" -//- count: (11)
  376. Name: "CME Body [Body]" -//- count: (12)
  377. Name: "NPC COM [COM ]" -//- count: (15)
  378. Name: "NPC Root [Root]" -//- count: (13)
  379. RTTIName: "BSFlattenedBoneTree" -//- count: (13)
  380. Name: "NPC" -//- count: (13)
  381. ExtraData[0] Name: "species" -//- count: (13)
  382. ExtraData[2] Name: "rigVersion" -//- count: (13)
  383. ExtraData[3] Name: "rigPerspective" -//- count: (13)
  384. Name: "Chesko Quiver" -//- count: (2)
  385. Name: "Weapon Spine1" -//- count: (3)
  386. Name: "Camera3rd [Cam3]" -//- count: (4)
  387. ExtraData[0] Name: "boneExport" -//- count: (2)
  388. ExtraData[1] Name: "bonePriority" -//- count: (2)
  389. ExtraData[2] Name: "rotaryAccumInterp" -//- count: (2)
  390. ExtraData[3] Name: "treadController" -//- count: (2)
  391. Name: "CME Camera3rd [Cam3]" -//- count: (6)
  392. Name: "CarryRightArmBehavior" -//- count: (4)
  393. Name: "ArmsBlend" -//- count: (3)
  394. Name: "DefaultOrDrunkBehavior" -//- count: (3)
  395. Name: "MT_RootBehavior" -//- count: (3)
  396. Name: "MT_Behavior.hkb" -//- count: (4)
  397. Name: "MT_BehaviorBFR" -//- count: (4)
  398. Name: "MT_LeftHandOverride" -//- count: (3)
  399. Name: "Default_Behavior" -//- count: (2)
  400. Name: "RootBehaviorGraph" -//- count: (1)
  401. Name: "TDMLean_PitchHead" -//- count: (2)
  402. Name: "TDM_HeadTracking_EEM" -//- count: (10)
  403. Name: "0_Master.hkb" -//- count: (2)
  404. Name: "TDM_Mods" -//- count: (4)
  405. Name: "RootModifierList" -//- count: (4)
  406. Name: "RootModifierGenerator" -//- count: (2)
  407. Name: "Master_Behavior" -//- count: (4)
  408. Name: "IronDagger01" -//- count: (2)
  409. ExtraData[0] Name: "INV" -//- count: (1)
  410. ExtraData[1] Name: "BSX" -//- count: (1)
  411. ExtraData[2] Name: "Prn" -//- count: (1)
  412. Name: "Belly" -//- count: (2)
  413. Full Name: "Raerek" -//- count: (40)
  414. Name: "Raerek" -//- count: (120)
  415. RTTIName: "BSMultiBoundRoom" -//- count: (7)
  416. RTTIName: "BSMultiBoundNode" -//- count: (7)
  417. Name: "ObjectLODRoot" -//- count: (7)
  418. Name: "shadow scene node" -//- count: (7)
  419. RTTIName: "ShadowSceneNode" -//- count: (7)
  420. Name: "WorldRoot Node" -//- count: (7)
  421. RTTIName: "SceneGraph" -//- count: (7)
  422.  
  423.  
  424. FormID: 0x00019908 -//- count: (44)
  425. FormID: 0x0001338E -//- count: (214)
  426. EditorID: "MarkarthUnderStoneKeep" -//- count: (278)
  427. FormID: 0x00016DF2 -//- count: (278)
  428. ID: 0x000010F5 -//- count: (4)
  429. ID: 0x00001022 -//- count: (3)
  430. ID: 0x00000775 -//- count: (3)
  431. ID: 0x000003CF -//- count: (3)
  432. ID: 0x000001F2 -//- count: (4)
  433. ID: 0x00000171 -//- count: (4)
  434. ID: 0x00000100 -//- count: (3)
  435. ID: 0x0000009C -//- count: (2)
  436. ID: 0x0000004E -//- count: (1)
  437. ID: 0x00000084 -//- count: (2)
  438. ID: 0x00000085 -//- count: (10)
  439. ID: 0x0000FFFF -//- count: (2)
  440. ID: 0x0000002D -//- count: (4)
  441. ID: 0x00000011 -//- count: (4)
  442. ID: 0x00000001 -//- count: (2)
  443. ID: 0x00000000 -//- count: (4)
  444. FormID: 0x000133B2 -//- count: (80)
  445.  
  446.  
  447. [RSP+19A8] 0x26E259ACDC0      (BSAnimationGraphManager*) -//- count: (1)
  448. [RSP+1A78] 0x26E259ACDC0      (BSAnimationGraphManager*) -//- count: (1)
  449.  
  450.