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From Silly Frog, 3 Years ago, written in Plain Text.
This paste is a reply to Re: INI from PaceyAU - view diff
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  1. [Startup]
  2.  
  3. ;Water Clarity, Removes Owl/Railgun/Tekhelmet, Removes Plant X/Plant Z
  4. ShowFlag.Materials=0
  5. ShowFlag.MeshEdges=0
  6.  
  7.  
  8.  
  9. ;Makes Game Brighter, Removes Lights And Glow From Tek/Flame. This makes your game look like "full .ini"
  10.  
  11. ;Various Performance Boosts
  12. FogDensity=0.0
  13. FrameRateCap=90
  14. FrameRateMinimum=90
  15. MaxES2PixelShaderAdditiveComplexityCount=45
  16. MaxPixelShaderAdditiveComplexityCount=128
  17. MaxSmoothedFrameRate=90
  18. MinDesiredFrameRate=90
  19. MinSmoothedFrameRate=5
  20. NearClipPlane=12.0
  21. ShowFlag.AmbientCubemap=0
  22. ShowFlag.AmbientOcclusion=0
  23. ShowFlag.AntiAliasing=0
  24. ShowFlag.Atmosphere=0
  25. ShowFlag.AtmosphericFog=0
  26. ShowFlag.AudioRadius=0
  27. ShowFlag.Bounds=0
  28. ShowFlag.CameraAspectRatioBars=0
  29. ShowFlag.CameraFrustums=0
  30. ShowFlag.CameraImperfections=0
  31. ShowFlag.CameraInterpolation=0
  32. ShowFlag.CameraSafeFrames=0
  33. ShowFlag.Collision=0
  34. ShowFlag.CollisionPawn=0
  35. ShowFlag.ColorGrading=0
  36. ShowFlag.CompositeEditorPrimitives=0
  37. ShowFlag.DeferredLighting=0
  38. ShowFlag.DepthOfField=0
  39. ShowFlag.DirectLighting=0
  40. ShowFlag.DirectionalLights=0
  41. ShowFlag.DistanceCulledPrimitives=0
  42. ShowFlag.DistanceFieldAO=0
  43. ShowFlag.DynamicShadows=0
  44. ShowFlag.Editor=0
  45. ShowFlag.EyeAdaptation=0
  46. ShowFlag.Game=0
  47. ShowFlag.Landscape=0
  48. ShowFlag.LensFlares=0
  49. ShowFlag.LevelColoration=0
  50. ShowFlag.MeshEdges=0
  51. ShowFlag.MotionBlur=0
  52. ShowFlag.Particles=0
  53. ShowFlag.Pivot=0
  54. ShowFlag.PointLights=0
  55. ShowFlag.PostProcessMaterial=0
  56. ShowFlag.PostProcessing=0
  57. ShowFlag.ReflectionOverride=0
  58. ShowFlag.SubsurfaceScattering=0
  59. ShowFlag.VisualizeBuffer=0
  60. ShowFlag.VisualDistanceFieldAO=0
  61. ShowFlag.VisualizeLightCulling=0
  62. ShowFlag.VisualizeMotionBlur=0
  63. ShowFlag.VisualizeOutOfBoundsPixels=0
  64. ShowFlag.VisualizeSenses=0
  65. ShowFlag.VolumeLightingSamples=0
  66. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
  67. bDisablePhysXHardwareSupport=True
  68. bFirstRun=False
  69. bSmoothFrameRate=true
  70. r.AOTrimOldRecordsFraction=0
  71. r.AmbientOcclusionLevels=0
  72. r.Atmosphere=0
  73. r.BloomQuality=0
  74. r.ClearWithExcludeRects=0
  75. r.CompileShadersForDevelopment=0
  76. r.DefaultFeature.AmbientOcclusion=False
  77. r.DefaultFeature.AntiAliasing=0
  78. r.DefaultFeature.AutoExposure=False
  79. r.DefaultFeature.Bloom=False
  80. r.DefaultFeature.LensFlare=False
  81. r.DefaultFeature.MotionBlur=False
  82. r.DepthOfFieldQuality=0
  83. r.DetailMode=0
  84. r.EarlyZPass=0
  85. r.ExposureOffset=0.3
  86. r.HZBOcclusion=0
  87. r.LensFlareQuality=0
  88. r.LightFunctionQuality=0
  89. r.LightShaftQuality=0
  90. r.LightShafts=0
  91. r.MaxAnisotropy=0
  92. r.MotionBlurQuality=0
  93. r.PostProcessAAQuality=0
  94. r.ReflectionEnvironment=0
  95. r.RefractionQuality=0
  96. r.SSAOSmartBlur=0
  97. r.SSR.Quality=0
  98. r.SSS.SampleSet=0
  99. r.SSS.Scale=0
  100. r.SceneColorFringe.Max=0
  101. r.SceneColorFringeQuality=0
  102. r.Shadow.CSM.MaxCascades=1
  103. r.Shadow.CSM.TransitionScale=0
  104. r.Shadow.DistanceScale=0.1
  105. r.Shadow.MaxResolution=2
  106. r.Shadow.MinResolution=2
  107. r.Shadow.RadiusThreshold=0.1
  108. r.ShadowQuality=0
  109. r.TonemapperQuality=0
  110. r.TrueSkyQuality=0
  111. r.UpsampleQuality=0
  112. r.ViewDistanceScale=0
  113. r.oneframethreadlag=1
  114. ShowFloatingDamageText=True
  115. ShowFlag.BSP=0
  116. ShowFlag.BSPSplit=0
  117. ShowFlag.BSPTriangles=0
  118. ShowFlag.BillboardSprites=0
  119. ShowFlag.Brushes=0
  120. ShowFlag.BuilderBrush=0
  121. ShowFlag.Constraints=0
  122. ShowFlag.Cover=0
  123. ShowFlag.Decals=0
  124. ShowFlag.Diffuse=0
  125. ShowFlag.LOD=0
  126. ShowFlag.LargeVertices=0
  127. ShowFlag.LightInfluences=0
  128. ShowFlag.LightMapDensity=0
  129. ShowFlag.LightRadius=0
  130. ShowFlag.Lighting=0
  131. ShowFlag.LpvLightingOnly=0
  132. ShowFlag.OnScreenDebug=0
  133. ShowFlag.OverrideDiffuseAndSpecular=0
  134. ShowFlag.Paper2DSprites=0
  135. ShowFlag.PrecomputedVisibility=0
  136. ShowFlag.PreviewShadowsIndicator=0
  137. ShowFlag.ReflectionEnvironment=0
  138. ShowFlag.Refraction=0
  139. ShowFlag.SelectionOutline=0
  140. ShowFlag.ShadowFrustums=0
  141. ShowFlag.ShadowsFromEditorHiddenActors=0
  142. ShowFlag.SkeletalMeshes=0
  143. ShowFlag.SkyLighting=0
  144. ShowFlag.Snap=0
  145. ShowFlag.Specular=0
  146. ShowFlag.SpotLights=0
  147. ShowFlag.StationaryLightOverlap=0
  148. ShowFlag.StereoRendering=0
  149. ShowFlag.TemporalAA=0
  150. ShowFlag.Tessellation=0
  151. ShowFlag.TestImage=0
  152. ShowFlag.TextRender=0
  153. ShowFlag.TexturedLightProfiles=0
  154. ShowFlag.Tonemapper=0
  155. ShowFlag.Translucency=0
  156. ShowFlag.VectorFields=0
  157. ShowFlag.VertexColors=0
  158. ShowFlag.Vignette=0
  159. ShowFlag.VisualizeAdaptiveDOF=0
  160. ShowFlag.VisualizeDOF=0
  161. ShowFlag.VisualizeHDR=0
  162. ShowFlag.VisualizeLPV=0
  163. ShowFlag.VisualizeSSR=0
  164. ShowFlag.VolumeLightingSamples=0
  165. ShowFlag.Wireframe=0
  166. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  167. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  168. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  169. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  170. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  171. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  172. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  173. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  174. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  175. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  176. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  177. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  178. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  179. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  180. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  181. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  182. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  183. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  184. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  185. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  186. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  187. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  188. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  189. r.TriangleOrderOptimization=1
  190. t.maxfps=90
  191.  
  192.  
  193.  
  194.  
  195.  
  196.  
  197. ; THESE ARE NOT IN USE
  198. ;Remove Water Surface, Removes Drop Beams/Parasaur/Bubbles, Removes Tek Projectile/Flame(Glow Stays)
  199. ;ShowFlag.GameplayDebug=0
  200. ;Remove Fog, Removes Drop Beams/Parasaur, Removes Tek Projectile/Flame(Glow Stays)
  201. ;ShowFlag.StaticMeshes=0
  202. ;ShowFlag.Splines=0
  203. ;Slight Brightness Change
  204. ;ShowFlag.Bloom=0
  205. ;Removes Dedicated Storage Numbers/Sign Text
  206. ;ShowFlag.Fog=0
  207. ;Remove Trees
  208. ;foliage.UseOcclusionType=0
  209.  
  210.  

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