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From Billwa, 10 Years ago, written in Plain Text.
This paste is a reply to Handgun from Billwa - go back
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Viewing differences between Handgun and Re: Handgun
--==Made by LuisPambid==--
--Press (Q) for Equip
local player=game.Players.LocalPlayer
local char=player.Character
repeat wait() until player and char
local torso=char.Torso
local head=char.Head
local human=char.Humanoid
local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
joints.LeftShoulder.Part0=torso
joints.RightShoulder.Part0=torso
joints.LeftHip.Part0=torso
joints.RightHip.Part0=torso
local c=function(f) Spawn(f) end
local p=function(f) pcall(f) end
local add={
        Part=function(par, a, c, col, t, s, cf, ms)
                local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
                local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or 
ak47 = Instance.new("Tool")
ak47.Parent = game.Player.meunumbertwo.BackPack
ak47.GripPos = 
Vector3.new(1, 1, 1) end)
                return p
        end,
        Wedge=function(par, a, c, col, t, s, cf, ms)
                local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or 
new(-0,-0.10000000149012,0.69999998807907)
ak47.Grip = 
CFrame.new()  end)
                local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or 
new(-0,-0.10000000149012,0.69999998807907) * CFrame.Angles(-9.9999997171807e-010, -1.0000000133514e-010, 1.0000912714276e-015)
ak47.GripForward = 
Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
                return p
        end,
        Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
                local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos  end)
                return g
        end,
        Weld=function(par, p1, cf)
                local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
                return w
        end,
        Mesh=function(ins, par, s, of, t, id)
                local m=Instance.new(ins, par) pcall(function() m.Scale=s or 
new(1.0000000133514e-010,-9.9999997171807e-010,-1)
ak47.Name = "AK47"
ak47.GripRight = 
Vector3.new() m.Offset=of or new(1,1.0001912213153e-015,1.0000000133514e-010)
ak47.GripUp = 
Vector3.new() m.MeshId=id or "" m.MeshType=t end)
                return m
        end,
        Sound=function(parent, id, volume, pitch)
                local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
                return s
        end,
}
local scriptname="Pistol" --Name here
pcall(function() char[scriptname]:remove() char["Objects"]:remove() end)
local model=Instance.new("Model", char) model.Name="Objects"
local modelB=Instance.new("Model", char) modelB.Name=scriptname
local skincolor="Really black"
local color="Dark stone grey"
local color2="Black"
local gui
local body={}
local animate={}
local obj={}
--Variables--
local trailDeb=false
local keyDeb=false
local equip=false
local hitDeb=false
local loop=false
local speed=16
local clip=6
local ammo=200
local Gun=add.Sound(torso, 
new(-1.0000912714276e-015,1,-9.9999997171807e-010)

handle = Instance.new("Part",ak47)
handle.FormFactor = Enum.FormFactor.Plate
handle.TopSurface = Enum.SurfaceType.Smooth
handle.Size = Vector3.new(1,2,5)
handle.Name = "Handle"
handle.CFrame = CFrame.new(-25.213916778564,0.48495537042618,-61.464176177979) * CFrame.Angles(-0.024566793814301, -1.4979313611984, 1.5458176136017)
handle.BrickColor = BrickColor.new("Black")
handle.Friction = 0.30000001192093
handle.BottomSurface = Enum.SurfaceType.Smooth

mesh = Instance.new("SpecialMesh",handle)
mesh.Scale = Vector3.new(2,1.5,1.5)
mesh.MeshId = 
"http://www.roblox.com/asset/?id=2691586", .5, 1)
local Reload=add.Sound(torso, 
com/asset/?id=3824749"
mesh.TextureId = 
"http://www.roblox.com/asset/?id=2760984", .5, 1)
local HeadShot=add.Sound(torso, "http://www.roblox.com/asset/?id=1876552", 1, 1)
local mouse=player:GetMouse()
        body.Torso=add.Part(modelB, false, false, skincolor, 1, 
com/asset/?id=3824746"
mesh.VertexColor = 
Vector3.new(2, 2, 1), nil)
        body.TorsoW=add.Weld(body.Torso, torso, nil)
        --==Pocket==--
        obj.Pocket=add.Part(modelB, false, false, color, 0, Vector3.new(.5, .5, 1))
        obj.PocketW=add.Weld(obj.Pocket, body.Torso, CFrame.new(1.2, -1.7, 0))
        obj.Wedge=add.Wedge(modelB, false, false, color, 0, Vector3.new(.5, .5, 1))
        obj.WedgeW=add.Weld(obj.Wedge, obj.Pocket, CFrame.new(0, .5, 0)*CFrame.Angles(0, math.pi, 0))
        --==GUN==--
        obj.Handle=add.Part(modelB, false,false, color, 0, Vector3.new(.2, .5, .2))
        obj.HandleW=add.Weld(obj.Handle, obj.Pocket, CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0))
        obj.Base=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(1, .5, 1))
        obj.BaseW=add.Weld(obj.Base, obj.Handle, CFrame.new(0, .2, -.1)*CFrame.Angles(math.rad(15), 0, 0))
        obj.B2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(.8, .35, 1))
        obj.B2W=add.Weld(obj.B2, obj.Base, CFrame.new(0, .015, -.2))
        obj.W2=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
        obj.W2W=add.Weld(obj.W2, obj.Base, CFrame.new(0, -.15, .3)*CFrame.Angles(math.pi, 0, 0))
        obj.W3=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(1, .2, .95))
        obj.W3W=add.Weld(obj.W3, obj.Base, CFrame.new(0, -.05, .4)*CFrame.Angles(math.pi, math.pi, 0))
        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2))
        obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1))
        obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, .1))
        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2))
        obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1))
        obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, -.1))
        obj.B3=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2))
        obj.B3M=add.Mesh("CylinderMesh", obj.B3, Vector3.new(.3, 1, .3))
        obj.B3W=add.Weld(obj.B3, obj.B2, CFrame.new(0, 0.02, 0)*CFrame.Angles(math.pi/2, 0, 0))
        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
        obj.PM=add.Mesh("SpecialMesh", obj.P, Vector3.new(.3, .3, .3), nil, "Sphere")
        obj.PW=add.Weld(obj.P, obj.B3, CFrame.new(0, -.6, 0))
        obj.Barrel=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2))
        obj.BarrelM=add.Mesh("CylinderMesh", obj.Barrel, Vector3.new(.5, 1, .5))
        obj.BarrelW=add.Weld(obj.Barrel, obj.B2, CFrame.new(0, 0.1, 0)*CFrame.Angles(math.pi/2, 0, 0))
        obj.Point=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2))
        obj.PointM=add.Mesh("CylinderMesh", obj.Point, Vector3.new(.5, .2, .5))
        obj.PointW=add.Weld(obj.Point, obj.Barrel, CFrame.new(0, -0.6, 0))

        obj.Reload=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.3), nil, Vector3.new(1, .8, 1))
        obj.ReloadW=add.Weld(obj.Reload, obj.Base, CFrame.new(0, .1, -.15))
        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.3, .2))
        obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(.5, 1, .5))
        obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, -.07, 0)*CFrame.Angles(math.pi/2, 0, 0))

        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
        obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, .1, -.52))
        obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
        obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .1, -.6))
        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
        obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.05, .1, .5))
        obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
        obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08))
        obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
        obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0))

        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
        obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.05, .1, .5))
        obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
        obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08))
        obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
        obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0))

        obj.C=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .4, .2))
        obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1, .4))
        obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, 0, -.2)*CFrame.Angles(math.rad(105), 0, 0))
        obj.C2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
        obj.C2M=add.Mesh("CylinderMesh", obj.C2, Vector3.new(.4, 1, .4))
        obj.C2W=add.Weld(obj.C2, obj.C, CFrame.new(0, -.2, -.09)*CFrame.Angles(-math.rad(105), 0, 0))

        obj.Trigger=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .5, .2))
        obj.TriggerW=add.Weld(obj.Trigger, obj.B2, CFrame.new(0, -.1, 0.1)*CFrame.Angles(math.rad(15), 0, 0))
        obj.Trigger2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .2, .4))
        obj.Trigger2W=add.Weld(obj.Trigger2, obj.Trigger, CFrame.new(0, -.05, -.02)*CFrame.Angles(-math.rad(15), 0, 0))

        obj.C=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2))
        obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1.1, .4))
        obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, .1, -.1)*CFrame.Angles(0, 0, math.pi/2))

        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1))
        obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.06, 0, 0))

        obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1))
        obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.06, 0, 0))

        obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4))
        obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .035, .68)*CFrame.Angles(0, math.pi, 0))
        obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4))
        obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, -.035, .68)*CFrame.Angles(math.pi, 0, 0))
function createParts()
        torso.Transparency=1
        body.Torso.Transparency=0
        gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
        --==PARTS==--
        body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
        body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
        body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
        --==WELDS==--
        body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
        body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
        body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
        --==WELDS==--
        --add.Weld(body.Head, head, nil)
        add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
        add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
        joints.LeftHip.Part0=body.Torso
        joints.RightHip.Part0=body.Torso
        ---------------------------------------------------------------------------------------
        animate={
                ["Head"]=function(cf)
                        body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
                end;
                ["Torso"]=function(cf)
                        body.TorsoW.C1=cf
                end;
                ["ArmLeft"]=function(cf)
                        body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
                end;
                ["ArmRight"]=function(cf)
                        body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
                end;
                ["LegLeft"]=function(cf)
                        legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
                        body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
                        c(function()
                                wait()
                                legLeftW:remove()
                        end)
                end;
                ["LegRight"]=function(cf)
                        legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
                        body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
                        c(function()
                                wait()
                                legRightW:remove()
                        end)
                end;
        }
        --==Objects==--        
        obj.Clip=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", clip.."/6", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
        obj.Ammo=add.Gui("TextLabel", obj.Clip, "Really black", "Really black", "White", "Size18", ammo.."/200", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
end
function removeParts()
        p(function()
                body.Torso.Transparency=1
                if torso then
                        joints.LeftShoulder.Part0=torso
                        joints.RightShoulder.Part0=torso
                        joints.LeftHip.Part0=torso
                        joints.RightHip.Part0=torso
                end
                player.PlayerGui[scriptname]:remove()
                for i, v in pairs(model:children()) do v:remove() end
                for i, v in pairs(char:children()) do v.Transparency=0 end
                torso.Transparency=0
        end)
end
function hit(h)
        if h.Parent:findFirstChild("Humanoid") and hitDeb==false and h.Parent~=char then
                hitDeb=true
                local hHuman=h.Parent:findFirstChild("Humanoid")
                local hTorso=h.Parent:findFirstChild("Torso")
                local dmg=math.random(5, 10)
                if h.Name=="Head" then local headshot=HeadShot:clone() headshot.Parent=h headshot:play()
                        h.Parent:BreakJoints()
                        local fakeM=Instance.new("Model", workspace) fakeM.Name="HeadShot!"
                        local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
                        local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
                        local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
                        game.Debris:addItem(fakeM, 2)
                else
                        hHuman.Health=hHuman.Health-dmg
                        local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
                        local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
                        local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
                        local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
                        hTorso.RotVelocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
                        game.Debris:addItem(fakeM, 2)
                        local effect=add.Part(workspace, true, false, "White", .5, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)*CFrame.Angles(-math.pi/2, 0, 0))
                        local effectM=add.Mesh("SpecialMesh", effect, Vector3.new(1, 1, 1), nil, nil, "http://www.roblox.com/asset/?id=20329976")
                        c(function()
                                for i=1, 2, .2 do wait()
                                        effectM.Scale=Vector3.new(i, i/2, i)
                                end
                                effect:remove()
                        end)
                end
                wait(.1)
                hitDeb=false
        end
end
function computePos(pos, pos2)
        local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
        return CFrame.new(pos, pos3)
end
function trail(pos, cf)
        c(function()
                local old=(pos.CFrame*cf).p
                while trailDeb==true do
                        wait()
                        local new=(pos.CFrame*cf).p
                        local mag=(old-new).magnitude
                        local dis=(old+new)/2
                        local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
                        local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
                        old=new
                        c(function()
                                for i=1, 0, -.25 do
                                        wait()
                                        tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
                                end
                                trail:remove()
                        end)
                        c(function()
                                for i=0, 1, .25 do
                                        wait()
                                        trail.Transparency=i
                                end
                        end)
                end
        end)
end
function reload()
        Reload:play()
        for i=0, 1, .1 do wait()
                animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0))
                animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i))
                animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)))
        end
        for i=0, 1, .1 do wait()
                obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i)
                animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i)))
        end
        c(function()
                for i=1, 10 do wait()
                        local clips=add.Part(workspace, false, true, "Bright yellow", 0,Vector3.new(.2, .2, .4), obj.Handle.CFrame*CFrame.new(0, -.2, 0), Vector3.new(.5, .5, 1))
                        c(function()
                                wait(2)
                                for i=0, 1, .1 do wait()
                                        clips.Transparency=i
                                end
                                clips:remove()
                        end)
                end
        end)
        for i=1, 0, -.1 do wait()
                obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i)
                animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i)))
        end
        for i=1, 0, -.1 do wait()
                animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0))
                animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i))
                animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)))
        end
        animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15)))
        if ammo>0 then
                local take=6-clip
                ammo=ammo-take
                clip=clip+take
        end
end
mouse.KeyDown:connect(function(key) local key=key:lower()
        local bg=Instance.new("BodyGyro") bg.maxTorque=Vector3.new(math.huge, math.huge, math.huge) bg.D=500
        if key=="q" and keyDeb==false and equip==false then
                keyDeb=true equip=true
                mouse.Icon="http://www.roblox.com/asset/?id=35649261"
                createParts()
                obj.HandleW.Part1=arm.Right
                obj.HandleW.C1=CFrame.new(0, -1.2, 0)*CFrame.Angles(-math.rad(105), 0, 0)
                for i=0, 1, .1 do wait()
                        animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i))
                end
                for i=0, 1, .1 do wait()
                        animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
                        animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
                        animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
                end
                bg.Parent=torso
                keyDeb=false
        elseif key=="q" and keyDeb==false and equip==true then
                keyDeb=true equip=false
                mouse.Icon=""
                for i=1, 0, -.1 do wait()
                        animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
                end
                for i=1, 0, -.1 do wait()
                        animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
                        animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
                        animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i))
                end
                removeParts() for i, v in pairs(torso:children()) do if v:isA("BodyGyro") then v:remove() end end
                obj.HandleW.Part1=obj.Pocket
                obj.HandleW.C1=CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0)
                keyDeb=false
        end
        if key=="r" and keyDeb==false and equip==true then
                keyDeb=true
                reload()
                keyDeb=false
        end
        while equip==true do wait()
                body.HeadW.C1=CFrame.new(Vector3.new(0, 1.5, 0), mouse.Hit.p)
                bg.cframe=computePos(torso.CFrame.p, mouse.Hit.p)
                obj.Clip.Text=clip.."/6"
                obj.Ammo.Text=ammo.."/200"
        end
end)
mouse.Button1Down:connect(function()
        local speed=500
        if equip==true and keyDeb==false and clip>=1 then Gun:play() keyDeb=true
                clip=clip-1
                animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), math.rad(15), math.rad(90)))
                local bullet=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, 1, .2), CFrame.new(obj.Point.CFrame.p, mouse.Hit.p)*CFrame.Angles(math.pi/2, 0, 0))
                local bulletM=add.Mesh("SpecialMesh", bullet, Vector3.new(.04, .05, .04), nil, nil, "http://www.roblox.com/Asset/?id=10207677")
                local bf=Instance.new("BodyForce", bullet) bf.force=Vector3.new(0, bullet:GetMass()*196.2, 0)
                local effect=add.Part(workspace, true, false, "Bright yellow", .5, Vector3.new(.5, .5, .5), obj.Point.CFrame*CFrame.Angles(math.rad(-45, 45), math.rad(-45, 45), math.rad(-45, 45)))
                c(function()
                        for i=0, 1, .1 do wait()
                                effect.Transparency=effect.Transparency+(i/2)
                                effect.Mesh.Scale=effect.Mesh.Scale+Vector3.new(i, i, i)
                        end
                        effect:remove()
                end)
                trailDeb=true
                trail(bullet, CFrame.new())
                bullet.Touched:connect(hit)
                bullet.Velocity=CFrame.new((obj.Point.CFrame*CFrame.Angles(math.pi/2, 0, 0)).p, mouse.Hit.p).lookVector*speed
                c(function() wait(1.5) bullet:destroy() trailDeb=false end)
                wait(.5)
                animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
                keyDeb=false
        elseif equip==true and keyDeb==false then
                keyDeb=true
                reload()
                keyDeb=false
        end
end)
new(0.40000000596046,0.40000000596046,0.40000000596046)
mesh.MeshType = Enum.MeshType.FileMesh