- Situation:
- Barbarian asks why lvl 2 heals only. Lvl 51 conjurer replies that he can't
- have higher level heals because he needs enough spells to defend himself.
- This is the setup of lvl 51 conj: https://www.regnumsentinel.com/en/tawb
- The following is an attempt to analyze the setup in question. Make comments
- about problematic moments and give suggestions for improvement. Important:
- everything below is my personal point of view and should not be taken as
- absolute truth. There are many approaches to build skill setups, there are
- many people practicing different playstyles.
- General thoughts
- ----------------
- A support conjurer, especially one that did not reach max lvl yet, has to make
- choices. Even more choices than a max lvl one, because he has fewer points
- to spend on skills. I have always been a strong believer in the idea that
- it's better to do few things well than more things not very well. In context
- of regnum this means that a conjurer (actually, any class) needs to set
- priorities and specialize when building a skill setup.
- List of priorities (in descending order):
- 1. Stay alive. The lvl 51 conjurer was absolutely right when he said he needs
- skills to protect himself first. A dead conjurer can't provide any support.
- 2. Heal allies. Healing allies is the most important kind of support a conjurer
- provides. That is why every lvl 50+ support conjurer must try to maximize
- spells that heal allies. Even at the expense of not having points for other
- useful things. Healing has highest priority, because if ally dies, the conjurer
- can't provide any different kind of support to said ally (for example dispell
- or buffs).
- 3. Dispells. This is the next most important thing after heals. Useful because
- dispell has much lower cooldown than many highly offensive enemy spells. A good
- rule for Dispell is that during a many vs many fight it always must be on
- cooldown (as in - use it as soon as you can). This way a single dispell
- spamming conjurer can keep a lot of enemy spells on cooldown. Yet dispell has
- a slightly lower priority compared to heals, because knights can dispell allies
- too. Yet a level 50+ conjurer has enough discipline points to get dispell.
- 4. Ally buffs. Great for supporting grinders, lower priority in war (just
- because heals and dispells are more important. This is mostly about buffs from
- Enchantments tree. There is a very distinct ally support buff from Life tree,
- that is Divine Intervention. It is a must to have for any conjurer, at max
- level, because two conjurers using DI on eachother increase their effectivity
- *GREATLY*. When there's no second conjurer, DI can be used on the tanking ally.
- Or on Guard Captan (but that's just mean on Haven :D).
- Areas versus single target spells
- ---------------------------------
- For big groups, areas are generally better. But they are lower down in the
- skill trees. And using areas requires the conjurer to be closer to the allies.
- That is why it's a good idea for lvl 50+ conjurers to focus on single target
- support spells and stay behind, where it's safer. Lvl 60 conjurers can focus
- on areas more.
- A better setup for a lvl 51 support conjurer
- --------------------------------------------
- https://regnumsentinel.com/en/tawc
- Comments on spell choice:
- - Level 5 spells from Mana Control tree are obvious. Level 1 Synergy Bond is
- enough for spamming small bits of mana to annoying barbarians, because it has
- very low cooldown.
- - For defense Steel Skin 5. No Karma Mirror just because there are not enough
- points for that at lvl 50. And a conjurer still needs to be able to take a lot
- of damage to make good use of Karma Mirror. That is a great spell, but is for
- max level. Sanctuary just level 1 because that is enough to go out of a fort
- and revive somebody at door then run back inside.
- - Material Wall 5 just because it makes any ally conjurer, barbarian or knight
- much stronger
- - Dispell 5 just because it has low cooldown and 100% success rate. And can
- be used for self dispells as well, as long as the conjurer is not
- dizzy/confused.
- - Divine Intervention 5. Reasons mentioned above.
- - Heal Ally, Regenerate Ally, Life Savior lvl 5. Reasons mentioned above:
- maxed single target heals.
- - Resurrect 5 just because at level 5 it gives sanctuary to the revived ally
- - Heal Self 5, Regenerate Self 3 (because no more power points :D). Anyway,
- Heal Self will be the main heal spell to gain life taken by enemies, while
- Regenerate Self is mostly for gain life taken by lvl 5 Ambitious Sacrifice.