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From Sludgy Sheep, 1 Year ago, written in Lua.
This paste is a reply to Dimag acerus x scirpt from Credit to dimag - view diff
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  1. loadstring(game:HttpGet('https://raw.githubusercontent.com/dawn-spec/main/main/dimagx.lua', true))()getgenv().keybind = "q"
  2. getgenv().prediction = 0.1275
  3. getgenv().ballistics = 0
  4. getgenv().smoothness = 12.75
  5. getgenv().fovradius = math.huge
  6. getgenv().fovvisible = true
  7. getgenv().Settings = {
  8.     Head = "UpperTorso", -- called Head but its aimpart dw
  9. }
  10.  
  11. Drawing = Drawing
  12. mousemoverel = mousemoverel
  13.  
  14. local Settings = {
  15.     Head = "UpperTorso";
  16.         Humanoid = "Humanoid";
  17.         NeckOffSet = Vector3.new(0,tonumber(getgenv().ballistics),0);
  18. };
  19.  
  20. local Locking = false
  21. local Players = game:GetService("Players")
  22. local LocalPlayer = Players.LocalPlayer
  23. local Mouse = LocalPlayer:GetMouse()
  24.  
  25. local UserInputService = game:GetService("UserInputService")
  26. local RunService = game:GetService("RunService")
  27. local Camera = game:GetService("Workspace").CurrentCamera
  28.  
  29. local FOV_CIRCLE = Drawing.new("Circle")
  30. FOV_CIRCLE.Filled = false
  31. FOV_CIRCLE.Color = Color3.fromRGB(170, 255, 255)
  32. FOV_CIRCLE.Radius = getgenv().fovradius
  33. FOV_CIRCLE.Thickness = 1
  34. FOV_CIRCLE.Visible = getgenv().fovvisible
  35. FOV_CIRCLE.Transparency = .35
  36. FOV_CIRCLE.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
  37.  
  38. local Move_Circle = nil
  39. Move_Circle = RunService.RenderStepped:Connect(function()
  40.         FOV_CIRCLE.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
  41. end)
  42.  
  43. function InRadius()
  44.         local Target = nil
  45.         local Distance = 9e9
  46.         local Camera = game:GetService("Workspace").CurrentCamera
  47.         for _, v in pairs(Players:GetPlayers()) do
  48.                 if v ~= LocalPlayer and v.Character and v.Character[Settings.Head] and v.Character[Settings.Humanoid] and v.Character[Settings.Humanoid].Health > 0 then
  49.                         local Enemy = v.Character      
  50.                         local CastingFrom = CFrame.new(Camera.CFrame.Position, Enemy[Settings.Head].CFrame.Position) * CFrame.new(0, 0, -4)
  51.                         local RayCast = Ray.new(CastingFrom.Position, CastingFrom.LookVector * 9000)
  52.                         local World, ToSpace = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(RayCast, {LocalPlayer.Character[Settings.Head]});
  53.                         local RootWorld = (Enemy[Settings.Head].CFrame.Position - ToSpace).magnitude
  54.                         if RootWorld < 4 then          
  55.                                 local RootPartPosition, Visible = Camera:WorldToViewportPoint(Enemy[Settings.Head].Position)
  56.                                 if Visible then
  57.                                         local Real_Magnitude = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(RootPartPosition.X, RootPartPosition.Y)).Magnitude
  58.                                         if Real_Magnitude < Distance and Real_Magnitude < FOV_CIRCLE.Radius then
  59.                                                 Distance = Real_Magnitude
  60.                                                 Target = Enemy
  61.                                         end
  62.                                 end
  63.                         end
  64.                 end
  65.         end
  66.         return Target
  67. end
  68.  
  69. local Render_Lock = nil
  70. function Aimbot()
  71.         pcall(function()
  72.                 if Locking then
  73.                         local Enemy = InRadius()
  74.                         local Camera = game:GetService("Workspace").CurrentCamera
  75.                         local Predicted_Position = nil
  76.                         local GetPositionsFromVector3 = nil
  77.                         if Enemy ~= nil and Enemy[Settings.Humanoid] and Enemy[Settings.Humanoid].Health > 0 then              
  78.                                 Render_Lock = RunService.Stepped:Connect(function()
  79.                                         pcall(function()       
  80.                                                 if Locking and Enemy ~= nil and Enemy[Settings.Humanoid] and Enemy[Settings.Humanoid].Health > 0 then
  81.  
  82.                                                         Predicted_Position = Enemy[Settings.Head].Position + (Enemy[Settings.Head].AssemblyLinearVelocity * getgenv().prediction + Settings.NeckOffSet)
  83.                                                         GetPositionsFromVector3 = Camera:WorldToScreenPoint(Predicted_Position)
  84.                                                         mousemoverel((GetPositionsFromVector3.X - Mouse.X) / getgenv().smoothness, (GetPositionsFromVector3.Y - Mouse.Y) / getgenv().smoothness)
  85.  
  86.                                                 elseif Locking == false then
  87.                                                         Enemy = nil
  88.                                                 elseif Enemy == nil then
  89.                                                         Locking = false
  90.                                                 end
  91.                                         end)
  92.                                 end)
  93.                         end    
  94.                 end
  95.         end)
  96. end
  97.  
  98. Mouse.KeyDown:Connect(function(KeyPressed)
  99.         if KeyPressed == string.lower(getgenv().keybind) then
  100.                 pcall(function()
  101.                         if Locking == false then
  102.                                 Locking = true
  103.                                 Aimbot()
  104.                         elseif Locking == true then
  105.                                 Locking = false
  106.                                 Render_Lock:Disconnect()
  107.                         end
  108.                 end)
  109.         end
  110. end)
  111.  
  112. Mouse.KeyDown:Connect(function(Rejoin)
  113.         if Rejoin == string.lower(Rejoin_Key) then
  114.                 game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer) task.wait()
  115.         end
  116. end);

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