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From Fortnite Soul, 2 Years ago, written in Plain Text.
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  1. GameplayTagList=(Tag="Buffet.Bubble.CanFocus",DevComment="")
  2. GameplayTagList=(Tag="Buffet.Cuddle.JumpPressed",DevComment="")
  3. GameplayTagList=(Tag="Buffet.Cuddle.Transition",DevComment="")
  4. GameplayTagList=(Tag="Buffet.Escher.CheckpointLeft",DevComment="")
  5. GameplayTagList=(Tag="Buffet.Pain.BoostPickup",DevComment="")
  6. GameplayTagList=(Tag="Buffet.Paint.BoostPickup",DevComment="")
  7. GameplayTagList=(Tag="Buffet.Paint.WrapChangePickup",DevComment="")
  8. GameplayTagList=(Tag="Buffet.Phase.Bubbles",DevComment="")
  9. GameplayTagList=(Tag="Buffet.Phase.Clouds",DevComment="")
  10. GameplayTagList=(Tag="Buffet.Phase.Cuddle",DevComment="")
  11. GameplayTagList=(Tag="Buffet.Phase.Cuddle.LaunchFromWalking",DevComment="")
  12. GameplayTagList=(Tag="Buffet.Phase.Escher",DevComment="")
  13. GameplayTagList=(Tag="Buffet.Phase.Lobby",DevComment="")
  14. GameplayTagList=(Tag="Buffet.Phase.Memories",DevComment="")
  15. GameplayTagList=(Tag="Buffet.Phase.Paint",DevComment="")
  16. GameplayTagList=(Tag="Buffet.Phase.PostEvent",DevComment="")
  17. GameplayTagList=(Tag="Buffet.Phase.Reflect",DevComment="")
  18. GameplayTagList=(Tag="Buffet.Phase.Revive",DevComment="")
  19. GameplayTagList=(Tag="Buffet.Phase.Shards",DevComment="")
  20. GameplayTagList=(Tag="Buffet.Phase.Stars",DevComment="")
  21. GameplayTagList=(Tag="Buffet.Phase.Storm",DevComment="")
  22. GameplayTagList=(Tag="Buffet.Phase3.Start",DevComment="")
  23. GameplayTagList=(Tag="Buffet.RidingLlama",DevComment="")
  24. GameplayTagList=(Tag="Buffet.Shard.CenterPull",DevComment="")
  25. GameplayTagList=(Tag="Buffet.WrapSlide.CameraWaterfallPaintSplat",DevComment="")
  26. GameplayTagList=(Tag="Event.Buffet.DamageDealt",DevComment="")
  27. GameplayTagList=(Tag="Event.Kiwi.BackpackBombSequence",DevComment="")
  28. GameplayTagList=(Tag="Event.Kiwi.DoorHackingStart",DevComment="")
  29. GameplayTagList=(Tag="Event.Kiwi.EMP.BackpackExplosion",DevComment="Event to play backpack explode Fx")
  30. GameplayTagList=(Tag="Event.Kiwi.EMP.Blast",DevComment="")
  31. GameplayTagList=(Tag="Event.Kiwi.EMP.BuildUP",DevComment="")
  32. GameplayTagList=(Tag="Event.Kiwi.EMP.DamagedBackpack",DevComment="")
  33. GameplayTagList=(Tag="Event.Kiwi.EMP.Flare",DevComment="")
  34. GameplayTagList=(Tag="Event.Kiwi.Hangar.CameraReturn",DevComment="Return the camera to its normal position")
  35. GameplayTagList=(Tag="Event.Kiwi.Hangar.Explosion.CameraModifier",DevComment="")
  36. GameplayTagList=(Tag="Event.Kiwi.Hangar.Explosion.OnPlayer",DevComment="")
  37. GameplayTagList=(Tag="Event.Kiwi.Hangar.Explosion.SlipperyFeet",DevComment="")
  38. GameplayTagList=(Tag="Event.Kiwi.Hangar.FOVChange",DevComment="")
  39. GameplayTagList=(Tag="Event.Kiwi.PrisonCellHack",DevComment="")
  40. GameplayTagList=(Tag="Event.Kiwi.VOStart",DevComment="")
  41. GameplayTagList=(Tag="Event.Kiwi.VOStop",DevComment="")
  42. GameplayTagList=(Tag="Gameplay.Cuddle.FirstDeploy",DevComment="")
  43. GameplayTagList=(Tag="Gameplay.Cuddle.OnBeat",DevComment="")
  44. GameplayTagList=(Tag="GameplayCue.Buffet.Bubble.BubbleFX",DevComment="")
  45. GameplayTagList=(Tag="GameplayCue.Buffet.Cloud.EnvironmentCloud",DevComment="")
  46. GameplayTagList=(Tag="GameplayCue.Buffet.Cloud.FallCloud",DevComment="")
  47. GameplayTagList=(Tag="GameplayCue.Buffet.Cloud.TransitionOut",DevComment="")
  48. GameplayTagList=(Tag="GameplayCue.Buffet.Cuddle.BounceDust",DevComment="")
  49. GameplayTagList=(Tag="GameplayCue.Buffet.Cuddle.ButterflyFX",DevComment="")
  50. GameplayTagList=(Tag="GameplayCue.Buffet.Cuddle.GravFX",DevComment="")
  51. GameplayTagList=(Tag="GameplayCue.Buffet.Cuddle.WaveFX",DevComment="")
  52. GameplayTagList=(Tag="GameplayCue.Buffet.Escher.DoorContact",DevComment="")
  53. GameplayTagList=(Tag="GameplayCue.Buffet.Escher.DoorExit",DevComment="")
  54. GameplayTagList=(Tag="GameplayCue.Buffet.Escher.DoorTeleport",DevComment="")
  55. GameplayTagList=(Tag="GameplayCue.Buffet.Escher.MoteFX",DevComment="")
  56. GameplayTagList=(Tag="GameplayCue.Buffet.Escher.SpeedLineFX",DevComment="")
  57. GameplayTagList=(Tag="GameplayCue.Buffet.Memories.FloatingGlow",DevComment="")
  58. GameplayTagList=(Tag="GameplayCue.Buffet.PostCamShakeMedium",DevComment="")
  59. GameplayTagList=(Tag="GameplayCue.Buffet.PostCamShakeSmall",DevComment="")
  60. GameplayTagList=(Tag="GameplayCue.Buffet.Reflect.Bubble.Transition",DevComment="")
  61. GameplayTagList=(Tag="GameplayCue.Buffet.Reflect.Splash",DevComment="")
  62. GameplayTagList=(Tag="GameplayCue.Buffet.Reflect.WaterSplash",DevComment="")
  63. GameplayTagList=(Tag="GameplayCue.Buffet.Shard.Bounce",DevComment="")
  64. GameplayTagList=(Tag="GameplayCue.Buffet.Shard.LowGrav",DevComment="")
  65. GameplayTagList=(Tag="GameplayCue.Buffet.Shard.PersistentFX",DevComment="")
  66. GameplayTagList=(Tag="GameplayCue.Buffet.Stars.FloatFX",DevComment="")
  67. GameplayTagList=(Tag="GameplayCue.Buffet.StormKing.FancyReload",DevComment="")
  68. GameplayTagList=(Tag="GameplayCue.Buffet.WrapSlide.Boosted",DevComment="")
  69. GameplayTagList=(Tag="GameplayCue.Buffet.WrapSlide.CameraPaintSplat",DevComment="")
  70. GameplayTagList=(Tag="GameplayCue.Buffet.WrapSlide.CameraWaterfallPaintSplat",DevComment="")
  71. GameplayTagList=(Tag="GameplayCue.Buffet.WrapSlide.PaintSpray",DevComment="")
  72. GameplayTagList=(Tag="GameplayCue.Buffet.WrapSlide.PickupGrabbed",DevComment="")
  73. GameplayTagList=(Tag="GameplayCue.Buffet.WrapSlide.Speedline",DevComment="")
  74. GameplayTagList=(Tag="GameplayCue.Buffet.WrapSlider.IntroPaintSpray",DevComment="")
  75. GameplayTagList=(Tag="GameplayCue.Buffet.WrapSpline.PickGrabbedBig",DevComment="")
  76. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.Beam",DevComment="")
  77. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.Prop.Beam",DevComment="Identifies the cue responsible for spawning the abduction beam on the prop right before abducting.")
  78. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.Prop.Dirt",DevComment="Identifies the cue responsible for spawning the rising dirt fx around the prop.")
  79. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.Prop.RezOut",DevComment="Identifies the cue responsible for rez-ing out props on the floating island.")
  80. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.Prop.Warn",DevComment="Identifies the cue responsible for spawning the abduct warning fx around the prop.")
  81. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.RezOutAndIn",DevComment="")
  82. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.WarmUp",DevComment="")
  83. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.WarmUp.Pulse",DevComment="")
  84. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.Warning",DevComment="")
  85. GameplayTagList=(Tag="GameplayCue.Kiwi.AwfulDuck.Warning.LocalLight",DevComment="")
  86. GameplayTagList=(Tag="GameplayCue.Kiwi.FX.Teleport.Player",DevComment="FX for player fall behind teleport system")
  87. GameplayTagList=(Tag="GameplayCue.Kiwi.HidingProp.AwfulDuckTeleporting",DevComment="")
  88. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.CubeAuraIndicator",DevComment="")
  89. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.CubeAuraIndicator",DevComment="")
  90. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.EnergyZapsLightsOnPLayer",DevComment="Kevin light on player when energy zaps are active")
  91. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.KevinCubeTouch",DevComment="Used to play animations for the players touching the kevin cube.")
  92. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.KevinRegenHeal",DevComment="")
  93. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.Tube.Debris",DevComment="Apply tube debris FX to the local player")
  94. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.Tube.Flying",DevComment="")
  95. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.Tube.Knockback",DevComment="")
  96. GameplayTagList=(Tag="GameplayCue.Kiwi.Player.Vortex",DevComment="Handles the effects when the player is in the vortex.")
  97. GameplayTagList=(Tag="GameplayCue.Kiwi.SkyTube.Loop",DevComment="")
  98. GameplayTagList=(Tag="Kiwi.Hangar.Explosion.Launch",DevComment="")
  99. GameplayTagList=(Tag="Kiwi.KevinCube.Knockcooldown",DevComment="")
  100. GameplayTagList=(Tag="Kiwi.Phase.Hanger",DevComment="")
  101. GameplayTagList=(Tag="Kiwi.Phase.Islands",DevComment="")
  102. GameplayTagList=(Tag="Kiwi.Phase.ObservationRoom",DevComment="")
  103. GameplayTagList=(Tag="Kiwi.Phase.Prison",DevComment="")
  104. GameplayTagList=(Tag="Kiwi.Phase.Space",DevComment="")
  105. GameplayTagList=(Tag="Kiwi.Player.Status.KevinCubeTouch",DevComment="Added to the players that are touching the kevin cube.")
  106. GameplayTagList=(Tag="Kiwi.Player.Status.PrisonTeleport.Complete",DevComment="Added to the players that have successfully teleported to the ship.")
  107. GameplayTagList=(Tag="Kiwi.Player.Status.Space.Freefall",DevComment="Added to the players that are currently freefalling in the space sequence.")
  108. GameplayTagList=(Tag="Kiwi.Player.Vortex.Area.PrisonJunction.Lower",DevComment="Added to the players that are in the lower part of the prison junction area.")
  109. GameplayTagList=(Tag="Kiwi.Player.Vortex.Area.PrisonJunction.Upper",DevComment="Added to the players that are in the upper part of the prison junction area.")
  110. GameplayTagList=(Tag="Kiwi.Prison.Block.01",DevComment="Used to identify a prison block in the mothership.")
  111. GameplayTagList=(Tag="Kiwi.Prison.Block.02",DevComment="Used to identify a prison block in the mothership.")
  112. GameplayTagList=(Tag="Kiwi.Prison.Block.03",DevComment="Used to identify a prison block in the mothership.")
  113. GameplayTagList=(Tag="Kiwi.Prison.Block.04",DevComment="Used to identify a prison block in the mothership.")
  114. GameplayTagList=(Tag="Kiwi.Prison.Block.05",DevComment="Used to identify a prison block in the mothership.")
  115. GameplayTagList=(Tag="Kiwi.Prison.Block.06",DevComment="Used to identify a prison block in the mothership.")
  116. GameplayTagList=(Tag="Kiwi.Prison.Block.07",DevComment="Used to identify a prison block in the mothership.")
  117. GameplayTagList=(Tag="Kiwi.Prison.Block.08",DevComment="Used to identify a prison block in the mothership.")
  118. GameplayTagList=(Tag="Kiwi.Prison.FloorIndex0",DevComment="The first floor of the prison level.")
  119. GameplayTagList=(Tag="Kiwi.Prison.FloorIndex1",DevComment="The second floor of the prison level.")
  120. GameplayTagList=(Tag="Kiwi.Prison.Start",DevComment="Used to identify the squad start to teleport the player to after abduction.")
  121. GameplayTagList=(Tag="Kiwi.Relevancy.Event.BackpackExplosion",DevComment="Relevancy change is from EMP burst from the backpack")
  122. GameplayTagList=(Tag="Kiwi.Relevancy.Event.CubeZap",DevComment="Tag if relevancy change is from cube zapping player")
  123. GameplayTagList=(Tag="Kiwi.TOD.Prison",DevComment="")
  124. GameplayTagList=(Tag="Kiwi.TOD.Space",DevComment="")
  125. GameplayTagList=(Tag="Kiwi.Tube.EntryEffect",DevComment="")

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