--Created by SoloCord#7142 (the script is a little rough, I know)
--This is for animators applying for the role and don't know how to play an animation.
--This is a copy and paste, only edit stuff in the settings
--THIS IS A LOCAL SCRIPT, PLACE IN STARTER GUI
--HOW TO PROPERLY SETUP
--[[
Create a folder named "Animations"
Place the folder in Workspace
For EACH ANIMATION you have make a new animation, name does not matter.
For EACH animation please put the correct animation id
]]
local plr = game.Players.LocalPlayer
local plrGui = plr:WaitForChild("PlayerGui")
local ws = game:GetService("Workspace")
local animationFolder = ws:FindFirstChild("Animations")
local function setup()
local screenUI = Instance.new("ScreenGui")
screenUI.Name = "AnimationsHandler"
screenUI.Parent = plrGui
local frameBg = Instance.new("Frame")
frameBg.Size = UDim2.new(0.2, 0, 0.6, 0)
frameBg.Position = UDim2.new(.005, 0, .305, 0)
frameBg.BackgroundTransparency = 1
frameBg.ZIndex = 100
frameBg.Parent = screenUI
local UIGL = Instance.new("UIGridLayout")
UIGL.CellSize = UDim2.new(1, 0, .1, 0)
UIGL.Parent = frameBg
end
local function createButtons(amountOfAnimations)
local frameBackground = plrGui:WaitForChild("AnimationsHandler"):WaitForChild("Frame")
for i = 1, #amountOfAnimations do
local button = Instance.new("TextButton")
button.Text = "Animation: "..amountOfAnimations[i].AnimationId
button.Parent = frameBackground
local animation = Instance.new("Animation")
animation.AnimationId = amountOfAnimations[i].AnimationId
animation.Parent = button
end
return true
end
local function manageButtons()
local frameBackground = plrGui:WaitForChild("AnimationsHandler"):WaitForChild("Frame")
for i, v in pairs(frameBackground:GetChildren()) do
if v:IsA("TextButton") then
v.MouseButton1Down:Connect(function()
local animation = plr.Character.Humanoid:LoadAnimation(v.Animation)
if animation then
print(1)
animation:Play()
print(2)
end
end)
end
end
end
if animationFolder ~= nil then
local amountOfAnimations = animationFolder:GetChildren()
setup()
if createButtons(amountOfAnimations) then
manageButtons()
end
else
error("Improperly set up. Please make sure to put a folder named 'Animations' in workspace")
end