using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class FrameRateManager : MonoBehaviour
{
[Header("Frame Settings")]
int maxFrameRate = 9999;
public float TargetFrameRate = 60.0f;
float currentFramTime;
private void Awake()
{
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = maxFrameRate;
currentFramTime = Time.realtimeSinceStartup;
}
IEnumerator WaitForNextTime()
{
while (true)
{
yield return new WaitForEndOfFrame
();
currentFramTime += 1.0f / TargetFrameRate;
var t = Time.realtimeSinceStartup;
var sleepTime = currentFramTime - t - 0.01f;
if (sleepTime > 0)
{
Thread.Sleep((int)(sleepTime * 1000));
}
while (t < currentFramTime)
{
t = Time.realtimeSinceStartup;
}
}
}
}
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