using UnityEngine;
using System.Collections.Generic;
using System;
public class Screenshot : MonoBehaviour
{
[SerializeField]
private string path;
private string fileName;
[SerializeField]
[Range(1, 5)]
private int size = 1;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.K))
{
fileName = "screenshot ";
fileName += System.Guid.NewGuid().ToString() + ".png";
ScreenCapture.CaptureScreenshot(path + fileName, size);
}
}
}
Replies to Re: Easy Unity Screenshots - V3
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