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From LOL, 1 Month ago, written in C.
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  1. #include <iostream>
  2.  
  3. // Assuming you have access to the game's functions and objects
  4. if (Game.Player.WantedLevel > 0) {
  5.     Game.Player.WantedLevel--;
  6.     std::cout << "Wanted level decreased to " << Game.Player.WantedLevel << std::endl;
  7. }
  8. else {
  9.     std::cout << "No wanted level" << std::endl;
  10. }