- 17:50:18: Creating resource group General
- 17:50:18: Creating resource group Internal
- 17:50:18: Creating resource group Autodetect
- 17:50:18: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 17:50:18: Registering ResourceManager for type Material
- 17:50:18: Registering ResourceManager for type Mesh
- 17:50:18: Registering ResourceManager for type Mesh2
- 17:50:18: Registering ResourceManager for type OldSkeleton
- 17:50:18: MovableObjectFactory for type 'ParticleSystem' registered.
- 17:50:18: ArchiveFactory for archive type FileSystem registered.
- 17:50:18: ArchiveFactory for archive type Zip registered.
- 17:50:18: ArchiveFactory for archive type EmbeddedZip registered.
- 17:50:18: DDS codec registering
- 17:50:18: FreeImage version: 3.15.3
- 17:50:18: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 17:50:18: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
- 17:50:18: ETC codec registering
- 17:50:18: OITD codec registering
- 17:50:18: Registering ResourceManager for type HighLevelGpuProgram
- 17:50:18: MovableObjectFactory for type 'Decal' registered.
- 17:50:18: MovableObjectFactory for type 'Entity' registered.
- 17:50:18: MovableObjectFactory for type 'Item' registered.
- 17:50:18: MovableObjectFactory for type 'Light' registered.
- 17:50:18: MovableObjectFactory for type 'BillboardSet' registered.
- 17:50:18: MovableObjectFactory for type 'ManualObject2' registered.
- 17:50:18: MovableObjectFactory for type 'BillboardChain' registered.
- 17:50:18: MovableObjectFactory for type 'RibbonTrail' registered.
- 17:50:18: MovableObjectFactory for type 'WireAabb' registered.
- 17:50:18: Loading library .\RenderSystem_Direct3D11_d
- 17:50:18: Installing plugin: D3D11 RenderSystem
- 17:50:18: D3D11: Direct3D11 Rendering Subsystem created.
- 17:50:18: D3D11: Driver Detection Starts
- 17:50:18: D3D11: "NVIDIA Quadro RTX 3000"
- 17:50:18: D3D11: "Microsoft Basic Render Driver (software)"
- 17:50:18: D3D11: Driver Detection Ends
- 17:50:18: Plugin successfully installed
- 17:50:18: Loading library .\RenderSystem_GL3Plus_d
- 17:50:18: Installing plugin: GL 3+ RenderSystem
- 17:50:18: OpenGL 3+ Rendering Subsystem created.
- 17:50:19: Plugin successfully installed
- 17:50:19: *-*-* OGRE Initialising
- 17:50:19: *-*-* Version 2.1.0unstable (Baldur)
- 17:50:19: ArchiveFactory for archive type 3DSYM registered.
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/materials/scripts' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/materials/textures' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/models' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/packs/Skybox.zip' of type 'Zip' to resource group 'General'
- 17:50:19: CPU Identifier & Features
- 17:50:19: -------------------------
- 17:50:19: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-9850H CPU @ 2.60GHz
- 17:50:19: * Logical cores: 12
- 17:50:19: * SSE: yes
- 17:50:19: * SSE2: yes
- 17:50:19: * SSE3: yes
- 17:50:19: * MMX: yes
- 17:50:19: * MMXEXT: yes
- 17:50:19: * 3DNOW: no
- 17:50:19: * 3DNOWEXT: no
- 17:50:19: * CMOV: yes
- 17:50:19: * TSC: yes
- 17:50:19: * FPU: yes
- 17:50:19: * PRO: yes
- 17:50:19: * HT: no
- 17:50:19: -------------------------
- 17:50:19: *** Starting Win32GL Subsystem ***
- 17:50:19: GL3PlusRenderSystem::_createRenderWindow "PrimaryRenderWindow_", 800x600 windowed miscParams: hidden=true
- 17:50:19: Created Win32Window 'PrimaryRenderWindow_' : 816x639, 32bpp
- 17:50:19: GL_VERSION = 3.3.0.0
- 17:50:19: GL_VENDOR = NVIDIA Corporation
- 17:50:19: GL_RENDERER = Quadro RTX 3000/PCIe/SSE2
- 17:50:19: GL_EXTENSIONS =
- 17:50:19: GL_ARB_ES2_compatibility
- 17:50:19: GL_ARB_ES3_1_compatibility
- 17:50:19: GL_ARB_ES3_2_compatibility
- 17:50:19: GL_ARB_ES3_compatibility
- 17:50:19: GL_ARB_arrays_of_arrays
- 17:50:19: GL_ARB_base_instance
- 17:50:19: GL_ARB_blend_func_extended
- 17:50:19: GL_ARB_buffer_storage
- 17:50:19: GL_ARB_clear_buffer_object
- 17:50:19: GL_ARB_clear_texture
- 17:50:19: GL_ARB_clip_control
- 17:50:19: GL_ARB_color_buffer_float
- 17:50:19: GL_ARB_compressed_texture_pixel_storage
- 17:50:19: GL_ARB_compute_shader
- 17:50:19: GL_ARB_compute_variable_group_size
- 17:50:19: GL_ARB_conditional_render_inverted
- 17:50:19: GL_ARB_conservative_depth
- 17:50:19: GL_ARB_copy_buffer
- 17:50:19: GL_ARB_copy_image
- 17:50:19: GL_ARB_cull_distance
- 17:50:19: GL_ARB_debug_output
- 17:50:19: GL_ARB_depth_buffer_float
- 17:50:19: GL_ARB_depth_clamp
- 17:50:19: GL_ARB_depth_texture
- 17:50:19: GL_ARB_derivative_control
- 17:50:19: GL_ARB_direct_state_access
- 17:50:19: GL_ARB_draw_buffers
- 17:50:19: GL_ARB_draw_buffers_blend
- 17:50:19: GL_ARB_draw_elements_base_vertex
- 17:50:19: GL_ARB_draw_indirect
- 17:50:19: GL_ARB_draw_instanced
- 17:50:19: GL_ARB_enhanced_layouts
- 17:50:19: GL_ARB_explicit_attrib_location
- 17:50:19: GL_ARB_explicit_uniform_location
- 17:50:19: GL_ARB_fragment_coord_conventions
- 17:50:19: GL_ARB_fragment_layer_viewport
- 17:50:19: GL_ARB_fragment_shader_interlock
- 17:50:19: GL_ARB_framebuffer_no_attachments
- 17:50:19: GL_ARB_framebuffer_object
- 17:50:19: GL_ARB_framebuffer_sRGB
- 17:50:19: GL_ARB_geometry_shader4
- 17:50:19: GL_ARB_get_program_binary
- 17:50:19: GL_ARB_get_texture_sub_image
- 17:50:19: GL_ARB_gl_spirv
- 17:50:19: GL_ARB_gpu_shader5
- 17:50:19: GL_ARB_gpu_shader_fp64
- 17:50:19: GL_ARB_half_float_pixel
- 17:50:19: GL_ARB_half_float_vertex
- 17:50:19: GL_ARB_indirect_parameters
- 17:50:19: GL_ARB_instanced_arrays
- 17:50:19: GL_ARB_internalformat_query
- 17:50:19: GL_ARB_internalformat_query2
- 17:50:19: GL_ARB_invalidate_subdata
- 17:50:19: GL_ARB_map_buffer_alignment
- 17:50:19: GL_ARB_map_buffer_range
- 17:50:19: GL_ARB_multi_bind
- 17:50:19: GL_ARB_multi_draw_indirect
- 17:50:19: GL_ARB_multisample
- 17:50:19: GL_ARB_multitexture
- 17:50:19: GL_ARB_occlusion_query
- 17:50:19: GL_ARB_occlusion_query2
- 17:50:19: GL_ARB_parallel_shader_compile
- 17:50:19: GL_ARB_pipeline_statistics_query
- 17:50:19: GL_ARB_pixel_buffer_object
- 17:50:19: GL_ARB_point_parameters
- 17:50:19: GL_ARB_point_sprite
- 17:50:19: GL_ARB_polygon_offset_clamp
- 17:50:19: GL_ARB_post_depth_coverage
- 17:50:19: GL_ARB_program_interface_query
- 17:50:19: GL_ARB_provoking_vertex
- 17:50:19: GL_ARB_query_buffer_object
- 17:50:19: GL_ARB_robust_buffer_access_behavior
- 17:50:19: GL_ARB_robustness
- 17:50:19: GL_ARB_sample_shading
- 17:50:19: GL_ARB_sampler_objects
- 17:50:19: GL_ARB_seamless_cube_map
- 17:50:19: GL_ARB_seamless_cubemap_per_texture
- 17:50:19: GL_ARB_separate_shader_objects
- 17:50:19: GL_ARB_shader_atomic_counter_ops
- 17:50:19: GL_ARB_shader_atomic_counters
- 17:50:19: GL_ARB_shader_ballot
- 17:50:19: GL_ARB_shader_bit_encoding
- 17:50:19: GL_ARB_shader_clock
- 17:50:19: GL_ARB_shader_draw_parameters
- 17:50:19: GL_ARB_shader_group_vote
- 17:50:19: GL_ARB_shader_image_load_store
- 17:50:19: GL_ARB_shader_image_size
- 17:50:19: GL_ARB_shader_precision
- 17:50:19: GL_ARB_shader_storage_buffer_object
- 17:50:19: GL_ARB_shader_subroutine
- 17:50:19: GL_ARB_shader_texture_image_samples
- 17:50:19: GL_ARB_shader_texture_lod
- 17:50:19: GL_ARB_shader_viewport_layer_array
- 17:50:19: GL_ARB_shading_language_100
- 17:50:19: GL_ARB_shading_language_420pack
- 17:50:19: GL_ARB_shading_language_include
- 17:50:19: GL_ARB_shading_language_packing
- 17:50:19: GL_ARB_shadow
- 17:50:19: GL_ARB_spirv_extensions
- 17:50:19: GL_ARB_stencil_texturing
- 17:50:19: GL_ARB_sync
- 17:50:19: GL_ARB_tessellation_shader
- 17:50:19: GL_ARB_texture_barrier
- 17:50:19: GL_ARB_texture_border_clamp
- 17:50:19: GL_ARB_texture_buffer_object
- 17:50:19: GL_ARB_texture_buffer_object_rgb32
- 17:50:19: GL_ARB_texture_buffer_range
- 17:50:19: GL_ARB_texture_compression
- 17:50:19: GL_ARB_texture_compression_bptc
- 17:50:19: GL_ARB_texture_compression_rgtc
- 17:50:19: GL_ARB_texture_cube_map
- 17:50:19: GL_ARB_texture_cube_map_array
- 17:50:19: GL_ARB_texture_filter_anisotropic
- 17:50:19: GL_ARB_texture_float
- 17:50:19: GL_ARB_texture_gather
- 17:50:19: GL_ARB_texture_mirror_clamp_to_edge
- 17:50:19: GL_ARB_texture_mirrored_repeat
- 17:50:19: GL_ARB_texture_multisample
- 17:50:19: GL_ARB_texture_non_power_of_two
- 17:50:19: GL_ARB_texture_query_levels
- 17:50:19: GL_ARB_texture_query_lod
- 17:50:19: GL_ARB_texture_rectangle
- 17:50:19: GL_ARB_texture_rg
- 17:50:19: GL_ARB_texture_rgb10_a2ui
- 17:50:19: GL_ARB_texture_stencil8
- 17:50:19: GL_ARB_texture_storage
- 17:50:19: GL_ARB_texture_storage_multisample
- 17:50:19: GL_ARB_texture_swizzle
- 17:50:19: GL_ARB_texture_view
- 17:50:19: GL_ARB_timer_query
- 17:50:19: GL_ARB_transform_feedback2
- 17:50:19: GL_ARB_transform_feedback3
- 17:50:19: GL_ARB_transform_feedback_instanced
- 17:50:19: GL_ARB_transform_feedback_overflow_query
- 17:50:19: GL_ARB_uniform_buffer_object
- 17:50:19: GL_ARB_vertex_array_bgra
- 17:50:19: GL_ARB_vertex_array_object
- 17:50:19: GL_ARB_vertex_attrib_64bit
- 17:50:19: GL_ARB_vertex_attrib_binding
- 17:50:19: GL_ARB_vertex_buffer_object
- 17:50:19: GL_ARB_vertex_program
- 17:50:19: GL_ARB_vertex_type_10f_11f_11f_rev
- 17:50:19: GL_ARB_vertex_type_2_10_10_10_rev
- 17:50:19: GL_ARB_viewport_array
- 17:50:19: GL_EXT_bgra
- 17:50:19: GL_EXT_blend_color
- 17:50:19: GL_EXT_blend_equation_separate
- 17:50:19: GL_EXT_blend_func_separate
- 17:50:19: GL_EXT_blend_minmax
- 17:50:19: GL_EXT_blend_subtract
- 17:50:19: GL_EXT_depth_bounds_test
- 17:50:19: GL_EXT_direct_state_access
- 17:50:19: GL_EXT_draw_buffers2
- 17:50:19: GL_EXT_draw_instanced
- 17:50:19: GL_EXT_draw_range_elements
- 17:50:19: GL_EXT_framebuffer_blit
- 17:50:19: GL_EXT_framebuffer_multisample
- 17:50:19: GL_EXT_framebuffer_multisample_blit_scaled
- 17:50:19: GL_EXT_framebuffer_object
- 17:50:19: GL_EXT_framebuffer_sRGB
- 17:50:19: GL_EXT_gpu_shader4
- 17:50:19: GL_EXT_memory_object
- 17:50:19: GL_EXT_memory_object_win32
- 17:50:19: GL_EXT_multi_draw_arrays
- 17:50:19: GL_EXT_packed_depth_stencil
- 17:50:19: GL_EXT_packed_float
- 17:50:19: GL_EXT_pixel_buffer_object
- 17:50:19: GL_EXT_point_parameters
- 17:50:19: GL_EXT_polygon_offset_clamp
- 17:50:19: GL_EXT_post_depth_coverage
- 17:50:19: GL_EXT_provoking_vertex
- 17:50:19: GL_EXT_raster_multisample
- 17:50:19: GL_EXT_semaphore
- 17:50:19: GL_EXT_semaphore_win32
- 17:50:19: GL_EXT_shader_image_load_formatted
- 17:50:19: GL_EXT_shader_image_load_store
- 17:50:19: GL_EXT_shader_integer_mix
- 17:50:19: GL_EXT_shadow_funcs
- 17:50:19: GL_EXT_stencil_wrap
- 17:50:19: GL_EXT_texture3D
- 17:50:19: GL_EXT_texture_array
- 17:50:19: GL_EXT_texture_buffer_object
- 17:50:19: GL_EXT_texture_compression_dxt1
- 17:50:19: GL_EXT_texture_compression_rgtc
- 17:50:19: GL_EXT_texture_compression_s3tc
- 17:50:19: GL_EXT_texture_cube_map
- 17:50:19: GL_EXT_texture_edge_clamp
- 17:50:19: GL_EXT_texture_filter_anisotropic
- 17:50:19: GL_EXT_texture_filter_minmax
- 17:50:19: GL_EXT_texture_integer
- 17:50:19: GL_EXT_texture_lod_bias
- 17:50:19: GL_EXT_texture_mirror_clamp
- 17:50:19: GL_EXT_texture_sRGB
- 17:50:19: GL_EXT_texture_sRGB_R8
- 17:50:19: GL_EXT_texture_sRGB_decode
- 17:50:19: GL_EXT_texture_shared_exponent
- 17:50:19: GL_EXT_texture_swizzle
- 17:50:19: GL_EXT_timer_query
- 17:50:19: GL_EXT_vertex_attrib_64bit
- 17:50:19: GL_EXT_win32_keyed_mutex
- 17:50:19: GL_KHR_blend_equation_advanced
- 17:50:19: GL_KHR_blend_equation_advanced_coherent
- 17:50:19: GL_KHR_context_flush_control
- 17:50:19: GL_KHR_debug
- 17:50:19: GL_KHR_no_error
- 17:50:19: GL_KHR_parallel_shader_compile
- 17:50:19: GL_KHR_robust_buffer_access_behavior
- 17:50:19: GL_KHR_robustness
- 17:50:19: WGL_EXT_swap_control
- 17:50:19: GL_EXT_debug_tool
- 17:50:19: GL_EXT_debug_label
- 17:50:19: GL_EXT_debug_marker
- 17:50:19: GL_GREMEDY_frame_terminator
- 17:50:19: GL_GREMEDY_string_marker
- 17:50:19: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group WGL_NV_video_capture
- 17:50:19: **************************************
- 17:50:19: *** OpenGL 3+ Renderer Started ***
- 17:50:19: **************************************
- 17:50:19: Registering ResourceManager for type GpuProgram
- 17:50:19: GL3+: Using FBOs for rendering to textures
- 17:50:19: FBO PF_UNKNOWN depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_L16 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_SHORT_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R32G32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R32G32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_RG8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_D24_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_D16_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_D32_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 17:50:19: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT
- 17:50:19: RenderSystem capabilities
- 17:50:19: -------------------------
- 17:50:19: RenderSystem Name: OpenGL 3+ Rendering Subsystem
- 17:50:19: GPU Vendor: nvidia
- 17:50:19: Device Name: Quadro RTX 3000/PCIe/SSE2
- 17:50:19: Driver Version: 3.3.0.0
- 17:50:19: * Fixed function pipeline: no
- 17:50:19: * Hardware generation of mipmaps: yes
- 17:50:19: * Texture blending: yes
- 17:50:19: * Anisotropic texture filtering: yes
- 17:50:19: * Dot product texture operation: yes
- 17:50:19: * Cube mapping: yes
- 17:50:19: * Hardware stencil buffer: yes
- 17:50:19: - Stencil depth: 8
- 17:50:19: - Two sided stencil support: yes
- 17:50:19: - Wrap stencil values: yes
- 17:50:19: * Hardware vertex / index buffers: yes
- 17:50:19: * 32-bit index buffers: yes
- 17:50:19: * Vertex programs: yes
- 17:50:19: * Number of floating-point constants for vertex programs: 4096
- 17:50:19: * Number of integer constants for vertex programs: 4096
- 17:50:19: * Number of boolean constants for vertex programs: 4096
- 17:50:19: * Fragment programs: yes
- 17:50:19: * Number of floating-point constants for fragment programs: 4096
- 17:50:19: * Number of integer constants for fragment programs: 4096
- 17:50:19: * Number of boolean constants for fragment programs: 4096
- 17:50:19: * Geometry programs: yes
- 17:50:19: * Number of floating-point constants for geometry programs: 2048
- 17:50:19: * Number of integer constants for geometry programs: 2048
- 17:50:19: * Number of boolean constants for geometry programs: 2048
- 17:50:19: * Tessellation Hull programs: yes
- 17:50:19: * Number of floating-point constants for tessellation hull programs: 2048
- 17:50:19: * Number of integer constants for tessellation hull programs: 2048
- 17:50:19: * Number of boolean constants for tessellation hull programs: 2048
- 17:50:19: * Tessellation Domain programs: yes
- 17:50:19: * Number of floating-point constants for tessellation domain programs: 2048
- 17:50:19: * Number of integer constants for tessellation domain programs: 2048
- 17:50:19: * Number of boolean constants for tessellation domain programs: 2048
- 17:50:19: * Compute programs: yes
- 17:50:19: * Number of floating-point constants for compute programs: 2048
- 17:50:19: * Number of integer constants for compute programs: 2048
- 17:50:19: * Number of boolean constants for compute programs: 2048
- 17:50:19: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
- 17:50:19: * Texture Compression: yes
- 17:50:19: - DXT: yes
- 17:50:19: - VTC: no
- 17:50:19: - PVRTC: no
- 17:50:19: - ATC: no
- 17:50:19: - ETC1: no
- 17:50:19: - ETC2: yes
- 17:50:19: - BC4/BC5: yes
- 17:50:19: - BC6H/BC7: yes
- 17:50:19: - ASTC: no
- 17:50:19: * Hardware Occlusion Query: yes
- 17:50:19: * User clip planes: yes
- 17:50:19: * VET_UBYTE4 vertex element type: yes
- 17:50:19: * Infinite far plane projection: yes
- 17:50:19: * Hardware render-to-texture: yes
- 17:50:19: * Floating point textures: yes
- 17:50:19: * Non-power-of-two textures: yes
- 17:50:19: * 1d textures: yes
- 17:50:19: * Volume textures: yes
- 17:50:19: * Max Texture resolution (2D) 32768
- 17:50:19: * Max Texture resolution (3D) 16384
- 17:50:19: * Max Texture resolution (Cubemaps) 32768
- 17:50:19: * Multiple Render Targets: 8
- 17:50:19: - With different bit depths: yes
- 17:50:19: * Point Sprites: yes
- 17:50:19: * Extended point parameters: yes
- 17:50:19: * Max Point Size: 189.875
- 17:50:19: * Vertex texture fetch: yes
- 17:50:19: * Number of world matrices: 0
- 17:50:19: * Number of texture units: 16
- 17:50:19: * Stencil buffer depth: 8
- 17:50:19: * Number of vertex blend matrices: 0
- 17:50:19: - Max vertex textures: 32
- 17:50:19: - Vertex textures shared: yes
- 17:50:19: * Render to Vertex Buffer : yes
- 17:50:19: * Hardware Atomic Counters: yes
- 17:50:19: * GL 1.5 without VBO workaround: no
- 17:50:19: * Frame Buffer objects: yes
- 17:50:19: * Frame Buffer objects (ARB extension): no
- 17:50:19: * Frame Buffer objects (ATI extension): no
- 17:50:19: * PBuffer support: no
- 17:50:19: * GL 1.5 without HW-occlusion workaround: no
- 17:50:19: * Vertex Array Objects: yes
- 17:50:19: * Separate shader objects: no
- 17:50:19: Registering ResourceManager for type Texture
- 17:50:19: DefaultWorkQueue('Root') initialising on thread 9220.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 19412 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 13848 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 18612 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 18112 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 3936 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 17320 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 10008 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 6284 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 20716 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 14788 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 20168 starting.
- 17:50:19: DefaultWorkQueue('Root')::WorkerFunc - thread 9892 starting.
- 17:50:19: Particle Renderer Type 'billboard' registered
- 17:50:19: Creating resource group 3DSymbole
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_001.3DSYM' of type '3DSYM' to resource group '3DSymbole'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_002.3DSYM' of type '3DSYM' to resource group '3DSymbole'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_003.3DSYM' of type '3DSYM' to resource group '3DSymbole'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_004.3DSYM' of type '3DSYM' to resource group '3DSymbole'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\data\3DSymbole_Strasse\BLOCK_005.3DSYM' of type '3DSYM' to resource group '3DSymbole'
- 17:50:19: OverlayElementFactory for type Panel registered.
- 17:50:19: OverlayElementFactory for type BorderPanel registered.
- 17:50:19: OverlayElementFactory for type TextArea registered.
- 17:50:19: Registering ResourceManager for type Font
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/scripts/materials/Common/Metal' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/Cg' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/GLSL' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/GLSL150' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/GLSL400' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/GLSLES' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/2.0/programs/HLSL' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Compositor' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Models' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Materials/Standard' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Materials/SkyPostprocess' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Materials/Highlight' of type 'FileSystem' to resource group 'General'
- 17:50:19: Added resource location 'C:\entwicklung\Vers_100\Common\Bin\Debug\./MediaCard/card_1/Font' of type 'FileSystem' to resource group 'General'
- 17:50:19: Initialising resource group Internal
- 17:50:19: Parsing scripts for resource group Internal
- 17:50:19: Finished parsing scripts for resource group Internal
- 17:50:19: Creating resources for group Internal
- 17:50:19: All done
- 17:50:19: Initialising resource group General
- 17:50:19: Parsing scripts for resource group General
- 17:50:19: Parsing script Examples.program
- 17:50:19: Parsing script Quad.program
- 17:50:19: Parsing script StdQuad_vp.program
- 17:50:19: Parsing script AdaptivePNTrianglesTessellation.material
- 17:50:19: Parsing script ASCII.material
- 17:50:19: Compiler error: unknown error in ASCII.material(65): token "cull_software" is not recognized
- 17:50:19: Parsing script balloon.material
- 17:50:19: Parsing script BlackAndWhite.material
- 17:50:19: Parsing script Bloom.material
- 17:50:19: Compiler error: unknown error in Bloom.material(115): token "cull_software" is not recognized
- 17:50:19: Compiler error: unknown error in Bloom.material(139): token "cull_software" is not recognized
- 17:50:19: Compiler error: unknown error in Bloom.material(168): token "cull_software" is not recognized
- 17:50:19: Compiler error: unknown error in Bloom.material(193): token "cull_software" is not recognized
- 17:50:19: Compiler error: unknown error in Bloom.material(220): token "lighting" is not recognized
- 17:50:19: Parsing script Bloom2.material
- 17:50:19: Compiler error: unknown error in Bloom2.material(214): token "cull_software" is not recognized
- 17:50:19: Compiler error: unknown error in Bloom2.material(242): token "cull_software" is not recognized
- 17:50:19: Compiler error: unknown error in Bloom2.material(270): token "cull_software" is not recognized
- 17:50:19: Compiler error: unknown error in Bloom2.material(307): token "cull_software" is not recognized
- 17:50:19: Parsing script car.material
- 17:50:19: Parsing script Card1.material
- 17:50:19: Compiler error: unknown error in Card1.material(7): token "lighting" is not recognized
- 17:50:19: Compiler error: unknown error in Card1.material(25): token "lighting" is not recognized
- 17:50:19: Compiler error: unknown error in Card1.material(43): token "lighting" is not recognized
- 17:50:19: Compiler error: unknown error in Card1.material(61): token "lighting" is not recognized
- 17:50:19: Compiler error: unknown error in Card1.material(79): token "lighting" is not recognized
- 17:50:19: Parsing script CompositorDemo.material
- 17:50:19: Compiler error: unknown error in CompositorDemo.material(7): token "lighting" is not recognized
- 17:50:19: Parsing script Compute.material
- 17:50:19: Compiler error: unknown error in Compute.material(191): token "image_bind" is not recognized
- 17:50:19: Parsing script Copyback.material
- 17:50:19: Parsing script DepthShadowmap.material
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(519): token class, shadow_receiver_vertex_program_ref, unrecognized.
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(527): token class, shadow_receiver_fragment_program_ref, unrecognized.
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(594): token class, shadow_receiver_vertex_program_ref, unrecognized.
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(602): token class, shadow_receiver_fragment_program_ref, unrecognized.
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(672): token class, shadow_receiver_fragment_program_ref, unrecognized.
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(687): token class, shadow_receiver_fragment_program_ref, unrecognized.
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(519): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(527): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(540): token "lighting" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(594): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(602): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(629): token "lighting" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(519): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(527): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(672): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(540): token "lighting" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(594): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(602): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(687): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:19: Compiler error: unknown error in DepthShadowmap.material(629): token "lighting" is not recognized
- 17:50:19: Parsing script Dither.material
- 17:50:19: Compiler error: unknown error in Dither.material(40): token "cull_software" is not recognized
- 17:50:19: Parsing script DOF.material
- 17:50:19: Compiler error: unknown error in DOF.material(25): token "cull_software" is not recognized
- 17:50:19: Compiler error: unknown error in DOF.material(25): token "cull_software" is not recognized
- 17:50:19: Parsing script DualQuaternion.material
- 17:50:19: Compiler error: reference to a non existing object in DualQuaternion.material(8)
- 17:50:19: Compiler error: reference to a non existing object in DualQuaternion.material(12)
- 17:50:19: Compiler error: reference to a non existing object in DualQuaternion.material(103)
- 17:50:19: Compiler error: reference to a non existing object in DualQuaternion.material(107)
- 17:50:19: Parsing script Embossed.material
- 17:50:19: Parsing script Examples-Advanced.material
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(443): token class, shadow_receiver_vertex_program_ref, unrecognized.
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(451): token class, shadow_receiver_fragment_program_ref, unrecognized.
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(443): token "shadow_receiver_vertex_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(451): token "shadow_receiver_fragment_program_ref" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Advanced.material(469): token "lighting" is not recognized
- 17:50:20: Compiler error: object unsupported by render system in Examples-Advanced.material(945): , Shader name: Examples/TextureArrayPSasm
- 17:50:20: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader Examples/TextureArrayPSasm in Ogre::GLSLShader::loadFromSource at C:\entwicklung\ogre-next-2_1\ogre-next-2-1\RenderSystems\GL3Plus\src\GLSL\OgreGLSLShader.cpp (line 200)
- 17:50:20: High-level program Examples/TextureArrayPSasm encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader Examples/TextureArrayPSasm in Ogre::GLSLShader::loadFromSource at C:\entwicklung\ogre-next-2_1\ogre-next-2-1\RenderSystems\GL3Plus\src\GLSL\OgreGLSLShader.cpp (line 200)
- 17:50:20: Parsing script Examples-DynTex.material
- 17:50:20: Compiler error: unknown error in Examples-DynTex.material(115): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-DynTex.material(142): token "lighting" is not recognized
- 17:50:20: Parsing script Examples-Water.material
- 17:50:20: Compiler error: unknown error in Examples-Water.material(87): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Water.material(105): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Water.material(128): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Water.material(146): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Water.material(169): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples-Water.material(173): token "cull_software" is not recognized
- 17:50:20: Parsing script Examples.material
- 17:50:20: Compiler error: unknown error in Examples.material(61): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(79): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(97): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(115): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(133): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(151): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(169): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(187): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(205): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(242): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(260): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(294): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(311): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(332): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(367): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(414): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(431): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(434): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(431): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(434): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(431): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(434): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(431): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(434): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(519): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(543): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(561): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(579): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(597): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(624): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1278): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1302): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1342): token "shadow_receiver_material" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1358): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1401): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1424): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1432): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1460): token "shadow_receiver_material" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1476): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1519): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1542): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1550): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1575): token "shadow_receiver_material" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1620): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1633): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1639): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1677): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1708): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1726): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1757): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(1927): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(2305): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(2340): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Examples.material(2367): token "cull_software" is not recognized
- 17:50:20: Parsing script Examples_Shadows.material
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(11)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(28)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(31)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(46)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(50)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(77)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(81)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(46)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(50)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(77)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(81)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(46)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(50)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(77)
- 17:50:20: Compiler error: reference to a non existing object in Examples_Shadows.material(81)
- 17:50:20: Parsing script facial.material
- 17:50:20: Parsing script FluidSim.material
- 17:50:20: Parsing script Glass.material
- 17:50:20: Parsing script gray220.material
- 17:50:20: Compiler error: unknown error in gray220.material(41): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in gray220.material(42): token "normalise_normals" is not recognized
- 17:50:20: Compiler error: unknown error in gray220.material(47): token "transparent_sorting" is not recognized
- 17:50:20: Parsing script Hair.material
- 17:50:20: Parsing script Halftone.material
- 17:50:20: Compiler error: unknown error in Halftone.material(63): token "cull_software" is not recognized
- 17:50:20: Parsing script hdr.material
- 17:50:20: Compiler error: unknown error in hdr.material(51): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in hdr.material(121): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in hdr.material(200): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in hdr.material(273): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in hdr.material(348): token "cull_software" is not recognized
- 17:50:20: Parsing script HeatVision.material
- 17:50:20: Compiler error: unknown error in HeatVision.material(240): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in HeatVision.material(340): token "cull_software" is not recognized
- 17:50:20: Parsing script Hurt.material
- 17:50:20: Compiler error: unknown error in Hurt.material(8): token "lighting" is not recognized
- 17:50:20: Parsing script HWInstancing.material
- 17:50:20: Compiler error: reference to a non existing object in HWInstancing.material(124)
- 17:50:20: Compiler error: reference to a non existing object in HWInstancing.material(145)
- 17:50:20: Compiler error: reference to a non existing object in HWInstancing.material(145)
- 17:50:20: Parsing script HW_VTFInstancing.material
- 17:50:20: Compiler error: reference to a non existing object in HW_VTFInstancing.material(439)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTFInstancing.material(461)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTFInstancing.material(485)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTFInstancing.material(511)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTFInstancing.material(555)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTFInstancing.material(602)
- 17:50:20: Parsing script HW_VTF_LUTInstancing.material
- 17:50:20: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(423)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(445)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(467)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(493)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(536)
- 17:50:20: Compiler error: reference to a non existing object in HW_VTF_LUTInstancing.material(580)
- 17:50:20: Parsing script InstancingMisc.material
- 17:50:20: Compiler error: reference to a non existing object in InstancingMisc.material(84)
- 17:50:20: Parsing script Invert.material
- 17:50:20: Compiler error: unknown error in Invert.material(34): token "cull_software" is not recognized
- 17:50:20: Parsing script Island.material
- 17:50:20: Compiler error: unknown error in Island.material(65): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Island.material(81): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in Island.material(97): token "cull_software" is not recognized
- 17:50:20: Parsing script IsoSurf.material
- 17:50:20: Parsing script Laplace.material
- 17:50:20: Compiler error: unknown error in Laplace.material(34): token "cull_software" is not recognized
- 17:50:20: Parsing script MotionBlur.material
- 17:50:20: Compiler error: unknown error in MotionBlur.material(96): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in MotionBlur.material(117): token "lighting" is not recognized
- 17:50:20: Parsing script MRTtest.material
- 17:50:20: Compiler error: unknown error in MRTtest.material(103): token "cull_software" is not recognized
- 17:50:20: Parsing script NightVision.material
- 17:50:20: Compiler error: unknown error in NightVision.material(57): token "cull_software" is not recognized
- 17:50:20: Parsing script Ocean.material
- 17:50:20: Compiler error: unknown error in Ocean.material(589): token "lighting" is not recognized
- 17:50:20: Compiler error: unknown error in Ocean.material(608): token "lighting" is not recognized
- 17:50:20: Parsing script OffsetMapping.material
- 17:50:20: Compiler error: object unsupported by render system in OffsetMapping.material(35): , Shader name: Examples/OffsetMappingPS/Asm
- 17:50:20: Compiler error: unknown error in OffsetMapping.material(140): token "illumination_stage" is not recognized
- 17:50:20: Compiler error: unknown error in OffsetMapping.material(153): token "illumination_stage" is not recognized
- 17:50:20: Compiler error: unknown error in OffsetMapping.material(195): token "illumination_stage" is not recognized
- 17:50:20: Compiler error: unknown error in OffsetMapping.material(206): token "illumination_stage" is not recognized
- 17:50:20: Compiler error: unknown error in OffsetMapping.material(248): token "illumination_stage" is not recognized
- 17:50:20: Compiler error: unknown error in OffsetMapping.material(257): token "illumination_stage" is not recognized
- 17:50:20: Parsing script Ogre.material
- 17:50:20: Parsing script OldMovie.material
- 17:50:20: Compiler error: unknown error in OldMovie.material(56): token "cull_software" is not recognized
- 17:50:20: Parsing script OldTV.material
- 17:50:20: Parsing script ParticleGS.material
- 17:50:20: Parsing script Penguin.material
- 17:50:20: Parsing script Posterize.material
- 17:50:20: Compiler error: unknown error in Posterize.material(33): token "cull_software" is not recognized
- 17:50:20: Parsing script pssm.material
- 17:50:20: Parsing script RadialBlur.material
- 17:50:20: Compiler error: unknown error in RadialBlur.material(36): token "cull_software" is not recognized
- 17:50:20: Parsing script RasterizationOrder.material
- 17:50:20: Compiler error: unknown error in RasterizationOrder.material(19): token "cull_software" is not recognized
- 17:50:20: Parsing script RZR-002.material
- 17:50:20: Parsing script ShaderInstancing.material
- 17:50:20: Compiler error: reference to a non existing object in ShaderInstancing.material(368)
- 17:50:20: Compiler error: reference to a non existing object in ShaderInstancing.material(384)
- 17:50:20: Compiler error: reference to a non existing object in ShaderInstancing.material(400)
- 17:50:20: Compiler error: reference to a non existing object in ShaderInstancing.material(420)
- 17:50:20: Compiler error: reference to a non existing object in ShaderInstancing.material(457)
- 17:50:20: Compiler error: reference to a non existing object in ShaderInstancing.material(495)
- 17:50:20: Parsing script ShaderSystem.material
- 17:50:20: Parsing script shadows.material
- 17:50:20: Parsing script SharpenEdges.material
- 17:50:20: Compiler error: unknown error in SharpenEdges.material(47): token "cull_software" is not recognized
- 17:50:20: Parsing script sibenik.material
- 17:50:20: Parsing script sichtweiten_blue.material
- 17:50:20: Parsing script sichtweiten_green.material
- 17:50:20: Parsing script sichtweiten_red.material
- 17:50:20: Parsing script smoke.material
- 17:50:20: Compiler error: unknown error in smoke.material(7): token "lighting" is not recognized
- 17:50:20: Parsing script Swizzle.material
- 17:50:20: Parsing script TerrainTessellation.material
- 17:50:20: Compiler error: unknown error in TerrainTessellation.material(64): token "cull_software" is not recognized
- 17:50:20: Compiler error: unknown error in TerrainTessellation.material(84): token "cull_software" is not recognized
- 17:50:20: Parsing script Tessellation.material
- 17:50:20: Compiler error: unknown error in Tessellation.material(103): token "lighting" is not recognized
- 17:50:20: Parsing script Tiling.material
- 17:50:20: Compiler error: unknown error in Tiling.material(34): token "cull_software" is not recognized
- 17:50:20: Parsing script train.material
- 17:50:20: Parsing script VarianceShadowmap.material
- 17:50:20: Parsing script VTFInstancing.material
- 17:50:20: Compiler error: reference to a non existing object in VTFInstancing.material(420)
- 17:50:20: Compiler error: reference to a non existing object in VTFInstancing.material(442)
- 17:50:20: Compiler error: reference to a non existing object in VTFInstancing.material(464)
- 17:50:20: Compiler error: reference to a non existing object in VTFInstancing.material(490)
- 17:50:20: Compiler error: reference to a non existing object in VTFInstancing.material(528)
- 17:50:20: Compiler error: reference to a non existing object in VTFInstancing.material(567)
- 17:50:20: Parsing script Copyback.material
- 17:50:20: Parsing script DepthUtils.material
- 17:50:20: Parsing script DPSM.material
- 17:50:20: Parsing script EsmGaussianBlurLogFilter.material
- 17:50:20: Parsing script standard.material
- 17:50:20: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga
- 17:50:20: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga
- 17:50:20: WARNING: normal map texture Rocks_Normal.tga is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported)
- 17:50:20: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga
- 17:50:21: Texture: loading nm_up.png as nm_up.png
- 17:50:21: Texture: loading 1d_debug.png as 1d_debug.png
- 17:50:21: Texture: loading MRAMOR6X6.jpg as MRAMOR6X6.jpg
- 17:50:21: Texture: loading nm_bk.png as nm_bk.png
- 17:50:21: Texture: loading NMBumpsOut.png as NMBumpsOut.png
- 17:50:21: WARNING: normal map texture NMBumpsOut.png is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported)
- 17:50:21: Texture: loading MtlPlat2.jpg as MtlPlat2.jpg
- 17:50:21: Texture: loading NMBalls.png as NMBalls.png
- 17:50:21: WARNING: normal map texture NMBalls.png is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported)
- 17:50:21: Texture: loading MRAMOR-bump.jpg as MRAMOR-bump.jpg
- 17:50:21: Parsing script SkyPostprocess.material
- 17:50:21: Parsing script Highlight.material
- 17:50:21: Parsing script Examples.compositor
- 17:50:21: Compiler error: unknown error in Examples.compositor(56): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(80): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(103): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(134): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(220): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(249): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(278): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(307): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(336): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(365): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(394): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(549): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(596): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(635): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(668): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(696): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(725): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(752): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(777): token class, target_output, unrecognized.
- 17:50:21: Compiler error: unknown error in Examples.compositor(794): token class, target_output, unrecognized.
- 17:50:21: Parsing script Card1.compositor
- 17:50:21: Parsing script EsmGaussianBlurLogFilter.material.json
- 17:50:21: Parsing script Mipmaps.material.json
- 17:50:21: Parsing script card_1.fontdef
- 17:50:21: Finished parsing scripts for resource group General
- 17:50:21: Creating resources for group General
- 17:50:21: All done
- 17:50:21: GL3PlusRenderSystem::_createRenderWindow "RenderWindow_13831840", 907x370 windowed miscParams: externalWindowHandle=13831840
- 17:50:21: Texture: cloudy_noon.dds: Loading 6 faces(PF_X8B8G8R8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 17:50:21: Texture: NordPfeil_3D_grau.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:50:21: Texture: morning.dds: Loading 6 faces(PF_X8B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 17:50:21: Mesh: Loading top_gray210.mesh.
- 17:50:21: Corrupted chunk detected! Stream name: 'top_gray210.mesh' Chunk id: 36864
- 17:50:21: Texture: loading verlauf.tga as verlauf.tga
- 17:50:21: Texture: loading baum_platanus_acerifolia1.tga as baum_platanus_acerifolia1.tga
- 17:50:21: Mesh: Loading tree.mesh.
- 17:50:21: Corrupted chunk detected! Stream name: 'tree.mesh' Chunk id: 36864
- 17:50:21: GL3PlusRenderSystem::_createRenderWindow "RenderWindow_9244990", 474x258 windowed miscParams: externalWindowHandle=9244990
- 17:50:21: Font SegoeUI using texture size 512x256
- 17:50:21: Info: Freetype returned null for character 160 in font SegoeUI
- 17:50:21: Texture: SegoeUITexture: Loading 1 faces(PF_RG8,512x256x1) Internal format is PF_RG8,512x256x1.
- 17:50:21: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
- 17:50:21: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
- 17:51:57: Unregistering ResourceManager for type Font
- 17:51:57: DefaultWorkQueue('Root') shutting down on thread 9220.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 14788 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 17320 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 6284 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 9892 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 3936 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 20716 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 20168 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 19412 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 13848 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 10008 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 18112 stopped.
- 17:51:57: DefaultWorkQueue('Root')::WorkerFunc - thread 18612 stopped.
- 17:51:57: *-*-* OGRE Shutdown
- 17:51:57: Unregistering ResourceManager for type OldSkeleton
- 17:51:57: Unregistering ResourceManager for type Mesh2
- 17:51:57: Unregistering ResourceManager for type Mesh
- 17:51:57: Unregistering ResourceManager for type Material
- 17:51:57: Unregistering ResourceManager for type HighLevelGpuProgram
- 17:51:57: Uninstalling plugin: GL 3+ RenderSystem
- 17:51:57: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
- 17:51:57: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
- 17:51:57: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
- 17:51:57: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
- 17:51:57: Unregistering ResourceManager for type GpuProgram
- 17:51:57: Unregistering ResourceManager for type Texture
- 17:51:57: *** Stopping Win32GL Subsystem ***
- 17:51:57: Plugin successfully uninstalled
- 17:51:57: Unloading library .\RenderSystem_GL3Plus_d
- 17:51:57: Uninstalling plugin: D3D11 RenderSystem
- 17:51:57: D3D11: Shutting down cleanly.
- 17:51:57: D3D11: Direct3D11 Rendering Subsystem destroyed.
- 17:51:57: Plugin successfully uninstalled
- 17:51:57: Unloading library .\RenderSystem_Direct3D11_d