--Put script in autoexecute folder or it wont work.
local plyrs = game:GetService("Players")
local rs = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local cam = workspace.Camera
local headset
local p
local bodybinds = {
[Enum.KeyCode.Q] = "lHand",
[Enum.KeyCode.E] = "rHand",
[Enum.KeyCode.W] = Vector3.new(0, 1, 0),
[Enum.KeyCode.A] = Vector3.new(-1, 0, 0),
[Enum.KeyCode.S] = Vector3.new(0, -1, 0),
[Enum.KeyCode.D] = Vector3.new(1, 0, 0),
[Enum.KeyCode.G] = false,
[Enum.KeyCode.F] = true,
[Enum.KeyCode.LeftShift] = 1,
[Enum.KeyCode.LeftControl] = 2,
[Enum.KeyCode.LeftAlt] = 3
}
local gesturebinds = {
"Fist",
"Index",
"Thumb"
}
local body = setmetatable({ -- least fav part of the script
lastHand = "",
lHand = {
false,
CFrame.new(-math.cos(math.pi / 4), -0.5, -math.sin(math.pi / 4)),
0
},
rHand = {
false,
CFrame.new(-math.cos(3 * math.pi / 4), -0.5, -math.sin(3 * math.pi / 4)),
0
}
}, {
__call = function(t, k, mult)
mult = mult or 1
local bind = bodybinds[k]
if bind and headset then
if typeof(bind) == "string" then
t[bind][1] = mult > 0
lastHand = mult > 0 and bind or lastHand
elseif typeof(bind) == "Vector3" then
headset.StickPosition += bind * mult
elseif typeof(bind) == "boolean" then
headset.Stick2 = mult > 0 and bind and 1 or 0
elseif typeof(bind) == "number" and lastHand:len() > 0 then
local gesture = lastHand:sub(1,1)..gesturebinds[bind]
if mult > 0 then
headset[gesture] = headset[gesture] == 0 and 1 or 0
end
end
end
end
})
local ind, nc, nind
local events = {}
local cfs = {
[Enum.UserCFrame.Head] = CFrame.new(0, 0, 0),
[Enum.UserCFrame.LeftHand] = CFrame.new(-1, 0, -1),
[Enum.UserCFrame.RightHand] = CFrame.new(1, 0, -1)
}
local realVrService = game:GetService("VRService")
local fakeVrService = setmetatable({
VREnabled = true,
SetTouchpadMode = function()
end,
RecenterUserHeadCFrame = function()
end,
GetUserCFrameEnabled = function(cf)
return true
end,
GetUserCFrame = function(cf)
return cfs[cf] or CFrame.new(0, 0, 0)
end
}, {
__index = function(t, k)
local real = ind(realVrService, k)
if typeof(real) == "RBXScriptSignal" then
events[k] = events[k] or {
Name = k,
Connect = function(t, f)
t.Function = f
if t.Name == "UserCFrameChanged" then
headset = debug.getupvalue(t.Function, 1)
debug.setupvalue(headset.UpdateHand, 5, setmetatable({}, {
__index = function(t, k)
return cam[k]
end,
__newindex = function(t, k, v)
if cam.CameraType == Enum.CameraType.Scriptable and p then -- unfortunately the first time this will run may or may not be before the cameratype is set
cam.CameraType = Enum.CameraType.Custom
cam.CameraSubject = headset.Head
end
if k ~= "CFrame" then -- fuck you
cam[k] = v
end
end
}))
cam:GetPropertyChangedSignal("CameraSubject"):connect(function()
if cam.CameraSubject ~= headset.Head then
cam.CameraSubject = headset.Head
end
end)
end
end,
Fire = function(t, ...)
return t.Function(...)
end
}
return events[k]
end
return real
end,
__call = function(t, method, vr, ...)
return t[method](...)
end
})
ind = hookmetamethod(game, "__index", function(...)
local t, k = ...
local scr = getcallingscript()
if t == realVrService and not (scr and ind(scr, "Name") == "CameraModule") then
return fakeVrService[k]
end
return ind(...)
end)
nc = hookmetamethod(game, "__namecall", function(...)
local t = ...
if t == realVrService then
local method = getnamecallmethod()
return fakeVrService(method, ...)
end
return nc(...)
end)
nind = hookmetamethod(game, "__newindex", function(...)
local t, k, v = ...
if t == cam and k == "CFrame" and events.UserCFrameChanged then
events.UserCFrameChanged:Fire(Enum.UserCFrame.Head, CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
end
nind(t, k, v)
end)
uis.InputBegan:connect(function(i) -- also least favorite
if headset then
if i.UserInputType == Enum.UserInputType.Keyboard then
body(i.KeyCode)
elseif i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.MouseButton2 or i.UserInputType == Enum.UserInputType.MouseButton3 then
body(i.UserInputType)
end
end
end)
uis.InputEnded:connect(function(i)
if headset then
if i.UserInputType == Enum.UserInputType.Keyboard then
body(i.KeyCode, -1)
elseif i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.MouseButton2 or i.UserInputType == Enum.UserInputType.MouseButton3 then
body(i.UserInputType, -1)
end
end
end)
rs:BindToRenderStep(game:GetService("HttpService"):GenerateGUID(), Enum.RenderPriority.Camera.Value - 1, function() -- at least it works
if events.UserCFrameChanged and headset then
local mpos = uis:GetMouseLocation()
local cursordir = cam:ViewportPointToRay(mpos.x, mpos.y).Direction
body.lHand[3] = body.lHand[1] and math.clamp(body.lHand[3] + 0.05, 0, 1) or body.lHand[3] > 0 and math.clamp(body.lHand[3] - 0.05, 0, 1) or body.lHand[3]
body.rHand[3] = body.rHand[1] and math.clamp(body.rHand[3] + 0.05, 0, 1) or body.rHand[3] > 0 and math.clamp(body.rHand[3] - 0.05, 0, 1) or body.rHand[3]
local theta = math.acos(Vector3.new(-1, 0, 0):Dot((cam.CFrame.LookVector * Vector3.new(1, 0, 1)).unit))
theta = cam.CFrame.LookVector.z > 0 and (2 * math.pi) - theta or theta
body.lHand[2] = CFrame.new(-math.cos(theta - (math.pi / 4)), -0.5, -math.sin(theta - (math.pi / 4)))
body.rHand[2] = CFrame.new(-math.cos(theta + (math.pi / 4)), -0.5, -math.sin(theta + (math.pi / 4)))
local lcf = ((body.lHand[2]):lerp(CFrame.new(cursordir * 100 / cam.HeadScale), body.lHand[3]))
local rcf = ((body.rHand[2]):lerp(CFrame.new(cursordir * 100 / cam.HeadScale), body.rHand[3]))
events.UserCFrameChanged:Fire(Enum.UserCFrame.LeftHand, lcf * CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
events.UserCFrameChanged:Fire(Enum.UserCFrame.RightHand, rcf * CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
end
end)
p = plyrs.LocalPlayer or (function()
plyrs:GetPropertyChangedSignal("LocalPlayer"):wait() -- this doesnt return anything for some reason??
return plyrs.LocalPlayer
end)()