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From NaglisZakaras, 3 Years ago, written in Plain Text.
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  1. local UserInputService = game:GetService("UserInputService")
  2. local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
  3. local Folder = Instance.new("Folder", game:GetService("Workspace"))
  4. local Part = Instance.new("Part", Folder)
  5. local Attachment1 = Instance.new("Attachment", Part)
  6. Part.Anchored = true
  7. Part.CanCollide = false
  8. Part.Transparency = 1
  9. local Updated = Mouse.Hit + Vector3.new(0, 5, 0)
  10. local NetworkAccess = coroutine.create(function()
  11.     settings().Physics.AllowSleep = false
  12.     while game:GetService("RunService").RenderStepped:Wait() do
  13.         for _, Players in next, game:GetService("Players"):GetPlayers() do
  14.             if Players ~= game:GetService("Players").LocalPlayer then
  15.                 Players.MaximumSimulationRadius = 0
  16.                 sethiddenproperty(Players, "SimulationRadius", 0)
  17.             end
  18.         end
  19.         game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  20.         setsimulationradius(math.huge)
  21.     end
  22. end)
  23. coroutine.resume(NetworkAccess)
  24. local function ForcePart(v)
  25.     if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then
  26.         Mouse.TargetFilter = v
  27.         for _, x in next, v:GetChildren() do
  28.             if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
  29.                 x:Destroy()
  30.             end
  31.         end
  32.         if v:FindFirstChild("Attachment") then
  33.             v:FindFirstChild("Attachment"):Destroy()
  34.         end
  35.         if v:FindFirstChild("AlignPosition") then
  36.             v:FindFirstChild("AlignPosition"):Destroy()
  37.         end
  38.         if v:FindFirstChild("Torque") then
  39.             v:FindFirstChild("Torque"):Destroy()
  40.         end
  41.         v.CanCollide = false
  42.         local Torque = Instance.new("Torque", v)
  43.         Torque.Torque = Vector3.new(100000, 100000, 100000)
  44.         local AlignPosition = Instance.new("AlignPosition", v)
  45.         local Attachment2 = Instance.new("Attachment", v)
  46.         Torque.Attachment0 = Attachment2
  47.         AlignPosition.MaxForce = 9999999999999999
  48.         AlignPosition.MaxVelocity = math.huge
  49.         AlignPosition.Responsiveness = 200
  50.         AlignPosition.Attachment0 = Attachment2
  51.         AlignPosition.Attachment1 = Attachment1
  52.     end
  53. end
  54. for _, v in next, game:GetService("Workspace"):GetDescendants() do
  55.     ForcePart(v)
  56. end
  57. game:GetService("Workspace").DescendantAdded:Connect(function(v)
  58.     ForcePart(v)
  59. end)
  60. UserInputService.InputBegan:Connect(function(Key, Chat)
  61.     if Key.KeyCode == Enum.KeyCode.E and not Chat then
  62.        Updated = Mouse.Hit + Vector3.new(0, 5, 0)
  63.     end
  64. end)
  65. spawn(function()
  66.     while game:GetService("RunService").RenderStepped:Wait() do
  67.         Attachment1.WorldCFrame = Updated
  68.     end
  69. end)

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