#include <iostream>
#include <map>
#include <string>
// Define a struct to represent a cheat option
struct CheatOption {
std::string name;
bool enabled;
CheatOption(std::string n) : name(n), enabled(false) {}
void toggle() {
enabled = !enabled;
}
};
// Define a map of cheat options
std::map<std :string, CheatOption> cheatOpti
{"Beam Deform", CheatOption("BeamDeform")},
{"Time Delay", CheatOption("timeDelay")},
{"Control", CheatOption("control")}
};
// Function to display the cheat menu
void displayCheatMenu() {
std::cout << "============ BEAMNG.Drive Cheat Menu ============\n";
for (const auto& option : cheatOptions) {
std::cout << option.first << ": " << (option.second.enabled ? "ON" : "OFF") << "\n";
}
std::cout << "==============================================\n";
}
// Function to enable/disable a cheat option
void toggleCheatOption(std::string optionName) {
if (cheatOptions.find(optionName) != cheatOptions.end()) {
cheatOptions[optionName].toggle();
}
}
int main() {
// Game loop
while (true) {
// Display the cheat menu
displayCheatMenu();
// Get user input
std::cout << "Enter a cheat option to toggle (or 'exit' to quit): ";
std::string input;
std::cin >> input;
if (input == "exit") {
break;
}
// Toggle the cheat option
toggleCheatOption(input);
}
return 0;
}
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