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  1. TexGen 3.0 x64 - Skyrim Special Edition (SSE) (9DAB0A1E) starting session 2021-01-09 16:59:42
  2.  
  3. The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
  4. If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
  5.  
  6. The Source Code Form is available at https://github.com/TES5Edit/TES5Edit
  7.  
  8. Using Skyrim Special Edition Data Path: E:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\
  9. Using Scripts Path: D:\DynDOLOD\Edit Scripts\
  10. Using Temp Path: C:\Users\Джихан Севал\AppData\Local\Temp\TexGen_SSE\
  11. Using Output Path: D:\DynDOLOD\TexGen_Output\
  12. Using ini: C:\Users\Джихан Севал\Documents\My Games\Skyrim Special Edition\Skyrim.ini
  13. Using save path: C:\Users\Джихан Севал\Documents\My Games\Skyrim Special Edition\Saves\
  14. Using Creation Club Content list: E:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Skyrim.ccc
  15. Using plugin list: C:\Users\Джихан Севал\AppData\Local\Skyrim Special Edition\Plugins.txt
  16. Using settings file: D:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen.ini
  17. Using language: English
  18. Using general string encoding: 1252  (ANSI – латиница I)
  19. Using translatable string encoding: 1252  (ANSI – латиница I)
  20. Using VMAD string encoding: 65001 (UTF-8)
  21. Loading active plugin list: C:\Users\Джихан Севал\AppData\Local\Skyrim Special Edition\Plugins.txt
  22. [00:00] Background Loader: starting...
  23. [00:00] Background Loader: [Skyrim - Misc.bsa] Loading Resources.
  24. [00:00] Background Loader: [Skyrim - Shaders.bsa] Loading Resources.
  25. [00:00] Background Loader: [Skyrim - Interface.bsa] Loading Resources.
  26. [00:00] Background Loader: [Skyrim - Animations.bsa] Loading Resources.
  27. [00:00] Background Loader: [Skyrim - Meshes0.bsa] Loading Resources.
  28. [00:00] Background Loader: [Skyrim - Meshes1.bsa] Loading Resources.
  29. [00:00] Background Loader: [Skyrim - Sounds.bsa] Loading Resources.
  30. [00:00] Background Loader: [voicesen0.bsa] Loading Resources.
  31. [00:00] Background Loader: [voicesen1.bsa] Loading Resources.
  32. [00:00] Background Loader: [voicesen2.bsa] Loading Resources.
  33. [00:00] Background Loader: [voicesen3.bsa] Loading Resources.
  34. [00:00] Background Loader: [voicesen4.bsa] Loading Resources.
  35. [00:00] Background Loader: [Skyrim - Textures0.bsa] Loading Resources.
  36. [00:00] Background Loader: [Skyrim - Textures1.bsa] Loading Resources.
  37. [00:00] Background Loader: [Skyrim - Textures2.bsa] Loading Resources.
  38. [00:00] Background Loader: [Skyrim - Textures3.bsa] Loading Resources.
  39. [00:00] Background Loader: [Skyrim - Textures4.bsa] Loading Resources.
  40. [00:00] Background Loader: [Skyrim - Textures5.bsa] Loading Resources.
  41. [00:00] Background Loader: [Skyrim - Textures6.bsa] Loading Resources.
  42. [00:00] Background Loader: [Skyrim - Textures7.bsa] Loading Resources.
  43. [00:00] Background Loader: [Skyrim - Textures8.bsa] Loading Resources.
  44. [00:00] Background Loader: [Skyrim - Patch.bsa] Loading Resources.
  45. [00:00] Background Loader: [Unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources.
  46. [00:00] Background Loader: [Unofficial Skyrim Special Edition Patch.bsa] Loading Resources.
  47. [00:00] Background Loader: [LegacyoftheDragonborn - Textures.bsa] Loading Resources.
  48. [00:00] Background Loader: [LegacyoftheDragonborn.bsa] Loading Resources.
  49. [00:00] Background Loader: [ELOS Oaks Mixed Greens SSE.bsa] Loading Resources.
  50. [00:00] Background Loader: [Campfire.bsa] Loading Resources.
  51. [00:00] Background Loader: [Gray Fox Cowl - Textures.bsa] Loading Resources.
  52. [00:00] Background Loader: [Gray Fox Cowl.bsa] Loading Resources.
  53. [00:00] Background Loader: [AHZmoreHUDInventory.bsa] Loading Resources.
  54. [00:00] Background Loader: [SkyUI_SE.bsa] Loading Resources.
  55. [00:00] Background Loader: [FTF_Core.bsa] Loading Resources.
  56. [00:00] Background Loader: [Rigmor - Textures.bsa] Loading Resources.
  57. [00:00] Background Loader: [Rigmor.bsa] Loading Resources.
  58. [00:00] Background Loader: [iNeed - Extended.bsa] Loading Resources.
  59. [00:00] Background Loader: [iNeed - Textures.bsa] Loading Resources.
  60. [00:00] Background Loader: [iNeed.bsa] Loading Resources.
  61. [00:00] Background Loader: [SRC - All In One - textures.bsa] Loading Resources.
  62. [00:00] Background Loader: [SRC - All In One.bsa] Loading Resources.
  63. [00:00] Background Loader: [JKs Skyrim - Textures.bsa] Loading Resources.
  64. [00:00] Background Loader: [JKs Skyrim.bsa] Loading Resources.
  65. [00:00] Background Loader: [Dragonstone - A Skyrim Overhaul - Textures.bsa] Loading Resources.
  66. [00:00] Background Loader: [Dragonstone - A Skyrim Overhaul.bsa] Loading Resources.
  67. [00:00] Background Loader: [Relationship Dialogue Overhaul.bsa] Loading Resources.
  68. [00:00] Background Loader: [Blues Skyrim.bsa] Loading Resources.
  69. [00:00] Background Loader: [Helgen Reborn.bsa] Loading Resources.
  70. [00:00] Background Loader: [Audiobooks of Skyrim.bsa] Loading Resources.
  71. [00:00] Background Loader: [Footprints.bsa] Loading Resources.
  72. [00:00] Background Loader: [Skysan_Icicle.bsa] Loading Resources.
  73. [00:00] Background Loader: [beltfastenedquivers.bsa] Loading Resources.
  74. [00:00] Background Loader: [Hunting in Skyrim - Textures.bsa] Loading Resources.
  75. [00:00] Background Loader: [Hunting in Skyrim.bsa] Loading Resources.
  76. [00:00] Background Loader: [T'Skyrim Riverwood with Leaf Rest - Textures.bsa] Loading Resources.
  77. [00:00] Background Loader: [T'Skyrim Riverwood with Leaf Rest.bsa] Loading Resources.
  78. [00:00] Background Loader: [MoonAndStar_MAS - Textures.bsa] Loading Resources.
  79. [00:00] Background Loader: [MoonAndStar_MAS.bsa] Loading Resources.
  80. [00:00] Background Loader: [Undeath - Textures.bsa] Loading Resources.
  81. [00:00] Background Loader: [Undeath.bsa] Loading Resources.
  82. [00:00] Background Loader: [Convenient Carriages - Textures.bsa] Loading Resources.
  83. [00:00] Background Loader: [Convenient Carriages.bsa] Loading Resources.
  84. [00:00] Background Loader: [Hothtrooper44_ArmorCompilation.bsa] Loading Resources.
  85. [00:00] Background Loader: [Hothtrooper44_Armor_Ecksstra.bsa] Loading Resources.
  86. [00:00] Background Loader: [Chesko_WearableLantern - Textures.bsa] Loading Resources.
  87. [00:00] Background Loader: [Chesko_WearableLantern.bsa] Loading Resources.
  88. [00:00] Background Loader: [Smilodon - Combat of Skyrim.bsa] Loading Resources.
  89. [00:00] Background Loader: [dD - Enhanced Blood Main.bsa] Loading Resources.
  90. [00:00] Background Loader: [Morning Fogs SSE.bsa] Loading Resources.
  91. [00:00] Background Loader: [Immersive Encounters.bsa] Loading Resources.
  92. [00:00] Background Loader: [Dwarfsphere - Textures.bsa] Loading Resources.
  93. [00:00] Background Loader: [Dwarfsphere.bsa] Loading Resources.
  94. [00:00] Background Loader: [DBM_GuardsArmorReplacer_Patch.bsa] Loading Resources.
  95. [00:00] Background Loader: [Inigo.bsa] Loading Resources.
  96. [00:00] Background Loader: [DBM_HelgenReborn_Patch.bsa] Loading Resources.
  97. [00:00] Background Loader: [Oblivion Gates Remade.bsa] Loading Resources.
  98. [00:00] Background Loader: [Frostfall - Textures.bsa] Loading Resources.
  99. [00:00] Background Loader: [Frostfall.bsa] Loading Resources.
  100. [00:00] Background Loader: [Eli_Halla - Textures.bsa] Loading Resources.
  101. [00:00] Background Loader: [Eli_Halla.bsa] Loading Resources.
  102. [00:00] Background Loader: [Tools of Kagrenac - Textures.bsa] Loading Resources.
  103. [00:00] Background Loader: [Tools of Kagrenac.bsa] Loading Resources.
  104. [00:00] Background Loader: [DBM_TOK_Patch.bsa] Loading Resources.
  105. [00:00] Background Loader: [Triumvirate - Mage Archetypes - Textures.bsa] Loading Resources.
  106. [00:00] Background Loader: [Triumvirate - Mage Archetypes.bsa] Loading Resources.
  107. [00:00] Background Loader: [The Paarthurnax Dilemma.bsa] Loading Resources.
  108. [00:00] Background Loader: [MoonAndStar_ImmersionPatch.bsa] Loading Resources.
  109. [00:00] Background Loader: [Growl - Werebeasts of Skyrim - Textures.bsa] Loading Resources.
  110. [00:00] Background Loader: [Growl - Werebeasts of Skyrim.bsa] Loading Resources.
  111. [00:00] Background Loader: [DBM_CloaksofSkyrim_Patch.bsa] Loading Resources.
  112. [00:00] Background Loader: [Haem Projects Goblands - Textures.bsa] Loading Resources.
  113. [00:00] Background Loader: [Haem Projects Goblands.bsa] Loading Resources.
  114. [00:00] Background Loader: [NAT-ENB - Textures.bsa] Loading Resources.
  115. [00:00] Background Loader: [NAT-ENB.bsa] Loading Resources.
  116. [00:00] Background Loader: [AHZmoreHUD.bsa] Loading Resources.
  117. [00:00] Background Loader: [S3DRocks - Textures.bsa] Loading Resources.
  118. [00:00] Background Loader: [S3DRocks.bsa] Loading Resources.
  119. [00:00] Background Loader: [Veydosebrom Regions - Textures.bsa] Loading Resources.
  120. [00:00] Background Loader: [Veydosebrom Regions.bsa] Loading Resources.
  121. [00:00] Background Loader: [HD Lods SSE.bsa] Loading Resources.
  122. [00:00] Background Loader: [Vokrii - Minimalistic Perks of Skyrim - Textures.bsa] Loading Resources.
  123. [00:00] Background Loader: [Vokrii - Minimalistic Perks of Skyrim.bsa] Loading Resources.
  124. [00:00] Background Loader: [Alternate Start - Live Another Life - Textures.bsa] Loading Resources.
  125. [00:00] Background Loader: [Alternate Start - Live Another Life.bsa] Loading Resources.
  126. [00:00] Background Loader: [Alternate Start -- New Beginnings.bsa] Loading Resources.
  127. [00:00] Background Loader: [RealisticWaterTwo - Textures.bsa] Loading Resources.
  128. [00:00] Background Loader: [E:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.
  129. [00:00] Background Loader: [Skyrim.esm] File loaded (CRC32:AF75991D)
  130. [00:03] Background Loader: [Skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
  131. [00:03] Background Loader: [SkyrimSE.exe] File loaded (CRC32:5710CC4A)
  132. [00:03] Background Loader: [Update.esm] File loaded (CRC32:20C38C1A)
  133. [00:03] Background Loader: [Dawnguard.esm] File loaded (CRC32:30FE6DFB)
  134. [00:03] Background Loader: [HearthFires.esm] File loaded (CRC32:B191C04E)
  135. [00:03] Background Loader: [Dragonborn.esm] File loaded (CRC32:114B1551)
  136. [00:04] Background Loader: [Unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:AC3673E6)
  137. [00:04] Background Loader: [LegacyoftheDragonborn.esm] File loaded (CRC32:31563183)
  138. [00:04] Background Loader: [Whiterun Forest Borealis Lightweight.esp] File loaded (CRC32:EC585D28)
  139. [00:04] Background Loader: [ELOS Oaks Mixed Greens SSE.esl] File loaded (CRC32:B410603C)
  140. [00:04] Background Loader: [RealisticWaterTwo - Resources.esm] File loaded (CRC32:F9561BAC)
  141. [00:04] Background Loader: [Campfire.esm] File loaded (CRC32:DF28F6D1)
  142. [00:04] Background Loader: [Gray Fox Cowl.esm] File loaded (CRC32:926F5C14)
  143. [00:04] Background Loader: [Extra Encounters Reborn - Basic.esm] File loaded (CRC32:1D263A12)
  144. [00:04] Background Loader: [AHZmoreHUDInventory.esl] File loaded (CRC32:0C01D98A)
  145. [00:04] Background Loader: [SkyUI_SE.esp] File loaded (CRC32:79ACE179)
  146. [00:04] Background Loader: [Mortal Enemies - Rival Remix.esp] File loaded (CRC32:239B8C96)
  147. [00:04] Background Loader: [SMIM-SE-Merged-All.esp] File loaded (CRC32:35C26177)
  148. [00:04] Background Loader: [Enhanced Landscapes.esp] File loaded (CRC32:9B2A145A)
  149. [00:05] Background Loader: [FranklyHDImperialArmorsAndWeapons.esp] File loaded (CRC32:1B821AE6)
  150. [00:05] Background Loader: [Wooden Frame Packs.esp] File loaded (CRC32:85733CDC)
  151. [00:05] Background Loader: [mrbs-uniqueloot-se.esp] File loaded (CRC32:9C07D6BA)
  152. [00:05] Background Loader: [WeightLessTrueAll.esp] File loaded (CRC32:FDABB330)
  153. [00:05] Background Loader: [wizDynamicThings.esp] File loaded (CRC32:E48AC3D0)
  154. [00:05] Background Loader: [Campfire spooning-x64.esp] File loaded (CRC32:BB66C0A9)
  155. [00:05] Background Loader: [FTF_Core.esp] File loaded (CRC32:CE3CE8AE)
  156. [00:05] Background Loader: [RelightingSkyrim_SSE.esp] File loaded (CRC32:689F6CE0)
  157. [00:05] Background Loader: [Rigmor.esp] File loaded (CRC32:216656CE)
  158. [00:05] Background Loader: [DepthsOfSkyrim.esp] File loaded (CRC32:B380C597)
  159. [00:05] Background Loader: [iNeed.esp] File loaded (CRC32:854C6D8F)
  160. [00:05] Background Loader: [iNeed - Extended.esp] File loaded (CRC32:2E0B0211)
  161. [00:05] Background Loader: [Landscape Fixes For Grass Mods.esp] File loaded (CRC32:AC6FA805)
  162. [00:05] Background Loader: [SRC - All In One.esp] File loaded (CRC32:F378A1EC)
  163. [00:05] Background Loader: [JKs Skyrim.esp] File loaded (CRC32:09D90FD3)
  164. [00:05] Background Loader: [Dragonstone - A Skyrim Overhaul.esp] File loaded (CRC32:F9D08B89)
  165. [00:05] Background Loader: [Relationship Dialogue Overhaul.esp] File loaded (CRC32:20DC9B97)
  166. [00:05] Background Loader: [RichMerchantsSkyrim_x10.esp] File loaded (CRC32:EDCDDCF5)
  167. [00:05] Background Loader: [SoundsofSkyrimComplete.esp] File loaded (CRC32:3EB83E4C)
  168. [00:05] Background Loader: [Blues Skyrim.esp] File loaded (CRC32:29EAC10F)
  169. [00:05] Background Loader: [JKs Skyrim_Dawn of Skyrim_Patch.esp] File loaded (CRC32:D9F8E8B8)
  170. [00:05] Background Loader: [Helgen Reborn.esp] File loaded (CRC32:3D6A5454)
  171. [00:05] Background Loader: [Themarshlands.esp] File loaded (CRC32:ED030044)
  172. [00:05] Background Loader: [Time Passes.esp] File loaded (CRC32:4DA63333)
  173. [00:05] Background Loader: [Audiobooks of Skyrim.esp] File loaded (CRC32:F56B2710)
  174. [00:05] Background Loader: [JaxonzRenamer.esp] File loaded (CRC32:FF39754D)
  175. [00:05] Background Loader: [Footprints.esp] File loaded (CRC32:6D8A2EB9)
  176. [00:05] Background Loader: [Uthgerd refreshed.esp] File loaded (CRC32:9BEEC405)
  177. [00:05] Background Loader: [Skysan_Icicle.esp] File loaded (CRC32:6F20D777)
  178. [00:05] Background Loader: [Visible Favorited Gear.esp] File loaded (CRC32:1CBA8AEC)
  179. [00:05] Background Loader: [The Wizard Warrior.esp] File loaded (CRC32:837583A9)
  180. [00:05] Background Loader: [beltfastenedquivers.esp] File loaded (CRC32:0C111F2B)
  181. [00:05] Background Loader: [SignatureEquipment.esp] File loaded (CRC32:100EF019)
  182. [00:05] Background Loader: [Walklikeanormalperson.esp] File loaded (CRC32:73C78FD2)
  183. [00:05] Background Loader: [FNIS.esp] File loaded (CRC32:F0856D4D)
  184. [00:05] Background Loader: [Beards.esp] File loaded (CRC32:BFA7BC7F)
  185. [00:05] Background Loader: [DBM_SMIM_Patch.esp] File loaded (CRC32:F60680D0)
  186. [00:05] Background Loader: [StormLightning.esp] File loaded (CRC32:7D7CD623)
  187. [00:05] Background Loader: [AmazingFollowerTweaks.esp] File loaded (CRC32:DE14E8D8)
  188. [00:05] Background Loader: [Hunting in Skyrim.esp] File loaded (CRC32:6FA789FD)
  189. [00:05] Background Loader: [Particle Patch for ENB SSE.esp] File loaded (CRC32:9EB4F35B)
  190. [00:05] Background Loader: [T'Skyrim Riverwood with Leaf Rest.esp] File loaded (CRC32:A526ABFA)
  191. [00:05] Background Loader: [Inns and Taverns.esp] File loaded (CRC32:78A014E6)
  192. [00:05] Background Loader: [MoonAndStar_MAS.esp] File loaded (CRC32:07CE9207)
  193. [00:05] Background Loader: [Undeath.esp] File loaded (CRC32:DF7EEFF1)
  194. [00:05] Background Loader: [Hunterborn.esp] File loaded (CRC32:7117CBA9)
  195. [00:05] Background Loader: [Convenient Carriages.esp] File loaded (CRC32:588FE025)
  196. [00:05] Background Loader: [Hothtrooper44_ArmorCompilation.esp] File loaded (CRC32:8A28DB11)
  197. [00:05] Background Loader: [ZIA_Complete Pack.esp] File loaded (CRC32:5FEEBB20)
  198. [00:05] Background Loader: [Hothtrooper44_Armor_Ecksstra.esp] File loaded (CRC32:72F2E27D)
  199. [00:05] Background Loader: [DBM_UniqueLoot_Patch.esp] File loaded (CRC32:02C6E2F0)
  200. [00:05] Background Loader: [ArmoryFSShields.esp] File loaded (CRC32:E69FF5E0)
  201. [00:05] Background Loader: [Savage Wolves - Fox Fix.esp] File loaded (CRC32:7A49009E)
  202. [00:05] Background Loader: [DBM_ZimsImmersiveArtifacts_Patch.esp] File loaded (CRC32:8CA3D446)
  203. [00:05] Background Loader: [Chesko_WearableLantern.esp] File loaded (CRC32:A1170B2D)
  204. [00:05] Background Loader: [Hunterborn - Campfire Patch.esp] File loaded (CRC32:3B565ADE)
  205. [00:05] Background Loader: [Hunterborn - iNeed Patch.esp] File loaded (CRC32:EDF9DB17)
  206. [00:05] Background Loader: [Immersive Weapons.esp] File loaded (CRC32:5B38977B)
  207. [00:05] Background Loader: [Smilodon - Combat of Skyrim.esp] File loaded (CRC32:70092444)
  208. [00:05] Background Loader: [dD - Enhanced Blood Main.esp] File loaded (CRC32:70E9C0E7)
  209. [00:05] Background Loader: [dD-Reduced Splatter Size.esp] File loaded (CRC32:C0091023)
  210. [00:05] Background Loader: [dD-Reduced Wound Size.esp] File loaded (CRC32:35D96F84)
  211. [00:05] Background Loader: [Guards_Armor_Replacer.esp] File loaded (CRC32:876D9DF2)
  212. [00:05] Background Loader: [Comprehensive Sleeves Pack.esp] File loaded (CRC32:E5B64F8F)
  213. [00:05] Background Loader: [Cathedral Concept - Weapons Armor and Clothing.esp] File loaded (CRC32:31DB2011)
  214. [00:05] Background Loader: [DSerArcheryGameplayOverhaul.esp] File loaded (CRC32:F1718A0C)
  215. [00:05] Background Loader: [EmbersHD.esp] File loaded (CRC32:3FEFB2A1)
  216. [00:05] Background Loader: [AncientLand2.esp] File loaded (CRC32:41E4B266)
  217. [00:05] Background Loader: [Morning Fogs SSE.esp] File loaded (CRC32:C3026782)
  218. [00:05] Background Loader: [Immersive Encounters.esp] File loaded (CRC32:869FDE8B)
  219. [00:05] Background Loader: [Cloaks.esp] File loaded (CRC32:7A522F11)
  220. [00:05] Background Loader: [Extra Encounters Reborn - Dragonborn.esp] File loaded (CRC32:8FF0F967)
  221. [00:05] Background Loader: [Dwarfsphere.esp] File loaded (CRC32:CC6256D3)
  222. [00:05] Background Loader: [Beautiful Cities_JK_Compatible.esp] File loaded (CRC32:7290284E)
  223. [00:05] Background Loader: [DBM_GuardsArmorReplacer_Patch.esp] File loaded (CRC32:C3000F33)
  224. [00:05] Background Loader: [Skyrim Trading Posts.esp] File loaded (CRC32:70D1140D)
  225. [00:05] Background Loader: [Inigo.esp] File loaded (CRC32:938CF2CD)
  226. [00:05] Background Loader: [DBM_HelgenReborn_Patch.esp] File loaded (CRC32:7E365235)
  227. [00:05] Background Loader: [JKs Skyrim Leafrest Patch.esp] File loaded (CRC32:BBE33A88)
  228. [00:05] Background Loader: [Oblivion Gates Remade.esp] File loaded (CRC32:B13DFB44)
  229. [00:05] Background Loader: [Extra Encounters Reborn - CSP.esp] File loaded (CRC32:9B2FEFF2)
  230. [00:05] Background Loader: [DBM_JKSkyrim_DawnOfSkyrimDC_Patch.esp] File loaded (CRC32:43F96198)
  231. [00:05] Background Loader: [Frostfall.esp] File loaded (CRC32:467EF02A)
  232. [00:05] Background Loader: [Landscape For Grass Mods JK'S Skyrim.esp] File loaded (CRC32:97B0B0B8)
  233. [00:05] Background Loader: [OCharacters.esp] File loaded (CRC32:512C9305)
  234. [00:05] Background Loader: [DBM_IW_Patch.esp] File loaded (CRC32:46CA0DCD)
  235. [00:05] Background Loader: [DBM_AHO_Patch.esp] File loaded (CRC32:F4301937)
  236. [00:05] Background Loader: [Eli_Halla.esp] File loaded (CRC32:9D21AAB4)
  237. [00:05] Background Loader: [CC_LFFGM_Patch.esp] File loaded (CRC32:66AB6D44)
  238. [00:05] Background Loader: [LIAT - NPCs.esp] File loaded (CRC32:2598F105)
  239. [00:05] Background Loader: [Tools of Kagrenac.esp] File loaded (CRC32:10B91EE9)
  240. [00:05] Background Loader: [DBM_TOK_Patch.esp] File loaded (CRC32:6239C438)
  241. [00:05] Background Loader: [Triumvirate - Mage Archetypes.esp] File loaded (CRC32:258B6A10)
  242. [00:05] Background Loader: [DBM_MAS_Patch.esp] File loaded (CRC32:ACB58A07)
  243. [00:05] Background Loader: [DBM_Undeath_Patch.esp] File loaded (CRC32:F943C9DA)
  244. [00:05] Background Loader: [Embers XD - JKs Skyrim Patch (HD).esp] File loaded (CRC32:B1725C51)
  245. [00:05] Background Loader: [blubbos_trees_in_whiterun_jk_version.esp] File loaded (CRC32:3DA86893)
  246. [00:05] Background Loader: [DBM_EnhancedLandscapes_Patch.esp] File loaded (CRC32:61CA4A32)
  247. [00:05] Background Loader: [Missives.esp] File loaded (CRC32:12647D6D)
  248. [00:05] Background Loader: [The Paarthurnax Dilemma.esp] File loaded (CRC32:BBB08325)
  249. [00:05] Background Loader: [Landscape For Grass Mods - Moon and Star PATCH.esp] File loaded (CRC32:51276D4D)
  250. [00:05] Background Loader: [Landscape For Grass mods - Helgen Reborn Patch.esp] File loaded (CRC32:4796422E)
  251. [00:05] Background Loader: [BentPines.esp] File loaded (CRC32:3C7AC8C0)
  252. [00:05] Background Loader: [Cloaks - Dawnguard.esp] File loaded (CRC32:60DE7658)
  253. [00:05] Background Loader: [Cloaks - USSEP Patch.esp] File loaded (CRC32:5B55FE98)
  254. [00:06] Background Loader: [Animallica.esp] File loaded (CRC32:333CA662)
  255. [00:06] Background Loader: [Extra Encounters Reborn - HSR.esp] File loaded (CRC32:0A60B1AC)
  256. [00:06] Background Loader: [DIS_Authentic_Legion.esp] File loaded (CRC32:83F13084)
  257. [00:06] Background Loader: [MoonAndStar_ImmersionPatch.esp] File loaded (CRC32:D14F7D61)
  258. [00:06] Background Loader: [Growl - Werebeasts of Skyrim.esp] File loaded (CRC32:507663AA)
  259. [00:06] Background Loader: [DBM_ZimsThaneWeapons_Patch.esp] File loaded (CRC32:3B921AA1)
  260. [00:06] Background Loader: [DBM_CloaksofSkyrim_Patch.esp] File loaded (CRC32:F8662284)
  261. [00:06] Background Loader: [DBM_Cloaks_Patch.esp] File loaded (CRC32:8199EF41)
  262. [00:06] Background Loader: [DBM_AuthenticLegion_Patch.esp] File loaded (CRC32:4209BF2C)
  263. [00:06] Background Loader: [DBM_TheGrayCowlofNocturnal_Patch.esp] File loaded (CRC32:F47B9164)
  264. [00:06] Background Loader: [DBM_Inigo_Patch.esp] File loaded (CRC32:648A9599)
  265. [00:06] Background Loader: [DBM_IA_Patch.esp] File loaded (CRC32:0D75F04D)
  266. [00:06] Background Loader: [Haem Projects Goblands.esp] File loaded (CRC32:397E3534)
  267. [00:06] Background Loader: [CrestysDistantMists.esp] File loaded (CRC32:1AE74097)
  268. [00:06] Background Loader: [NAT-ENB.esp] File loaded (CRC32:EBAFB7F5)
  269. [00:06] Background Loader: [Kynreeve Armor.esp] File loaded (CRC32:F92313BD)
  270. [00:06] Background Loader: [Extra Encounters Reborn - Dawnguard.esp] File loaded (CRC32:8F16DB80)
  271. [00:06] Background Loader: [CC_JKIvarst_Patch.esp] File loaded (CRC32:03709DBE)
  272. [00:06] Background Loader: [VolumeticMistsSolstheim.esp] File loaded (CRC32:992DC0A7)
  273. [00:06] Background Loader: [RDO - AFT v1.66 Patch.esp] File loaded (CRC32:0822A878)
  274. [00:06] Background Loader: [Critical Hit.esp] File loaded (CRC32:15E72E7F)
  275. [00:06] Background Loader: [More Dialogue Options.esp] File loaded (CRC32:E37E224F)
  276. [00:06] Background Loader: [DSerCombatGameplayOverhaul.esp] File loaded (CRC32:C4F471C4)
  277. [00:06] Background Loader: [AHZmoreHUD.esp] File loaded (CRC32:7828FF88)
  278. [00:06] Background Loader: [Shadows Of Sunlight - In Small Exterior World Spaces.esp] File loaded (CRC32:E543C4B9)
  279. [00:06] Background Loader: [DYNAVISION Dynamic Depth of Field.esp] File loaded (CRC32:53B0CA5C)
  280. [00:06] Background Loader: [Skyland Imperial Forts and Dungeons.esp] File loaded (CRC32:676F89F7)
  281. [00:06] Background Loader: [VolumeticMists.esp] File loaded (CRC32:DB02CA54)
  282. [00:06] Background Loader: [Better Dynamic Snow.esp] File loaded (CRC32:65408AA9)
  283. [00:06] Background Loader: [S3DRocks.esp] File loaded (CRC32:96E9BFF0)
  284. [00:06] Background Loader: [IcePenguinWorldMap.esp] File loaded (CRC32:AC5D1C02)
  285. [00:06] Background Loader: [Veydosebrom Regions.esp] File loaded (CRC32:7EFB6C15)
  286. [00:06] Background Loader: [Cathedral - Rocky Shores.esp] File loaded (CRC32:EBF1F214)
  287. [00:06] Background Loader: [BlendedRoads.esp] File loaded (CRC32:8C9C032E)
  288. [00:06] Background Loader: [Fluffy Snow - BlendedRoads Patch.esp] File loaded (CRC32:B70602AE)
  289. [00:06] Background Loader: [Campfire BDS Patch.esp] File loaded (CRC32:0E63B5DD)
  290. [00:06] Background Loader: [S3DRocks - Better Dynamic Snow - Patch.esp] File loaded (CRC32:8DAB780B)
  291. [00:06] Background Loader: [Moss Rocks.esp] File loaded (CRC32:C4F2982E)
  292. [00:06] Background Loader: [SpeedTreeForSkyrim.esp] File loaded (CRC32:FF050426)
  293. [00:06] Background Loader: [HD Lods SSE.esp] File loaded (CRC32:8CC253C3)
  294. [00:06] Background Loader: [Vokrii - Minimalistic Perks of Skyrim.esp] File loaded (CRC32:D6A5EF61)
  295. [00:06] Background Loader: [Alternate Start - Live Another Life.esp] File loaded (CRC32:CDDFC16E)
  296. [00:06] Background Loader: [Alternate Start -- New Beginnings.esp] File loaded (CRC32:D9A7F0A7)
  297. [00:06] Background Loader: [ELE_SSE.esp] File loaded (CRC32:92A4011D)
  298. [00:06] Background Loader: [ENB Light.esp] File loaded (CRC32:2E5E4012)
  299. [00:06] Background Loader: [RealisticWaterTwo.esp] File loaded (CRC32:5799725E)
  300. [00:06] Background Loader: [RealisticWaterTwo - ASLAL Patch.esp] File loaded (CRC32:7AB78DDE)
  301. [00:06] Background Loader: [RealisticWaterTwo - ELE Patch.esp] File loaded (CRC32:47C6283C)
  302. [00:06] Background Loader: [Skyland_Watercolor_RWT_Blue.esp] File loaded (CRC32:E77C4B33)
  303. [00:06] Background Loader: [RealisticWaterTwo - Needs Mod Patch.esp] File loaded (CRC32:CF07EC58)
  304. [00:06] Background Loader: finished
  305. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mesh_LookUp.txt>
  306. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mesh_Replace.txt>
  307. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Texture_Replace.txt>
  308. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Texture_Sets.txt>
  309. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Simplify.txt>
  310. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_Default_LOD.txt>
  311. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_World_Ignore.txt>
  312. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_mesh_crc32.txt>
  313. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Meshes.txt>
  314. [00:00] <Debug: Processing meshes\effects\fxchickenfeeding.nif Skyrim.esm FXChickenFeeding [STAT:000FD920]>
  315. [00:00] <Debug: Processing meshes\clutter\deadanimals\_testdeadgoat01.nif Skyrim.esm _testDeadGoat01 [STAT:000F5E0B]>
  316. [00:00] <Debug: Processing meshes\dungeons\nordic\chambers\wordwallhighhrothgarfixed.nif Skyrim.esm WordWallHighHrothgarFixed [STAT:001007E6]>
  317. [00:00] <Debug: Processing meshes\clutter\silver\silverplatter01idle.nif Skyrim.esm SilverPlatter01Idle [STAT:000F5837]>
  318. [00:00] <Debug: Processing meshes\effects\testlightingspheres.nif Skyrim.esm TestLightingSpheres [STAT:000F3A86]>
  319. [00:00] <Debug: Processing meshes\mps\mpssmokeburningvol.nif Skyrim.esm MPSSmokeBurningVol [STAT:000CD4FF]>
  320. [00:00] <Debug: Processing meshes\effects\testteapot01.nif Skyrim.esm TestTeapot01 [STAT:000CC79E]>
  321. [00:00] <Debug: Processing meshes\architecture\solitude\sbluepalaceinner.nif Skyrim.esm SBluePalaceInner [STAT:00090E66]>
  322. [00:00] <Debug: Processing meshes\architecture\markarth\mrksigngeneralgoods.nif Skyrim.esm MrkSignGeneralGoods [STAT:000E9319]>
  323. [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirtPath [STAT:000B70EF]>
  324. [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirt02 [STAT:000A9EFC]>
  325. [00:00] <Debug: Processing meshes\clutter\chopping block\choppingblock02.nif Skyrim.esm ChoppingBlock02 [STAT:00075448]>
  326. [00:00] <Debug: Processing meshes\test\gianttest.nif Skyrim.esm GiantTest [STAT:000BB983]>
  327. [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMill [STAT:000B36DF]>
  328. [00:00] <Debug: Processing meshes\architecture\markarth\mrkkeepsteps01atemp.nif Skyrim.esm MrkKeepSteps01aTEMP [STAT:00025CE5]>
  329. [00:00] <Debug: Processing meshes\test\frozentest01.nif Skyrim.esm FrozenTest01 [STAT:00094183]>
  330. [00:00] <Debug: Processing meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintcor32in.nif Skyrim.esm WRDunIntCor32in [STAT:000794EE]>
  331. [00:00] <Debug: Processing meshes\clutter\beehive01.nif Skyrim.esm BeeHive01 [STAT:0008AF3A]>
  332. [00:00] <Debug: Processing meshes\architecture\solitude\interiors\sninedivineshrine.nif Skyrim.esm SNineDivineShrine [STAT:00072178]>
  333. [00:00] <Debug: Processing meshes\clutter\books\testbook01highpoly.nif Skyrim.esm HighPolyBookTest01 [STAT:00076E8F]>
  334. [00:00] <Debug: Processing meshes\architecture\markarth\mrkhousingside02.nif Skyrim.esm MrkHousingSide02 [STAT:0006D2DD]>
  335. [00:00] <Debug: Processing meshes\architecture\markarth\mrkhousingside01.nif Skyrim.esm MrkHousingSide01 [STAT:0006D2DC]>
  336. [00:00] <Debug: Processing meshes\alphatest.nif Skyrim.esm AlphaTest [STAT:00058E92]>
  337. [00:00] <Debug: Processing meshes\effects\splashtextemp.nif Skyrim.esm splashTexTemp [STAT:0004C6D6]>
  338. [00:00] <Debug: Processing meshes\clutter\fireplace\fireplacewood01off.nif Skyrim.esm FireplaceWood01Off [STAT:00035F45]>
  339. [00:00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic25.nif Skyrim.esm FrostbiteSpider25 [STAT:0003AFE4]>
  340. [00:00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic.nif Skyrim.esm FrostbiteSpider100 [STAT:0003AFE2]>
  341. [00:00] <Debug: Processing meshes\architecture\farmhouse\farmwall01.nif Skyrim.esm FarmWall01 [STAT:0001C56E]>
  342. [00:00] <Debug: Processing meshes\architecture\farmhouse\farmwallentrance02.nif Skyrim.esm FarmWallEntrance02 [STAT:0001F21C]>
  343. [00:00] <Debug: Processing meshes\marker_radiation.nif Skyrim.esm RadiationMarker [STAT:00000033]>
  344. [00:00] <Debug: Processing meshes\marker_horse.nif Skyrim.esm HorseMarker [STAT:00000012]>
  345. [00:00] <Debug: Processing meshes\marker_temple.nif Skyrim.esm TempleMarker [STAT:00000006]>
  346. [00:00] <Debug: Processing meshes\marker_divine.nif Skyrim.esm DivineMarker [STAT:00000005]>
  347. [00:00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm fireStormFXactivator [ACTI:000877F8]>
  348. [00:00] <Debug: Processing meshes\water\mrkwatersystemwarrens01.nif Skyrim.esm MarkarthLowerWater [ACTI:0007A5D8]>
  349. [00:00] <Debug: Processing meshes\actors\icewraith\icewraithhavokparts.nif Skyrim.esm IceWraithHavokParts [ACTI:0005E98D]>
  350. [00:00] <Debug: Processing meshes\architecture\whiterun\animated\wrdragondoor01\wrdragondoor01.nif Skyrim.esm WRDragonDoor01Test [ACTI:000252C9]>
  351. [00:00] <Debug: Processing meshes\effects\irkgnthandpipeexplosion.nif Skyrim.esm IrkgnthandPipeExplosion [MSTT:0010626F]>
  352. [00:00] <Debug: Processing meshes\effects\workingexamples\fxtesticemps.nif Skyrim.esm FXtestIceMPS [MSTT:000ED39D]>
  353. [00:00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm FXFirePillar01 [MSTT:000877F3]>
  354. [00:00] <Debug: Processing meshes\clutter\stockade\stockadebarricade01.nif Skyrim.esm StockadeBarricade01DONOTUSE [MSTT:0003985D]>
  355. [00:00] <Debug: Processing meshes\effects\fxwaterfallthinsmall.nif Skyrim.esm FXWaterfallThinSmall0006 [MSTT:000A850D]>
  356. [00:00] <Debug: Processing meshes\magic\magspiderspitexample.nif Skyrim.esm MAGSpiderSpitExample [MSTT:000470C7]>
  357. [00:00] <Debug: Processing meshes\effects\workingexamples\fxlodexample.nif Skyrim.esm FXlodExample [MSTT:0002A48D]>
  358. [00:00] <Debug: Processing meshes\effects\fxfollowglows.nif Skyrim.esm FXFollowGlows [MSTT:0001CC76]>
  359. [00:00] <Debug: Processing meshes\actors\icewraith\icewraithalphatest.nif Skyrim.esm IceWraithAlphaTest [MSTT:0005B35E]>
  360. [00:00] <Debug: Processing meshes\magic\magdragonfire01test02.nif Skyrim.esm MAGdragonFire01test02 [MSTT:0005A0B3]>
  361. [00:00] <Debug: Processing meshes\clutter\woodfires\spitpotclosed02.nif Skyrim.esm SpitPotClosed02 "Pot" [CONT:00056AD4]>
  362. [00:00] <Debug: Processing meshes\clutter\sack01.nif Skyrim.esm TreasBag "Sack" [CONT:0000000E]>
  363. [00:00] <Debug: Processing meshes\dlc01\soulcairn\test\doortest.nif Dawnguard.esm doortest [STAT:02018EF6]>
  364. [00:00] <Debug: Processing meshes\dlc01\architecture\snowelfruins\testbossroom01.nif Dawnguard.esm TestBossRoom01 [STAT:020153BA]>
  365. [00:00] <Debug: Processing meshes\dlc01\dungeons\castle\exterior\casextmaintowermarker01.nif Dawnguard.esm CasExtMainTowerMarker01 [STAT:0200DD57]>
  366. [00:00] <Debug: Processing meshes\actors\dlc01\vampirebrute\vampirebrute.nif Dawnguard.esm TestVampireBrute [STAT:0200C1DD]>
  367. [00:00] <Debug: Processing meshes\dlc01\dungeons\darkfalmercaveg\caveglroomwall01_darkfalmer.nif Dawnguard.esm CaveGLRoomWall01_DarkFalmer [STAT:02002BF4]>
  368. [00:00] <Debug: Processing meshes\effects\testpuddle01.nif Dawnguard.esm testPuddle01 [STAT:020047E2]>
  369. [00:00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapids.nif Dawnguard.esm testDLCFXRapids [MSTT:02006B33]>
  370. [00:00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapidsfallsline01.nif Dawnguard.esm testDLCFXrapidsFallsLine01 [MSTT:02006B32]>
  371. [00:00] <Debug: Processing meshes\effects\testphosdrips01.nif Dawnguard.esm testPhosDrips01 [MSTT:020047E3]>
  372. [00:00] <Debug: Processing meshes\dlc02\architecture\thirsk Dragonborn.esm Thirsk [STAT:04026AC6]>
  373. [00:00] <Debug: Processing meshes\dlc02\testobjects\tempplatformgear.nif Dragonborn.esm DLC2dunFahlbtharzDweGearFloor [ACTI:0401AEB1]>
  374. [00:00] <Debug: Processing meshes\dlc02\dungeons\dwemer\animated\dwekagrumezgauntlet\dweptnwallhalfanim01.nif Dragonborn.esm DLC2DwePtnWallAnimHalf01 [ACTI:040251B2]>
  375. [00:00] <Debug: Processing meshes\dlc02\magic\dlc2summonapocryphatargetfx.nif Dragonborn.esm DLC2SummonApocryphaTargetFXActivator [ACTI:0403D3B9]>
  376. [00:00] <Debug: Processing meshes\dlc02\testobjects\testplatform01.nif Dragonborn.esm DLC2DBMiscBookAttachAct [ACTI:0401EA7A]>
  377. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Textures.txt>
  378. [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHViolaGiordano [STAT:000C0C2E]>
  379. [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelsea [STAT:000C0C2F]>
  380. [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelseaDestroyed [STAT:00101FE4]>
  381. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
  382. [00:00] <Debug: Processing textures\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
  383. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
  384. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
  385. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
  386. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
  387. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
  388. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
  389. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
  390. [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
  391. [00:00] <Debug: Processing textures\dlc02\architecture\thirsk\meadhall\DLC2ThirskBeam01_n .dds Dragonborn.esm DLC2ThirskMeadHallExterior010000 [STAT:04026AC5]>
  392. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Names.txt>
  393. [00:00] <Debug: Processing alt SkyrimSE.exe NullTextureSet [TXST:00000028]>
  394. [00:00] <Debug: Processing snow Skyrim.esm LandscapeSnow01 [TXST:00000891]>
  395. [00:00] <Debug: Processing snow Skyrim.esm LandscapeSnow02 [TXST:0006A1B0]>
  396. [00:00] <Debug: Processing snow Skyrim.esm LandscapeFrozenMarshIce01 [TXST:0007506D]>
  397. [00:00] <Debug: Processing marsh Skyrim.esm LandscapeGrassSnow01 [TXST:00000889]>
  398. [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirt01 [TXST:00000C0E]>
  399. [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirt02 [TXST:00000C0F]>
  400. [00:00] <Debug: Processing rocks Skyrim.esm LandscapeRiverbedEdge01 [TXST:0001301E]>
  401. [00:00] <Debug: Processing green Skyrim.esm LandscapeRiverBottom01 [TXST:00013183]>
  402. [00:00] <Debug: Processing mud Skyrim.esm LandscapeRiverMud01 [TXST:000132E8]>
  403. [00:00] <Debug: Processing yellow Skyrim.esm LandscapeFieldGrass01 [TXST:00013427]>
  404. [00:00] <Debug: Processing green Skyrim.esm LandscapeFieldGrass02 [TXST:00013429]>
  405. [00:00] <Debug: Processing green Skyrim.esm LandscapeFieldDirtGrass01 [TXST:000134B6]>
  406. [00:00] <Debug: Processing brown Skyrim.esm LandscapePineForest01 [TXST:000137C7]>
  407. [00:00] <Debug: Processing green Skyrim.esm LandscapePineForest02 [TXST:000137CB]>
  408. [00:00] <Debug: Processing green Skyrim.esm LandscapePineForest03 [TXST:00013875]>
  409. [00:00] <Debug: Processing snow Skyrim.esm LandscapeDirtSnowPath01 [TXST:0001B081]>
  410. [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachMoss01 [TXST:0001CC3D]>
  411. [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachMossyRocks01 [TXST:0001CC44]>
  412. [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachGrass01 [TXST:0001CC46]>
  413. [00:00] <Debug: Processing brown Skyrim.esm LandscapeReachDirt01 [TXST:00021710]>
  414. [00:00] <Debug: Processing tundra Skyrim.esm LandscapeTundra01 [TXST:00024E2F]>
  415. [00:00] <Debug: Processing brown Skyrim.esm LandscapeCaveDirt01 [TXST:00025413]>
  416. [00:00] <Debug: Processing tundrarocks Skyrim.esm LandscapeTundraRocks01 [TXST:0002C6C5]>
  417. [00:00] <Debug: Processing yellow Skyrim.esm LandscapeTundra02 [TXST:000300E3]>
  418. [00:00] <Debug: Processing brown Skyrim.esm LandscapeWRDirt [TXST:000462D3]>
  419. [00:00] <Debug: Processing brown Skyrim.esm LandscapeMineFloorDirt01 [TXST:0004C0F9]>
  420. [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestLeaves01 [TXST:00057DC6]>
  421. [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestDirt01 [TXST:00057DCE]>
  422. [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestRocks01 [TXST:00057DD0]>
  423. [00:00] <Debug: Processing reach Skyrim.esm TextureSetReachMoss [TXST:00056AD1]>
  424. [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestGrass01 [TXST:00058605]>
  425. [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach01 [TXST:0006B3CE]>
  426. [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach02 [TXST:0006B3D0]>
  427. [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeachGrass01 [TXST:0006DD54]>
  428. [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt01 [TXST:0006EA7F]>
  429. [00:00] <Debug: Processing volcanictundrarocks Skyrim.esm LandscapeVolcanicTundraRocks01 [TXST:0006EA82]>
  430. [00:00] <Debug: Processing rocks Skyrim.esm LandscapeRocks01 [TXST:00000AE1]>
  431. [00:00] <Debug: Processing cobble Skyrim.esm LandscapeSnowCobble01 [TXST:0006A1AE]>
  432. [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt02 [TXST:0006EA87]>
  433. [00:00] <Debug: Processing sulfur Skyrim.esm LandscapeVolcanicTundraGravel01 [TXST:0006EA89]>
  434. [00:00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshGrass01 [TXST:00075066]>
  435. [00:00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshLichen01 [TXST:00075068]>
  436. [00:00] <Debug: Processing brown Skyrim.esm LandscapeFrozenMarshDirtSlopes01 [TXST:0007506F]>
  437. [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraMineralPool01 [TXST:0008F999]>
  438. [00:00] <Debug: Processing yellow Skyrim.esm LandscapeWRFieldGrass01 [TXST:000A3C4F]>
  439. [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirtPath01 [TXST:000B424B]>
  440. [00:00] <Debug: Processing riftenstonewall01 Skyrim.esm TextureSetRiftenStoneWall01 [TXST:000B8CBB]>
  441. [00:00] <Debug: Processing caverocks01 Skyrim.esm LandscapeCaveRocks [TXST:000F3DFB]>
  442. [00:00] <Debug: Processing snow Skyrim.esm TextureSetRoad01Snow01 [TXST:00100618]>
  443. [00:00] <Debug: Processing whoutwall Skyrim.esm WHStoneTexture01 [TXST:00101F4C]>
  444. [00:00] <Debug: Processing wrstoneblocks01 Skyrim.esm WRStone [TXST:001044CC]>
  445. [00:00] <Debug: Processing cavebasewall01 Skyrim.esm LandscapeCaveWalls01 [TXST:0010D131]>
  446. [00:00] <Debug: Processing ridgedstone06 Skyrim.esm TextureSetNorExtRubble [TXST:0010E9E4]>
  447. [00:00] <Debug: Processing scdirt1 Dawnguard.esm LandscapeDLC01SoulCairnDirt01 [TXST:02004BCB]>
  448. [00:00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt02 [TXST:02004BCD]>
  449. [00:00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt03 [TXST:02004BCF]>
  450. [00:00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnDirt05 [TXST:02004BD3]>
  451. [00:00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnPath01 [TXST:02004F96]>
  452. [00:00] <Debug: Processing scrock1 Dawnguard.esm LandscapeDLC01SoulCairnRock01 [TXST:0200CDE7]>
  453. [00:00] <Debug: Processing castlewallstone01 Dawnguard.esm DLC1CastleWallStone01 [TXST:0200D11C]>
  454. [00:00] <Debug: Processing castlewallstone05 Dawnguard.esm DLC1CastleWallStone05 [TXST:0200D120]>
  455. [00:00] <Debug: Processing bwallbasegray Dawnguard.esm SoulCairn_AltTexture01 [TXST:020041DF]>
  456. [00:00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra04 [TXST:0401EECE]>
  457. [00:00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra02 [TXST:0401BD1D]>
  458. [00:00] <Debug: Processing coast Dragonborn.esm LandscapeVolcanicAshTundra01 [TXST:0401BD1C]>
  459. [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAshRocks01 [TXST:0401771C]>
  460. [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh05 [TXST:04017EA5]>
  461. [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh04 [TXST:0401771A]>
  462. [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh03 [TXST:04016E07]>
  463. [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh01 [TXST:04016E03]>
  464. [00:00] <Debug: Processing brown Hunting in Skyrim.esp HISLandscapeDirt01NoSpec [TXST:340C23F3]>
  465. [00:00] <Debug: Processing stonewall01 Hunting in Skyrim.esp HISStoneWallTS [TXST:34099C1F]>
  466. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_XESPIgnore.txt>
  467. [00:00] <Debug: Processing dunCGOutsideClutterMarker Skyrim.esm dunCGOutsideClutterMarker [REFR:000C78EA] (places CW1MeleeCloseDefender [STAT:00030428] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 3,-21)>
  468. [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_ErrorIgnore.txt>
  469. [00:00] <Debug: Player PlayerRef [PLYR:00000014]>
  470. [00:07] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini>
  471. [00:07] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
  472. [00:00] Loading configuration files
  473. [00:00]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
  474. [00:00]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt
  475. [00:00]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt
  476. [00:00]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt
  477. [00:00]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt
  478. [00:00]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt
  479. [00:00]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_bentpinesesp.txt
  480. [00:00]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt
  481. [00:00] <Debug: Saving D:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
  482. [00:00] <Debug: OpenGL version: 4.6.0 NVIDIA 461.09>
  483. [00:00] <Debug: Max resolution: 32768 x 32768>
  484. [00:00] <Debug: Max samples: 16>
  485. [00:00] <Debug: Textures\defaultdiffuse.dds mipmap 0>
  486. [00:00] <Debug: Textures\default_n.dds mipmap 0>
  487. [00:00] <Debug: OpenGL: D:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
  488. [00:00] <Debug: OpenGL: D:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
  489. [00:00] <Debug: Textures\landscape\roads\Road01.dds mipmap 9>
  490. [00:00] <Debug: Textures\landscape\roads\Road01_n.dds mipmap 9>
  491. [00:02] <Debug: Textures\landscape\Dirt02.dds mipmap 10>
  492. [00:03] <Debug: Textures\landscape\Dirt02_N.dds mipmap 10>
  493. [00:04] <Debug: Textures\landscape\roads\RoadDetails01.dds mipmap 9>
  494. [00:04] <Debug: Textures\landscape\roads\RoadDetails01_n.dds mipmap 8>
  495. [00:05] <Debug: Textures\landscape\roads\Bridge01.dds mipmap 11>
  496. [00:05] <Debug: Textures\landscape\roads\Bridge01_n.dds mipmap 9>
  497. [00:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  498. [00:06] <Debug: 1024 x 1024 -> 1024 x 1024>
  499. [00:06] <Debug: OpenGL: Source framebuffer complete>
  500. [00:06] <Debug: OpenGL: Destination framebuffer complete>
  501. [00:00] Creating textures
  502. [00:00]         Creating texture D:\DynDOLOD\TexGen_Output\Textures\lod\bridge01lod.dds with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif
  503. [00:06]         Creating texture D:\DynDOLOD\TexGen_Output\Textures\lod\wrterrainlod.dds with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\wrterrainlod.nif
  504. [00:07] <Debug: Textures\architecture\whiterun\WRStoneFloor02.dds mipmap 10>
  505. [00:07] <Debug: Textures\architecture\whiterun\WRStoneFloor02_n.dds mipmap 10>
  506. [00:07] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds mipmap 9>
  507. [00:07] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds mipmap 9>
  508. [00:07] <Debug: Textures\architecture\whiterun\WRstonebase01.dds mipmap 9>
  509. [00:08] <Debug: Textures\architecture\whiterun\WRstonebase01_n.dds mipmap 9>
  510. [00:08] <Debug: Textures\architecture\whiterun\WRstonebase02.dds mipmap 9>
  511. [00:08] <Debug: Textures\architecture\whiterun\WRstonebase02_n.dds mipmap 9>
  512. [00:08] <Debug: MultiSamples: 16, SuperSamples: 0>
  513. [00:08] <Debug: 1024 x 1024 -> 1024 x 1024>
  514. [00:08] <Debug: OpenGL: Source framebuffer complete>
  515. [00:08] <Debug: OpenGL: Destination framebuffer complete>
  516. [00:09]         Creating texture D:\DynDOLOD\TexGen_Output\Textures\lod\wrwallslod01.dds with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\wrwallslod01.nif
  517. [00:09] <Debug: Textures\architecture\whiterun\WRCityWall01.dds mipmap 9>
  518. [00:09] <Debug: Textures\architecture\whiterun\WRCityWall01_n.dds mipmap 9>
  519. [00:10] <Debug: Textures\architecture\whiterun\WRSlate02.dds mipmap 9>
  520. [00:10] <Debug: Textures\architecture\whiterun\WRSlate02_n.dds mipmap 9>
  521. [00:10] <Debug: Textures\architecture\whiterun\WRPlasterDecals.dds mipmap 9>
  522. [00:10] <Debug: Textures\architecture\whiterun\WRPlasterDecals_n.dds mipmap 9>
  523. [00:10] <Debug: Textures\architecture\whiterun\WRCityWallTopCap01.dds mipmap 9>
  524. [00:10] <Debug: Textures\architecture\whiterun\WRCityWallTopCap01_n.dds mipmap 9>
  525. [00:10] <Debug: Textures\architecture\whiterun\WRStoneMortar01.dds mipmap 9>
  526. [00:10] <Debug: Textures\architecture\whiterun\WRStoneMortar01_n.dds mipmap 9>
  527. [00:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  528. [00:10] <Debug: 1024 x 1024 -> 1024 x 1024>
  529. [00:10] <Debug: OpenGL: Source framebuffer complete>
  530. [00:10] <Debug: OpenGL: Destination framebuffer complete>
  531. [00:11] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_skyrimesm.txt>
  532. [00:11] <Debug: Processing TreeReachCliffTree01 Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]>
  533. [00:11] <Debug: Processing TreeReachCliffTree02 Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]>
  534. [00:11] <Debug: Processing TreeReachTree01 Skyrim.esm TreeReachTree01 [TREE:000B8A73]>
  535. [00:11] <Debug: Processing TreeReachTree02 Skyrim.esm TreeReachTree02 [TREE:000B8A74]>
  536. [00:11] <Debug: Processing TreeAspen01 Skyrim.esm TreeAspen01 [TREE:0006A9E6]>
  537. [00:11] <Debug: Processing TreeAspen02 Skyrim.esm TreeAspen02 [TREE:0006C9D5]>
  538. [00:11] <Debug: Processing TreeAspen03 Skyrim.esm TreeAspen03 [TREE:0006C9D4]>
  539. [00:11] <Debug: Processing TreeAspen05 Skyrim.esm TreeAspen05 [TREE:0007614B]>
  540. [00:11] <Debug: Processing TreeAspen06 Skyrim.esm TreeAspen06 [TREE:0007614A]>
  541. [00:11] <Debug: Processing TreePineForest01 Skyrim.esm TreePineForest01 [TREE:0001306D]>
  542. [00:11] <Debug: Processing TreePineForest02 Skyrim.esm TreePineForest02 [TREE:00018A02]>
  543. [00:11] <Debug: Processing TreePineForest03 Skyrim.esm TreePineForest03 [TREE:0004B016]>
  544. [00:11] <Debug: Processing TreePineForest04 Skyrim.esm TreePineForest04 [TREE:0004FBB0]>
  545. [00:11] <Debug: Processing TreePineForest05 Skyrim.esm TreePineForest05 [TREE:00051126]>
  546. [00:11] <Debug: Processing TreePineForest01Dead Skyrim.esm TreePineForest01Dead [TREE:000B927A]>
  547. [00:11] <Debug: Processing TreePineForest02Dead Skyrim.esm TreePineForest02Dead [TREE:000B927B]>
  548. [00:11] <Debug: Processing TreePineForest03Dead Skyrim.esm TreePineForest03Dead [TREE:000B927C]>
  549. [00:11] <Debug: Processing TreePineForest04Dead Skyrim.esm TreePineForest04Dead [TREE:000B927D]>
  550. [00:11] <Debug: Processing TreePineForest05Dead Skyrim.esm TreePineForest05Dead [TREE:000B927E]>
  551. [00:11] <Debug: Processing TreePineForestSnow01Dead Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
  552. [00:11] <Debug: Processing TreePineForestSnow02Dead Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]>
  553. [00:11] <Debug: Processing TreePineForestSnow03Dead Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
  554. [00:11] <Debug: Processing TreePineForestSnow04Dead Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
  555. [00:11] <Debug: Processing TreePineForestSnow05Dead Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]>
  556. [00:11] <Debug: Processing TreePineForestSnowL01Dead Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
  557. [00:11] <Debug: Processing TreePineForestSnowL02Dead Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
  558. [00:11] <Debug: Processing TreePineForestSnowL03Dead Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
  559. [00:11] <Debug: Processing TreePineForestSnowL04Dead Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
  560. [00:11] <Debug: Processing TreePineForestSnowL05Dead Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
  561. [00:11] <Debug: Processing TreePineForestSnow01 Skyrim.esm TreePineForestSnow01 [TREE:0005C072]>
  562. [00:11] <Debug: Processing TreePineForestSnow02 Skyrim.esm TreePineForestSnow02 [TREE:0005C071]>
  563. [00:11] <Debug: Processing TreePineForestSnow03 Skyrim.esm TreePineForestSnow03 [TREE:0005C070]>
  564. [00:11] <Debug: Processing TreePineForestSnow04 Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]>
  565. [00:11] <Debug: Processing TreePineForestSnow05 Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]>
  566. [00:11] <Debug: Processing TreePineForestSnowL01 Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]>
  567. [00:11] <Debug: Processing TreePineForestSnowL02 Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]>
  568. [00:11] <Debug: Processing TreePineForestSnowL03 Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]>
  569. [00:11] <Debug: Processing TreePineForestSnowL04 Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]>
  570. [00:11] <Debug: Processing TreePineForestSnowL05 Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]>
  571. [00:11] <Debug: Processing TreeTundraDriftWoodTree01 Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
  572. [00:11] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_dawnguardesm.txt>
  573. [00:11] <Debug: Processing DLC1TreePineForestSnowHeavy01 Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
  574. [00:11] <Debug: Processing DLC1TreePineForestSnowHeavy02 Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
  575. [00:11] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_dragonbornesm.txt>
  576. [00:11] <Debug: Processing DLC2TreePineForestAsh01 Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
  577. [00:11] <Debug: Processing DLC2TreePineForestAsh02 Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
  578. [00:11] <Debug: Processing DLC2TreePineForestAsh03 Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
  579. [00:11] <Debug: Processing DLC2TreePineForestAsh04 Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
  580. [00:11] <Debug: Processing DLC2TreePineForestAsh05 Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
  581. [00:11] <Debug: Processing DLC2TreePineForestAshL01 Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
  582. [00:11] <Debug: Processing DLC2TreePineForestAshL02 Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
  583. [00:11] <Debug: Processing DLC2TreePineForestAshL03 Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
  584. [00:11] <Debug: Processing DLC2TreePineForestAshL04 Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
  585. [00:11] <Debug: Processing DLC2TreePineForestAshL05 Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
  586. [00:11] <Debug: Processing DLC2TreePineForestDeadAshL01 Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
  587. [00:11] <Debug: Processing DLC2TreePineForestDeadAshL02 Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
  588. [00:11] <Debug: Processing DLC2TreePineForestDeadAshL03 Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
  589. [00:11] <Debug: Processing DLC2TreePineForestDeadAshL04 Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
  590. [00:11] <Debug: Processing DLC2TreePineForestDeadAshL05 Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
  591. [00:11] <Debug: Processing DLC2TreePineShortHeavySnow01 Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
  592. [00:11] <Debug: Processing DLC2TreePineShortHeavySnow Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>
  593. [00:11] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_Billboards_skyrimesm.txt>
  594. [00:11] <Debug: Processing SnowGrass01Light Skyrim.esm SnowGrass01Light [GRAS:000F17FD]>
  595. [00:11] <Debug: Processing SnowGrass02 Skyrim.esm SnowGrass02 [GRAS:000F17FE]>
  596. [00:11] <Debug: Processing FieldGrass02 Skyrim.esm FieldGrass02 [GRAS:001098CA]>
  597. [00:11] <Debug: Skyrim.esm STAT>
  598. [00:11] <Debug: Skyrim.esm TREE>
  599. [00:11] <Debug: Skyrim.esm GRAS>
  600. [00:11] <Debug: Adding GRAS Skyrim.esm FieldGrass02 [GRAS:001098CA]>
  601. [00:11] <Debug: Adding Meshes\landscape\grass\fieldgrassflowers02.nif Skyrim.esm RockGrassSnow01 [GRAS:000F871E]>
  602. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasssnowobj01.nif Skyrim.esm RockGrassWater01 [GRAS:000F871D]>
  603. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif Skyrim.esm ForestGrass02 [GRAS:000F69A4]>
  604. [00:11] <Debug: Adding Meshes\landscape\grass\forestgrass02.nif Skyrim.esm SnowGrass02 [GRAS:000F17FE]>
  605. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass02.nif Skyrim.esm SnowGrass01Light [GRAS:000F17FD]>
  606. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01Forest [GRAS:000BC025]>
  607. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm WaterCoralGrass01 [GRAS:0007AACC]>
  608. [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif Skyrim.esm WaterKelpGrass02 [GRAS:00078F6E]>
  609. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif Skyrim.esm WaterKelpGrass01 [GRAS:00078F6D]>
  610. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif Skyrim.esm BeachGrass02 [GRAS:00074A8C]>
  611. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Skyrim.esm BeachGrass01 [GRAS:00074A8B]>
  612. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Skyrim.esm FrozenMarshGrass01 [GRAS:0004013C]>
  613. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Skyrim.esm VolcanicGrass02 [GRAS:00071CF5]>
  614. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Skyrim.esm VolcanicGrass01 [GRAS:000713D8]>
  615. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Skyrim.esm FallForestGrass02 [GRAS:0005B5A8]>
  616. [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj02.nif Skyrim.esm FallForestGrass01 [GRAS:000597D1]>
  617. [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Skyrim.esm ReachGrass02 [GRAS:00053903]>
  618. [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Skyrim.esm ReachGrass01 [GRAS:00053491]>
  619. [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Skyrim.esm RockGrass01 [GRAS:00048749]>
  620. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Skyrim.esm TundraGrass04 [GRAS:000336FA]>
  621. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Skyrim.esm TundraGrass03 [GRAS:0002ACD3]>
  622. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Skyrim.esm TundraGrass01 [GRAS:0002F3FA]>
  623. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Skyrim.esm SnowGrass01 [GRAS:0001CC70]>
  624. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm FernGrass01 [GRAS:000173F4]>
  625. [00:11] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Skyrim.esm ForestGrass01 [GRAS:00014041]>
  626. [00:11] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Skyrim.esm FieldGrass01 [GRAS:000135BE]>
  627. [00:11] <Debug: Update.esm STAT>
  628. [00:11] <Debug: Update.esm TREE>
  629. [00:11] <Debug: Update.esm GRAS>
  630. [00:11] <Debug: Adding GRAS Update.esm FieldGrass01 [GRAS:000135BE]>
  631. [00:11] <Debug: Adding GRAS Update.esm ForestGrass01 [GRAS:00014041]>
  632. [00:11] <Debug: Adding GRAS Update.esm FernGrass01 [GRAS:000173F4]>
  633. [00:11] <Debug: Adding GRAS Update.esm SnowGrass01 [GRAS:0001CC70]>
  634. [00:11] <Debug: Adding GRAS Update.esm TundraGrass03 [GRAS:0002ACD3]>
  635. [00:11] <Debug: Adding GRAS Update.esm TundraGrass01 [GRAS:0002F3FA]>
  636. [00:11] <Debug: Adding GRAS Update.esm TundraGrass04 [GRAS:000336FA]>
  637. [00:11] <Debug: Adding GRAS Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
  638. [00:11] <Debug: Adding GRAS Update.esm RockGrass01 [GRAS:00048749]>
  639. [00:11] <Debug: Adding GRAS Update.esm ReachGrass01 [GRAS:00053491]>
  640. [00:11] <Debug: Adding GRAS Update.esm ReachGrass02 [GRAS:00053903]>
  641. [00:11] <Debug: Adding GRAS Update.esm FallForestGrass01 [GRAS:000597D1]>
  642. [00:11] <Debug: Adding GRAS Update.esm FallForestGrass02 [GRAS:0005B5A8]>
  643. [00:11] <Debug: Adding GRAS Update.esm VolcanicGrass01 [GRAS:000713D8]>
  644. [00:11] <Debug: Adding GRAS Update.esm VolcanicGrass02 [GRAS:00071CF5]>
  645. [00:11] <Debug: Adding GRAS Update.esm BeachGrass01 [GRAS:00074A8B]>
  646. [00:11] <Debug: Adding GRAS Update.esm BeachGrass02 [GRAS:00074A8C]>
  647. [00:11] <Debug: Adding GRAS Update.esm WaterKelpGrass01 [GRAS:00078F6D]>
  648. [00:11] <Debug: Adding GRAS Update.esm WaterKelpGrass02 [GRAS:00078F6E]>
  649. [00:11] <Debug: Adding GRAS Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
  650. [00:11] <Debug: Adding GRAS Update.esm SnowGrass01Forest [GRAS:000BC025]>
  651. [00:11] <Debug: Adding GRAS Update.esm SnowGrass01Light [GRAS:000F17FD]>
  652. [00:11] <Debug: Adding GRAS Update.esm SnowGrass02 [GRAS:000F17FE]>
  653. [00:11] <Debug: Adding GRAS Update.esm ForestGrass02 [GRAS:000F69A4]>
  654. [00:11] <Debug: Adding GRAS Update.esm RockGrassWater01 [GRAS:000F871D]>
  655. [00:11] <Debug: Adding GRAS Update.esm RockGrassSnow01 [GRAS:000F871E]>
  656. [00:11] <Debug: Adding GRAS Update.esm FieldGrass02 [GRAS:001098CA]>
  657. [00:11] <Debug: Dawnguard.esm STAT>
  658. [00:11] <Debug: Dawnguard.esm TREE>
  659. [00:11] <Debug: Dawnguard.esm GRAS>
  660. [00:11] <Debug: Adding GRAS Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
  661. [00:11] <Debug: HearthFires.esm STAT>
  662. [00:11] <Debug: HearthFires.esm TREE>
  663. [00:11] <Debug: HearthFires.esm GRAS>
  664. [00:11] <Debug: Dragonborn.esm STAT>
  665. [00:11] <Debug: Dragonborn.esm TREE>
  666. [00:11] <Debug: Dragonborn.esm GRAS>
  667. [00:11] <Debug: Adding GRAS Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
  668. [00:11] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass02.nif Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
  669. [00:11] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass01.nif Dragonborn.esm DLC02VolcanicAshRocks01 [GRAS:0401771E]>
  670. [00:11] <Debug: Can not find file Meshes\landscape\grass\dlc02volcanicashrocks01.nif Dragonborn.esm DLC02VolcanicAshRocks01 [GRAS:0401771E]>
  671. [00:11] <Debug: Unofficial Skyrim Special Edition Patch.esp STAT>
  672. [00:11] <Debug: Unofficial Skyrim Special Edition Patch.esp TREE>
  673. [00:11] <Debug: Unofficial Skyrim Special Edition Patch.esp GRAS>
  674. [00:11] <Debug: LegacyoftheDragonborn.esm STAT>
  675. [00:11] <Debug: LegacyoftheDragonborn.esm TREE>
  676. [00:11] <Debug: LegacyoftheDragonborn.esm GRAS>
  677. [00:11] <Debug: Whiterun Forest Borealis Lightweight.esp STAT>
  678. [00:11] <Debug: Whiterun Forest Borealis Lightweight.esp TREE>
  679. [00:11] <Debug: Whiterun Forest Borealis Lightweight.esp GRAS>
  680. [00:11] <Debug: ELOS Oaks Mixed Greens SSE.esl STAT>
  681. [00:11] <Debug: ELOS Oaks Mixed Greens SSE.esl TREE>
  682. [00:11] <Debug: ELOS Oaks Mixed Greens SSE.esl GRAS>
  683. [00:11] <Debug: RealisticWaterTwo - Resources.esm STAT>
  684. [00:11] <Debug: RealisticWaterTwo - Resources.esm TREE>
  685. [00:11] <Debug: RealisticWaterTwo - Resources.esm GRAS>
  686. [00:11] <Debug: Campfire.esm STAT>
  687. [00:11] <Debug: Campfire.esm TREE>
  688. [00:11] <Debug: Campfire.esm GRAS>
  689. [00:11] <Debug: Gray Fox Cowl.esm STAT>
  690. [00:11] <Debug: Gray Fox Cowl.esm TREE>
  691. [00:11] <Debug: Gray Fox Cowl.esm GRAS>
  692. [00:11] <Debug: Adding GRAS Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01 [GRAS:09000E49]>
  693. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01 [GRAS:09000F4D]>
  694. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01MoreDense [GRAS:09000F4E]>
  695. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_RockGrass02 [GRAS:0900294E]>
  696. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01MoreDense [GRAS:0903845D]>
  697. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass02 [GRAS:090384C1]>
  698. [00:11] <Debug: Extra Encounters Reborn - Basic.esm STAT>
  699. [00:11] <Debug: Extra Encounters Reborn - Basic.esm TREE>
  700. [00:11] <Debug: Extra Encounters Reborn - Basic.esm GRAS>
  701. [00:11] <Debug: AHZmoreHUDInventory.esl STAT>
  702. [00:11] <Debug: AHZmoreHUDInventory.esl TREE>
  703. [00:11] <Debug: AHZmoreHUDInventory.esl GRAS>
  704. [00:11] <Debug: SkyUI_SE.esp STAT>
  705. [00:11] <Debug: SkyUI_SE.esp TREE>
  706. [00:11] <Debug: SkyUI_SE.esp GRAS>
  707. [00:11] <Debug: Mortal Enemies - Rival Remix.esp STAT>
  708. [00:11] <Debug: Mortal Enemies - Rival Remix.esp TREE>
  709. [00:11] <Debug: Mortal Enemies - Rival Remix.esp GRAS>
  710. [00:11] <Debug: SMIM-SE-Merged-All.esp STAT>
  711. [00:11] <Debug: SMIM-SE-Merged-All.esp TREE>
  712. [00:11] <Debug: SMIM-SE-Merged-All.esp GRAS>
  713. [00:11] <Debug: Enhanced Landscapes.esp STAT>
  714. [00:11] <Debug: Enhanced Landscapes.esp TREE>
  715. [00:11] <Debug: Enhanced Landscapes.esp GRAS>
  716. [00:11] <Debug: FranklyHDImperialArmorsAndWeapons.esp STAT>
  717. [00:11] <Debug: FranklyHDImperialArmorsAndWeapons.esp TREE>
  718. [00:11] <Debug: FranklyHDImperialArmorsAndWeapons.esp GRAS>
  719. [00:11] <Debug: Wooden Frame Packs.esp STAT>
  720. [00:11] <Debug: Wooden Frame Packs.esp TREE>
  721. [00:11] <Debug: Wooden Frame Packs.esp GRAS>
  722. [00:11] <Debug: Mrbs-uniqueloot-se.esp STAT>
  723. [00:11] <Debug: Mrbs-uniqueloot-se.esp TREE>
  724. [00:11] <Debug: Mrbs-uniqueloot-se.esp GRAS>
  725. [00:11] <Debug: WeightLessTrueAll.esp STAT>
  726. [00:11] <Debug: WeightLessTrueAll.esp TREE>
  727. [00:11] <Debug: WeightLessTrueAll.esp GRAS>
  728. [00:11] <Debug: WizDynamicThings.esp STAT>
  729. [00:11] <Debug: WizDynamicThings.esp TREE>
  730. [00:11] <Debug: WizDynamicThings.esp GRAS>
  731. [00:11] <Debug: Campfire spooning-x64.esp STAT>
  732. [00:11] <Debug: Campfire spooning-x64.esp TREE>
  733. [00:11] <Debug: Campfire spooning-x64.esp GRAS>
  734. [00:11] <Debug: FTF_Core.esp STAT>
  735. [00:11] <Debug: FTF_Core.esp TREE>
  736. [00:11] <Debug: FTF_Core.esp GRAS>
  737. [00:11] <Debug: RelightingSkyrim_SSE.esp STAT>
  738. [00:11] <Debug: RelightingSkyrim_SSE.esp TREE>
  739. [00:11] <Debug: RelightingSkyrim_SSE.esp GRAS>
  740. [00:11] <Debug: Rigmor.esp STAT>
  741. [00:11] <Debug: Rigmor.esp TREE>
  742. [00:11] <Debug: Rigmor.esp GRAS>
  743. [00:11] <Debug: DepthsOfSkyrim.esp STAT>
  744. [00:11] <Debug: DepthsOfSkyrim.esp TREE>
  745. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0101.nif DepthsOfSkyrim.esp TBPwaspchflorabush0101 [TREE:1700FBA5]>
  746. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0102.nif DepthsOfSkyrim.esp TBPwaspchflorabush0102 [TREE:1700FBA6]>
  747. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0103.nif DepthsOfSkyrim.esp TBPwaspchflorabush0103 [TREE:1700FBA9]>
  748. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0104.nif DepthsOfSkyrim.esp TBPwaspchflorabush0104 [TREE:1700FBAB]>
  749. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0200.nif DepthsOfSkyrim.esp TBPdwaspchflorabush020 [TREE:1700FBAD]>
  750. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0202.nif DepthsOfSkyrim.esp TBPdwaspchflorabush0202 [TREE:1700FBAF]>
  751. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0203.nif DepthsOfSkyrim.esp TBPdwaspchflorabush0203 [TREE:1700FBB1]>
  752. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0204.nif DepthsOfSkyrim.esp TBPdwaspchflorabush0204 [TREE:1700FBB3]>
  753. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloracreepcluster01.nif DepthsOfSkyrim.esp TBPdwaspchfloracreepcluster01 [TREE:1700FBB5]>
  754. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0101.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0101 [TREE:1700FBB9]>
  755. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0102.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0102 [TREE:1700FBBA]>
  756. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0300.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0300 [TREE:1700FBBD]>
  757. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0301.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0301 [TREE:1700FBBF]>
  758. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0400.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0400 [TREE:1700FBC1]>
  759. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0401.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0401 [TREE:1700FBC3]>
  760. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloraeggsacs0100.nif DepthsOfSkyrim.esp TBPdwaspchfloraeggsacs010 [TREE:1700FBC5]>
  761. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorahusk01.nif DepthsOfSkyrim.esp TBPdwaspchflorahusk01 [TREE:1700FBC7]>
  762. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm01.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm01 [TREE:1700FBCB]>
  763. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm02.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm02 [TREE:1700FBCD]>
  764. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm03.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm03 [TREE:1700FBCF]>
  765. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm04.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm04 [TREE:1700FBD1]>
  766. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm05.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm05 [TREE:1700FBD3]>
  767. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush01.nif DepthsOfSkyrim.esp TBPdwaspmush01 [TREE:1700FBD5]>
  768. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush01a.nif DepthsOfSkyrim.esp TBPdwaspmush01a [TREE:1700FBD7]>
  769. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush02.nif DepthsOfSkyrim.esp TBPdwaspmush02 [TREE:1700FBD9]>
  770. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush02a.nif DepthsOfSkyrim.esp TBPdwaspmush02a [TREE:1700FBDB]>
  771. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush03.nif DepthsOfSkyrim.esp TBPdwaspmush03 [TREE:1700FBDD]>
  772. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush03a.nif DepthsOfSkyrim.esp TBPdwaspmush03a [TREE:1700FBDF]>
  773. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant01.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant01 [TREE:1700FBE1]>
  774. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant01close.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant01Close [TREE:1700FBE3]>
  775. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant02.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant02 [TREE:1700FBE5]>
  776. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant02close.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant02close [TREE:1700FBE7]>
  777. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant03.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant03 [TREE:1700FBE9]>
  778. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant03close.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant03Close [TREE:1700FBEB]>
  779. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant04.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant04 [TREE:1700FBED]>
  780. [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant04close.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant04Close [TREE:1700FBEF]>
  781. [00:11] <Debug: Can not find file Meshes\dos\plants\001waterplanlowstipstestt.nif DepthsOfSkyrim.esp TestLillies [TREE:17026E4E]>
  782. [00:11] <Debug: Can not find file Meshes\landscape\grass\tbp_seaweed06var2.nif DepthsOfSkyrim.esp TBP_seaweed06var2 [TREE:1707601A]>
  783. [00:11] <Debug: Can not find file Meshes\landscape\grass\tbp_seaweed06var3.nif DepthsOfSkyrim.esp TBP_seaweed06var3 [TREE:1707601B]>
  784. [00:11] <Debug: DepthsOfSkyrim.esp GRAS>
  785. [00:11] <Debug: Adding GRAS DepthsOfSkyrim.esp WaterKelpGrass01 [GRAS:00078F6D]>
  786. [00:11] <Debug: Adding GRAS DepthsOfSkyrim.esp WaterKelpGrass02 [GRAS:00078F6E]>
  787. [00:11] <Debug: Adding GRAS DepthsOfSkyrim.esp TBPRiverKelpGrass02 [GRAS:1703DCDF]>
  788. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif DepthsOfSkyrim.esp TBPRiverKelpGrass01 [GRAS:1703DCE0]>
  789. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif DepthsOfSkyrim.esp TBPRockGrass01 [GRAS:1703DCE1]>
  790. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif DepthsOfSkyrim.esp TBP_Algae01 [GRAS:17042EBA]>
  791. [00:11] <Debug: Adding Meshes\landscape\grass\tbpalgae01.nif DepthsOfSkyrim.esp TBPCoastDriftwood [GRAS:170578B0]>
  792. [00:11] <Debug: Adding Meshes\landscape\grass\tbpcoastdriftwood01.nif DepthsOfSkyrim.esp TBPSeaweed11 [GRAS:170578B1]>
  793. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall03.nif DepthsOfSkyrim.esp TBPEwpSea02 [GRAS:1705BDDB]>
  794. [00:11] <Debug: Can not find file Meshes\landscape\grass\tbpewpsea02.nif DepthsOfSkyrim.esp TBPEwpSea02 [GRAS:1705BDDB]>
  795. [00:11] <Debug: Adding Meshes\landscape\grass\tbpewpsea02.nif DepthsOfSkyrim.esp TBPEwpSea06 [GRAS:1705BDDC]>
  796. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed06.nif DepthsOfSkyrim.esp TBPEwpSea10 [GRAS:1705BDDD]>
  797. [00:11] <Debug: Can not find file Meshes\landscape\grass\tbpewpsea10.nif DepthsOfSkyrim.esp TBPEwpSea10 [GRAS:1705BDDD]>
  798. [00:11] <Debug: Adding Meshes\landscape\grass\tbpewpsea10.nif DepthsOfSkyrim.esp TBPEwpSea03 [GRAS:1705BDDE]>
  799. [00:11] <Debug: Can not find file Meshes\landscape\grass\tbp_seaweed05.nif DepthsOfSkyrim.esp TBPEwpSea03 [GRAS:1705BDDE]>
  800. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed05.nif DepthsOfSkyrim.esp TBPRockGrassWater02 [GRAS:1705BDE1]>
  801. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif DepthsOfSkyrim.esp TBPCoastDriftwood2 [GRAS:1706BD7F]>
  802. [00:11] <Debug: Adding Meshes\landscape\grass\tbpcoastdriftwood02.nif DepthsOfSkyrim.esp TBPSeaweed02Test [GRAS:17078A8D]>
  803. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed02test.nif DepthsOfSkyrim.esp TBPWaterKelpGrass01 [GRAS:17078A98]>
  804. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall02.nif DepthsOfSkyrim.esp TBPWaterCoralGrass02 [GRAS:17082C9B]>
  805. [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif DepthsOfSkyrim.esp TBPRockGrassWater03 [GRAS:17082C9C]>
  806. [00:11] <Debug: Adding Meshes\landscape\grass\tbprockgrasswater03.nif DepthsOfSkyrim.esp TBPSeaweed06Var1 [GRAS:1709C1AE]>
  807. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed06.nif DepthsOfSkyrim.esp TBPSeaweed05 [GRAS:170A63B1]>
  808. [00:11] <Debug: Can not find file Meshes\landscape\grass\tbp_seaweed05var1.nif DepthsOfSkyrim.esp TBPSeaweed05 [GRAS:170A63B1]>
  809. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed05var1.nif DepthsOfSkyrim.esp TBP_coralsmall01 [GRAS:170D40AE]>
  810. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_coralsmall01.nif DepthsOfSkyrim.esp TBPWaterCoralGrass03 [GRAS:1712A8F0]>
  811. [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif DepthsOfSkyrim.esp TBP_coralsmall02 [GRAS:1712A8F1]>
  812. [00:11] <Debug: INeed.esp STAT>
  813. [00:11] <Debug: INeed.esp TREE>
  814. [00:11] <Debug: INeed.esp GRAS>
  815. [00:11] <Debug: INeed - Extended.esp STAT>
  816. [00:11] <Debug: INeed - Extended.esp TREE>
  817. [00:11] <Debug: INeed - Extended.esp GRAS>
  818. [00:11] <Debug: Landscape Fixes For Grass Mods.esp STAT>
  819. [00:11] <Debug: Landscape Fixes For Grass Mods.esp TREE>
  820. [00:11] <Debug: Landscape Fixes For Grass Mods.esp GRAS>
  821. [00:11] <Debug: SRC - All In One.esp STAT>
  822. [00:11] <Debug: SRC - All In One.esp TREE>
  823. [00:11] <Debug: SRC - All In One.esp GRAS>
  824. [00:11] <Debug: JKs Skyrim.esp STAT>
  825. [00:11] <Debug: JKs Skyrim.esp TREE>
  826. [00:11] <Debug: JKs Skyrim.esp GRAS>
  827. [00:11] <Debug: Dragonstone - A Skyrim Overhaul.esp STAT>
  828. [00:11] <Debug: Dragonstone - A Skyrim Overhaul.esp TREE>
  829. [00:11] <Debug: Dragonstone - A Skyrim Overhaul.esp GRAS>
  830. [00:11] <Debug: Relationship Dialogue Overhaul.esp STAT>
  831. [00:11] <Debug: Relationship Dialogue Overhaul.esp TREE>
  832. [00:11] <Debug: Relationship Dialogue Overhaul.esp GRAS>
  833. [00:11] <Debug: RichMerchantsSkyrim_x10.esp STAT>
  834. [00:11] <Debug: RichMerchantsSkyrim_x10.esp TREE>
  835. [00:11] <Debug: RichMerchantsSkyrim_x10.esp GRAS>
  836. [00:11] <Debug: SoundsofSkyrimComplete.esp STAT>
  837. [00:11] <Debug: SoundsofSkyrimComplete.esp TREE>
  838. [00:11] <Debug: SoundsofSkyrimComplete.esp GRAS>
  839. [00:11] <Debug: Blues Skyrim.esp STAT>
  840. [00:11] <Debug: Blues Skyrim.esp TREE>
  841. [00:11] <Debug: Blues Skyrim.esp GRAS>
  842. [00:11] <Debug: JKs Skyrim_Dawn of Skyrim_Patch.esp STAT>
  843. [00:11] <Debug: JKs Skyrim_Dawn of Skyrim_Patch.esp TREE>
  844. [00:11] <Debug: JKs Skyrim_Dawn of Skyrim_Patch.esp GRAS>
  845. [00:11] <Debug: Helgen Reborn.esp STAT>
  846. [00:11] <Debug: Helgen Reborn.esp TREE>
  847. [00:11] <Debug: Helgen Reborn.esp GRAS>
  848. [00:11] <Debug: Themarshlands.esp STAT>
  849. [00:11] <Debug: Themarshlands.esp TREE>
  850. [00:11] <Debug: Themarshlands.esp GRAS>
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  1172. [00:11] <Debug: DYNAVISION Dynamic Depth of Field.esp STAT>
  1173. [00:11] <Debug: DYNAVISION Dynamic Depth of Field.esp TREE>
  1174. [00:11] <Debug: DYNAVISION Dynamic Depth of Field.esp GRAS>
  1175. [00:11] <Debug: Skyland Imperial Forts and Dungeons.esp STAT>
  1176. [00:11] <Debug: Skyland Imperial Forts and Dungeons.esp TREE>
  1177. [00:11] <Debug: Skyland Imperial Forts and Dungeons.esp GRAS>
  1178. [00:11] <Debug: VolumeticMists.esp STAT>
  1179. [00:11] <Debug: VolumeticMists.esp TREE>
  1180. [00:11] <Debug: VolumeticMists.esp GRAS>
  1181. [00:11] <Debug: Better Dynamic Snow.esp STAT>
  1182. [00:11] <Debug: Better Dynamic Snow.esp TREE>
  1183. [00:11] <Debug: Better Dynamic Snow.esp GRAS>
  1184. [00:11] <Debug: S3DRocks.esp STAT>
  1185. [00:11] <Debug: S3DRocks.esp TREE>
  1186. [00:11] <Debug: S3DRocks.esp GRAS>
  1187. [00:11] <Debug: IcePenguinWorldMap.esp STAT>
  1188. [00:11] <Debug: IcePenguinWorldMap.esp TREE>
  1189. [00:11] <Debug: IcePenguinWorldMap.esp GRAS>
  1190. [00:11] <Debug: Veydosebrom Regions.esp STAT>
  1191. [00:11] <Debug: Veydosebrom Regions.esp TREE>
  1192. [00:11] <Debug: Veydosebrom Regions.esp GRAS>
  1193. [00:11] <Debug: Adding GRAS Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass10 [GRAS:7908C99B]>
  1194. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass10.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant08 [GRAS:79096B9C]>
  1195. [00:11] <Debug: Adding Meshes\landscape\grass\snowplant08.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant07 [GRAS:790B00AB]>
  1196. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant28 [GRAS:795191BC]>
  1197. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant29 [GRAS:795191BD]>
  1198. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass04 [GRAS:790C95B0]>
  1199. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass07 [GRAS:790C95B1]>
  1200. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44Flat [GRAS:794FFCB1]>
  1201. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01Flat [GRAS:794FFCAF]>
  1202. [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Flat [GRAS:794FFCB0]>
  1203. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower07 [GRAS:790D37B4]>
  1204. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass05 [GRAS:790E2AC2]>
  1205. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant28 [GRAS:794F09AB]>
  1206. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower05 [GRAS:790E2AC3]>
  1207. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower05.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass13 [GRAS:791247D7]>
  1208. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant28 [GRAS:7912E9D8]>
  1209. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass01 [GRAS:79002348]>
  1210. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass04 [GRAS:7900234B]>
  1211. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass04.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass06 [GRAS:7900234D]>
  1212. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Grass11 [GRAS:7900234E]>
  1213. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass11.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant28 [GRAS:79022466]>
  1214. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant29 [GRAS:79022467]>
  1215. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass42 [GRAS:794A9B90]>
  1216. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass29.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass07 [GRAS:794A9B91]>
  1217. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass08 [GRAS:79027572]>
  1218. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass08.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass10 [GRAS:79027574]>
  1219. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant06 [GRAS:79027577]>
  1220. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant06.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass25 [GRAS:7908C99A]>
  1221. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass25.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower02 [GRAS:795284C2]>
  1222. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Grass0702 [GRAS:795284C3]>
  1223. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0702.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant01 [GRAS:795284C4]>
  1224. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant01.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower03 [GRAS:7952D5C6]>
  1225. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower0401 [GRAS:795284C5]>
  1226. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower04 [GRAS:790C95B3]>
  1227. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01 [GRAS:794FFCAD]>
  1228. [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Small [GRAS:794FFCAE]>
  1229. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass23 [GRAS:794EB8A9]>
  1230. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant29 [GRAS:795191BE]>
  1231. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant28 [GRAS:794F09AC]>
  1232. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass23 [GRAS:794EB8AA]>
  1233. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass50 [GRAS:794BDF9B]>
  1234. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass50.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant29 [GRAS:794E16A8]>
  1235. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass52 [GRAS:794BDF9D]>
  1236. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass52.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass53 [GRAS:794BDF9E]>
  1237. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass53.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0701 [GRAS:794C81A1]>
  1238. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0701.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass55 [GRAS:794BDFA0]>
  1239. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass55.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass01 [GRAS:7943A56B]>
  1240. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant17 [GRAS:790A0DA3]>
  1241. [00:11] <Debug: Adding Meshes\landscape\grass\snowplant17.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant09 [GRAS:790B00AA]>
  1242. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant09.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant29 [GRAS:7943A576]>
  1243. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock02 [GRAS:7948648A]>
  1244. [00:11] <Debug: Adding Meshes\landscape\grass\riverrock02.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock01 [GRAS:79481389]>
  1245. [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Plant31 [GRAS:790E2AC1]>
  1246. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass13 [GRAS:7946CF87]>
  1247. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass13.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass23 [GRAS:7946CF88]>
  1248. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0401 [GRAS:7912E9D9]>
  1249. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0402 [GRAS:79142DDF]>
  1250. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0402.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower02 [GRAS:79147EE1]>
  1251. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower03 [GRAS:79147EE2]>
  1252. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant01 [GRAS:79147EE3]>
  1253. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant01.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant0301 [GRAS:79147EE4]>
  1254. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant0301.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant02 [GRAS:79147EE5]>
  1255. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0702 [GRAS:791571F5]>
  1256. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0702.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant04 [GRAS:791613F9]>
  1257. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant04.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass42 [GRAS:79175800]>
  1258. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass42.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass37 [GRAS:79175803]>
  1259. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass01 [GRAS:7917A904]>
  1260. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass13 [GRAS:79184B07]>
  1261. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant01 [GRAS:79198F0E]>
  1262. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant0301 [GRAS:79198F0F]>
  1263. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant0301.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant03 [GRAS:79198F10]>
  1264. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant03.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant11 [GRAS:791A3114]>
  1265. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant11.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Flower01 [GRAS:791A3115]>
  1266. [00:11] <Debug: Adding Meshes\landscape\grass\marshflower01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass39 [GRAS:791A3116]>
  1267. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass39.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass02 [GRAS:791B2419]>
  1268. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass02.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass20 [GRAS:791C171B]>
  1269. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass20.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44 [GRAS:791C171C]>
  1270. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant14 [GRAS:79259538]>
  1271. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant14.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant18 [GRAS:7925953B]>
  1272. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant18.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass38 [GRAS:7926373E]>
  1273. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass01 [GRAS:79272A45]>
  1274. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass21 [GRAS:7927CC5C]>
  1275. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass21.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass02 [GRAS:79281D5E]>
  1276. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass02.nif Veydosebrom Regions.esp VEY_PINE_LPineForest01_Grass25 [GRAS:79281D60]>
  1277. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass25.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass30 [GRAS:79281D62]>
  1278. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass30.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass01 [GRAS:792AA570]>
  1279. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass07 [GRAS:792AA571]>
  1280. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass13 [GRAS:792AA574]>
  1281. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant12 [GRAS:792AA577]>
  1282. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant12.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant14 [GRAS:792AA579]>
  1283. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant14.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant04 [GRAS:792AF67D]>
  1284. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass42 [GRAS:792AF67E]>
  1285. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass42.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass26 [GRAS:792CDC91]>
  1286. [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass26.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant20 [GRAS:792CDC93]>
  1287. [00:11] <Debug: Adding Meshes\landscape\grass\riverplant20.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant21 [GRAS:792CDC94]>
  1288. [00:11] <Debug: Adding Meshes\landscape\grass\riverplant21.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass42 [GRAS:792CDC95]>
  1289. [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass42.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass38 [GRAS:792CDC96]>
  1290. [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass38.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass29 [GRAS:792DCF99]>
  1291. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass29.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower12 [GRAS:792E209C]>
  1292. [00:11] <Debug: Adding Meshes\landscape\grass\ashflower12.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower14 [GRAS:792E209D]>
  1293. [00:11] <Debug: Adding Meshes\landscape\grass\ashflower14.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass13 [GRAS:792E209F]>
  1294. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass13.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass20 [GRAS:792E20A0]>
  1295. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass20.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass28 [GRAS:792E20A1]>
  1296. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass28.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Plant19 [GRAS:792E20A3]>
  1297. [00:11] <Debug: Adding Meshes\landscape\grass\ashplant19.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass01 [GRAS:792E71A9]>
  1298. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass01.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass13 [GRAS:792FB5CB]>
  1299. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass13.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass37 [GRAS:792FB5CE]>
  1300. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass37.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower15 [GRAS:79319BDA]>
  1301. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower15.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower16 [GRAS:79319BDB]>
  1302. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower16.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant33 [GRAS:79319BDC]>
  1303. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant33.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Plant34 [GRAS:79319BDE]>
  1304. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant34.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower05 [GRAS:7931ECDF]>
  1305. [00:11] <Debug: Can not find file Meshes\landscape\grass\volcanicflower09.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower05 [GRAS:7931ECDF]>
  1306. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower09.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower12 [GRAS:7931ECE0]>
  1307. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower12.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant34 [GRAS:7932DFE4]>
  1308. [00:11] <Debug: Adding Meshes\landscape\grass\snowplant34.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant27 [GRAS:793423E7]>
  1309. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant27 [GRAS:793474EB]>
  1310. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Flower04 [GRAS:793474EC]>
  1311. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass08 [GRAS:793474ED]>
  1312. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass08.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass09 [GRAS:793474EE]>
  1313. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass09.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant16 [GRAS:793474EF]>
  1314. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant16.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant26 [GRAS:793474F0]>
  1315. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant26.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower04 [GRAS:793516F2]>
  1316. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass07 [GRAS:793516F3]>
  1317. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass08 [GRAS:793516F4]>
  1318. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass08.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass13 [GRAS:793516F6]>
  1319. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant27 [GRAS:793516F7]>
  1320. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass01 [GRAS:793567F8]>
  1321. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass13 [GRAS:793567F9]>
  1322. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant14 [GRAS:793567FC]>
  1323. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant14.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant29 [GRAS:793567FD]>
  1324. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant16 [GRAS:79360A00]>
  1325. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant16.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass01 [GRAS:79365B03]>
  1326. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass02 [GRAS:79365B04]>
  1327. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass02.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass07 [GRAS:79365B05]>
  1328. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass09 [GRAS:79365B06]>
  1329. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass09.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant28 [GRAS:79365B07]>
  1330. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Flower04 [GRAS:79365B08]>
  1331. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower05 [GRAS:79374E0D]>
  1332. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower05.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass07 [GRAS:7937F011]>
  1333. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Flower04 [GRAS:7937F012]>
  1334. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower04 [GRAS:79398519]>
  1335. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower07 [GRAS:7939851B]>
  1336. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass04 [GRAS:7939851C]>
  1337. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass05 [GRAS:7939851D]>
  1338. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass07 [GRAS:7939851E]>
  1339. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Plant31 [GRAS:7939851F]>
  1340. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower04 [GRAS:79398520]>
  1341. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower07 [GRAS:79398522]>
  1342. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass04 [GRAS:79398523]>
  1343. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass05 [GRAS:79398524]>
  1344. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass07 [GRAS:79398525]>
  1345. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Plant31 [GRAS:79398526]>
  1346. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower08 [GRAS:79398527]>
  1347. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower08.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower08 [GRAS:79398528]>
  1348. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass02 [GRAS:7939852A]>
  1349. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass02.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Flower06 [GRAS:7939852B]>
  1350. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower06.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass01 [GRAS:7939852D]>
  1351. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass30 [GRAS:7939D62E]>
  1352. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass30.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass38 [GRAS:7939D62F]>
  1353. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass38.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass08 [GRAS:7939D630]>
  1354. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Plant34 [GRAS:7939D631]>
  1355. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant34.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass23 [GRAS:793A2732]>
  1356. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass23.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Flower06 [GRAS:793A2733]>
  1357. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower06.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass01 [GRAS:793A2734]>
  1358. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass02 [GRAS:793A2735]>
  1359. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass02.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass08 [GRAS:793A2736]>
  1360. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass23 [GRAS:793A2737]>
  1361. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass23.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass30 [GRAS:793A2738]>
  1362. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass30.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Plant34 [GRAS:793A2739]>
  1363. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant34.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass01 [GRAS:793AC93A]>
  1364. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass13 [GRAS:793AC93B]>
  1365. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant01 [GRAS:793AC93C]>
  1366. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant11 [GRAS:793AC93D]>
  1367. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant11.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant0301 [GRAS:793AC93E]>
  1368. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant0301.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass01 [GRAS:793B1A3F]>
  1369. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass37 [GRAS:793B1A40]>
  1370. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass01 [GRAS:793B1A41]>
  1371. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass02 [GRAS:793B1A42]>
  1372. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass02.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass37 [GRAS:793B1A44]>
  1373. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass39 [GRAS:793B1A45]>
  1374. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass39.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass13 [GRAS:793B1A46]>
  1375. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass13 [GRAS:793B1A47]>
  1376. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38 [GRAS:793C5E48]>
  1377. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass42 [GRAS:793CAF49]>
  1378. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass42.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass38 [GRAS:793D514B]>
  1379. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass38.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass37 [GRAS:793D514C]>
  1380. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass37.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass38 [GRAS:79402A4F]>
  1381. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant28 [GRAS:79411D5B]>
  1382. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0401 [GRAS:7942B25D]>
  1383. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0402 [GRAS:7942B25E]>
  1384. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0402.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass13 [GRAS:7942B25F]>
  1385. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass0701 [GRAS:7942B260]>
  1386. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0701.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant02 [GRAS:7942B261]>
  1387. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant28 [GRAS:7942B262]>
  1388. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass13 [GRAS:794A9B8F]>
  1389. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass13.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Plant33 [GRAS:794B3D94]>
  1390. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant33.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass38 [GRAS:794B3D95]>
  1391. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass01 [GRAS:794B3D96]>
  1392. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass01.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower15 [GRAS:794B3D97]>
  1393. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower15.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower16 [GRAS:794B3D98]>
  1394. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower16.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass01 [GRAS:794E16A2]>
  1395. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass06 [GRAS:794E16A3]>
  1396. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass10 [GRAS:794E16A4]>
  1397. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass13 [GRAS:794E16A5]>
  1398. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass13.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant28 [GRAS:795191B2]>
  1399. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant27 [GRAS:795191B3]>
  1400. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant27 [GRAS:795191B4]>
  1401. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant29 [GRAS:795191B5]>
  1402. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass13 [GRAS:795191B6]>
  1403. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass12 [GRAS:795191B7]>
  1404. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass12.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant27 [GRAS:795191B9]>
  1405. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant29 [GRAS:795191BA]>
  1406. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant28 [GRAS:795191BB]>
  1407. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant28 [GRAS:795284BF]>
  1408. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant0301 [GRAS:795284C0]>
  1409. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant0301.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower03 [GRAS:795284C1]>
  1410. [00:11] <Debug: Cathedral - Rocky Shores.esp STAT>
  1411. [00:11] <Debug: Cathedral - Rocky Shores.esp TREE>
  1412. [00:11] <Debug: Cathedral - Rocky Shores.esp GRAS>
  1413. [00:11] <Debug: Adding GRAS Cathedral - Rocky Shores.esp RockGrassWater_Below [GRAS:FE021800]>
  1414. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Hemisected [GRAS:FE021801]>
  1415. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Full [GRAS:FE021802]>
  1416. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered_full.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Full_Tilt [GRAS:FE021803]>
  1417. [00:11] <Debug: BlendedRoads.esp STAT>
  1418. [00:11] <Debug: BlendedRoads.esp TREE>
  1419. [00:11] <Debug: BlendedRoads.esp GRAS>
  1420. [00:11] <Debug: Fluffy Snow - BlendedRoads Patch.esp STAT>
  1421. [00:11] <Debug: Fluffy Snow - BlendedRoads Patch.esp TREE>
  1422. [00:11] <Debug: Fluffy Snow - BlendedRoads Patch.esp GRAS>
  1423. [00:11] <Debug: Campfire BDS Patch.esp STAT>
  1424. [00:11] <Debug: Campfire BDS Patch.esp TREE>
  1425. [00:11] <Debug: Campfire BDS Patch.esp GRAS>
  1426. [00:11] <Debug: S3DRocks - Better Dynamic Snow - Patch.esp STAT>
  1427. [00:11] <Debug: S3DRocks - Better Dynamic Snow - Patch.esp TREE>
  1428. [00:11] <Debug: S3DRocks - Better Dynamic Snow - Patch.esp GRAS>
  1429. [00:11] <Debug: Moss Rocks.esp STAT>
  1430. [00:11] <Debug: Moss Rocks.esp TREE>
  1431. [00:11] <Debug: Moss Rocks.esp GRAS>
  1432. [00:11] <Debug: SpeedTreeForSkyrim.esp STAT>
  1433. [00:11] <Debug: SpeedTreeForSkyrim.esp TREE>
  1434. [00:11] <Debug: SpeedTreeForSkyrim.esp GRAS>
  1435. [00:11] <Debug: HD Lods SSE.esp STAT>
  1436. [00:11] <Debug: HD Lods SSE.esp TREE>
  1437. [00:11] <Debug: HD Lods SSE.esp GRAS>
  1438. [00:11] <Debug: Vokrii - Minimalistic Perks of Skyrim.esp STAT>
  1439. [00:11] <Debug: Vokrii - Minimalistic Perks of Skyrim.esp TREE>
  1440. [00:11] <Debug: Vokrii - Minimalistic Perks of Skyrim.esp GRAS>
  1441. [00:11] <Debug: Alternate Start - Live Another Life.esp STAT>
  1442. [00:11] <Debug: Alternate Start - Live Another Life.esp TREE>
  1443. [00:11] <Debug: Alternate Start - Live Another Life.esp GRAS>
  1444. [00:11] <Debug: Alternate Start -- New Beginnings.esp STAT>
  1445. [00:11] <Debug: Alternate Start -- New Beginnings.esp TREE>
  1446. [00:11] <Debug: Alternate Start -- New Beginnings.esp GRAS>
  1447. [00:11] <Debug: ELE_SSE.esp STAT>
  1448. [00:11] <Debug: ELE_SSE.esp TREE>
  1449. [00:11] <Debug: ELE_SSE.esp GRAS>
  1450. [00:11] <Debug: ENB Light.esp STAT>
  1451. [00:11] <Debug: ENB Light.esp TREE>
  1452. [00:11] <Debug: ENB Light.esp GRAS>
  1453. [00:11] <Debug: RealisticWaterTwo.esp STAT>
  1454. [00:11] <Debug: RealisticWaterTwo.esp TREE>
  1455. [00:11] <Debug: RealisticWaterTwo.esp GRAS>
  1456. [00:11] <Debug: RealisticWaterTwo - ASLAL Patch.esp STAT>
  1457. [00:11] <Debug: RealisticWaterTwo - ASLAL Patch.esp TREE>
  1458. [00:11] <Debug: RealisticWaterTwo - ASLAL Patch.esp GRAS>
  1459. [00:11] <Debug: RealisticWaterTwo - ELE Patch.esp STAT>
  1460. [00:11] <Debug: RealisticWaterTwo - ELE Patch.esp TREE>
  1461. [00:11] <Debug: RealisticWaterTwo - ELE Patch.esp GRAS>
  1462. [00:11] <Debug: Skyland_Watercolor_RWT_Blue.esp STAT>
  1463. [00:11] <Debug: Skyland_Watercolor_RWT_Blue.esp TREE>
  1464. [00:11] <Debug: Skyland_Watercolor_RWT_Blue.esp GRAS>
  1465. [00:11] <Debug: RealisticWaterTwo - Needs Mod Patch.esp STAT>
  1466. [00:11] <Debug: RealisticWaterTwo - Needs Mod Patch.esp TREE>
  1467. [00:11] <Debug: RealisticWaterTwo - Needs Mod Patch.esp GRAS>
  1468. [00:11] <Debug: Processing Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]>
  1469. [00:11] <Debug: Adding Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]>
  1470. [00:11] <Debug: Processing Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]>
  1471. [00:11] <Debug: Adding Meshes\landscape\trees\treereachtree01magic.nif Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]>
  1472. [00:11] <Debug: Processing Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
  1473. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow02Dead [TREE:000EF5A4]>
  1474. [00:11] <Debug: Processing Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
  1475. [00:11] <Debug: Processing Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
  1476. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow05Dead [TREE:000EF5A1]>
  1477. [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
  1478. [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
  1479. [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
  1480. [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
  1481. [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
  1482. [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover05 [TREE:000E9626]>
  1483. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover11.nif bounds volume 1138.49072265625 Skyrim.esm TreeReachMntMossCover05 [TREE:000E9626]>
  1484. [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover04 [TREE:000E9625]>
  1485. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover10.nif bounds volume 799.691162109375 Skyrim.esm TreeReachMntMossCover04 [TREE:000E9625]>
  1486. [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover03 [TREE:000E9624]>
  1487. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover09.nif bounds volume 1160.73474121094 Skyrim.esm TreeReachMntMossCover03 [TREE:000E9624]>
  1488. [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover02 [TREE:000E9623]>
  1489. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover08.nif bounds volume 1107.56762695312 Skyrim.esm TreeReachMntMossCover02 [TREE:000E9623]>
  1490. [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622]>
  1491. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover07.nif bounds volume 1698.51525878906 Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622]>
  1492. [00:11] <Debug: Processing Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]>
  1493. [00:11] <Debug: Adding Meshes\landscape\trees\wrtempletreesapling01.nif Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]>
  1494. [00:11] <Debug: Processing Skyrim.esm TreeWRTemple02 [TREE:000461C9]>
  1495. [00:11] <Debug: Adding Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9]>
  1496. [00:11] <Debug: Processing Skyrim.esm TreeWRTemple01 [TREE:00023611]>
  1497. [00:11] <Debug: Adding Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611]>
  1498. [00:11] <Debug: Processing Skyrim.esm TreeBlackReachFern02 [TREE:000E1ECE]>
  1499. [00:11] <Debug: Ignoring Meshes\landscape\plants\blackreachfern02.nif bounds volume 445.468292236328 Skyrim.esm TreeBlackReachFern02 [TREE:000E1ECE]>
  1500. [00:11] <Debug: Processing Skyrim.esm TreeBlackReachFern01 [TREE:000E1ECD]>
  1501. [00:11] <Debug: Ignoring Meshes\landscape\plants\blackreachfern01.nif bounds volume 353.978820800781 Skyrim.esm TreeBlackReachFern01 [TREE:000E1ECD]>
  1502. [00:11] <Debug: Processing Skyrim.esm TreeFloraSnowberry02 "Snowberry" [TREE:000DF015]>
  1503. [00:11] <Debug: Ignoring Meshes\plants\florasnowberry02.nif bounds volume 147.417770385742 Skyrim.esm TreeFloraSnowberry02 "Snowberry" [TREE:000DF015]>
  1504. [00:11] <Debug: Processing Skyrim.esm BlackreachBush02 [TREE:000CE102]>
  1505. [00:11] <Debug: Ignoring Meshes\clutter\blackreach\blackreachbush02.nif bounds volume 317.417694091797 Skyrim.esm BlackreachBush02 [TREE:000CE102]>
  1506. [00:11] <Debug: Processing Skyrim.esm BlackreachBush01 [TREE:000CE101]>
  1507. [00:11] <Debug: Ignoring Meshes\clutter\blackreach\blackreachbush01.nif bounds volume 256.797576904297 Skyrim.esm BlackreachBush01 [TREE:000CE101]>
  1508. [00:11] <Debug: Processing Skyrim.esm TreeFloraNightshade02 "Nightshade" [TREE:000C43B6]>
  1509. [00:11] <Debug: Ignoring Meshes\plants\floranightshade02.nif bounds volume 230.071731567383 Skyrim.esm TreeFloraNightshade02 "Nightshade" [TREE:000C43B6]>
  1510. [00:11] <Debug: Processing Skyrim.esm TreeFloraNightshade01 "Nightshade" [TREE:000C43B0]>
  1511. [00:11] <Debug: Ignoring Meshes\plants\floranightshade01.nif bounds volume 192.01301574707 Skyrim.esm TreeFloraNightshade01 "Nightshade" [TREE:000C43B0]>
  1512. [00:11] <Debug: Processing Skyrim.esm TestTreeFloraMountainFlower01Blue "Mountain Flower" [TREE:0008B5C4]>
  1513. [00:11] <Debug: Ignoring Meshes\landscape\plants\testmountainflower01blue.nif bounds volume 165.411605834961 Skyrim.esm TestTreeFloraMountainFlower01Blue "Mountain Flower" [TREE:0008B5C4]>
  1514. [00:11] <Debug: Processing Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]>
  1515. [00:11] <Debug: Adding Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]>
  1516. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen04 [TREE:0005FADA]>
  1517. [00:11] <Debug: Ignoring Meshes\landscape\trees\treeaspen04.nif bounds volume 487.956970214844 SpeedTreeForSkyrim.esp TreeAspen04 [TREE:0005FADA]>
  1518. [00:11] <Debug: Processing Skyrim.esm TreeFloraLavender01 "Lavender" [TREE:0001BB3D]>
  1519. [00:11] <Debug: Ignoring Meshes\plants\floralavender01.nif bounds volume 233.358093261719 Skyrim.esm TreeFloraLavender01 "Lavender" [TREE:0001BB3D]>
  1520. [00:11] <Debug: Processing Skyrim.esm TreeGourdCluster01 "Gourds" [TREE:000BE3E6]>
  1521. [00:11] <Debug: Ignoring Meshes\plants\gourdcluster01.nif bounds volume 152.712142944336 Skyrim.esm TreeGourdCluster01 "Gourds" [TREE:000BE3E6]>
  1522. [00:11] <Debug: Processing Skyrim.esm TreeFloraSpikyGrass02 "Spiky Grass" [TREE:000BE3E1]>
  1523. [00:11] <Debug: Ignoring Meshes\plants\floraspikygrass02.nif bounds volume 214.373504638672 Skyrim.esm TreeFloraSpikyGrass02 "Spiky Grass" [TREE:000BE3E1]>
  1524. [00:11] <Debug: Processing Skyrim.esm TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0]>
  1525. [00:11] <Debug: Ignoring Meshes\plants\floraspikygrass01.nif bounds volume 123.628479003906 Skyrim.esm TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0]>
  1526. [00:11] <Debug: Processing Skyrim.esm TreeFloraCabbage01 "Cabbage" [TREE:000BCF48]>
  1527. [00:11] <Debug: Ignoring Meshes\plants\floracabbage01.nif bounds volume 152.230087280273 Skyrim.esm TreeFloraCabbage01 "Cabbage" [TREE:000BCF48]>
  1528. [00:11] <Debug: Processing Skyrim.esm TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47]>
  1529. [00:11] <Debug: Ignoring Meshes\plants\florapotatoplant01.nif bounds volume 189.203598022461 Skyrim.esm TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47]>
  1530. [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F]>
  1531. [00:11] <Debug: Ignoring Meshes\plants\floramountainflower02blue.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F]>
  1532. [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E]>
  1533. [00:11] <Debug: Ignoring Meshes\plants\floramountainflower02red.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E]>
  1534. [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D]>
  1535. [00:11] <Debug: Ignoring Meshes\plants\floramountainflower01blue.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D]>
  1536. [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C]>
  1537. [00:11] <Debug: Ignoring Meshes\plants\floramountainflower01red.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C]>
  1538. [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A]>
  1539. [00:11] <Debug: Ignoring Meshes\plants\floramountainflower01purple.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A]>
  1540. [00:11] <Debug: Processing Skyrim.esm TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34]>
  1541. [00:11] <Debug: Ignoring Meshes\plants\florasnowberry01snow.nif bounds volume 281.412506103516 Skyrim.esm TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34]>
  1542. [00:11] <Debug: Processing Skyrim.esm TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33]>
  1543. [00:11] <Debug: Ignoring Meshes\plants\florasnowberry01.nif bounds volume 281.412506103516 Skyrim.esm TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33]>
  1544. [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim06 [TREE:000BCCA7]>
  1545. [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim06.nif bounds volume 185.884368896484 Skyrim.esm FalmerDripAnim06 [TREE:000BCCA7]>
  1546. [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim05 [TREE:000BCCA6]>
  1547. [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim05.nif bounds volume 190.876922607422 Skyrim.esm FalmerDripAnim05 [TREE:000BCCA6]>
  1548. [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim04 [TREE:000BCCA5]>
  1549. [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim04.nif bounds volume 224.964447021484 Skyrim.esm FalmerDripAnim04 [TREE:000BCCA5]>
  1550. [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim03 [TREE:000BCCA4]>
  1551. [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim03.nif bounds volume 217.846282958984 Skyrim.esm FalmerDripAnim03 [TREE:000BCCA4]>
  1552. [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim02 [TREE:000BCCA3]>
  1553. [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim02.nif bounds volume 297.639038085937 Skyrim.esm FalmerDripAnim02 [TREE:000BCCA3]>
  1554. [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim01 [TREE:000BCCA1]>
  1555. [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim01.nif bounds volume 365.121887207031 Skyrim.esm FalmerDripAnim01 [TREE:000BCCA1]>
  1556. [00:11] <Debug: Processing Skyrim.esm TreeFloraWheat01 "Wheat" [TREE:000BB953]>
  1557. [00:11] <Debug: Ignoring Meshes\plants\florawheat01.nif bounds volume 243.64729309082 Skyrim.esm TreeFloraWheat01 "Wheat" [TREE:000BB953]>
  1558. [00:11] <Debug: Processing Skyrim.esm TreeFloraLeek01 "Leek" [TREE:000BB952]>
  1559. [00:11] <Debug: Ignoring Meshes\plants\floraleek01.nif bounds volume 158.031646728516 Skyrim.esm TreeFloraLeek01 "Leek" [TREE:000BB952]>
  1560. [00:11] <Debug: Processing Skyrim.esm TreeFloraHangingMoss03 "Hanging Moss" [TREE:000BB951]>
  1561. [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss03.nif bounds volume 124.611396789551 Skyrim.esm TreeFloraHangingMoss03 "Hanging Moss" [TREE:000BB951]>
  1562. [00:11] <Debug: Processing Skyrim.esm TreeFloraHangingMoss02 "Hanging Moss" [TREE:000BB950]>
  1563. [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss02.nif bounds volume 209.726013183594 Skyrim.esm TreeFloraHangingMoss02 "Hanging Moss" [TREE:000BB950]>
  1564. [00:11] <Debug: Processing Skyrim.esm TreeFloraHangingMoss01 "Hanging Moss" [TREE:000BB94F]>
  1565. [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss01.nif bounds volume 238.155410766602 Skyrim.esm TreeFloraHangingMoss01 "Hanging Moss" [TREE:000BB94F]>
  1566. [00:11] <Debug: Processing Skyrim.esm TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E]>
  1567. [00:11] <Debug: Ignoring Meshes\plants\floradragonstongue02.nif bounds volume 230.071731567383 Skyrim.esm TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E]>
  1568. [00:11] <Debug: Processing Skyrim.esm TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D]>
  1569. [00:11] <Debug: Ignoring Meshes\plants\floradragonstongue01.nif bounds volume 192.01301574707 Skyrim.esm TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D]>
  1570. [00:11] <Debug: Processing Skyrim.esm TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C]>
  1571. [00:11] <Debug: Ignoring Meshes\plants\floradeathbell02.nif bounds volume 359.628967285156 Skyrim.esm TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C]>
  1572. [00:11] <Debug: Processing Skyrim.esm TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B]>
  1573. [00:11] <Debug: Ignoring Meshes\plants\floradeathbell01.nif bounds volume 240.249862670898 Skyrim.esm TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B]>
  1574. [00:11] <Debug: Processing Skyrim.esm TreeFloraCanisRoot01 "Canis Root" [TREE:000BB94A]>
  1575. [00:11] <Debug: Ignoring Meshes\plants\floracanisroot01.nif bounds volume 158.031646728516 Skyrim.esm TreeFloraCanisRoot01 "Canis Root" [TREE:000BB94A]>
  1576. [00:11] <Debug: Processing Skyrim.esm TreeFloraJazBay01 "Jazbay" [TREE:000BB949]>
  1577. [00:11] <Debug: Ignoring Meshes\plants\florajazbay01.nif bounds volume 217.94953918457 Skyrim.esm TreeFloraJazBay01 "Jazbay" [TREE:000BB949]>
  1578. [00:11] <Debug: Processing Skyrim.esm TreeFloraJuniper01 "Juniper" [TREE:000BB948]>
  1579. [00:11] <Debug: Ignoring Meshes\plants\florajuniper01.nif bounds volume 640.675415039063 Skyrim.esm TreeFloraJuniper01 "Juniper" [TREE:000BB948]>
  1580. [00:11] <Debug: Processing Skyrim.esm TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947]>
  1581. [00:11] <Debug: Ignoring Meshes\plants\floratundracotton01.nif bounds volume 113.51651763916 Skyrim.esm TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947]>
  1582. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest05Dead [TREE:000B927E]>
  1583. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest04Dead [TREE:000B927D]>
  1584. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest03Dead [TREE:000B927C]>
  1585. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest02Dead [TREE:000B927B]>
  1586. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest01Dead [TREE:000B927A]>
  1587. [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8]>
  1588. [00:11] <Debug: Ignoring Meshes\plants\floramountainflower02purple.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8]>
  1589. [00:11] <Debug: Processing Skyrim.esm TreeFloraThistle01 "Thistle" [TREE:000B91F0]>
  1590. [00:11] <Debug: Ignoring Meshes\plants\florathistle01.nif bounds volume 245.705108642578 Skyrim.esm TreeFloraThistle01 "Thistle" [TREE:000B91F0]>
  1591. [00:11] <Debug: Processing Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
  1592. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeReachCliffTree02 [TREE:000B8A77]>
  1593. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeReachCliffTree01 [TREE:000B8A76]>
  1594. [00:11] <Debug: Processing Skyrim.esm TreeReachTreeStump01 [TREE:000B8A75]>
  1595. [00:11] <Debug: Ignoring Meshes\landscape\trees\reachtreestump01.nif bounds volume 499.764953613281 Skyrim.esm TreeReachTreeStump01 [TREE:000B8A75]>
  1596. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeReachTree02 [TREE:000B8A74]>
  1597. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeReachTree01 [TREE:000B8A73]>
  1598. [00:11] <Debug: Processing Skyrim.esm TreeKelpTallStatic01 [TREE:000B8A72]>
  1599. [00:11] <Debug: Ignoring Meshes\landscape\plants\kelptallstatic01.nif bounds volume 312.515594482422 Skyrim.esm TreeKelpTallStatic01 [TREE:000B8A72]>
  1600. [00:11] <Debug: Processing Skyrim.esm TreeKelpShortStatic01 [TREE:000B8A71]>
  1601. [00:11] <Debug: Ignoring Meshes\landscape\plants\kelpshortstatic01.nif bounds volume 119.837387084961 Skyrim.esm TreeKelpShortStatic01 [TREE:000B8A71]>
  1602. [00:11] <Debug: Processing Skyrim.esm TreeReachFern03 [TREE:000B8A70]>
  1603. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachfern03.nif bounds volume 288.513427734375 Skyrim.esm TreeReachFern03 [TREE:000B8A70]>
  1604. [00:11] <Debug: Processing Skyrim.esm TreeReachFern02 [TREE:000B8A6F]>
  1605. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachfern02.nif bounds volume 223.883895874023 Skyrim.esm TreeReachFern02 [TREE:000B8A6F]>
  1606. [00:11] <Debug: Processing Skyrim.esm TreeReachFern01 [TREE:000B8A6E]>
  1607. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachfern01.nif bounds volume 220.764587402344 Skyrim.esm TreeReachFern01 [TREE:000B8A6E]>
  1608. [00:11] <Debug: Processing Skyrim.esm TreeFallForestFernCluster04 [TREE:000B8A6D]>
  1609. [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster04.nif bounds volume 262.070587158203 Skyrim.esm TreeFallForestFernCluster04 [TREE:000B8A6D]>
  1610. [00:11] <Debug: Processing Skyrim.esm TreeFallForestFernCluster03 [TREE:000B8A6C]>
  1611. [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster03.nif bounds volume 202.366012573242 Skyrim.esm TreeFallForestFernCluster03 [TREE:000B8A6C]>
  1612. [00:11] <Debug: Processing Skyrim.esm TreeFallForestFernCluster02 [TREE:000B8A6B]>
  1613. [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster02.nif bounds volume 200.646453857422 Skyrim.esm TreeFallForestFernCluster02 [TREE:000B8A6B]>
  1614. [00:11] <Debug: Processing Skyrim.esm TreeFallForestFernCluster01 [TREE:000B8A6A]>
  1615. [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster01.nif bounds volume 116.228225708008 Skyrim.esm TreeFallForestFernCluster01 [TREE:000B8A6A]>
  1616. [00:11] <Debug: Processing Skyrim.esm TreeReachBush02 [TREE:000B8A69]>
  1617. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachbush02.nif bounds volume 317.417694091797 Skyrim.esm TreeReachBush02 [TREE:000B8A69]>
  1618. [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster06 [TREE:000B8A68]>
  1619. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster06.nif bounds volume 199.404113769531 Skyrim.esm TreeSwordFernCluster06 [TREE:000B8A68]>
  1620. [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster05 [TREE:000B8A67]>
  1621. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster05.nif bounds volume 267.906707763672 Skyrim.esm TreeSwordFernCluster05 [TREE:000B8A67]>
  1622. [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster04 [TREE:000B8A66]>
  1623. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster04.nif bounds volume 240.919067382813 Skyrim.esm TreeSwordFernCluster04 [TREE:000B8A66]>
  1624. [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster03 [TREE:000B8A65]>
  1625. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster03.nif bounds volume 277.274230957031 Skyrim.esm TreeSwordFernCluster03 [TREE:000B8A65]>
  1626. [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster02 [TREE:000B8A64]>
  1627. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster02.nif bounds volume 322.274719238281 Skyrim.esm TreeSwordFernCluster02 [TREE:000B8A64]>
  1628. [00:11] <Debug: Processing Skyrim.esm TreeClover01 [TREE:000B8A62]>
  1629. [00:11] <Debug: Ignoring Meshes\landscape\plants\clover01.nif bounds volume 328.764343261719 Skyrim.esm TreeClover01 [TREE:000B8A62]>
  1630. [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster01 [TREE:000B8A59]>
  1631. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster01.nif bounds volume 299.167175292969 Skyrim.esm TreeSwordFernCluster01 [TREE:000B8A59]>
  1632. [00:11] <Debug: Processing Skyrim.esm TreeReachBush01 [TREE:000B8A57]>
  1633. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachbush01.nif bounds volume 256.797576904297 Skyrim.esm TreeReachBush01 [TREE:000B8A57]>
  1634. [00:11] <Debug: Processing Skyrim.esm TreeSwordFern06 [TREE:000B73C2]>
  1635. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern06.nif bounds volume 108.761207580566 Skyrim.esm TreeSwordFern06 [TREE:000B73C2]>
  1636. [00:11] <Debug: Processing Skyrim.esm TreeSwordFern05 [TREE:000B73C0]>
  1637. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern05.nif bounds volume 136.183700561523 Skyrim.esm TreeSwordFern05 [TREE:000B73C0]>
  1638. [00:11] <Debug: Processing Skyrim.esm TreeSwordFern04 [TREE:000B73BE]>
  1639. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern04.nif bounds volume 191.379211425781 Skyrim.esm TreeSwordFern04 [TREE:000B73BE]>
  1640. [00:11] <Debug: Processing Skyrim.esm TreeSwordFern03 [TREE:000B73BC]>
  1641. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern03.nif bounds volume 180.047210693359 Skyrim.esm TreeSwordFern03 [TREE:000B73BC]>
  1642. [00:11] <Debug: Processing Skyrim.esm TreeSwordFern02 [TREE:000B73BA]>
  1643. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern02.nif bounds volume 184.805297851562 Skyrim.esm TreeSwordFern02 [TREE:000B73BA]>
  1644. [00:11] <Debug: Processing Skyrim.esm TreeSwordFern01 [TREE:000B73B8]>
  1645. [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern01.nif bounds volume 183.613723754883 Skyrim.esm TreeSwordFern01 [TREE:000B73B8]>
  1646. [00:11] <Debug: Processing Skyrim.esm NightingaleBanner06 [TREE:000B11D8]>
  1647. [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner06.nif bounds volume 126.07933807373 Skyrim.esm NightingaleBanner06 [TREE:000B11D8]>
  1648. [00:11] <Debug: Processing Skyrim.esm NightingaleBanner05 [TREE:000B11D7]>
  1649. [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner05.nif bounds volume 139.717575073242 Skyrim.esm NightingaleBanner05 [TREE:000B11D7]>
  1650. [00:11] <Debug: Processing Skyrim.esm NightingaleBanner04 [TREE:000B11D6]>
  1651. [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner04.nif bounds volume 158.319290161133 Skyrim.esm NightingaleBanner04 [TREE:000B11D6]>
  1652. [00:11] <Debug: Processing Skyrim.esm NightingaleBanner03 [TREE:000B11D5]>
  1653. [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner03.nif bounds volume 176.252655029297 Skyrim.esm NightingaleBanner03 [TREE:000B11D5]>
  1654. [00:11] <Debug: Processing Skyrim.esm NightingaleBanner02 [TREE:000B11D4]>
  1655. [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner02.nif bounds volume 193.847885131836 Skyrim.esm NightingaleBanner02 [TREE:000B11D4]>
  1656. [00:11] <Debug: Processing Skyrim.esm NightingaleBanner01 [TREE:000B11D3]>
  1657. [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner01.nif bounds volume 193.847885131836 Skyrim.esm NightingaleBanner01 [TREE:000B11D3]>
  1658. [00:11] <Debug: Processing Enhanced Landscapes.esp TreeThicket01Snow [TREE:000ABD65]>
  1659. [00:11] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeThicket01Snow [TREE:000ABD65]>
  1660. [00:11] <Debug: Processing Skyrim.esm TreeFallForestShrub02 [TREE:000AAE90]>
  1661. [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestshrub02.nif bounds volume 312.469207763672 Skyrim.esm TreeFallForestShrub02 [TREE:000AAE90]>
  1662. [00:11] <Debug: Processing Skyrim.esm TreeFallForestShrub01 [TREE:000AAE8F]>
  1663. [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestshrub01.nif bounds volume 486.749420166016 Skyrim.esm TreeFallForestShrub01 [TREE:000AAE8F]>
  1664. [00:11] <Debug: Processing Skyrim.esm TreeReachShrub02 [TREE:000AAE8E]>
  1665. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachshrub02.nif bounds volume 513.630187988281 Skyrim.esm TreeReachShrub02 [TREE:000AAE8E]>
  1666. [00:11] <Debug: Processing Skyrim.esm TreeReachShrub01 [TREE:000AAE8D]>
  1667. [00:11] <Debug: Ignoring Meshes\landscape\plants\reachshrub01.nif bounds volume 247.374206542969 Skyrim.esm TreeReachShrub01 [TREE:000AAE8D]>
  1668. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub10 [TREE:000AAE8B]>
  1669. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub10.nif bounds volume 339.819061279297 Skyrim.esm TreeTundraShrub10 [TREE:000AAE8B]>
  1670. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub09 [TREE:000AAE89]>
  1671. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub09.nif bounds volume 643.036560058594 Skyrim.esm TreeTundraShrub09 [TREE:000AAE89]>
  1672. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub08 [TREE:000AAE87]>
  1673. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub08.nif bounds volume 251.694259643555 Skyrim.esm TreeTundraShrub08 [TREE:000AAE87]>
  1674. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub07 [TREE:000AAE85]>
  1675. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub07.nif bounds volume 226.539184570313 Skyrim.esm TreeTundraShrub07 [TREE:000AAE85]>
  1676. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub06 [TREE:000AAE83]>
  1677. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub06.nif bounds volume 738.485595703125 Skyrim.esm TreeTundraShrub06 [TREE:000AAE83]>
  1678. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub05 [TREE:000AAE81]>
  1679. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub05.nif bounds volume 339.819061279297 Skyrim.esm TreeTundraShrub05 [TREE:000AAE81]>
  1680. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub04 [TREE:000AAE7F]>
  1681. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub04.nif bounds volume 657.379638671875 Skyrim.esm TreeTundraShrub04 [TREE:000AAE7F]>
  1682. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub03 [TREE:000AAE7B]>
  1683. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub03.nif bounds volume 643.036560058594 Skyrim.esm TreeTundraShrub03 [TREE:000AAE7B]>
  1684. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub02 [TREE:000AAE7A]>
  1685. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub02.nif bounds volume 325.52880859375 Skyrim.esm TreeTundraShrub02 [TREE:000AAE7A]>
  1686. [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub01 [TREE:000AAE79]>
  1687. [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub01.nif bounds volume 284.387054443359 Skyrim.esm TreeTundraShrub01 [TREE:000AAE79]>
  1688. [00:11] <Debug: Processing Skyrim.esm TreeYellowShrub03 [TREE:000AAE75]>
  1689. [00:11] <Debug: Ignoring Meshes\landscape\plants\yellowshrub03.nif bounds volume 379.327026367188 Skyrim.esm TreeYellowShrub03 [TREE:000AAE75]>
  1690. [00:11] <Debug: Processing Skyrim.esm TreeYellowShrub02 [TREE:000AAE74]>
  1691. [00:11] <Debug: Ignoring Meshes\landscape\plants\yellowshrub02.nif bounds volume 347.782989501953 Skyrim.esm TreeYellowShrub02 [TREE:000AAE74]>
  1692. [00:11] <Debug: Processing Skyrim.esm TreeYellowShrub01 [TREE:000AAE73]>
  1693. [00:11] <Debug: Ignoring Meshes\landscape\plants\yellowshrub01.nif bounds volume 316.091766357422 Skyrim.esm TreeYellowShrub01 [TREE:000AAE73]>
  1694. [00:11] <Debug: Processing Enhanced Landscapes.esp TreeThicket01 [TREE:000A7329]>
  1695. [00:11] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeThicket01 [TREE:000A7329]>
  1696. [00:11] <Debug: Processing Enhanced Landscapes.esp TreeDeadShrubSnow [TREE:000A731D]>
  1697. [00:11] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeDeadShrubSnow [TREE:000A731D]>
  1698. [00:11] <Debug: Processing Enhanced Landscapes.esp TreeDeadShrub [TREE:000A731C]>
  1699. [00:11] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeDeadShrub [TREE:000A731C]>
  1700. [00:11] <Debug: Processing Skyrim.esm TreePineShrub03Snow [TREE:000A7313]>
  1701. [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub03snow.nif bounds volume 523.897888183594 Skyrim.esm TreePineShrub03Snow [TREE:000A7313]>
  1702. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineShrub03 [TREE:000A7312]>
  1703. [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub03.nif bounds volume 312.065704345703 SpeedTreeForSkyrim.esp TreePineShrub03 [TREE:000A7312]>
  1704. [00:11] <Debug: Processing Skyrim.esm TreeVineMaple01Snow [TREE:0009DAA5]>
  1705. [00:11] <Debug: Ignoring Meshes\landscape\plants\vinemaple01snow.nif bounds volume 352.686828613281 Skyrim.esm TreeVineMaple01Snow [TREE:0009DAA5]>
  1706. [00:11] <Debug: Processing Skyrim.esm TreeVineMaple01 [TREE:0009DAA4]>
  1707. [00:11] <Debug: Ignoring Meshes\landscape\plants\vinemaple01.nif bounds volume 352.686828613281 Skyrim.esm TreeVineMaple01 [TREE:0009DAA4]>
  1708. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineShrub01 [TREE:0009DAA3]>
  1709. [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub01.nif bounds volume 296.772644042969 SpeedTreeForSkyrim.esp TreePineShrub01 [TREE:0009DAA3]>
  1710. [00:11] <Debug: Processing Skyrim.esm TreePineShrub01Snow [TREE:0009DAA2]>
  1711. [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub01snow.nif bounds volume 388.202270507812 Skyrim.esm TreePineShrub01Snow [TREE:0009DAA2]>
  1712. [00:11] <Debug: Processing Skyrim.esm TreePineShrub02Snow [TREE:0009DAA1]>
  1713. [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub02snow.nif bounds volume 915.967224121094 Skyrim.esm TreePineShrub02Snow [TREE:0009DAA1]>
  1714. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineShrub02 [TREE:0009DAA0]>
  1715. [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub02.nif bounds volume 651.825866699219 SpeedTreeForSkyrim.esp TreePineShrub02 [TREE:0009DAA0]>
  1716. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen05 [TREE:0007614B]>
  1717. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen06 [TREE:0007614A]>
  1718. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen02 [TREE:0006C9D5]>
  1719. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen03 [TREE:0006C9D4]>
  1720. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen01 [TREE:0006A9E6]>
  1721. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL01 [TREE:0005D2DB]>
  1722. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL02 [TREE:0005D2DA]>
  1723. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL03 [TREE:0005D2D9]>
  1724. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL04 [TREE:0005D2D8]>
  1725. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL05 [TREE:0005D2D7]>
  1726. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow01 [TREE:0005C072]>
  1727. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow02 [TREE:0005C071]>
  1728. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow03 [TREE:0005C070]>
  1729. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow04 [TREE:0005C06F]>
  1730. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow05 [TREE:0005C06E]>
  1731. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest05 [TREE:00051126]>
  1732. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest04 [TREE:0004FBB0]>
  1733. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest03 [TREE:0004B016]>
  1734. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest02 [TREE:00018A02]>
  1735. [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest01 [TREE:0001306D]>
  1736. [00:11] <Debug: Processing Update.esm FieldGrass02 [GRAS:001098CA]>
  1737. [00:11] <Debug: Processing Update.esm RockGrassSnow01 [GRAS:000F871E]>
  1738. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasssnowobj01.nif Update.esm RockGrassSnow01 [GRAS:000F871E]>
  1739. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrasssnowobj01.nif bounds volume 0 Update.esm RockGrassSnow01 [GRAS:000F871E]>
  1740. [00:11] <Debug: Processing Update.esm RockGrassWater01 [GRAS:000F871D]>
  1741. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif Update.esm RockGrassWater01 [GRAS:000F871D]>
  1742. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrasswater01.nif bounds volume 0 Update.esm RockGrassWater01 [GRAS:000F871D]>
  1743. [00:11] <Debug: Processing Update.esm ForestGrass02 [GRAS:000F69A4]>
  1744. [00:11] <Debug: Adding Meshes\landscape\grass\forestgrass02.nif Update.esm ForestGrass02 [GRAS:000F69A4]>
  1745. [00:11] <Debug: Ignoring Meshes\landscape\grass\forestgrass02.nif bounds volume 0 Update.esm ForestGrass02 [GRAS:000F69A4]>
  1746. [00:11] <Debug: Processing Update.esm SnowGrass02 [GRAS:000F17FE]>
  1747. [00:11] <Debug: Processing Update.esm SnowGrass01Light [GRAS:000F17FD]>
  1748. [00:11] <Debug: Processing Update.esm SnowGrass01Forest [GRAS:000BC025]>
  1749. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Update.esm SnowGrass01Forest [GRAS:000BC025]>
  1750. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Update.esm SnowGrass01Forest [GRAS:000BC025]>
  1751. [00:11] <Debug: Processing Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
  1752. [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
  1753. [00:11] <Debug: Ignoring Meshes\landscape\grass\watercoralgrass01.nif bounds volume 155.261077880859 Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
  1754. [00:11] <Debug: Processing DepthsOfSkyrim.esp WaterKelpGrass02 [GRAS:00078F6E]>
  1755. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif DepthsOfSkyrim.esp WaterKelpGrass02 [GRAS:00078F6E]>
  1756. [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelpshort01.nif bounds volume 119.837387084961 DepthsOfSkyrim.esp WaterKelpGrass02 [GRAS:00078F6E]>
  1757. [00:11] <Debug: Processing DepthsOfSkyrim.esp WaterKelpGrass01 [GRAS:00078F6D]>
  1758. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif DepthsOfSkyrim.esp WaterKelpGrass01 [GRAS:00078F6D]>
  1759. [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelptall01.nif bounds volume 314.44873046875 DepthsOfSkyrim.esp WaterKelpGrass01 [GRAS:00078F6D]>
  1760. [00:11] <Debug: Processing Update.esm BeachGrass02 [GRAS:00074A8C]>
  1761. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Update.esm BeachGrass02 [GRAS:00074A8C]>
  1762. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Update.esm BeachGrass02 [GRAS:00074A8C]>
  1763. [00:11] <Debug: Processing Update.esm BeachGrass01 [GRAS:00074A8B]>
  1764. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Update.esm BeachGrass01 [GRAS:00074A8B]>
  1765. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Update.esm BeachGrass01 [GRAS:00074A8B]>
  1766. [00:11] <Debug: Processing Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
  1767. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
  1768. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
  1769. [00:11] <Debug: Processing Update.esm VolcanicGrass02 [GRAS:00071CF5]>
  1770. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Update.esm VolcanicGrass02 [GRAS:00071CF5]>
  1771. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Update.esm VolcanicGrass02 [GRAS:00071CF5]>
  1772. [00:11] <Debug: Processing Update.esm VolcanicGrass01 [GRAS:000713D8]>
  1773. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Update.esm VolcanicGrass01 [GRAS:000713D8]>
  1774. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Update.esm VolcanicGrass01 [GRAS:000713D8]>
  1775. [00:11] <Debug: Processing Update.esm FallForestGrass02 [GRAS:0005B5A8]>
  1776. [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj02.nif Update.esm FallForestGrass02 [GRAS:0005B5A8]>
  1777. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallforestgrassobj02.nif bounds volume 131.51806640625 Update.esm FallForestGrass02 [GRAS:0005B5A8]>
  1778. [00:11] <Debug: Processing Update.esm FallForestGrass01 [GRAS:000597D1]>
  1779. [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Update.esm FallForestGrass01 [GRAS:000597D1]>
  1780. [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Update.esm FallForestGrass01 [GRAS:000597D1]>
  1781. [00:11] <Debug: Processing Update.esm ReachGrass02 [GRAS:00053903]>
  1782. [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Update.esm ReachGrass02 [GRAS:00053903]>
  1783. [00:11] <Debug: Ignoring Meshes\landscape\grass\reachgrassobj02.nif bounds volume 101.375541687012 Update.esm ReachGrass02 [GRAS:00053903]>
  1784. [00:11] <Debug: Processing Update.esm ReachGrass01 [GRAS:00053491]>
  1785. [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Update.esm ReachGrass01 [GRAS:00053491]>
  1786. [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Update.esm ReachGrass01 [GRAS:00053491]>
  1787. [00:11] <Debug: Processing Update.esm RockGrass01 [GRAS:00048749]>
  1788. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Update.esm RockGrass01 [GRAS:00048749]>
  1789. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 77.4983901977539 Update.esm RockGrass01 [GRAS:00048749]>
  1790. [00:11] <Debug: Processing Update.esm TundraGrass04 [GRAS:000336FA]>
  1791. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Update.esm TundraGrass04 [GRAS:000336FA]>
  1792. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Update.esm TundraGrass04 [GRAS:000336FA]>
  1793. [00:11] <Debug: Processing Update.esm TundraGrass03 [GRAS:0002ACD3]>
  1794. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Update.esm TundraGrass03 [GRAS:0002ACD3]>
  1795. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Update.esm TundraGrass03 [GRAS:0002ACD3]>
  1796. [00:11] <Debug: Processing Update.esm TundraGrass01 [GRAS:0002F3FA]>
  1797. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Update.esm TundraGrass01 [GRAS:0002F3FA]>
  1798. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Update.esm TundraGrass01 [GRAS:0002F3FA]>
  1799. [00:11] <Debug: Processing Update.esm SnowGrass01 [GRAS:0001CC70]>
  1800. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Update.esm SnowGrass01 [GRAS:0001CC70]>
  1801. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Update.esm SnowGrass01 [GRAS:0001CC70]>
  1802. [00:11] <Debug: Processing Update.esm FernGrass01 [GRAS:000173F4]>
  1803. [00:11] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Update.esm FernGrass01 [GRAS:000173F4]>
  1804. [00:11] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Update.esm FernGrass01 [GRAS:000173F4]>
  1805. [00:11] <Debug: Processing Update.esm ForestGrass01 [GRAS:00014041]>
  1806. [00:11] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Update.esm ForestGrass01 [GRAS:00014041]>
  1807. [00:11] <Debug: Ignoring Meshes\landscape\grass\forestgrass01.nif bounds volume 104.699569702148 Update.esm ForestGrass01 [GRAS:00014041]>
  1808. [00:11] <Debug: Processing Update.esm FieldGrass01 [GRAS:000135BE]>
  1809. [00:11] <Debug: Adding Meshes\landscape\grass\fieldgrass01.nif Update.esm FieldGrass01 [GRAS:000135BE]>
  1810. [00:11] <Debug: Adding Meshes\landscape\grass\fieldgrass01.nif Update.esm FieldGrass01 [GRAS:000135BE]>
  1811. [00:11] <Debug: Processing Dawnguard.esm DLC1TreeFloraMountainFlower01Yellow "Mountain Flower" [TREE:02002A76]>
  1812. [00:11] <Debug: Ignoring Meshes\dlc01\plants\dlc01floramountainflower01.nif bounds volume 300.21826171875 Dawnguard.esm DLC1TreeFloraMountainFlower01Yellow "Mountain Flower" [TREE:02002A76]>
  1813. [00:11] <Debug: Processing Dawnguard.esm DLC1TreeFloraMountainFlower02Yellow "Mountain Flower" [TREE:02002A77]>
  1814. [00:11] <Debug: Ignoring Meshes\dlc01\plants\dlc01floramountainflower02.nif bounds volume 165.411605834961 Dawnguard.esm DLC1TreeFloraMountainFlower02Yellow "Mountain Flower" [TREE:02002A77]>
  1815. [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
  1816. [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen01.nif Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
  1817. [00:11] <Debug: Processing Dawnguard.esm SnowGrassMound01 [TREE:02003AC6]>
  1818. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound01.nif bounds volume 380.060516357422 Dawnguard.esm SnowGrassMound01 [TREE:02003AC6]>
  1819. [00:11] <Debug: Processing Dawnguard.esm SnowGrassMound02 [TREE:02003AC7]>
  1820. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound02.nif bounds volume 376.9111328125 Dawnguard.esm SnowGrassMound02 [TREE:02003AC7]>
  1821. [00:11] <Debug: Processing Dawnguard.esm SnowGrassMound03 [TREE:02003AC8]>
  1822. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound03.nif bounds volume 438.667297363281 Dawnguard.esm SnowGrassMound03 [TREE:02003AC8]>
  1823. [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
  1824. [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen02.nif Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
  1825. [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
  1826. [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen03.nif Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
  1827. [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
  1828. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\trees\winteraspen04.nif bounds volume 489.682556152344 Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
  1829. [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
  1830. [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
  1831. [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
  1832. [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen06.nif Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
  1833. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub01 "Withered Shrub" [TREE:02003BD9]>
  1834. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub01.nif bounds volume 418.068176269531 Dawnguard.esm TreeSoulCairnShrub01 "Withered Shrub" [TREE:02003BD9]>
  1835. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub02 "Withered Shrub" [TREE:02003BDA]>
  1836. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub02.nif bounds volume 885.033874511719 Dawnguard.esm TreeSoulCairnShrub02 "Withered Shrub" [TREE:02003BDA]>
  1837. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub03 "Withered Shrub" [TREE:02003BDB]>
  1838. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub03.nif bounds volume 1624.30725097656 Dawnguard.esm TreeSoulCairnShrub03 "Withered Shrub" [TREE:02003BDB]>
  1839. [00:11] <Debug: Processing Dawnguard.esm TreeIceVineLong "Ice Vine" [TREE:020042E1]>
  1840. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01long.nif bounds volume 522.398315429687 Dawnguard.esm TreeIceVineLong "Ice Vine" [TREE:020042E1]>
  1841. [00:11] <Debug: Processing Dawnguard.esm TreeIceVinePatch "Ice Vine" [TREE:020042E2]>
  1842. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01patch.nif bounds volume 599.208618164062 Dawnguard.esm TreeIceVinePatch "Ice Vine" [TREE:020042E2]>
  1843. [00:11] <Debug: Processing Dawnguard.esm TreeIceVineHallway "Ice Vine" [TREE:020042E3]>
  1844. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01hallway.nif bounds volume 576.226501464844 Dawnguard.esm TreeIceVineHallway "Ice Vine" [TREE:020042E3]>
  1845. [00:11] <Debug: Processing Dawnguard.esm TreeIceVineHallwaySnow "Snowy Ice Vine" [TREE:020042E8]>
  1846. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01hallwaysnow.nif bounds volume 576.226501464844 Dawnguard.esm TreeIceVineHallwaySnow "Snowy Ice Vine" [TREE:020042E8]>
  1847. [00:11] <Debug: Processing Dawnguard.esm TreeIceVineLongSnow "Snowy Ice Vine" [TREE:020042E9]>
  1848. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01longsnow.nif bounds volume 522.398315429687 Dawnguard.esm TreeIceVineLongSnow "Snowy Ice Vine" [TREE:020042E9]>
  1849. [00:11] <Debug: Processing Dawnguard.esm TreeIceVinePatchSnow "Snowy Ice Vine" [TREE:020042EA]>
  1850. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01patchsnow.nif bounds volume 599.208618164062 Dawnguard.esm TreeIceVinePatchSnow "Snowy Ice Vine" [TREE:020042EA]>
  1851. [00:11] <Debug: Processing Dawnguard.esm TreeDeadVineHallway "Dead Vine" [TREE:0200431D]>
  1852. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinehallway01.nif bounds volume 576.226501464844 Dawnguard.esm TreeDeadVineHallway "Dead Vine" [TREE:0200431D]>
  1853. [00:11] <Debug: Processing Dawnguard.esm TreeDeadVineLong "Dead Vine" [TREE:0200431E]>
  1854. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinelong01.nif bounds volume 522.398315429687 Dawnguard.esm TreeDeadVineLong "Dead Vine" [TREE:0200431E]>
  1855. [00:11] <Debug: Processing Dawnguard.esm TreeDeadVinePatch "Dead Vine" [TREE:0200431F]>
  1856. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinepatch01.nif bounds volume 599.208618164062 Dawnguard.esm TreeDeadVinePatch "Dead Vine" [TREE:0200431F]>
  1857. [00:11] <Debug: Processing Dawnguard.esm TreeDeadVinePatchAsh "Ash Vine" [TREE:02004320]>
  1858. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinepatchash01.nif bounds volume 599.208618164062 Dawnguard.esm TreeDeadVinePatchAsh "Ash Vine" [TREE:02004320]>
  1859. [00:11] <Debug: Processing Dawnguard.esm TreeDeadVineHallwayAsh "Ash Vine" [TREE:02004321]>
  1860. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinehallwayash01.nif bounds volume 576.226501464844 Dawnguard.esm TreeDeadVineHallwayAsh "Ash Vine" [TREE:02004321]>
  1861. [00:11] <Debug: Processing Dawnguard.esm TreeDeadVineLongAsh "Ash Vine" [TREE:02004322]>
  1862. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinelongash01.nif bounds volume 522.398315429687 Dawnguard.esm TreeDeadVineLongAsh "Ash Vine" [TREE:02004322]>
  1863. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]>
  1864. [00:11] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree01_l1.nif Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]>
  1865. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]>
  1866. [00:11] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree02_l1.nif Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]>
  1867. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]>
  1868. [00:11] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree03_l1.nif Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]>
  1869. [00:11] <Debug: Processing Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
  1870. [00:11] <Debug: Processing Dawnguard.esm DLC01Gleamblossom01old "Gleamblossom" [TREE:0200A24D]>
  1871. [00:11] <Debug: Ignoring Meshes\dlc01\plants\dlc01glowplant01.nif bounds volume 90.8240051269531 Dawnguard.esm DLC01Gleamblossom01old "Gleamblossom" [TREE:0200A24D]>
  1872. [00:11] <Debug: Processing Dawnguard.esm DLC01AncestorsGladeTree "This should not be visible" [TREE:0200B4EC]>
  1873. [00:11] <Debug: Ignoring Meshes\dlc01\plants\dlc01ancestorgladetree01.nif bounds volume 640.675415039063 Dawnguard.esm DLC01AncestorsGladeTree "This should not be visible" [TREE:0200B4EC]>
  1874. [00:11] <Debug: Processing Dawnguard.esm DLC1BushDeadSnowH01 [TREE:0200B55D]>
  1875. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1bushdeadsnowh01.nif bounds volume 365.04931640625 Dawnguard.esm DLC1BushDeadSnowH01 [TREE:0200B55D]>
  1876. [00:11] <Debug: Processing Dawnguard.esm DLC1FallenBranchSnowH01 [TREE:0200B55E]>
  1877. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1treepinefallenbranch01.nif bounds volume 705.43603515625 Dawnguard.esm DLC1FallenBranchSnowH01 [TREE:0200B55E]>
  1878. [00:11] <Debug: Processing Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
  1879. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]>
  1880. [00:11] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntreegroup01_l1.nif Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]>
  1881. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrubGroup01 "Withered Shrub" [TREE:02011D54]>
  1882. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrubgroup01.nif bounds volume 0 Dawnguard.esm TreeSoulCairnShrubGroup01 "Withered Shrub" [TREE:02011D54]>
  1883. [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrubGroup02 "Withered Shrub" [TREE:02011D55]>
  1884. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrubgroup02.nif bounds volume 0 Dawnguard.esm TreeSoulCairnShrubGroup02 "Withered Shrub" [TREE:02011D55]>
  1885. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
  1886. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor02nocol.nif bounds volume 676.76953125 Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
  1887. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
  1888. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor01nocol.nif bounds volume 688.774291992188 Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
  1889. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
  1890. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor01.nif bounds volume 688.774291992188 Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
  1891. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
  1892. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvineceiling01nocol.nif bounds volume 295.584167480469 Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
  1893. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
  1894. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall01.nif bounds volume 505.592712402344 Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
  1895. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
  1896. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall01nocol.nif bounds volume 505.592712402344 Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
  1897. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
  1898. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall02.nif bounds volume 504.568145751953 Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
  1899. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
  1900. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall02nocol.nif bounds volume 504.568145751953 Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
  1901. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
  1902. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall03.nif bounds volume 465.863708496094 Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
  1903. [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
  1904. [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall03nocol.nif bounds volume 465.863708496094 Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
  1905. [00:11] <Debug: Processing Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
  1906. [00:11] <Debug: Adding Meshes\landscape\grass\dlc01soulcairngrass01.nif Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
  1907. [00:11] <Debug: Ignoring Meshes\landscape\grass\dlc01soulcairngrass01.nif bounds volume 57.6974868774414 Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
  1908. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdWheat01 "Wheat" [TREE:030110CD]>
  1909. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdwheat01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdWheat01 "Wheat" [TREE:030110CD]>
  1910. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdThistle01 "Thistle" [TREE:030110CC]>
  1911. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdthistle01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdThistle01 "Thistle" [TREE:030110CC]>
  1912. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdSpikyGrass01 "Spiky Grass" [TREE:030110CB]>
  1913. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdspikygrass01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdSpikyGrass01 "Spiky Grass" [TREE:030110CB]>
  1914. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdSnowberry01 "Snowberry" [TREE:030110CA]>
  1915. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdsnowberry01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdSnowberry01 "Snowberry" [TREE:030110CA]>
  1916. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdScalyPBits01 "Scaly Pholiota" [TREE:030110C9]>
  1917. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdscalypbits01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdScalyPBits01 "Scaly Pholiota" [TREE:030110C9]>
  1918. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdNirnroot01 "Nirnroot" [TREE:030110C8]>
  1919. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdnirnroot01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdNirnroot01 "Nirnroot" [TREE:030110C8]>
  1920. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom06 "Blisterwort" [TREE:030110C7]>
  1921. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom06.nif bounds volume 56.0089263916016 HearthFires.esm BYOHHouseIngrdMushroom06 "Blisterwort" [TREE:030110C7]>
  1922. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom05 "Namira's Rot" [TREE:030110C6]>
  1923. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom05.nif bounds volume 56.0089263916016 HearthFires.esm BYOHHouseIngrdMushroom05 "Namira's Rot" [TREE:030110C6]>
  1924. [00:11] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom04 "Imp Stool" [TREE:030110C5]>
  1925. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom04.nif bounds volume 45.9238510131836 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom04 "Imp Stool" [TREE:030110C5]>
  1926. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom03 "White Cap" [TREE:030110C4]>
  1927. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom03.nif bounds volume 59.008472442627 HearthFires.esm BYOHHouseIngrdMushroom03 "White Cap" [TREE:030110C4]>
  1928. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom02 "Bleeding Crown" [TREE:030110C3]>
  1929. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom02.nif bounds volume 56.1693878173828 HearthFires.esm BYOHHouseIngrdMushroom02 "Bleeding Crown" [TREE:030110C3]>
  1930. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom01 "Fly Amanita" [TREE:030110C2]>
  1931. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom01.nif bounds volume 53.6935768127441 HearthFires.esm BYOHHouseIngrdMushroom01 "Fly Amanita" [TREE:030110C2]>
  1932. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMtFlRed01 "Red Mountain Flower" [TREE:030110C1]>
  1933. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflred01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdMtFlRed01 "Red Mountain Flower" [TREE:030110C1]>
  1934. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMtFlPurple01 "Purple Mountain Flower" [TREE:030110C0]>
  1935. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflpurple01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdMtFlPurple01 "Purple Mountain Flower" [TREE:030110C0]>
  1936. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMtFlBlue01 "Blue Mountain Flower" [TREE:030110BF]>
  1937. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflblue01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdMtFlBlue01 "Blue Mountain Flower" [TREE:030110BF]>
  1938. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMoraTap01 "Mora Tapinella" [TREE:030110BE]>
  1939. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmoratap01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdMoraTap01 "Mora Tapinella" [TREE:030110BE]>
  1940. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdFungalPod01 "Swamp Fungal Pod" [TREE:030110BD]>
  1941. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdfungalpod01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdFungalPod01 "Swamp Fungal Pod" [TREE:030110BD]>
  1942. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdCreepCluster01 "Creep Cluster" [TREE:030110BC]>
  1943. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcreepcluster01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdCreepCluster01 "Creep Cluster" [TREE:030110BC]>
  1944. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdCotton01 "Tundra Cotton" [TREE:030110BB]>
  1945. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcotton01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdCotton01 "Tundra Cotton" [TREE:030110BB]>
  1946. [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraPotato01 "Potato" [TREE:030110BA]>
  1947. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseflorapotato01.nif bounds volume 107.856384277344 HearthFires.esm BYOHHouseFloraPotato01 "Potato" [TREE:030110BA]>
  1948. [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraCarrots01 "Carrot" [TREE:030110B9]>
  1949. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloracarrots01.nif bounds volume 52.6592826843262 HearthFires.esm BYOHHouseFloraCarrots01 "Carrot" [TREE:030110B9]>
  1950. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdNightshade01 "Nightshade" [TREE:03010469]>
  1951. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdnightshade01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdNightshade01 "Nightshade" [TREE:03010469]>
  1952. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdLavender01 "Lavender" [TREE:03010468]>
  1953. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdlavender01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdLavender01 "Lavender" [TREE:03010468]>
  1954. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdJuniper01 "Juniper" [TREE:03010467]>
  1955. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdjuniper01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdJuniper01 "Juniper" [TREE:03010467]>
  1956. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdJazbay01 "Jazbay" [TREE:03010466]>
  1957. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdjazbay01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdJazbay01 "Jazbay" [TREE:03010466]>
  1958. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdGlowMushrm01 "Glowing Mushroom" [TREE:03010465]>
  1959. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdglowmushrm01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdGlowMushrm01 "Glowing Mushroom" [TREE:03010465]>
  1960. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdGiantLichen01 "Giant Lichen" [TREE:03010464]>
  1961. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdgiantlichen01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdGiantLichen01 "Giant Lichen" [TREE:03010464]>
  1962. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdDragonTongue01 "Dragon's Tongue" [TREE:03010463]>
  1963. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrddragontongue01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdDragonTongue01 "Dragon's Tongue" [TREE:03010463]>
  1964. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdDeathbell01 "Deathbell" [TREE:03010462]>
  1965. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrddeathbell01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdDeathbell01 "Deathbell" [TREE:03010462]>
  1966. [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdCanisRoot01 "Canis Root" [TREE:03010461]>
  1967. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcanisroot01.nif bounds volume 101.45442199707 HearthFires.esm BYOHHouseIngrdCanisRoot01 "Canis Root" [TREE:03010461]>
  1968. [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraLeek01 "Leek" [TREE:03010460]>
  1969. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloraleek01.nif bounds volume 88.2099761962891 HearthFires.esm BYOHHouseFloraLeek01 "Leek" [TREE:03010460]>
  1970. [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraGourd01 "Gourds" [TREE:0301045F]>
  1971. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloragourd01.nif bounds volume 99.7346496582031 HearthFires.esm BYOHHouseFloraGourd01 "Gourds" [TREE:0301045F]>
  1972. [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraCabbage01 "Cabbage" [TREE:0301045E]>
  1973. [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloracabbage01.nif bounds volume 78.7146759033203 HearthFires.esm BYOHHouseFloraCabbage01 "Cabbage" [TREE:0301045E]>
  1974. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>
  1975. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
  1976. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraSpikyGrassAsh01 "Spiky Grass" [TREE:04016E24]>
  1977. [00:11] <Debug: Ignoring Meshes\dlc02\plants\floraspikygrassash01.nif bounds volume 123.628479003906 Dragonborn.esm DLC2TreeFloraSpikyGrassAsh01 "Spiky Grass" [TREE:04016E24]>
  1978. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraSpikyGrassAsh02 "Spiky Grass" [TREE:04016E25]>
  1979. [00:11] <Debug: Ignoring Meshes\dlc02\plants\floraspikygrassash02.nif bounds volume 214.373504638672 Dragonborn.esm DLC2TreeFloraSpikyGrassAsh02 "Spiky Grass" [TREE:04016E25]>
  1980. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraScathecraw01 "Scathecraw" [TREE:04017E93]>
  1981. [00:11] <Debug: Ignoring Meshes\dlc02\plants\florascathecraw01.nif bounds volume 440.777709960937 Dragonborn.esm DLC2TreeFloraScathecraw01 "Scathecraw" [TREE:04017E93]>
  1982. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraScathecraw02 "Scathecraw" [TREE:04017E94]>
  1983. [00:11] <Debug: Ignoring Meshes\dlc02\plants\florascathecraw02.nif bounds volume 316.496459960937 Dragonborn.esm DLC2TreeFloraScathecraw02 "Scathecraw" [TREE:04017E94]>
  1984. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
  1985. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
  1986. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
  1987. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
  1988. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
  1989. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
  1990. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
  1991. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
  1992. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
  1993. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
  1994. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
  1995. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
  1996. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
  1997. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
  1998. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
  1999. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeDeadShrubAsh [TREE:04019B16]>
  2000. [00:11] <Debug: Ignoring Meshes\dlc02\plants\deadshrub01ash.nif bounds volume 502.667877197266 Dragonborn.esm DLC2TreeDeadShrubAsh [TREE:04019B16]>
  2001. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeThicketAsh01 [TREE:04019C5B]>
  2002. [00:11] <Debug: Ignoring Meshes\dlc02\plants\florathicketash01.nif bounds volume 314.097106933594 Dragonborn.esm DLC2TreeThicketAsh01 [TREE:04019C5B]>
  2003. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh01 [TREE:04019C5E]>
  2004. [00:11] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash01.nif bounds volume 388.202270507812 Dragonborn.esm DLC2TreePineShrubAsh01 [TREE:04019C5E]>
  2005. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh03 [TREE:04019C5F]>
  2006. [00:11] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash03.nif bounds volume 523.897888183594 Dragonborn.esm DLC2TreePineShrubAsh03 [TREE:04019C5F]>
  2007. [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh02 [TREE:04019C60]>
  2008. [00:11] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash02.nif bounds volume 915.967224121094 Dragonborn.esm DLC2TreePineShrubAsh02 [TREE:04019C60]>
  2009. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss01 "Emperor Parasol Moss" [TREE:0401FF64]>
  2010. [00:11] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss01.nif bounds volume 238.155410766602 Dragonborn.esm DLC2TreeFloraHangingMoss01 "Emperor Parasol Moss" [TREE:0401FF64]>
  2011. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss02 "Emperor Parasol Moss" [TREE:0401FF65]>
  2012. [00:11] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss02.nif bounds volume 209.726013183594 Dragonborn.esm DLC2TreeFloraHangingMoss02 "Emperor Parasol Moss" [TREE:0401FF65]>
  2013. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss03 "Emperor Parasol Moss" [TREE:0401FF66]>
  2014. [00:11] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss03.nif bounds volume 124.611396789551 Dragonborn.esm DLC2TreeFloraHangingMoss03 "Emperor Parasol Moss" [TREE:0401FF66]>
  2015. [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraAshYam01 "Ash Yam" [TREE:040206E8]>
  2016. [00:11] <Debug: Ignoring Meshes\dlc02\plants\floradlc2ashyam01.nif bounds volume 159.965621948242 Dragonborn.esm DLC2TreeFloraAshYam01 "Ash Yam" [TREE:040206E8]>
  2017. [00:11] <Debug: Processing Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
  2018. [00:11] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass02.nif Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
  2019. [00:11] <Debug: Ignoring Meshes\landscape\grass\dlc02volcanicashgrass02.nif bounds volume 0 Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
  2020. [00:11] <Debug: Processing Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
  2021. [00:11] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass01.nif Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
  2022. [00:11] <Debug: Ignoring Meshes\landscape\grass\dlc02volcanicashgrass01.nif bounds volume 55.7673721313477 Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
  2023. [00:11] <Debug: Processing LegacyoftheDragonborn.esm AMP_valenwoodoaktype2 [TREE:0608FEA7]>
  2024. [00:11] <Debug: Adding Meshes\landscape\trees\mp_valenwood_oaktype2.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype2 [TREE:0608FEA7]>
  2025. [00:11] <Debug: Processing LegacyoftheDragonborn.esm AMP_valenwoodoaktype1 [TREE:0608FEA8]>
  2026. [00:11] <Debug: Adding Meshes\landscape\trees\mp_valenwood_oaktype1.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype1 [TREE:0608FEA8]>
  2027. [00:11] <Debug: Processing LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  2028. [00:11] <Debug: Adding Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  2029. [00:11] <Debug: Processing ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak03 [TREE:FE000800]>
  2030. [00:11] <Debug: Adding Meshes\landscape\trees\oaks\treeoak03.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak03 [TREE:FE000800]>
  2031. [00:11] <Debug: Processing ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05 [TREE:FE000801]>
  2032. [00:11] <Debug: Adding Meshes\landscape\trees\oaks\treeoak05.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05 [TREE:FE000801]>
  2033. [00:11] <Debug: Processing ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05a [TREE:FE000802]>
  2034. [00:11] <Debug: Adding Meshes\landscape\trees\oaks\treeoak05a.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05a [TREE:FE000802]>
  2035. [00:11] <Debug: Processing ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak08 [TREE:FE000803]>
  2036. [00:11] <Debug: Adding Meshes\landscape\trees\oaks\treeoak08.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak08 [TREE:FE000803]>
  2037. [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01 [GRAS:09000E49]>
  2038. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01 [GRAS:09000E49]>
  2039. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01 [GRAS:09000E49]>
  2040. [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01 [GRAS:09000F4D]>
  2041. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01 [GRAS:09000F4D]>
  2042. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrassobj01.nif bounds volume 0 Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01 [GRAS:09000F4D]>
  2043. [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01MoreDense [GRAS:09000F4E]>
  2044. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01MoreDense [GRAS:09000F4E]>
  2045. [00:11] <Debug: Ignoring Meshes\landscape\grass\beachgrassobj01.nif bounds volume 0 Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01MoreDense [GRAS:09000F4E]>
  2046. [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_RockGrass02 [GRAS:0900294E]>
  2047. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Gray Fox Cowl.esm manny_GF_Grass_RockGrass02 [GRAS:0900294E]>
  2048. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 0 Gray Fox Cowl.esm manny_GF_Grass_RockGrass02 [GRAS:0900294E]>
  2049. [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01MoreDense [GRAS:0903845D]>
  2050. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01MoreDense [GRAS:0903845D]>
  2051. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrassobj01.nif bounds volume 0 Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01MoreDense [GRAS:0903845D]>
  2052. [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass02 [GRAS:090384C1]>
  2053. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass02 [GRAS:090384C1]>
  2054. [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass02 [GRAS:090384C1]>
  2055. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_seaweed01 [TREE:1702BAF6]>
  2056. [00:11] <Debug: Ignoring Meshes\landscape\trees\tbp_seaweed01.nif bounds volume 211.059234619141 DepthsOfSkyrim.esp TBP_seaweed01 [TREE:1702BAF6]>
  2057. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_seaweed02 [TREE:1702BAF8]>
  2058. [00:11] <Debug: Adding Meshes\landscape\trees\tbp_seaweed02.nif DepthsOfSkyrim.esp TBP_seaweed02 [TREE:1702BAF8]>
  2059. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoralBig01 [TREE:1702BB03]>
  2060. [00:11] <Debug: Ignoring Meshes\dos\misc\tbp_coralbig.nif bounds volume 1744.23107910156 DepthsOfSkyrim.esp TBPCoralBig01 [TREE:1702BB03]>
  2061. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPSeaweed06Cluster [TREE:170611CD]>
  2062. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_seaweed06.nif bounds volume 761.59375 DepthsOfSkyrim.esp TBPSeaweed06Cluster [TREE:170611CD]>
  2063. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoralSmall01 [TREE:17116339]>
  2064. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_coralsmall01.nif bounds volume 563.352478027344 DepthsOfSkyrim.esp TBPCoralSmall01 [TREE:17116339]>
  2065. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoralMedium01 [TREE:1711633A]>
  2066. [00:11] <Debug: Ignoring Meshes\dos\misc\tbp_coralmedium.nif bounds volume 1116.77795410156 DepthsOfSkyrim.esp TBPCoralMedium01 [TREE:1711633A]>
  2067. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRiverKelpGrass02 [GRAS:1703DCDF]>
  2068. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif DepthsOfSkyrim.esp TBPRiverKelpGrass02 [GRAS:1703DCDF]>
  2069. [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelpshort01.nif bounds volume 0 DepthsOfSkyrim.esp TBPRiverKelpGrass02 [GRAS:1703DCDF]>
  2070. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRiverKelpGrass01 [GRAS:1703DCE0]>
  2071. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif DepthsOfSkyrim.esp TBPRiverKelpGrass01 [GRAS:1703DCE0]>
  2072. [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelptall01.nif bounds volume 0 DepthsOfSkyrim.esp TBPRiverKelpGrass01 [GRAS:1703DCE0]>
  2073. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRockGrass01 [GRAS:1703DCE1]>
  2074. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif DepthsOfSkyrim.esp TBPRockGrass01 [GRAS:1703DCE1]>
  2075. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 0 DepthsOfSkyrim.esp TBPRockGrass01 [GRAS:1703DCE1]>
  2076. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_Algae01 [GRAS:17042EBA]>
  2077. [00:11] <Debug: Adding Meshes\landscape\grass\tbpalgae01.nif DepthsOfSkyrim.esp TBP_Algae01 [GRAS:17042EBA]>
  2078. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbpalgae01.nif bounds volume 0 DepthsOfSkyrim.esp TBP_Algae01 [GRAS:17042EBA]>
  2079. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoastDriftwood [GRAS:170578B0]>
  2080. [00:11] <Debug: Adding Meshes\landscape\grass\tbpcoastdriftwood01.nif DepthsOfSkyrim.esp TBPCoastDriftwood [GRAS:170578B0]>
  2081. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbpcoastdriftwood01.nif bounds volume 0 DepthsOfSkyrim.esp TBPCoastDriftwood [GRAS:170578B0]>
  2082. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPSeaweed11 [GRAS:170578B1]>
  2083. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall03.nif DepthsOfSkyrim.esp TBPSeaweed11 [GRAS:170578B1]>
  2084. [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelptall03.nif bounds volume 0 DepthsOfSkyrim.esp TBPSeaweed11 [GRAS:170578B1]>
  2085. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPEwpSea06 [GRAS:1705BDDC]>
  2086. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed06.nif DepthsOfSkyrim.esp TBPEwpSea06 [GRAS:1705BDDC]>
  2087. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_seaweed06.nif bounds volume 761.59375 DepthsOfSkyrim.esp TBPEwpSea06 [GRAS:1705BDDC]>
  2088. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRockGrassWater02 [GRAS:1705BDE1]>
  2089. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif DepthsOfSkyrim.esp TBPRockGrassWater02 [GRAS:1705BDE1]>
  2090. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrasswater01.nif bounds volume 85.2877502441406 DepthsOfSkyrim.esp TBPRockGrassWater02 [GRAS:1705BDE1]>
  2091. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoastDriftwood2 [GRAS:1706BD7F]>
  2092. [00:11] <Debug: Adding Meshes\landscape\grass\tbpcoastdriftwood02.nif DepthsOfSkyrim.esp TBPCoastDriftwood2 [GRAS:1706BD7F]>
  2093. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbpcoastdriftwood02.nif bounds volume 0 DepthsOfSkyrim.esp TBPCoastDriftwood2 [GRAS:1706BD7F]>
  2094. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPSeaweed02Test [GRAS:17078A8D]>
  2095. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed02test.nif DepthsOfSkyrim.esp TBPSeaweed02Test [GRAS:17078A8D]>
  2096. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_seaweed02test.nif bounds volume 242.672622680664 DepthsOfSkyrim.esp TBPSeaweed02Test [GRAS:17078A8D]>
  2097. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPWaterKelpGrass01 [GRAS:17078A98]>
  2098. [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall02.nif DepthsOfSkyrim.esp TBPWaterKelpGrass01 [GRAS:17078A98]>
  2099. [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelptall02.nif bounds volume 314.44873046875 DepthsOfSkyrim.esp TBPWaterKelpGrass01 [GRAS:17078A98]>
  2100. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPWaterCoralGrass02 [GRAS:17082C9B]>
  2101. [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif DepthsOfSkyrim.esp TBPWaterCoralGrass02 [GRAS:17082C9B]>
  2102. [00:11] <Debug: Ignoring Meshes\landscape\grass\watercoralgrass01.nif bounds volume 155.261077880859 DepthsOfSkyrim.esp TBPWaterCoralGrass02 [GRAS:17082C9B]>
  2103. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRockGrassWater03 [GRAS:17082C9C]>
  2104. [00:11] <Debug: Adding Meshes\landscape\grass\tbprockgrasswater03.nif DepthsOfSkyrim.esp TBPRockGrassWater03 [GRAS:17082C9C]>
  2105. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbprockgrasswater03.nif bounds volume 256.994171142578 DepthsOfSkyrim.esp TBPRockGrassWater03 [GRAS:17082C9C]>
  2106. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPSeaweed06Var1 [GRAS:1709C1AE]>
  2107. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed06.nif DepthsOfSkyrim.esp TBPSeaweed06Var1 [GRAS:1709C1AE]>
  2108. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_seaweed06.nif bounds volume 761.59375 DepthsOfSkyrim.esp TBPSeaweed06Var1 [GRAS:1709C1AE]>
  2109. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_coralsmall01 [GRAS:170D40AE]>
  2110. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_coralsmall01.nif DepthsOfSkyrim.esp TBP_coralsmall01 [GRAS:170D40AE]>
  2111. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_coralsmall01.nif bounds volume 563.352478027344 DepthsOfSkyrim.esp TBP_coralsmall01 [GRAS:170D40AE]>
  2112. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPWaterCoralGrass03 [GRAS:1712A8F0]>
  2113. [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif DepthsOfSkyrim.esp TBPWaterCoralGrass03 [GRAS:1712A8F0]>
  2114. [00:11] <Debug: Ignoring Meshes\landscape\grass\watercoralgrass01.nif bounds volume 155.261077880859 DepthsOfSkyrim.esp TBPWaterCoralGrass03 [GRAS:1712A8F0]>
  2115. [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_coralsmall02 [GRAS:1712A8F1]>
  2116. [00:11] <Debug: Adding Meshes\landscape\grass\tbp_coralsmall01.nif DepthsOfSkyrim.esp TBP_coralsmall02 [GRAS:1712A8F1]>
  2117. [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_coralsmall01.nif bounds volume 563.352478027344 DepthsOfSkyrim.esp TBP_coralsmall02 [GRAS:1712A8F1]>
  2118. [00:11] <Debug: Processing JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:1C002C91]>
  2119. [00:11] <Debug: Adding Meshes\plants\citsredappletree.nif JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:1C002C91]>
  2120. [00:11] <Debug: Processing JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:1C003274]>
  2121. [00:11] <Debug: Adding Meshes\plants\citsgreenappletree.nif JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:1C003274]>
  2122. [00:11] <Debug: Processing JKs Skyrim.esp XJKcarrotplant "Carrot" [TREE:1C02493E]>
  2123. [00:11] <Debug: Ignoring Meshes\plants\citscarrot.nif bounds volume 169.782211303711 JKs Skyrim.esp XJKcarrotplant "Carrot" [TREE:1C02493E]>
  2124. [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapBlackreachFern01Cover [TREE:34132EFF]>
  2125. [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histrapblackreachfern01cover.nif bounds volume 187.491333007813 Hunting in Skyrim.esp HISTrapBlackreachFern01Cover [TREE:34132EFF]>
  2126. [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapCoverReachFern01 [TREE:34131910]>
  2127. [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histrapreachfern01cover01.nif bounds volume 188.053176879883 Hunting in Skyrim.esp HISTrapCoverReachFern01 [TREE:34131910]>
  2128. [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapThicket01Cover [TREE:34132EDF]>
  2129. [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histrapthicket01cover.nif bounds volume 161.857955932617 Hunting in Skyrim.esp HISTrapThicket01Cover [TREE:34132EDF]>
  2130. [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapFallForestFernCluster01Cover [TREE:34131E81]>
  2131. [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histrapfallforestferncluster01cover.nif bounds volume 138.693908691406 Hunting in Skyrim.esp HISTrapFallForestFernCluster01Cover [TREE:34131E81]>
  2132. [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapTreeClover01 [TREE:3412F2FC]>
  2133. [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histraptreeclover04scaled.nif bounds volume 161.226547241211 Hunting in Skyrim.esp HISTrapTreeClover01 [TREE:3412F2FC]>
  2134. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraTree01 [TREE:50B0C0B4]>
  2135. [00:11] <Debug: Adding Meshes\dwarfsphere\channels\flora\dwaspchfloratree01.nif Dwarfsphere.esp DwaSpChFloraTree01 [TREE:50B0C0B4]>
  2136. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraHangingMoss03 [TREE:50E1B30A]>
  2137. [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss03.nif bounds volume 124.611396789551 Dwarfsphere.esp DwaSpChFloraHangingMoss03 [TREE:50E1B30A]>
  2138. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0401 [TREE:50E1B2B6]>
  2139. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0401.nif bounds volume 224.964447021484 Dwarfsphere.esp DwaSpChFloraDrip0401 [TREE:50E1B2B6]>
  2140. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0400 [TREE:50E1B2B5]>
  2141. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0400.nif bounds volume 224.964447021484 Dwarfsphere.esp DwaSpChFloraDrip0400 [TREE:50E1B2B5]>
  2142. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraHangingMoss01 [TREE:50E1B308]>
  2143. [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss01.nif bounds volume 238.155410766602 Dwarfsphere.esp DwaSpChFloraHangingMoss01 [TREE:50E1B308]>
  2144. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0301 [TREE:50E1B2B0]>
  2145. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0301.nif bounds volume 217.846282958984 Dwarfsphere.esp DwaSpChFloraDrip0301 [TREE:50E1B2B0]>
  2146. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0202 [TREE:50E1B2A8]>
  2147. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0202.nif bounds volume 297.639038085937 Dwarfsphere.esp DwaSpChFloraDrip0202 [TREE:50E1B2A8]>
  2148. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen02 [TREE:50AD3FED]>
  2149. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen02.nif bounds volume 2040.91101074219 Dwarfsphere.esp DwaSpChFloraAspen02 [TREE:50AD3FED]>
  2150. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen03 [TREE:50AD3FEE]>
  2151. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen03.nif bounds volume 1482.24487304687 Dwarfsphere.esp DwaSpChFloraAspen03 [TREE:50AD3FEE]>
  2152. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen04 [TREE:50AD3FEF]>
  2153. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen04.nif bounds volume 487.956970214844 Dwarfsphere.esp DwaSpChFloraAspen04 [TREE:50AD3FEF]>
  2154. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen05 [TREE:50AD3FF0]>
  2155. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen05.nif bounds volume 916.075317382813 Dwarfsphere.esp DwaSpChFloraAspen05 [TREE:50AD3FF0]>
  2156. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen06 [TREE:50AD3FF1]>
  2157. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen06.nif bounds volume 917.706909179688 Dwarfsphere.esp DwaSpChFloraAspen06 [TREE:50AD3FF1]>
  2158. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen01 [TREE:50AD3FEC]>
  2159. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen01.nif bounds volume 2302.24096679687 Dwarfsphere.esp DwaSpChFloraAspen01 [TREE:50AD3FEC]>
  2160. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0102 [TREE:50E1B28D]>
  2161. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0102.nif bounds volume 256.797576904297 Dwarfsphere.esp DwaSpChFloraBush0102 [TREE:50E1B28D]>
  2162. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0101 [TREE:50E1B28B]>
  2163. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0101.nif bounds volume 256.797576904297 Dwarfsphere.esp DwaSpChFloraBush0101 [TREE:50E1B28B]>
  2164. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0200 [TREE:50E1B289]>
  2165. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0200.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0200 [TREE:50E1B289]>
  2166. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0104 [TREE:50E1B293]>
  2167. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0104.nif bounds volume 256.797576904297 Dwarfsphere.esp DwaSpChFloraBush0104 [TREE:50E1B293]>
  2168. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0101 [TREE:50E1B2A1]>
  2169. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0101.nif bounds volume 365.121887207031 Dwarfsphere.esp DwaSpChFloraDrip0101 [TREE:50E1B2A1]>
  2170. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0201 [TREE:50E1B2A7]>
  2171. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0201.nif bounds volume 297.639038085937 Dwarfsphere.esp DwaSpChFloraDrip0201 [TREE:50E1B2A7]>
  2172. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0103 [TREE:50E1B290]>
  2173. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0103.nif bounds volume 256.797576904297 Dwarfsphere.esp DwaSpChFloraBush0103 [TREE:50E1B290]>
  2174. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0204 [TREE:50E1B29B]>
  2175. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0204.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0204 [TREE:50E1B29B]>
  2176. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0300 [TREE:50E1B2AD]>
  2177. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0300.nif bounds volume 217.846282958984 Dwarfsphere.esp DwaSpChFloraDrip0300 [TREE:50E1B2AD]>
  2178. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0102 [TREE:50E1B2A3]>
  2179. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0102.nif bounds volume 365.121887207031 Dwarfsphere.esp DwaSpChFloraDrip0102 [TREE:50E1B2A3]>
  2180. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraHangingMoss02 [TREE:50E1B309]>
  2181. [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss02.nif bounds volume 209.726013183594 Dwarfsphere.esp DwaSpChFloraHangingMoss02 [TREE:50E1B309]>
  2182. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0201 [TREE:50E1B295]>
  2183. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0201.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0201 [TREE:50E1B295]>
  2184. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0202 [TREE:50E1B297]>
  2185. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0202.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0202 [TREE:50E1B297]>
  2186. [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0203 [TREE:50E1B299]>
  2187. [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0203.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0203 [TREE:50E1B299]>
  2188. [00:11] <Debug: Processing Eli_Halla.esp EliTreeFloraDeathBell01 "Deathbell" [TREE:5814F70F]>
  2189. [00:11] <Debug: Ignoring Meshes\plants\floradeathbell01.nif bounds volume 240.249862670898 Eli_Halla.esp EliTreeFloraDeathBell01 "Deathbell" [TREE:5814F70F]>
  2190. [00:11] <Debug: Processing Eli_Halla.esp EliTomatoPlant "Tomato Plant" [TREE:5814F135]>
  2191. [00:11] <Debug: Ignoring Meshes\elianora\modder's resources\leianne\leianne_tomatoplant.nif bounds volume 211.400100708008 Eli_Halla.esp EliTomatoPlant "Tomato Plant" [TREE:5814F135]>
  2192. [00:11] <Debug: Processing blubbos_trees_in_whiterun_jk_version.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:5C005909]>
  2193. [00:11] <Debug: Adding Meshes\landscape\trees\treepineforest03_burnt2.nif blubbos_trees_in_whiterun_jk_version.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:5C005909]>
  2194. [00:11] <Debug: Processing BentPines.esp sfo2_bentpine [TREE:61000800]>
  2195. [00:11] <Debug: Adding Meshes\landscape\trees\vurt_bentpine.nif BentPines.esp sfo2_bentpine [TREE:61000800]>
  2196. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass10 [GRAS:7908C99B]>
  2197. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass10.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass10 [GRAS:7908C99B]>
  2198. [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass10.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass10 [GRAS:7908C99B]>
  2199. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant08 [GRAS:79096B9C]>
  2200. [00:11] <Debug: Adding Meshes\landscape\grass\snowplant08.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant08 [GRAS:79096B9C]>
  2201. [00:11] <Debug: Ignoring Meshes\landscape\grass\snowplant08.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant08 [GRAS:79096B9C]>
  2202. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant07 [GRAS:790B00AB]>
  2203. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant07.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant07 [GRAS:790B00AB]>
  2204. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant07.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant07 [GRAS:790B00AB]>
  2205. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant28 [GRAS:795191BC]>
  2206. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant28 [GRAS:795191BC]>
  2207. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant28 [GRAS:795191BC]>
  2208. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant29 [GRAS:795191BD]>
  2209. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant29 [GRAS:795191BD]>
  2210. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant29 [GRAS:795191BD]>
  2211. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass04 [GRAS:790C95B0]>
  2212. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass04 [GRAS:790C95B0]>
  2213. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass04 [GRAS:790C95B0]>
  2214. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass07 [GRAS:790C95B1]>
  2215. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass07 [GRAS:790C95B1]>
  2216. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass07 [GRAS:790C95B1]>
  2217. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44Flat [GRAS:794FFCB1]>
  2218. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44Flat [GRAS:794FFCB1]>
  2219. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass44.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44Flat [GRAS:794FFCB1]>
  2220. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01Flat [GRAS:794FFCAF]>
  2221. [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01Flat [GRAS:794FFCAF]>
  2222. [00:11] <Debug: Ignoring Meshes\landscape\grass\riverrock01.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01Flat [GRAS:794FFCAF]>
  2223. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Flat [GRAS:794FFCB0]>
  2224. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Flat [GRAS:794FFCB0]>
  2225. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Flat [GRAS:794FFCB0]>
  2226. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower07 [GRAS:790D37B4]>
  2227. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower07 [GRAS:790D37B4]>
  2228. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower07 [GRAS:790D37B4]>
  2229. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass05 [GRAS:790E2AC2]>
  2230. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass05 [GRAS:790E2AC2]>
  2231. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass05 [GRAS:790E2AC2]>
  2232. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant28 [GRAS:794F09AB]>
  2233. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant28 [GRAS:794F09AB]>
  2234. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant28 [GRAS:794F09AB]>
  2235. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower05 [GRAS:790E2AC3]>
  2236. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower05 [GRAS:790E2AC3]>
  2237. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower05.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower05 [GRAS:790E2AC3]>
  2238. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass13 [GRAS:791247D7]>
  2239. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass13 [GRAS:791247D7]>
  2240. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass13 [GRAS:791247D7]>
  2241. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant28 [GRAS:7912E9D8]>
  2242. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant28 [GRAS:7912E9D8]>
  2243. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant28 [GRAS:7912E9D8]>
  2244. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass01 [GRAS:79002348]>
  2245. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass01 [GRAS:79002348]>
  2246. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass01 [GRAS:79002348]>
  2247. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass04 [GRAS:7900234B]>
  2248. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass04.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass04 [GRAS:7900234B]>
  2249. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass04.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass04 [GRAS:7900234B]>
  2250. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass06 [GRAS:7900234D]>
  2251. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass06 [GRAS:7900234D]>
  2252. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass06 [GRAS:7900234D]>
  2253. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Grass11 [GRAS:7900234E]>
  2254. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass11.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Grass11 [GRAS:7900234E]>
  2255. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass11.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Grass11 [GRAS:7900234E]>
  2256. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant28 [GRAS:79022466]>
  2257. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant28 [GRAS:79022466]>
  2258. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant28 [GRAS:79022466]>
  2259. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant29 [GRAS:79022467]>
  2260. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant29 [GRAS:79022467]>
  2261. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant29 [GRAS:79022467]>
  2262. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass42 [GRAS:794A9B90]>
  2263. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass29.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass42 [GRAS:794A9B90]>
  2264. [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass29.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass42 [GRAS:794A9B90]>
  2265. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass07 [GRAS:794A9B91]>
  2266. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass10.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass07 [GRAS:794A9B91]>
  2267. [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass10.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass07 [GRAS:794A9B91]>
  2268. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass08 [GRAS:79027572]>
  2269. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass08.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass08 [GRAS:79027572]>
  2270. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass08 [GRAS:79027572]>
  2271. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass10 [GRAS:79027574]>
  2272. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass10 [GRAS:79027574]>
  2273. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass10 [GRAS:79027574]>
  2274. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant06 [GRAS:79027577]>
  2275. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant06 [GRAS:79027577]>
  2276. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant06 [GRAS:79027577]>
  2277. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass25 [GRAS:7908C99A]>
  2278. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass25.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass25 [GRAS:7908C99A]>
  2279. [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass25.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass25 [GRAS:7908C99A]>
  2280. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower02 [GRAS:795284C2]>
  2281. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower02 [GRAS:795284C2]>
  2282. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower02.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower02 [GRAS:795284C2]>
  2283. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Grass0702 [GRAS:795284C3]>
  2284. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0702.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Grass0702 [GRAS:795284C3]>
  2285. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass0702.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Grass0702 [GRAS:795284C3]>
  2286. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant01 [GRAS:795284C4]>
  2287. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant01.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant01 [GRAS:795284C4]>
  2288. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant01.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant01 [GRAS:795284C4]>
  2289. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower03 [GRAS:7952D5C6]>
  2290. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower03 [GRAS:7952D5C6]>
  2291. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower03.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower03 [GRAS:7952D5C6]>
  2292. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower0401 [GRAS:795284C5]>
  2293. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower0401 [GRAS:795284C5]>
  2294. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0401.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower0401 [GRAS:795284C5]>
  2295. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower04 [GRAS:790C95B3]>
  2296. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower04 [GRAS:790C95B3]>
  2297. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower04 [GRAS:790C95B3]>
  2298. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01 [GRAS:794FFCAD]>
  2299. [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01 [GRAS:794FFCAD]>
  2300. [00:11] <Debug: Ignoring Meshes\landscape\grass\riverrock01.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01 [GRAS:794FFCAD]>
  2301. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Small [GRAS:794FFCAE]>
  2302. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Small [GRAS:794FFCAE]>
  2303. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Small [GRAS:794FFCAE]>
  2304. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass23 [GRAS:794EB8A9]>
  2305. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass23 [GRAS:794EB8A9]>
  2306. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass23 [GRAS:794EB8A9]>
  2307. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant29 [GRAS:795191BE]>
  2308. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant29 [GRAS:795191BE]>
  2309. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant29 [GRAS:795191BE]>
  2310. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant28 [GRAS:794F09AC]>
  2311. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant28 [GRAS:794F09AC]>
  2312. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant28 [GRAS:794F09AC]>
  2313. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass23 [GRAS:794EB8AA]>
  2314. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass23 [GRAS:794EB8AA]>
  2315. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass23 [GRAS:794EB8AA]>
  2316. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass50 [GRAS:794BDF9B]>
  2317. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass50.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass50 [GRAS:794BDF9B]>
  2318. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass50.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass50 [GRAS:794BDF9B]>
  2319. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant29 [GRAS:794E16A8]>
  2320. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant29 [GRAS:794E16A8]>
  2321. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant29 [GRAS:794E16A8]>
  2322. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass52 [GRAS:794BDF9D]>
  2323. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass52.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass52 [GRAS:794BDF9D]>
  2324. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass52.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass52 [GRAS:794BDF9D]>
  2325. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass53 [GRAS:794BDF9E]>
  2326. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass53.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass53 [GRAS:794BDF9E]>
  2327. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass53.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass53 [GRAS:794BDF9E]>
  2328. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0701 [GRAS:794C81A1]>
  2329. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0701.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0701 [GRAS:794C81A1]>
  2330. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass0701.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0701 [GRAS:794C81A1]>
  2331. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass55 [GRAS:794BDFA0]>
  2332. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass55.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass55 [GRAS:794BDFA0]>
  2333. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass55.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass55 [GRAS:794BDFA0]>
  2334. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass01 [GRAS:7943A56B]>
  2335. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass01 [GRAS:7943A56B]>
  2336. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass01 [GRAS:7943A56B]>
  2337. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant17 [GRAS:790A0DA3]>
  2338. [00:11] <Debug: Adding Meshes\landscape\grass\snowplant17.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant17 [GRAS:790A0DA3]>
  2339. [00:11] <Debug: Ignoring Meshes\landscape\grass\snowplant17.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant17 [GRAS:790A0DA3]>
  2340. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant09 [GRAS:790B00AA]>
  2341. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant09.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant09 [GRAS:790B00AA]>
  2342. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant09.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant09 [GRAS:790B00AA]>
  2343. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant29 [GRAS:7943A576]>
  2344. [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant29 [GRAS:7943A576]>
  2345. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant29 [GRAS:7943A576]>
  2346. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock02 [GRAS:7948648A]>
  2347. [00:11] <Debug: Adding Meshes\landscape\grass\riverrock02.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock02 [GRAS:7948648A]>
  2348. [00:11] <Debug: Ignoring Meshes\landscape\grass\riverrock02.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock02 [GRAS:7948648A]>
  2349. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock01 [GRAS:79481389]>
  2350. [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock01 [GRAS:79481389]>
  2351. [00:11] <Debug: Ignoring Meshes\landscape\grass\riverrock01.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock01 [GRAS:79481389]>
  2352. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Plant31 [GRAS:790E2AC1]>
  2353. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Plant31 [GRAS:790E2AC1]>
  2354. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant31.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Plant31 [GRAS:790E2AC1]>
  2355. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass13 [GRAS:7946CF87]>
  2356. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass13.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass13 [GRAS:7946CF87]>
  2357. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass13 [GRAS:7946CF87]>
  2358. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass23 [GRAS:7946CF88]>
  2359. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass23 [GRAS:7946CF88]>
  2360. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass23 [GRAS:7946CF88]>
  2361. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0401 [GRAS:7912E9D9]>
  2362. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0401 [GRAS:7912E9D9]>
  2363. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0401.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0401 [GRAS:7912E9D9]>
  2364. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0402 [GRAS:79142DDF]>
  2365. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0402.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0402 [GRAS:79142DDF]>
  2366. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0402.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0402 [GRAS:79142DDF]>
  2367. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower02 [GRAS:79147EE1]>
  2368. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower02 [GRAS:79147EE1]>
  2369. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower02.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower02 [GRAS:79147EE1]>
  2370. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower03 [GRAS:79147EE2]>
  2371. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower03 [GRAS:79147EE2]>
  2372. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower03.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower03 [GRAS:79147EE2]>
  2373. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant01 [GRAS:79147EE3]>
  2374. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant01.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant01 [GRAS:79147EE3]>
  2375. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant01.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant01 [GRAS:79147EE3]>
  2376. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant0301 [GRAS:79147EE4]>
  2377. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant0301.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant0301 [GRAS:79147EE4]>
  2378. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant0301.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant0301 [GRAS:79147EE4]>
  2379. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant02 [GRAS:79147EE5]>
  2380. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant02 [GRAS:79147EE5]>
  2381. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant02.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant02 [GRAS:79147EE5]>
  2382. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0702 [GRAS:791571F5]>
  2383. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0702.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0702 [GRAS:791571F5]>
  2384. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass0702.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0702 [GRAS:791571F5]>
  2385. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant04 [GRAS:791613F9]>
  2386. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant04.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant04 [GRAS:791613F9]>
  2387. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant04.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant04 [GRAS:791613F9]>
  2388. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass42 [GRAS:79175800]>
  2389. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass42.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass42 [GRAS:79175800]>
  2390. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass42.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass42 [GRAS:79175800]>
  2391. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass37 [GRAS:79175803]>
  2392. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass37 [GRAS:79175803]>
  2393. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass37 [GRAS:79175803]>
  2394. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass01 [GRAS:7917A904]>
  2395. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass01 [GRAS:7917A904]>
  2396. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass01 [GRAS:7917A904]>
  2397. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass13 [GRAS:79184B07]>
  2398. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass13 [GRAS:79184B07]>
  2399. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass13 [GRAS:79184B07]>
  2400. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant01 [GRAS:79198F0E]>
  2401. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant01 [GRAS:79198F0E]>
  2402. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant01 [GRAS:79198F0E]>
  2403. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant0301 [GRAS:79198F0F]>
  2404. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant0301.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant0301 [GRAS:79198F0F]>
  2405. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant0301.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant0301 [GRAS:79198F0F]>
  2406. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant03 [GRAS:79198F10]>
  2407. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant03.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant03 [GRAS:79198F10]>
  2408. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant03.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant03 [GRAS:79198F10]>
  2409. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant11 [GRAS:791A3114]>
  2410. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant11.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant11 [GRAS:791A3114]>
  2411. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant11.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant11 [GRAS:791A3114]>
  2412. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Flower01 [GRAS:791A3115]>
  2413. [00:11] <Debug: Adding Meshes\landscape\grass\marshflower01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Flower01 [GRAS:791A3115]>
  2414. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshflower01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Flower01 [GRAS:791A3115]>
  2415. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass39 [GRAS:791A3116]>
  2416. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass39.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass39 [GRAS:791A3116]>
  2417. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass39.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass39 [GRAS:791A3116]>
  2418. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass02 [GRAS:791B2419]>
  2419. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass02.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass02 [GRAS:791B2419]>
  2420. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass02 [GRAS:791B2419]>
  2421. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass20 [GRAS:791C171B]>
  2422. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass20.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass20 [GRAS:791C171B]>
  2423. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass20.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass20 [GRAS:791C171B]>
  2424. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44 [GRAS:791C171C]>
  2425. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44 [GRAS:791C171C]>
  2426. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44 [GRAS:791C171C]>
  2427. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant14 [GRAS:79259538]>
  2428. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant14.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant14 [GRAS:79259538]>
  2429. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant14.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant14 [GRAS:79259538]>
  2430. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant18 [GRAS:7925953B]>
  2431. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant18.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant18 [GRAS:7925953B]>
  2432. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant18.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant18 [GRAS:7925953B]>
  2433. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass38 [GRAS:7926373E]>
  2434. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass38 [GRAS:7926373E]>
  2435. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass38 [GRAS:7926373E]>
  2436. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass01 [GRAS:79272A45]>
  2437. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass01.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass01 [GRAS:79272A45]>
  2438. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass01 [GRAS:79272A45]>
  2439. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass21 [GRAS:7927CC5C]>
  2440. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass21.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass21 [GRAS:7927CC5C]>
  2441. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass21.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass21 [GRAS:7927CC5C]>
  2442. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass02 [GRAS:79281D5E]>
  2443. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass02.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass02 [GRAS:79281D5E]>
  2444. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass02 [GRAS:79281D5E]>
  2445. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest01_Grass25 [GRAS:79281D60]>
  2446. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass25.nif Veydosebrom Regions.esp VEY_PINE_LPineForest01_Grass25 [GRAS:79281D60]>
  2447. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass25.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest01_Grass25 [GRAS:79281D60]>
  2448. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass30 [GRAS:79281D62]>
  2449. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass30.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass30 [GRAS:79281D62]>
  2450. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass30.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass30 [GRAS:79281D62]>
  2451. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass01 [GRAS:792AA570]>
  2452. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass01 [GRAS:792AA570]>
  2453. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass01 [GRAS:792AA570]>
  2454. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass07 [GRAS:792AA571]>
  2455. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass07 [GRAS:792AA571]>
  2456. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass07 [GRAS:792AA571]>
  2457. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass13 [GRAS:792AA574]>
  2458. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass13 [GRAS:792AA574]>
  2459. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass13 [GRAS:792AA574]>
  2460. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant12 [GRAS:792AA577]>
  2461. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant12.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant12 [GRAS:792AA577]>
  2462. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant12.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant12 [GRAS:792AA577]>
  2463. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant14 [GRAS:792AA579]>
  2464. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant14.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant14 [GRAS:792AA579]>
  2465. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant14.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant14 [GRAS:792AA579]>
  2466. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant04 [GRAS:792AF67D]>
  2467. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant04 [GRAS:792AF67D]>
  2468. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant04 [GRAS:792AF67D]>
  2469. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass42 [GRAS:792AF67E]>
  2470. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass42.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass42 [GRAS:792AF67E]>
  2471. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass42.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass42 [GRAS:792AF67E]>
  2472. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass26 [GRAS:792CDC91]>
  2473. [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass26.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass26 [GRAS:792CDC91]>
  2474. [00:11] <Debug: Ignoring Meshes\landscape\grass\rivergrass26.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass26 [GRAS:792CDC91]>
  2475. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant20 [GRAS:792CDC93]>
  2476. [00:11] <Debug: Adding Meshes\landscape\grass\riverplant20.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant20 [GRAS:792CDC93]>
  2477. [00:11] <Debug: Ignoring Meshes\landscape\grass\riverplant20.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant20 [GRAS:792CDC93]>
  2478. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant21 [GRAS:792CDC94]>
  2479. [00:11] <Debug: Adding Meshes\landscape\grass\riverplant21.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant21 [GRAS:792CDC94]>
  2480. [00:11] <Debug: Ignoring Meshes\landscape\grass\riverplant21.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant21 [GRAS:792CDC94]>
  2481. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass42 [GRAS:792CDC95]>
  2482. [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass42.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass42 [GRAS:792CDC95]>
  2483. [00:11] <Debug: Ignoring Meshes\landscape\grass\rivergrass42.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass42 [GRAS:792CDC95]>
  2484. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass38 [GRAS:792CDC96]>
  2485. [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass38.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass38 [GRAS:792CDC96]>
  2486. [00:11] <Debug: Ignoring Meshes\landscape\grass\rivergrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass38 [GRAS:792CDC96]>
  2487. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass29 [GRAS:792DCF99]>
  2488. [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass29.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass29 [GRAS:792DCF99]>
  2489. [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass29.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass29 [GRAS:792DCF99]>
  2490. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower12 [GRAS:792E209C]>
  2491. [00:11] <Debug: Adding Meshes\landscape\grass\ashflower12.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower12 [GRAS:792E209C]>
  2492. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashflower12.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower12 [GRAS:792E209C]>
  2493. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower14 [GRAS:792E209D]>
  2494. [00:11] <Debug: Adding Meshes\landscape\grass\ashflower14.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower14 [GRAS:792E209D]>
  2495. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashflower14.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower14 [GRAS:792E209D]>
  2496. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass13 [GRAS:792E209F]>
  2497. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass13.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass13 [GRAS:792E209F]>
  2498. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass13 [GRAS:792E209F]>
  2499. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass20 [GRAS:792E20A0]>
  2500. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass20.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass20 [GRAS:792E20A0]>
  2501. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass20.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass20 [GRAS:792E20A0]>
  2502. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass28 [GRAS:792E20A1]>
  2503. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass28.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass28 [GRAS:792E20A1]>
  2504. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass28.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass28 [GRAS:792E20A1]>
  2505. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Plant19 [GRAS:792E20A3]>
  2506. [00:11] <Debug: Adding Meshes\landscape\grass\ashplant19.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Plant19 [GRAS:792E20A3]>
  2507. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashplant19.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Plant19 [GRAS:792E20A3]>
  2508. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass01 [GRAS:792E71A9]>
  2509. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass01.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass01 [GRAS:792E71A9]>
  2510. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass01 [GRAS:792E71A9]>
  2511. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass13 [GRAS:792FB5CB]>
  2512. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass13.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass13 [GRAS:792FB5CB]>
  2513. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass13 [GRAS:792FB5CB]>
  2514. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass37 [GRAS:792FB5CE]>
  2515. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass37.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass37 [GRAS:792FB5CE]>
  2516. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass37 [GRAS:792FB5CE]>
  2517. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower15 [GRAS:79319BDA]>
  2518. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower15.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower15 [GRAS:79319BDA]>
  2519. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower15.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower15 [GRAS:79319BDA]>
  2520. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower16 [GRAS:79319BDB]>
  2521. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower16.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower16 [GRAS:79319BDB]>
  2522. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower16.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower16 [GRAS:79319BDB]>
  2523. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant33 [GRAS:79319BDC]>
  2524. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant33.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant33 [GRAS:79319BDC]>
  2525. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant33.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant33 [GRAS:79319BDC]>
  2526. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Plant34 [GRAS:79319BDE]>
  2527. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant34.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Plant34 [GRAS:79319BDE]>
  2528. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant34.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Plant34 [GRAS:79319BDE]>
  2529. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower12 [GRAS:7931ECE0]>
  2530. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower12.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower12 [GRAS:7931ECE0]>
  2531. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower12.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower12 [GRAS:7931ECE0]>
  2532. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant34 [GRAS:7932DFE4]>
  2533. [00:11] <Debug: Adding Meshes\landscape\grass\snowplant34.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant34 [GRAS:7932DFE4]>
  2534. [00:11] <Debug: Ignoring Meshes\landscape\grass\snowplant34.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant34 [GRAS:7932DFE4]>
  2535. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant27 [GRAS:793423E7]>
  2536. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant27 [GRAS:793423E7]>
  2537. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant27 [GRAS:793423E7]>
  2538. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant27 [GRAS:793474EB]>
  2539. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant27 [GRAS:793474EB]>
  2540. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant27 [GRAS:793474EB]>
  2541. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Flower04 [GRAS:793474EC]>
  2542. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Flower04 [GRAS:793474EC]>
  2543. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Flower04 [GRAS:793474EC]>
  2544. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass08 [GRAS:793474ED]>
  2545. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass08.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass08 [GRAS:793474ED]>
  2546. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass08 [GRAS:793474ED]>
  2547. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass09 [GRAS:793474EE]>
  2548. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass09.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass09 [GRAS:793474EE]>
  2549. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass09.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass09 [GRAS:793474EE]>
  2550. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant16 [GRAS:793474EF]>
  2551. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant16.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant16 [GRAS:793474EF]>
  2552. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant16.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant16 [GRAS:793474EF]>
  2553. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant26 [GRAS:793474F0]>
  2554. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant26.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant26 [GRAS:793474F0]>
  2555. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant26.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant26 [GRAS:793474F0]>
  2556. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower04 [GRAS:793516F2]>
  2557. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower04 [GRAS:793516F2]>
  2558. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower04 [GRAS:793516F2]>
  2559. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass07 [GRAS:793516F3]>
  2560. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass07 [GRAS:793516F3]>
  2561. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass07 [GRAS:793516F3]>
  2562. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass08 [GRAS:793516F4]>
  2563. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass08.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass08 [GRAS:793516F4]>
  2564. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass08 [GRAS:793516F4]>
  2565. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass13 [GRAS:793516F6]>
  2566. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass13 [GRAS:793516F6]>
  2567. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass13 [GRAS:793516F6]>
  2568. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant27 [GRAS:793516F7]>
  2569. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant27 [GRAS:793516F7]>
  2570. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant27 [GRAS:793516F7]>
  2571. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass01 [GRAS:793567F8]>
  2572. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass01 [GRAS:793567F8]>
  2573. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass01 [GRAS:793567F8]>
  2574. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass13 [GRAS:793567F9]>
  2575. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass13 [GRAS:793567F9]>
  2576. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass13 [GRAS:793567F9]>
  2577. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant14 [GRAS:793567FC]>
  2578. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant14.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant14 [GRAS:793567FC]>
  2579. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant14.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant14 [GRAS:793567FC]>
  2580. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant29 [GRAS:793567FD]>
  2581. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant29 [GRAS:793567FD]>
  2582. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant29 [GRAS:793567FD]>
  2583. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant16 [GRAS:79360A00]>
  2584. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant16.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant16 [GRAS:79360A00]>
  2585. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant16.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant16 [GRAS:79360A00]>
  2586. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass01 [GRAS:79365B03]>
  2587. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass01 [GRAS:79365B03]>
  2588. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass01 [GRAS:79365B03]>
  2589. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass02 [GRAS:79365B04]>
  2590. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass02.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass02 [GRAS:79365B04]>
  2591. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass02 [GRAS:79365B04]>
  2592. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass07 [GRAS:79365B05]>
  2593. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass07 [GRAS:79365B05]>
  2594. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass07 [GRAS:79365B05]>
  2595. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass09 [GRAS:79365B06]>
  2596. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass09.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass09 [GRAS:79365B06]>
  2597. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass09.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass09 [GRAS:79365B06]>
  2598. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant28 [GRAS:79365B07]>
  2599. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant28 [GRAS:79365B07]>
  2600. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant28 [GRAS:79365B07]>
  2601. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Flower04 [GRAS:79365B08]>
  2602. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Flower04 [GRAS:79365B08]>
  2603. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Flower04 [GRAS:79365B08]>
  2604. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower05 [GRAS:79374E0D]>
  2605. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower05.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower05 [GRAS:79374E0D]>
  2606. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower05.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower05 [GRAS:79374E0D]>
  2607. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass07 [GRAS:7937F011]>
  2608. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass07 [GRAS:7937F011]>
  2609. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass07 [GRAS:7937F011]>
  2610. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Flower04 [GRAS:7937F012]>
  2611. [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Flower04 [GRAS:7937F012]>
  2612. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Flower04 [GRAS:7937F012]>
  2613. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower04 [GRAS:79398519]>
  2614. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower04 [GRAS:79398519]>
  2615. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower04 [GRAS:79398519]>
  2616. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower07 [GRAS:7939851B]>
  2617. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower07 [GRAS:7939851B]>
  2618. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower07 [GRAS:7939851B]>
  2619. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass04 [GRAS:7939851C]>
  2620. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass04 [GRAS:7939851C]>
  2621. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass04 [GRAS:7939851C]>
  2622. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass05 [GRAS:7939851D]>
  2623. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass05 [GRAS:7939851D]>
  2624. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass05.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass05 [GRAS:7939851D]>
  2625. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass07 [GRAS:7939851E]>
  2626. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass07 [GRAS:7939851E]>
  2627. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass07 [GRAS:7939851E]>
  2628. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Plant31 [GRAS:7939851F]>
  2629. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Plant31 [GRAS:7939851F]>
  2630. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant31.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Plant31 [GRAS:7939851F]>
  2631. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower04 [GRAS:79398520]>
  2632. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower04 [GRAS:79398520]>
  2633. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower04 [GRAS:79398520]>
  2634. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower07 [GRAS:79398522]>
  2635. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower07 [GRAS:79398522]>
  2636. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower07 [GRAS:79398522]>
  2637. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass04 [GRAS:79398523]>
  2638. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass04 [GRAS:79398523]>
  2639. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass04 [GRAS:79398523]>
  2640. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass05 [GRAS:79398524]>
  2641. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass05 [GRAS:79398524]>
  2642. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass05.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass05 [GRAS:79398524]>
  2643. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass07 [GRAS:79398525]>
  2644. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass07 [GRAS:79398525]>
  2645. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass07 [GRAS:79398525]>
  2646. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Plant31 [GRAS:79398526]>
  2647. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Plant31 [GRAS:79398526]>
  2648. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant31.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Plant31 [GRAS:79398526]>
  2649. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower08 [GRAS:79398527]>
  2650. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower08.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower08 [GRAS:79398527]>
  2651. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower08.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower08 [GRAS:79398527]>
  2652. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower08 [GRAS:79398528]>
  2653. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower08.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower08 [GRAS:79398528]>
  2654. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower08.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower08 [GRAS:79398528]>
  2655. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass02 [GRAS:7939852A]>
  2656. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass02.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass02 [GRAS:7939852A]>
  2657. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass02 [GRAS:7939852A]>
  2658. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Flower06 [GRAS:7939852B]>
  2659. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower06.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Flower06 [GRAS:7939852B]>
  2660. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower06.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Flower06 [GRAS:7939852B]>
  2661. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass01 [GRAS:7939852D]>
  2662. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass01 [GRAS:7939852D]>
  2663. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass01 [GRAS:7939852D]>
  2664. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass30 [GRAS:7939D62E]>
  2665. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass30.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass30 [GRAS:7939D62E]>
  2666. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass30.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass30 [GRAS:7939D62E]>
  2667. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass38 [GRAS:7939D62F]>
  2668. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass38.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass38 [GRAS:7939D62F]>
  2669. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass38 [GRAS:7939D62F]>
  2670. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass08 [GRAS:7939D630]>
  2671. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass08 [GRAS:7939D630]>
  2672. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass08 [GRAS:7939D630]>
  2673. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Plant34 [GRAS:7939D631]>
  2674. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant34.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Plant34 [GRAS:7939D631]>
  2675. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant34.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Plant34 [GRAS:7939D631]>
  2676. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass23 [GRAS:793A2732]>
  2677. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass23.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass23 [GRAS:793A2732]>
  2678. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass23 [GRAS:793A2732]>
  2679. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Flower06 [GRAS:793A2733]>
  2680. [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower06.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Flower06 [GRAS:793A2733]>
  2681. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower06.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Flower06 [GRAS:793A2733]>
  2682. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass01 [GRAS:793A2734]>
  2683. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass01 [GRAS:793A2734]>
  2684. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass01 [GRAS:793A2734]>
  2685. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass02 [GRAS:793A2735]>
  2686. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass02.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass02 [GRAS:793A2735]>
  2687. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass02 [GRAS:793A2735]>
  2688. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass08 [GRAS:793A2736]>
  2689. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass08 [GRAS:793A2736]>
  2690. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass08 [GRAS:793A2736]>
  2691. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass23 [GRAS:793A2737]>
  2692. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass23.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass23 [GRAS:793A2737]>
  2693. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass23 [GRAS:793A2737]>
  2694. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass30 [GRAS:793A2738]>
  2695. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass30.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass30 [GRAS:793A2738]>
  2696. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass30.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass30 [GRAS:793A2738]>
  2697. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Plant34 [GRAS:793A2739]>
  2698. [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant34.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Plant34 [GRAS:793A2739]>
  2699. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant34.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Plant34 [GRAS:793A2739]>
  2700. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass01 [GRAS:793AC93A]>
  2701. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass01 [GRAS:793AC93A]>
  2702. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass01 [GRAS:793AC93A]>
  2703. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass13 [GRAS:793AC93B]>
  2704. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass13 [GRAS:793AC93B]>
  2705. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass13 [GRAS:793AC93B]>
  2706. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant01 [GRAS:793AC93C]>
  2707. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant01 [GRAS:793AC93C]>
  2708. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant01 [GRAS:793AC93C]>
  2709. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant11 [GRAS:793AC93D]>
  2710. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant11.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant11 [GRAS:793AC93D]>
  2711. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant11.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant11 [GRAS:793AC93D]>
  2712. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant0301 [GRAS:793AC93E]>
  2713. [00:11] <Debug: Adding Meshes\landscape\grass\marshplant0301.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant0301 [GRAS:793AC93E]>
  2714. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant0301.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant0301 [GRAS:793AC93E]>
  2715. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass01 [GRAS:793B1A3F]>
  2716. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass01 [GRAS:793B1A3F]>
  2717. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass01 [GRAS:793B1A3F]>
  2718. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass37 [GRAS:793B1A40]>
  2719. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass37 [GRAS:793B1A40]>
  2720. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass37 [GRAS:793B1A40]>
  2721. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass01 [GRAS:793B1A41]>
  2722. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass01 [GRAS:793B1A41]>
  2723. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass01 [GRAS:793B1A41]>
  2724. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass02 [GRAS:793B1A42]>
  2725. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass02.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass02 [GRAS:793B1A42]>
  2726. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass02 [GRAS:793B1A42]>
  2727. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass37 [GRAS:793B1A44]>
  2728. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass37 [GRAS:793B1A44]>
  2729. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass37 [GRAS:793B1A44]>
  2730. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass39 [GRAS:793B1A45]>
  2731. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass39.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass39 [GRAS:793B1A45]>
  2732. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass39.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass39 [GRAS:793B1A45]>
  2733. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass13 [GRAS:793B1A46]>
  2734. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass13 [GRAS:793B1A46]>
  2735. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass13 [GRAS:793B1A46]>
  2736. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass13 [GRAS:793B1A47]>
  2737. [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass13 [GRAS:793B1A47]>
  2738. [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass13 [GRAS:793B1A47]>
  2739. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38 [GRAS:793C5E48]>
  2740. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38 [GRAS:793C5E48]>
  2741. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38 [GRAS:793C5E48]>
  2742. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass42 [GRAS:793CAF49]>
  2743. [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass42.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass42 [GRAS:793CAF49]>
  2744. [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass42.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass42 [GRAS:793CAF49]>
  2745. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass38 [GRAS:793D514B]>
  2746. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass38.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass38 [GRAS:793D514B]>
  2747. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass38 [GRAS:793D514B]>
  2748. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass37 [GRAS:793D514C]>
  2749. [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass37.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass37 [GRAS:793D514C]>
  2750. [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass37 [GRAS:793D514C]>
  2751. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass38 [GRAS:79402A4F]>
  2752. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass38 [GRAS:79402A4F]>
  2753. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass38 [GRAS:79402A4F]>
  2754. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant28 [GRAS:79411D5B]>
  2755. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant28 [GRAS:79411D5B]>
  2756. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant28 [GRAS:79411D5B]>
  2757. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0401 [GRAS:7942B25D]>
  2758. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0401 [GRAS:7942B25D]>
  2759. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0401.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0401 [GRAS:7942B25D]>
  2760. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0402 [GRAS:7942B25E]>
  2761. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0402.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0402 [GRAS:7942B25E]>
  2762. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0402.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0402 [GRAS:7942B25E]>
  2763. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass13 [GRAS:7942B25F]>
  2764. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass13 [GRAS:7942B25F]>
  2765. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass13 [GRAS:7942B25F]>
  2766. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass0701 [GRAS:7942B260]>
  2767. [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0701.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass0701 [GRAS:7942B260]>
  2768. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass0701.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass0701 [GRAS:7942B260]>
  2769. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant02 [GRAS:7942B261]>
  2770. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant02 [GRAS:7942B261]>
  2771. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant02.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant02 [GRAS:7942B261]>
  2772. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant28 [GRAS:7942B262]>
  2773. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant28 [GRAS:7942B262]>
  2774. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant28 [GRAS:7942B262]>
  2775. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass13 [GRAS:794A9B8F]>
  2776. [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass13.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass13 [GRAS:794A9B8F]>
  2777. [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass13 [GRAS:794A9B8F]>
  2778. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Plant33 [GRAS:794B3D94]>
  2779. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant33.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Plant33 [GRAS:794B3D94]>
  2780. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant33.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Plant33 [GRAS:794B3D94]>
  2781. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass38 [GRAS:794B3D95]>
  2782. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass38 [GRAS:794B3D95]>
  2783. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass38 [GRAS:794B3D95]>
  2784. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass01 [GRAS:794B3D96]>
  2785. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass01.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass01 [GRAS:794B3D96]>
  2786. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass01 [GRAS:794B3D96]>
  2787. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower15 [GRAS:794B3D97]>
  2788. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower15.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower15 [GRAS:794B3D97]>
  2789. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower15.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower15 [GRAS:794B3D97]>
  2790. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower16 [GRAS:794B3D98]>
  2791. [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower16.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower16 [GRAS:794B3D98]>
  2792. [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower16.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower16 [GRAS:794B3D98]>
  2793. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass01 [GRAS:794E16A2]>
  2794. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass01 [GRAS:794E16A2]>
  2795. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass01 [GRAS:794E16A2]>
  2796. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass06 [GRAS:794E16A3]>
  2797. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass06 [GRAS:794E16A3]>
  2798. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass06.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass06 [GRAS:794E16A3]>
  2799. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass10 [GRAS:794E16A4]>
  2800. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass10 [GRAS:794E16A4]>
  2801. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass10.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass10 [GRAS:794E16A4]>
  2802. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass13 [GRAS:794E16A5]>
  2803. [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass13.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass13 [GRAS:794E16A5]>
  2804. [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass13 [GRAS:794E16A5]>
  2805. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant28 [GRAS:795191B2]>
  2806. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant28 [GRAS:795191B2]>
  2807. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant28 [GRAS:795191B2]>
  2808. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant27 [GRAS:795191B3]>
  2809. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant27 [GRAS:795191B3]>
  2810. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant27 [GRAS:795191B3]>
  2811. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant27 [GRAS:795191B4]>
  2812. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant27 [GRAS:795191B4]>
  2813. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant27 [GRAS:795191B4]>
  2814. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant29 [GRAS:795191B5]>
  2815. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant29 [GRAS:795191B5]>
  2816. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant29 [GRAS:795191B5]>
  2817. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass13 [GRAS:795191B6]>
  2818. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass13 [GRAS:795191B6]>
  2819. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass13 [GRAS:795191B6]>
  2820. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass12 [GRAS:795191B7]>
  2821. [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass12.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass12 [GRAS:795191B7]>
  2822. [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass12.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass12 [GRAS:795191B7]>
  2823. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant27 [GRAS:795191B9]>
  2824. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant27 [GRAS:795191B9]>
  2825. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant27 [GRAS:795191B9]>
  2826. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant29 [GRAS:795191BA]>
  2827. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant29 [GRAS:795191BA]>
  2828. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant29 [GRAS:795191BA]>
  2829. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant28 [GRAS:795191BB]>
  2830. [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant28 [GRAS:795191BB]>
  2831. [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant28 [GRAS:795191BB]>
  2832. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant28 [GRAS:795284BF]>
  2833. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant28 [GRAS:795284BF]>
  2834. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant28 [GRAS:795284BF]>
  2835. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant0301 [GRAS:795284C0]>
  2836. [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant0301.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant0301 [GRAS:795284C0]>
  2837. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant0301.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant0301 [GRAS:795284C0]>
  2838. [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower03 [GRAS:795284C1]>
  2839. [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower03 [GRAS:795284C1]>
  2840. [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower03.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower03 [GRAS:795284C1]>
  2841. [00:11] <Debug: Processing Cathedral - Rocky Shores.esp RockGrassWater_Below [GRAS:FE021800]>
  2842. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Cathedral - Rocky Shores.esp RockGrassWater_Below [GRAS:FE021800]>
  2843. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 0 Cathedral - Rocky Shores.esp RockGrassWater_Below [GRAS:FE021800]>
  2844. [00:11] <Debug: Processing Cathedral - Rocky Shores.esp RockGrassWater_Above_Hemisected [GRAS:FE021801]>
  2845. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Hemisected [GRAS:FE021801]>
  2846. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01_chamfered.nif bounds volume 0 Cathedral - Rocky Shores.esp RockGrassWater_Above_Hemisected [GRAS:FE021801]>
  2847. [00:11] <Debug: Processing Cathedral - Rocky Shores.esp RockGrassWater_Above_Full [GRAS:FE021802]>
  2848. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered_full.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Full [GRAS:FE021802]>
  2849. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01_chamfered_full.nif bounds volume 0 Cathedral - Rocky Shores.esp RockGrassWater_Above_Full [GRAS:FE021802]>
  2850. [00:11] <Debug: Processing Cathedral - Rocky Shores.esp RockGrassWater_Above_Full_Tilt [GRAS:FE021803]>
  2851. [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered_full_tilt.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Full_Tilt [GRAS:FE021803]>
  2852. [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01_chamfered_full_tilt.nif bounds volume 0 Cathedral - Rocky Shores.esp RockGrassWater_Above_Full_Tilt [GRAS:FE021803]>
  2853. [00:11] Creating billboards
  2854. [00:11] <Debug: OpenGL version: 4.6.0 NVIDIA 461.09>
  2855. [00:11] <Debug: Max resolution: 32768 x 32768>
  2856. [00:11] <Debug: Max samples: 16>
  2857. [00:11] <Debug: Textures\defaultdiffuse.dds mipmap 0>
  2858. [00:11] <Debug: Textures\default_n.dds mipmap 0>
  2859. [00:11] <Debug: OpenGL: D:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
  2860. [00:11] <Debug: OpenGL: D:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
  2861. [00:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds mipmap 7>
  2862. [00:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds mipmap 7>
  2863. [00:12] <Debug: OpenGL: Source framebuffer complete>
  2864. [00:12] <Debug: OpenGL: Destination framebuffer complete>
  2865. [00:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  2866. [00:12] <Debug: 168 x 512 -> 168 x 512>
  2867. [00:12] <Debug: OpenGL: Source framebuffer complete>
  2868. [00:12] <Debug: OpenGL: Destination framebuffer complete>
  2869. [00:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  2870. [00:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  2871. [00:12] <Debug: OpenGL: Source framebuffer complete>
  2872. [00:12] <Debug: OpenGL: Destination framebuffer complete>
  2873. [00:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  2874. [00:12] <Debug: 156 x 512 -> 156 x 512>
  2875. [00:12] <Debug: OpenGL: Source framebuffer complete>
  2876. [00:12] <Debug: OpenGL: Destination framebuffer complete>
  2877. [00:12]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treepineshortheavysnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treepineshortheavysnow01_trunk.nif
  2878. [00:12] <Debug: OpenGL: Source framebuffer complete>
  2879. [00:12] <Debug: OpenGL: Destination framebuffer complete>
  2880. [00:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  2881. [00:12] <Debug: 168 x 512 -> 168 x 512>
  2882. [00:12] <Debug: OpenGL: Source framebuffer complete>
  2883. [00:12] <Debug: OpenGL: Destination framebuffer complete>
  2884. [00:13] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  2885. [00:13] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  2886. [00:13] <Debug: OpenGL: Source framebuffer complete>
  2887. [00:13] <Debug: OpenGL: Destination framebuffer complete>
  2888. [00:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  2889. [00:13] <Debug: 156 x 512 -> 156 x 512>
  2890. [00:13] <Debug: OpenGL: Source framebuffer complete>
  2891. [00:13] <Debug: OpenGL: Destination framebuffer complete>
  2892. [00:13]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treepineshortheavysnow_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treepineshortheavysnow_trunk.nif
  2893. [00:13] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds mipmap 6>
  2894. [00:13] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds mipmap 6>
  2895. [00:13] <Debug: OpenGL: Source framebuffer complete>
  2896. [00:13] <Debug: OpenGL: Destination framebuffer complete>
  2897. [00:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  2898. [00:13] <Debug: 116 x 512 -> 116 x 512>
  2899. [00:13] <Debug: OpenGL: Source framebuffer complete>
  2900. [00:13] <Debug: OpenGL: Destination framebuffer complete>
  2901. [00:13] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  2902. [00:13] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  2903. [00:14] <Debug: OpenGL: Source framebuffer complete>
  2904. [00:14] <Debug: OpenGL: Destination framebuffer complete>
  2905. [00:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  2906. [00:14] <Debug: 104 x 512 -> 104 x 512>
  2907. [00:14] <Debug: OpenGL: Source framebuffer complete>
  2908. [00:14] <Debug: OpenGL: Destination framebuffer complete>
  2909. [00:14]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow01_trunk.nif
  2910. [00:14] <Debug: OpenGL: Source framebuffer complete>
  2911. [00:14] <Debug: OpenGL: Destination framebuffer complete>
  2912. [00:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  2913. [00:14] <Debug: 80 x 256 -> 80 x 256>
  2914. [00:14] <Debug: OpenGL: Source framebuffer complete>
  2915. [00:14] <Debug: OpenGL: Destination framebuffer complete>
  2916. [00:14] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  2917. [00:14] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  2918. [00:14] <Debug: OpenGL: Source framebuffer complete>
  2919. [00:14] <Debug: OpenGL: Destination framebuffer complete>
  2920. [00:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  2921. [00:14] <Debug: 124 x 256 -> 124 x 256>
  2922. [00:14] <Debug: OpenGL: Source framebuffer complete>
  2923. [00:14] <Debug: OpenGL: Destination framebuffer complete>
  2924. [00:15]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow03_trunk.nif
  2925. [00:15] <Debug: OpenGL: Source framebuffer complete>
  2926. [00:15] <Debug: OpenGL: Destination framebuffer complete>
  2927. [00:15] <Debug: MultiSamples: 16, SuperSamples: 0>
  2928. [00:15] <Debug: 60 x 256 -> 60 x 256>
  2929. [00:15] <Debug: OpenGL: Source framebuffer complete>
  2930. [00:15] <Debug: OpenGL: Destination framebuffer complete>
  2931. [00:15] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  2932. [00:15] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  2933. [00:15] <Debug: OpenGL: Source framebuffer complete>
  2934. [00:15] <Debug: OpenGL: Destination framebuffer complete>
  2935. [00:15] <Debug: MultiSamples: 16, SuperSamples: 0>
  2936. [00:15] <Debug: 48 x 256 -> 48 x 256>
  2937. [00:15] <Debug: OpenGL: Source framebuffer complete>
  2938. [00:15] <Debug: OpenGL: Destination framebuffer complete>
  2939. [00:16]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow05_trunk.nif
  2940. [00:16] <Debug: OpenGL: Source framebuffer complete>
  2941. [00:16] <Debug: OpenGL: Destination framebuffer complete>
  2942. [00:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2943. [00:16] <Debug: 168 x 512 -> 168 x 512>
  2944. [00:16] <Debug: OpenGL: Source framebuffer complete>
  2945. [00:16] <Debug: OpenGL: Destination framebuffer complete>
  2946. [00:16] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  2947. [00:16] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  2948. [00:16] <Debug: OpenGL: Source framebuffer complete>
  2949. [00:16] <Debug: OpenGL: Destination framebuffer complete>
  2950. [00:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2951. [00:16] <Debug: 156 x 512 -> 156 x 512>
  2952. [00:16] <Debug: OpenGL: Source framebuffer complete>
  2953. [00:16] <Debug: OpenGL: Destination framebuffer complete>
  2954. [00:16]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc2treepineshortheavysnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc2treepineshortheavysnow01_trunk.nif
  2955. [00:16] <Debug: OpenGL: Source framebuffer complete>
  2956. [00:16] <Debug: OpenGL: Destination framebuffer complete>
  2957. [00:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  2958. [00:16] <Debug: 168 x 512 -> 168 x 512>
  2959. [00:16] <Debug: OpenGL: Source framebuffer complete>
  2960. [00:16] <Debug: OpenGL: Destination framebuffer complete>
  2961. [00:17] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  2962. [00:17] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  2963. [00:17] <Debug: OpenGL: Source framebuffer complete>
  2964. [00:17] <Debug: OpenGL: Destination framebuffer complete>
  2965. [00:17] <Debug: MultiSamples: 16, SuperSamples: 0>
  2966. [00:17] <Debug: 156 x 512 -> 156 x 512>
  2967. [00:17] <Debug: OpenGL: Source framebuffer complete>
  2968. [00:17] <Debug: OpenGL: Destination framebuffer complete>
  2969. [00:17]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc2treepineshortheavysnow_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc2treepineshortheavysnow_trunk.nif
  2970. [00:17] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds mipmap 7>
  2971. [00:17] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds mipmap 7>
  2972. [00:17] <Debug: OpenGL: Source framebuffer complete>
  2973. [00:17] <Debug: OpenGL: Destination framebuffer complete>
  2974. [00:17] <Debug: MultiSamples: 16, SuperSamples: 0>
  2975. [00:17] <Debug: 96 x 128 -> 96 x 128>
  2976. [00:17] <Debug: OpenGL: Source framebuffer complete>
  2977. [00:17] <Debug: OpenGL: Destination framebuffer complete>
  2978. [00:17] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  2979. [00:17] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  2980. [00:18] <Debug: OpenGL: Source framebuffer complete>
  2981. [00:18] <Debug: OpenGL: Destination framebuffer complete>
  2982. [00:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  2983. [00:18] <Debug: 92 x 128 -> 92 x 128>
  2984. [00:18] <Debug: OpenGL: Source framebuffer complete>
  2985. [00:18] <Debug: OpenGL: Destination framebuffer complete>
  2986. [00:18]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachclifftree01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachclifftree01_trunk.nif
  2987. [00:18] <Debug: OpenGL: Source framebuffer complete>
  2988. [00:18] <Debug: OpenGL: Destination framebuffer complete>
  2989. [00:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  2990. [00:18] <Debug: 148 x 128 -> 148 x 128>
  2991. [00:18] <Debug: OpenGL: Source framebuffer complete>
  2992. [00:18] <Debug: OpenGL: Destination framebuffer complete>
  2993. [00:18] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  2994. [00:18] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  2995. [00:18] <Debug: OpenGL: Source framebuffer complete>
  2996. [00:18] <Debug: OpenGL: Destination framebuffer complete>
  2997. [00:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  2998. [00:18] <Debug: 128 x 128 -> 128 x 128>
  2999. [00:18] <Debug: OpenGL: Source framebuffer complete>
  3000. [00:18] <Debug: OpenGL: Destination framebuffer complete>
  3001. [00:19]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachclifftree02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachclifftree02_trunk.nif
  3002. [00:19] <Debug: OpenGL: Source framebuffer complete>
  3003. [00:19] <Debug: OpenGL: Destination framebuffer complete>
  3004. [00:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  3005. [00:19] <Debug: 196 x 256 -> 196 x 256>
  3006. [00:19] <Debug: OpenGL: Source framebuffer complete>
  3007. [00:19] <Debug: OpenGL: Destination framebuffer complete>
  3008. [00:19] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  3009. [00:19] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  3010. [00:19] <Debug: OpenGL: Source framebuffer complete>
  3011. [00:19] <Debug: OpenGL: Destination framebuffer complete>
  3012. [00:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  3013. [00:19] <Debug: 160 x 256 -> 160 x 256>
  3014. [00:19] <Debug: OpenGL: Source framebuffer complete>
  3015. [00:19] <Debug: OpenGL: Destination framebuffer complete>
  3016. [00:20]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachtree01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachtree01_trunk.nif
  3017. [00:20] <Debug: Textures\landscape\mountains\MountainSlab02.dds mipmap 9>
  3018. [00:22] <Debug: Textures\landscape\mountains\MountainSlab02_N.dds mipmap 10>
  3019. [00:22] <Debug: OpenGL: Source framebuffer complete>
  3020. [00:22] <Debug: OpenGL: Destination framebuffer complete>
  3021. [00:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  3022. [00:22] <Debug: 132 x 256 -> 132 x 256>
  3023. [00:22] <Debug: OpenGL: Source framebuffer complete>
  3024. [00:22] <Debug: OpenGL: Destination framebuffer complete>
  3025. [00:22] <Debug: Textures\landscape\mountains\MountainSlab02.dds>
  3026. [00:22] <Debug: Textures\landscape\mountains\MountainSlab02_N.dds>
  3027. [00:22] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  3028. [00:22] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  3029. [00:22] <Debug: OpenGL: Source framebuffer complete>
  3030. [00:22] <Debug: OpenGL: Destination framebuffer complete>
  3031. [00:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  3032. [00:22] <Debug: 168 x 256 -> 168 x 256>
  3033. [00:22] <Debug: OpenGL: Source framebuffer complete>
  3034. [00:22] <Debug: OpenGL: Destination framebuffer complete>
  3035. [00:22]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachtree02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachtree02_trunk.nif
  3036. [00:23] <Debug: OpenGL: Source framebuffer complete>
  3037. [00:23] <Debug: OpenGL: Destination framebuffer complete>
  3038. [00:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  3039. [00:23] <Debug: 192 x 256 -> 192 x 256>
  3040. [00:23] <Debug: OpenGL: Source framebuffer complete>
  3041. [00:23] <Debug: OpenGL: Destination framebuffer complete>
  3042. [00:23] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  3043. [00:23] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  3044. [00:23] <Debug: OpenGL: Source framebuffer complete>
  3045. [00:23] <Debug: OpenGL: Destination framebuffer complete>
  3046. [00:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  3047. [00:23] <Debug: 180 x 256 -> 180 x 256>
  3048. [00:23] <Debug: OpenGL: Source framebuffer complete>
  3049. [00:23] <Debug: OpenGL: Destination framebuffer complete>
  3050. [00:23]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachclifftree01_08B35D64_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachclifftree01_08B35D64_trunk.nif
  3051. [00:23] <Debug: OpenGL: Source framebuffer complete>
  3052. [00:23] <Debug: OpenGL: Destination framebuffer complete>
  3053. [00:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  3054. [00:23] <Debug: 296 x 256 -> 296 x 256>
  3055. [00:23] <Debug: OpenGL: Source framebuffer complete>
  3056. [00:23] <Debug: OpenGL: Destination framebuffer complete>
  3057. [00:24] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  3058. [00:24] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  3059. [00:24] <Debug: OpenGL: Source framebuffer complete>
  3060. [00:24] <Debug: OpenGL: Destination framebuffer complete>
  3061. [00:24] <Debug: MultiSamples: 16, SuperSamples: 0>
  3062. [00:24] <Debug: 260 x 256 -> 260 x 256>
  3063. [00:24] <Debug: OpenGL: Source framebuffer complete>
  3064. [00:24] <Debug: OpenGL: Destination framebuffer complete>
  3065. [00:24]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachclifftree02_E03F1517_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachclifftree02_E03F1517_trunk.nif
  3066. [00:24] <Debug: OpenGL: Source framebuffer complete>
  3067. [00:24] <Debug: OpenGL: Destination framebuffer complete>
  3068. [00:24] <Debug: MultiSamples: 16, SuperSamples: 0>
  3069. [00:24] <Debug: 196 x 256 -> 196 x 256>
  3070. [00:24] <Debug: OpenGL: Source framebuffer complete>
  3071. [00:24] <Debug: OpenGL: Destination framebuffer complete>
  3072. [00:24] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  3073. [00:24] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  3074. [00:25] <Debug: OpenGL: Source framebuffer complete>
  3075. [00:25] <Debug: OpenGL: Destination framebuffer complete>
  3076. [00:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  3077. [00:25] <Debug: 160 x 256 -> 160 x 256>
  3078. [00:25] <Debug: OpenGL: Source framebuffer complete>
  3079. [00:25] <Debug: OpenGL: Destination framebuffer complete>
  3080. [00:25]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachtree01_4307F8C7_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachtree01_4307F8C7_trunk.nif
  3081. [00:25] <Debug: OpenGL: Source framebuffer complete>
  3082. [00:25] <Debug: OpenGL: Destination framebuffer complete>
  3083. [00:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  3084. [00:25] <Debug: 132 x 256 -> 132 x 256>
  3085. [00:25] <Debug: OpenGL: Source framebuffer complete>
  3086. [00:25] <Debug: OpenGL: Destination framebuffer complete>
  3087. [00:25] <Debug: Textures\landscape\mountains\MountainSlab02.dds>
  3088. [00:25] <Debug: Textures\landscape\mountains\MountainSlab02_N.dds>
  3089. [00:25] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  3090. [00:25] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  3091. [00:25] <Debug: OpenGL: Source framebuffer complete>
  3092. [00:25] <Debug: OpenGL: Destination framebuffer complete>
  3093. [00:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  3094. [00:25] <Debug: 168 x 256 -> 168 x 256>
  3095. [00:25] <Debug: OpenGL: Source framebuffer complete>
  3096. [00:25] <Debug: OpenGL: Destination framebuffer complete>
  3097. [00:26]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachtree02_173EB5C7_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachtree02_173EB5C7_trunk.nif
  3098. [00:26] <Debug: OpenGL: Source framebuffer complete>
  3099. [00:26] <Debug: OpenGL: Destination framebuffer complete>
  3100. [00:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  3101. [00:26] <Debug: 92 x 512 -> 92 x 512>
  3102. [00:26] <Debug: OpenGL: Source framebuffer complete>
  3103. [00:26] <Debug: OpenGL: Destination framebuffer complete>
  3104. [00:26] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3105. [00:26] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3106. [00:26] <Debug: OpenGL: Source framebuffer complete>
  3107. [00:26] <Debug: OpenGL: Destination framebuffer complete>
  3108. [00:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  3109. [00:26] <Debug: 88 x 512 -> 88 x 512>
  3110. [00:26] <Debug: OpenGL: Source framebuffer complete>
  3111. [00:26] <Debug: OpenGL: Destination framebuffer complete>
  3112. [00:27]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen01_3C90228C_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen01_3C90228C_trunk.nif
  3113. [00:27] <Debug: OpenGL: Source framebuffer complete>
  3114. [00:27] <Debug: OpenGL: Destination framebuffer complete>
  3115. [00:27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3116. [00:27] <Debug: 92 x 512 -> 92 x 512>
  3117. [00:27] <Debug: OpenGL: Source framebuffer complete>
  3118. [00:27] <Debug: OpenGL: Destination framebuffer complete>
  3119. [00:27] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3120. [00:27] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3121. [00:27] <Debug: OpenGL: Source framebuffer complete>
  3122. [00:27] <Debug: OpenGL: Destination framebuffer complete>
  3123. [00:27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3124. [00:27] <Debug: 128 x 512 -> 128 x 512>
  3125. [00:27] <Debug: OpenGL: Source framebuffer complete>
  3126. [00:27] <Debug: OpenGL: Destination framebuffer complete>
  3127. [00:27]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen02_43069563_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen02_43069563_trunk.nif
  3128. [00:27] <Debug: OpenGL: Source framebuffer complete>
  3129. [00:27] <Debug: OpenGL: Destination framebuffer complete>
  3130. [00:27] <Debug: MultiSamples: 16, SuperSamples: 0>
  3131. [00:27] <Debug: 148 x 512 -> 148 x 512>
  3132. [00:27] <Debug: OpenGL: Source framebuffer complete>
  3133. [00:27] <Debug: OpenGL: Destination framebuffer complete>
  3134. [00:28] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3135. [00:28] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3136. [00:28] <Debug: OpenGL: Source framebuffer complete>
  3137. [00:28] <Debug: OpenGL: Destination framebuffer complete>
  3138. [00:28] <Debug: MultiSamples: 16, SuperSamples: 0>
  3139. [00:28] <Debug: 216 x 512 -> 216 x 512>
  3140. [00:28] <Debug: OpenGL: Source framebuffer complete>
  3141. [00:28] <Debug: OpenGL: Destination framebuffer complete>
  3142. [00:28]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen03_C17245C1_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen03_C17245C1_trunk.nif
  3143. [00:28] <Debug: OpenGL: Source framebuffer complete>
  3144. [00:28] <Debug: OpenGL: Destination framebuffer complete>
  3145. [00:28] <Debug: MultiSamples: 16, SuperSamples: 0>
  3146. [00:28] <Debug: 60 x 256 -> 60 x 256>
  3147. [00:28] <Debug: OpenGL: Source framebuffer complete>
  3148. [00:28] <Debug: OpenGL: Destination framebuffer complete>
  3149. [00:28] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3150. [00:28] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3151. [00:29] <Debug: OpenGL: Source framebuffer complete>
  3152. [00:29] <Debug: OpenGL: Destination framebuffer complete>
  3153. [00:29] <Debug: MultiSamples: 16, SuperSamples: 0>
  3154. [00:29] <Debug: 76 x 256 -> 76 x 256>
  3155. [00:29] <Debug: OpenGL: Source framebuffer complete>
  3156. [00:29] <Debug: OpenGL: Destination framebuffer complete>
  3157. [00:29]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen05_1272F839_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen05_1272F839_trunk.nif
  3158. [00:29] <Debug: OpenGL: Source framebuffer complete>
  3159. [00:29] <Debug: OpenGL: Destination framebuffer complete>
  3160. [00:29] <Debug: MultiSamples: 16, SuperSamples: 0>
  3161. [00:29] <Debug: 60 x 256 -> 60 x 256>
  3162. [00:29] <Debug: OpenGL: Source framebuffer complete>
  3163. [00:29] <Debug: OpenGL: Destination framebuffer complete>
  3164. [00:29] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3165. [00:29] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3166. [00:29] <Debug: OpenGL: Source framebuffer complete>
  3167. [00:29] <Debug: OpenGL: Destination framebuffer complete>
  3168. [00:29] <Debug: MultiSamples: 16, SuperSamples: 0>
  3169. [00:29] <Debug: 76 x 256 -> 76 x 256>
  3170. [00:29] <Debug: OpenGL: Source framebuffer complete>
  3171. [00:29] <Debug: OpenGL: Destination framebuffer complete>
  3172. [00:30]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen06_B5C48894_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen06_B5C48894_trunk.nif
  3173. [00:30] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds mipmap 9>
  3174. [00:31] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds mipmap 8>
  3175. [00:31] <Debug: OpenGL: Source framebuffer complete>
  3176. [00:31] <Debug: OpenGL: Destination framebuffer complete>
  3177. [00:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  3178. [00:31] <Debug: 252 x 1024 -> 252 x 1024>
  3179. [00:31] <Debug: OpenGL: Source framebuffer complete>
  3180. [00:31] <Debug: OpenGL: Destination framebuffer complete>
  3181. [00:31] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3182. [00:31] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3183. [00:31] <Debug: OpenGL: Source framebuffer complete>
  3184. [00:31] <Debug: OpenGL: Destination framebuffer complete>
  3185. [00:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  3186. [00:31] <Debug: 252 x 1024 -> 252 x 1024>
  3187. [00:31] <Debug: OpenGL: Source framebuffer complete>
  3188. [00:31] <Debug: OpenGL: Destination framebuffer complete>
  3189. [00:31]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest01_38F280B7_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest01_38F280B7_trunk.nif
  3190. [00:31] <Debug: OpenGL: Source framebuffer complete>
  3191. [00:31] <Debug: OpenGL: Destination framebuffer complete>
  3192. [00:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  3193. [00:31] <Debug: 224 x 1024 -> 224 x 1024>
  3194. [00:31] <Debug: OpenGL: Source framebuffer complete>
  3195. [00:31] <Debug: OpenGL: Destination framebuffer complete>
  3196. [00:32] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3197. [00:32] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3198. [00:32] <Debug: OpenGL: Source framebuffer complete>
  3199. [00:32] <Debug: OpenGL: Destination framebuffer complete>
  3200. [00:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  3201. [00:32] <Debug: 212 x 1024 -> 212 x 1024>
  3202. [00:32] <Debug: OpenGL: Source framebuffer complete>
  3203. [00:32] <Debug: OpenGL: Destination framebuffer complete>
  3204. [00:32]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest02_19F48223_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest02_19F48223_trunk.nif
  3205. [00:32] <Debug: OpenGL: Source framebuffer complete>
  3206. [00:32] <Debug: OpenGL: Destination framebuffer complete>
  3207. [00:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  3208. [00:32] <Debug: 28 x 512 -> 28 x 512>
  3209. [00:32] <Debug: OpenGL: Source framebuffer complete>
  3210. [00:32] <Debug: OpenGL: Destination framebuffer complete>
  3211. [00:33] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3212. [00:33] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3213. [00:33] <Debug: OpenGL: Source framebuffer complete>
  3214. [00:33] <Debug: OpenGL: Destination framebuffer complete>
  3215. [00:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  3216. [00:33] <Debug: 28 x 512 -> 28 x 512>
  3217. [00:33] <Debug: OpenGL: Source framebuffer complete>
  3218. [00:33] <Debug: OpenGL: Destination framebuffer complete>
  3219. [00:33]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest03_CE10D850_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest03_CE10D850_trunk.nif
  3220. [00:33] <Debug: OpenGL: Source framebuffer complete>
  3221. [00:33] <Debug: OpenGL: Destination framebuffer complete>
  3222. [00:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  3223. [00:33] <Debug: 232 x 1024 -> 232 x 1024>
  3224. [00:33] <Debug: OpenGL: Source framebuffer complete>
  3225. [00:33] <Debug: OpenGL: Destination framebuffer complete>
  3226. [00:33] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3227. [00:33] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3228. [00:34] <Debug: OpenGL: Source framebuffer complete>
  3229. [00:34] <Debug: OpenGL: Destination framebuffer complete>
  3230. [00:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  3231. [00:34] <Debug: 240 x 1024 -> 240 x 1024>
  3232. [00:34] <Debug: OpenGL: Source framebuffer complete>
  3233. [00:34] <Debug: OpenGL: Destination framebuffer complete>
  3234. [00:34]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest04_52E1DB2C_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest04_52E1DB2C_trunk.nif
  3235. [00:34] <Debug: OpenGL: Source framebuffer complete>
  3236. [00:34] <Debug: OpenGL: Destination framebuffer complete>
  3237. [00:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  3238. [00:34] <Debug: 248 x 1024 -> 248 x 1024>
  3239. [00:34] <Debug: OpenGL: Source framebuffer complete>
  3240. [00:34] <Debug: OpenGL: Destination framebuffer complete>
  3241. [00:34] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3242. [00:34] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3243. [00:34] <Debug: OpenGL: Source framebuffer complete>
  3244. [00:34] <Debug: OpenGL: Destination framebuffer complete>
  3245. [00:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  3246. [00:34] <Debug: 268 x 1024 -> 268 x 1024>
  3247. [00:34] <Debug: OpenGL: Source framebuffer complete>
  3248. [00:34] <Debug: OpenGL: Destination framebuffer complete>
  3249. [00:35]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest05_C36DC7D1_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest05_C36DC7D1_trunk.nif
  3250. [00:35] <Debug: OpenGL: Source framebuffer complete>
  3251. [00:35] <Debug: OpenGL: Destination framebuffer complete>
  3252. [00:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  3253. [00:35] <Debug: 240 x 1024 -> 240 x 1024>
  3254. [00:35] <Debug: OpenGL: Source framebuffer complete>
  3255. [00:35] <Debug: OpenGL: Destination framebuffer complete>
  3256. [00:35] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3257. [00:35] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3258. [00:35] <Debug: OpenGL: Source framebuffer complete>
  3259. [00:35] <Debug: OpenGL: Destination framebuffer complete>
  3260. [00:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  3261. [00:35] <Debug: 220 x 1024 -> 220 x 1024>
  3262. [00:35] <Debug: OpenGL: Source framebuffer complete>
  3263. [00:35] <Debug: OpenGL: Destination framebuffer complete>
  3264. [00:36]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead01_6712EA87_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead01_6712EA87_trunk.nif
  3265. [00:36] <Debug: OpenGL: Source framebuffer complete>
  3266. [00:36] <Debug: OpenGL: Destination framebuffer complete>
  3267. [00:36] <Debug: MultiSamples: 16, SuperSamples: 0>
  3268. [00:36] <Debug: 224 x 1024 -> 224 x 1024>
  3269. [00:36] <Debug: OpenGL: Source framebuffer complete>
  3270. [00:36] <Debug: OpenGL: Destination framebuffer complete>
  3271. [00:36] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3272. [00:36] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3273. [00:36] <Debug: OpenGL: Source framebuffer complete>
  3274. [00:36] <Debug: OpenGL: Destination framebuffer complete>
  3275. [00:36] <Debug: MultiSamples: 16, SuperSamples: 0>
  3276. [00:36] <Debug: 212 x 1024 -> 212 x 1024>
  3277. [00:36] <Debug: OpenGL: Source framebuffer complete>
  3278. [00:36] <Debug: OpenGL: Destination framebuffer complete>
  3279. [00:37]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead02_A192B271_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead02_A192B271_trunk.nif
  3280. [00:37] <Debug: OpenGL: Source framebuffer complete>
  3281. [00:37] <Debug: OpenGL: Destination framebuffer complete>
  3282. [00:37] <Debug: MultiSamples: 16, SuperSamples: 0>
  3283. [00:37] <Debug: 16 x 256 -> 16 x 256>
  3284. [00:37] <Debug: OpenGL: Source framebuffer complete>
  3285. [00:37] <Debug: OpenGL: Destination framebuffer complete>
  3286. [00:37] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3287. [00:37] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3288. [00:37] <Debug: OpenGL: Source framebuffer complete>
  3289. [00:37] <Debug: OpenGL: Destination framebuffer complete>
  3290. [00:37] <Debug: MultiSamples: 16, SuperSamples: 0>
  3291. [00:37] <Debug: 16 x 256 -> 16 x 256>
  3292. [00:37] <Debug: OpenGL: Source framebuffer complete>
  3293. [00:37] <Debug: OpenGL: Destination framebuffer complete>
  3294. [00:37]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead03_811C414F_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead03_811C414F_trunk.nif
  3295. [00:37] <Debug: OpenGL: Source framebuffer complete>
  3296. [00:37] <Debug: OpenGL: Destination framebuffer complete>
  3297. [00:37] <Debug: MultiSamples: 16, SuperSamples: 0>
  3298. [00:37] <Debug: 232 x 1024 -> 232 x 1024>
  3299. [00:37] <Debug: OpenGL: Source framebuffer complete>
  3300. [00:37] <Debug: OpenGL: Destination framebuffer complete>
  3301. [00:38] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3302. [00:38] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3303. [00:38] <Debug: OpenGL: Source framebuffer complete>
  3304. [00:38] <Debug: OpenGL: Destination framebuffer complete>
  3305. [00:38] <Debug: MultiSamples: 16, SuperSamples: 0>
  3306. [00:38] <Debug: 240 x 1024 -> 240 x 1024>
  3307. [00:38] <Debug: OpenGL: Source framebuffer complete>
  3308. [00:38] <Debug: OpenGL: Destination framebuffer complete>
  3309. [00:38]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead04_EDF2AAB8_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead04_EDF2AAB8_trunk.nif
  3310. [00:38] <Debug: OpenGL: Source framebuffer complete>
  3311. [00:38] <Debug: OpenGL: Destination framebuffer complete>
  3312. [00:38] <Debug: MultiSamples: 16, SuperSamples: 0>
  3313. [00:38] <Debug: 248 x 1024 -> 248 x 1024>
  3314. [00:38] <Debug: OpenGL: Source framebuffer complete>
  3315. [00:38] <Debug: OpenGL: Destination framebuffer complete>
  3316. [00:38] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3317. [00:38] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3318. [00:39] <Debug: OpenGL: Source framebuffer complete>
  3319. [00:39] <Debug: OpenGL: Destination framebuffer complete>
  3320. [00:39] <Debug: MultiSamples: 16, SuperSamples: 0>
  3321. [00:39] <Debug: 268 x 1024 -> 268 x 1024>
  3322. [00:39] <Debug: OpenGL: Source framebuffer complete>
  3323. [00:39] <Debug: OpenGL: Destination framebuffer complete>
  3324. [00:39]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead05_7A6B5BD2_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead05_7A6B5BD2_trunk.nif
  3325. [00:39] <Debug: OpenGL: Source framebuffer complete>
  3326. [00:39] <Debug: OpenGL: Destination framebuffer complete>
  3327. [00:39] <Debug: MultiSamples: 16, SuperSamples: 0>
  3328. [00:39] <Debug: 228 x 1024 -> 228 x 1024>
  3329. [00:39] <Debug: OpenGL: Source framebuffer complete>
  3330. [00:39] <Debug: OpenGL: Destination framebuffer complete>
  3331. [00:39] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3332. [00:39] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3333. [00:40] <Debug: OpenGL: Source framebuffer complete>
  3334. [00:40] <Debug: OpenGL: Destination framebuffer complete>
  3335. [00:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  3336. [00:40] <Debug: 220 x 1024 -> 220 x 1024>
  3337. [00:40] <Debug: OpenGL: Source framebuffer complete>
  3338. [00:40] <Debug: OpenGL: Destination framebuffer complete>
  3339. [00:40]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow01_2191815D_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow01_2191815D_trunk.nif
  3340. [00:40] <Debug: OpenGL: Source framebuffer complete>
  3341. [00:40] <Debug: OpenGL: Destination framebuffer complete>
  3342. [00:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  3343. [00:40] <Debug: 224 x 1024 -> 224 x 1024>
  3344. [00:40] <Debug: OpenGL: Source framebuffer complete>
  3345. [00:40] <Debug: OpenGL: Destination framebuffer complete>
  3346. [00:40] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3347. [00:40] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3348. [00:40] <Debug: OpenGL: Source framebuffer complete>
  3349. [00:40] <Debug: OpenGL: Destination framebuffer complete>
  3350. [00:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  3351. [00:40] <Debug: 212 x 1024 -> 212 x 1024>
  3352. [00:40] <Debug: OpenGL: Source framebuffer complete>
  3353. [00:40] <Debug: OpenGL: Destination framebuffer complete>
  3354. [00:41]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow02_BA22F1DD_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow02_BA22F1DD_trunk.nif
  3355. [00:41] <Debug: OpenGL: Source framebuffer complete>
  3356. [00:41] <Debug: OpenGL: Destination framebuffer complete>
  3357. [00:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  3358. [00:41] <Debug: 28 x 512 -> 28 x 512>
  3359. [00:41] <Debug: OpenGL: Source framebuffer complete>
  3360. [00:41] <Debug: OpenGL: Destination framebuffer complete>
  3361. [00:41] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3362. [00:41] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3363. [00:41] <Debug: OpenGL: Source framebuffer complete>
  3364. [00:41] <Debug: OpenGL: Destination framebuffer complete>
  3365. [00:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  3366. [00:41] <Debug: 28 x 512 -> 28 x 512>
  3367. [00:41] <Debug: OpenGL: Source framebuffer complete>
  3368. [00:41] <Debug: OpenGL: Destination framebuffer complete>
  3369. [00:42]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow03_1A0F63F1_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow03_1A0F63F1_trunk.nif
  3370. [00:42] <Debug: OpenGL: Source framebuffer complete>
  3371. [00:42] <Debug: OpenGL: Destination framebuffer complete>
  3372. [00:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  3373. [00:42] <Debug: 232 x 1024 -> 232 x 1024>
  3374. [00:42] <Debug: OpenGL: Source framebuffer complete>
  3375. [00:42] <Debug: OpenGL: Destination framebuffer complete>
  3376. [00:42] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3377. [00:42] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3378. [00:42] <Debug: OpenGL: Source framebuffer complete>
  3379. [00:42] <Debug: OpenGL: Destination framebuffer complete>
  3380. [00:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  3381. [00:42] <Debug: 240 x 1024 -> 240 x 1024>
  3382. [00:42] <Debug: OpenGL: Source framebuffer complete>
  3383. [00:42] <Debug: OpenGL: Destination framebuffer complete>
  3384. [00:42]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow04_4E2BBC6A_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow04_4E2BBC6A_trunk.nif
  3385. [00:42] <Debug: OpenGL: Source framebuffer complete>
  3386. [00:42] <Debug: OpenGL: Destination framebuffer complete>
  3387. [00:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  3388. [00:42] <Debug: 248 x 1024 -> 248 x 1024>
  3389. [00:42] <Debug: OpenGL: Source framebuffer complete>
  3390. [00:42] <Debug: OpenGL: Destination framebuffer complete>
  3391. [00:43] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3392. [00:43] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3393. [00:43] <Debug: OpenGL: Source framebuffer complete>
  3394. [00:43] <Debug: OpenGL: Destination framebuffer complete>
  3395. [00:43] <Debug: MultiSamples: 16, SuperSamples: 0>
  3396. [00:43] <Debug: 268 x 1024 -> 268 x 1024>
  3397. [00:43] <Debug: OpenGL: Source framebuffer complete>
  3398. [00:43] <Debug: OpenGL: Destination framebuffer complete>
  3399. [00:43]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow05_6B024096_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow05_6B024096_trunk.nif
  3400. [00:43] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds mipmap 7>
  3401. [00:43] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds mipmap 7>
  3402. [00:43] <Debug: OpenGL: Source framebuffer complete>
  3403. [00:43] <Debug: OpenGL: Destination framebuffer complete>
  3404. [00:43] <Debug: MultiSamples: 16, SuperSamples: 0>
  3405. [00:43] <Debug: 240 x 1024 -> 240 x 1024>
  3406. [00:43] <Debug: OpenGL: Source framebuffer complete>
  3407. [00:43] <Debug: OpenGL: Destination framebuffer complete>
  3408. [00:44] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3409. [00:44] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3410. [00:44] <Debug: OpenGL: Source framebuffer complete>
  3411. [00:44] <Debug: OpenGL: Destination framebuffer complete>
  3412. [00:44] <Debug: MultiSamples: 16, SuperSamples: 0>
  3413. [00:44] <Debug: 220 x 1024 -> 220 x 1024>
  3414. [00:44] <Debug: OpenGL: Source framebuffer complete>
  3415. [00:44] <Debug: OpenGL: Destination framebuffer complete>
  3416. [00:44]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl01_ADB4FC2C_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl01_ADB4FC2C_trunk.nif
  3417. [00:44] <Debug: OpenGL: Source framebuffer complete>
  3418. [00:44] <Debug: OpenGL: Destination framebuffer complete>
  3419. [00:44] <Debug: MultiSamples: 16, SuperSamples: 0>
  3420. [00:44] <Debug: 224 x 1024 -> 224 x 1024>
  3421. [00:44] <Debug: OpenGL: Source framebuffer complete>
  3422. [00:44] <Debug: OpenGL: Destination framebuffer complete>
  3423. [00:44] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3424. [00:44] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3425. [00:45] <Debug: OpenGL: Source framebuffer complete>
  3426. [00:45] <Debug: OpenGL: Destination framebuffer complete>
  3427. [00:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  3428. [00:45] <Debug: 212 x 1024 -> 212 x 1024>
  3429. [00:45] <Debug: OpenGL: Source framebuffer complete>
  3430. [00:45] <Debug: OpenGL: Destination framebuffer complete>
  3431. [00:45]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl02_A5B75EEA_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl02_A5B75EEA_trunk.nif
  3432. [00:45] <Debug: OpenGL: Source framebuffer complete>
  3433. [00:45] <Debug: OpenGL: Destination framebuffer complete>
  3434. [00:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  3435. [00:45] <Debug: 28 x 512 -> 28 x 512>
  3436. [00:45] <Debug: OpenGL: Source framebuffer complete>
  3437. [00:45] <Debug: OpenGL: Destination framebuffer complete>
  3438. [00:45] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3439. [00:45] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3440. [00:45] <Debug: OpenGL: Source framebuffer complete>
  3441. [00:45] <Debug: OpenGL: Destination framebuffer complete>
  3442. [00:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  3443. [00:45] <Debug: 28 x 512 -> 28 x 512>
  3444. [00:45] <Debug: OpenGL: Source framebuffer complete>
  3445. [00:45] <Debug: OpenGL: Destination framebuffer complete>
  3446. [00:46]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl03_B63EA20D_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl03_B63EA20D_trunk.nif
  3447. [00:46] <Debug: OpenGL: Source framebuffer complete>
  3448. [00:46] <Debug: OpenGL: Destination framebuffer complete>
  3449. [00:46] <Debug: MultiSamples: 16, SuperSamples: 0>
  3450. [00:46] <Debug: 232 x 1024 -> 232 x 1024>
  3451. [00:46] <Debug: OpenGL: Source framebuffer complete>
  3452. [00:46] <Debug: OpenGL: Destination framebuffer complete>
  3453. [00:46] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3454. [00:46] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3455. [00:46] <Debug: OpenGL: Source framebuffer complete>
  3456. [00:46] <Debug: OpenGL: Destination framebuffer complete>
  3457. [00:46] <Debug: MultiSamples: 16, SuperSamples: 0>
  3458. [00:46] <Debug: 240 x 1024 -> 240 x 1024>
  3459. [00:46] <Debug: OpenGL: Source framebuffer complete>
  3460. [00:46] <Debug: OpenGL: Destination framebuffer complete>
  3461. [00:47]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk.nif
  3462. [00:47] <Debug: OpenGL: Source framebuffer complete>
  3463. [00:47] <Debug: OpenGL: Destination framebuffer complete>
  3464. [00:47] <Debug: MultiSamples: 16, SuperSamples: 0>
  3465. [00:47] <Debug: 248 x 1024 -> 248 x 1024>
  3466. [00:47] <Debug: OpenGL: Source framebuffer complete>
  3467. [00:47] <Debug: OpenGL: Destination framebuffer complete>
  3468. [00:47] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3469. [00:47] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3470. [00:47] <Debug: OpenGL: Source framebuffer complete>
  3471. [00:47] <Debug: OpenGL: Destination framebuffer complete>
  3472. [00:47] <Debug: MultiSamples: 16, SuperSamples: 0>
  3473. [00:47] <Debug: 268 x 1024 -> 268 x 1024>
  3474. [00:47] <Debug: OpenGL: Source framebuffer complete>
  3475. [00:47] <Debug: OpenGL: Destination framebuffer complete>
  3476. [00:47]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl05_44247E92_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl05_44247E92_trunk.nif
  3477. [00:48] <Debug: OpenGL: Source framebuffer complete>
  3478. [00:48] <Debug: OpenGL: Destination framebuffer complete>
  3479. [00:48] <Debug: MultiSamples: 16, SuperSamples: 0>
  3480. [00:48] <Debug: 252 x 1024 -> 252 x 1024>
  3481. [00:48] <Debug: OpenGL: Source framebuffer complete>
  3482. [00:48] <Debug: OpenGL: Destination framebuffer complete>
  3483. [00:48] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3484. [00:48] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3485. [00:48] <Debug: OpenGL: Source framebuffer complete>
  3486. [00:48] <Debug: OpenGL: Destination framebuffer complete>
  3487. [00:48] <Debug: MultiSamples: 16, SuperSamples: 0>
  3488. [00:48] <Debug: 252 x 1024 -> 252 x 1024>
  3489. [00:48] <Debug: OpenGL: Source framebuffer complete>
  3490. [00:48] <Debug: OpenGL: Destination framebuffer complete>
  3491. [00:48]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow01_F7F3B949_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow01_F7F3B949_trunk.nif
  3492. [00:48] <Debug: OpenGL: Source framebuffer complete>
  3493. [00:48] <Debug: OpenGL: Destination framebuffer complete>
  3494. [00:48] <Debug: MultiSamples: 16, SuperSamples: 0>
  3495. [00:48] <Debug: 224 x 1024 -> 224 x 1024>
  3496. [00:48] <Debug: OpenGL: Source framebuffer complete>
  3497. [00:48] <Debug: OpenGL: Destination framebuffer complete>
  3498. [00:49] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3499. [00:49] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3500. [00:49] <Debug: OpenGL: Source framebuffer complete>
  3501. [00:49] <Debug: OpenGL: Destination framebuffer complete>
  3502. [00:49] <Debug: MultiSamples: 16, SuperSamples: 0>
  3503. [00:49] <Debug: 212 x 1024 -> 212 x 1024>
  3504. [00:49] <Debug: OpenGL: Source framebuffer complete>
  3505. [00:49] <Debug: OpenGL: Destination framebuffer complete>
  3506. [00:49]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow02_987F76F5_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow02_987F76F5_trunk.nif
  3507. [00:49] <Debug: OpenGL: Source framebuffer complete>
  3508. [00:49] <Debug: OpenGL: Destination framebuffer complete>
  3509. [00:49] <Debug: MultiSamples: 16, SuperSamples: 0>
  3510. [00:49] <Debug: 28 x 512 -> 28 x 512>
  3511. [00:49] <Debug: OpenGL: Source framebuffer complete>
  3512. [00:49] <Debug: OpenGL: Destination framebuffer complete>
  3513. [00:49] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3514. [00:49] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3515. [00:50] <Debug: OpenGL: Source framebuffer complete>
  3516. [00:50] <Debug: OpenGL: Destination framebuffer complete>
  3517. [00:50] <Debug: MultiSamples: 16, SuperSamples: 0>
  3518. [00:50] <Debug: 28 x 512 -> 28 x 512>
  3519. [00:50] <Debug: OpenGL: Source framebuffer complete>
  3520. [00:50] <Debug: OpenGL: Destination framebuffer complete>
  3521. [00:50]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow03_DB63AE25_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow03_DB63AE25_trunk.nif
  3522. [00:50] <Debug: OpenGL: Source framebuffer complete>
  3523. [00:50] <Debug: OpenGL: Destination framebuffer complete>
  3524. [00:50] <Debug: MultiSamples: 16, SuperSamples: 0>
  3525. [00:50] <Debug: 232 x 1024 -> 232 x 1024>
  3526. [00:50] <Debug: OpenGL: Source framebuffer complete>
  3527. [00:50] <Debug: OpenGL: Destination framebuffer complete>
  3528. [00:50] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3529. [00:50] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3530. [00:50] <Debug: OpenGL: Source framebuffer complete>
  3531. [00:50] <Debug: OpenGL: Destination framebuffer complete>
  3532. [00:50] <Debug: MultiSamples: 16, SuperSamples: 0>
  3533. [00:50] <Debug: 240 x 1024 -> 240 x 1024>
  3534. [00:50] <Debug: OpenGL: Source framebuffer complete>
  3535. [00:50] <Debug: OpenGL: Destination framebuffer complete>
  3536. [00:51]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow04_CA15bb0F_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow04_CA15bb0F_trunk.nif
  3537. [00:51] <Debug: OpenGL: Source framebuffer complete>
  3538. [00:51] <Debug: OpenGL: Destination framebuffer complete>
  3539. [00:51] <Debug: MultiSamples: 16, SuperSamples: 0>
  3540. [00:51] <Debug: 248 x 1024 -> 248 x 1024>
  3541. [00:51] <Debug: OpenGL: Source framebuffer complete>
  3542. [00:51] <Debug: OpenGL: Destination framebuffer complete>
  3543. [00:51] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  3544. [00:51] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3545. [00:51] <Debug: OpenGL: Source framebuffer complete>
  3546. [00:51] <Debug: OpenGL: Destination framebuffer complete>
  3547. [00:51] <Debug: MultiSamples: 16, SuperSamples: 0>
  3548. [00:51] <Debug: 268 x 1024 -> 268 x 1024>
  3549. [00:51] <Debug: OpenGL: Source framebuffer complete>
  3550. [00:51] <Debug: OpenGL: Destination framebuffer complete>
  3551. [00:52]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow05_4BDB6490_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow05_4BDB6490_trunk.nif
  3552. [00:52] <Debug: OpenGL: Source framebuffer complete>
  3553. [00:52] <Debug: OpenGL: Destination framebuffer complete>
  3554. [00:52] <Debug: MultiSamples: 16, SuperSamples: 0>
  3555. [00:52] <Debug: 252 x 1024 -> 252 x 1024>
  3556. [00:52] <Debug: OpenGL: Source framebuffer complete>
  3557. [00:52] <Debug: OpenGL: Destination framebuffer complete>
  3558. [00:52] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3559. [00:52] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3560. [00:52] <Debug: OpenGL: Source framebuffer complete>
  3561. [00:52] <Debug: OpenGL: Destination framebuffer complete>
  3562. [00:52] <Debug: MultiSamples: 16, SuperSamples: 0>
  3563. [00:52] <Debug: 252 x 1024 -> 252 x 1024>
  3564. [00:52] <Debug: OpenGL: Source framebuffer complete>
  3565. [00:52] <Debug: OpenGL: Destination framebuffer complete>
  3566. [00:53]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl01_4060BF47_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl01_4060BF47_trunk.nif
  3567. [00:53] <Debug: OpenGL: Source framebuffer complete>
  3568. [00:53] <Debug: OpenGL: Destination framebuffer complete>
  3569. [00:53] <Debug: MultiSamples: 16, SuperSamples: 0>
  3570. [00:53] <Debug: 224 x 1024 -> 224 x 1024>
  3571. [00:53] <Debug: OpenGL: Source framebuffer complete>
  3572. [00:53] <Debug: OpenGL: Destination framebuffer complete>
  3573. [00:53] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3574. [00:53] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3575. [00:53] <Debug: OpenGL: Source framebuffer complete>
  3576. [00:53] <Debug: OpenGL: Destination framebuffer complete>
  3577. [00:53] <Debug: MultiSamples: 16, SuperSamples: 0>
  3578. [00:53] <Debug: 212 x 1024 -> 212 x 1024>
  3579. [00:53] <Debug: OpenGL: Source framebuffer complete>
  3580. [00:53] <Debug: OpenGL: Destination framebuffer complete>
  3581. [00:53]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl02_08E98A3B_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl02_08E98A3B_trunk.nif
  3582. [00:54] <Debug: OpenGL: Source framebuffer complete>
  3583. [00:54] <Debug: OpenGL: Destination framebuffer complete>
  3584. [00:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  3585. [00:54] <Debug: 28 x 512 -> 28 x 512>
  3586. [00:54] <Debug: OpenGL: Source framebuffer complete>
  3587. [00:54] <Debug: OpenGL: Destination framebuffer complete>
  3588. [00:54] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3589. [00:54] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3590. [00:54] <Debug: OpenGL: Source framebuffer complete>
  3591. [00:54] <Debug: OpenGL: Destination framebuffer complete>
  3592. [00:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  3593. [00:54] <Debug: 28 x 512 -> 28 x 512>
  3594. [00:54] <Debug: OpenGL: Source framebuffer complete>
  3595. [00:54] <Debug: OpenGL: Destination framebuffer complete>
  3596. [00:54]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl03_EE667532_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl03_EE667532_trunk.nif
  3597. [00:54] <Debug: OpenGL: Source framebuffer complete>
  3598. [00:54] <Debug: OpenGL: Destination framebuffer complete>
  3599. [00:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  3600. [00:54] <Debug: 232 x 1024 -> 232 x 1024>
  3601. [00:54] <Debug: OpenGL: Source framebuffer complete>
  3602. [00:54] <Debug: OpenGL: Destination framebuffer complete>
  3603. [00:55] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3604. [00:55] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3605. [00:55] <Debug: OpenGL: Source framebuffer complete>
  3606. [00:55] <Debug: OpenGL: Destination framebuffer complete>
  3607. [00:55] <Debug: MultiSamples: 16, SuperSamples: 0>
  3608. [00:55] <Debug: 240 x 1024 -> 240 x 1024>
  3609. [00:55] <Debug: OpenGL: Source framebuffer complete>
  3610. [00:55] <Debug: OpenGL: Destination framebuffer complete>
  3611. [00:55]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl04_11F1330C_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl04_11F1330C_trunk.nif
  3612. [00:55] <Debug: OpenGL: Source framebuffer complete>
  3613. [00:55] <Debug: OpenGL: Destination framebuffer complete>
  3614. [00:55] <Debug: MultiSamples: 16, SuperSamples: 0>
  3615. [00:55] <Debug: 248 x 1024 -> 248 x 1024>
  3616. [00:55] <Debug: OpenGL: Source framebuffer complete>
  3617. [00:55] <Debug: OpenGL: Destination framebuffer complete>
  3618. [00:55] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  3619. [00:55] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3620. [00:56] <Debug: OpenGL: Source framebuffer complete>
  3621. [00:56] <Debug: OpenGL: Destination framebuffer complete>
  3622. [00:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  3623. [00:56] <Debug: 268 x 1024 -> 268 x 1024>
  3624. [00:56] <Debug: OpenGL: Source framebuffer complete>
  3625. [00:56] <Debug: OpenGL: Destination framebuffer complete>
  3626. [00:56]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl05_17D2F810_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl05_17D2F810_trunk.nif
  3627. [00:56] <Debug: OpenGL: Source framebuffer complete>
  3628. [00:56] <Debug: OpenGL: Destination framebuffer complete>
  3629. [00:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  3630. [00:56] <Debug: 92 x 512 -> 92 x 512>
  3631. [00:56] <Debug: OpenGL: Source framebuffer complete>
  3632. [00:56] <Debug: OpenGL: Destination framebuffer complete>
  3633. [00:56] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3634. [00:56] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3635. [00:56] <Debug: OpenGL: Source framebuffer complete>
  3636. [00:56] <Debug: OpenGL: Destination framebuffer complete>
  3637. [00:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  3638. [00:56] <Debug: 88 x 512 -> 88 x 512>
  3639. [00:56] <Debug: OpenGL: Source framebuffer complete>
  3640. [00:56] <Debug: OpenGL: Destination framebuffer complete>
  3641. [00:57]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen01_trunk.nif
  3642. [00:57] <Debug: OpenGL: Source framebuffer complete>
  3643. [00:57] <Debug: OpenGL: Destination framebuffer complete>
  3644. [00:57] <Debug: MultiSamples: 16, SuperSamples: 0>
  3645. [00:57] <Debug: 92 x 512 -> 92 x 512>
  3646. [00:57] <Debug: OpenGL: Source framebuffer complete>
  3647. [00:57] <Debug: OpenGL: Destination framebuffer complete>
  3648. [00:57] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3649. [00:57] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3650. [00:57] <Debug: OpenGL: Source framebuffer complete>
  3651. [00:57] <Debug: OpenGL: Destination framebuffer complete>
  3652. [00:57] <Debug: MultiSamples: 16, SuperSamples: 0>
  3653. [00:57] <Debug: 128 x 512 -> 128 x 512>
  3654. [00:57] <Debug: OpenGL: Source framebuffer complete>
  3655. [00:57] <Debug: OpenGL: Destination framebuffer complete>
  3656. [00:58]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen02_trunk.nif
  3657. [00:58] <Debug: OpenGL: Source framebuffer complete>
  3658. [00:58] <Debug: OpenGL: Destination framebuffer complete>
  3659. [00:58] <Debug: MultiSamples: 16, SuperSamples: 0>
  3660. [00:58] <Debug: 64 x 256 -> 64 x 256>
  3661. [00:58] <Debug: OpenGL: Source framebuffer complete>
  3662. [00:58] <Debug: OpenGL: Destination framebuffer complete>
  3663. [00:58] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3664. [00:58] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3665. [00:58] <Debug: OpenGL: Source framebuffer complete>
  3666. [00:58] <Debug: OpenGL: Destination framebuffer complete>
  3667. [00:58] <Debug: MultiSamples: 16, SuperSamples: 0>
  3668. [00:58] <Debug: 104 x 256 -> 104 x 256>
  3669. [00:58] <Debug: OpenGL: Source framebuffer complete>
  3670. [00:58] <Debug: OpenGL: Destination framebuffer complete>
  3671. [00:58]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen03_trunk.nif
  3672. [00:58] <Debug: OpenGL: Source framebuffer complete>
  3673. [00:58] <Debug: OpenGL: Destination framebuffer complete>
  3674. [00:58] <Debug: MultiSamples: 16, SuperSamples: 0>
  3675. [00:58] <Debug: 32 x 128 -> 32 x 128>
  3676. [00:58] <Debug: OpenGL: Source framebuffer complete>
  3677. [00:58] <Debug: OpenGL: Destination framebuffer complete>
  3678. [00:59] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3679. [00:59] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3680. [00:59] <Debug: OpenGL: Source framebuffer complete>
  3681. [00:59] <Debug: OpenGL: Destination framebuffer complete>
  3682. [00:59] <Debug: MultiSamples: 16, SuperSamples: 0>
  3683. [00:59] <Debug: 40 x 128 -> 40 x 128>
  3684. [00:59] <Debug: OpenGL: Source framebuffer complete>
  3685. [00:59] <Debug: OpenGL: Destination framebuffer complete>
  3686. [00:59]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen05_trunk.nif
  3687. [00:59] <Debug: OpenGL: Source framebuffer complete>
  3688. [00:59] <Debug: OpenGL: Destination framebuffer complete>
  3689. [00:59] <Debug: MultiSamples: 16, SuperSamples: 0>
  3690. [00:59] <Debug: 32 x 128 -> 32 x 128>
  3691. [00:59] <Debug: OpenGL: Source framebuffer complete>
  3692. [00:59] <Debug: OpenGL: Destination framebuffer complete>
  3693. [00:59] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  3694. [00:59] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  3695. [01:00] <Debug: OpenGL: Source framebuffer complete>
  3696. [01:00] <Debug: OpenGL: Destination framebuffer complete>
  3697. [01:00] <Debug: MultiSamples: 16, SuperSamples: 0>
  3698. [01:00] <Debug: 40 x 128 -> 40 x 128>
  3699. [01:00] <Debug: OpenGL: Source framebuffer complete>
  3700. [01:00] <Debug: OpenGL: Destination framebuffer complete>
  3701. [01:00]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen06_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen06_trunk.nif
  3702. [01:00] <Debug: OpenGL: Source framebuffer complete>
  3703. [01:00] <Debug: OpenGL: Destination framebuffer complete>
  3704. [01:00] <Debug: MultiSamples: 16, SuperSamples: 0>
  3705. [01:00] <Debug: 252 x 1024 -> 252 x 1024>
  3706. [01:00] <Debug: OpenGL: Source framebuffer complete>
  3707. [01:00] <Debug: OpenGL: Destination framebuffer complete>
  3708. [01:00] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3709. [01:00] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3710. [01:00] <Debug: OpenGL: Source framebuffer complete>
  3711. [01:00] <Debug: OpenGL: Destination framebuffer complete>
  3712. [01:00] <Debug: MultiSamples: 16, SuperSamples: 0>
  3713. [01:00] <Debug: 252 x 1024 -> 252 x 1024>
  3714. [01:00] <Debug: OpenGL: Source framebuffer complete>
  3715. [01:00] <Debug: OpenGL: Destination framebuffer complete>
  3716. [01:01]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest01_trunk.nif
  3717. [01:01] <Debug: OpenGL: Source framebuffer complete>
  3718. [01:01] <Debug: OpenGL: Destination framebuffer complete>
  3719. [01:01] <Debug: MultiSamples: 16, SuperSamples: 0>
  3720. [01:01] <Debug: 224 x 1024 -> 224 x 1024>
  3721. [01:01] <Debug: OpenGL: Source framebuffer complete>
  3722. [01:01] <Debug: OpenGL: Destination framebuffer complete>
  3723. [01:01] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3724. [01:01] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3725. [01:01] <Debug: OpenGL: Source framebuffer complete>
  3726. [01:01] <Debug: OpenGL: Destination framebuffer complete>
  3727. [01:01] <Debug: MultiSamples: 16, SuperSamples: 0>
  3728. [01:01] <Debug: 212 x 1024 -> 212 x 1024>
  3729. [01:01] <Debug: OpenGL: Source framebuffer complete>
  3730. [01:01] <Debug: OpenGL: Destination framebuffer complete>
  3731. [01:02]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest02_trunk.nif
  3732. [01:02] <Debug: OpenGL: Source framebuffer complete>
  3733. [01:02] <Debug: OpenGL: Destination framebuffer complete>
  3734. [01:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  3735. [01:02] <Debug: 16 x 256 -> 16 x 256>
  3736. [01:02] <Debug: OpenGL: Source framebuffer complete>
  3737. [01:02] <Debug: OpenGL: Destination framebuffer complete>
  3738. [01:02] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3739. [01:02] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3740. [01:02] <Debug: OpenGL: Source framebuffer complete>
  3741. [01:02] <Debug: OpenGL: Destination framebuffer complete>
  3742. [01:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  3743. [01:02] <Debug: 16 x 256 -> 16 x 256>
  3744. [01:02] <Debug: OpenGL: Source framebuffer complete>
  3745. [01:02] <Debug: OpenGL: Destination framebuffer complete>
  3746. [01:02]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest03_trunk.nif
  3747. [01:02] <Debug: OpenGL: Source framebuffer complete>
  3748. [01:02] <Debug: OpenGL: Destination framebuffer complete>
  3749. [01:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  3750. [01:02] <Debug: 112 x 512 -> 112 x 512>
  3751. [01:02] <Debug: OpenGL: Source framebuffer complete>
  3752. [01:02] <Debug: OpenGL: Destination framebuffer complete>
  3753. [01:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3754. [01:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3755. [01:03] <Debug: OpenGL: Source framebuffer complete>
  3756. [01:03] <Debug: OpenGL: Destination framebuffer complete>
  3757. [01:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  3758. [01:03] <Debug: 116 x 512 -> 116 x 512>
  3759. [01:03] <Debug: OpenGL: Source framebuffer complete>
  3760. [01:03] <Debug: OpenGL: Destination framebuffer complete>
  3761. [01:03]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest04_trunk.nif
  3762. [01:03] <Debug: OpenGL: Source framebuffer complete>
  3763. [01:03] <Debug: OpenGL: Destination framebuffer complete>
  3764. [01:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  3765. [01:03] <Debug: 120 x 512 -> 120 x 512>
  3766. [01:03] <Debug: OpenGL: Source framebuffer complete>
  3767. [01:03] <Debug: OpenGL: Destination framebuffer complete>
  3768. [01:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3769. [01:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3770. [01:04] <Debug: OpenGL: Source framebuffer complete>
  3771. [01:04] <Debug: OpenGL: Destination framebuffer complete>
  3772. [01:04] <Debug: MultiSamples: 16, SuperSamples: 0>
  3773. [01:04] <Debug: 128 x 512 -> 128 x 512>
  3774. [01:04] <Debug: OpenGL: Source framebuffer complete>
  3775. [01:04] <Debug: OpenGL: Destination framebuffer complete>
  3776. [01:04]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest05_trunk.nif
  3777. [01:04] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds mipmap 9>
  3778. [01:04] <Debug: OpenGL: Source framebuffer complete>
  3779. [01:04] <Debug: OpenGL: Destination framebuffer complete>
  3780. [01:04] <Debug: MultiSamples: 16, SuperSamples: 0>
  3781. [01:04] <Debug: 236 x 1024 -> 236 x 1024>
  3782. [01:04] <Debug: OpenGL: Source framebuffer complete>
  3783. [01:04] <Debug: OpenGL: Destination framebuffer complete>
  3784. [01:05] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  3785. [01:05] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3786. [01:05] <Debug: OpenGL: Source framebuffer complete>
  3787. [01:05] <Debug: OpenGL: Destination framebuffer complete>
  3788. [01:05] <Debug: MultiSamples: 16, SuperSamples: 0>
  3789. [01:05] <Debug: 236 x 1024 -> 236 x 1024>
  3790. [01:05] <Debug: OpenGL: Source framebuffer complete>
  3791. [01:05] <Debug: OpenGL: Destination framebuffer complete>
  3792. [01:05]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash01_trunk.nif
  3793. [01:05] <Debug: OpenGL: Source framebuffer complete>
  3794. [01:05] <Debug: OpenGL: Destination framebuffer complete>
  3795. [01:05] <Debug: MultiSamples: 16, SuperSamples: 0>
  3796. [01:05] <Debug: 224 x 1024 -> 224 x 1024>
  3797. [01:05] <Debug: OpenGL: Source framebuffer complete>
  3798. [01:05] <Debug: OpenGL: Destination framebuffer complete>
  3799. [01:05] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  3800. [01:05] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3801. [01:06] <Debug: OpenGL: Source framebuffer complete>
  3802. [01:06] <Debug: OpenGL: Destination framebuffer complete>
  3803. [01:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  3804. [01:06] <Debug: 212 x 1024 -> 212 x 1024>
  3805. [01:06] <Debug: OpenGL: Source framebuffer complete>
  3806. [01:06] <Debug: OpenGL: Destination framebuffer complete>
  3807. [01:06]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash02_trunk.nif
  3808. [01:06] <Debug: OpenGL: Source framebuffer complete>
  3809. [01:06] <Debug: OpenGL: Destination framebuffer complete>
  3810. [01:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  3811. [01:06] <Debug: 84 x 256 -> 84 x 256>
  3812. [01:06] <Debug: OpenGL: Source framebuffer complete>
  3813. [01:06] <Debug: OpenGL: Destination framebuffer complete>
  3814. [01:06] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  3815. [01:06] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3816. [01:06] <Debug: OpenGL: Source framebuffer complete>
  3817. [01:06] <Debug: OpenGL: Destination framebuffer complete>
  3818. [01:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  3819. [01:06] <Debug: 104 x 256 -> 104 x 256>
  3820. [01:06] <Debug: OpenGL: Source framebuffer complete>
  3821. [01:06] <Debug: OpenGL: Destination framebuffer complete>
  3822. [01:07]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash03_trunk.nif
  3823. [01:07] <Debug: OpenGL: Source framebuffer complete>
  3824. [01:07] <Debug: OpenGL: Destination framebuffer complete>
  3825. [01:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  3826. [01:07] <Debug: 116 x 512 -> 116 x 512>
  3827. [01:07] <Debug: OpenGL: Source framebuffer complete>
  3828. [01:07] <Debug: OpenGL: Destination framebuffer complete>
  3829. [01:07] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  3830. [01:07] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  3831. [01:07] <Debug: OpenGL: Source framebuffer complete>
  3832. [01:07] <Debug: OpenGL: Destination framebuffer complete>
  3833. [01:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  3834. [01:07] <Debug: 116 x 512 -> 116 x 512>
  3835. [01:07] <Debug: OpenGL: Source framebuffer complete>
  3836. [01:07] <Debug: OpenGL: Destination framebuffer complete>
  3837. [01:08]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash04_trunk.nif
  3838. [01:08] <Debug: OpenGL: Source framebuffer complete>
  3839. [01:08] <Debug: OpenGL: Destination framebuffer complete>
  3840. [01:08] <Debug: MultiSamples: 16, SuperSamples: 0>
  3841. [01:08] <Debug: 120 x 512 -> 120 x 512>
  3842. [01:08] <Debug: OpenGL: Source framebuffer complete>
  3843. [01:08] <Debug: OpenGL: Destination framebuffer complete>
  3844. [01:08] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  3845. [01:08] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3846. [01:08] <Debug: OpenGL: Source framebuffer complete>
  3847. [01:08] <Debug: OpenGL: Destination framebuffer complete>
  3848. [01:08] <Debug: MultiSamples: 16, SuperSamples: 0>
  3849. [01:08] <Debug: 128 x 512 -> 128 x 512>
  3850. [01:08] <Debug: OpenGL: Source framebuffer complete>
  3851. [01:08] <Debug: OpenGL: Destination framebuffer complete>
  3852. [01:08]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash05_trunk.nif
  3853. [01:09] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds mipmap 9>
  3854. [01:09] <Debug: OpenGL: Source framebuffer complete>
  3855. [01:09] <Debug: OpenGL: Destination framebuffer complete>
  3856. [01:09] <Debug: MultiSamples: 16, SuperSamples: 0>
  3857. [01:09] <Debug: 236 x 1024 -> 236 x 1024>
  3858. [01:09] <Debug: OpenGL: Source framebuffer complete>
  3859. [01:09] <Debug: OpenGL: Destination framebuffer complete>
  3860. [01:09] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  3861. [01:09] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3862. [01:09] <Debug: OpenGL: Source framebuffer complete>
  3863. [01:09] <Debug: OpenGL: Destination framebuffer complete>
  3864. [01:09] <Debug: MultiSamples: 16, SuperSamples: 0>
  3865. [01:09] <Debug: 236 x 1024 -> 236 x 1024>
  3866. [01:09] <Debug: OpenGL: Source framebuffer complete>
  3867. [01:09] <Debug: OpenGL: Destination framebuffer complete>
  3868. [01:10]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl01_trunk.nif
  3869. [01:10] <Debug: OpenGL: Source framebuffer complete>
  3870. [01:10] <Debug: OpenGL: Destination framebuffer complete>
  3871. [01:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  3872. [01:10] <Debug: 224 x 1024 -> 224 x 1024>
  3873. [01:10] <Debug: OpenGL: Source framebuffer complete>
  3874. [01:10] <Debug: OpenGL: Destination framebuffer complete>
  3875. [01:10] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  3876. [01:10] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3877. [01:10] <Debug: OpenGL: Source framebuffer complete>
  3878. [01:10] <Debug: OpenGL: Destination framebuffer complete>
  3879. [01:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  3880. [01:10] <Debug: 212 x 1024 -> 212 x 1024>
  3881. [01:10] <Debug: OpenGL: Source framebuffer complete>
  3882. [01:10] <Debug: OpenGL: Destination framebuffer complete>
  3883. [01:10]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl02_trunk.nif
  3884. [01:10] <Debug: OpenGL: Source framebuffer complete>
  3885. [01:10] <Debug: OpenGL: Destination framebuffer complete>
  3886. [01:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  3887. [01:10] <Debug: 84 x 256 -> 84 x 256>
  3888. [01:10] <Debug: OpenGL: Source framebuffer complete>
  3889. [01:10] <Debug: OpenGL: Destination framebuffer complete>
  3890. [01:11] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  3891. [01:11] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3892. [01:11] <Debug: OpenGL: Source framebuffer complete>
  3893. [01:11] <Debug: OpenGL: Destination framebuffer complete>
  3894. [01:11] <Debug: MultiSamples: 16, SuperSamples: 0>
  3895. [01:11] <Debug: 104 x 256 -> 104 x 256>
  3896. [01:11] <Debug: OpenGL: Source framebuffer complete>
  3897. [01:11] <Debug: OpenGL: Destination framebuffer complete>
  3898. [01:11]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl03_trunk.nif
  3899. [01:11] <Debug: OpenGL: Source framebuffer complete>
  3900. [01:11] <Debug: OpenGL: Destination framebuffer complete>
  3901. [01:11] <Debug: MultiSamples: 16, SuperSamples: 0>
  3902. [01:11] <Debug: 116 x 512 -> 116 x 512>
  3903. [01:11] <Debug: OpenGL: Source framebuffer complete>
  3904. [01:11] <Debug: OpenGL: Destination framebuffer complete>
  3905. [01:11] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  3906. [01:11] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3907. [01:12] <Debug: OpenGL: Source framebuffer complete>
  3908. [01:12] <Debug: OpenGL: Destination framebuffer complete>
  3909. [01:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  3910. [01:12] <Debug: 116 x 512 -> 116 x 512>
  3911. [01:12] <Debug: OpenGL: Source framebuffer complete>
  3912. [01:12] <Debug: OpenGL: Destination framebuffer complete>
  3913. [01:12]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl04_trunk.nif
  3914. [01:12] <Debug: OpenGL: Source framebuffer complete>
  3915. [01:12] <Debug: OpenGL: Destination framebuffer complete>
  3916. [01:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  3917. [01:12] <Debug: 120 x 512 -> 120 x 512>
  3918. [01:12] <Debug: OpenGL: Source framebuffer complete>
  3919. [01:12] <Debug: OpenGL: Destination framebuffer complete>
  3920. [01:12] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  3921. [01:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  3922. [01:12] <Debug: OpenGL: Source framebuffer complete>
  3923. [01:12] <Debug: OpenGL: Destination framebuffer complete>
  3924. [01:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  3925. [01:12] <Debug: 128 x 512 -> 128 x 512>
  3926. [01:12] <Debug: OpenGL: Source framebuffer complete>
  3927. [01:12] <Debug: OpenGL: Destination framebuffer complete>
  3928. [01:13]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl05_trunk.nif
  3929. [01:13] <Debug: OpenGL: Source framebuffer complete>
  3930. [01:13] <Debug: OpenGL: Destination framebuffer complete>
  3931. [01:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  3932. [01:13] <Debug: 240 x 1024 -> 240 x 1024>
  3933. [01:13] <Debug: OpenGL: Source framebuffer complete>
  3934. [01:13] <Debug: OpenGL: Destination framebuffer complete>
  3935. [01:13] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3936. [01:13] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3937. [01:13] <Debug: OpenGL: Source framebuffer complete>
  3938. [01:13] <Debug: OpenGL: Destination framebuffer complete>
  3939. [01:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  3940. [01:13] <Debug: 220 x 1024 -> 220 x 1024>
  3941. [01:13] <Debug: OpenGL: Source framebuffer complete>
  3942. [01:13] <Debug: OpenGL: Destination framebuffer complete>
  3943. [01:14]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead01_trunk.nif
  3944. [01:14] <Debug: OpenGL: Source framebuffer complete>
  3945. [01:14] <Debug: OpenGL: Destination framebuffer complete>
  3946. [01:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  3947. [01:14] <Debug: 224 x 1024 -> 224 x 1024>
  3948. [01:14] <Debug: OpenGL: Source framebuffer complete>
  3949. [01:14] <Debug: OpenGL: Destination framebuffer complete>
  3950. [01:14] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3951. [01:14] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3952. [01:14] <Debug: OpenGL: Source framebuffer complete>
  3953. [01:14] <Debug: OpenGL: Destination framebuffer complete>
  3954. [01:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  3955. [01:14] <Debug: 212 x 1024 -> 212 x 1024>
  3956. [01:14] <Debug: OpenGL: Source framebuffer complete>
  3957. [01:14] <Debug: OpenGL: Destination framebuffer complete>
  3958. [01:14]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead02_trunk.nif
  3959. [01:15] <Debug: OpenGL: Source framebuffer complete>
  3960. [01:15] <Debug: OpenGL: Destination framebuffer complete>
  3961. [01:15] <Debug: MultiSamples: 16, SuperSamples: 0>
  3962. [01:15] <Debug: 16 x 256 -> 16 x 256>
  3963. [01:15] <Debug: OpenGL: Source framebuffer complete>
  3964. [01:15] <Debug: OpenGL: Destination framebuffer complete>
  3965. [01:15] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3966. [01:15] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3967. [01:15] <Debug: OpenGL: Source framebuffer complete>
  3968. [01:15] <Debug: OpenGL: Destination framebuffer complete>
  3969. [01:15] <Debug: MultiSamples: 16, SuperSamples: 0>
  3970. [01:15] <Debug: 16 x 256 -> 16 x 256>
  3971. [01:15] <Debug: OpenGL: Source framebuffer complete>
  3972. [01:15] <Debug: OpenGL: Destination framebuffer complete>
  3973. [01:15]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead03_trunk.nif
  3974. [01:15] <Debug: OpenGL: Source framebuffer complete>
  3975. [01:15] <Debug: OpenGL: Destination framebuffer complete>
  3976. [01:15] <Debug: MultiSamples: 16, SuperSamples: 0>
  3977. [01:15] <Debug: 112 x 512 -> 112 x 512>
  3978. [01:15] <Debug: OpenGL: Source framebuffer complete>
  3979. [01:15] <Debug: OpenGL: Destination framebuffer complete>
  3980. [01:15] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3981. [01:15] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3982. [01:16] <Debug: OpenGL: Source framebuffer complete>
  3983. [01:16] <Debug: OpenGL: Destination framebuffer complete>
  3984. [01:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  3985. [01:16] <Debug: 116 x 512 -> 116 x 512>
  3986. [01:16] <Debug: OpenGL: Source framebuffer complete>
  3987. [01:16] <Debug: OpenGL: Destination framebuffer complete>
  3988. [01:16]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead04_trunk.nif
  3989. [01:16] <Debug: OpenGL: Source framebuffer complete>
  3990. [01:16] <Debug: OpenGL: Destination framebuffer complete>
  3991. [01:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  3992. [01:16] <Debug: 120 x 512 -> 120 x 512>
  3993. [01:16] <Debug: OpenGL: Source framebuffer complete>
  3994. [01:16] <Debug: OpenGL: Destination framebuffer complete>
  3995. [01:16] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
  3996. [01:16] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3997. [01:16] <Debug: OpenGL: Source framebuffer complete>
  3998. [01:16] <Debug: OpenGL: Destination framebuffer complete>
  3999. [01:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  4000. [01:16] <Debug: 128 x 512 -> 128 x 512>
  4001. [01:16] <Debug: OpenGL: Source framebuffer complete>
  4002. [01:16] <Debug: OpenGL: Destination framebuffer complete>
  4003. [01:17]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead05_trunk.nif
  4004. [01:17] <Debug: OpenGL: Source framebuffer complete>
  4005. [01:17] <Debug: OpenGL: Destination framebuffer complete>
  4006. [01:17] <Debug: MultiSamples: 16, SuperSamples: 0>
  4007. [01:17] <Debug: 236 x 1024 -> 236 x 1024>
  4008. [01:17] <Debug: OpenGL: Source framebuffer complete>
  4009. [01:17] <Debug: OpenGL: Destination framebuffer complete>
  4010. [01:17] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  4011. [01:17] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4012. [01:17] <Debug: OpenGL: Source framebuffer complete>
  4013. [01:17] <Debug: OpenGL: Destination framebuffer complete>
  4014. [01:17] <Debug: MultiSamples: 16, SuperSamples: 0>
  4015. [01:17] <Debug: 236 x 1024 -> 236 x 1024>
  4016. [01:17] <Debug: OpenGL: Source framebuffer complete>
  4017. [01:17] <Debug: OpenGL: Destination framebuffer complete>
  4018. [01:18]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl01_trunk.nif
  4019. [01:18] <Debug: OpenGL: Source framebuffer complete>
  4020. [01:18] <Debug: OpenGL: Destination framebuffer complete>
  4021. [01:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  4022. [01:18] <Debug: 224 x 1024 -> 224 x 1024>
  4023. [01:18] <Debug: OpenGL: Source framebuffer complete>
  4024. [01:18] <Debug: OpenGL: Destination framebuffer complete>
  4025. [01:18] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  4026. [01:18] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4027. [01:18] <Debug: OpenGL: Source framebuffer complete>
  4028. [01:18] <Debug: OpenGL: Destination framebuffer complete>
  4029. [01:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  4030. [01:18] <Debug: 212 x 1024 -> 212 x 1024>
  4031. [01:18] <Debug: OpenGL: Source framebuffer complete>
  4032. [01:18] <Debug: OpenGL: Destination framebuffer complete>
  4033. [01:19]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl02_trunk.nif
  4034. [01:19] <Debug: OpenGL: Source framebuffer complete>
  4035. [01:19] <Debug: OpenGL: Destination framebuffer complete>
  4036. [01:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  4037. [01:19] <Debug: 84 x 256 -> 84 x 256>
  4038. [01:19] <Debug: OpenGL: Source framebuffer complete>
  4039. [01:19] <Debug: OpenGL: Destination framebuffer complete>
  4040. [01:19] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  4041. [01:19] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  4042. [01:19] <Debug: OpenGL: Source framebuffer complete>
  4043. [01:19] <Debug: OpenGL: Destination framebuffer complete>
  4044. [01:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  4045. [01:19] <Debug: 104 x 256 -> 104 x 256>
  4046. [01:19] <Debug: OpenGL: Source framebuffer complete>
  4047. [01:19] <Debug: OpenGL: Destination framebuffer complete>
  4048. [01:19]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl03_trunk.nif
  4049. [01:19] <Debug: OpenGL: Source framebuffer complete>
  4050. [01:19] <Debug: OpenGL: Destination framebuffer complete>
  4051. [01:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  4052. [01:19] <Debug: 116 x 512 -> 116 x 512>
  4053. [01:19] <Debug: OpenGL: Source framebuffer complete>
  4054. [01:19] <Debug: OpenGL: Destination framebuffer complete>
  4055. [01:20] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  4056. [01:20] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4057. [01:20] <Debug: OpenGL: Source framebuffer complete>
  4058. [01:20] <Debug: OpenGL: Destination framebuffer complete>
  4059. [01:20] <Debug: MultiSamples: 16, SuperSamples: 0>
  4060. [01:20] <Debug: 116 x 512 -> 116 x 512>
  4061. [01:20] <Debug: OpenGL: Source framebuffer complete>
  4062. [01:20] <Debug: OpenGL: Destination framebuffer complete>
  4063. [01:20]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl04_trunk.nif
  4064. [01:20] <Debug: OpenGL: Source framebuffer complete>
  4065. [01:20] <Debug: OpenGL: Destination framebuffer complete>
  4066. [01:20] <Debug: MultiSamples: 16, SuperSamples: 0>
  4067. [01:20] <Debug: 120 x 512 -> 120 x 512>
  4068. [01:20] <Debug: OpenGL: Source framebuffer complete>
  4069. [01:20] <Debug: OpenGL: Destination framebuffer complete>
  4070. [01:20] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  4071. [01:20] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4072. [01:21] <Debug: OpenGL: Source framebuffer complete>
  4073. [01:21] <Debug: OpenGL: Destination framebuffer complete>
  4074. [01:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  4075. [01:21] <Debug: 128 x 512 -> 128 x 512>
  4076. [01:21] <Debug: OpenGL: Source framebuffer complete>
  4077. [01:21] <Debug: OpenGL: Destination framebuffer complete>
  4078. [01:21]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl05_trunk.nif
  4079. [01:21] <Debug: OpenGL: Source framebuffer complete>
  4080. [01:21] <Debug: OpenGL: Destination framebuffer complete>
  4081. [01:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  4082. [01:21] <Debug: 240 x 1024 -> 240 x 1024>
  4083. [01:21] <Debug: OpenGL: Source framebuffer complete>
  4084. [01:21] <Debug: OpenGL: Destination framebuffer complete>
  4085. [01:21] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4086. [01:21] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4087. [01:21] <Debug: OpenGL: Source framebuffer complete>
  4088. [01:21] <Debug: OpenGL: Destination framebuffer complete>
  4089. [01:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  4090. [01:21] <Debug: 220 x 1024 -> 220 x 1024>
  4091. [01:21] <Debug: OpenGL: Source framebuffer complete>
  4092. [01:21] <Debug: OpenGL: Destination framebuffer complete>
  4093. [01:22]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow01_trunk.nif
  4094. [01:22] <Debug: OpenGL: Source framebuffer complete>
  4095. [01:22] <Debug: OpenGL: Destination framebuffer complete>
  4096. [01:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  4097. [01:22] <Debug: 224 x 1024 -> 224 x 1024>
  4098. [01:22] <Debug: OpenGL: Source framebuffer complete>
  4099. [01:22] <Debug: OpenGL: Destination framebuffer complete>
  4100. [01:22] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4101. [01:22] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4102. [01:22] <Debug: OpenGL: Source framebuffer complete>
  4103. [01:22] <Debug: OpenGL: Destination framebuffer complete>
  4104. [01:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  4105. [01:22] <Debug: 212 x 1024 -> 212 x 1024>
  4106. [01:22] <Debug: OpenGL: Source framebuffer complete>
  4107. [01:22] <Debug: OpenGL: Destination framebuffer complete>
  4108. [01:23]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow02_trunk.nif
  4109. [01:23] <Debug: OpenGL: Source framebuffer complete>
  4110. [01:23] <Debug: OpenGL: Destination framebuffer complete>
  4111. [01:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  4112. [01:23] <Debug: 16 x 256 -> 16 x 256>
  4113. [01:23] <Debug: OpenGL: Source framebuffer complete>
  4114. [01:23] <Debug: OpenGL: Destination framebuffer complete>
  4115. [01:23] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4116. [01:23] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4117. [01:23] <Debug: OpenGL: Source framebuffer complete>
  4118. [01:23] <Debug: OpenGL: Destination framebuffer complete>
  4119. [01:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  4120. [01:23] <Debug: 16 x 256 -> 16 x 256>
  4121. [01:23] <Debug: OpenGL: Source framebuffer complete>
  4122. [01:23] <Debug: OpenGL: Destination framebuffer complete>
  4123. [01:23]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow03_trunk.nif
  4124. [01:23] <Debug: OpenGL: Source framebuffer complete>
  4125. [01:23] <Debug: OpenGL: Destination framebuffer complete>
  4126. [01:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  4127. [01:23] <Debug: 112 x 512 -> 112 x 512>
  4128. [01:23] <Debug: OpenGL: Source framebuffer complete>
  4129. [01:23] <Debug: OpenGL: Destination framebuffer complete>
  4130. [01:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4131. [01:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4132. [01:24] <Debug: OpenGL: Source framebuffer complete>
  4133. [01:24] <Debug: OpenGL: Destination framebuffer complete>
  4134. [01:24] <Debug: MultiSamples: 16, SuperSamples: 0>
  4135. [01:24] <Debug: 116 x 512 -> 116 x 512>
  4136. [01:24] <Debug: OpenGL: Source framebuffer complete>
  4137. [01:24] <Debug: OpenGL: Destination framebuffer complete>
  4138. [01:24]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow04_trunk.nif
  4139. [01:24] <Debug: OpenGL: Source framebuffer complete>
  4140. [01:24] <Debug: OpenGL: Destination framebuffer complete>
  4141. [01:24] <Debug: MultiSamples: 16, SuperSamples: 0>
  4142. [01:24] <Debug: 120 x 512 -> 120 x 512>
  4143. [01:24] <Debug: OpenGL: Source framebuffer complete>
  4144. [01:24] <Debug: OpenGL: Destination framebuffer complete>
  4145. [01:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4146. [01:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4147. [01:25] <Debug: OpenGL: Source framebuffer complete>
  4148. [01:25] <Debug: OpenGL: Destination framebuffer complete>
  4149. [01:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  4150. [01:25] <Debug: 128 x 512 -> 128 x 512>
  4151. [01:25] <Debug: OpenGL: Source framebuffer complete>
  4152. [01:25] <Debug: OpenGL: Destination framebuffer complete>
  4153. [01:25]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow05_trunk.nif
  4154. [01:25] <Debug: OpenGL: Source framebuffer complete>
  4155. [01:25] <Debug: OpenGL: Destination framebuffer complete>
  4156. [01:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  4157. [01:25] <Debug: 240 x 1024 -> 240 x 1024>
  4158. [01:25] <Debug: OpenGL: Source framebuffer complete>
  4159. [01:25] <Debug: OpenGL: Destination framebuffer complete>
  4160. [01:25] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4161. [01:25] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4162. [01:25] <Debug: OpenGL: Source framebuffer complete>
  4163. [01:25] <Debug: OpenGL: Destination framebuffer complete>
  4164. [01:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  4165. [01:25] <Debug: 220 x 1024 -> 220 x 1024>
  4166. [01:25] <Debug: OpenGL: Source framebuffer complete>
  4167. [01:25] <Debug: OpenGL: Destination framebuffer complete>
  4168. [01:26]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl01_trunk.nif
  4169. [01:26] <Debug: OpenGL: Source framebuffer complete>
  4170. [01:26] <Debug: OpenGL: Destination framebuffer complete>
  4171. [01:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  4172. [01:26] <Debug: 224 x 1024 -> 224 x 1024>
  4173. [01:26] <Debug: OpenGL: Source framebuffer complete>
  4174. [01:26] <Debug: OpenGL: Destination framebuffer complete>
  4175. [01:26] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4176. [01:26] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4177. [01:26] <Debug: OpenGL: Source framebuffer complete>
  4178. [01:26] <Debug: OpenGL: Destination framebuffer complete>
  4179. [01:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  4180. [01:26] <Debug: 212 x 1024 -> 212 x 1024>
  4181. [01:26] <Debug: OpenGL: Source framebuffer complete>
  4182. [01:26] <Debug: OpenGL: Destination framebuffer complete>
  4183. [01:27]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl02_trunk.nif
  4184. [01:27] <Debug: OpenGL: Source framebuffer complete>
  4185. [01:27] <Debug: OpenGL: Destination framebuffer complete>
  4186. [01:27] <Debug: MultiSamples: 16, SuperSamples: 0>
  4187. [01:27] <Debug: 16 x 256 -> 16 x 256>
  4188. [01:27] <Debug: OpenGL: Source framebuffer complete>
  4189. [01:27] <Debug: OpenGL: Destination framebuffer complete>
  4190. [01:27] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4191. [01:27] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4192. [01:27] <Debug: OpenGL: Source framebuffer complete>
  4193. [01:27] <Debug: OpenGL: Destination framebuffer complete>
  4194. [01:27] <Debug: MultiSamples: 16, SuperSamples: 0>
  4195. [01:27] <Debug: 16 x 256 -> 16 x 256>
  4196. [01:27] <Debug: OpenGL: Source framebuffer complete>
  4197. [01:27] <Debug: OpenGL: Destination framebuffer complete>
  4198. [01:27]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl03_trunk.nif
  4199. [01:27] <Debug: OpenGL: Source framebuffer complete>
  4200. [01:27] <Debug: OpenGL: Destination framebuffer complete>
  4201. [01:28] <Debug: MultiSamples: 16, SuperSamples: 0>
  4202. [01:28] <Debug: 112 x 512 -> 112 x 512>
  4203. [01:28] <Debug: OpenGL: Source framebuffer complete>
  4204. [01:28] <Debug: OpenGL: Destination framebuffer complete>
  4205. [01:28] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4206. [01:28] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4207. [01:28] <Debug: OpenGL: Source framebuffer complete>
  4208. [01:28] <Debug: OpenGL: Destination framebuffer complete>
  4209. [01:28] <Debug: MultiSamples: 16, SuperSamples: 0>
  4210. [01:28] <Debug: 116 x 512 -> 116 x 512>
  4211. [01:28] <Debug: OpenGL: Source framebuffer complete>
  4212. [01:28] <Debug: OpenGL: Destination framebuffer complete>
  4213. [01:28]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl04_trunk.nif
  4214. [01:28] <Debug: OpenGL: Source framebuffer complete>
  4215. [01:28] <Debug: OpenGL: Destination framebuffer complete>
  4216. [01:28] <Debug: MultiSamples: 16, SuperSamples: 0>
  4217. [01:28] <Debug: 120 x 512 -> 120 x 512>
  4218. [01:28] <Debug: OpenGL: Source framebuffer complete>
  4219. [01:28] <Debug: OpenGL: Destination framebuffer complete>
  4220. [01:28] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4221. [01:28] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4222. [01:29] <Debug: OpenGL: Source framebuffer complete>
  4223. [01:29] <Debug: OpenGL: Destination framebuffer complete>
  4224. [01:29] <Debug: MultiSamples: 16, SuperSamples: 0>
  4225. [01:29] <Debug: 128 x 512 -> 128 x 512>
  4226. [01:29] <Debug: OpenGL: Source framebuffer complete>
  4227. [01:29] <Debug: OpenGL: Destination framebuffer complete>
  4228. [01:29]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl05_trunk.nif
  4229. [01:29] <Debug: OpenGL: Source framebuffer complete>
  4230. [01:29] <Debug: OpenGL: Destination framebuffer complete>
  4231. [01:29] <Debug: MultiSamples: 16, SuperSamples: 0>
  4232. [01:29] <Debug: 252 x 1024 -> 252 x 1024>
  4233. [01:29] <Debug: OpenGL: Source framebuffer complete>
  4234. [01:29] <Debug: OpenGL: Destination framebuffer complete>
  4235. [01:29] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4236. [01:29] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4237. [01:30] <Debug: OpenGL: Source framebuffer complete>
  4238. [01:30] <Debug: OpenGL: Destination framebuffer complete>
  4239. [01:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  4240. [01:30] <Debug: 252 x 1024 -> 252 x 1024>
  4241. [01:30] <Debug: OpenGL: Source framebuffer complete>
  4242. [01:30] <Debug: OpenGL: Destination framebuffer complete>
  4243. [01:30]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow01_trunk.nif
  4244. [01:30] <Debug: OpenGL: Source framebuffer complete>
  4245. [01:30] <Debug: OpenGL: Destination framebuffer complete>
  4246. [01:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  4247. [01:30] <Debug: 224 x 1024 -> 224 x 1024>
  4248. [01:30] <Debug: OpenGL: Source framebuffer complete>
  4249. [01:30] <Debug: OpenGL: Destination framebuffer complete>
  4250. [01:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4251. [01:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4252. [01:30] <Debug: OpenGL: Source framebuffer complete>
  4253. [01:30] <Debug: OpenGL: Destination framebuffer complete>
  4254. [01:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  4255. [01:30] <Debug: 212 x 1024 -> 212 x 1024>
  4256. [01:30] <Debug: OpenGL: Source framebuffer complete>
  4257. [01:30] <Debug: OpenGL: Destination framebuffer complete>
  4258. [01:31]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow02_trunk.nif
  4259. [01:31] <Debug: OpenGL: Source framebuffer complete>
  4260. [01:31] <Debug: OpenGL: Destination framebuffer complete>
  4261. [01:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  4262. [01:31] <Debug: 16 x 256 -> 16 x 256>
  4263. [01:31] <Debug: OpenGL: Source framebuffer complete>
  4264. [01:31] <Debug: OpenGL: Destination framebuffer complete>
  4265. [01:31] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4266. [01:31] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4267. [01:31] <Debug: OpenGL: Source framebuffer complete>
  4268. [01:31] <Debug: OpenGL: Destination framebuffer complete>
  4269. [01:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  4270. [01:31] <Debug: 16 x 256 -> 16 x 256>
  4271. [01:31] <Debug: OpenGL: Source framebuffer complete>
  4272. [01:31] <Debug: OpenGL: Destination framebuffer complete>
  4273. [01:32]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow03_trunk.nif
  4274. [01:32] <Debug: OpenGL: Source framebuffer complete>
  4275. [01:32] <Debug: OpenGL: Destination framebuffer complete>
  4276. [01:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  4277. [01:32] <Debug: 112 x 512 -> 112 x 512>
  4278. [01:32] <Debug: OpenGL: Source framebuffer complete>
  4279. [01:32] <Debug: OpenGL: Destination framebuffer complete>
  4280. [01:32] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4281. [01:32] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4282. [01:32] <Debug: OpenGL: Source framebuffer complete>
  4283. [01:32] <Debug: OpenGL: Destination framebuffer complete>
  4284. [01:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  4285. [01:32] <Debug: 116 x 512 -> 116 x 512>
  4286. [01:32] <Debug: OpenGL: Source framebuffer complete>
  4287. [01:32] <Debug: OpenGL: Destination framebuffer complete>
  4288. [01:32]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow04_trunk.nif
  4289. [01:32] <Debug: OpenGL: Source framebuffer complete>
  4290. [01:32] <Debug: OpenGL: Destination framebuffer complete>
  4291. [01:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  4292. [01:32] <Debug: 120 x 512 -> 120 x 512>
  4293. [01:32] <Debug: OpenGL: Source framebuffer complete>
  4294. [01:32] <Debug: OpenGL: Destination framebuffer complete>
  4295. [01:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4296. [01:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4297. [01:33] <Debug: OpenGL: Source framebuffer complete>
  4298. [01:33] <Debug: OpenGL: Destination framebuffer complete>
  4299. [01:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  4300. [01:33] <Debug: 128 x 512 -> 128 x 512>
  4301. [01:33] <Debug: OpenGL: Source framebuffer complete>
  4302. [01:33] <Debug: OpenGL: Destination framebuffer complete>
  4303. [01:33]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow05_trunk.nif
  4304. [01:33] <Debug: OpenGL: Source framebuffer complete>
  4305. [01:33] <Debug: OpenGL: Destination framebuffer complete>
  4306. [01:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  4307. [01:33] <Debug: 252 x 1024 -> 252 x 1024>
  4308. [01:33] <Debug: OpenGL: Source framebuffer complete>
  4309. [01:33] <Debug: OpenGL: Destination framebuffer complete>
  4310. [01:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4311. [01:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4312. [01:34] <Debug: OpenGL: Source framebuffer complete>
  4313. [01:34] <Debug: OpenGL: Destination framebuffer complete>
  4314. [01:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  4315. [01:34] <Debug: 252 x 1024 -> 252 x 1024>
  4316. [01:34] <Debug: OpenGL: Source framebuffer complete>
  4317. [01:34] <Debug: OpenGL: Destination framebuffer complete>
  4318. [01:34]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl01_trunk.nif
  4319. [01:34] <Debug: OpenGL: Source framebuffer complete>
  4320. [01:34] <Debug: OpenGL: Destination framebuffer complete>
  4321. [01:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  4322. [01:34] <Debug: 224 x 1024 -> 224 x 1024>
  4323. [01:34] <Debug: OpenGL: Source framebuffer complete>
  4324. [01:34] <Debug: OpenGL: Destination framebuffer complete>
  4325. [01:34] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4326. [01:34] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4327. [01:34] <Debug: OpenGL: Source framebuffer complete>
  4328. [01:34] <Debug: OpenGL: Destination framebuffer complete>
  4329. [01:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  4330. [01:34] <Debug: 212 x 1024 -> 212 x 1024>
  4331. [01:34] <Debug: OpenGL: Source framebuffer complete>
  4332. [01:34] <Debug: OpenGL: Destination framebuffer complete>
  4333. [01:35]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl02_trunk.nif
  4334. [01:35] <Debug: OpenGL: Source framebuffer complete>
  4335. [01:35] <Debug: OpenGL: Destination framebuffer complete>
  4336. [01:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  4337. [01:35] <Debug: 16 x 256 -> 16 x 256>
  4338. [01:35] <Debug: OpenGL: Source framebuffer complete>
  4339. [01:35] <Debug: OpenGL: Destination framebuffer complete>
  4340. [01:35] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4341. [01:35] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4342. [01:35] <Debug: OpenGL: Source framebuffer complete>
  4343. [01:35] <Debug: OpenGL: Destination framebuffer complete>
  4344. [01:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  4345. [01:35] <Debug: 16 x 256 -> 16 x 256>
  4346. [01:35] <Debug: OpenGL: Source framebuffer complete>
  4347. [01:35] <Debug: OpenGL: Destination framebuffer complete>
  4348. [01:36]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl03_trunk.nif
  4349. [01:36] <Debug: OpenGL: Source framebuffer complete>
  4350. [01:36] <Debug: OpenGL: Destination framebuffer complete>
  4351. [01:36] <Debug: MultiSamples: 16, SuperSamples: 0>
  4352. [01:36] <Debug: 112 x 512 -> 112 x 512>
  4353. [01:36] <Debug: OpenGL: Source framebuffer complete>
  4354. [01:36] <Debug: OpenGL: Destination framebuffer complete>
  4355. [01:36] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4356. [01:36] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4357. [01:36] <Debug: OpenGL: Source framebuffer complete>
  4358. [01:36] <Debug: OpenGL: Destination framebuffer complete>
  4359. [01:36] <Debug: MultiSamples: 16, SuperSamples: 0>
  4360. [01:36] <Debug: 116 x 512 -> 116 x 512>
  4361. [01:36] <Debug: OpenGL: Source framebuffer complete>
  4362. [01:36] <Debug: OpenGL: Destination framebuffer complete>
  4363. [01:36]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl04_trunk.nif
  4364. [01:36] <Debug: OpenGL: Source framebuffer complete>
  4365. [01:36] <Debug: OpenGL: Destination framebuffer complete>
  4366. [01:36] <Debug: MultiSamples: 16, SuperSamples: 0>
  4367. [01:36] <Debug: 120 x 512 -> 120 x 512>
  4368. [01:36] <Debug: OpenGL: Source framebuffer complete>
  4369. [01:36] <Debug: OpenGL: Destination framebuffer complete>
  4370. [01:37] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4371. [01:37] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4372. [01:37] <Debug: OpenGL: Source framebuffer complete>
  4373. [01:37] <Debug: OpenGL: Destination framebuffer complete>
  4374. [01:37] <Debug: MultiSamples: 16, SuperSamples: 0>
  4375. [01:37] <Debug: 128 x 512 -> 128 x 512>
  4376. [01:37] <Debug: OpenGL: Source framebuffer complete>
  4377. [01:37] <Debug: OpenGL: Destination framebuffer complete>
  4378. [01:37]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl05_trunk.nif
  4379. [01:37] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds mipmap 7>
  4380. [01:37] <Debug: OpenGL: Source framebuffer complete>
  4381. [01:37] <Debug: OpenGL: Destination framebuffer complete>
  4382. [01:37] <Debug: MultiSamples: 16, SuperSamples: 0>
  4383. [01:37] <Debug: 196 x 256 -> 196 x 256>
  4384. [01:37] <Debug: OpenGL: Source framebuffer complete>
  4385. [01:37] <Debug: OpenGL: Destination framebuffer complete>
  4386. [01:37] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  4387. [01:37] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  4388. [01:37] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds>
  4389. [01:38] <Debug: OpenGL: Source framebuffer complete>
  4390. [01:38] <Debug: OpenGL: Destination framebuffer complete>
  4391. [01:38] <Debug: MultiSamples: 16, SuperSamples: 0>
  4392. [01:38] <Debug: 160 x 256 -> 160 x 256>
  4393. [01:38] <Debug: OpenGL: Source framebuffer complete>
  4394. [01:38] <Debug: OpenGL: Destination framebuffer complete>
  4395. [01:38]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treereachtree01magic_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treereachtree01magic_trunk.nif
  4396. [01:38] <Debug: OpenGL: Source framebuffer complete>
  4397. [01:38] <Debug: OpenGL: Destination framebuffer complete>
  4398. [01:38] <Debug: MultiSamples: 16, SuperSamples: 0>
  4399. [01:38] <Debug: 72 x 128 -> 72 x 128>
  4400. [01:38] <Debug: OpenGL: Source framebuffer complete>
  4401. [01:38] <Debug: OpenGL: Destination framebuffer complete>
  4402. [01:38] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  4403. [01:38] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  4404. [01:38] <Debug: OpenGL: Source framebuffer complete>
  4405. [01:38] <Debug: OpenGL: Destination framebuffer complete>
  4406. [01:38] <Debug: MultiSamples: 16, SuperSamples: 0>
  4407. [01:38] <Debug: 56 x 128 -> 56 x 128>
  4408. [01:38] <Debug: OpenGL: Source framebuffer complete>
  4409. [01:38] <Debug: OpenGL: Destination framebuffer complete>
  4410. [01:39]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\tundradriftwood01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\tundradriftwood01_trunk.nif
  4411. [01:39] <Debug: OpenGL: Source framebuffer complete>
  4412. [01:39] <Debug: OpenGL: Destination framebuffer complete>
  4413. [01:39] <Debug: MultiSamples: 16, SuperSamples: 0>
  4414. [01:39] <Debug: 116 x 512 -> 116 x 512>
  4415. [01:39] <Debug: OpenGL: Source framebuffer complete>
  4416. [01:39] <Debug: OpenGL: Destination framebuffer complete>
  4417. [01:39] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  4418. [01:39] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  4419. [01:39] <Debug: OpenGL: Source framebuffer complete>
  4420. [01:39] <Debug: OpenGL: Destination framebuffer complete>
  4421. [01:39] <Debug: MultiSamples: 16, SuperSamples: 0>
  4422. [01:39] <Debug: 104 x 512 -> 104 x 512>
  4423. [01:39] <Debug: OpenGL: Source framebuffer complete>
  4424. [01:39] <Debug: OpenGL: Destination framebuffer complete>
  4425. [01:40]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen01_trunk.nif
  4426. [01:40] <Debug: OpenGL: Source framebuffer complete>
  4427. [01:40] <Debug: OpenGL: Destination framebuffer complete>
  4428. [01:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  4429. [01:40] <Debug: 112 x 512 -> 112 x 512>
  4430. [01:40] <Debug: OpenGL: Source framebuffer complete>
  4431. [01:40] <Debug: OpenGL: Destination framebuffer complete>
  4432. [01:40] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  4433. [01:40] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  4434. [01:40] <Debug: OpenGL: Source framebuffer complete>
  4435. [01:40] <Debug: OpenGL: Destination framebuffer complete>
  4436. [01:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  4437. [01:40] <Debug: 160 x 512 -> 160 x 512>
  4438. [01:40] <Debug: OpenGL: Source framebuffer complete>
  4439. [01:40] <Debug: OpenGL: Destination framebuffer complete>
  4440. [01:40]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen02_trunk.nif
  4441. [01:40] <Debug: OpenGL: Source framebuffer complete>
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  4443. [01:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  4444. [01:40] <Debug: 80 x 256 -> 80 x 256>
  4445. [01:40] <Debug: OpenGL: Source framebuffer complete>
  4446. [01:40] <Debug: OpenGL: Destination framebuffer complete>
  4447. [01:41] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  4448. [01:41] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  4449. [01:41] <Debug: OpenGL: Source framebuffer complete>
  4450. [01:41] <Debug: OpenGL: Destination framebuffer complete>
  4451. [01:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  4452. [01:41] <Debug: 124 x 256 -> 124 x 256>
  4453. [01:41] <Debug: OpenGL: Source framebuffer complete>
  4454. [01:41] <Debug: OpenGL: Destination framebuffer complete>
  4455. [01:41]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen03_trunk.nif
  4456. [01:41] <Debug: OpenGL: Source framebuffer complete>
  4457. [01:41] <Debug: OpenGL: Destination framebuffer complete>
  4458. [01:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  4459. [01:41] <Debug: 60 x 256 -> 60 x 256>
  4460. [01:41] <Debug: OpenGL: Source framebuffer complete>
  4461. [01:41] <Debug: OpenGL: Destination framebuffer complete>
  4462. [01:41] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  4463. [01:41] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  4464. [01:42] <Debug: OpenGL: Source framebuffer complete>
  4465. [01:42] <Debug: OpenGL: Destination framebuffer complete>
  4466. [01:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  4467. [01:42] <Debug: 48 x 256 -> 48 x 256>
  4468. [01:42] <Debug: OpenGL: Source framebuffer complete>
  4469. [01:42] <Debug: OpenGL: Destination framebuffer complete>
  4470. [01:42]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen05_trunk.nif
  4471. [01:42] <Debug: OpenGL: Source framebuffer complete>
  4472. [01:42] <Debug: OpenGL: Destination framebuffer complete>
  4473. [01:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  4474. [01:42] <Debug: 60 x 256 -> 60 x 256>
  4475. [01:42] <Debug: OpenGL: Source framebuffer complete>
  4476. [01:42] <Debug: OpenGL: Destination framebuffer complete>
  4477. [01:42] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  4478. [01:42] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  4479. [01:42] <Debug: OpenGL: Source framebuffer complete>
  4480. [01:42] <Debug: OpenGL: Destination framebuffer complete>
  4481. [01:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  4482. [01:42] <Debug: 48 x 256 -> 48 x 256>
  4483. [01:42] <Debug: OpenGL: Source framebuffer complete>
  4484. [01:42] <Debug: OpenGL: Destination framebuffer complete>
  4485. [01:43]         Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen06_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen06_trunk.nif
  4486. [01:43] <Debug: Textures\landscape\trees\sfs\treepineforest05\Cap.dds mipmap 7>
  4487. [01:43] <Debug: Textures\landscape\trees\sfs\treepineforest05\Cap_n.dds mipmap 7>
  4488. [01:43] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bark.dds mipmap 8>
  4489. [01:43] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bark_n.dds mipmap 8>
  4490. [01:44] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bare.dds mipmap 10>
  4491. [01:44] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bare_n.dds mipmap 10>
  4492. [01:44] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle.dds mipmap 10>
  4493. [01:45] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle_n.dds mipmap 10>
  4494. [01:45] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle_g.dds mipmap 10>
  4495. [01:45] <Debug: OpenGL: Source framebuffer complete>
  4496. [01:45] <Debug: OpenGL: Destination framebuffer complete>
  4497. [01:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  4498. [01:45] <Debug: 212 x 512 -> 212 x 512>
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  4500. [01:45] <Debug: OpenGL: Destination framebuffer complete>
  4501. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bare.dds>
  4502. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bare_n.dds>
  4503. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bark.dds>
  4504. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bark_n.dds>
  4505. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Cap.dds>
  4506. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Cap_n.dds>
  4507. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle.dds>
  4508. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle_g.dds>
  4509. [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle_n.dds>
  4510. [01:46] <Debug: OpenGL: Source framebuffer complete>
  4511. [01:46] <Debug: OpenGL: Destination framebuffer complete>
  4512. [01:46] <Debug: MultiSamples: 16, SuperSamples: 0>
  4513. [01:46] <Debug: 204 x 512 -> 204 x 512>
  4514. [01:46] <Debug: OpenGL: Source framebuffer complete>
  4515. [01:46] <Debug: OpenGL: Destination framebuffer complete>
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  4517. [01:47] <Debug: OpenGL: Destination framebuffer complete>
  4518. [01:47] <Debug: MultiSamples: 16, SuperSamples: 0>
  4519. [01:47] <Debug: 200 x 512 -> 200 x 512>
  4520. [01:47] <Debug: OpenGL: Source framebuffer complete>
  4521. [01:47] <Debug: OpenGL: Destination framebuffer complete>
  4522. [01:47]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest05_00051126 with Meshes\landscape\trees\treepineforest05.nif Skyrim.esm TreePineForest05 [TREE:00051126]
  4523. [01:47] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds mipmap 9>
  4524. [01:48] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds mipmap 8>
  4525. [01:48] <Debug: OpenGL: Source framebuffer complete>
  4526. [01:48] <Debug: OpenGL: Destination framebuffer complete>
  4527. [01:48] <Debug: MultiSamples: 16, SuperSamples: 0>
  4528. [01:48] <Debug: 280 x 1024 -> 280 x 1024>
  4529. [01:48] <Debug: OpenGL: Source framebuffer complete>
  4530. [01:48] <Debug: OpenGL: Destination framebuffer complete>
  4531. [01:48] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  4532. [01:48] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  4533. [01:48] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4534. [01:48] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  4535. [01:48] <Debug: OpenGL: Source framebuffer complete>
  4536. [01:48] <Debug: OpenGL: Destination framebuffer complete>
  4537. [01:48] <Debug: MultiSamples: 16, SuperSamples: 0>
  4538. [01:48] <Debug: 280 x 1024 -> 280 x 1024>
  4539. [01:48] <Debug: OpenGL: Source framebuffer complete>
  4540. [01:48] <Debug: OpenGL: Destination framebuffer complete>
  4541. [01:48] <Debug: OpenGL: Source framebuffer complete>
  4542. [01:48] <Debug: OpenGL: Destination framebuffer complete>
  4543. [01:48] <Debug: MultiSamples: 16, SuperSamples: 0>
  4544. [01:48] <Debug: 260 x 1024 -> 260 x 1024>
  4545. [01:48] <Debug: OpenGL: Source framebuffer complete>
  4546. [01:48] <Debug: OpenGL: Destination framebuffer complete>
  4547. [01:49]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl02_00017f5b with Meshes\dlc02\landscape\trees\treepineforestdeadashl02.nif Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]
  4548. [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle.dds mipmap 9>
  4549. [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle_n.dds mipmap 9>
  4550. [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle_g.dds mipmap 9>
  4551. [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Cap.dds mipmap 7>
  4552. [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Cap_n.dds mipmap 7>
  4553. [01:50] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Bark.dds mipmap 9>
  4554. [01:50] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Bark_n.dds mipmap 9>
  4555. [01:51] <Debug: Textures\landscape\snow01.dds mipmap 9>
  4556. [01:51] <Debug: Textures\landscape\snow01_n.dds mipmap 9>
  4557. [01:51] <Debug: OpenGL: Source framebuffer complete>
  4558. [01:51] <Debug: OpenGL: Destination framebuffer complete>
  4559. [01:51] <Debug: MultiSamples: 16, SuperSamples: 0>
  4560. [01:51] <Debug: 160 x 512 -> 160 x 512>
  4561. [01:51] <Debug: OpenGL: Source framebuffer complete>
  4562. [01:51] <Debug: OpenGL: Destination framebuffer complete>
  4563. [01:51] <Debug: Textures\landscape\snow01.dds>
  4564. [01:51] <Debug: Textures\landscape\snow01_n.dds>
  4565. [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Bark.dds>
  4566. [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Bark_n.dds>
  4567. [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Cap.dds>
  4568. [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Cap_n.dds>
  4569. [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle.dds>
  4570. [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle_g.dds>
  4571. [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle_n.dds>
  4572. [01:52] <Debug: OpenGL: Source framebuffer complete>
  4573. [01:52] <Debug: OpenGL: Destination framebuffer complete>
  4574. [01:52] <Debug: MultiSamples: 16, SuperSamples: 0>
  4575. [01:52] <Debug: 160 x 512 -> 160 x 512>
  4576. [01:52] <Debug: OpenGL: Source framebuffer complete>
  4577. [01:52] <Debug: OpenGL: Destination framebuffer complete>
  4578. [01:53] <Debug: OpenGL: Source framebuffer complete>
  4579. [01:53] <Debug: OpenGL: Destination framebuffer complete>
  4580. [01:53] <Debug: MultiSamples: 16, SuperSamples: 0>
  4581. [01:53] <Debug: 156 x 512 -> 156 x 512>
  4582. [01:53] <Debug: OpenGL: Source framebuffer complete>
  4583. [01:53] <Debug: OpenGL: Destination framebuffer complete>
  4584. [01:53]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow02_0005c071 with Meshes\landscape\trees\treepineforestsnow02.nif Skyrim.esm TreePineForestSnow02 [TREE:0005C071]
  4585. [01:54] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds mipmap 9>
  4586. [01:54] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds mipmap 9>
  4587. [01:54] <Debug: OpenGL: Source framebuffer complete>
  4588. [01:54] <Debug: OpenGL: Destination framebuffer complete>
  4589. [01:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  4590. [01:54] <Debug: 228 x 512 -> 228 x 512>
  4591. [01:54] <Debug: OpenGL: Source framebuffer complete>
  4592. [01:54] <Debug: OpenGL: Destination framebuffer complete>
  4593. [01:54] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
  4594. [01:54] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
  4595. [01:54] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  4596. [01:54] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  4597. [01:54] <Debug: OpenGL: Source framebuffer complete>
  4598. [01:54] <Debug: OpenGL: Destination framebuffer complete>
  4599. [01:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  4600. [01:54] <Debug: 216 x 512 -> 216 x 512>
  4601. [01:54] <Debug: OpenGL: Source framebuffer complete>
  4602. [01:54] <Debug: OpenGL: Destination framebuffer complete>
  4603. [01:54] <Debug: OpenGL: Source framebuffer complete>
  4604. [01:54] <Debug: OpenGL: Destination framebuffer complete>
  4605. [01:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  4606. [01:54] <Debug: 196 x 512 -> 196 x 512>
  4607. [01:54] <Debug: OpenGL: Source framebuffer complete>
  4608. [01:54] <Debug: OpenGL: Destination framebuffer complete>
  4609. [01:55]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen01_00003ac5 with Meshes\dlc01\landscape\trees\winteraspen01.nif Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]
  4610. [01:55] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds mipmap 8>
  4611. [01:55] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds mipmap 7>
  4612. [01:55] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds mipmap 9>
  4613. [01:55] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds mipmap 9>
  4614. [01:55] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01.dds mipmap 9>
  4615. [01:55] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01_n.dds mipmap 9>
  4616. [01:55] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds mipmap 8>
  4617. [01:55] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds mipmap 7>
  4618. [01:55] <Debug: OpenGL: Source framebuffer complete>
  4619. [01:55] <Debug: OpenGL: Destination framebuffer complete>
  4620. [01:55] <Debug: MultiSamples: 16, SuperSamples: 0>
  4621. [01:55] <Debug: 804 x 512 -> 804 x 512>
  4622. [01:55] <Debug: OpenGL: Source framebuffer complete>
  4623. [01:55] <Debug: OpenGL: Destination framebuffer complete>
  4624. [01:55] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds>
  4625. [01:55] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds>
  4626. [01:55] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01.dds>
  4627. [01:55] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01_n.dds>
  4628. [01:55] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds>
  4629. [01:55] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds>
  4630. [01:55] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
  4631. [01:55] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
  4632. [01:55] <Debug: OpenGL: Source framebuffer complete>
  4633. [01:55] <Debug: OpenGL: Destination framebuffer complete>
  4634. [01:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  4635. [01:56] <Debug: 796 x 512 -> 796 x 512>
  4636. [01:56] <Debug: OpenGL: Source framebuffer complete>
  4637. [01:56] <Debug: OpenGL: Destination framebuffer complete>
  4638. [01:56] <Debug: OpenGL: Source framebuffer complete>
  4639. [01:56] <Debug: OpenGL: Destination framebuffer complete>
  4640. [01:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  4641. [01:56] <Debug: 856 x 512 -> 856 x 512>
  4642. [01:56] <Debug: OpenGL: Source framebuffer complete>
  4643. [01:56] <Debug: OpenGL: Destination framebuffer complete>
  4644. [01:56]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletree01_00023611 with Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611]
  4645. [01:57] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds mipmap 9>
  4646. [01:57] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds mipmap 8>
  4647. [01:57] <Debug: OpenGL: Source framebuffer complete>
  4648. [01:57] <Debug: OpenGL: Destination framebuffer complete>
  4649. [01:57] <Debug: MultiSamples: 16, SuperSamples: 0>
  4650. [01:57] <Debug: 384 x 1024 -> 384 x 1024>
  4651. [01:57] <Debug: OpenGL: Source framebuffer complete>
  4652. [01:57] <Debug: OpenGL: Destination framebuffer complete>
  4653. [01:57] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  4654. [01:57] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
  4655. [01:57] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4656. [01:57] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  4657. [01:57] <Debug: OpenGL: Source framebuffer complete>
  4658. [01:57] <Debug: OpenGL: Destination framebuffer complete>
  4659. [01:57] <Debug: MultiSamples: 16, SuperSamples: 0>
  4660. [01:57] <Debug: 372 x 1024 -> 372 x 1024>
  4661. [01:57] <Debug: OpenGL: Source framebuffer complete>
  4662. [01:57] <Debug: OpenGL: Destination framebuffer complete>
  4663. [01:57] <Debug: OpenGL: Source framebuffer complete>
  4664. [01:57] <Debug: OpenGL: Destination framebuffer complete>
  4665. [01:57] <Debug: MultiSamples: 16, SuperSamples: 0>
  4666. [01:57] <Debug: 384 x 1024 -> 384 x 1024>
  4667. [01:57] <Debug: OpenGL: Source framebuffer complete>
  4668. [01:57] <Debug: OpenGL: Destination framebuffer complete>
  4669. [01:58]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash01_00017f72 with Meshes\dlc02\landscape\trees\treepineforestash01.nif Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]
  4670. [01:58] <Debug: OpenGL: Source framebuffer complete>
  4671. [01:58] <Debug: OpenGL: Destination framebuffer complete>
  4672. [01:58] <Debug: MultiSamples: 16, SuperSamples: 0>
  4673. [01:58] <Debug: 284 x 1024 -> 284 x 1024>
  4674. [01:58] <Debug: OpenGL: Source framebuffer complete>
  4675. [01:58] <Debug: OpenGL: Destination framebuffer complete>
  4676. [01:58] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  4677. [01:58] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  4678. [01:58] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4679. [01:58] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  4680. [01:58] <Debug: OpenGL: Source framebuffer complete>
  4681. [01:58] <Debug: OpenGL: Destination framebuffer complete>
  4682. [01:58] <Debug: MultiSamples: 16, SuperSamples: 0>
  4683. [01:58] <Debug: 280 x 1024 -> 280 x 1024>
  4684. [01:58] <Debug: OpenGL: Source framebuffer complete>
  4685. [01:58] <Debug: OpenGL: Destination framebuffer complete>
  4686. [01:59] <Debug: OpenGL: Source framebuffer complete>
  4687. [01:59] <Debug: OpenGL: Destination framebuffer complete>
  4688. [01:59] <Debug: MultiSamples: 16, SuperSamples: 0>
  4689. [01:59] <Debug: 260 x 1024 -> 260 x 1024>
  4690. [01:59] <Debug: OpenGL: Source framebuffer complete>
  4691. [01:59] <Debug: OpenGL: Destination framebuffer complete>
  4692. [01:59]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl02_00017f6d with Meshes\dlc02\landscape\trees\treepineforestashl02.nif Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]
  4693. [01:59] <Debug: OpenGL: Source framebuffer complete>
  4694. [01:59] <Debug: OpenGL: Destination framebuffer complete>
  4695. [01:59] <Debug: MultiSamples: 16, SuperSamples: 0>
  4696. [01:59] <Debug: 240 x 256 -> 240 x 256>
  4697. [01:59] <Debug: OpenGL: Source framebuffer complete>
  4698. [01:59] <Debug: OpenGL: Destination framebuffer complete>
  4699. [01:59] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds>
  4700. [01:59] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds>
  4701. [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  4702. [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  4703. [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds>
  4704. [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
  4705. [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
  4706. [01:59] <Debug: OpenGL: Source framebuffer complete>
  4707. [01:59] <Debug: OpenGL: Destination framebuffer complete>
  4708. [01:59] <Debug: MultiSamples: 16, SuperSamples: 0>
  4709. [01:59] <Debug: 208 x 256 -> 208 x 256>
  4710. [01:59] <Debug: OpenGL: Source framebuffer complete>
  4711. [01:59] <Debug: OpenGL: Destination framebuffer complete>
  4712. [02:00] <Debug: OpenGL: Source framebuffer complete>
  4713. [02:00] <Debug: OpenGL: Destination framebuffer complete>
  4714. [02:00] <Debug: MultiSamples: 16, SuperSamples: 0>
  4715. [02:00] <Debug: 204 x 256 -> 204 x 256>
  4716. [02:00] <Debug: OpenGL: Source framebuffer complete>
  4717. [02:00] <Debug: OpenGL: Destination framebuffer complete>
  4718. [02:00]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dwarfsphere.esp\dwaspchfloratree01_00b0c0b4 with Meshes\dwarfsphere\channels\flora\dwaspchfloratree01.nif Dwarfsphere.esp DwaSpChFloraTree01 [TREE:50B0C0B4]
  4719. [02:00] <Debug: OpenGL: Source framebuffer complete>
  4720. [02:00] <Debug: OpenGL: Destination framebuffer complete>
  4721. [02:00] <Debug: MultiSamples: 16, SuperSamples: 0>
  4722. [02:00] <Debug: 240 x 256 -> 240 x 256>
  4723. [02:00] <Debug: OpenGL: Source framebuffer complete>
  4724. [02:00] <Debug: OpenGL: Destination framebuffer complete>
  4725. [02:00] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds>
  4726. [02:00] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds>
  4727. [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
  4728. [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  4729. [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds>
  4730. [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
  4731. [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
  4732. [02:00] <Debug: OpenGL: Source framebuffer complete>
  4733. [02:00] <Debug: OpenGL: Destination framebuffer complete>
  4734. [02:00] <Debug: MultiSamples: 16, SuperSamples: 0>
  4735. [02:00] <Debug: 208 x 256 -> 208 x 256>
  4736. [02:00] <Debug: OpenGL: Source framebuffer complete>
  4737. [02:00] <Debug: OpenGL: Destination framebuffer complete>
  4738. [02:01] <Debug: OpenGL: Source framebuffer complete>
  4739. [02:01] <Debug: OpenGL: Destination framebuffer complete>
  4740. [02:01] <Debug: MultiSamples: 16, SuperSamples: 0>
  4741. [02:01] <Debug: 204 x 256 -> 204 x 256>
  4742. [02:01] <Debug: OpenGL: Source framebuffer complete>
  4743. [02:01] <Debug: OpenGL: Destination framebuffer complete>
  4744. [02:01]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treereachtree01magic_000f64bf with Meshes\landscape\trees\treereachtree01magic.nif Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]
  4745. [02:01] <Debug: Textures\plants\citsappletreeleaf.dds mipmap 8>
  4746. [02:01] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds mipmap 8>
  4747. [02:01] <Debug: Textures\plants\citsappletreebark.dds mipmap 7>
  4748. [02:01] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds mipmap 9>
  4749. [02:01] <Debug: Textures\clutter\food\apple02.dds mipmap 6>
  4750. [02:01] <Debug: Textures\clutter\food\apple02_n.dds mipmap 6>
  4751. [02:01] <Debug: OpenGL: Source framebuffer complete>
  4752. [02:01] <Debug: OpenGL: Destination framebuffer complete>
  4753. [02:01] <Debug: MultiSamples: 16, SuperSamples: 0>
  4754. [02:01] <Debug: 128 x 128 -> 128 x 128>
  4755. [02:01] <Debug: OpenGL: Source framebuffer complete>
  4756. [02:01] <Debug: OpenGL: Destination framebuffer complete>
  4757. [02:02] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
  4758. [02:02] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds>
  4759. [02:02] <Debug: Textures\clutter\food\apple02.dds>
  4760. [02:02] <Debug: Textures\clutter\food\apple02_n.dds>
  4761. [02:02] <Debug: Textures\plants\citsappletreebark.dds>
  4762. [02:02] <Debug: Textures\plants\citsappletreeleaf.dds>
  4763. [02:02] <Debug: OpenGL: Source framebuffer complete>
  4764. [02:02] <Debug: OpenGL: Destination framebuffer complete>
  4765. [02:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  4766. [02:02] <Debug: 108 x 128 -> 108 x 128>
  4767. [02:02] <Debug: OpenGL: Source framebuffer complete>
  4768. [02:02] <Debug: OpenGL: Destination framebuffer complete>
  4769. [02:02] <Debug: OpenGL: Source framebuffer complete>
  4770. [02:02] <Debug: OpenGL: Destination framebuffer complete>
  4771. [02:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  4772. [02:02] <Debug: 112 x 128 -> 112 x 128>
  4773. [02:02] <Debug: OpenGL: Source framebuffer complete>
  4774. [02:02] <Debug: OpenGL: Destination framebuffer complete>
  4775. [02:03]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\jks skyrim.esp\citsgreenappletree_00003274 with Meshes\plants\citsgreenappletree.nif JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:1C003274]
  4776. [02:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds mipmap 8>
  4777. [02:03] <Debug: OpenGL: Source framebuffer complete>
  4778. [02:03] <Debug: OpenGL: Destination framebuffer complete>
  4779. [02:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  4780. [02:03] <Debug: 168 x 512 -> 168 x 512>
  4781. [02:03] <Debug: OpenGL: Source framebuffer complete>
  4782. [02:03] <Debug: OpenGL: Destination framebuffer complete>
  4783. [02:03] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4784. [02:03] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4785. [02:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
  4786. [02:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  4787. [02:03] <Debug: OpenGL: Source framebuffer complete>
  4788. [02:03] <Debug: OpenGL: Destination framebuffer complete>
  4789. [02:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  4790. [02:03] <Debug: 164 x 512 -> 164 x 512>
  4791. [02:03] <Debug: OpenGL: Source framebuffer complete>
  4792. [02:03] <Debug: OpenGL: Destination framebuffer complete>
  4793. [02:03] <Debug: OpenGL: Source framebuffer complete>
  4794. [02:03] <Debug: OpenGL: Destination framebuffer complete>
  4795. [02:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  4796. [02:03] <Debug: 172 x 512 -> 172 x 512>
  4797. [02:03] <Debug: OpenGL: Source framebuffer complete>
  4798. [02:03] <Debug: OpenGL: Destination framebuffer complete>
  4799. [02:04]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl04_000ef59d with Meshes\landscape\trees\treepineforestdeadsnowl04.nif Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]
  4800. [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Bark.dds mipmap 8>
  4801. [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Bark_n.dds mipmap 8>
  4802. [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle.dds mipmap 9>
  4803. [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle_n.dds mipmap 9>
  4804. [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle_g.dds mipmap 9>
  4805. [02:04] <Debug: OpenGL: Source framebuffer complete>
  4806. [02:04] <Debug: OpenGL: Destination framebuffer complete>
  4807. [02:04] <Debug: MultiSamples: 16, SuperSamples: 0>
  4808. [02:04] <Debug: 100 x 256 -> 100 x 256>
  4809. [02:04] <Debug: OpenGL: Source framebuffer complete>
  4810. [02:04] <Debug: OpenGL: Destination framebuffer complete>
  4811. [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Bark.dds>
  4812. [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Bark_n.dds>
  4813. [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle.dds>
  4814. [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle_g.dds>
  4815. [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle_n.dds>
  4816. [02:05] <Debug: OpenGL: Source framebuffer complete>
  4817. [02:05] <Debug: OpenGL: Destination framebuffer complete>
  4818. [02:05] <Debug: MultiSamples: 16, SuperSamples: 0>
  4819. [02:05] <Debug: 96 x 256 -> 96 x 256>
  4820. [02:05] <Debug: OpenGL: Source framebuffer complete>
  4821. [02:05] <Debug: OpenGL: Destination framebuffer complete>
  4822. [02:06] <Debug: OpenGL: Source framebuffer complete>
  4823. [02:06] <Debug: OpenGL: Destination framebuffer complete>
  4824. [02:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  4825. [02:06] <Debug: 88 x 256 -> 88 x 256>
  4826. [02:06] <Debug: OpenGL: Source framebuffer complete>
  4827. [02:06] <Debug: OpenGL: Destination framebuffer complete>
  4828. [02:06]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016 with Meshes\landscape\trees\treepineforest03.nif Skyrim.esm TreePineForest03 [TREE:0004B016]
  4829. [02:06] <Debug: Textures\landscape\trees\leafcoltreeoak08.dds mipmap 8>
  4830. [02:06] <Debug: Textures\landscape\trees\leafcoltreeoak08_n.dds mipmap 8>
  4831. [02:06] <Debug: Textures\landscape\trees\treeoaktrunk02.dds mipmap 9>
  4832. [02:06] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds mipmap 8>
  4833. [02:06] <Debug: OpenGL: Source framebuffer complete>
  4834. [02:06] <Debug: OpenGL: Destination framebuffer complete>
  4835. [02:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  4836. [02:06] <Debug: 216 x 256 -> 216 x 256>
  4837. [02:06] <Debug: OpenGL: Source framebuffer complete>
  4838. [02:06] <Debug: OpenGL: Destination framebuffer complete>
  4839. [02:06] <Debug: Textures\landscape\trees\leafcoltreeoak08.dds>
  4840. [02:06] <Debug: Textures\landscape\trees\leafcoltreeoak08_n.dds>
  4841. [02:06] <Debug: Textures\landscape\trees\treeoaktrunk02.dds>
  4842. [02:06] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds>
  4843. [02:06] <Debug: OpenGL: Source framebuffer complete>
  4844. [02:06] <Debug: OpenGL: Destination framebuffer complete>
  4845. [02:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  4846. [02:06] <Debug: 192 x 256 -> 192 x 256>
  4847. [02:06] <Debug: OpenGL: Source framebuffer complete>
  4848. [02:06] <Debug: OpenGL: Destination framebuffer complete>
  4849. [02:07] <Debug: OpenGL: Source framebuffer complete>
  4850. [02:07] <Debug: OpenGL: Destination framebuffer complete>
  4851. [02:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  4852. [02:07] <Debug: 180 x 256 -> 180 x 256>
  4853. [02:07] <Debug: OpenGL: Source framebuffer complete>
  4854. [02:07] <Debug: OpenGL: Destination framebuffer complete>
  4855. [02:07]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\elos oaks mixed greens sse.esl\treeoak08_00000803 with Meshes\landscape\trees\oaks\treeoak08.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak08 [TREE:FE000803]
  4856. [02:07] <Debug: OpenGL: Source framebuffer complete>
  4857. [02:07] <Debug: OpenGL: Destination framebuffer complete>
  4858. [02:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  4859. [02:07] <Debug: 364 x 1024 -> 364 x 1024>
  4860. [02:07] <Debug: OpenGL: Source framebuffer complete>
  4861. [02:07] <Debug: OpenGL: Destination framebuffer complete>
  4862. [02:07] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  4863. [02:07] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  4864. [02:07] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
  4865. [02:07] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  4866. [02:07] <Debug: OpenGL: Source framebuffer complete>
  4867. [02:07] <Debug: OpenGL: Destination framebuffer complete>
  4868. [02:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  4869. [02:07] <Debug: 356 x 1024 -> 356 x 1024>
  4870. [02:07] <Debug: OpenGL: Source framebuffer complete>
  4871. [02:07] <Debug: OpenGL: Destination framebuffer complete>
  4872. [02:08] <Debug: OpenGL: Source framebuffer complete>
  4873. [02:08] <Debug: OpenGL: Destination framebuffer complete>
  4874. [02:08] <Debug: MultiSamples: 16, SuperSamples: 0>
  4875. [02:08] <Debug: 340 x 1024 -> 340 x 1024>
  4876. [02:08] <Debug: OpenGL: Source framebuffer complete>
  4877. [02:08] <Debug: OpenGL: Destination framebuffer complete>
  4878. [02:08]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl01_000ef5a0 with Meshes\landscape\trees\treepineforestdeadsnowl01.nif Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]
  4879. [02:08] <Debug: OpenGL: Source framebuffer complete>
  4880. [02:08] <Debug: OpenGL: Destination framebuffer complete>
  4881. [02:08] <Debug: MultiSamples: 16, SuperSamples: 0>
  4882. [02:08] <Debug: 252 x 256 -> 252 x 256>
  4883. [02:08] <Debug: OpenGL: Source framebuffer complete>
  4884. [02:08] <Debug: OpenGL: Destination framebuffer complete>
  4885. [02:09] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
  4886. [02:09] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
  4887. [02:08] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4888. [02:08] <Error: Can not find file textures\landscape\trees\anvilbarkpalm_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4889. [02:08] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4890. [02:08] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4891. [02:08] <Error: Can not find file textures\landscape\trees\anvil_leafs02_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4892. [02:08] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4893. [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4894. [02:09] <Debug: OpenGL: Source framebuffer complete>
  4895. [02:09] <Debug: OpenGL: Destination framebuffer complete>
  4896. [02:09] <Debug: MultiSamples: 16, SuperSamples: 0>
  4897. [02:09] <Debug: 216 x 256 -> 216 x 256>
  4898. [02:09] <Debug: OpenGL: Source framebuffer complete>
  4899. [02:09] <Debug: OpenGL: Destination framebuffer complete>
  4900. [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4901. [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4902. [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4903. [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4904. [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4905. [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4906. [02:09] <Debug: OpenGL: Source framebuffer complete>
  4907. [02:09] <Debug: OpenGL: Destination framebuffer complete>
  4908. [02:09] <Debug: MultiSamples: 16, SuperSamples: 0>
  4909. [02:09] <Debug: 204 x 256 -> 204 x 256>
  4910. [02:09] <Debug: OpenGL: Source framebuffer complete>
  4911. [02:09] <Debug: OpenGL: Destination framebuffer complete>
  4912. [02:10] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds mipmap 9>
  4913. [02:10] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds mipmap 8>
  4914. [02:10] <Debug: OpenGL: Source framebuffer complete>
  4915. [02:10] <Debug: OpenGL: Destination framebuffer complete>
  4916. [02:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  4917. [02:10] <Debug: 232 x 256 -> 232 x 256>
  4918. [02:10] <Debug: OpenGL: Source framebuffer complete>
  4919. [02:10] <Debug: OpenGL: Destination framebuffer complete>
  4920. [02:10] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds>
  4921. [02:10] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds>
  4922. [02:10] <Debug: OpenGL: Source framebuffer complete>
  4923. [02:10] <Debug: OpenGL: Destination framebuffer complete>
  4924. [02:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  4925. [02:10] <Debug: 208 x 256 -> 208 x 256>
  4926. [02:10] <Debug: OpenGL: Source framebuffer complete>
  4927. [02:10] <Debug: OpenGL: Destination framebuffer complete>
  4928. [02:10] <Debug: OpenGL: Source framebuffer complete>
  4929. [02:10] <Debug: OpenGL: Destination framebuffer complete>
  4930. [02:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  4931. [02:10] <Debug: 140 x 256 -> 140 x 256>
  4932. [02:10] <Debug: OpenGL: Source framebuffer complete>
  4933. [02:10] <Debug: OpenGL: Destination framebuffer complete>
  4934. [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4935. [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4936. [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4937. [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4938. [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
  4939. [02:09]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\legacyofthedragonborn.esm\mp_valenwood_oaktype3_00091441 with Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]
  4940. [02:11]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntreegroup01_l1_0000ddb5 with Meshes\dlc01\landscape\plants\soulcairntreegroup01_l1.nif Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]
  4941. [02:11] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH.dds mipmap 9>
  4942. [02:11] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH_N.dds mipmap 9>
  4943. [02:11] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds mipmap 8>
  4944. [02:11] <Debug: OpenGL: Source framebuffer complete>
  4945. [02:11] <Debug: OpenGL: Destination framebuffer complete>
  4946. [02:11] <Debug: MultiSamples: 16, SuperSamples: 0>
  4947. [02:11] <Debug: 352 x 512 -> 352 x 512>
  4948. [02:11] <Debug: OpenGL: Source framebuffer complete>
  4949. [02:11] <Debug: OpenGL: Destination framebuffer complete>
  4950. [02:11] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH.dds>
  4951. [02:11] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH_N.dds>
  4952. [02:11] <Debug: Textures\landscape\Snow01.dds>
  4953. [02:11] <Debug: Textures\landscape\Snow01_n.dds>
  4954. [02:11] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  4955. [02:11] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  4956. [02:11] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  4957. [02:11] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  4958. [02:12] <Debug: OpenGL: Source framebuffer complete>
  4959. [02:12] <Debug: OpenGL: Destination framebuffer complete>
  4960. [02:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  4961. [02:12] <Debug: 344 x 512 -> 344 x 512>
  4962. [02:12] <Debug: OpenGL: Source framebuffer complete>
  4963. [02:12] <Debug: OpenGL: Destination framebuffer complete>
  4964. [02:12] <Debug: OpenGL: Source framebuffer complete>
  4965. [02:12] <Debug: OpenGL: Destination framebuffer complete>
  4966. [02:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  4967. [02:12] <Debug: 344 x 512 -> 344 x 512>
  4968. [02:12] <Debug: OpenGL: Source framebuffer complete>
  4969. [02:12] <Debug: OpenGL: Destination framebuffer complete>
  4970. [02:12]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow01_0000b55f with Meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow01.nif Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]
  4971. [02:12] <Debug: Textures\clutter\food\apple01.dds mipmap 6>
  4972. [02:12] <Debug: Textures\clutter\food\apple01_n.dds mipmap 6>
  4973. [02:12] <Debug: OpenGL: Source framebuffer complete>
  4974. [02:12] <Debug: OpenGL: Destination framebuffer complete>
  4975. [02:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  4976. [02:12] <Debug: 128 x 128 -> 128 x 128>
  4977. [02:12] <Debug: OpenGL: Source framebuffer complete>
  4978. [02:12] <Debug: OpenGL: Destination framebuffer complete>
  4979. [02:13] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
  4980. [02:13] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds>
  4981. [02:13] <Debug: Textures\clutter\food\apple01.dds>
  4982. [02:13] <Debug: Textures\clutter\food\apple01_n.dds>
  4983. [02:13] <Debug: Textures\plants\citsappletreebark.dds>
  4984. [02:13] <Debug: Textures\plants\citsappletreeleaf.dds>
  4985. [02:13] <Debug: OpenGL: Source framebuffer complete>
  4986. [02:13] <Debug: OpenGL: Destination framebuffer complete>
  4987. [02:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  4988. [02:13] <Debug: 108 x 128 -> 108 x 128>
  4989. [02:13] <Debug: OpenGL: Source framebuffer complete>
  4990. [02:13] <Debug: OpenGL: Destination framebuffer complete>
  4991. [02:13] <Debug: OpenGL: Source framebuffer complete>
  4992. [02:13] <Debug: OpenGL: Destination framebuffer complete>
  4993. [02:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  4994. [02:13] <Debug: 112 x 128 -> 112 x 128>
  4995. [02:13] <Debug: OpenGL: Source framebuffer complete>
  4996. [02:13] <Debug: OpenGL: Destination framebuffer complete>
  4997. [02:14]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\jks skyrim.esp\citsredappletree_00002c91 with Meshes\plants\citsredappletree.nif JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:1C002C91]
  4998. [02:14] <Debug: OpenGL: Source framebuffer complete>
  4999. [02:14] <Debug: OpenGL: Destination framebuffer complete>
  5000. [02:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  5001. [02:14] <Debug: 352 x 512 -> 352 x 512>
  5002. [02:14] <Debug: OpenGL: Source framebuffer complete>
  5003. [02:14] <Debug: OpenGL: Destination framebuffer complete>
  5004. [02:14] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH.dds>
  5005. [02:14] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH_N.dds>
  5006. [02:14] <Debug: Textures\landscape\Snow01.dds>
  5007. [02:14] <Debug: Textures\landscape\Snow01_n.dds>
  5008. [02:14] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  5009. [02:14] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  5010. [02:14] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  5011. [02:14] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  5012. [02:14] <Debug: OpenGL: Source framebuffer complete>
  5013. [02:14] <Debug: OpenGL: Destination framebuffer complete>
  5014. [02:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  5015. [02:14] <Debug: 344 x 512 -> 344 x 512>
  5016. [02:14] <Debug: OpenGL: Source framebuffer complete>
  5017. [02:14] <Debug: OpenGL: Destination framebuffer complete>
  5018. [02:14] <Debug: OpenGL: Source framebuffer complete>
  5019. [02:14] <Debug: OpenGL: Destination framebuffer complete>
  5020. [02:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  5021. [02:14] <Debug: 344 x 512 -> 344 x 512>
  5022. [02:14] <Debug: OpenGL: Source framebuffer complete>
  5023. [02:14] <Debug: OpenGL: Destination framebuffer complete>
  5024. [02:15]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow_00009670 with Meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow.nif Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]
  5025. [02:15] <Debug: OpenGL: Source framebuffer complete>
  5026. [02:15] <Debug: OpenGL: Destination framebuffer complete>
  5027. [02:15] <Debug: MultiSamples: 16, SuperSamples: 0>
  5028. [02:15] <Debug: 384 x 1024 -> 384 x 1024>
  5029. [02:15] <Debug: OpenGL: Source framebuffer complete>
  5030. [02:15] <Debug: OpenGL: Destination framebuffer complete>
  5031. [02:15] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  5032. [02:15] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  5033. [02:15] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  5034. [02:15] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  5035. [02:15] <Debug: OpenGL: Source framebuffer complete>
  5036. [02:15] <Debug: OpenGL: Destination framebuffer complete>
  5037. [02:15] <Debug: MultiSamples: 16, SuperSamples: 0>
  5038. [02:15] <Debug: 372 x 1024 -> 372 x 1024>
  5039. [02:15] <Debug: OpenGL: Source framebuffer complete>
  5040. [02:15] <Debug: OpenGL: Destination framebuffer complete>
  5041. [02:16] <Debug: OpenGL: Source framebuffer complete>
  5042. [02:16] <Debug: OpenGL: Destination framebuffer complete>
  5043. [02:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  5044. [02:16] <Debug: 384 x 1024 -> 384 x 1024>
  5045. [02:16] <Debug: OpenGL: Source framebuffer complete>
  5046. [02:16] <Debug: OpenGL: Destination framebuffer complete>
  5047. [02:16]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl01_00017f6e with Meshes\dlc02\landscape\trees\treepineforestashl01.nif Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]
  5048. [02:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cap.dds mipmap 7>
  5049. [02:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cap_n.dds mipmap 7>
  5050. [02:17] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bark.dds mipmap 9>
  5051. [02:17] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bark_n.dds mipmap 9>
  5052. [02:18] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bare.dds mipmap 10>
  5053. [02:19] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bare_n.dds mipmap 10>
  5054. [02:19] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cavity.dds mipmap 9>
  5055. [02:19] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cavity_n.dds mipmap 9>
  5056. [02:19] <Debug: OpenGL: Source framebuffer complete>
  5057. [02:19] <Debug: OpenGL: Destination framebuffer complete>
  5058. [02:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  5059. [02:19] <Debug: 124 x 512 -> 124 x 512>
  5060. [02:19] <Debug: OpenGL: Source framebuffer complete>
  5061. [02:19] <Debug: OpenGL: Destination framebuffer complete>
  5062. [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bare.dds>
  5063. [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bare_n.dds>
  5064. [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bark.dds>
  5065. [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bark_n.dds>
  5066. [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cap.dds>
  5067. [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cap_n.dds>
  5068. [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cavity.dds>
  5069. [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cavity_n.dds>
  5070. [02:20] <Debug: OpenGL: Source framebuffer complete>
  5071. [02:20] <Debug: OpenGL: Destination framebuffer complete>
  5072. [02:20] <Debug: MultiSamples: 16, SuperSamples: 0>
  5073. [02:20] <Debug: 116 x 512 -> 116 x 512>
  5074. [02:20] <Debug: OpenGL: Source framebuffer complete>
  5075. [02:20] <Debug: OpenGL: Destination framebuffer complete>
  5076. [02:21] <Debug: OpenGL: Source framebuffer complete>
  5077. [02:21] <Debug: OpenGL: Destination framebuffer complete>
  5078. [02:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  5079. [02:21] <Debug: 112 x 512 -> 112 x 512>
  5080. [02:21] <Debug: OpenGL: Source framebuffer complete>
  5081. [02:21] <Debug: OpenGL: Destination framebuffer complete>
  5082. [02:21]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead02_000b927b with Meshes\landscape\trees\treepineforestdead02.nif Skyrim.esm TreePineForest02Dead [TREE:000B927B]
  5083. [02:21] <Debug: Textures\landscape\trees\leafcoltreeoak05.dds mipmap 8>
  5084. [02:21] <Debug: Textures\landscape\trees\leafcoltreeoak05_n.dds mipmap 8>
  5085. [02:21] <Debug: OpenGL: Source framebuffer complete>
  5086. [02:21] <Debug: OpenGL: Destination framebuffer complete>
  5087. [02:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  5088. [02:21] <Debug: 252 x 256 -> 252 x 256>
  5089. [02:21] <Debug: OpenGL: Source framebuffer complete>
  5090. [02:21] <Debug: OpenGL: Destination framebuffer complete>
  5091. [02:21] <Debug: Textures\landscape\trees\leafcoltreeoak05.dds>
  5092. [02:21] <Debug: Textures\landscape\trees\leafcoltreeoak05_n.dds>
  5093. [02:21] <Debug: Textures\landscape\trees\treeoaktrunk02.dds>
  5094. [02:21] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds>
  5095. [02:21] <Debug: OpenGL: Source framebuffer complete>
  5096. [02:21] <Debug: OpenGL: Destination framebuffer complete>
  5097. [02:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  5098. [02:21] <Debug: 244 x 256 -> 244 x 256>
  5099. [02:21] <Debug: OpenGL: Source framebuffer complete>
  5100. [02:21] <Debug: OpenGL: Destination framebuffer complete>
  5101. [02:22] <Debug: OpenGL: Source framebuffer complete>
  5102. [02:22] <Debug: OpenGL: Destination framebuffer complete>
  5103. [02:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  5104. [02:22] <Debug: 264 x 256 -> 264 x 256>
  5105. [02:22] <Debug: OpenGL: Source framebuffer complete>
  5106. [02:22] <Debug: OpenGL: Destination framebuffer complete>
  5107. [02:22]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\elos oaks mixed greens sse.esl\treeoak05_00000801 with Meshes\landscape\trees\oaks\treeoak05.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05 [TREE:FE000801]
  5108. [02:22] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark.dds mipmap 8>
  5109. [02:23] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_n.dds mipmap 8>
  5110. [02:23] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_g.dds mipmap 8>
  5111. [02:23] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle.dds mipmap 10>
  5112. [02:24] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_n.dds mipmap 10>
  5113. [02:24] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_g.dds mipmap 10>
  5114. [02:24] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare.dds mipmap 10>
  5115. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_n.dds mipmap 10>
  5116. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_g.dds mipmap 10>
  5117. [02:25] <Debug: OpenGL: Source framebuffer complete>
  5118. [02:25] <Debug: OpenGL: Destination framebuffer complete>
  5119. [02:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  5120. [02:25] <Debug: 152 x 256 -> 152 x 256>
  5121. [02:25] <Debug: OpenGL: Source framebuffer complete>
  5122. [02:25] <Debug: OpenGL: Destination framebuffer complete>
  5123. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare.dds>
  5124. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_g.dds>
  5125. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_n.dds>
  5126. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark.dds>
  5127. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_g.dds>
  5128. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_n.dds>
  5129. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle.dds>
  5130. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_g.dds>
  5131. [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_n.dds>
  5132. [02:26] <Debug: OpenGL: Source framebuffer complete>
  5133. [02:26] <Debug: OpenGL: Destination framebuffer complete>
  5134. [02:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  5135. [02:26] <Debug: 108 x 256 -> 108 x 256>
  5136. [02:26] <Debug: OpenGL: Source framebuffer complete>
  5137. [02:26] <Debug: OpenGL: Destination framebuffer complete>
  5138. [02:27] <Debug: OpenGL: Source framebuffer complete>
  5139. [02:27] <Debug: OpenGL: Destination framebuffer complete>
  5140. [02:27] <Debug: MultiSamples: 16, SuperSamples: 0>
  5141. [02:27] <Debug: 108 x 256 -> 108 x 256>
  5142. [02:27] <Debug: OpenGL: Source framebuffer complete>
  5143. [02:27] <Debug: OpenGL: Destination framebuffer complete>
  5144. [02:27]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01 [TREE:000B8A73]
  5145. [02:28] <Debug: OpenGL: Source framebuffer complete>
  5146. [02:28] <Debug: OpenGL: Destination framebuffer complete>
  5147. [02:28] <Debug: MultiSamples: 16, SuperSamples: 0>
  5148. [02:28] <Debug: 152 x 256 -> 152 x 256>
  5149. [02:28] <Debug: OpenGL: Source framebuffer complete>
  5150. [02:28] <Debug: OpenGL: Destination framebuffer complete>
  5151. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare.dds>
  5152. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_g.dds>
  5153. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_n.dds>
  5154. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark.dds>
  5155. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_g.dds>
  5156. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_n.dds>
  5157. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle.dds>
  5158. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_g.dds>
  5159. [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_n.dds>
  5160. [02:29] <Debug: OpenGL: Source framebuffer complete>
  5161. [02:29] <Debug: OpenGL: Destination framebuffer complete>
  5162. [02:29] <Debug: MultiSamples: 16, SuperSamples: 0>
  5163. [02:29] <Debug: 108 x 256 -> 108 x 256>
  5164. [02:29] <Debug: OpenGL: Source framebuffer complete>
  5165. [02:29] <Debug: OpenGL: Destination framebuffer complete>
  5166. [02:29] <Debug: OpenGL: Source framebuffer complete>
  5167. [02:29] <Debug: OpenGL: Destination framebuffer complete>
  5168. [02:29] <Debug: MultiSamples: 16, SuperSamples: 0>
  5169. [02:29] <Debug: 108 x 256 -> 108 x 256>
  5170. [02:29] <Debug: OpenGL: Source framebuffer complete>
  5171. [02:29] <Debug: OpenGL: Destination framebuffer complete>
  5172. [02:30]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_0006b1b8 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]
  5173. [02:30] <Debug: OpenGL: Source framebuffer complete>
  5174. [02:30] <Debug: OpenGL: Destination framebuffer complete>
  5175. [02:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  5176. [02:30] <Debug: 364 x 1024 -> 364 x 1024>
  5177. [02:30] <Debug: OpenGL: Source framebuffer complete>
  5178. [02:30] <Debug: OpenGL: Destination framebuffer complete>
  5179. [02:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  5180. [02:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  5181. [02:30] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  5182. [02:30] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  5183. [02:30] <Debug: OpenGL: Source framebuffer complete>
  5184. [02:30] <Debug: OpenGL: Destination framebuffer complete>
  5185. [02:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  5186. [02:30] <Debug: 360 x 1024 -> 360 x 1024>
  5187. [02:30] <Debug: OpenGL: Source framebuffer complete>
  5188. [02:30] <Debug: OpenGL: Destination framebuffer complete>
  5189. [02:31] <Debug: OpenGL: Source framebuffer complete>
  5190. [02:31] <Debug: OpenGL: Destination framebuffer complete>
  5191. [02:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  5192. [02:31] <Debug: 340 x 1024 -> 340 x 1024>
  5193. [02:31] <Debug: OpenGL: Source framebuffer complete>
  5194. [02:31] <Debug: OpenGL: Destination framebuffer complete>
  5195. [02:31]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow01_000ef5a5 with Meshes\landscape\trees\treepineforestdeadsnow01.nif Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]
  5196. [02:31] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH.dds mipmap 9>
  5197. [02:32] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH_N.dds mipmap 9>
  5198. [02:32] <Debug: OpenGL: Source framebuffer complete>
  5199. [02:32] <Debug: OpenGL: Destination framebuffer complete>
  5200. [02:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  5201. [02:32] <Debug: 352 x 512 -> 352 x 512>
  5202. [02:32] <Debug: OpenGL: Source framebuffer complete>
  5203. [02:32] <Debug: OpenGL: Destination framebuffer complete>
  5204. [02:32] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH.dds>
  5205. [02:32] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH_N.dds>
  5206. [02:32] <Debug: Textures\landscape\Snow01.dds>
  5207. [02:32] <Debug: Textures\landscape\Snow01_n.dds>
  5208. [02:32] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  5209. [02:32] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  5210. [02:32] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  5211. [02:32] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  5212. [02:32] <Debug: OpenGL: Source framebuffer complete>
  5213. [02:32] <Debug: OpenGL: Destination framebuffer complete>
  5214. [02:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  5215. [02:32] <Debug: 340 x 512 -> 340 x 512>
  5216. [02:32] <Debug: OpenGL: Source framebuffer complete>
  5217. [02:32] <Debug: OpenGL: Destination framebuffer complete>
  5218. [02:32] <Debug: OpenGL: Source framebuffer complete>
  5219. [02:32] <Debug: OpenGL: Destination framebuffer complete>
  5220. [02:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  5221. [02:32] <Debug: 340 x 512 -> 340 x 512>
  5222. [02:32] <Debug: OpenGL: Source framebuffer complete>
  5223. [02:32] <Debug: OpenGL: Destination framebuffer complete>
  5224. [02:33]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d with Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]
  5225. [02:33] <Debug: OpenGL: Source framebuffer complete>
  5226. [02:33] <Debug: OpenGL: Destination framebuffer complete>
  5227. [02:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  5228. [02:33] <Debug: 284 x 1024 -> 284 x 1024>
  5229. [02:33] <Debug: OpenGL: Source framebuffer complete>
  5230. [02:33] <Debug: OpenGL: Destination framebuffer complete>
  5231. [02:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  5232. [02:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  5233. [02:33] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  5234. [02:33] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  5235. [02:33] <Debug: OpenGL: Source framebuffer complete>
  5236. [02:33] <Debug: OpenGL: Destination framebuffer complete>
  5237. [02:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  5238. [02:33] <Debug: 284 x 1024 -> 284 x 1024>
  5239. [02:33] <Debug: OpenGL: Source framebuffer complete>
  5240. [02:33] <Debug: OpenGL: Destination framebuffer complete>
  5241. [02:34] <Debug: OpenGL: Source framebuffer complete>
  5242. [02:34] <Debug: OpenGL: Destination framebuffer complete>
  5243. [02:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  5244. [02:34] <Debug: 260 x 1024 -> 260 x 1024>
  5245. [02:34] <Debug: OpenGL: Source framebuffer complete>
  5246. [02:34] <Debug: OpenGL: Destination framebuffer complete>
  5247. [02:34]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow02_000ef5a4 with Meshes\landscape\trees\treepineforestdeadsnow02.nif Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]
  5248. [02:34] <Debug: OpenGL: Source framebuffer complete>
  5249. [02:34] <Debug: OpenGL: Destination framebuffer complete>
  5250. [02:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  5251. [02:34] <Debug: 108 x 256 -> 108 x 256>
  5252. [02:34] <Debug: OpenGL: Source framebuffer complete>
  5253. [02:34] <Debug: OpenGL: Destination framebuffer complete>
  5254. [02:34] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  5255. [02:34] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  5256. [02:34] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  5257. [02:34] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  5258. [02:34] <Debug: OpenGL: Source framebuffer complete>
  5259. [02:34] <Debug: OpenGL: Destination framebuffer complete>
  5260. [02:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  5261. [02:34] <Debug: 108 x 256 -> 108 x 256>
  5262. [02:34] <Debug: OpenGL: Source framebuffer complete>
  5263. [02:34] <Debug: OpenGL: Destination framebuffer complete>
  5264. [02:35] <Debug: OpenGL: Source framebuffer complete>
  5265. [02:35] <Debug: OpenGL: Destination framebuffer complete>
  5266. [02:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  5267. [02:35] <Debug: 116 x 256 -> 116 x 256>
  5268. [02:35] <Debug: OpenGL: Source framebuffer complete>
  5269. [02:35] <Debug: OpenGL: Destination framebuffer complete>
  5270. [02:35]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl03_00017f6f with Meshes\dlc02\landscape\trees\treepineforestashl03.nif Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]
  5271. [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap.dds mipmap 7>
  5272. [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap_n.dds mipmap 7>
  5273. [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap_g.dds mipmap 7>
  5274. [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark.dds mipmap 8>
  5275. [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark_n.dds mipmap 8>
  5276. [02:36] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark_g.dds mipmap 8>
  5277. [02:36] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare.dds mipmap 10>
  5278. [02:36] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare_n.dds mipmap 10>
  5279. [02:37] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare_g.dds mipmap 10>
  5280. [02:37] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle.dds mipmap 10>
  5281. [02:37] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle_n.dds mipmap 10>
  5282. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle_g.dds mipmap 10>
  5283. [02:38] <Debug: OpenGL: Source framebuffer complete>
  5284. [02:38] <Debug: OpenGL: Destination framebuffer complete>
  5285. [02:38] <Debug: MultiSamples: 16, SuperSamples: 0>
  5286. [02:38] <Debug: 436 x 1024 -> 436 x 1024>
  5287. [02:38] <Debug: OpenGL: Source framebuffer complete>
  5288. [02:38] <Debug: OpenGL: Destination framebuffer complete>
  5289. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare.dds>
  5290. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare_g.dds>
  5291. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare_n.dds>
  5292. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark.dds>
  5293. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark_g.dds>
  5294. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark_n.dds>
  5295. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap.dds>
  5296. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap_g.dds>
  5297. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap_n.dds>
  5298. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle.dds>
  5299. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle_g.dds>
  5300. [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle_n.dds>
  5301. [02:39] <Debug: OpenGL: Source framebuffer complete>
  5302. [02:39] <Debug: OpenGL: Destination framebuffer complete>
  5303. [02:39] <Debug: MultiSamples: 16, SuperSamples: 0>
  5304. [02:39] <Debug: 428 x 1024 -> 428 x 1024>
  5305. [02:39] <Debug: OpenGL: Source framebuffer complete>
  5306. [02:39] <Debug: OpenGL: Destination framebuffer complete>
  5307. [02:40] <Debug: OpenGL: Source framebuffer complete>
  5308. [02:40] <Debug: OpenGL: Destination framebuffer complete>
  5309. [02:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  5310. [02:40] <Debug: 436 x 1024 -> 436 x 1024>
  5311. [02:40] <Debug: OpenGL: Source framebuffer complete>
  5312. [02:40] <Debug: OpenGL: Destination framebuffer complete>
  5313. [02:40]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d with Meshes\landscape\trees\treepineforest01.nif Skyrim.esm TreePineForest01 [TREE:0001306D]
  5314. [02:40] <Debug: Textures\landscape\trees\vurt_pineatlas03.dds mipmap 8>
  5315. [02:40] <Debug: Textures\landscape\trees\vurt_pineatlas03_n.dds mipmap 7>
  5316. [02:40] <Debug: Textures\landscape\trees\treepineforestbarkcomp3.dds mipmap 8>
  5317. [02:40] <Debug: OpenGL: Source framebuffer complete>
  5318. [02:40] <Debug: OpenGL: Destination framebuffer complete>
  5319. [02:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  5320. [02:40] <Debug: 124 x 256 -> 124 x 256>
  5321. [02:40] <Debug: OpenGL: Source framebuffer complete>
  5322. [02:40] <Debug: OpenGL: Destination framebuffer complete>
  5323. [02:41] <Debug: Textures\landscape\trees\treepineforestbarkcomp3.dds>
  5324. [02:41] <Debug: Textures\landscape\trees\vurt_pineatlas03.dds>
  5325. [02:41] <Debug: Textures\landscape\trees\vurt_pineatlas03_n.dds>
  5326. [02:41] <Debug: OpenGL: Source framebuffer complete>
  5327. [02:41] <Debug: OpenGL: Destination framebuffer complete>
  5328. [02:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  5329. [02:41] <Debug: 120 x 256 -> 120 x 256>
  5330. [02:41] <Debug: OpenGL: Source framebuffer complete>
  5331. [02:41] <Debug: OpenGL: Destination framebuffer complete>
  5332. [02:41] <Debug: OpenGL: Source framebuffer complete>
  5333. [02:41] <Debug: OpenGL: Destination framebuffer complete>
  5334. [02:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  5335. [02:41] <Debug: 116 x 256 -> 116 x 256>
  5336. [02:41] <Debug: OpenGL: Source framebuffer complete>
  5337. [02:41] <Debug: OpenGL: Destination framebuffer complete>
  5338. [02:41]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\blubbos_trees_in_whiterun_jk_version.esp\treepineforest03_burnt2_00005909 with Meshes\landscape\trees\treepineforest03_burnt2.nif blubbos_trees_in_whiterun_jk_version.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:5C005909]
  5339. [02:41] <Debug: OpenGL: Source framebuffer complete>
  5340. [02:41] <Debug: OpenGL: Destination framebuffer complete>
  5341. [02:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  5342. [02:41] <Debug: 128 x 128 -> 128 x 128>
  5343. [02:41] <Debug: OpenGL: Source framebuffer complete>
  5344. [02:41] <Debug: OpenGL: Destination framebuffer complete>
  5345. [02:42] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds>
  5346. [02:42] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds>
  5347. [02:42] <Debug: OpenGL: Source framebuffer complete>
  5348. [02:42] <Debug: OpenGL: Destination framebuffer complete>
  5349. [02:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  5350. [02:42] <Debug: 108 x 128 -> 108 x 128>
  5351. [02:42] <Debug: OpenGL: Source framebuffer complete>
  5352. [02:42] <Debug: OpenGL: Destination framebuffer complete>
  5353. [02:42] <Debug: OpenGL: Source framebuffer complete>
  5354. [02:42] <Debug: OpenGL: Destination framebuffer complete>
  5355. [02:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  5356. [02:42] <Debug: 84 x 128 -> 84 x 128>
  5357. [02:42] <Debug: OpenGL: Source framebuffer complete>
  5358. [02:42] <Debug: OpenGL: Destination framebuffer complete>
  5359. [02:42]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree01_l1_00004332 with Meshes\dlc01\landscape\plants\soulcairntree01_l1.nif Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]
  5360. [02:43] <Debug: Textures\smim\landscape\trees\smim_tundra_tree.dds mipmap 8>
  5361. [02:43] <Debug: Textures\smim\landscape\trees\smim_tundra_tree_n.dds mipmap 8>
  5362. [02:43] <Debug: OpenGL: Source framebuffer complete>
  5363. [02:43] <Debug: OpenGL: Destination framebuffer complete>
  5364. [02:43] <Debug: MultiSamples: 16, SuperSamples: 0>
  5365. [02:43] <Debug: 192 x 256 -> 192 x 256>
  5366. [02:43] <Debug: OpenGL: Source framebuffer complete>
  5367. [02:43] <Debug: OpenGL: Destination framebuffer complete>
  5368. [02:43] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
  5369. [02:43] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
  5370. [02:43] <Debug: Textures\smim\landscape\trees\smim_tundra_tree.dds>
  5371. [02:43] <Debug: Textures\smim\landscape\trees\smim_tundra_tree_n.dds>
  5372. [02:43] <Debug: OpenGL: Source framebuffer complete>
  5373. [02:43] <Debug: OpenGL: Destination framebuffer complete>
  5374. [02:43] <Debug: MultiSamples: 16, SuperSamples: 0>
  5375. [02:43] <Debug: 176 x 256 -> 176 x 256>
  5376. [02:43] <Debug: OpenGL: Source framebuffer complete>
  5377. [02:43] <Debug: OpenGL: Destination framebuffer complete>
  5378. [02:43] <Debug: OpenGL: Source framebuffer complete>
  5379. [02:43] <Debug: OpenGL: Destination framebuffer complete>
  5380. [02:43] <Debug: MultiSamples: 16, SuperSamples: 0>
  5381. [02:43] <Debug: 144 x 256 -> 144 x 256>
  5382. [02:43] <Debug: OpenGL: Source framebuffer complete>
  5383. [02:43] <Debug: OpenGL: Destination framebuffer complete>
  5384. [02:44]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53 with Meshes\landscape\trees\tundradriftwood01.nif Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]
  5385. [02:44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01.dds mipmap 9>
  5386. [02:44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds mipmap 9>
  5387. [02:44] <Debug: Textures\architecture\whiterun\WRDirtbase.dds mipmap 9>
  5388. [02:44] <Debug: Textures\architecture\whiterun\WRDirtbase_n.dds mipmap 9>
  5389. [02:44] <Debug: OpenGL: Source framebuffer complete>
  5390. [02:44] <Debug: OpenGL: Destination framebuffer complete>
  5391. [02:44] <Debug: MultiSamples: 16, SuperSamples: 0>
  5392. [02:44] <Debug: 228 x 256 -> 228 x 256>
  5393. [02:44] <Debug: OpenGL: Source framebuffer complete>
  5394. [02:44] <Debug: OpenGL: Destination framebuffer complete>
  5395. [02:44] <Debug: Textures\architecture\whiterun\WRDirtbase.dds>
  5396. [02:44] <Debug: Textures\architecture\whiterun\WRDirtbase_n.dds>
  5397. [02:44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds>
  5398. [02:44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
  5399. [02:44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01.dds>
  5400. [02:44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds>
  5401. [02:44] <Debug: OpenGL: Source framebuffer complete>
  5402. [02:44] <Debug: OpenGL: Destination framebuffer complete>
  5403. [02:44] <Debug: MultiSamples: 16, SuperSamples: 0>
  5404. [02:44] <Debug: 200 x 256 -> 200 x 256>
  5405. [02:44] <Debug: OpenGL: Source framebuffer complete>
  5406. [02:44] <Debug: OpenGL: Destination framebuffer complete>
  5407. [02:45] <Debug: OpenGL: Source framebuffer complete>
  5408. [02:45] <Debug: OpenGL: Destination framebuffer complete>
  5409. [02:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  5410. [02:45] <Debug: 208 x 256 -> 208 x 256>
  5411. [02:45] <Debug: OpenGL: Source framebuffer complete>
  5412. [02:45] <Debug: OpenGL: Destination framebuffer complete>
  5413. [02:45]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletreesapling01_000461d7 with Meshes\landscape\trees\wrtempletreesapling01.nif Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]
  5414. [02:45] <Debug: Textures\landscape\grass\seaweed02.dds mipmap 1>
  5415. [02:45] <Debug: Textures\landscape\grass\seaweed02_n.dds mipmap 1>
  5416. [02:45] <Debug: OpenGL: Source framebuffer complete>
  5417. [02:45] <Debug: OpenGL: Destination framebuffer complete>
  5418. [02:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  5419. [02:45] <Debug: 288 x 1024 -> 288 x 1024>
  5420. [02:45] <Debug: OpenGL: Source framebuffer complete>
  5421. [02:45] <Debug: OpenGL: Destination framebuffer complete>
  5422. [02:45] <Debug: Textures\landscape\grass\seaweed02.dds>
  5423. [02:45] <Debug: Textures\landscape\grass\seaweed02_n.dds>
  5424. [02:45] <Debug: OpenGL: Source framebuffer complete>
  5425. [02:45] <Debug: OpenGL: Destination framebuffer complete>
  5426. [02:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  5427. [02:45] <Debug: 264 x 1024 -> 264 x 1024>
  5428. [02:45] <Debug: OpenGL: Source framebuffer complete>
  5429. [02:45] <Debug: OpenGL: Destination framebuffer complete>
  5430. [02:46] <Debug: OpenGL: Source framebuffer complete>
  5431. [02:46] <Debug: OpenGL: Destination framebuffer complete>
  5432. [02:46] <Debug: MultiSamples: 16, SuperSamples: 0>
  5433. [02:46] <Debug: 296 x 1024 -> 296 x 1024>
  5434. [02:46] <Debug: OpenGL: Source framebuffer complete>
  5435. [02:46] <Debug: OpenGL: Destination framebuffer complete>
  5436. [02:46]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\depthsofskyrim.esp\tbp_seaweed02_0002baf8 with Meshes\landscape\trees\tbp_seaweed02.nif DepthsOfSkyrim.esp TBP_seaweed02 [TREE:1702BAF8]
  5437. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark.dds mipmap 8>
  5438. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark_n.dds mipmap 8>
  5439. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark_g.dds mipmap 8>
  5440. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig.dds mipmap 8>
  5441. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig_n.dds mipmap 8>
  5442. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig_g.dds mipmap 8>
  5443. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches.dds mipmap 9>
  5444. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches_n.dds mipmap 9>
  5445. [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches_g.dds mipmap 9>
  5446. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves.dds mipmap 9>
  5447. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves_n.dds mipmap 9>
  5448. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves_g.dds mipmap 9>
  5449. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush.dds mipmap 9>
  5450. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush_n.dds mipmap 9>
  5451. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush_g.dds mipmap 9>
  5452. [02:48] <Debug: OpenGL: Source framebuffer complete>
  5453. [02:48] <Debug: OpenGL: Destination framebuffer complete>
  5454. [02:48] <Debug: MultiSamples: 16, SuperSamples: 0>
  5455. [02:48] <Debug: 68 x 256 -> 68 x 256>
  5456. [02:48] <Debug: OpenGL: Source framebuffer complete>
  5457. [02:48] <Debug: OpenGL: Destination framebuffer complete>
  5458. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark.dds>
  5459. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark_g.dds>
  5460. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark_n.dds>
  5461. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches.dds>
  5462. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches_g.dds>
  5463. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches_n.dds>
  5464. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush.dds>
  5465. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush_g.dds>
  5466. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush_n.dds>
  5467. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves.dds>
  5468. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves_g.dds>
  5469. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves_n.dds>
  5470. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig.dds>
  5471. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig_g.dds>
  5472. [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig_n.dds>
  5473. [02:49] <Debug: OpenGL: Source framebuffer complete>
  5474. [02:49] <Debug: OpenGL: Destination framebuffer complete>
  5475. [02:49] <Debug: MultiSamples: 16, SuperSamples: 0>
  5476. [02:49] <Debug: 64 x 256 -> 64 x 256>
  5477. [02:49] <Debug: OpenGL: Source framebuffer complete>
  5478. [02:49] <Debug: OpenGL: Destination framebuffer complete>
  5479. [02:50] <Debug: OpenGL: Source framebuffer complete>
  5480. [02:50] <Debug: OpenGL: Destination framebuffer complete>
  5481. [02:50] <Debug: MultiSamples: 16, SuperSamples: 0>
  5482. [02:50] <Debug: 104 x 256 -> 104 x 256>
  5483. [02:50] <Debug: OpenGL: Source framebuffer complete>
  5484. [02:50] <Debug: OpenGL: Destination framebuffer complete>
  5485. [02:50]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A]
  5486. [02:50] <Debug: OpenGL: Source framebuffer complete>
  5487. [02:50] <Debug: OpenGL: Destination framebuffer complete>
  5488. [02:50] <Debug: MultiSamples: 16, SuperSamples: 0>
  5489. [02:50] <Debug: 120 x 256 -> 120 x 256>
  5490. [02:50] <Debug: OpenGL: Source framebuffer complete>
  5491. [02:50] <Debug: OpenGL: Destination framebuffer complete>
  5492. [02:50] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
  5493. [02:50] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
  5494. [02:50] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  5495. [02:50] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  5496. [02:50] <Debug: OpenGL: Source framebuffer complete>
  5497. [02:50] <Debug: OpenGL: Destination framebuffer complete>
  5498. [02:50] <Debug: MultiSamples: 16, SuperSamples: 0>
  5499. [02:50] <Debug: 116 x 256 -> 116 x 256>
  5500. [02:50] <Debug: OpenGL: Source framebuffer complete>
  5501. [02:50] <Debug: OpenGL: Destination framebuffer complete>
  5502. [02:51] <Debug: OpenGL: Source framebuffer complete>
  5503. [02:51] <Debug: OpenGL: Destination framebuffer complete>
  5504. [02:51] <Debug: MultiSamples: 16, SuperSamples: 0>
  5505. [02:51] <Debug: 124 x 256 -> 124 x 256>
  5506. [02:51] <Debug: OpenGL: Source framebuffer complete>
  5507. [02:51] <Debug: OpenGL: Destination framebuffer complete>
  5508. [02:51]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen06_00003acf with Meshes\dlc01\landscape\trees\winteraspen06.nif Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]
  5509. [02:51] <Debug: OpenGL: Source framebuffer complete>
  5510. [02:51] <Debug: OpenGL: Destination framebuffer complete>
  5511. [02:51] <Debug: MultiSamples: 16, SuperSamples: 0>
  5512. [02:51] <Debug: 168 x 512 -> 168 x 512>
  5513. [02:51] <Debug: OpenGL: Source framebuffer complete>
  5514. [02:51] <Debug: OpenGL: Destination framebuffer complete>
  5515. [02:51] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  5516. [02:51] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  5517. [02:51] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  5518. [02:51] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  5519. [02:51] <Debug: OpenGL: Source framebuffer complete>
  5520. [02:51] <Debug: OpenGL: Destination framebuffer complete>
  5521. [02:51] <Debug: MultiSamples: 16, SuperSamples: 0>
  5522. [02:51] <Debug: 160 x 512 -> 160 x 512>
  5523. [02:51] <Debug: OpenGL: Source framebuffer complete>
  5524. [02:51] <Debug: OpenGL: Destination framebuffer complete>
  5525. [02:52] <Debug: OpenGL: Source framebuffer complete>
  5526. [02:52] <Debug: OpenGL: Destination framebuffer complete>
  5527. [02:52] <Debug: MultiSamples: 16, SuperSamples: 0>
  5528. [02:52] <Debug: 172 x 512 -> 172 x 512>
  5529. [02:52] <Debug: OpenGL: Source framebuffer complete>
  5530. [02:52] <Debug: OpenGL: Destination framebuffer complete>
  5531. [02:52]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl04_00017f60 with Meshes\dlc02\landscape\trees\treepineforestdeadashl04.nif Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]
  5532. [02:52] <Debug: OpenGL: Source framebuffer complete>
  5533. [02:52] <Debug: OpenGL: Destination framebuffer complete>
  5534. [02:52] <Debug: MultiSamples: 16, SuperSamples: 0>
  5535. [02:52] <Debug: 160 x 512 -> 160 x 512>
  5536. [02:52] <Debug: OpenGL: Source framebuffer complete>
  5537. [02:52] <Debug: OpenGL: Destination framebuffer complete>
  5538. [02:52] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  5539. [02:52] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  5540. [02:52] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  5541. [02:52] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  5542. [02:52] <Debug: OpenGL: Source framebuffer complete>
  5543. [02:52] <Debug: OpenGL: Destination framebuffer complete>
  5544. [02:52] <Debug: MultiSamples: 16, SuperSamples: 0>
  5545. [02:52] <Debug: 160 x 512 -> 160 x 512>
  5546. [02:52] <Debug: OpenGL: Source framebuffer complete>
  5547. [02:52] <Debug: OpenGL: Destination framebuffer complete>
  5548. [02:53] <Debug: OpenGL: Source framebuffer complete>
  5549. [02:53] <Debug: OpenGL: Destination framebuffer complete>
  5550. [02:53] <Debug: MultiSamples: 16, SuperSamples: 0>
  5551. [02:53] <Debug: 164 x 512 -> 164 x 512>
  5552. [02:53] <Debug: OpenGL: Source framebuffer complete>
  5553. [02:53] <Debug: OpenGL: Destination framebuffer complete>
  5554. [02:53]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl05_00017f71 with Meshes\dlc02\landscape\trees\treepineforestashl05.nif Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]
  5555. [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bark.dds mipmap 7>
  5556. [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bark_n.dds mipmap 7>
  5557. [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle.dds mipmap 9>
  5558. [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle_n.dds mipmap 9>
  5559. [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle_g.dds mipmap 9>
  5560. [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Cap.dds mipmap 7>
  5561. [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Cap_n.dds mipmap 7>
  5562. [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bare.dds mipmap 10>
  5563. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bare_n.dds mipmap 10>
  5564. [02:55] <Debug: OpenGL: Source framebuffer complete>
  5565. [02:55] <Debug: OpenGL: Destination framebuffer complete>
  5566. [02:55] <Debug: MultiSamples: 16, SuperSamples: 0>
  5567. [02:55] <Debug: 176 x 512 -> 176 x 512>
  5568. [02:55] <Debug: OpenGL: Source framebuffer complete>
  5569. [02:55] <Debug: OpenGL: Destination framebuffer complete>
  5570. [02:55] <Debug: Textures\landscape\snow01.dds>
  5571. [02:55] <Debug: Textures\landscape\snow01_n.dds>
  5572. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bare.dds>
  5573. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bare_n.dds>
  5574. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bark.dds>
  5575. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bark_n.dds>
  5576. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Cap.dds>
  5577. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Cap_n.dds>
  5578. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle.dds>
  5579. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle_g.dds>
  5580. [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle_n.dds>
  5581. [02:56] <Debug: OpenGL: Source framebuffer complete>
  5582. [02:56] <Debug: OpenGL: Destination framebuffer complete>
  5583. [02:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  5584. [02:56] <Debug: 164 x 512 -> 164 x 512>
  5585. [02:56] <Debug: OpenGL: Source framebuffer complete>
  5586. [02:56] <Debug: OpenGL: Destination framebuffer complete>
  5587. [02:57] <Debug: OpenGL: Source framebuffer complete>
  5588. [02:57] <Debug: OpenGL: Destination framebuffer complete>
  5589. [02:57] <Debug: MultiSamples: 16, SuperSamples: 0>
  5590. [02:57] <Debug: 156 x 512 -> 156 x 512>
  5591. [02:57] <Debug: OpenGL: Source framebuffer complete>
  5592. [02:57] <Debug: OpenGL: Destination framebuffer complete>
  5593. [02:57]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl02_0005d2da with Meshes\landscape\trees\treepineforestsnowl02.nif Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]
  5594. [02:58] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle.dds mipmap 10>
  5595. [02:58] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle_n.dds mipmap 10>
  5596. [02:58] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle_g.dds mipmap 10>
  5597. [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bare.dds mipmap 10>
  5598. [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bare_n.dds mipmap 10>
  5599. [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Cap.dds mipmap 7>
  5600. [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Cap_n.dds mipmap 7>
  5601. [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bark.dds mipmap 8>
  5602. [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bark_n.dds mipmap 8>
  5603. [02:59] <Debug: OpenGL: Source framebuffer complete>
  5604. [02:59] <Debug: OpenGL: Destination framebuffer complete>
  5605. [02:59] <Debug: MultiSamples: 16, SuperSamples: 0>
  5606. [02:59] <Debug: 208 x 512 -> 208 x 512>
  5607. [02:59] <Debug: OpenGL: Source framebuffer complete>
  5608. [02:59] <Debug: OpenGL: Destination framebuffer complete>
  5609. [03:00] <Debug: Textures\landscape\snow01.dds>
  5610. [03:00] <Debug: Textures\landscape\snow01_n.dds>
  5611. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bare.dds>
  5612. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bare_n.dds>
  5613. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bark.dds>
  5614. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bark_n.dds>
  5615. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Cap.dds>
  5616. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Cap_n.dds>
  5617. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle.dds>
  5618. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle_g.dds>
  5619. [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle_n.dds>
  5620. [03:00] <Debug: OpenGL: Source framebuffer complete>
  5621. [03:00] <Debug: OpenGL: Destination framebuffer complete>
  5622. [03:00] <Debug: MultiSamples: 16, SuperSamples: 0>
  5623. [03:00] <Debug: 192 x 512 -> 192 x 512>
  5624. [03:00] <Debug: OpenGL: Source framebuffer complete>
  5625. [03:00] <Debug: OpenGL: Destination framebuffer complete>
  5626. [03:01] <Debug: OpenGL: Source framebuffer complete>
  5627. [03:01] <Debug: OpenGL: Destination framebuffer complete>
  5628. [03:01] <Debug: MultiSamples: 16, SuperSamples: 0>
  5629. [03:01] <Debug: 176 x 512 -> 176 x 512>
  5630. [03:01] <Debug: OpenGL: Source framebuffer complete>
  5631. [03:01] <Debug: OpenGL: Destination framebuffer complete>
  5632. [03:01]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl04_0005d2d8 with Meshes\landscape\trees\treepineforestsnowl04.nif Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]
  5633. [03:02] <Debug: Textures\landscape\trees\MP_Valenwood_tree01.dds mipmap 9>
  5634. [03:02] <Debug: Textures\landscape\trees\MP_Valenwood_tree01_n.dds mipmap 9>
  5635. [03:02] <Debug: OpenGL: Source framebuffer complete>
  5636. [03:02] <Debug: OpenGL: Destination framebuffer complete>
  5637. [03:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  5638. [03:02] <Debug: 812 x 512 -> 812 x 512>
  5639. [03:02] <Debug: OpenGL: Source framebuffer complete>
  5640. [03:02] <Debug: OpenGL: Destination framebuffer complete>
  5641. [03:02] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds>
  5642. [03:02] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds>
  5643. [03:02] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds>
  5644. [03:02] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
  5645. [03:02] <Debug: Textures\landscape\trees\MP_Valenwood_tree01.dds>
  5646. [03:02] <Debug: Textures\landscape\trees\MP_Valenwood_tree01_n.dds>
  5647. [03:02] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
  5648. [03:02] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
  5649. [03:02] <Debug: OpenGL: Source framebuffer complete>
  5650. [03:02] <Debug: OpenGL: Destination framebuffer complete>
  5651. [03:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  5652. [03:02] <Debug: 752 x 512 -> 752 x 512>
  5653. [03:02] <Debug: OpenGL: Source framebuffer complete>
  5654. [03:02] <Debug: OpenGL: Destination framebuffer complete>
  5655. [03:03] <Debug: OpenGL: Source framebuffer complete>
  5656. [03:03] <Debug: OpenGL: Destination framebuffer complete>
  5657. [03:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  5658. [03:03] <Debug: 800 x 512 -> 800 x 512>
  5659. [03:03] <Debug: OpenGL: Source framebuffer complete>
  5660. [03:03] <Debug: OpenGL: Destination framebuffer complete>
  5661. [03:03]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\legacyofthedragonborn.esm\mp_valenwood_oaktype2_0008fea7 with Meshes\landscape\trees\mp_valenwood_oaktype2.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype2 [TREE:0608FEA7]
  5662. [03:03] <Debug: OpenGL: Source framebuffer complete>
  5663. [03:03] <Debug: OpenGL: Destination framebuffer complete>
  5664. [03:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  5665. [03:03] <Debug: 156 x 512 -> 156 x 512>
  5666. [03:03] <Debug: OpenGL: Source framebuffer complete>
  5667. [03:03] <Debug: OpenGL: Destination framebuffer complete>
  5668. [03:03] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  5669. [03:03] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  5670. [03:03] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  5671. [03:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  5672. [03:03] <Debug: OpenGL: Source framebuffer complete>
  5673. [03:03] <Debug: OpenGL: Destination framebuffer complete>
  5674. [03:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  5675. [03:03] <Debug: 148 x 512 -> 148 x 512>
  5676. [03:03] <Debug: OpenGL: Source framebuffer complete>
  5677. [03:03] <Debug: OpenGL: Destination framebuffer complete>
  5678. [03:04] <Debug: OpenGL: Source framebuffer complete>
  5679. [03:04] <Debug: OpenGL: Destination framebuffer complete>
  5680. [03:04] <Debug: MultiSamples: 16, SuperSamples: 0>
  5681. [03:04] <Debug: 160 x 512 -> 160 x 512>
  5682. [03:04] <Debug: OpenGL: Source framebuffer complete>
  5683. [03:04] <Debug: OpenGL: Destination framebuffer complete>
  5684. [03:04]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl04_00017f70 with Meshes\dlc02\landscape\trees\treepineforestashl04.nif Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]
  5685. [03:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Cap.dds mipmap 7>
  5686. [03:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Cap_n.dds mipmap 7>
  5687. [03:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bark.dds mipmap 8>
  5688. [03:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bark_n.dds mipmap 8>
  5689. [03:05] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bare.dds mipmap 10>
  5690. [03:05] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bare_n.dds mipmap 10>
  5691. [03:06] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle.dds mipmap 10>
  5692. [03:06] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle_n.dds mipmap 10>
  5693. [03:06] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle_g.dds mipmap 10>
  5694. [03:07] <Debug: OpenGL: Source framebuffer complete>
  5695. [03:07] <Debug: OpenGL: Destination framebuffer complete>
  5696. [03:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  5697. [03:07] <Debug: 236 x 512 -> 236 x 512>
  5698. [03:07] <Debug: OpenGL: Source framebuffer complete>
  5699. [03:07] <Debug: OpenGL: Destination framebuffer complete>
  5700. [03:07] <Debug: Textures\landscape\snow01.dds>
  5701. [03:07] <Debug: Textures\landscape\snow01_n.dds>
  5702. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bare.dds>
  5703. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bare_n.dds>
  5704. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bark.dds>
  5705. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bark_n.dds>
  5706. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Cap.dds>
  5707. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Cap_n.dds>
  5708. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle.dds>
  5709. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle_g.dds>
  5710. [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle_n.dds>
  5711. [03:07] <Debug: OpenGL: Source framebuffer complete>
  5712. [03:07] <Debug: OpenGL: Destination framebuffer complete>
  5713. [03:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  5714. [03:07] <Debug: 224 x 512 -> 224 x 512>
  5715. [03:07] <Debug: OpenGL: Source framebuffer complete>
  5716. [03:07] <Debug: OpenGL: Destination framebuffer complete>
  5717. [03:08] <Debug: OpenGL: Source framebuffer complete>
  5718. [03:08] <Debug: OpenGL: Destination framebuffer complete>
  5719. [03:08] <Debug: MultiSamples: 16, SuperSamples: 0>
  5720. [03:08] <Debug: 204 x 512 -> 204 x 512>
  5721. [03:08] <Debug: OpenGL: Source framebuffer complete>
  5722. [03:08] <Debug: OpenGL: Destination framebuffer complete>
  5723. [03:09]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow05_0005c06e with Meshes\landscape\trees\treepineforestsnow05.nif Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]
  5724. [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Bark.dds mipmap 8>
  5725. [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Bark_n.dds mipmap 8>
  5726. [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle.dds mipmap 9>
  5727. [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle_n.dds mipmap 9>
  5728. [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle_g.dds mipmap 9>
  5729. [03:10] <Debug: OpenGL: Source framebuffer complete>
  5730. [03:10] <Debug: OpenGL: Destination framebuffer complete>
  5731. [03:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  5732. [03:10] <Debug: 144 x 256 -> 144 x 256>
  5733. [03:10] <Debug: OpenGL: Source framebuffer complete>
  5734. [03:10] <Debug: OpenGL: Destination framebuffer complete>
  5735. [03:10] <Debug: Textures\landscape\snow01.dds>
  5736. [03:10] <Debug: Textures\landscape\snow01_n.dds>
  5737. [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Bark.dds>
  5738. [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Bark_n.dds>
  5739. [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle.dds>
  5740. [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle_g.dds>
  5741. [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle_n.dds>
  5742. [03:10] <Debug: OpenGL: Source framebuffer complete>
  5743. [03:10] <Debug: OpenGL: Destination framebuffer complete>
  5744. [03:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  5745. [03:10] <Debug: 136 x 256 -> 136 x 256>
  5746. [03:10] <Debug: OpenGL: Source framebuffer complete>
  5747. [03:10] <Debug: OpenGL: Destination framebuffer complete>
  5748. [03:11] <Debug: OpenGL: Source framebuffer complete>
  5749. [03:11] <Debug: OpenGL: Destination framebuffer complete>
  5750. [03:11] <Debug: MultiSamples: 16, SuperSamples: 0>
  5751. [03:11] <Debug: 132 x 256 -> 132 x 256>
  5752. [03:11] <Debug: OpenGL: Source framebuffer complete>
  5753. [03:11] <Debug: OpenGL: Destination framebuffer complete>
  5754. [03:11]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow03_0005c070 with Meshes\landscape\trees\treepineforestsnow03.nif Skyrim.esm TreePineForestSnow03 [TREE:0005C070]
  5755. [03:12] <Debug: Textures\landscape\trees\vurt_bentpineatlas.dds mipmap 9>
  5756. [03:12] <Debug: Textures\landscape\trees\vurt_bentpineatlas_n.dds mipmap 9>
  5757. [03:12] <Debug: Textures\landscape\trees\vurt_oldgreybark.dds mipmap 10>
  5758. [03:13] <Debug: Textures\landscape\trees\vurt_oldgreybark_n.dds mipmap 10>
  5759. [03:13] <Debug: OpenGL: Source framebuffer complete>
  5760. [03:13] <Debug: OpenGL: Destination framebuffer complete>
  5761. [03:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  5762. [03:13] <Debug: 820 x 512 -> 820 x 512>
  5763. [03:13] <Debug: OpenGL: Source framebuffer complete>
  5764. [03:13] <Debug: OpenGL: Destination framebuffer complete>
  5765. [03:13] <Debug: Textures\landscape\trees\vurt_bentpineatlas.dds>
  5766. [03:13] <Debug: Textures\landscape\trees\vurt_bentpineatlas_n.dds>
  5767. [03:13] <Debug: Textures\landscape\trees\vurt_oldgreybark.dds>
  5768. [03:13] <Debug: Textures\landscape\trees\vurt_oldgreybark_n.dds>
  5769. [03:13] <Debug: OpenGL: Source framebuffer complete>
  5770. [03:13] <Debug: OpenGL: Destination framebuffer complete>
  5771. [03:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  5772. [03:13] <Debug: 612 x 512 -> 612 x 512>
  5773. [03:13] <Debug: OpenGL: Source framebuffer complete>
  5774. [03:13] <Debug: OpenGL: Destination framebuffer complete>
  5775. [03:14] <Debug: OpenGL: Source framebuffer complete>
  5776. [03:14] <Debug: OpenGL: Destination framebuffer complete>
  5777. [03:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  5778. [03:14] <Debug: 796 x 512 -> 796 x 512>
  5779. [03:14] <Debug: OpenGL: Source framebuffer complete>
  5780. [03:14] <Debug: OpenGL: Destination framebuffer complete>
  5781. [03:14]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\bentpines.esp\vurt_bentpine_00000800 with Meshes\landscape\trees\vurt_bentpine.nif BentPines.esp sfo2_bentpine [TREE:61000800]
  5782. [03:15] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Bark.dds mipmap 9>
  5783. [03:15] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Bark_n.dds mipmap 9>
  5784. [03:15] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle.dds mipmap 9>
  5785. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle_n.dds mipmap 9>
  5786. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle_g.dds mipmap 9>
  5787. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Cap.dds mipmap 9>
  5788. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Cap_n.dds mipmap 9>
  5789. [03:16] <Debug: OpenGL: Source framebuffer complete>
  5790. [03:16] <Debug: OpenGL: Destination framebuffer complete>
  5791. [03:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  5792. [03:16] <Debug: 64 x 256 -> 64 x 256>
  5793. [03:16] <Debug: OpenGL: Source framebuffer complete>
  5794. [03:16] <Debug: OpenGL: Destination framebuffer complete>
  5795. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Bark.dds>
  5796. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Bark_n.dds>
  5797. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Cap.dds>
  5798. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Cap_n.dds>
  5799. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle.dds>
  5800. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle_g.dds>
  5801. [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle_n.dds>
  5802. [03:16] <Debug: OpenGL: Source framebuffer complete>
  5803. [03:16] <Debug: OpenGL: Destination framebuffer complete>
  5804. [03:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  5805. [03:16] <Debug: 56 x 256 -> 56 x 256>
  5806. [03:16] <Debug: OpenGL: Source framebuffer complete>
  5807. [03:16] <Debug: OpenGL: Destination framebuffer complete>
  5808. [03:17] <Debug: OpenGL: Source framebuffer complete>
  5809. [03:17] <Debug: OpenGL: Destination framebuffer complete>
  5810. [03:17] <Debug: MultiSamples: 16, SuperSamples: 0>
  5811. [03:17] <Debug: 64 x 256 -> 64 x 256>
  5812. [03:17] <Debug: OpenGL: Source framebuffer complete>
  5813. [03:17] <Debug: OpenGL: Destination framebuffer complete>
  5814. [03:18]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c with Meshes\landscape\trees\treepineforestdead03.nif Skyrim.esm TreePineForest03Dead [TREE:000B927C]
  5815. [03:18] <Debug: OpenGL: Source framebuffer complete>
  5816. [03:18] <Debug: OpenGL: Destination framebuffer complete>
  5817. [03:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  5818. [03:18] <Debug: 172 x 256 -> 172 x 256>
  5819. [03:18] <Debug: OpenGL: Source framebuffer complete>
  5820. [03:18] <Debug: OpenGL: Destination framebuffer complete>
  5821. [03:18] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
  5822. [03:18] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
  5823. [03:18] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  5824. [03:18] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  5825. [03:18] <Debug: OpenGL: Source framebuffer complete>
  5826. [03:18] <Debug: OpenGL: Destination framebuffer complete>
  5827. [03:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  5828. [03:18] <Debug: 168 x 256 -> 168 x 256>
  5829. [03:18] <Debug: OpenGL: Source framebuffer complete>
  5830. [03:18] <Debug: OpenGL: Destination framebuffer complete>
  5831. [03:18] <Debug: OpenGL: Source framebuffer complete>
  5832. [03:18] <Debug: OpenGL: Destination framebuffer complete>
  5833. [03:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  5834. [03:18] <Debug: 212 x 256 -> 212 x 256>
  5835. [03:18] <Debug: OpenGL: Source framebuffer complete>
  5836. [03:18] <Debug: OpenGL: Destination framebuffer complete>
  5837. [03:19]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen03_00003aca with Meshes\dlc01\landscape\trees\winteraspen03.nif Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]
  5838. [03:19] <Debug: OpenGL: Source framebuffer complete>
  5839. [03:19] <Debug: OpenGL: Destination framebuffer complete>
  5840. [03:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  5841. [03:19] <Debug: 104 x 256 -> 104 x 256>
  5842. [03:19] <Debug: OpenGL: Source framebuffer complete>
  5843. [03:19] <Debug: OpenGL: Destination framebuffer complete>
  5844. [03:19] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  5845. [03:19] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  5846. [03:19] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
  5847. [03:19] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  5848. [03:19] <Debug: OpenGL: Source framebuffer complete>
  5849. [03:19] <Debug: OpenGL: Destination framebuffer complete>
  5850. [03:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  5851. [03:19] <Debug: 100 x 256 -> 100 x 256>
  5852. [03:19] <Debug: OpenGL: Source framebuffer complete>
  5853. [03:19] <Debug: OpenGL: Destination framebuffer complete>
  5854. [03:19] <Debug: OpenGL: Source framebuffer complete>
  5855. [03:19] <Debug: OpenGL: Destination framebuffer complete>
  5856. [03:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  5857. [03:19] <Debug: 112 x 256 -> 112 x 256>
  5858. [03:19] <Debug: OpenGL: Source framebuffer complete>
  5859. [03:19] <Debug: OpenGL: Destination framebuffer complete>
  5860. [03:20]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl03_000ef59e with Meshes\landscape\trees\treepineforestdeadsnowl03.nif Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]
  5861. [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell.dds mipmap 8>
  5862. [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell_n.dds mipmap 8>
  5863. [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell_g.dds mipmap 8>
  5864. [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark.dds mipmap 8>
  5865. [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark_n.dds mipmap 8>
  5866. [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark_g.dds mipmap 8>
  5867. [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig.dds mipmap 8>
  5868. [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig_n.dds mipmap 8>
  5869. [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig_g.dds mipmap 8>
  5870. [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches.dds mipmap 9>
  5871. [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches_n.dds mipmap 9>
  5872. [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches_g.dds mipmap 9>
  5873. [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves.dds mipmap 9>
  5874. [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves_n.dds mipmap 9>
  5875. [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves_g.dds mipmap 9>
  5876. [03:22] <Debug: OpenGL: Source framebuffer complete>
  5877. [03:22] <Debug: OpenGL: Destination framebuffer complete>
  5878. [03:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  5879. [03:22] <Debug: 232 x 512 -> 232 x 512>
  5880. [03:22] <Debug: OpenGL: Source framebuffer complete>
  5881. [03:22] <Debug: OpenGL: Destination framebuffer complete>
  5882. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark.dds>
  5883. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark_g.dds>
  5884. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark_n.dds>
  5885. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches.dds>
  5886. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches_g.dds>
  5887. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches_n.dds>
  5888. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves.dds>
  5889. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves_g.dds>
  5890. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves_n.dds>
  5891. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell.dds>
  5892. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell_g.dds>
  5893. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell_n.dds>
  5894. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig.dds>
  5895. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig_g.dds>
  5896. [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig_n.dds>
  5897. [03:22] <Debug: OpenGL: Source framebuffer complete>
  5898. [03:22] <Debug: OpenGL: Destination framebuffer complete>
  5899. [03:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  5900. [03:22] <Debug: 180 x 512 -> 180 x 512>
  5901. [03:22] <Debug: OpenGL: Source framebuffer complete>
  5902. [03:22] <Debug: OpenGL: Destination framebuffer complete>
  5903. [03:23] <Debug: OpenGL: Source framebuffer complete>
  5904. [03:23] <Debug: OpenGL: Destination framebuffer complete>
  5905. [03:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  5906. [03:23] <Debug: 184 x 512 -> 184 x 512>
  5907. [03:23] <Debug: OpenGL: Source framebuffer complete>
  5908. [03:23] <Debug: OpenGL: Destination framebuffer complete>
  5909. [03:23]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen02_0006c9d5 with Meshes\landscape\trees\treeaspen02.nif Skyrim.esm TreeAspen02 [TREE:0006C9D5]
  5910. [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bare.dds mipmap 9>
  5911. [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bare_n.dds mipmap 9>
  5912. [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle.dds mipmap 9>
  5913. [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle_n.dds mipmap 9>
  5914. [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle_g.dds mipmap 9>
  5915. [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Cap.dds mipmap 7>
  5916. [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Cap_n.dds mipmap 7>
  5917. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bark.dds mipmap 9>
  5918. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bark_n.dds mipmap 9>
  5919. [03:25] <Debug: OpenGL: Source framebuffer complete>
  5920. [03:25] <Debug: OpenGL: Destination framebuffer complete>
  5921. [03:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  5922. [03:25] <Debug: 304 x 1024 -> 304 x 1024>
  5923. [03:25] <Debug: OpenGL: Source framebuffer complete>
  5924. [03:25] <Debug: OpenGL: Destination framebuffer complete>
  5925. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bare.dds>
  5926. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bare_n.dds>
  5927. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bark.dds>
  5928. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bark_n.dds>
  5929. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Cap.dds>
  5930. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Cap_n.dds>
  5931. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle.dds>
  5932. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle_g.dds>
  5933. [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle_n.dds>
  5934. [03:26] <Debug: OpenGL: Source framebuffer complete>
  5935. [03:26] <Debug: OpenGL: Destination framebuffer complete>
  5936. [03:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  5937. [03:26] <Debug: 292 x 1024 -> 292 x 1024>
  5938. [03:26] <Debug: OpenGL: Source framebuffer complete>
  5939. [03:26] <Debug: OpenGL: Destination framebuffer complete>
  5940. [03:27] <Debug: OpenGL: Source framebuffer complete>
  5941. [03:27] <Debug: OpenGL: Destination framebuffer complete>
  5942. [03:27] <Debug: MultiSamples: 16, SuperSamples: 0>
  5943. [03:27] <Debug: 304 x 1024 -> 304 x 1024>
  5944. [03:27] <Debug: OpenGL: Source framebuffer complete>
  5945. [03:27] <Debug: OpenGL: Destination framebuffer complete>
  5946. [03:27]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest04_0004fbb0 with Meshes\landscape\trees\treepineforest04.nif Skyrim.esm TreePineForest04 [TREE:0004FBB0]
  5947. [03:28] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark.dds mipmap 9>
  5948. [03:28] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark_n.dds mipmap 9>
  5949. [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark_g.dds mipmap 9>
  5950. [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss.dds mipmap 9>
  5951. [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss_n.dds mipmap 9>
  5952. [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss_g.dds mipmap 9>
  5953. [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare.dds mipmap 9>
  5954. [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare_n.dds mipmap 9>
  5955. [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare_g.dds mipmap 9>
  5956. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle.dds mipmap 9>
  5957. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle_n.dds mipmap 9>
  5958. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle_g.dds mipmap 9>
  5959. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell.dds mipmap 8>
  5960. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell_n.dds mipmap 8>
  5961. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell_g.dds mipmap 8>
  5962. [03:30] <Debug: OpenGL: Source framebuffer complete>
  5963. [03:30] <Debug: OpenGL: Destination framebuffer complete>
  5964. [03:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  5965. [03:30] <Debug: 336 x 1024 -> 336 x 1024>
  5966. [03:30] <Debug: OpenGL: Source framebuffer complete>
  5967. [03:30] <Debug: OpenGL: Destination framebuffer complete>
  5968. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare.dds>
  5969. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare_g.dds>
  5970. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare_n.dds>
  5971. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark.dds>
  5972. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark_g.dds>
  5973. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark_n.dds>
  5974. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss.dds>
  5975. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss_g.dds>
  5976. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss_n.dds>
  5977. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle.dds>
  5978. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle_g.dds>
  5979. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle_n.dds>
  5980. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell.dds>
  5981. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell_g.dds>
  5982. [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell_n.dds>
  5983. [03:31] <Debug: OpenGL: Source framebuffer complete>
  5984. [03:31] <Debug: OpenGL: Destination framebuffer complete>
  5985. [03:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  5986. [03:31] <Debug: 304 x 1024 -> 304 x 1024>
  5987. [03:31] <Debug: OpenGL: Source framebuffer complete>
  5988. [03:31] <Debug: OpenGL: Destination framebuffer complete>
  5989. [03:32] <Debug: OpenGL: Source framebuffer complete>
  5990. [03:32] <Debug: OpenGL: Destination framebuffer complete>
  5991. [03:32] <Debug: MultiSamples: 16, SuperSamples: 0>
  5992. [03:32] <Debug: 324 x 1024 -> 324 x 1024>
  5993. [03:32] <Debug: OpenGL: Source framebuffer complete>
  5994. [03:32] <Debug: OpenGL: Destination framebuffer complete>
  5995. [03:32]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead01_000b927a with Meshes\landscape\trees\treepineforestdead01.nif Skyrim.esm TreePineForest01Dead [TREE:000B927A]
  5996. [03:32] <Debug: OpenGL: Source framebuffer complete>
  5997. [03:32] <Debug: OpenGL: Destination framebuffer complete>
  5998. [03:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  5999. [03:33] <Debug: 172 x 512 -> 172 x 512>
  6000. [03:33] <Debug: OpenGL: Source framebuffer complete>
  6001. [03:33] <Debug: OpenGL: Destination framebuffer complete>
  6002. [03:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  6003. [03:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  6004. [03:33] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  6005. [03:33] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  6006. [03:33] <Debug: OpenGL: Source framebuffer complete>
  6007. [03:33] <Debug: OpenGL: Destination framebuffer complete>
  6008. [03:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  6009. [03:33] <Debug: 172 x 512 -> 172 x 512>
  6010. [03:33] <Debug: OpenGL: Source framebuffer complete>
  6011. [03:33] <Debug: OpenGL: Destination framebuffer complete>
  6012. [03:33] <Debug: OpenGL: Source framebuffer complete>
  6013. [03:33] <Debug: OpenGL: Destination framebuffer complete>
  6014. [03:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  6015. [03:33] <Debug: 172 x 512 -> 172 x 512>
  6016. [03:33] <Debug: OpenGL: Source framebuffer complete>
  6017. [03:33] <Debug: OpenGL: Destination framebuffer complete>
  6018. [03:33]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow05_000ef5a1 with Meshes\landscape\trees\treepineforestdeadsnow05.nif Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]
  6019. [03:34] <Debug: OpenGL: Source framebuffer complete>
  6020. [03:34] <Debug: OpenGL: Destination framebuffer complete>
  6021. [03:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  6022. [03:34] <Debug: 172 x 512 -> 172 x 512>
  6023. [03:34] <Debug: OpenGL: Source framebuffer complete>
  6024. [03:34] <Debug: OpenGL: Destination framebuffer complete>
  6025. [03:34] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  6026. [03:34] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  6027. [03:34] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  6028. [03:34] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  6029. [03:34] <Debug: OpenGL: Source framebuffer complete>
  6030. [03:34] <Debug: OpenGL: Destination framebuffer complete>
  6031. [03:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  6032. [03:34] <Debug: 168 x 512 -> 168 x 512>
  6033. [03:34] <Debug: OpenGL: Source framebuffer complete>
  6034. [03:34] <Debug: OpenGL: Destination framebuffer complete>
  6035. [03:34] <Debug: OpenGL: Source framebuffer complete>
  6036. [03:34] <Debug: OpenGL: Destination framebuffer complete>
  6037. [03:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  6038. [03:34] <Debug: 168 x 512 -> 168 x 512>
  6039. [03:34] <Debug: OpenGL: Source framebuffer complete>
  6040. [03:34] <Debug: OpenGL: Destination framebuffer complete>
  6041. [03:35]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl05_00017f62 with Meshes\dlc02\landscape\trees\treepineforestdeadashl05.nif Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]
  6042. [03:35] <Debug: Textures\landscape\trees\leafcoltreeoak03.dds mipmap 8>
  6043. [03:35] <Debug: Textures\landscape\trees\leafcoltreeoak03_n.dds mipmap 8>
  6044. [03:35] <Debug: OpenGL: Source framebuffer complete>
  6045. [03:35] <Debug: OpenGL: Destination framebuffer complete>
  6046. [03:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  6047. [03:35] <Debug: 596 x 512 -> 596 x 512>
  6048. [03:35] <Debug: OpenGL: Source framebuffer complete>
  6049. [03:35] <Debug: OpenGL: Destination framebuffer complete>
  6050. [03:35] <Debug: Textures\landscape\trees\leafcoltreeoak03.dds>
  6051. [03:35] <Debug: Textures\landscape\trees\leafcoltreeoak03_n.dds>
  6052. [03:35] <Debug: Textures\landscape\trees\treeoaktrunk02.dds>
  6053. [03:35] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds>
  6054. [03:35] <Debug: OpenGL: Source framebuffer complete>
  6055. [03:35] <Debug: OpenGL: Destination framebuffer complete>
  6056. [03:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  6057. [03:35] <Debug: 588 x 512 -> 588 x 512>
  6058. [03:35] <Debug: OpenGL: Source framebuffer complete>
  6059. [03:35] <Debug: OpenGL: Destination framebuffer complete>
  6060. [03:35] <Debug: OpenGL: Source framebuffer complete>
  6061. [03:35] <Debug: OpenGL: Destination framebuffer complete>
  6062. [03:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  6063. [03:35] <Debug: 684 x 512 -> 684 x 512>
  6064. [03:35] <Debug: OpenGL: Source framebuffer complete>
  6065. [03:35] <Debug: OpenGL: Destination framebuffer complete>
  6066. [03:36]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\elos oaks mixed greens sse.esl\treeoak03_00000800 with Meshes\landscape\trees\oaks\treeoak03.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak03 [TREE:FE000800]
  6067. [03:36] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle.dds mipmap 10>
  6068. [03:37] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle_n.dds mipmap 10>
  6069. [03:37] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle_g.dds mipmap 10>
  6070. [03:38] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bare.dds mipmap 10>
  6071. [03:38] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bare_n.dds mipmap 10>
  6072. [03:38] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bark.dds mipmap 9>
  6073. [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bark_n.dds mipmap 9>
  6074. [03:39] <Debug: OpenGL: Source framebuffer complete>
  6075. [03:39] <Debug: OpenGL: Destination framebuffer complete>
  6076. [03:39] <Debug: MultiSamples: 16, SuperSamples: 0>
  6077. [03:39] <Debug: 392 x 1024 -> 392 x 1024>
  6078. [03:39] <Debug: OpenGL: Source framebuffer complete>
  6079. [03:39] <Debug: OpenGL: Destination framebuffer complete>
  6080. [03:39] <Debug: Textures\landscape\snow01.dds>
  6081. [03:39] <Debug: Textures\landscape\snow01_n.dds>
  6082. [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bare.dds>
  6083. [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bare_n.dds>
  6084. [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bark.dds>
  6085. [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bark_n.dds>
  6086. [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle.dds>
  6087. [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle_g.dds>
  6088. [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle_n.dds>
  6089. [03:40] <Debug: OpenGL: Source framebuffer complete>
  6090. [03:40] <Debug: OpenGL: Destination framebuffer complete>
  6091. [03:40] <Debug: MultiSamples: 16, SuperSamples: 0>
  6092. [03:40] <Debug: 384 x 1024 -> 384 x 1024>
  6093. [03:40] <Debug: OpenGL: Source framebuffer complete>
  6094. [03:40] <Debug: OpenGL: Destination framebuffer complete>
  6095. [03:41] <Debug: OpenGL: Source framebuffer complete>
  6096. [03:41] <Debug: OpenGL: Destination framebuffer complete>
  6097. [03:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  6098. [03:41] <Debug: 428 x 1024 -> 428 x 1024>
  6099. [03:41] <Debug: OpenGL: Source framebuffer complete>
  6100. [03:41] <Debug: OpenGL: Destination framebuffer complete>
  6101. [03:41]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072 with Meshes\landscape\trees\treepineforestsnow01.nif Skyrim.esm TreePineForestSnow01 [TREE:0005C072]
  6102. [03:41] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main.dds mipmap 8>
  6103. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main_n.dds mipmap 8>
  6104. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main_g.dds mipmap 8>
  6105. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves.dds mipmap 9>
  6106. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves_n.dds mipmap 9>
  6107. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves_g.dds mipmap 9>
  6108. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark.dds mipmap 8>
  6109. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark_n.dds mipmap 8>
  6110. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark_g.dds mipmap 8>
  6111. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap.dds mipmap 7>
  6112. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap_n.dds mipmap 7>
  6113. [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap_g.dds mipmap 7>
  6114. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare.dds mipmap 9>
  6115. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare_n.dds mipmap 9>
  6116. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare_g.dds mipmap 9>
  6117. [03:43] <Debug: OpenGL: Source framebuffer complete>
  6118. [03:43] <Debug: OpenGL: Destination framebuffer complete>
  6119. [03:43] <Debug: MultiSamples: 16, SuperSamples: 0>
  6120. [03:43] <Debug: 240 x 512 -> 240 x 512>
  6121. [03:43] <Debug: OpenGL: Source framebuffer complete>
  6122. [03:43] <Debug: OpenGL: Destination framebuffer complete>
  6123. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare.dds>
  6124. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare_g.dds>
  6125. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare_n.dds>
  6126. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark.dds>
  6127. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark_g.dds>
  6128. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark_n.dds>
  6129. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap.dds>
  6130. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap_g.dds>
  6131. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap_n.dds>
  6132. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves.dds>
  6133. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves_g.dds>
  6134. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves_n.dds>
  6135. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main.dds>
  6136. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main_g.dds>
  6137. [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main_n.dds>
  6138. [03:44] <Debug: OpenGL: Source framebuffer complete>
  6139. [03:44] <Debug: OpenGL: Destination framebuffer complete>
  6140. [03:44] <Debug: MultiSamples: 16, SuperSamples: 0>
  6141. [03:44] <Debug: 232 x 512 -> 232 x 512>
  6142. [03:44] <Debug: OpenGL: Source framebuffer complete>
  6143. [03:44] <Debug: OpenGL: Destination framebuffer complete>
  6144. [03:44] <Debug: OpenGL: Source framebuffer complete>
  6145. [03:44] <Debug: OpenGL: Destination framebuffer complete>
  6146. [03:44] <Debug: MultiSamples: 16, SuperSamples: 0>
  6147. [03:44] <Debug: 280 x 512 -> 280 x 512>
  6148. [03:44] <Debug: OpenGL: Source framebuffer complete>
  6149. [03:44] <Debug: OpenGL: Destination framebuffer complete>
  6150. [03:45]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen03_0006c9d4 with Meshes\landscape\trees\treeaspen03.nif Skyrim.esm TreeAspen03 [TREE:0006C9D4]
  6151. [03:45] <Debug: OpenGL: Source framebuffer complete>
  6152. [03:45] <Debug: OpenGL: Destination framebuffer complete>
  6153. [03:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  6154. [03:45] <Debug: 168 x 512 -> 168 x 512>
  6155. [03:45] <Debug: OpenGL: Source framebuffer complete>
  6156. [03:45] <Debug: OpenGL: Destination framebuffer complete>
  6157. [03:45] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  6158. [03:45] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  6159. [03:45] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  6160. [03:45] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  6161. [03:45] <Debug: OpenGL: Source framebuffer complete>
  6162. [03:45] <Debug: OpenGL: Destination framebuffer complete>
  6163. [03:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  6164. [03:45] <Debug: 164 x 512 -> 164 x 512>
  6165. [03:45] <Debug: OpenGL: Source framebuffer complete>
  6166. [03:45] <Debug: OpenGL: Destination framebuffer complete>
  6167. [03:45] <Debug: OpenGL: Source framebuffer complete>
  6168. [03:45] <Debug: OpenGL: Destination framebuffer complete>
  6169. [03:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  6170. [03:45] <Debug: 172 x 512 -> 172 x 512>
  6171. [03:45] <Debug: OpenGL: Source framebuffer complete>
  6172. [03:45] <Debug: OpenGL: Destination framebuffer complete>
  6173. [03:46]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow04_000ef5a2 with Meshes\landscape\trees\treepineforestdeadsnow04.nif Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]
  6174. [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark.dds mipmap 8>
  6175. [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark_n.dds mipmap 8>
  6176. [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark_g.dds mipmap 8>
  6177. [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap.dds mipmap 7>
  6178. [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap_n.dds mipmap 7>
  6179. [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap_g.dds mipmap 7>
  6180. [03:46] <Debug: OpenGL: Source framebuffer complete>
  6181. [03:46] <Debug: OpenGL: Destination framebuffer complete>
  6182. [03:46] <Debug: MultiSamples: 16, SuperSamples: 0>
  6183. [03:46] <Debug: 156 x 512 -> 156 x 512>
  6184. [03:46] <Debug: OpenGL: Source framebuffer complete>
  6185. [03:46] <Debug: OpenGL: Destination framebuffer complete>
  6186. [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark.dds>
  6187. [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark_g.dds>
  6188. [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark_n.dds>
  6189. [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap.dds>
  6190. [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap_g.dds>
  6191. [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap_n.dds>
  6192. [03:47] <Debug: OpenGL: Source framebuffer complete>
  6193. [03:47] <Debug: OpenGL: Destination framebuffer complete>
  6194. [03:47] <Debug: MultiSamples: 16, SuperSamples: 0>
  6195. [03:47] <Debug: 148 x 512 -> 148 x 512>
  6196. [03:47] <Debug: OpenGL: Source framebuffer complete>
  6197. [03:47] <Debug: OpenGL: Destination framebuffer complete>
  6198. [03:48] <Debug: OpenGL: Source framebuffer complete>
  6199. [03:48] <Debug: OpenGL: Destination framebuffer complete>
  6200. [03:48] <Debug: MultiSamples: 16, SuperSamples: 0>
  6201. [03:48] <Debug: 160 x 512 -> 160 x 512>
  6202. [03:48] <Debug: OpenGL: Source framebuffer complete>
  6203. [03:48] <Debug: OpenGL: Destination framebuffer complete>
  6204. [03:48]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead04_000b927d with Meshes\landscape\trees\treepineforestdead04.nif Skyrim.esm TreePineForest04Dead [TREE:000B927D]
  6205. [03:48] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves.dds mipmap 9>
  6206. [03:48] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves_n.dds mipmap 9>
  6207. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves_g.dds mipmap 9>
  6208. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig.dds mipmap 8>
  6209. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig_n.dds mipmap 8>
  6210. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig_g.dds mipmap 8>
  6211. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark.dds mipmap 8>
  6212. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark_n.dds mipmap 8>
  6213. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark_g.dds mipmap 8>
  6214. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches.dds mipmap 9>
  6215. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches_n.dds mipmap 9>
  6216. [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches_g.dds mipmap 9>
  6217. [03:50] <Debug: OpenGL: Source framebuffer complete>
  6218. [03:50] <Debug: OpenGL: Destination framebuffer complete>
  6219. [03:50] <Debug: MultiSamples: 16, SuperSamples: 0>
  6220. [03:50] <Debug: 104 x 256 -> 104 x 256>
  6221. [03:50] <Debug: OpenGL: Source framebuffer complete>
  6222. [03:50] <Debug: OpenGL: Destination framebuffer complete>
  6223. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark.dds>
  6224. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark_g.dds>
  6225. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark_n.dds>
  6226. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches.dds>
  6227. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches_g.dds>
  6228. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches_n.dds>
  6229. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves.dds>
  6230. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves_g.dds>
  6231. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves_n.dds>
  6232. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig.dds>
  6233. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig_g.dds>
  6234. [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig_n.dds>
  6235. [03:50] <Debug: OpenGL: Source framebuffer complete>
  6236. [03:50] <Debug: OpenGL: Destination framebuffer complete>
  6237. [03:50] <Debug: MultiSamples: 16, SuperSamples: 0>
  6238. [03:50] <Debug: 92 x 256 -> 92 x 256>
  6239. [03:50] <Debug: OpenGL: Source framebuffer complete>
  6240. [03:50] <Debug: OpenGL: Destination framebuffer complete>
  6241. [03:51] <Debug: OpenGL: Source framebuffer complete>
  6242. [03:51] <Debug: OpenGL: Destination framebuffer complete>
  6243. [03:51] <Debug: MultiSamples: 16, SuperSamples: 0>
  6244. [03:51] <Debug: 96 x 256 -> 96 x 256>
  6245. [03:51] <Debug: OpenGL: Source framebuffer complete>
  6246. [03:51] <Debug: OpenGL: Destination framebuffer complete>
  6247. [03:51]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen05_0007614b with Meshes\landscape\trees\treeaspen05.nif Skyrim.esm TreeAspen05 [TREE:0007614B]
  6248. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Cap.dds mipmap 7>
  6249. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Cap_n.dds mipmap 7>
  6250. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bark.dds mipmap 7>
  6251. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bark_n.dds mipmap 7>
  6252. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bare.dds mipmap 7>
  6253. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bare_n.dds mipmap 7>
  6254. [03:52] <Debug: OpenGL: Source framebuffer complete>
  6255. [03:52] <Debug: OpenGL: Destination framebuffer complete>
  6256. [03:52] <Debug: MultiSamples: 16, SuperSamples: 0>
  6257. [03:52] <Debug: 180 x 256 -> 180 x 256>
  6258. [03:52] <Debug: OpenGL: Source framebuffer complete>
  6259. [03:52] <Debug: OpenGL: Destination framebuffer complete>
  6260. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bare.dds>
  6261. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bare_n.dds>
  6262. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bark.dds>
  6263. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bark_n.dds>
  6264. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Cap.dds>
  6265. [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Cap_n.dds>
  6266. [03:52] <Debug: OpenGL: Source framebuffer complete>
  6267. [03:52] <Debug: OpenGL: Destination framebuffer complete>
  6268. [03:52] <Debug: MultiSamples: 16, SuperSamples: 0>
  6269. [03:52] <Debug: 144 x 256 -> 144 x 256>
  6270. [03:52] <Debug: OpenGL: Source framebuffer complete>
  6271. [03:52] <Debug: OpenGL: Destination framebuffer complete>
  6272. [03:53] <Debug: OpenGL: Source framebuffer complete>
  6273. [03:53] <Debug: OpenGL: Destination framebuffer complete>
  6274. [03:53] <Debug: MultiSamples: 16, SuperSamples: 0>
  6275. [03:53] <Debug: 196 x 256 -> 196 x 256>
  6276. [03:53] <Debug: OpenGL: Source framebuffer complete>
  6277. [03:53] <Debug: OpenGL: Destination framebuffer complete>
  6278. [03:53]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77 with Meshes\landscape\trees\reachclifftree02.nif Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]
  6279. [03:53] <Debug: Textures\landscape\trees\giant_tree.dds mipmap 9>
  6280. [03:54] <Debug: Textures\landscape\trees\giant_tree_n.dds mipmap 9>
  6281. [03:54] <Debug: OpenGL: Source framebuffer complete>
  6282. [03:54] <Debug: OpenGL: Destination framebuffer complete>
  6283. [03:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  6284. [03:54] <Debug: 264 x 256 -> 264 x 256>
  6285. [03:54] <Debug: OpenGL: Source framebuffer complete>
  6286. [03:54] <Debug: OpenGL: Destination framebuffer complete>
  6287. [03:54] <Debug: Textures\landscape\trees\MP_Valenwood_tree01.dds>
  6288. [03:54] <Debug: Textures\landscape\trees\MP_Valenwood_tree01_n.dds>
  6289. [03:54] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
  6290. [03:54] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
  6291. [03:54] <Debug: Textures\landscape\trees\giant_tree.dds>
  6292. [03:54] <Debug: Textures\landscape\trees\giant_tree_n.dds>
  6293. [03:54] <Debug: OpenGL: Source framebuffer complete>
  6294. [03:54] <Debug: OpenGL: Destination framebuffer complete>
  6295. [03:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  6296. [03:54] <Debug: 252 x 256 -> 252 x 256>
  6297. [03:54] <Debug: OpenGL: Source framebuffer complete>
  6298. [03:54] <Debug: OpenGL: Destination framebuffer complete>
  6299. [03:54] <Debug: OpenGL: Source framebuffer complete>
  6300. [03:54] <Debug: OpenGL: Destination framebuffer complete>
  6301. [03:54] <Debug: MultiSamples: 16, SuperSamples: 0>
  6302. [03:54] <Debug: 220 x 256 -> 220 x 256>
  6303. [03:54] <Debug: OpenGL: Source framebuffer complete>
  6304. [03:54] <Debug: OpenGL: Destination framebuffer complete>
  6305. [03:55]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\legacyofthedragonborn.esm\mp_valenwood_oaktype1_0008fea8 with Meshes\landscape\trees\mp_valenwood_oaktype1.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype1 [TREE:0608FEA8]
  6306. [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Cap.dds mipmap 7>
  6307. [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Cap_n.dds mipmap 7>
  6308. [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bark.dds mipmap 8>
  6309. [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bark_n.dds mipmap 8>
  6310. [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bare.dds mipmap 10>
  6311. [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bare_n.dds mipmap 10>
  6312. [03:56] <Debug: OpenGL: Source framebuffer complete>
  6313. [03:56] <Debug: OpenGL: Destination framebuffer complete>
  6314. [03:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  6315. [03:56] <Debug: 168 x 512 -> 168 x 512>
  6316. [03:56] <Debug: OpenGL: Source framebuffer complete>
  6317. [03:56] <Debug: OpenGL: Destination framebuffer complete>
  6318. [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bare.dds>
  6319. [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bare_n.dds>
  6320. [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bark.dds>
  6321. [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bark_n.dds>
  6322. [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Cap.dds>
  6323. [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Cap_n.dds>
  6324. [03:56] <Debug: OpenGL: Source framebuffer complete>
  6325. [03:56] <Debug: OpenGL: Destination framebuffer complete>
  6326. [03:56] <Debug: MultiSamples: 16, SuperSamples: 0>
  6327. [03:56] <Debug: 156 x 512 -> 156 x 512>
  6328. [03:56] <Debug: OpenGL: Source framebuffer complete>
  6329. [03:56] <Debug: OpenGL: Destination framebuffer complete>
  6330. [03:57] <Debug: OpenGL: Source framebuffer complete>
  6331. [03:57] <Debug: OpenGL: Destination framebuffer complete>
  6332. [03:57] <Debug: MultiSamples: 16, SuperSamples: 0>
  6333. [03:57] <Debug: 160 x 512 -> 160 x 512>
  6334. [03:57] <Debug: OpenGL: Source framebuffer complete>
  6335. [03:57] <Debug: OpenGL: Destination framebuffer complete>
  6336. [03:58]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead05_000b927e with Meshes\landscape\trees\treepineforestdead05.nif Skyrim.esm TreePineForest05Dead [TREE:000B927E]
  6337. [03:58] <Debug: OpenGL: Source framebuffer complete>
  6338. [03:58] <Debug: OpenGL: Destination framebuffer complete>
  6339. [03:58] <Debug: MultiSamples: 16, SuperSamples: 0>
  6340. [03:58] <Debug: 188 x 256 -> 188 x 256>
  6341. [03:58] <Debug: OpenGL: Source framebuffer complete>
  6342. [03:58] <Debug: OpenGL: Destination framebuffer complete>
  6343. [03:58] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds>
  6344. [03:58] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds>
  6345. [03:58] <Debug: OpenGL: Source framebuffer complete>
  6346. [03:58] <Debug: OpenGL: Destination framebuffer complete>
  6347. [03:58] <Debug: MultiSamples: 16, SuperSamples: 0>
  6348. [03:58] <Debug: 164 x 256 -> 164 x 256>
  6349. [03:58] <Debug: OpenGL: Source framebuffer complete>
  6350. [03:58] <Debug: OpenGL: Destination framebuffer complete>
  6351. [03:58] <Debug: OpenGL: Source framebuffer complete>
  6352. [03:58] <Debug: OpenGL: Destination framebuffer complete>
  6353. [03:58] <Debug: MultiSamples: 16, SuperSamples: 0>
  6354. [03:58] <Debug: 108 x 256 -> 108 x 256>
  6355. [03:58] <Debug: OpenGL: Source framebuffer complete>
  6356. [03:58] <Debug: OpenGL: Destination framebuffer complete>
  6357. [03:59]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree02_l1_00004333 with Meshes\dlc01\landscape\plants\soulcairntree02_l1.nif Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]
  6358. [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves.dds mipmap 9>
  6359. [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves_n.dds mipmap 9>
  6360. [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves_g.dds mipmap 9>
  6361. [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig.dds mipmap 8>
  6362. [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig_n.dds mipmap 8>
  6363. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig_g.dds mipmap 8>
  6364. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark.dds mipmap 8>
  6365. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark_n.dds mipmap 8>
  6366. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark_g.dds mipmap 8>
  6367. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches.dds mipmap 9>
  6368. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches_n.dds mipmap 9>
  6369. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches_g.dds mipmap 9>
  6370. [04:00] <Debug: OpenGL: Source framebuffer complete>
  6371. [04:00] <Debug: OpenGL: Destination framebuffer complete>
  6372. [04:00] <Debug: MultiSamples: 16, SuperSamples: 0>
  6373. [04:00] <Debug: 160 x 512 -> 160 x 512>
  6374. [04:00] <Debug: OpenGL: Source framebuffer complete>
  6375. [04:00] <Debug: OpenGL: Destination framebuffer complete>
  6376. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark.dds>
  6377. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark_g.dds>
  6378. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark_n.dds>
  6379. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches.dds>
  6380. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches_g.dds>
  6381. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches_n.dds>
  6382. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves.dds>
  6383. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves_g.dds>
  6384. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves_n.dds>
  6385. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig.dds>
  6386. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig_g.dds>
  6387. [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig_n.dds>
  6388. [04:01] <Debug: OpenGL: Source framebuffer complete>
  6389. [04:01] <Debug: OpenGL: Destination framebuffer complete>
  6390. [04:01] <Debug: MultiSamples: 16, SuperSamples: 0>
  6391. [04:01] <Debug: 156 x 512 -> 156 x 512>
  6392. [04:01] <Debug: OpenGL: Source framebuffer complete>
  6393. [04:01] <Debug: OpenGL: Destination framebuffer complete>
  6394. [04:02] <Debug: OpenGL: Source framebuffer complete>
  6395. [04:02] <Debug: OpenGL: Destination framebuffer complete>
  6396. [04:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  6397. [04:02] <Debug: 156 x 512 -> 156 x 512>
  6398. [04:02] <Debug: OpenGL: Source framebuffer complete>
  6399. [04:02] <Debug: OpenGL: Destination framebuffer complete>
  6400. [04:02]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen01_0006a9e6 with Meshes\landscape\trees\treeaspen01.nif Skyrim.esm TreeAspen01 [TREE:0006A9E6]
  6401. [04:02] <Debug: OpenGL: Source framebuffer complete>
  6402. [04:02] <Debug: OpenGL: Destination framebuffer complete>
  6403. [04:02] <Debug: MultiSamples: 16, SuperSamples: 0>
  6404. [04:02] <Debug: 160 x 512 -> 160 x 512>
  6405. [04:02] <Debug: OpenGL: Source framebuffer complete>
  6406. [04:02] <Debug: OpenGL: Destination framebuffer complete>
  6407. [04:03] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  6408. [04:03] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
  6409. [04:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  6410. [04:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  6411. [04:03] <Debug: OpenGL: Source framebuffer complete>
  6412. [04:03] <Debug: OpenGL: Destination framebuffer complete>
  6413. [04:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  6414. [04:03] <Debug: 160 x 512 -> 160 x 512>
  6415. [04:03] <Debug: OpenGL: Source framebuffer complete>
  6416. [04:03] <Debug: OpenGL: Destination framebuffer complete>
  6417. [04:03] <Debug: OpenGL: Source framebuffer complete>
  6418. [04:03] <Debug: OpenGL: Destination framebuffer complete>
  6419. [04:03] <Debug: MultiSamples: 16, SuperSamples: 0>
  6420. [04:03] <Debug: 164 x 512 -> 164 x 512>
  6421. [04:03] <Debug: OpenGL: Source framebuffer complete>
  6422. [04:03] <Debug: OpenGL: Destination framebuffer complete>
  6423. [04:03]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash05_00017f76 with Meshes\dlc02\landscape\trees\treepineforestash05.nif Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]
  6424. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bark.dds mipmap 7>
  6425. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bark_n.dds mipmap 7>
  6426. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Knot.dds mipmap 7>
  6427. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Knot_n.dds mipmap 7>
  6428. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bare.dds mipmap 7>
  6429. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bare_n.dds mipmap 7>
  6430. [04:04] <Debug: OpenGL: Source framebuffer complete>
  6431. [04:04] <Debug: OpenGL: Destination framebuffer complete>
  6432. [04:04] <Debug: MultiSamples: 16, SuperSamples: 0>
  6433. [04:04] <Debug: 236 x 512 -> 236 x 512>
  6434. [04:04] <Debug: OpenGL: Source framebuffer complete>
  6435. [04:04] <Debug: OpenGL: Destination framebuffer complete>
  6436. [04:04] <Debug: Textures\landscape\snow01.dds>
  6437. [04:04] <Debug: Textures\landscape\snow01_n.dds>
  6438. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bare.dds>
  6439. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bare_n.dds>
  6440. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bark.dds>
  6441. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bark_n.dds>
  6442. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Knot.dds>
  6443. [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Knot_n.dds>
  6444. [04:04] <Debug: OpenGL: Source framebuffer complete>
  6445. [04:04] <Debug: OpenGL: Destination framebuffer complete>
  6446. [04:04] <Debug: MultiSamples: 16, SuperSamples: 0>
  6447. [04:04] <Debug: 204 x 512 -> 204 x 512>
  6448. [04:04] <Debug: OpenGL: Source framebuffer complete>
  6449. [04:04] <Debug: OpenGL: Destination framebuffer complete>
  6450. [04:05] <Debug: OpenGL: Source framebuffer complete>
  6451. [04:05] <Debug: OpenGL: Destination framebuffer complete>
  6452. [04:05] <Debug: MultiSamples: 16, SuperSamples: 0>
  6453. [04:05] <Debug: 180 x 512 -> 180 x 512>
  6454. [04:05] <Debug: OpenGL: Source framebuffer complete>
  6455. [04:05] <Debug: OpenGL: Destination framebuffer complete>
  6456. [04:06]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl05_0005d2d7 with Meshes\landscape\trees\treepineforestsnowl05.nif Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]
  6457. [04:06] <Debug: OpenGL: Source framebuffer complete>
  6458. [04:06] <Debug: OpenGL: Destination framebuffer complete>
  6459. [04:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  6460. [04:06] <Debug: 388 x 1024 -> 388 x 1024>
  6461. [04:06] <Debug: OpenGL: Source framebuffer complete>
  6462. [04:06] <Debug: OpenGL: Destination framebuffer complete>
  6463. [04:06] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  6464. [04:06] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  6465. [04:06] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  6466. [04:06] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  6467. [04:06] <Debug: OpenGL: Source framebuffer complete>
  6468. [04:06] <Debug: OpenGL: Destination framebuffer complete>
  6469. [04:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  6470. [04:06] <Debug: 376 x 1024 -> 376 x 1024>
  6471. [04:06] <Debug: OpenGL: Source framebuffer complete>
  6472. [04:06] <Debug: OpenGL: Destination framebuffer complete>
  6473. [04:06] <Debug: OpenGL: Source framebuffer complete>
  6474. [04:06] <Debug: OpenGL: Destination framebuffer complete>
  6475. [04:06] <Debug: MultiSamples: 16, SuperSamples: 0>
  6476. [04:06] <Debug: 384 x 1024 -> 384 x 1024>
  6477. [04:06] <Debug: OpenGL: Source framebuffer complete>
  6478. [04:06] <Debug: OpenGL: Destination framebuffer complete>
  6479. [04:07]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl01_00017f5a with Meshes\dlc02\landscape\trees\treepineforestdeadashl01.nif Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]
  6480. [04:07] <Debug: OpenGL: Source framebuffer complete>
  6481. [04:07] <Debug: OpenGL: Destination framebuffer complete>
  6482. [04:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  6483. [04:07] <Debug: 284 x 512 -> 284 x 512>
  6484. [04:07] <Debug: OpenGL: Source framebuffer complete>
  6485. [04:07] <Debug: OpenGL: Destination framebuffer complete>
  6486. [04:07] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
  6487. [04:07] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
  6488. [04:07] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  6489. [04:07] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  6490. [04:07] <Debug: OpenGL: Source framebuffer complete>
  6491. [04:07] <Debug: OpenGL: Destination framebuffer complete>
  6492. [04:07] <Debug: MultiSamples: 16, SuperSamples: 0>
  6493. [04:07] <Debug: 260 x 512 -> 260 x 512>
  6494. [04:07] <Debug: OpenGL: Source framebuffer complete>
  6495. [04:07] <Debug: OpenGL: Destination framebuffer complete>
  6496. [04:08] <Debug: OpenGL: Source framebuffer complete>
  6497. [04:08] <Debug: OpenGL: Destination framebuffer complete>
  6498. [04:08] <Debug: MultiSamples: 16, SuperSamples: 0>
  6499. [04:08] <Debug: 304 x 512 -> 304 x 512>
  6500. [04:08] <Debug: OpenGL: Source framebuffer complete>
  6501. [04:08] <Debug: OpenGL: Destination framebuffer complete>
  6502. [04:08]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen02_00003ac9 with Meshes\dlc01\landscape\trees\winteraspen02.nif Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]
  6503. [04:08] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Bark.dds mipmap 8>
  6504. [04:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Bark_n.dds mipmap 8>
  6505. [04:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle.dds mipmap 10>
  6506. [04:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle_n.dds mipmap 10>
  6507. [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle_g.dds mipmap 10>
  6508. [04:10] <Debug: OpenGL: Source framebuffer complete>
  6509. [04:10] <Debug: OpenGL: Destination framebuffer complete>
  6510. [04:10] <Debug: MultiSamples: 16, SuperSamples: 0>
  6511. [04:10] <Debug: 292 x 1024 -> 292 x 1024>
  6512. [04:10] <Debug: OpenGL: Source framebuffer complete>
  6513. [04:10] <Debug: OpenGL: Destination framebuffer complete>
  6514. [04:10] <Debug: Textures\landscape\snow01.dds>
  6515. [04:10] <Debug: Textures\landscape\snow01_n.dds>
  6516. [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Bark.dds>
  6517. [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Bark_n.dds>
  6518. [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle.dds>
  6519. [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle_g.dds>
  6520. [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle_n.dds>
  6521. [04:11] <Debug: OpenGL: Source framebuffer complete>
  6522. [04:11] <Debug: OpenGL: Destination framebuffer complete>
  6523. [04:11] <Debug: MultiSamples: 16, SuperSamples: 0>
  6524. [04:11] <Debug: 276 x 1024 -> 276 x 1024>
  6525. [04:11] <Debug: OpenGL: Source framebuffer complete>
  6526. [04:11] <Debug: OpenGL: Destination framebuffer complete>
  6527. [04:12] <Debug: OpenGL: Source framebuffer complete>
  6528. [04:12] <Debug: OpenGL: Destination framebuffer complete>
  6529. [04:12] <Debug: MultiSamples: 16, SuperSamples: 0>
  6530. [04:12] <Debug: 264 x 1024 -> 264 x 1024>
  6531. [04:12] <Debug: OpenGL: Source framebuffer complete>
  6532. [04:12] <Debug: OpenGL: Destination framebuffer complete>
  6533. [04:12]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9 with Meshes\landscape\trees\treepineforestsnowl03.nif Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]
  6534. [04:13] <Debug: OpenGL: Source framebuffer complete>
  6535. [04:13] <Debug: OpenGL: Destination framebuffer complete>
  6536. [04:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  6537. [04:13] <Debug: 284 x 1024 -> 284 x 1024>
  6538. [04:13] <Debug: OpenGL: Source framebuffer complete>
  6539. [04:13] <Debug: OpenGL: Destination framebuffer complete>
  6540. [04:13] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  6541. [04:13] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
  6542. [04:13] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  6543. [04:13] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  6544. [04:13] <Debug: OpenGL: Source framebuffer complete>
  6545. [04:13] <Debug: OpenGL: Destination framebuffer complete>
  6546. [04:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  6547. [04:13] <Debug: 280 x 1024 -> 280 x 1024>
  6548. [04:13] <Debug: OpenGL: Source framebuffer complete>
  6549. [04:13] <Debug: OpenGL: Destination framebuffer complete>
  6550. [04:13] <Debug: OpenGL: Source framebuffer complete>
  6551. [04:13] <Debug: OpenGL: Destination framebuffer complete>
  6552. [04:13] <Debug: MultiSamples: 16, SuperSamples: 0>
  6553. [04:13] <Debug: 260 x 1024 -> 260 x 1024>
  6554. [04:13] <Debug: OpenGL: Source framebuffer complete>
  6555. [04:13] <Debug: OpenGL: Destination framebuffer complete>
  6556. [04:14]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash02_00017f73 with Meshes\dlc02\landscape\trees\treepineforestash02.nif Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]
  6557. [04:14] <Debug: OpenGL: Source framebuffer complete>
  6558. [04:14] <Debug: OpenGL: Destination framebuffer complete>
  6559. [04:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  6560. [04:14] <Debug: 172 x 512 -> 172 x 512>
  6561. [04:14] <Debug: OpenGL: Source framebuffer complete>
  6562. [04:14] <Debug: OpenGL: Destination framebuffer complete>
  6563. [04:14] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  6564. [04:14] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  6565. [04:14] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
  6566. [04:14] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  6567. [04:14] <Debug: OpenGL: Source framebuffer complete>
  6568. [04:14] <Debug: OpenGL: Destination framebuffer complete>
  6569. [04:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  6570. [04:14] <Debug: 168 x 512 -> 168 x 512>
  6571. [04:14] <Debug: OpenGL: Source framebuffer complete>
  6572. [04:14] <Debug: OpenGL: Destination framebuffer complete>
  6573. [04:14] <Debug: OpenGL: Source framebuffer complete>
  6574. [04:14] <Debug: OpenGL: Destination framebuffer complete>
  6575. [04:14] <Debug: MultiSamples: 16, SuperSamples: 0>
  6576. [04:14] <Debug: 168 x 512 -> 168 x 512>
  6577. [04:14] <Debug: OpenGL: Source framebuffer complete>
  6578. [04:14] <Debug: OpenGL: Destination framebuffer complete>
  6579. [04:15]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl05_000ef59c with Meshes\landscape\trees\treepineforestdeadsnowl05.nif Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]
  6580. [04:15] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Cap.dds mipmap 10>
  6581. [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Cap_n.dds mipmap 10>
  6582. [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bare.dds mipmap 9>
  6583. [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bare_n.dds mipmap 9>
  6584. [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bark.dds mipmap 8>
  6585. [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bark_n.dds mipmap 8>
  6586. [04:16] <Debug: OpenGL: Source framebuffer complete>
  6587. [04:16] <Debug: OpenGL: Destination framebuffer complete>
  6588. [04:16] <Debug: MultiSamples: 16, SuperSamples: 0>
  6589. [04:16] <Debug: 340 x 512 -> 340 x 512>
  6590. [04:16] <Debug: OpenGL: Source framebuffer complete>
  6591. [04:16] <Debug: OpenGL: Destination framebuffer complete>
  6592. [04:17] <Debug: Textures\landscape\snow01.dds>
  6593. [04:17] <Debug: Textures\landscape\snow01_n.dds>
  6594. [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bare.dds>
  6595. [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bare_n.dds>
  6596. [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bark.dds>
  6597. [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bark_n.dds>
  6598. [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Cap.dds>
  6599. [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Cap_n.dds>
  6600. [04:17] <Debug: OpenGL: Source framebuffer complete>
  6601. [04:17] <Debug: OpenGL: Destination framebuffer complete>
  6602. [04:17] <Debug: MultiSamples: 16, SuperSamples: 0>
  6603. [04:17] <Debug: 336 x 512 -> 336 x 512>
  6604. [04:17] <Debug: OpenGL: Source framebuffer complete>
  6605. [04:17] <Debug: OpenGL: Destination framebuffer complete>
  6606. [04:18] <Debug: OpenGL: Source framebuffer complete>
  6607. [04:18] <Debug: OpenGL: Destination framebuffer complete>
  6608. [04:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  6609. [04:18] <Debug: 372 x 512 -> 372 x 512>
  6610. [04:18] <Debug: OpenGL: Source framebuffer complete>
  6611. [04:18] <Debug: OpenGL: Destination framebuffer complete>
  6612. [04:18]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl01_0005d2db with Meshes\landscape\trees\treepineforestsnowl01.nif Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]
  6613. [04:18] <Debug: OpenGL: Source framebuffer complete>
  6614. [04:18] <Debug: OpenGL: Destination framebuffer complete>
  6615. [04:18] <Debug: MultiSamples: 16, SuperSamples: 0>
  6616. [04:18] <Debug: 104 x 256 -> 104 x 256>
  6617. [04:18] <Debug: OpenGL: Source framebuffer complete>
  6618. [04:18] <Debug: OpenGL: Destination framebuffer complete>
  6619. [04:19] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  6620. [04:19] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  6621. [04:19] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  6622. [04:19] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  6623. [04:19] <Debug: OpenGL: Source framebuffer complete>
  6624. [04:19] <Debug: OpenGL: Destination framebuffer complete>
  6625. [04:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  6626. [04:19] <Debug: 104 x 256 -> 104 x 256>
  6627. [04:19] <Debug: OpenGL: Source framebuffer complete>
  6628. [04:19] <Debug: OpenGL: Destination framebuffer complete>
  6629. [04:19] <Debug: OpenGL: Source framebuffer complete>
  6630. [04:19] <Debug: OpenGL: Destination framebuffer complete>
  6631. [04:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  6632. [04:19] <Debug: 112 x 256 -> 112 x 256>
  6633. [04:19] <Debug: OpenGL: Source framebuffer complete>
  6634. [04:19] <Debug: OpenGL: Destination framebuffer complete>
  6635. [04:19]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow03_000ef5a3 with Meshes\landscape\trees\treepineforestdeadsnow03.nif Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]
  6636. [04:19] <Debug: OpenGL: Source framebuffer complete>
  6637. [04:19] <Debug: OpenGL: Destination framebuffer complete>
  6638. [04:19] <Debug: MultiSamples: 16, SuperSamples: 0>
  6639. [04:19] <Debug: 136 x 128 -> 136 x 128>
  6640. [04:19] <Debug: OpenGL: Source framebuffer complete>
  6641. [04:19] <Debug: OpenGL: Destination framebuffer complete>
  6642. [04:20] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds>
  6643. [04:20] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds>
  6644. [04:20] <Debug: OpenGL: Source framebuffer complete>
  6645. [04:20] <Debug: OpenGL: Destination framebuffer complete>
  6646. [04:20] <Debug: MultiSamples: 16, SuperSamples: 0>
  6647. [04:20] <Debug: 112 x 128 -> 112 x 128>
  6648. [04:20] <Debug: OpenGL: Source framebuffer complete>
  6649. [04:20] <Debug: OpenGL: Destination framebuffer complete>
  6650. [04:20] <Debug: OpenGL: Source framebuffer complete>
  6651. [04:20] <Debug: OpenGL: Destination framebuffer complete>
  6652. [04:20] <Debug: MultiSamples: 16, SuperSamples: 0>
  6653. [04:20] <Debug: 92 x 128 -> 92 x 128>
  6654. [04:20] <Debug: OpenGL: Source framebuffer complete>
  6655. [04:20] <Debug: OpenGL: Destination framebuffer complete>
  6656. [04:20]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree03_l1_00004334 with Meshes\dlc01\landscape\plants\soulcairntree03_l1.nif Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]
  6657. [04:20] <Debug: OpenGL: Source framebuffer complete>
  6658. [04:20] <Debug: OpenGL: Destination framebuffer complete>
  6659. [04:20] <Debug: MultiSamples: 16, SuperSamples: 0>
  6660. [04:20] <Debug: 120 x 256 -> 120 x 256>
  6661. [04:20] <Debug: OpenGL: Source framebuffer complete>
  6662. [04:20] <Debug: OpenGL: Destination framebuffer complete>
  6663. [04:21] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
  6664. [04:21] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
  6665. [04:21] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
  6666. [04:21] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
  6667. [04:21] <Debug: OpenGL: Source framebuffer complete>
  6668. [04:21] <Debug: OpenGL: Destination framebuffer complete>
  6669. [04:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  6670. [04:21] <Debug: 116 x 256 -> 116 x 256>
  6671. [04:21] <Debug: OpenGL: Source framebuffer complete>
  6672. [04:21] <Debug: OpenGL: Destination framebuffer complete>
  6673. [04:21] <Debug: OpenGL: Source framebuffer complete>
  6674. [04:21] <Debug: OpenGL: Destination framebuffer complete>
  6675. [04:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  6676. [04:21] <Debug: 124 x 256 -> 124 x 256>
  6677. [04:21] <Debug: OpenGL: Source framebuffer complete>
  6678. [04:21] <Debug: OpenGL: Destination framebuffer complete>
  6679. [04:21]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen05_00003acc with Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]
  6680. [04:21] <Debug: OpenGL: Source framebuffer complete>
  6681. [04:21] <Debug: OpenGL: Destination framebuffer complete>
  6682. [04:21] <Debug: MultiSamples: 16, SuperSamples: 0>
  6683. [04:21] <Debug: 156 x 512 -> 156 x 512>
  6684. [04:21] <Debug: OpenGL: Source framebuffer complete>
  6685. [04:21] <Debug: OpenGL: Destination framebuffer complete>
  6686. [04:22] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  6687. [04:22] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
  6688. [04:22] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  6689. [04:22] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  6690. [04:22] <Debug: OpenGL: Source framebuffer complete>
  6691. [04:22] <Debug: OpenGL: Destination framebuffer complete>
  6692. [04:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  6693. [04:22] <Debug: 148 x 512 -> 148 x 512>
  6694. [04:22] <Debug: OpenGL: Source framebuffer complete>
  6695. [04:22] <Debug: OpenGL: Destination framebuffer complete>
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  6697. [04:22] <Debug: OpenGL: Destination framebuffer complete>
  6698. [04:22] <Debug: MultiSamples: 16, SuperSamples: 0>
  6699. [04:22] <Debug: 160 x 512 -> 160 x 512>
  6700. [04:22] <Debug: OpenGL: Source framebuffer complete>
  6701. [04:22] <Debug: OpenGL: Destination framebuffer complete>
  6702. [04:22]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash04_00017f75 with Meshes\dlc02\landscape\trees\treepineforestash04.nif Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]
  6703. [04:23] <Debug: OpenGL: Source framebuffer complete>
  6704. [04:23] <Debug: OpenGL: Destination framebuffer complete>
  6705. [04:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  6706. [04:23] <Debug: 352 x 512 -> 352 x 512>
  6707. [04:23] <Debug: OpenGL: Source framebuffer complete>
  6708. [04:23] <Debug: OpenGL: Destination framebuffer complete>
  6709. [04:23] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH.dds>
  6710. [04:23] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH_N.dds>
  6711. [04:23] <Debug: Textures\landscape\Snow01.dds>
  6712. [04:23] <Debug: Textures\landscape\Snow01_n.dds>
  6713. [04:23] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  6714. [04:23] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  6715. [04:23] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
  6716. [04:23] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  6717. [04:23] <Debug: OpenGL: Source framebuffer complete>
  6718. [04:23] <Debug: OpenGL: Destination framebuffer complete>
  6719. [04:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  6720. [04:23] <Debug: 344 x 512 -> 344 x 512>
  6721. [04:23] <Debug: OpenGL: Source framebuffer complete>
  6722. [04:23] <Debug: OpenGL: Destination framebuffer complete>
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  6724. [04:23] <Debug: OpenGL: Destination framebuffer complete>
  6725. [04:23] <Debug: MultiSamples: 16, SuperSamples: 0>
  6726. [04:23] <Debug: 340 x 512 -> 340 x 512>
  6727. [04:23] <Debug: OpenGL: Source framebuffer complete>
  6728. [04:23] <Debug: OpenGL: Destination framebuffer complete>
  6729. [04:24]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c with Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]
  6730. [04:24] <Debug: OpenGL: Source framebuffer complete>
  6731. [04:24] <Debug: OpenGL: Destination framebuffer complete>
  6732. [04:24] <Debug: MultiSamples: 16, SuperSamples: 0>
  6733. [04:24] <Debug: 284 x 1024 -> 284 x 1024>
  6734. [04:24] <Debug: OpenGL: Source framebuffer complete>
  6735. [04:24] <Debug: OpenGL: Destination framebuffer complete>
  6736. [04:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
  6737. [04:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
  6738. [04:24] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
  6739. [04:24] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  6740. [04:24] <Debug: OpenGL: Source framebuffer complete>
  6741. [04:24] <Debug: OpenGL: Destination framebuffer complete>
  6742. [04:24] <Debug: MultiSamples: 16, SuperSamples: 0>
  6743. [04:24] <Debug: 284 x 1024 -> 284 x 1024>
  6744. [04:24] <Debug: OpenGL: Source framebuffer complete>
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  6747. [04:24] <Debug: OpenGL: Destination framebuffer complete>
  6748. [04:24] <Debug: MultiSamples: 16, SuperSamples: 0>
  6749. [04:24] <Debug: 260 x 1024 -> 260 x 1024>
  6750. [04:24] <Debug: OpenGL: Source framebuffer complete>
  6751. [04:24] <Debug: OpenGL: Destination framebuffer complete>
  6752. [04:25]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl02_000ef59f with Meshes\landscape\trees\treepineforestdeadsnowl02.nif Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]
  6753. [04:25] <Debug: OpenGL: Source framebuffer complete>
  6754. [04:25] <Debug: OpenGL: Destination framebuffer complete>
  6755. [04:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  6756. [04:25] <Debug: 104 x 256 -> 104 x 256>
  6757. [04:25] <Debug: OpenGL: Source framebuffer complete>
  6758. [04:25] <Debug: OpenGL: Destination framebuffer complete>
  6759. [04:25] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
  6760. [04:25] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
  6761. [04:25] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
  6762. [04:25] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
  6763. [04:25] <Debug: OpenGL: Source framebuffer complete>
  6764. [04:25] <Debug: OpenGL: Destination framebuffer complete>
  6765. [04:25] <Debug: MultiSamples: 16, SuperSamples: 0>
  6766. [04:25] <Debug: 104 x 256 -> 104 x 256>
  6767. [04:25] <Debug: OpenGL: Source framebuffer complete>
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  6771. [04:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  6772. [04:26] <Debug: 112 x 256 -> 112 x 256>
  6773. [04:26] <Debug: OpenGL: Source framebuffer complete>
  6774. [04:26] <Debug: OpenGL: Destination framebuffer complete>
  6775. [04:26]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl03_00017f5c with Meshes\dlc02\landscape\trees\treepineforestdeadashl03.nif Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]
  6776. [04:26] <Debug: OpenGL: Source framebuffer complete>
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  6778. [04:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  6779. [04:26] <Debug: 816 x 512 -> 816 x 512>
  6780. [04:26] <Debug: OpenGL: Source framebuffer complete>
  6781. [04:26] <Debug: OpenGL: Destination framebuffer complete>
  6782. [04:26] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds>
  6783. [04:26] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds>
  6784. [04:26] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds>
  6785. [04:26] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
  6786. [04:26] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01.dds>
  6787. [04:26] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds>
  6788. [04:26] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
  6789. [04:26] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
  6790. [04:26] <Debug: OpenGL: Source framebuffer complete>
  6791. [04:26] <Debug: OpenGL: Destination framebuffer complete>
  6792. [04:26] <Debug: MultiSamples: 16, SuperSamples: 0>
  6793. [04:26] <Debug: 756 x 512 -> 756 x 512>
  6794. [04:26] <Debug: OpenGL: Source framebuffer complete>
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  6798. [04:27] <Debug: MultiSamples: 16, SuperSamples: 0>
  6799. [04:27] <Debug: 792 x 512 -> 792 x 512>
  6800. [04:27] <Debug: OpenGL: Source framebuffer complete>
  6801. [04:27] <Debug: OpenGL: Destination framebuffer complete>
  6802. [04:27]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletree02_000461c9 with Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9]
  6803. [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark.dds mipmap 8>
  6804. [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark_n.dds mipmap 8>
  6805. [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark_g.dds mipmap 8>
  6806. [04:28] <Debug: OpenGL: Source framebuffer complete>
  6807. [04:28] <Debug: OpenGL: Destination framebuffer complete>
  6808. [04:28] <Debug: MultiSamples: 16, SuperSamples: 0>
  6809. [04:28] <Debug: 268 x 256 -> 268 x 256>
  6810. [04:28] <Debug: OpenGL: Source framebuffer complete>
  6811. [04:28] <Debug: OpenGL: Destination framebuffer complete>
  6812. [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark.dds>
  6813. [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark_g.dds>
  6814. [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark_n.dds>
  6815. [04:28] <Debug: OpenGL: Source framebuffer complete>
  6816. [04:28] <Debug: OpenGL: Destination framebuffer complete>
  6817. [04:28] <Debug: MultiSamples: 16, SuperSamples: 0>
  6818. [04:28] <Debug: 252 x 256 -> 252 x 256>
  6819. [04:28] <Debug: OpenGL: Source framebuffer complete>
  6820. [04:28] <Debug: OpenGL: Destination framebuffer complete>
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  6823. [04:29] <Debug: MultiSamples: 16, SuperSamples: 0>
  6824. [04:29] <Debug: 268 x 256 -> 268 x 256>
  6825. [04:29] <Debug: OpenGL: Source framebuffer complete>
  6826. [04:29] <Debug: OpenGL: Destination framebuffer complete>
  6827. [04:29]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76 with Meshes\landscape\trees\reachclifftree01.nif Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]
  6828. [04:30] <Debug: OpenGL: Source framebuffer complete>
  6829. [04:30] <Debug: OpenGL: Destination framebuffer complete>
  6830. [04:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  6831. [04:30] <Debug: 108 x 256 -> 108 x 256>
  6832. [04:30] <Debug: OpenGL: Source framebuffer complete>
  6833. [04:30] <Debug: OpenGL: Destination framebuffer complete>
  6834. [04:30] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  6835. [04:30] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
  6836. [04:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  6837. [04:30] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
  6838. [04:30] <Debug: OpenGL: Source framebuffer complete>
  6839. [04:30] <Debug: OpenGL: Destination framebuffer complete>
  6840. [04:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  6841. [04:30] <Debug: 108 x 256 -> 108 x 256>
  6842. [04:30] <Debug: OpenGL: Source framebuffer complete>
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  6845. [04:30] <Debug: OpenGL: Destination framebuffer complete>
  6846. [04:30] <Debug: MultiSamples: 16, SuperSamples: 0>
  6847. [04:30] <Debug: 116 x 256 -> 116 x 256>
  6848. [04:30] <Debug: OpenGL: Source framebuffer complete>
  6849. [04:30] <Debug: OpenGL: Destination framebuffer complete>
  6850. [04:31]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash03_00017f74 with Meshes\dlc02\landscape\trees\treepineforestash03.nif Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]
  6851. [04:31] <Debug: Textures\landscape\trees\leafcoltreeoak05a.dds mipmap 8>
  6852. [04:31] <Debug: Textures\landscape\trees\leafcoltreeoak05a_n.dds mipmap 8>
  6853. [04:31] <Debug: OpenGL: Source framebuffer complete>
  6854. [04:31] <Debug: OpenGL: Destination framebuffer complete>
  6855. [04:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  6856. [04:31] <Debug: 252 x 256 -> 252 x 256>
  6857. [04:31] <Debug: OpenGL: Source framebuffer complete>
  6858. [04:31] <Debug: OpenGL: Destination framebuffer complete>
  6859. [04:31] <Debug: Textures\landscape\trees\leafcoltreeoak05a.dds>
  6860. [04:31] <Debug: Textures\landscape\trees\leafcoltreeoak05a_n.dds>
  6861. [04:31] <Debug: Textures\landscape\trees\treeoaktrunk02.dds>
  6862. [04:31] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds>
  6863. [04:31] <Debug: OpenGL: Source framebuffer complete>
  6864. [04:31] <Debug: OpenGL: Destination framebuffer complete>
  6865. [04:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  6866. [04:31] <Debug: 244 x 256 -> 244 x 256>
  6867. [04:31] <Debug: OpenGL: Source framebuffer complete>
  6868. [04:31] <Debug: OpenGL: Destination framebuffer complete>
  6869. [04:31] <Debug: OpenGL: Source framebuffer complete>
  6870. [04:31] <Debug: OpenGL: Destination framebuffer complete>
  6871. [04:31] <Debug: MultiSamples: 16, SuperSamples: 0>
  6872. [04:31] <Debug: 264 x 256 -> 264 x 256>
  6873. [04:31] <Debug: OpenGL: Source framebuffer complete>
  6874. [04:31] <Debug: OpenGL: Destination framebuffer complete>
  6875. [04:32]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\elos oaks mixed greens sse.esl\treeoak05a_00000802 with Meshes\landscape\trees\oaks\treeoak05a.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05a [TREE:FE000802]
  6876. [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle.dds mipmap 9>
  6877. [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle_n.dds mipmap 9>
  6878. [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle_g.dds mipmap 9>
  6879. [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Cap.dds mipmap 7>
  6880. [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Cap_n.dds mipmap 7>
  6881. [04:33] <Debug: Textures\landscape\trees\sfs\treepineforest02\Bark.dds mipmap 9>
  6882. [04:33] <Debug: Textures\landscape\trees\sfs\treepineforest02\Bark_n.dds mipmap 9>
  6883. [04:33] <Debug: OpenGL: Source framebuffer complete>
  6884. [04:33] <Debug: OpenGL: Destination framebuffer complete>
  6885. [04:33] <Debug: MultiSamples: 16, SuperSamples: 0>
  6886. [04:33] <Debug: 148 x 512 -> 148 x 512>
  6887. [04:33] <Debug: OpenGL: Source framebuffer complete>
  6888. [04:33] <Debug: OpenGL: Destination framebuffer complete>
  6889. [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Bark.dds>
  6890. [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Bark_n.dds>
  6891. [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Cap.dds>
  6892. [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Cap_n.dds>
  6893. [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle.dds>
  6894. [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle_g.dds>
  6895. [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle_n.dds>
  6896. [04:34] <Debug: OpenGL: Source framebuffer complete>
  6897. [04:34] <Debug: OpenGL: Destination framebuffer complete>
  6898. [04:34] <Debug: MultiSamples: 16, SuperSamples: 0>
  6899. [04:34] <Debug: 144 x 512 -> 144 x 512>
  6900. [04:34] <Debug: OpenGL: Source framebuffer complete>
  6901. [04:34] <Debug: OpenGL: Destination framebuffer complete>
  6902. [04:35] <Debug: OpenGL: Source framebuffer complete>
  6903. [04:35] <Debug: OpenGL: Destination framebuffer complete>
  6904. [04:35] <Debug: MultiSamples: 16, SuperSamples: 0>
  6905. [04:35] <Debug: 144 x 512 -> 144 x 512>
  6906. [04:35] <Debug: OpenGL: Source framebuffer complete>
  6907. [04:35] <Debug: OpenGL: Destination framebuffer complete>
  6908. [04:36]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest02_00018a02 with Meshes\landscape\trees\treepineforest02.nif Skyrim.esm TreePineForest02 [TREE:00018A02]
  6909. [04:36] <Debug: OpenGL: Source framebuffer complete>
  6910. [04:36] <Debug: OpenGL: Destination framebuffer complete>
  6911. [04:36] <Debug: MultiSamples: 16, SuperSamples: 0>
  6912. [04:36] <Debug: 152 x 256 -> 152 x 256>
  6913. [04:36] <Debug: OpenGL: Source framebuffer complete>
  6914. [04:36] <Debug: OpenGL: Destination framebuffer complete>
  6915. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare.dds>
  6916. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_g.dds>
  6917. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_n.dds>
  6918. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark.dds>
  6919. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_g.dds>
  6920. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_n.dds>
  6921. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle.dds>
  6922. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_g.dds>
  6923. [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_n.dds>
  6924. [04:37] <Debug: OpenGL: Source framebuffer complete>
  6925. [04:37] <Debug: OpenGL: Destination framebuffer complete>
  6926. [04:37] <Debug: MultiSamples: 16, SuperSamples: 0>
  6927. [04:37] <Debug: 108 x 256 -> 108 x 256>
  6928. [04:37] <Debug: OpenGL: Source framebuffer complete>
  6929. [04:37] <Debug: OpenGL: Destination framebuffer complete>
  6930. [04:38] <Debug: OpenGL: Source framebuffer complete>
  6931. [04:38] <Debug: OpenGL: Destination framebuffer complete>
  6932. [04:38] <Debug: MultiSamples: 16, SuperSamples: 0>
  6933. [04:38] <Debug: 108 x 256 -> 108 x 256>
  6934. [04:38] <Debug: OpenGL: Source framebuffer complete>
  6935. [04:38] <Debug: OpenGL: Destination framebuffer complete>
  6936. [04:38]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_00109716 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]
  6937. [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Cap.dds mipmap 7>
  6938. [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Cap_n.dds mipmap 7>
  6939. [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bark.dds mipmap 8>
  6940. [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bark_n.dds mipmap 8>
  6941. [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bare.dds mipmap 10>
  6942. [04:40] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bare_n.dds mipmap 10>
  6943. [04:40] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle.dds mipmap 10>
  6944. [04:40] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle_n.dds mipmap 10>
  6945. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle_g.dds mipmap 10>
  6946. [04:41] <Debug: OpenGL: Source framebuffer complete>
  6947. [04:41] <Debug: OpenGL: Destination framebuffer complete>
  6948. [04:41] <Debug: MultiSamples: 16, SuperSamples: 0>
  6949. [04:41] <Debug: 404 x 1024 -> 404 x 1024>
  6950. [04:41] <Debug: OpenGL: Source framebuffer complete>
  6951. [04:41] <Debug: OpenGL: Destination framebuffer complete>
  6952. [04:41] <Debug: Textures\landscape\snow01.dds>
  6953. [04:41] <Debug: Textures\landscape\snow01_n.dds>
  6954. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bare.dds>
  6955. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bare_n.dds>
  6956. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bark.dds>
  6957. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bark_n.dds>
  6958. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Cap.dds>
  6959. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Cap_n.dds>
  6960. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle.dds>
  6961. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle_g.dds>
  6962. [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle_n.dds>
  6963. [04:42] <Debug: OpenGL: Source framebuffer complete>
  6964. [04:42] <Debug: OpenGL: Destination framebuffer complete>
  6965. [04:42] <Debug: MultiSamples: 16, SuperSamples: 0>
  6966. [04:42] <Debug: 400 x 1024 -> 400 x 1024>
  6967. [04:42] <Debug: OpenGL: Source framebuffer complete>
  6968. [04:42] <Debug: OpenGL: Destination framebuffer complete>
  6969. [04:43] <Debug: OpenGL: Source framebuffer complete>
  6970. [04:43] <Debug: OpenGL: Destination framebuffer complete>
  6971. [04:43] <Debug: MultiSamples: 16, SuperSamples: 0>
  6972. [04:43] <Debug: 380 x 1024 -> 380 x 1024>
  6973. [04:43] <Debug: OpenGL: Source framebuffer complete>
  6974. [04:43] <Debug: OpenGL: Destination framebuffer complete>
  6975. [04:43]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow04_0005c06f with Meshes\landscape\trees\treepineforestsnow04.nif Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]
  6976. [04:43] <Debug: Textures\landscape\trees\sfs\reachtree02\Cap.dds mipmap 7>
  6977. [04:43] <Debug: Textures\landscape\trees\sfs\reachtree02\Cap_n.dds mipmap 7>
  6978. [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves.dds mipmap 9>
  6979. [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves_n.dds mipmap 9>
  6980. [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves_g.dds mipmap 9>
  6981. [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Branches.dds mipmap 9>
  6982. [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Branches_n.dds mipmap 9>
  6983. [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Bark.dds mipmap 8>
  6984. [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Bark_n.dds mipmap 8>
  6985. [04:44] <Debug: OpenGL: Source framebuffer complete>
  6986. [04:44] <Debug: OpenGL: Destination framebuffer complete>
  6987. [04:44] <Debug: MultiSamples: 16, SuperSamples: 0>
  6988. [04:44] <Debug: 240 x 256 -> 240 x 256>
  6989. [04:44] <Debug: OpenGL: Source framebuffer complete>
  6990. [04:44] <Debug: OpenGL: Destination framebuffer complete>
  6991. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Bark.dds>
  6992. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Bark_n.dds>
  6993. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Branches.dds>
  6994. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Branches_n.dds>
  6995. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Cap.dds>
  6996. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Cap_n.dds>
  6997. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves.dds>
  6998. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves_g.dds>
  6999. [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves_n.dds>
  7000. [04:45] <Debug: OpenGL: Source framebuffer complete>
  7001. [04:45] <Debug: OpenGL: Destination framebuffer complete>
  7002. [04:45] <Debug: MultiSamples: 16, SuperSamples: 0>
  7003. [04:45] <Debug: 240 x 256 -> 240 x 256>
  7004. [04:45] <Debug: OpenGL: Source framebuffer complete>
  7005. [04:45] <Debug: OpenGL: Destination framebuffer complete>
  7006. [04:46] <Debug: OpenGL: Source framebuffer complete>
  7007. [04:46] <Debug: OpenGL: Destination framebuffer complete>
  7008. [04:46] <Debug: MultiSamples: 16, SuperSamples: 0>
  7009. [04:46] <Debug: 220 x 256 -> 220 x 256>
  7010. [04:46] <Debug: OpenGL: Source framebuffer complete>
  7011. [04:46] <Debug: OpenGL: Destination framebuffer complete>
  7012. [04:46]         Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74 with Meshes\landscape\trees\reachtree02.nif Skyrim.esm TreeReachTree02 [TREE:000B8A74]
  7013. [04:47] <Debug: Saving D:\DynDOLOD\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Tree_Billboards.txt>
  7014. [05:04] Creating temporary files
  7015. [05:04]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt with 17
  7016. [05:05]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt with 3
  7017. [05:05]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 609
  7018. [05:33]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
  7019. [05:34]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 79
  7020. [05:34]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 39
  7021. [05:36]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_bentpinesesp.txt with 12
  7022. [05:36]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 18
  7023. [05:36] Creating mini atlas maps
  7024. [05:36]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 609
  7025. [05:36]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
  7026. [05:36]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 79
  7027. [05:36]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 39
  7028. [05:36]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_bentpinesesp.txt with 12
  7029. [05:36]         Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 18
  7030. [05:36]         D:\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_re-uv-miniatlas.txt
  7031. [05:36] Preparing work queue
  7032. [05:36] Creating object LOD textures
  7033. [05:19]         Creating D:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\dungeons\ships\shipwoodside01green.dds from 1 textures
  7034. [05:19]         Creating D:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\thatch03snow.dds from 1 textures
  7035. [05:19]         Creating D:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\roof01snow.dds from 1 textures
  7036. [05:19]         Creating D:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\thatch02snow.dds from 1 textures
  7037. [05:26]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\riften\riftenwindows02noalpha.dds from 1 textures
  7038. [05:26]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\farmhouse\farmwindowinterior01_m.dds from 1 textures
  7039. [05:27]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\riften\riftenwindows02_g.dds from 1 textures
  7040. [05:27]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\highhrothgar\hhwin02noalpha_g.dds from 1 textures
  7041. [05:27]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\winterhold\winterholdwindow02_em.dds from 1 textures
  7042. [05:27]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\highhrothgar\hhwin02noalpha.dds from 1 textures
  7043. [05:27]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow03noalpha.dds from 1 textures
  7044. [05:27]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow03_g.dds from 1 textures
  7045. [05:27]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\windhelm\whwindowmapsglow_g.dds from 1 textures
  7046. [05:27]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\whiterun\wrwindows01_g.dds from 1 textures
  7047. [05:31]         Creating D:\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow01_g.dds from 1 textures
  7048. [05:31]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\beehivelod.dds from 1 textures
  7049. [05:35]         Creating D:\DynDOLOD\TexGen_Output\textures\landscape\glacierslabnoalpha.dds from 1 textures
  7050. [05:38]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\dirt02lod.dds from 4 textures
  7051. [05:41]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\swindow03lod.dds from 1 textures
  7052. [05:46]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\fallforestdirt01lod.dds from 4 textures
  7053. [05:48]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\farmhouselod01.dds from 9 textures
  7054. [05:49]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\imperialfortlod.dds from 4 textures
  7055. [05:49]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\nordictempleext_lod.dds from 10 textures
  7056. [05:50]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\reachdirt01lod.dds from 4 textures
  7057. [05:51]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sovngardeterrainlod.dds from 18 textures
  7058. [05:51]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\shiplod.dds from 4 textures
  7059. [05:51]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\whstoneflat2lod.dds from 4 textures
  7060. [05:53]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\fieldgrass01lod.dds from 4 textures
  7061. [05:54]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\whoutwalllod.dds from 4 textures
  7062. [05:56]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\rivermudlod.dds from 4 textures
  7063. [05:57]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\fxwatertile01reallod.dds from 4 textures
  7064. [06:00]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\cavebaseground02lod.dds from 4 textures
  7065. [06:03]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\fallforestgrass01lod.dds from 4 textures
  7066. [06:22]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\glacierslabreallod.dds from 4 textures
  7067. [06:25]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\impwall06lod.dds from 1 textures
  7068. [06:34]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\whtrimstone2lod.dds from 1 textures
  7069. [06:39]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\mountainslablod.dds from 9 textures
  7070. [06:40]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\whruinstonedarklod.dds from 4 textures
  7071. [06:41]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\snow01lod.dds from 4 textures
  7072. [06:41]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\mehrunesstatue01lod.dds from 1 textures
  7073. [06:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\farmhouselod01snow.dds from 9 textures
  7074. [06:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01lod.dds from 4 textures
  7075. [06:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\rubblepilelod.dds from 8 textures
  7076. [06:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\impfloormuddy01lod.dds from 1 textures
  7077. [06:46]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\imperialforticelod.dds from 4 textures
  7078. [06:48]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\pineforest02lod.dds from 4 textures
  7079. [06:49]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\whlargeloosestonelod.dds from 1 textures
  7080. [06:49]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\cavebasewall01lod.dds from 4 textures
  7081. [06:50]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\ash01lod.dds from 4 textures
  7082. [06:51]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\rocks01lod.dds from 4 textures
  7083. [06:53]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\frozenmarshgrass01lod.dds from 4 textures
  7084. [06:58]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\treepineforestcut01lod.dds from 1 textures
  7085. [06:58]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\skyhavenfloor01lod.dds from 1 textures
  7086. [07:01]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod.dds from 1 textures
  7087. [07:04]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\hay01lod.dds from 1 textures
  7088. [07:06]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\skyhaventempleextlod.dds from 10 textures
  7089. [07:09]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\statueofmeridia01lod.dds from 1 textures
  7090. [07:10]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\cavebaseground01lod.dds from 4 textures
  7091. [07:10]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\platedrooflod.dds from 64 textures
  7092. [07:14]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01snow01lod.dds from 4 textures
  7093. [07:15]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\impwood01lod.dds from 1 textures
  7094. [07:15]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\impwall01lod.dds from 1 textures
  7095. [07:17]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\statuetalos01lod.dds from 1 textures
  7096. [07:17]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\largenordtent01lod.dds from 1 textures
  7097. [07:20]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\volcanictundradirt02lod.dds from 4 textures
  7098. [07:27]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\shipwoodfloor01lod.dds from 4 textures
  7099. [07:28]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrplasterint01.dds from 2 textures
  7100. [07:30]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\shrineofazuralod.dds from 1 textures
  7101. [07:30]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrslate02lod.dds from 1 textures
  7102. [07:32]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sintfloor01lod.dds from 2 textures
  7103. [07:33]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\magestatuelod.dds from 1 textures
  7104. [07:35]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01fallforest01lod.dds from 4 textures
  7105. [07:36]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonewall03lod.dds from 4 textures
  7106. [07:37]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\skyhaventemplelod01.dds from 36 textures
  7107. [07:37]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\leatherhide01lod.dds from 1 textures
  7108. [07:37]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\shrineofboethiahlod.dds from 1 textures
  7109. [07:38]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\frozenmarshice01lod.dds from 4 textures
  7110. [07:38]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodfloorint01lod.dds from 2 textures
  7111. [07:38]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\bookwall01lod.dds from 1 textures
  7112. [07:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\castlekitlod.dds from 4 textures
  7113. [07:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrstonebase02lod.dds from 1 textures
  7114. [07:45]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\stockadeplanks01lod.dds from 1 textures
  7115. [07:45]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\caverocks01lod.dds from 4 textures
  7116. [07:46]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\shiproof01lod.dds from 1 textures
  7117. [07:47]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\skyhavendetails01lod.dds from 1 textures
  7118. [07:48]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sintwalltop01lod.dds from 4 textures
  7119. [07:48]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\dlc2lodbasaltside.dds from 2 textures
  7120. [07:52]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodplanks01lod.dds from 4 textures
  7121. [07:53]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrstoneblocks01lod.dds from 1 textures
  7122. [07:55]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01reach01lod.dds from 4 textures
  7123. [07:58]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonestep01lod.dds from 4 textures
  7124. [08:00]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\treepineforestbarkcomplod.dds from 2 textures
  7125. [08:01]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wovenfence01lod.dds from 3 textures
  7126. [08:03]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrroofslate01lod.dds from 16 textures
  7127. [08:03]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\smetaldet01lod.dds from 2 textures
  7128. [08:03]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrtrellisvines01lod.dds from 1 textures
  7129. [08:05]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\volcanictundragravel01lod.dds from 4 textures
  7130. [08:08]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\fxdirtmound01lod.dds from 4 textures
  7131. [08:09]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\darkmatwall01lod.dds from 4 textures
  7132. [08:14]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrtrims01lod.dds from 1 textures
  7133. [08:15]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonebase01lod.dds from 4 textures
  7134. [08:15]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodbeam01lod.dds from 2 textures
  7135. [08:17]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\tundradriftwoodbark01lod.dds from 8 textures
  7136. [08:20]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dfloor01lod.dds from 4 textures
  7137. [08:20]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\strims01lod.dds from 4 textures
  7138. [08:27]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodbeamint01lod.dds from 2 textures
  7139. [08:27]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodlattice01lod.dds from 1 textures
  7140. [08:28]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonefloor01lod.dds from 4 textures
  7141. [08:30]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\dirtcliffs01lod.dds from 4 textures
  7142. [08:34]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sdragontile01lod.dds from 4 textures
  7143. [08:35]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\tundra01lod.dds from 4 textures
  7144. [08:36]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\stonefloor01lod.dds from 1 textures
  7145. [08:43]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\strims02lod.dds from 4 textures
  7146. [08:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\volcanictundrarocks01lod.dds from 4 textures
  7147. [08:44]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01castlefortlod.dds from 4 textures
  7148. [08:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sfloorhouse01lod.dds from 4 textures
  7149. [08:44]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\ssteps01lod.dds from 2 textures
  7150. [08:45]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrdragoncarvings01lod.dds from 1 textures
  7151. [08:46]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\darkmatwall02lod.dds from 8 textures
  7152. [08:51]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\smallnordtentlod.dds from 1 textures
  7153. [08:53]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrroofint01lod.dds from 1 textures
  7154. [08:53]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrdragontile01lod.dds from 4 textures
  7155. [08:54]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonestep01lod.dds from 2 textures
  7156. [08:55]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01icelakesurfacelod.dds from 1 textures
  7157. [08:59]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\swoodbeam01lod.dds from 2 textures
  7158. [09:01]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\smelter01lod.dds from 1 textures
  7159. [09:01]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01frozenlakelod.dds from 1 textures
  7160. [09:04]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonewalllod.dds from 4 textures
  7161. [09:05]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrdragontileblack01lod.dds from 4 textures
  7162. [09:11]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\icewall01lod.dds from 2 textures
  7163. [09:11]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\snow02lod.dds from 4 textures
  7164. [09:11]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\farmwindowinterior01lod.dds from 1 textures
  7165. [09:15]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt01lod.dds from 4 textures
  7166. [09:16]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\tundrarocks01lod.dds from 4 textures
  7167. [09:16]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\scastlecol01lod.dds from 1 textures
  7168. [09:18]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\coastbeach01lod.dds from 4 textures
  7169. [09:18]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt02lod.dds from 4 textures
  7170. [09:20]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrcitywall01lod.dds from 4 textures
  7171. [09:21]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\falmerhutlod.dds from 1 textures
  7172. [09:22]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt05lod.dds from 4 textures
  7173. [09:23]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\snowrocks01lod.dds from 4 textures
  7174. [09:25]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairnlod.dds from 16 textures
  7175. [09:29]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\statuedibellalod.dds from 1 textures
  7176. [09:29]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrtemplefloor01lod.dds from 4 textures
  7177. [09:33]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairnrock01lod.dds from 4 textures
  7178. [09:36]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\seruinsmarble01_4x4lod.dds from 16 textures
  7179. [09:42]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\whwoodbaseinterior01lod.dds from 1 textures
  7180. [09:44]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\lightmattwall02lod.dds from 8 textures
  7181. [09:49]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\riftenstonedetail01lod.dds from 1 textures
  7182. [09:50]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\seruinswall01_1x2lod.dds from 2 textures
  7183. [09:51]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\statueofauriellod.dds from 1 textures
  7184. [09:53]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\reachgrass01lod.dds from 4 textures
  7185. [09:55]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\riftenstonewall02lod.dds from 1 textures
  7186. [10:00]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\riftenbrickinset01lod.dds from 4 textures
  7187. [10:29]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\treepineforestbarkcompashlod.dds from 2 textures
  7188. [10:34]         Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\volcanic_ash_03lod.dds from 4 textures
  7189. [10:46]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\vurt_oldgreybarklod.dds from 8 textures
  7190. [11:24]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01lod.dds from 4 textures
  7191. [11:31]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01fallforest01lod.dds from 4 textures
  7192. [11:37]         Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01reach01lod.dds from 4 textures
  7193. [12:00] Removing temporary files
  7194. [12:00] TexGen completed successfully
  7195. [12:00] Computer says "Exit TexGen, check log or restart?"
  7196.