- TexGen 3.0 x64 - Skyrim Special Edition (SSE) (9DAB0A1E) starting session 2021-01-09 16:59:42
- The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
- If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
- The Source Code Form is available at https://github.com/TES5Edit/TES5Edit
- Using Skyrim Special Edition Data Path: E:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\
- Using Scripts Path: D:\DynDOLOD\Edit Scripts\
- Using Temp Path: C:\Users\Джихан Севал\AppData\Local\Temp\TexGen_SSE\
- Using Output Path: D:\DynDOLOD\TexGen_Output\
- Using ini: C:\Users\Джихан Севал\Documents\My Games\Skyrim Special Edition\Skyrim.ini
- Using save path: C:\Users\Джихан Севал\Documents\My Games\Skyrim Special Edition\Saves\
- Using Creation Club Content list: E:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Skyrim.ccc
- Using plugin list: C:\Users\Джихан Севал\AppData\Local\Skyrim Special Edition\Plugins.txt
- Using settings file: D:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen.ini
- Using language: English
- Using general string encoding: 1252 (ANSI – латиница I)
- Using translatable string encoding: 1252 (ANSI – латиница I)
- Using VMAD string encoding: 65001 (UTF-8)
- Loading active plugin list: C:\Users\Джихан Севал\AppData\Local\Skyrim Special Edition\Plugins.txt
- [00:00] Background Loader: starting...
- [00:00] Background Loader: [Skyrim - Misc.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Shaders.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Interface.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Animations.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Meshes0.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Meshes1.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Sounds.bsa] Loading Resources.
- [00:00] Background Loader: [voicesen0.bsa] Loading Resources.
- [00:00] Background Loader: [voicesen1.bsa] Loading Resources.
- [00:00] Background Loader: [voicesen2.bsa] Loading Resources.
- [00:00] Background Loader: [voicesen3.bsa] Loading Resources.
- [00:00] Background Loader: [voicesen4.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures0.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures1.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures2.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures3.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures4.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures5.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures6.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures7.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Textures8.bsa] Loading Resources.
- [00:00] Background Loader: [Skyrim - Patch.bsa] Loading Resources.
- [00:00] Background Loader: [Unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Unofficial Skyrim Special Edition Patch.bsa] Loading Resources.
- [00:00] Background Loader: [LegacyoftheDragonborn - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [LegacyoftheDragonborn.bsa] Loading Resources.
- [00:00] Background Loader: [ELOS Oaks Mixed Greens SSE.bsa] Loading Resources.
- [00:00] Background Loader: [Campfire.bsa] Loading Resources.
- [00:00] Background Loader: [Gray Fox Cowl - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Gray Fox Cowl.bsa] Loading Resources.
- [00:00] Background Loader: [AHZmoreHUDInventory.bsa] Loading Resources.
- [00:00] Background Loader: [SkyUI_SE.bsa] Loading Resources.
- [00:00] Background Loader: [FTF_Core.bsa] Loading Resources.
- [00:00] Background Loader: [Rigmor - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Rigmor.bsa] Loading Resources.
- [00:00] Background Loader: [iNeed - Extended.bsa] Loading Resources.
- [00:00] Background Loader: [iNeed - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [iNeed.bsa] Loading Resources.
- [00:00] Background Loader: [SRC - All In One - textures.bsa] Loading Resources.
- [00:00] Background Loader: [SRC - All In One.bsa] Loading Resources.
- [00:00] Background Loader: [JKs Skyrim - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [JKs Skyrim.bsa] Loading Resources.
- [00:00] Background Loader: [Dragonstone - A Skyrim Overhaul - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Dragonstone - A Skyrim Overhaul.bsa] Loading Resources.
- [00:00] Background Loader: [Relationship Dialogue Overhaul.bsa] Loading Resources.
- [00:00] Background Loader: [Blues Skyrim.bsa] Loading Resources.
- [00:00] Background Loader: [Helgen Reborn.bsa] Loading Resources.
- [00:00] Background Loader: [Audiobooks of Skyrim.bsa] Loading Resources.
- [00:00] Background Loader: [Footprints.bsa] Loading Resources.
- [00:00] Background Loader: [Skysan_Icicle.bsa] Loading Resources.
- [00:00] Background Loader: [beltfastenedquivers.bsa] Loading Resources.
- [00:00] Background Loader: [Hunting in Skyrim - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Hunting in Skyrim.bsa] Loading Resources.
- [00:00] Background Loader: [T'Skyrim Riverwood with Leaf Rest - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [T'Skyrim Riverwood with Leaf Rest.bsa] Loading Resources.
- [00:00] Background Loader: [MoonAndStar_MAS - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [MoonAndStar_MAS.bsa] Loading Resources.
- [00:00] Background Loader: [Undeath - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Undeath.bsa] Loading Resources.
- [00:00] Background Loader: [Convenient Carriages - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Convenient Carriages.bsa] Loading Resources.
- [00:00] Background Loader: [Hothtrooper44_ArmorCompilation.bsa] Loading Resources.
- [00:00] Background Loader: [Hothtrooper44_Armor_Ecksstra.bsa] Loading Resources.
- [00:00] Background Loader: [Chesko_WearableLantern - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Chesko_WearableLantern.bsa] Loading Resources.
- [00:00] Background Loader: [Smilodon - Combat of Skyrim.bsa] Loading Resources.
- [00:00] Background Loader: [dD - Enhanced Blood Main.bsa] Loading Resources.
- [00:00] Background Loader: [Morning Fogs SSE.bsa] Loading Resources.
- [00:00] Background Loader: [Immersive Encounters.bsa] Loading Resources.
- [00:00] Background Loader: [Dwarfsphere - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Dwarfsphere.bsa] Loading Resources.
- [00:00] Background Loader: [DBM_GuardsArmorReplacer_Patch.bsa] Loading Resources.
- [00:00] Background Loader: [Inigo.bsa] Loading Resources.
- [00:00] Background Loader: [DBM_HelgenReborn_Patch.bsa] Loading Resources.
- [00:00] Background Loader: [Oblivion Gates Remade.bsa] Loading Resources.
- [00:00] Background Loader: [Frostfall - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Frostfall.bsa] Loading Resources.
- [00:00] Background Loader: [Eli_Halla - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Eli_Halla.bsa] Loading Resources.
- [00:00] Background Loader: [Tools of Kagrenac - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Tools of Kagrenac.bsa] Loading Resources.
- [00:00] Background Loader: [DBM_TOK_Patch.bsa] Loading Resources.
- [00:00] Background Loader: [Triumvirate - Mage Archetypes - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Triumvirate - Mage Archetypes.bsa] Loading Resources.
- [00:00] Background Loader: [The Paarthurnax Dilemma.bsa] Loading Resources.
- [00:00] Background Loader: [MoonAndStar_ImmersionPatch.bsa] Loading Resources.
- [00:00] Background Loader: [Growl - Werebeasts of Skyrim - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Growl - Werebeasts of Skyrim.bsa] Loading Resources.
- [00:00] Background Loader: [DBM_CloaksofSkyrim_Patch.bsa] Loading Resources.
- [00:00] Background Loader: [Haem Projects Goblands - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Haem Projects Goblands.bsa] Loading Resources.
- [00:00] Background Loader: [NAT-ENB - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [NAT-ENB.bsa] Loading Resources.
- [00:00] Background Loader: [AHZmoreHUD.bsa] Loading Resources.
- [00:00] Background Loader: [S3DRocks - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [S3DRocks.bsa] Loading Resources.
- [00:00] Background Loader: [Veydosebrom Regions - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Veydosebrom Regions.bsa] Loading Resources.
- [00:00] Background Loader: [HD Lods SSE.bsa] Loading Resources.
- [00:00] Background Loader: [Vokrii - Minimalistic Perks of Skyrim - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Vokrii - Minimalistic Perks of Skyrim.bsa] Loading Resources.
- [00:00] Background Loader: [Alternate Start - Live Another Life - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [Alternate Start - Live Another Life.bsa] Loading Resources.
- [00:00] Background Loader: [Alternate Start -- New Beginnings.bsa] Loading Resources.
- [00:00] Background Loader: [RealisticWaterTwo - Textures.bsa] Loading Resources.
- [00:00] Background Loader: [E:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.
- [00:00] Background Loader: [Skyrim.esm] File loaded (CRC32:AF75991D)
- [00:03] Background Loader: [Skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
- [00:03] Background Loader: [SkyrimSE.exe] File loaded (CRC32:5710CC4A)
- [00:03] Background Loader: [Update.esm] File loaded (CRC32:20C38C1A)
- [00:03] Background Loader: [Dawnguard.esm] File loaded (CRC32:30FE6DFB)
- [00:03] Background Loader: [HearthFires.esm] File loaded (CRC32:B191C04E)
- [00:03] Background Loader: [Dragonborn.esm] File loaded (CRC32:114B1551)
- [00:04] Background Loader: [Unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:AC3673E6)
- [00:04] Background Loader: [LegacyoftheDragonborn.esm] File loaded (CRC32:31563183)
- [00:04] Background Loader: [Whiterun Forest Borealis Lightweight.esp] File loaded (CRC32:EC585D28)
- [00:04] Background Loader: [ELOS Oaks Mixed Greens SSE.esl] File loaded (CRC32:B410603C)
- [00:04] Background Loader: [RealisticWaterTwo - Resources.esm] File loaded (CRC32:F9561BAC)
- [00:04] Background Loader: [Campfire.esm] File loaded (CRC32:DF28F6D1)
- [00:04] Background Loader: [Gray Fox Cowl.esm] File loaded (CRC32:926F5C14)
- [00:04] Background Loader: [Extra Encounters Reborn - Basic.esm] File loaded (CRC32:1D263A12)
- [00:04] Background Loader: [AHZmoreHUDInventory.esl] File loaded (CRC32:0C01D98A)
- [00:04] Background Loader: [SkyUI_SE.esp] File loaded (CRC32:79ACE179)
- [00:04] Background Loader: [Mortal Enemies - Rival Remix.esp] File loaded (CRC32:239B8C96)
- [00:04] Background Loader: [SMIM-SE-Merged-All.esp] File loaded (CRC32:35C26177)
- [00:04] Background Loader: [Enhanced Landscapes.esp] File loaded (CRC32:9B2A145A)
- [00:05] Background Loader: [FranklyHDImperialArmorsAndWeapons.esp] File loaded (CRC32:1B821AE6)
- [00:05] Background Loader: [Wooden Frame Packs.esp] File loaded (CRC32:85733CDC)
- [00:05] Background Loader: [mrbs-uniqueloot-se.esp] File loaded (CRC32:9C07D6BA)
- [00:05] Background Loader: [WeightLessTrueAll.esp] File loaded (CRC32:FDABB330)
- [00:05] Background Loader: [wizDynamicThings.esp] File loaded (CRC32:E48AC3D0)
- [00:05] Background Loader: [Campfire spooning-x64.esp] File loaded (CRC32:BB66C0A9)
- [00:05] Background Loader: [FTF_Core.esp] File loaded (CRC32:CE3CE8AE)
- [00:05] Background Loader: [RelightingSkyrim_SSE.esp] File loaded (CRC32:689F6CE0)
- [00:05] Background Loader: [Rigmor.esp] File loaded (CRC32:216656CE)
- [00:05] Background Loader: [DepthsOfSkyrim.esp] File loaded (CRC32:B380C597)
- [00:05] Background Loader: [iNeed.esp] File loaded (CRC32:854C6D8F)
- [00:05] Background Loader: [iNeed - Extended.esp] File loaded (CRC32:2E0B0211)
- [00:05] Background Loader: [Landscape Fixes For Grass Mods.esp] File loaded (CRC32:AC6FA805)
- [00:05] Background Loader: [SRC - All In One.esp] File loaded (CRC32:F378A1EC)
- [00:05] Background Loader: [JKs Skyrim.esp] File loaded (CRC32:09D90FD3)
- [00:05] Background Loader: [Dragonstone - A Skyrim Overhaul.esp] File loaded (CRC32:F9D08B89)
- [00:05] Background Loader: [Relationship Dialogue Overhaul.esp] File loaded (CRC32:20DC9B97)
- [00:05] Background Loader: [RichMerchantsSkyrim_x10.esp] File loaded (CRC32:EDCDDCF5)
- [00:05] Background Loader: [SoundsofSkyrimComplete.esp] File loaded (CRC32:3EB83E4C)
- [00:05] Background Loader: [Blues Skyrim.esp] File loaded (CRC32:29EAC10F)
- [00:05] Background Loader: [JKs Skyrim_Dawn of Skyrim_Patch.esp] File loaded (CRC32:D9F8E8B8)
- [00:05] Background Loader: [Helgen Reborn.esp] File loaded (CRC32:3D6A5454)
- [00:05] Background Loader: [Themarshlands.esp] File loaded (CRC32:ED030044)
- [00:05] Background Loader: [Time Passes.esp] File loaded (CRC32:4DA63333)
- [00:05] Background Loader: [Audiobooks of Skyrim.esp] File loaded (CRC32:F56B2710)
- [00:05] Background Loader: [JaxonzRenamer.esp] File loaded (CRC32:FF39754D)
- [00:05] Background Loader: [Footprints.esp] File loaded (CRC32:6D8A2EB9)
- [00:05] Background Loader: [Uthgerd refreshed.esp] File loaded (CRC32:9BEEC405)
- [00:05] Background Loader: [Skysan_Icicle.esp] File loaded (CRC32:6F20D777)
- [00:05] Background Loader: [Visible Favorited Gear.esp] File loaded (CRC32:1CBA8AEC)
- [00:05] Background Loader: [The Wizard Warrior.esp] File loaded (CRC32:837583A9)
- [00:05] Background Loader: [beltfastenedquivers.esp] File loaded (CRC32:0C111F2B)
- [00:05] Background Loader: [SignatureEquipment.esp] File loaded (CRC32:100EF019)
- [00:05] Background Loader: [Walklikeanormalperson.esp] File loaded (CRC32:73C78FD2)
- [00:05] Background Loader: [FNIS.esp] File loaded (CRC32:F0856D4D)
- [00:05] Background Loader: [Beards.esp] File loaded (CRC32:BFA7BC7F)
- [00:05] Background Loader: [DBM_SMIM_Patch.esp] File loaded (CRC32:F60680D0)
- [00:05] Background Loader: [StormLightning.esp] File loaded (CRC32:7D7CD623)
- [00:05] Background Loader: [AmazingFollowerTweaks.esp] File loaded (CRC32:DE14E8D8)
- [00:05] Background Loader: [Hunting in Skyrim.esp] File loaded (CRC32:6FA789FD)
- [00:05] Background Loader: [Particle Patch for ENB SSE.esp] File loaded (CRC32:9EB4F35B)
- [00:05] Background Loader: [T'Skyrim Riverwood with Leaf Rest.esp] File loaded (CRC32:A526ABFA)
- [00:05] Background Loader: [Inns and Taverns.esp] File loaded (CRC32:78A014E6)
- [00:05] Background Loader: [MoonAndStar_MAS.esp] File loaded (CRC32:07CE9207)
- [00:05] Background Loader: [Undeath.esp] File loaded (CRC32:DF7EEFF1)
- [00:05] Background Loader: [Hunterborn.esp] File loaded (CRC32:7117CBA9)
- [00:05] Background Loader: [Convenient Carriages.esp] File loaded (CRC32:588FE025)
- [00:05] Background Loader: [Hothtrooper44_ArmorCompilation.esp] File loaded (CRC32:8A28DB11)
- [00:05] Background Loader: [ZIA_Complete Pack.esp] File loaded (CRC32:5FEEBB20)
- [00:05] Background Loader: [Hothtrooper44_Armor_Ecksstra.esp] File loaded (CRC32:72F2E27D)
- [00:05] Background Loader: [DBM_UniqueLoot_Patch.esp] File loaded (CRC32:02C6E2F0)
- [00:05] Background Loader: [ArmoryFSShields.esp] File loaded (CRC32:E69FF5E0)
- [00:05] Background Loader: [Savage Wolves - Fox Fix.esp] File loaded (CRC32:7A49009E)
- [00:05] Background Loader: [DBM_ZimsImmersiveArtifacts_Patch.esp] File loaded (CRC32:8CA3D446)
- [00:05] Background Loader: [Chesko_WearableLantern.esp] File loaded (CRC32:A1170B2D)
- [00:05] Background Loader: [Hunterborn - Campfire Patch.esp] File loaded (CRC32:3B565ADE)
- [00:05] Background Loader: [Hunterborn - iNeed Patch.esp] File loaded (CRC32:EDF9DB17)
- [00:05] Background Loader: [Immersive Weapons.esp] File loaded (CRC32:5B38977B)
- [00:05] Background Loader: [Smilodon - Combat of Skyrim.esp] File loaded (CRC32:70092444)
- [00:05] Background Loader: [dD - Enhanced Blood Main.esp] File loaded (CRC32:70E9C0E7)
- [00:05] Background Loader: [dD-Reduced Splatter Size.esp] File loaded (CRC32:C0091023)
- [00:05] Background Loader: [dD-Reduced Wound Size.esp] File loaded (CRC32:35D96F84)
- [00:05] Background Loader: [Guards_Armor_Replacer.esp] File loaded (CRC32:876D9DF2)
- [00:05] Background Loader: [Comprehensive Sleeves Pack.esp] File loaded (CRC32:E5B64F8F)
- [00:05] Background Loader: [Cathedral Concept - Weapons Armor and Clothing.esp] File loaded (CRC32:31DB2011)
- [00:05] Background Loader: [DSerArcheryGameplayOverhaul.esp] File loaded (CRC32:F1718A0C)
- [00:05] Background Loader: [EmbersHD.esp] File loaded (CRC32:3FEFB2A1)
- [00:05] Background Loader: [AncientLand2.esp] File loaded (CRC32:41E4B266)
- [00:05] Background Loader: [Morning Fogs SSE.esp] File loaded (CRC32:C3026782)
- [00:05] Background Loader: [Immersive Encounters.esp] File loaded (CRC32:869FDE8B)
- [00:05] Background Loader: [Cloaks.esp] File loaded (CRC32:7A522F11)
- [00:05] Background Loader: [Extra Encounters Reborn - Dragonborn.esp] File loaded (CRC32:8FF0F967)
- [00:05] Background Loader: [Dwarfsphere.esp] File loaded (CRC32:CC6256D3)
- [00:05] Background Loader: [Beautiful Cities_JK_Compatible.esp] File loaded (CRC32:7290284E)
- [00:05] Background Loader: [DBM_GuardsArmorReplacer_Patch.esp] File loaded (CRC32:C3000F33)
- [00:05] Background Loader: [Skyrim Trading Posts.esp] File loaded (CRC32:70D1140D)
- [00:05] Background Loader: [Inigo.esp] File loaded (CRC32:938CF2CD)
- [00:05] Background Loader: [DBM_HelgenReborn_Patch.esp] File loaded (CRC32:7E365235)
- [00:05] Background Loader: [JKs Skyrim Leafrest Patch.esp] File loaded (CRC32:BBE33A88)
- [00:05] Background Loader: [Oblivion Gates Remade.esp] File loaded (CRC32:B13DFB44)
- [00:05] Background Loader: [Extra Encounters Reborn - CSP.esp] File loaded (CRC32:9B2FEFF2)
- [00:05] Background Loader: [DBM_JKSkyrim_DawnOfSkyrimDC_Patch.esp] File loaded (CRC32:43F96198)
- [00:05] Background Loader: [Frostfall.esp] File loaded (CRC32:467EF02A)
- [00:05] Background Loader: [Landscape For Grass Mods JK'S Skyrim.esp] File loaded (CRC32:97B0B0B8)
- [00:05] Background Loader: [OCharacters.esp] File loaded (CRC32:512C9305)
- [00:05] Background Loader: [DBM_IW_Patch.esp] File loaded (CRC32:46CA0DCD)
- [00:05] Background Loader: [DBM_AHO_Patch.esp] File loaded (CRC32:F4301937)
- [00:05] Background Loader: [Eli_Halla.esp] File loaded (CRC32:9D21AAB4)
- [00:05] Background Loader: [CC_LFFGM_Patch.esp] File loaded (CRC32:66AB6D44)
- [00:05] Background Loader: [LIAT - NPCs.esp] File loaded (CRC32:2598F105)
- [00:05] Background Loader: [Tools of Kagrenac.esp] File loaded (CRC32:10B91EE9)
- [00:05] Background Loader: [DBM_TOK_Patch.esp] File loaded (CRC32:6239C438)
- [00:05] Background Loader: [Triumvirate - Mage Archetypes.esp] File loaded (CRC32:258B6A10)
- [00:05] Background Loader: [DBM_MAS_Patch.esp] File loaded (CRC32:ACB58A07)
- [00:05] Background Loader: [DBM_Undeath_Patch.esp] File loaded (CRC32:F943C9DA)
- [00:05] Background Loader: [Embers XD - JKs Skyrim Patch (HD).esp] File loaded (CRC32:B1725C51)
- [00:05] Background Loader: [blubbos_trees_in_whiterun_jk_version.esp] File loaded (CRC32:3DA86893)
- [00:05] Background Loader: [DBM_EnhancedLandscapes_Patch.esp] File loaded (CRC32:61CA4A32)
- [00:05] Background Loader: [Missives.esp] File loaded (CRC32:12647D6D)
- [00:05] Background Loader: [The Paarthurnax Dilemma.esp] File loaded (CRC32:BBB08325)
- [00:05] Background Loader: [Landscape For Grass Mods - Moon and Star PATCH.esp] File loaded (CRC32:51276D4D)
- [00:05] Background Loader: [Landscape For Grass mods - Helgen Reborn Patch.esp] File loaded (CRC32:4796422E)
- [00:05] Background Loader: [BentPines.esp] File loaded (CRC32:3C7AC8C0)
- [00:05] Background Loader: [Cloaks - Dawnguard.esp] File loaded (CRC32:60DE7658)
- [00:05] Background Loader: [Cloaks - USSEP Patch.esp] File loaded (CRC32:5B55FE98)
- [00:06] Background Loader: [Animallica.esp] File loaded (CRC32:333CA662)
- [00:06] Background Loader: [Extra Encounters Reborn - HSR.esp] File loaded (CRC32:0A60B1AC)
- [00:06] Background Loader: [DIS_Authentic_Legion.esp] File loaded (CRC32:83F13084)
- [00:06] Background Loader: [MoonAndStar_ImmersionPatch.esp] File loaded (CRC32:D14F7D61)
- [00:06] Background Loader: [Growl - Werebeasts of Skyrim.esp] File loaded (CRC32:507663AA)
- [00:06] Background Loader: [DBM_ZimsThaneWeapons_Patch.esp] File loaded (CRC32:3B921AA1)
- [00:06] Background Loader: [DBM_CloaksofSkyrim_Patch.esp] File loaded (CRC32:F8662284)
- [00:06] Background Loader: [DBM_Cloaks_Patch.esp] File loaded (CRC32:8199EF41)
- [00:06] Background Loader: [DBM_AuthenticLegion_Patch.esp] File loaded (CRC32:4209BF2C)
- [00:06] Background Loader: [DBM_TheGrayCowlofNocturnal_Patch.esp] File loaded (CRC32:F47B9164)
- [00:06] Background Loader: [DBM_Inigo_Patch.esp] File loaded (CRC32:648A9599)
- [00:06] Background Loader: [DBM_IA_Patch.esp] File loaded (CRC32:0D75F04D)
- [00:06] Background Loader: [Haem Projects Goblands.esp] File loaded (CRC32:397E3534)
- [00:06] Background Loader: [CrestysDistantMists.esp] File loaded (CRC32:1AE74097)
- [00:06] Background Loader: [NAT-ENB.esp] File loaded (CRC32:EBAFB7F5)
- [00:06] Background Loader: [Kynreeve Armor.esp] File loaded (CRC32:F92313BD)
- [00:06] Background Loader: [Extra Encounters Reborn - Dawnguard.esp] File loaded (CRC32:8F16DB80)
- [00:06] Background Loader: [CC_JKIvarst_Patch.esp] File loaded (CRC32:03709DBE)
- [00:06] Background Loader: [VolumeticMistsSolstheim.esp] File loaded (CRC32:992DC0A7)
- [00:06] Background Loader: [RDO - AFT v1.66 Patch.esp] File loaded (CRC32:0822A878)
- [00:06] Background Loader: [Critical Hit.esp] File loaded (CRC32:15E72E7F)
- [00:06] Background Loader: [More Dialogue Options.esp] File loaded (CRC32:E37E224F)
- [00:06] Background Loader: [DSerCombatGameplayOverhaul.esp] File loaded (CRC32:C4F471C4)
- [00:06] Background Loader: [AHZmoreHUD.esp] File loaded (CRC32:7828FF88)
- [00:06] Background Loader: [Shadows Of Sunlight - In Small Exterior World Spaces.esp] File loaded (CRC32:E543C4B9)
- [00:06] Background Loader: [DYNAVISION Dynamic Depth of Field.esp] File loaded (CRC32:53B0CA5C)
- [00:06] Background Loader: [Skyland Imperial Forts and Dungeons.esp] File loaded (CRC32:676F89F7)
- [00:06] Background Loader: [VolumeticMists.esp] File loaded (CRC32:DB02CA54)
- [00:06] Background Loader: [Better Dynamic Snow.esp] File loaded (CRC32:65408AA9)
- [00:06] Background Loader: [S3DRocks.esp] File loaded (CRC32:96E9BFF0)
- [00:06] Background Loader: [IcePenguinWorldMap.esp] File loaded (CRC32:AC5D1C02)
- [00:06] Background Loader: [Veydosebrom Regions.esp] File loaded (CRC32:7EFB6C15)
- [00:06] Background Loader: [Cathedral - Rocky Shores.esp] File loaded (CRC32:EBF1F214)
- [00:06] Background Loader: [BlendedRoads.esp] File loaded (CRC32:8C9C032E)
- [00:06] Background Loader: [Fluffy Snow - BlendedRoads Patch.esp] File loaded (CRC32:B70602AE)
- [00:06] Background Loader: [Campfire BDS Patch.esp] File loaded (CRC32:0E63B5DD)
- [00:06] Background Loader: [S3DRocks - Better Dynamic Snow - Patch.esp] File loaded (CRC32:8DAB780B)
- [00:06] Background Loader: [Moss Rocks.esp] File loaded (CRC32:C4F2982E)
- [00:06] Background Loader: [SpeedTreeForSkyrim.esp] File loaded (CRC32:FF050426)
- [00:06] Background Loader: [HD Lods SSE.esp] File loaded (CRC32:8CC253C3)
- [00:06] Background Loader: [Vokrii - Minimalistic Perks of Skyrim.esp] File loaded (CRC32:D6A5EF61)
- [00:06] Background Loader: [Alternate Start - Live Another Life.esp] File loaded (CRC32:CDDFC16E)
- [00:06] Background Loader: [Alternate Start -- New Beginnings.esp] File loaded (CRC32:D9A7F0A7)
- [00:06] Background Loader: [ELE_SSE.esp] File loaded (CRC32:92A4011D)
- [00:06] Background Loader: [ENB Light.esp] File loaded (CRC32:2E5E4012)
- [00:06] Background Loader: [RealisticWaterTwo.esp] File loaded (CRC32:5799725E)
- [00:06] Background Loader: [RealisticWaterTwo - ASLAL Patch.esp] File loaded (CRC32:7AB78DDE)
- [00:06] Background Loader: [RealisticWaterTwo - ELE Patch.esp] File loaded (CRC32:47C6283C)
- [00:06] Background Loader: [Skyland_Watercolor_RWT_Blue.esp] File loaded (CRC32:E77C4B33)
- [00:06] Background Loader: [RealisticWaterTwo - Needs Mod Patch.esp] File loaded (CRC32:CF07EC58)
- [00:06] Background Loader: finished
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mesh_LookUp.txt>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mesh_Replace.txt>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Texture_Replace.txt>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Texture_Sets.txt>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Simplify.txt>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_Default_LOD.txt>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_World_Ignore.txt>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_mesh_crc32.txt>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Meshes.txt>
- [00:00] <Debug: Processing meshes\effects\fxchickenfeeding.nif Skyrim.esm FXChickenFeeding [STAT:000FD920]>
- [00:00] <Debug: Processing meshes\clutter\deadanimals\_testdeadgoat01.nif Skyrim.esm _testDeadGoat01 [STAT:000F5E0B]>
- [00:00] <Debug: Processing meshes\dungeons\nordic\chambers\wordwallhighhrothgarfixed.nif Skyrim.esm WordWallHighHrothgarFixed [STAT:001007E6]>
- [00:00] <Debug: Processing meshes\clutter\silver\silverplatter01idle.nif Skyrim.esm SilverPlatter01Idle [STAT:000F5837]>
- [00:00] <Debug: Processing meshes\effects\testlightingspheres.nif Skyrim.esm TestLightingSpheres [STAT:000F3A86]>
- [00:00] <Debug: Processing meshes\mps\mpssmokeburningvol.nif Skyrim.esm MPSSmokeBurningVol [STAT:000CD4FF]>
- [00:00] <Debug: Processing meshes\effects\testteapot01.nif Skyrim.esm TestTeapot01 [STAT:000CC79E]>
- [00:00] <Debug: Processing meshes\architecture\solitude\sbluepalaceinner.nif Skyrim.esm SBluePalaceInner [STAT:00090E66]>
- [00:00] <Debug: Processing meshes\architecture\markarth\mrksigngeneralgoods.nif Skyrim.esm MrkSignGeneralGoods [STAT:000E9319]>
- [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirtPath [STAT:000B70EF]>
- [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMillDirt02 [STAT:000A9EFC]>
- [00:00] <Debug: Processing meshes\clutter\chopping block\choppingblock02.nif Skyrim.esm ChoppingBlock02 [STAT:00075448]>
- [00:00] <Debug: Processing meshes\test\gianttest.nif Skyrim.esm GiantTest [STAT:000BB983]>
- [00:00] <Debug: Processing meshes\architecture\solitude\farms\sfarmhousewindmill.nif Skyrim.esm SFarmhouseWindMill [STAT:000B36DF]>
- [00:00] <Debug: Processing meshes\architecture\markarth\mrkkeepsteps01atemp.nif Skyrim.esm MrkKeepSteps01aTEMP [STAT:00025CE5]>
- [00:00] <Debug: Processing meshes\test\frozentest01.nif Skyrim.esm FrozenTest01 [STAT:00094183]>
- [00:00] <Debug: Processing meshes\architecture\whiterun\wrinteriors\wrdungeon\wrdunintcor32in.nif Skyrim.esm WRDunIntCor32in [STAT:000794EE]>
- [00:00] <Debug: Processing meshes\clutter\beehive01.nif Skyrim.esm BeeHive01 [STAT:0008AF3A]>
- [00:00] <Debug: Processing meshes\architecture\solitude\interiors\sninedivineshrine.nif Skyrim.esm SNineDivineShrine [STAT:00072178]>
- [00:00] <Debug: Processing meshes\clutter\books\testbook01highpoly.nif Skyrim.esm HighPolyBookTest01 [STAT:00076E8F]>
- [00:00] <Debug: Processing meshes\architecture\markarth\mrkhousingside02.nif Skyrim.esm MrkHousingSide02 [STAT:0006D2DD]>
- [00:00] <Debug: Processing meshes\architecture\markarth\mrkhousingside01.nif Skyrim.esm MrkHousingSide01 [STAT:0006D2DC]>
- [00:00] <Debug: Processing meshes\alphatest.nif Skyrim.esm AlphaTest [STAT:00058E92]>
- [00:00] <Debug: Processing meshes\effects\splashtextemp.nif Skyrim.esm splashTexTemp [STAT:0004C6D6]>
- [00:00] <Debug: Processing meshes\clutter\fireplace\fireplacewood01off.nif Skyrim.esm FireplaceWood01Off [STAT:00035F45]>
- [00:00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic25.nif Skyrim.esm FrostbiteSpider25 [STAT:0003AFE4]>
- [00:00] <Debug: Processing meshes\actors\frostbitespider\frostbitespiderstatic.nif Skyrim.esm FrostbiteSpider100 [STAT:0003AFE2]>
- [00:00] <Debug: Processing meshes\architecture\farmhouse\farmwall01.nif Skyrim.esm FarmWall01 [STAT:0001C56E]>
- [00:00] <Debug: Processing meshes\architecture\farmhouse\farmwallentrance02.nif Skyrim.esm FarmWallEntrance02 [STAT:0001F21C]>
- [00:00] <Debug: Processing meshes\marker_radiation.nif Skyrim.esm RadiationMarker [STAT:00000033]>
- [00:00] <Debug: Processing meshes\marker_horse.nif Skyrim.esm HorseMarker [STAT:00000012]>
- [00:00] <Debug: Processing meshes\marker_temple.nif Skyrim.esm TempleMarker [STAT:00000006]>
- [00:00] <Debug: Processing meshes\marker_divine.nif Skyrim.esm DivineMarker [STAT:00000005]>
- [00:00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm fireStormFXactivator [ACTI:000877F8]>
- [00:00] <Debug: Processing meshes\water\mrkwatersystemwarrens01.nif Skyrim.esm MarkarthLowerWater [ACTI:0007A5D8]>
- [00:00] <Debug: Processing meshes\actors\icewraith\icewraithhavokparts.nif Skyrim.esm IceWraithHavokParts [ACTI:0005E98D]>
- [00:00] <Debug: Processing meshes\architecture\whiterun\animated\wrdragondoor01\wrdragondoor01.nif Skyrim.esm WRDragonDoor01Test [ACTI:000252C9]>
- [00:00] <Debug: Processing meshes\effects\irkgnthandpipeexplosion.nif Skyrim.esm IrkgnthandPipeExplosion [MSTT:0010626F]>
- [00:00] <Debug: Processing meshes\effects\workingexamples\fxtesticemps.nif Skyrim.esm FXtestIceMPS [MSTT:000ED39D]>
- [00:00] <Debug: Processing meshes\magic\fxfirepillar01.nif Skyrim.esm FXFirePillar01 [MSTT:000877F3]>
- [00:00] <Debug: Processing meshes\clutter\stockade\stockadebarricade01.nif Skyrim.esm StockadeBarricade01DONOTUSE [MSTT:0003985D]>
- [00:00] <Debug: Processing meshes\effects\fxwaterfallthinsmall.nif Skyrim.esm FXWaterfallThinSmall0006 [MSTT:000A850D]>
- [00:00] <Debug: Processing meshes\magic\magspiderspitexample.nif Skyrim.esm MAGSpiderSpitExample [MSTT:000470C7]>
- [00:00] <Debug: Processing meshes\effects\workingexamples\fxlodexample.nif Skyrim.esm FXlodExample [MSTT:0002A48D]>
- [00:00] <Debug: Processing meshes\effects\fxfollowglows.nif Skyrim.esm FXFollowGlows [MSTT:0001CC76]>
- [00:00] <Debug: Processing meshes\actors\icewraith\icewraithalphatest.nif Skyrim.esm IceWraithAlphaTest [MSTT:0005B35E]>
- [00:00] <Debug: Processing meshes\magic\magdragonfire01test02.nif Skyrim.esm MAGdragonFire01test02 [MSTT:0005A0B3]>
- [00:00] <Debug: Processing meshes\clutter\woodfires\spitpotclosed02.nif Skyrim.esm SpitPotClosed02 "Pot" [CONT:00056AD4]>
- [00:00] <Debug: Processing meshes\clutter\sack01.nif Skyrim.esm TreasBag "Sack" [CONT:0000000E]>
- [00:00] <Debug: Processing meshes\dlc01\soulcairn\test\doortest.nif Dawnguard.esm doortest [STAT:02018EF6]>
- [00:00] <Debug: Processing meshes\dlc01\architecture\snowelfruins\testbossroom01.nif Dawnguard.esm TestBossRoom01 [STAT:020153BA]>
- [00:00] <Debug: Processing meshes\dlc01\dungeons\castle\exterior\casextmaintowermarker01.nif Dawnguard.esm CasExtMainTowerMarker01 [STAT:0200DD57]>
- [00:00] <Debug: Processing meshes\actors\dlc01\vampirebrute\vampirebrute.nif Dawnguard.esm TestVampireBrute [STAT:0200C1DD]>
- [00:00] <Debug: Processing meshes\dlc01\dungeons\darkfalmercaveg\caveglroomwall01_darkfalmer.nif Dawnguard.esm CaveGLRoomWall01_DarkFalmer [STAT:02002BF4]>
- [00:00] <Debug: Processing meshes\effects\testpuddle01.nif Dawnguard.esm testPuddle01 [STAT:020047E2]>
- [00:00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapids.nif Dawnguard.esm testDLCFXRapids [MSTT:02006B33]>
- [00:00] <Debug: Processing meshes\dlc01\effects\testdlcfxrapidsfallsline01.nif Dawnguard.esm testDLCFXrapidsFallsLine01 [MSTT:02006B32]>
- [00:00] <Debug: Processing meshes\effects\testphosdrips01.nif Dawnguard.esm testPhosDrips01 [MSTT:020047E3]>
- [00:00] <Debug: Processing meshes\dlc02\architecture\thirsk Dragonborn.esm Thirsk [STAT:04026AC6]>
- [00:00] <Debug: Processing meshes\dlc02\testobjects\tempplatformgear.nif Dragonborn.esm DLC2dunFahlbtharzDweGearFloor [ACTI:0401AEB1]>
- [00:00] <Debug: Processing meshes\dlc02\dungeons\dwemer\animated\dwekagrumezgauntlet\dweptnwallhalfanim01.nif Dragonborn.esm DLC2DwePtnWallAnimHalf01 [ACTI:040251B2]>
- [00:00] <Debug: Processing meshes\dlc02\magic\dlc2summonapocryphatargetfx.nif Dragonborn.esm DLC2SummonApocryphaTargetFXActivator [ACTI:0403D3B9]>
- [00:00] <Debug: Processing meshes\dlc02\testobjects\testplatform01.nif Dragonborn.esm DLC2DBMiscBookAttachAct [ACTI:0401EA7A]>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Missing_Textures.txt>
- [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHViolaGiordano [STAT:000C0C2E]>
- [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelsea [STAT:000C0C2F]>
- [00:00] <Debug: Processing textures\architecture\windhelm\WHicedecal01.dds Skyrim.esm WHclancruelseaDestroyed [STAT:00101FE4]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
- [00:00] <Debug: Processing textures\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
- [00:00] <Debug: Processing textures\dlc01\dungeons\ppdetailovergrowth01.dds Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
- [00:00] <Debug: Processing textures\dlc02\architecture\thirsk\meadhall\DLC2ThirskBeam01_n .dds Dragonborn.esm DLC2ThirskMeadHallExterior010000 [STAT:04026AC5]>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Textures_Names.txt>
- [00:00] <Debug: Processing alt SkyrimSE.exe NullTextureSet [TXST:00000028]>
- [00:00] <Debug: Processing snow Skyrim.esm LandscapeSnow01 [TXST:00000891]>
- [00:00] <Debug: Processing snow Skyrim.esm LandscapeSnow02 [TXST:0006A1B0]>
- [00:00] <Debug: Processing snow Skyrim.esm LandscapeFrozenMarshIce01 [TXST:0007506D]>
- [00:00] <Debug: Processing marsh Skyrim.esm LandscapeGrassSnow01 [TXST:00000889]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirt01 [TXST:00000C0E]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirt02 [TXST:00000C0F]>
- [00:00] <Debug: Processing rocks Skyrim.esm LandscapeRiverbedEdge01 [TXST:0001301E]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapeRiverBottom01 [TXST:00013183]>
- [00:00] <Debug: Processing mud Skyrim.esm LandscapeRiverMud01 [TXST:000132E8]>
- [00:00] <Debug: Processing yellow Skyrim.esm LandscapeFieldGrass01 [TXST:00013427]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapeFieldGrass02 [TXST:00013429]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapeFieldDirtGrass01 [TXST:000134B6]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapePineForest01 [TXST:000137C7]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapePineForest02 [TXST:000137CB]>
- [00:00] <Debug: Processing green Skyrim.esm LandscapePineForest03 [TXST:00013875]>
- [00:00] <Debug: Processing snow Skyrim.esm LandscapeDirtSnowPath01 [TXST:0001B081]>
- [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachMoss01 [TXST:0001CC3D]>
- [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachMossyRocks01 [TXST:0001CC44]>
- [00:00] <Debug: Processing reach Skyrim.esm LandscapeReachGrass01 [TXST:0001CC46]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeReachDirt01 [TXST:00021710]>
- [00:00] <Debug: Processing tundra Skyrim.esm LandscapeTundra01 [TXST:00024E2F]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeCaveDirt01 [TXST:00025413]>
- [00:00] <Debug: Processing tundrarocks Skyrim.esm LandscapeTundraRocks01 [TXST:0002C6C5]>
- [00:00] <Debug: Processing yellow Skyrim.esm LandscapeTundra02 [TXST:000300E3]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeWRDirt [TXST:000462D3]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeMineFloorDirt01 [TXST:0004C0F9]>
- [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestLeaves01 [TXST:00057DC6]>
- [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestDirt01 [TXST:00057DCE]>
- [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestRocks01 [TXST:00057DD0]>
- [00:00] <Debug: Processing reach Skyrim.esm TextureSetReachMoss [TXST:00056AD1]>
- [00:00] <Debug: Processing fall Skyrim.esm LandscapeFallForestGrass01 [TXST:00058605]>
- [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach01 [TXST:0006B3CE]>
- [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeach02 [TXST:0006B3D0]>
- [00:00] <Debug: Processing coast Skyrim.esm LandscapeCoastBeachGrass01 [TXST:0006DD54]>
- [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt01 [TXST:0006EA7F]>
- [00:00] <Debug: Processing volcanictundrarocks Skyrim.esm LandscapeVolcanicTundraRocks01 [TXST:0006EA82]>
- [00:00] <Debug: Processing rocks Skyrim.esm LandscapeRocks01 [TXST:00000AE1]>
- [00:00] <Debug: Processing cobble Skyrim.esm LandscapeSnowCobble01 [TXST:0006A1AE]>
- [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraDirt02 [TXST:0006EA87]>
- [00:00] <Debug: Processing sulfur Skyrim.esm LandscapeVolcanicTundraGravel01 [TXST:0006EA89]>
- [00:00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshGrass01 [TXST:00075066]>
- [00:00] <Debug: Processing marsh Skyrim.esm LandscapeFrozenMarshLichen01 [TXST:00075068]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeFrozenMarshDirtSlopes01 [TXST:0007506F]>
- [00:00] <Debug: Processing volcanic Skyrim.esm LandscapeVolcanicTundraMineralPool01 [TXST:0008F999]>
- [00:00] <Debug: Processing yellow Skyrim.esm LandscapeWRFieldGrass01 [TXST:000A3C4F]>
- [00:00] <Debug: Processing brown Skyrim.esm LandscapeDirtPath01 [TXST:000B424B]>
- [00:00] <Debug: Processing riftenstonewall01 Skyrim.esm TextureSetRiftenStoneWall01 [TXST:000B8CBB]>
- [00:00] <Debug: Processing caverocks01 Skyrim.esm LandscapeCaveRocks [TXST:000F3DFB]>
- [00:00] <Debug: Processing snow Skyrim.esm TextureSetRoad01Snow01 [TXST:00100618]>
- [00:00] <Debug: Processing whoutwall Skyrim.esm WHStoneTexture01 [TXST:00101F4C]>
- [00:00] <Debug: Processing wrstoneblocks01 Skyrim.esm WRStone [TXST:001044CC]>
- [00:00] <Debug: Processing cavebasewall01 Skyrim.esm LandscapeCaveWalls01 [TXST:0010D131]>
- [00:00] <Debug: Processing ridgedstone06 Skyrim.esm TextureSetNorExtRubble [TXST:0010E9E4]>
- [00:00] <Debug: Processing scdirt1 Dawnguard.esm LandscapeDLC01SoulCairnDirt01 [TXST:02004BCB]>
- [00:00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt02 [TXST:02004BCD]>
- [00:00] <Debug: Processing scdirt2 Dawnguard.esm LandscapeDLC01SoulCairnDirt03 [TXST:02004BCF]>
- [00:00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnDirt05 [TXST:02004BD3]>
- [00:00] <Debug: Processing scdirt5 Dawnguard.esm LandscapeDLC01SoulCairnPath01 [TXST:02004F96]>
- [00:00] <Debug: Processing scrock1 Dawnguard.esm LandscapeDLC01SoulCairnRock01 [TXST:0200CDE7]>
- [00:00] <Debug: Processing castlewallstone01 Dawnguard.esm DLC1CastleWallStone01 [TXST:0200D11C]>
- [00:00] <Debug: Processing castlewallstone05 Dawnguard.esm DLC1CastleWallStone05 [TXST:0200D120]>
- [00:00] <Debug: Processing bwallbasegray Dawnguard.esm SoulCairn_AltTexture01 [TXST:020041DF]>
- [00:00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra04 [TXST:0401EECE]>
- [00:00] <Debug: Processing reach Dragonborn.esm LandscapeVolcanicAshTundra02 [TXST:0401BD1D]>
- [00:00] <Debug: Processing coast Dragonborn.esm LandscapeVolcanicAshTundra01 [TXST:0401BD1C]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAshRocks01 [TXST:0401771C]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh05 [TXST:04017EA5]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh04 [TXST:0401771A]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh03 [TXST:04016E07]>
- [00:00] <Debug: Processing volcanicash Dragonborn.esm LandscapeVolcanicAsh01 [TXST:04016E03]>
- [00:00] <Debug: Processing brown Hunting in Skyrim.esp HISLandscapeDirt01NoSpec [TXST:340C23F3]>
- [00:00] <Debug: Processing stonewall01 Hunting in Skyrim.esp HISStoneWallTS [TXST:34099C1F]>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_XESPIgnore.txt>
- [00:00] <Debug: Processing dunCGOutsideClutterMarker Skyrim.esm dunCGOutsideClutterMarker [REFR:000C78EA] (places CW1MeleeCloseDefender [STAT:00030428] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 3,-21)>
- [00:00] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_ErrorIgnore.txt>
- [00:00] <Debug: Player PlayerRef [PLYR:00000014]>
- [00:07] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini>
- [00:07] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
- [00:00] Loading configuration files
- [00:00] D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
- [00:00] D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt
- [00:00] D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt
- [00:00] D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt
- [00:00] D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt
- [00:00] D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt
- [00:00] D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_bentpinesesp.txt
- [00:00] D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt
- [00:00] <Debug: Saving D:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini>
- [00:00] <Debug: OpenGL version: 4.6.0 NVIDIA 461.09>
- [00:00] <Debug: Max resolution: 32768 x 32768>
- [00:00] <Debug: Max samples: 16>
- [00:00] <Debug: Textures\defaultdiffuse.dds mipmap 0>
- [00:00] <Debug: Textures\default_n.dds mipmap 0>
- [00:00] <Debug: OpenGL: D:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
- [00:00] <Debug: OpenGL: D:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
- [00:00] <Debug: Textures\landscape\roads\Road01.dds mipmap 9>
- [00:00] <Debug: Textures\landscape\roads\Road01_n.dds mipmap 9>
- [00:02] <Debug: Textures\landscape\Dirt02.dds mipmap 10>
- [00:03] <Debug: Textures\landscape\Dirt02_N.dds mipmap 10>
- [00:04] <Debug: Textures\landscape\roads\RoadDetails01.dds mipmap 9>
- [00:04] <Debug: Textures\landscape\roads\RoadDetails01_n.dds mipmap 8>
- [00:05] <Debug: Textures\landscape\roads\Bridge01.dds mipmap 11>
- [00:05] <Debug: Textures\landscape\roads\Bridge01_n.dds mipmap 9>
- [00:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:06] <Debug: 1024 x 1024 -> 1024 x 1024>
- [00:06] <Debug: OpenGL: Source framebuffer complete>
- [00:06] <Debug: OpenGL: Destination framebuffer complete>
- [00:00] Creating textures
- [00:00] Creating texture D:\DynDOLOD\TexGen_Output\Textures\lod\bridge01lod.dds with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\bridge01lod.nif
- [00:06] Creating texture D:\DynDOLOD\TexGen_Output\Textures\lod\wrterrainlod.dds with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\wrterrainlod.nif
- [00:07] <Debug: Textures\architecture\whiterun\WRStoneFloor02.dds mipmap 10>
- [00:07] <Debug: Textures\architecture\whiterun\WRStoneFloor02_n.dds mipmap 10>
- [00:07] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds mipmap 9>
- [00:07] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds mipmap 9>
- [00:07] <Debug: Textures\architecture\whiterun\WRstonebase01.dds mipmap 9>
- [00:08] <Debug: Textures\architecture\whiterun\WRstonebase01_n.dds mipmap 9>
- [00:08] <Debug: Textures\architecture\whiterun\WRstonebase02.dds mipmap 9>
- [00:08] <Debug: Textures\architecture\whiterun\WRstonebase02_n.dds mipmap 9>
- [00:08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:08] <Debug: 1024 x 1024 -> 1024 x 1024>
- [00:08] <Debug: OpenGL: Source framebuffer complete>
- [00:08] <Debug: OpenGL: Destination framebuffer complete>
- [00:09] Creating texture D:\DynDOLOD\TexGen_Output\Textures\lod\wrwallslod01.dds with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Objects\lod\wrwallslod01.nif
- [00:09] <Debug: Textures\architecture\whiterun\WRCityWall01.dds mipmap 9>
- [00:09] <Debug: Textures\architecture\whiterun\WRCityWall01_n.dds mipmap 9>
- [00:10] <Debug: Textures\architecture\whiterun\WRSlate02.dds mipmap 9>
- [00:10] <Debug: Textures\architecture\whiterun\WRSlate02_n.dds mipmap 9>
- [00:10] <Debug: Textures\architecture\whiterun\WRPlasterDecals.dds mipmap 9>
- [00:10] <Debug: Textures\architecture\whiterun\WRPlasterDecals_n.dds mipmap 9>
- [00:10] <Debug: Textures\architecture\whiterun\WRCityWallTopCap01.dds mipmap 9>
- [00:10] <Debug: Textures\architecture\whiterun\WRCityWallTopCap01_n.dds mipmap 9>
- [00:10] <Debug: Textures\architecture\whiterun\WRStoneMortar01.dds mipmap 9>
- [00:10] <Debug: Textures\architecture\whiterun\WRStoneMortar01_n.dds mipmap 9>
- [00:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:10] <Debug: 1024 x 1024 -> 1024 x 1024>
- [00:10] <Debug: OpenGL: Source framebuffer complete>
- [00:10] <Debug: OpenGL: Destination framebuffer complete>
- [00:11] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_skyrimesm.txt>
- [00:11] <Debug: Processing TreeReachCliffTree01 Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]>
- [00:11] <Debug: Processing TreeReachCliffTree02 Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]>
- [00:11] <Debug: Processing TreeReachTree01 Skyrim.esm TreeReachTree01 [TREE:000B8A73]>
- [00:11] <Debug: Processing TreeReachTree02 Skyrim.esm TreeReachTree02 [TREE:000B8A74]>
- [00:11] <Debug: Processing TreeAspen01 Skyrim.esm TreeAspen01 [TREE:0006A9E6]>
- [00:11] <Debug: Processing TreeAspen02 Skyrim.esm TreeAspen02 [TREE:0006C9D5]>
- [00:11] <Debug: Processing TreeAspen03 Skyrim.esm TreeAspen03 [TREE:0006C9D4]>
- [00:11] <Debug: Processing TreeAspen05 Skyrim.esm TreeAspen05 [TREE:0007614B]>
- [00:11] <Debug: Processing TreeAspen06 Skyrim.esm TreeAspen06 [TREE:0007614A]>
- [00:11] <Debug: Processing TreePineForest01 Skyrim.esm TreePineForest01 [TREE:0001306D]>
- [00:11] <Debug: Processing TreePineForest02 Skyrim.esm TreePineForest02 [TREE:00018A02]>
- [00:11] <Debug: Processing TreePineForest03 Skyrim.esm TreePineForest03 [TREE:0004B016]>
- [00:11] <Debug: Processing TreePineForest04 Skyrim.esm TreePineForest04 [TREE:0004FBB0]>
- [00:11] <Debug: Processing TreePineForest05 Skyrim.esm TreePineForest05 [TREE:00051126]>
- [00:11] <Debug: Processing TreePineForest01Dead Skyrim.esm TreePineForest01Dead [TREE:000B927A]>
- [00:11] <Debug: Processing TreePineForest02Dead Skyrim.esm TreePineForest02Dead [TREE:000B927B]>
- [00:11] <Debug: Processing TreePineForest03Dead Skyrim.esm TreePineForest03Dead [TREE:000B927C]>
- [00:11] <Debug: Processing TreePineForest04Dead Skyrim.esm TreePineForest04Dead [TREE:000B927D]>
- [00:11] <Debug: Processing TreePineForest05Dead Skyrim.esm TreePineForest05Dead [TREE:000B927E]>
- [00:11] <Debug: Processing TreePineForestSnow01Dead Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
- [00:11] <Debug: Processing TreePineForestSnow02Dead Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]>
- [00:11] <Debug: Processing TreePineForestSnow03Dead Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
- [00:11] <Debug: Processing TreePineForestSnow04Dead Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
- [00:11] <Debug: Processing TreePineForestSnow05Dead Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]>
- [00:11] <Debug: Processing TreePineForestSnowL01Dead Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
- [00:11] <Debug: Processing TreePineForestSnowL02Dead Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
- [00:11] <Debug: Processing TreePineForestSnowL03Dead Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
- [00:11] <Debug: Processing TreePineForestSnowL04Dead Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
- [00:11] <Debug: Processing TreePineForestSnowL05Dead Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
- [00:11] <Debug: Processing TreePineForestSnow01 Skyrim.esm TreePineForestSnow01 [TREE:0005C072]>
- [00:11] <Debug: Processing TreePineForestSnow02 Skyrim.esm TreePineForestSnow02 [TREE:0005C071]>
- [00:11] <Debug: Processing TreePineForestSnow03 Skyrim.esm TreePineForestSnow03 [TREE:0005C070]>
- [00:11] <Debug: Processing TreePineForestSnow04 Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]>
- [00:11] <Debug: Processing TreePineForestSnow05 Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]>
- [00:11] <Debug: Processing TreePineForestSnowL01 Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]>
- [00:11] <Debug: Processing TreePineForestSnowL02 Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]>
- [00:11] <Debug: Processing TreePineForestSnowL03 Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]>
- [00:11] <Debug: Processing TreePineForestSnowL04 Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]>
- [00:11] <Debug: Processing TreePineForestSnowL05 Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]>
- [00:11] <Debug: Processing TreeTundraDriftWoodTree01 Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
- [00:11] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_dawnguardesm.txt>
- [00:11] <Debug: Processing DLC1TreePineForestSnowHeavy01 Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
- [00:11] <Debug: Processing DLC1TreePineForestSnowHeavy02 Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
- [00:11] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Required_Billboards_dragonbornesm.txt>
- [00:11] <Debug: Processing DLC2TreePineForestAsh01 Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
- [00:11] <Debug: Processing DLC2TreePineForestAsh02 Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
- [00:11] <Debug: Processing DLC2TreePineForestAsh03 Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
- [00:11] <Debug: Processing DLC2TreePineForestAsh04 Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
- [00:11] <Debug: Processing DLC2TreePineForestAsh05 Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
- [00:11] <Debug: Processing DLC2TreePineForestAshL01 Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
- [00:11] <Debug: Processing DLC2TreePineForestAshL02 Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
- [00:11] <Debug: Processing DLC2TreePineForestAshL03 Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
- [00:11] <Debug: Processing DLC2TreePineForestAshL04 Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
- [00:11] <Debug: Processing DLC2TreePineForestAshL05 Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
- [00:11] <Debug: Processing DLC2TreePineForestDeadAshL01 Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
- [00:11] <Debug: Processing DLC2TreePineForestDeadAshL02 Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
- [00:11] <Debug: Processing DLC2TreePineForestDeadAshL03 Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
- [00:11] <Debug: Processing DLC2TreePineForestDeadAshL04 Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
- [00:11] <Debug: Processing DLC2TreePineForestDeadAshL05 Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
- [00:11] <Debug: Processing DLC2TreePineShortHeavySnow01 Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
- [00:11] <Debug: Processing DLC2TreePineShortHeavySnow Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>
- [00:11] <Debug: Loading D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_Billboards_skyrimesm.txt>
- [00:11] <Debug: Processing SnowGrass01Light Skyrim.esm SnowGrass01Light [GRAS:000F17FD]>
- [00:11] <Debug: Processing SnowGrass02 Skyrim.esm SnowGrass02 [GRAS:000F17FE]>
- [00:11] <Debug: Processing FieldGrass02 Skyrim.esm FieldGrass02 [GRAS:001098CA]>
- [00:11] <Debug: Skyrim.esm STAT>
- [00:11] <Debug: Skyrim.esm TREE>
- [00:11] <Debug: Skyrim.esm GRAS>
- [00:11] <Debug: Adding GRAS Skyrim.esm FieldGrass02 [GRAS:001098CA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fieldgrassflowers02.nif Skyrim.esm RockGrassSnow01 [GRAS:000F871E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasssnowobj01.nif Skyrim.esm RockGrassWater01 [GRAS:000F871D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif Skyrim.esm ForestGrass02 [GRAS:000F69A4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\forestgrass02.nif Skyrim.esm SnowGrass02 [GRAS:000F17FE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass02.nif Skyrim.esm SnowGrass01Light [GRAS:000F17FD]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm SnowGrass01Forest [GRAS:000BC025]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm WaterCoralGrass01 [GRAS:0007AACC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif Skyrim.esm WaterKelpGrass02 [GRAS:00078F6E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif Skyrim.esm WaterKelpGrass01 [GRAS:00078F6D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif Skyrim.esm BeachGrass02 [GRAS:00074A8C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Skyrim.esm BeachGrass01 [GRAS:00074A8B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Skyrim.esm FrozenMarshGrass01 [GRAS:0004013C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Skyrim.esm VolcanicGrass02 [GRAS:00071CF5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Skyrim.esm VolcanicGrass01 [GRAS:000713D8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Skyrim.esm FallForestGrass02 [GRAS:0005B5A8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj02.nif Skyrim.esm FallForestGrass01 [GRAS:000597D1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Skyrim.esm ReachGrass02 [GRAS:00053903]>
- [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Skyrim.esm ReachGrass01 [GRAS:00053491]>
- [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Skyrim.esm RockGrass01 [GRAS:00048749]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Skyrim.esm TundraGrass04 [GRAS:000336FA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Skyrim.esm TundraGrass03 [GRAS:0002ACD3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Skyrim.esm TundraGrass01 [GRAS:0002F3FA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Skyrim.esm SnowGrass01 [GRAS:0001CC70]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Skyrim.esm FernGrass01 [GRAS:000173F4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Skyrim.esm ForestGrass01 [GRAS:00014041]>
- [00:11] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Skyrim.esm FieldGrass01 [GRAS:000135BE]>
- [00:11] <Debug: Update.esm STAT>
- [00:11] <Debug: Update.esm TREE>
- [00:11] <Debug: Update.esm GRAS>
- [00:11] <Debug: Adding GRAS Update.esm FieldGrass01 [GRAS:000135BE]>
- [00:11] <Debug: Adding GRAS Update.esm ForestGrass01 [GRAS:00014041]>
- [00:11] <Debug: Adding GRAS Update.esm FernGrass01 [GRAS:000173F4]>
- [00:11] <Debug: Adding GRAS Update.esm SnowGrass01 [GRAS:0001CC70]>
- [00:11] <Debug: Adding GRAS Update.esm TundraGrass03 [GRAS:0002ACD3]>
- [00:11] <Debug: Adding GRAS Update.esm TundraGrass01 [GRAS:0002F3FA]>
- [00:11] <Debug: Adding GRAS Update.esm TundraGrass04 [GRAS:000336FA]>
- [00:11] <Debug: Adding GRAS Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
- [00:11] <Debug: Adding GRAS Update.esm RockGrass01 [GRAS:00048749]>
- [00:11] <Debug: Adding GRAS Update.esm ReachGrass01 [GRAS:00053491]>
- [00:11] <Debug: Adding GRAS Update.esm ReachGrass02 [GRAS:00053903]>
- [00:11] <Debug: Adding GRAS Update.esm FallForestGrass01 [GRAS:000597D1]>
- [00:11] <Debug: Adding GRAS Update.esm FallForestGrass02 [GRAS:0005B5A8]>
- [00:11] <Debug: Adding GRAS Update.esm VolcanicGrass01 [GRAS:000713D8]>
- [00:11] <Debug: Adding GRAS Update.esm VolcanicGrass02 [GRAS:00071CF5]>
- [00:11] <Debug: Adding GRAS Update.esm BeachGrass01 [GRAS:00074A8B]>
- [00:11] <Debug: Adding GRAS Update.esm BeachGrass02 [GRAS:00074A8C]>
- [00:11] <Debug: Adding GRAS Update.esm WaterKelpGrass01 [GRAS:00078F6D]>
- [00:11] <Debug: Adding GRAS Update.esm WaterKelpGrass02 [GRAS:00078F6E]>
- [00:11] <Debug: Adding GRAS Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
- [00:11] <Debug: Adding GRAS Update.esm SnowGrass01Forest [GRAS:000BC025]>
- [00:11] <Debug: Adding GRAS Update.esm SnowGrass01Light [GRAS:000F17FD]>
- [00:11] <Debug: Adding GRAS Update.esm SnowGrass02 [GRAS:000F17FE]>
- [00:11] <Debug: Adding GRAS Update.esm ForestGrass02 [GRAS:000F69A4]>
- [00:11] <Debug: Adding GRAS Update.esm RockGrassWater01 [GRAS:000F871D]>
- [00:11] <Debug: Adding GRAS Update.esm RockGrassSnow01 [GRAS:000F871E]>
- [00:11] <Debug: Adding GRAS Update.esm FieldGrass02 [GRAS:001098CA]>
- [00:11] <Debug: Dawnguard.esm STAT>
- [00:11] <Debug: Dawnguard.esm TREE>
- [00:11] <Debug: Dawnguard.esm GRAS>
- [00:11] <Debug: Adding GRAS Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00:11] <Debug: HearthFires.esm STAT>
- [00:11] <Debug: HearthFires.esm TREE>
- [00:11] <Debug: HearthFires.esm GRAS>
- [00:11] <Debug: Dragonborn.esm STAT>
- [00:11] <Debug: Dragonborn.esm TREE>
- [00:11] <Debug: Dragonborn.esm GRAS>
- [00:11] <Debug: Adding GRAS Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
- [00:11] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass02.nif Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass01.nif Dragonborn.esm DLC02VolcanicAshRocks01 [GRAS:0401771E]>
- [00:11] <Debug: Can not find file Meshes\landscape\grass\dlc02volcanicashrocks01.nif Dragonborn.esm DLC02VolcanicAshRocks01 [GRAS:0401771E]>
- [00:11] <Debug: Unofficial Skyrim Special Edition Patch.esp STAT>
- [00:11] <Debug: Unofficial Skyrim Special Edition Patch.esp TREE>
- [00:11] <Debug: Unofficial Skyrim Special Edition Patch.esp GRAS>
- [00:11] <Debug: LegacyoftheDragonborn.esm STAT>
- [00:11] <Debug: LegacyoftheDragonborn.esm TREE>
- [00:11] <Debug: LegacyoftheDragonborn.esm GRAS>
- [00:11] <Debug: Whiterun Forest Borealis Lightweight.esp STAT>
- [00:11] <Debug: Whiterun Forest Borealis Lightweight.esp TREE>
- [00:11] <Debug: Whiterun Forest Borealis Lightweight.esp GRAS>
- [00:11] <Debug: ELOS Oaks Mixed Greens SSE.esl STAT>
- [00:11] <Debug: ELOS Oaks Mixed Greens SSE.esl TREE>
- [00:11] <Debug: ELOS Oaks Mixed Greens SSE.esl GRAS>
- [00:11] <Debug: RealisticWaterTwo - Resources.esm STAT>
- [00:11] <Debug: RealisticWaterTwo - Resources.esm TREE>
- [00:11] <Debug: RealisticWaterTwo - Resources.esm GRAS>
- [00:11] <Debug: Campfire.esm STAT>
- [00:11] <Debug: Campfire.esm TREE>
- [00:11] <Debug: Campfire.esm GRAS>
- [00:11] <Debug: Gray Fox Cowl.esm STAT>
- [00:11] <Debug: Gray Fox Cowl.esm TREE>
- [00:11] <Debug: Gray Fox Cowl.esm GRAS>
- [00:11] <Debug: Adding GRAS Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01 [GRAS:09000E49]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01 [GRAS:09000F4D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01MoreDense [GRAS:09000F4E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_RockGrass02 [GRAS:0900294E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01MoreDense [GRAS:0903845D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass02 [GRAS:090384C1]>
- [00:11] <Debug: Extra Encounters Reborn - Basic.esm STAT>
- [00:11] <Debug: Extra Encounters Reborn - Basic.esm TREE>
- [00:11] <Debug: Extra Encounters Reborn - Basic.esm GRAS>
- [00:11] <Debug: AHZmoreHUDInventory.esl STAT>
- [00:11] <Debug: AHZmoreHUDInventory.esl TREE>
- [00:11] <Debug: AHZmoreHUDInventory.esl GRAS>
- [00:11] <Debug: SkyUI_SE.esp STAT>
- [00:11] <Debug: SkyUI_SE.esp TREE>
- [00:11] <Debug: SkyUI_SE.esp GRAS>
- [00:11] <Debug: Mortal Enemies - Rival Remix.esp STAT>
- [00:11] <Debug: Mortal Enemies - Rival Remix.esp TREE>
- [00:11] <Debug: Mortal Enemies - Rival Remix.esp GRAS>
- [00:11] <Debug: SMIM-SE-Merged-All.esp STAT>
- [00:11] <Debug: SMIM-SE-Merged-All.esp TREE>
- [00:11] <Debug: SMIM-SE-Merged-All.esp GRAS>
- [00:11] <Debug: Enhanced Landscapes.esp STAT>
- [00:11] <Debug: Enhanced Landscapes.esp TREE>
- [00:11] <Debug: Enhanced Landscapes.esp GRAS>
- [00:11] <Debug: FranklyHDImperialArmorsAndWeapons.esp STAT>
- [00:11] <Debug: FranklyHDImperialArmorsAndWeapons.esp TREE>
- [00:11] <Debug: FranklyHDImperialArmorsAndWeapons.esp GRAS>
- [00:11] <Debug: Wooden Frame Packs.esp STAT>
- [00:11] <Debug: Wooden Frame Packs.esp TREE>
- [00:11] <Debug: Wooden Frame Packs.esp GRAS>
- [00:11] <Debug: Mrbs-uniqueloot-se.esp STAT>
- [00:11] <Debug: Mrbs-uniqueloot-se.esp TREE>
- [00:11] <Debug: Mrbs-uniqueloot-se.esp GRAS>
- [00:11] <Debug: WeightLessTrueAll.esp STAT>
- [00:11] <Debug: WeightLessTrueAll.esp TREE>
- [00:11] <Debug: WeightLessTrueAll.esp GRAS>
- [00:11] <Debug: WizDynamicThings.esp STAT>
- [00:11] <Debug: WizDynamicThings.esp TREE>
- [00:11] <Debug: WizDynamicThings.esp GRAS>
- [00:11] <Debug: Campfire spooning-x64.esp STAT>
- [00:11] <Debug: Campfire spooning-x64.esp TREE>
- [00:11] <Debug: Campfire spooning-x64.esp GRAS>
- [00:11] <Debug: FTF_Core.esp STAT>
- [00:11] <Debug: FTF_Core.esp TREE>
- [00:11] <Debug: FTF_Core.esp GRAS>
- [00:11] <Debug: RelightingSkyrim_SSE.esp STAT>
- [00:11] <Debug: RelightingSkyrim_SSE.esp TREE>
- [00:11] <Debug: RelightingSkyrim_SSE.esp GRAS>
- [00:11] <Debug: Rigmor.esp STAT>
- [00:11] <Debug: Rigmor.esp TREE>
- [00:11] <Debug: Rigmor.esp GRAS>
- [00:11] <Debug: DepthsOfSkyrim.esp STAT>
- [00:11] <Debug: DepthsOfSkyrim.esp TREE>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0101.nif DepthsOfSkyrim.esp TBPwaspchflorabush0101 [TREE:1700FBA5]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0102.nif DepthsOfSkyrim.esp TBPwaspchflorabush0102 [TREE:1700FBA6]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0103.nif DepthsOfSkyrim.esp TBPwaspchflorabush0103 [TREE:1700FBA9]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0104.nif DepthsOfSkyrim.esp TBPwaspchflorabush0104 [TREE:1700FBAB]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0200.nif DepthsOfSkyrim.esp TBPdwaspchflorabush020 [TREE:1700FBAD]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0202.nif DepthsOfSkyrim.esp TBPdwaspchflorabush0202 [TREE:1700FBAF]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0203.nif DepthsOfSkyrim.esp TBPdwaspchflorabush0203 [TREE:1700FBB1]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorabush0204.nif DepthsOfSkyrim.esp TBPdwaspchflorabush0204 [TREE:1700FBB3]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloracreepcluster01.nif DepthsOfSkyrim.esp TBPdwaspchfloracreepcluster01 [TREE:1700FBB5]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0101.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0101 [TREE:1700FBB9]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0102.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0102 [TREE:1700FBBA]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0300.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0300 [TREE:1700FBBD]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0301.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0301 [TREE:1700FBBF]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0400.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0400 [TREE:1700FBC1]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloradrip0401.nif DepthsOfSkyrim.esp TBPdwaspchfloradrip0401 [TREE:1700FBC3]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchfloraeggsacs0100.nif DepthsOfSkyrim.esp TBPdwaspchfloraeggsacs010 [TREE:1700FBC5]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorahusk01.nif DepthsOfSkyrim.esp TBPdwaspchflorahusk01 [TREE:1700FBC7]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm01.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm01 [TREE:1700FBCB]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm02.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm02 [TREE:1700FBCD]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm03.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm03 [TREE:1700FBCF]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm04.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm04 [TREE:1700FBD1]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorawaterworm05.nif DepthsOfSkyrim.esp TBPdwaspchflorawaterworm05 [TREE:1700FBD3]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush01.nif DepthsOfSkyrim.esp TBPdwaspmush01 [TREE:1700FBD5]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush01a.nif DepthsOfSkyrim.esp TBPdwaspmush01a [TREE:1700FBD7]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush02.nif DepthsOfSkyrim.esp TBPdwaspmush02 [TREE:1700FBD9]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush02a.nif DepthsOfSkyrim.esp TBPdwaspmush02a [TREE:1700FBDB]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush03.nif DepthsOfSkyrim.esp TBPdwaspmush03 [TREE:1700FBDD]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspmush03a.nif DepthsOfSkyrim.esp TBPdwaspmush03a [TREE:1700FBDF]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant01.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant01 [TREE:1700FBE1]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant01close.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant01Close [TREE:1700FBE3]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant02.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant02 [TREE:1700FBE5]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant02close.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant02close [TREE:1700FBE7]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant03.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant03 [TREE:1700FBE9]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant03close.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant03Close [TREE:1700FBEB]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant04.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant04 [TREE:1700FBED]>
- [00:11] <Debug: Can not find file Meshes\dos\flora\dwaspchflorapoisonplant04close.nif DepthsOfSkyrim.esp TBPdwaspchflorapoisonplant04Close [TREE:1700FBEF]>
- [00:11] <Debug: Can not find file Meshes\dos\plants\001waterplanlowstipstestt.nif DepthsOfSkyrim.esp TestLillies [TREE:17026E4E]>
- [00:11] <Debug: Can not find file Meshes\landscape\grass\tbp_seaweed06var2.nif DepthsOfSkyrim.esp TBP_seaweed06var2 [TREE:1707601A]>
- [00:11] <Debug: Can not find file Meshes\landscape\grass\tbp_seaweed06var3.nif DepthsOfSkyrim.esp TBP_seaweed06var3 [TREE:1707601B]>
- [00:11] <Debug: DepthsOfSkyrim.esp GRAS>
- [00:11] <Debug: Adding GRAS DepthsOfSkyrim.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00:11] <Debug: Adding GRAS DepthsOfSkyrim.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00:11] <Debug: Adding GRAS DepthsOfSkyrim.esp TBPRiverKelpGrass02 [GRAS:1703DCDF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif DepthsOfSkyrim.esp TBPRiverKelpGrass01 [GRAS:1703DCE0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif DepthsOfSkyrim.esp TBPRockGrass01 [GRAS:1703DCE1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif DepthsOfSkyrim.esp TBP_Algae01 [GRAS:17042EBA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbpalgae01.nif DepthsOfSkyrim.esp TBPCoastDriftwood [GRAS:170578B0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbpcoastdriftwood01.nif DepthsOfSkyrim.esp TBPSeaweed11 [GRAS:170578B1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall03.nif DepthsOfSkyrim.esp TBPEwpSea02 [GRAS:1705BDDB]>
- [00:11] <Debug: Can not find file Meshes\landscape\grass\tbpewpsea02.nif DepthsOfSkyrim.esp TBPEwpSea02 [GRAS:1705BDDB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbpewpsea02.nif DepthsOfSkyrim.esp TBPEwpSea06 [GRAS:1705BDDC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed06.nif DepthsOfSkyrim.esp TBPEwpSea10 [GRAS:1705BDDD]>
- [00:11] <Debug: Can not find file Meshes\landscape\grass\tbpewpsea10.nif DepthsOfSkyrim.esp TBPEwpSea10 [GRAS:1705BDDD]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbpewpsea10.nif DepthsOfSkyrim.esp TBPEwpSea03 [GRAS:1705BDDE]>
- [00:11] <Debug: Can not find file Meshes\landscape\grass\tbp_seaweed05.nif DepthsOfSkyrim.esp TBPEwpSea03 [GRAS:1705BDDE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed05.nif DepthsOfSkyrim.esp TBPRockGrassWater02 [GRAS:1705BDE1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif DepthsOfSkyrim.esp TBPCoastDriftwood2 [GRAS:1706BD7F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbpcoastdriftwood02.nif DepthsOfSkyrim.esp TBPSeaweed02Test [GRAS:17078A8D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed02test.nif DepthsOfSkyrim.esp TBPWaterKelpGrass01 [GRAS:17078A98]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall02.nif DepthsOfSkyrim.esp TBPWaterCoralGrass02 [GRAS:17082C9B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif DepthsOfSkyrim.esp TBPRockGrassWater03 [GRAS:17082C9C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbprockgrasswater03.nif DepthsOfSkyrim.esp TBPSeaweed06Var1 [GRAS:1709C1AE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed06.nif DepthsOfSkyrim.esp TBPSeaweed05 [GRAS:170A63B1]>
- [00:11] <Debug: Can not find file Meshes\landscape\grass\tbp_seaweed05var1.nif DepthsOfSkyrim.esp TBPSeaweed05 [GRAS:170A63B1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed05var1.nif DepthsOfSkyrim.esp TBP_coralsmall01 [GRAS:170D40AE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_coralsmall01.nif DepthsOfSkyrim.esp TBPWaterCoralGrass03 [GRAS:1712A8F0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif DepthsOfSkyrim.esp TBP_coralsmall02 [GRAS:1712A8F1]>
- [00:11] <Debug: INeed.esp STAT>
- [00:11] <Debug: INeed.esp TREE>
- [00:11] <Debug: INeed.esp GRAS>
- [00:11] <Debug: INeed - Extended.esp STAT>
- [00:11] <Debug: INeed - Extended.esp TREE>
- [00:11] <Debug: INeed - Extended.esp GRAS>
- [00:11] <Debug: Landscape Fixes For Grass Mods.esp STAT>
- [00:11] <Debug: Landscape Fixes For Grass Mods.esp TREE>
- [00:11] <Debug: Landscape Fixes For Grass Mods.esp GRAS>
- [00:11] <Debug: SRC - All In One.esp STAT>
- [00:11] <Debug: SRC - All In One.esp TREE>
- [00:11] <Debug: SRC - All In One.esp GRAS>
- [00:11] <Debug: JKs Skyrim.esp STAT>
- [00:11] <Debug: JKs Skyrim.esp TREE>
- [00:11] <Debug: JKs Skyrim.esp GRAS>
- [00:11] <Debug: Dragonstone - A Skyrim Overhaul.esp STAT>
- [00:11] <Debug: Dragonstone - A Skyrim Overhaul.esp TREE>
- [00:11] <Debug: Dragonstone - A Skyrim Overhaul.esp GRAS>
- [00:11] <Debug: Relationship Dialogue Overhaul.esp STAT>
- [00:11] <Debug: Relationship Dialogue Overhaul.esp TREE>
- [00:11] <Debug: Relationship Dialogue Overhaul.esp GRAS>
- [00:11] <Debug: RichMerchantsSkyrim_x10.esp STAT>
- [00:11] <Debug: RichMerchantsSkyrim_x10.esp TREE>
- [00:11] <Debug: RichMerchantsSkyrim_x10.esp GRAS>
- [00:11] <Debug: SoundsofSkyrimComplete.esp STAT>
- [00:11] <Debug: SoundsofSkyrimComplete.esp TREE>
- [00:11] <Debug: SoundsofSkyrimComplete.esp GRAS>
- [00:11] <Debug: Blues Skyrim.esp STAT>
- [00:11] <Debug: Blues Skyrim.esp TREE>
- [00:11] <Debug: Blues Skyrim.esp GRAS>
- [00:11] <Debug: JKs Skyrim_Dawn of Skyrim_Patch.esp STAT>
- [00:11] <Debug: JKs Skyrim_Dawn of Skyrim_Patch.esp TREE>
- [00:11] <Debug: JKs Skyrim_Dawn of Skyrim_Patch.esp GRAS>
- [00:11] <Debug: Helgen Reborn.esp STAT>
- [00:11] <Debug: Helgen Reborn.esp TREE>
- [00:11] <Debug: Helgen Reborn.esp GRAS>
- [00:11] <Debug: Themarshlands.esp STAT>
- [00:11] <Debug: Themarshlands.esp TREE>
- [00:11] <Debug: Themarshlands.esp GRAS>
- [00:11] <Debug: Time Passes.esp STAT>
- [00:11] <Debug: Time Passes.esp TREE>
- [00:11] <Debug: Time Passes.esp GRAS>
- [00:11] <Debug: Audiobooks of Skyrim.esp STAT>
- [00:11] <Debug: Audiobooks of Skyrim.esp TREE>
- [00:11] <Debug: Audiobooks of Skyrim.esp GRAS>
- [00:11] <Debug: JaxonzRenamer.esp STAT>
- [00:11] <Debug: JaxonzRenamer.esp TREE>
- [00:11] <Debug: JaxonzRenamer.esp GRAS>
- [00:11] <Debug: Footprints.esp STAT>
- [00:11] <Debug: Footprints.esp TREE>
- [00:11] <Debug: Footprints.esp GRAS>
- [00:11] <Debug: Uthgerd refreshed.esp STAT>
- [00:11] <Debug: Uthgerd refreshed.esp TREE>
- [00:11] <Debug: Uthgerd refreshed.esp GRAS>
- [00:11] <Debug: Skysan_Icicle.esp STAT>
- [00:11] <Debug: Skysan_Icicle.esp TREE>
- [00:11] <Debug: Skysan_Icicle.esp GRAS>
- [00:11] <Debug: Visible Favorited Gear.esp STAT>
- [00:11] <Debug: Visible Favorited Gear.esp TREE>
- [00:11] <Debug: Visible Favorited Gear.esp GRAS>
- [00:11] <Debug: The Wizard Warrior.esp STAT>
- [00:11] <Debug: The Wizard Warrior.esp TREE>
- [00:11] <Debug: The Wizard Warrior.esp GRAS>
- [00:11] <Debug: Beltfastenedquivers.esp STAT>
- [00:11] <Debug: Beltfastenedquivers.esp TREE>
- [00:11] <Debug: Beltfastenedquivers.esp GRAS>
- [00:11] <Debug: SignatureEquipment.esp STAT>
- [00:11] <Debug: SignatureEquipment.esp TREE>
- [00:11] <Debug: SignatureEquipment.esp GRAS>
- [00:11] <Debug: Walklikeanormalperson.esp STAT>
- [00:11] <Debug: Walklikeanormalperson.esp TREE>
- [00:11] <Debug: Walklikeanormalperson.esp GRAS>
- [00:11] <Debug: FNIS.esp STAT>
- [00:11] <Debug: FNIS.esp TREE>
- [00:11] <Debug: FNIS.esp GRAS>
- [00:11] <Debug: Beards.esp STAT>
- [00:11] <Debug: Beards.esp TREE>
- [00:11] <Debug: Beards.esp GRAS>
- [00:11] <Debug: DBM_SMIM_Patch.esp STAT>
- [00:11] <Debug: DBM_SMIM_Patch.esp TREE>
- [00:11] <Debug: DBM_SMIM_Patch.esp GRAS>
- [00:11] <Debug: StormLightning.esp STAT>
- [00:11] <Debug: StormLightning.esp TREE>
- [00:11] <Debug: StormLightning.esp GRAS>
- [00:11] <Debug: AmazingFollowerTweaks.esp STAT>
- [00:11] <Debug: AmazingFollowerTweaks.esp TREE>
- [00:11] <Debug: AmazingFollowerTweaks.esp GRAS>
- [00:11] <Debug: Hunting in Skyrim.esp STAT>
- [00:11] <Debug: Hunting in Skyrim.esp TREE>
- [00:11] <Debug: Hunting in Skyrim.esp GRAS>
- [00:11] <Debug: Particle Patch for ENB SSE.esp STAT>
- [00:11] <Debug: Particle Patch for ENB SSE.esp TREE>
- [00:11] <Debug: Particle Patch for ENB SSE.esp GRAS>
- [00:11] <Debug: T'Skyrim Riverwood with Leaf Rest.esp STAT>
- [00:11] <Debug: T'Skyrim Riverwood with Leaf Rest.esp TREE>
- [00:11] <Debug: T'Skyrim Riverwood with Leaf Rest.esp GRAS>
- [00:11] <Debug: Inns and Taverns.esp STAT>
- [00:11] <Debug: Inns and Taverns.esp TREE>
- [00:11] <Debug: Inns and Taverns.esp GRAS>
- [00:11] <Debug: MoonAndStar_MAS.esp STAT>
- [00:11] <Debug: MoonAndStar_MAS.esp TREE>
- [00:11] <Debug: MoonAndStar_MAS.esp GRAS>
- [00:11] <Debug: Undeath.esp STAT>
- [00:11] <Debug: Undeath.esp TREE>
- [00:11] <Debug: Undeath.esp GRAS>
- [00:11] <Debug: Hunterborn.esp STAT>
- [00:11] <Debug: Hunterborn.esp TREE>
- [00:11] <Debug: Hunterborn.esp GRAS>
- [00:11] <Debug: Convenient Carriages.esp STAT>
- [00:11] <Debug: Convenient Carriages.esp TREE>
- [00:11] <Debug: Convenient Carriages.esp GRAS>
- [00:11] <Debug: Hothtrooper44_ArmorCompilation.esp STAT>
- [00:11] <Debug: Hothtrooper44_ArmorCompilation.esp TREE>
- [00:11] <Debug: Hothtrooper44_ArmorCompilation.esp GRAS>
- [00:11] <Debug: ZIA_Complete Pack.esp STAT>
- [00:11] <Debug: ZIA_Complete Pack.esp TREE>
- [00:11] <Debug: ZIA_Complete Pack.esp GRAS>
- [00:11] <Debug: Hothtrooper44_Armor_Ecksstra.esp STAT>
- [00:11] <Debug: Hothtrooper44_Armor_Ecksstra.esp TREE>
- [00:11] <Debug: Hothtrooper44_Armor_Ecksstra.esp GRAS>
- [00:11] <Debug: DBM_UniqueLoot_Patch.esp STAT>
- [00:11] <Debug: DBM_UniqueLoot_Patch.esp TREE>
- [00:11] <Debug: DBM_UniqueLoot_Patch.esp GRAS>
- [00:11] <Debug: ArmoryFSShields.esp STAT>
- [00:11] <Debug: ArmoryFSShields.esp TREE>
- [00:11] <Debug: ArmoryFSShields.esp GRAS>
- [00:11] <Debug: Savage Wolves - Fox Fix.esp STAT>
- [00:11] <Debug: Savage Wolves - Fox Fix.esp TREE>
- [00:11] <Debug: Savage Wolves - Fox Fix.esp GRAS>
- [00:11] <Debug: DBM_ZimsImmersiveArtifacts_Patch.esp STAT>
- [00:11] <Debug: DBM_ZimsImmersiveArtifacts_Patch.esp TREE>
- [00:11] <Debug: DBM_ZimsImmersiveArtifacts_Patch.esp GRAS>
- [00:11] <Debug: Chesko_WearableLantern.esp STAT>
- [00:11] <Debug: Chesko_WearableLantern.esp TREE>
- [00:11] <Debug: Chesko_WearableLantern.esp GRAS>
- [00:11] <Debug: Hunterborn - Campfire Patch.esp STAT>
- [00:11] <Debug: Hunterborn - Campfire Patch.esp TREE>
- [00:11] <Debug: Hunterborn - Campfire Patch.esp GRAS>
- [00:11] <Debug: Hunterborn - iNeed Patch.esp STAT>
- [00:11] <Debug: Hunterborn - iNeed Patch.esp TREE>
- [00:11] <Debug: Hunterborn - iNeed Patch.esp GRAS>
- [00:11] <Debug: Immersive Weapons.esp STAT>
- [00:11] <Debug: Immersive Weapons.esp TREE>
- [00:11] <Debug: Immersive Weapons.esp GRAS>
- [00:11] <Debug: Smilodon - Combat of Skyrim.esp STAT>
- [00:11] <Debug: Smilodon - Combat of Skyrim.esp TREE>
- [00:11] <Debug: Smilodon - Combat of Skyrim.esp GRAS>
- [00:11] <Debug: DD - Enhanced Blood Main.esp STAT>
- [00:11] <Debug: DD - Enhanced Blood Main.esp TREE>
- [00:11] <Debug: DD - Enhanced Blood Main.esp GRAS>
- [00:11] <Debug: DD-Reduced Splatter Size.esp STAT>
- [00:11] <Debug: DD-Reduced Splatter Size.esp TREE>
- [00:11] <Debug: DD-Reduced Splatter Size.esp GRAS>
- [00:11] <Debug: DD-Reduced Wound Size.esp STAT>
- [00:11] <Debug: DD-Reduced Wound Size.esp TREE>
- [00:11] <Debug: DD-Reduced Wound Size.esp GRAS>
- [00:11] <Debug: Guards_Armor_Replacer.esp STAT>
- [00:11] <Debug: Guards_Armor_Replacer.esp TREE>
- [00:11] <Debug: Guards_Armor_Replacer.esp GRAS>
- [00:11] <Debug: Comprehensive Sleeves Pack.esp STAT>
- [00:11] <Debug: Comprehensive Sleeves Pack.esp TREE>
- [00:11] <Debug: Comprehensive Sleeves Pack.esp GRAS>
- [00:11] <Debug: Cathedral Concept - Weapons Armor and Clothing.esp STAT>
- [00:11] <Debug: Cathedral Concept - Weapons Armor and Clothing.esp TREE>
- [00:11] <Debug: Cathedral Concept - Weapons Armor and Clothing.esp GRAS>
- [00:11] <Debug: DSerArcheryGameplayOverhaul.esp STAT>
- [00:11] <Debug: DSerArcheryGameplayOverhaul.esp TREE>
- [00:11] <Debug: DSerArcheryGameplayOverhaul.esp GRAS>
- [00:11] <Debug: EmbersHD.esp STAT>
- [00:11] <Debug: EmbersHD.esp TREE>
- [00:11] <Debug: EmbersHD.esp GRAS>
- [00:11] <Debug: AncientLand2.esp STAT>
- [00:11] <Debug: AncientLand2.esp TREE>
- [00:11] <Debug: AncientLand2.esp GRAS>
- [00:11] <Debug: Morning Fogs SSE.esp STAT>
- [00:11] <Debug: Morning Fogs SSE.esp TREE>
- [00:11] <Debug: Morning Fogs SSE.esp GRAS>
- [00:11] <Debug: Immersive Encounters.esp STAT>
- [00:11] <Debug: Immersive Encounters.esp TREE>
- [00:11] <Debug: Immersive Encounters.esp GRAS>
- [00:11] <Debug: Cloaks.esp STAT>
- [00:11] <Debug: Cloaks.esp TREE>
- [00:11] <Debug: Cloaks.esp GRAS>
- [00:11] <Debug: Extra Encounters Reborn - Dragonborn.esp STAT>
- [00:11] <Debug: Extra Encounters Reborn - Dragonborn.esp TREE>
- [00:11] <Debug: Extra Encounters Reborn - Dragonborn.esp GRAS>
- [00:11] <Debug: Dwarfsphere.esp STAT>
- [00:11] <Debug: Dwarfsphere.esp TREE>
- [00:11] <Debug: Dwarfsphere.esp GRAS>
- [00:11] <Debug: Beautiful Cities_JK_Compatible.esp STAT>
- [00:11] <Debug: Beautiful Cities_JK_Compatible.esp TREE>
- [00:11] <Debug: Beautiful Cities_JK_Compatible.esp GRAS>
- [00:11] <Debug: DBM_GuardsArmorReplacer_Patch.esp STAT>
- [00:11] <Debug: DBM_GuardsArmorReplacer_Patch.esp TREE>
- [00:11] <Debug: DBM_GuardsArmorReplacer_Patch.esp GRAS>
- [00:11] <Debug: Skyrim Trading Posts.esp STAT>
- [00:11] <Debug: Skyrim Trading Posts.esp TREE>
- [00:11] <Debug: Skyrim Trading Posts.esp GRAS>
- [00:11] <Debug: Inigo.esp STAT>
- [00:11] <Debug: Inigo.esp TREE>
- [00:11] <Debug: Inigo.esp GRAS>
- [00:11] <Debug: DBM_HelgenReborn_Patch.esp STAT>
- [00:11] <Debug: DBM_HelgenReborn_Patch.esp TREE>
- [00:11] <Debug: DBM_HelgenReborn_Patch.esp GRAS>
- [00:11] <Debug: JKs Skyrim Leafrest Patch.esp STAT>
- [00:11] <Debug: JKs Skyrim Leafrest Patch.esp TREE>
- [00:11] <Debug: JKs Skyrim Leafrest Patch.esp GRAS>
- [00:11] <Debug: Oblivion Gates Remade.esp STAT>
- [00:11] <Debug: Oblivion Gates Remade.esp TREE>
- [00:11] <Debug: Oblivion Gates Remade.esp GRAS>
- [00:11] <Debug: Extra Encounters Reborn - CSP.esp STAT>
- [00:11] <Debug: Extra Encounters Reborn - CSP.esp TREE>
- [00:11] <Debug: Extra Encounters Reborn - CSP.esp GRAS>
- [00:11] <Debug: DBM_JKSkyrim_DawnOfSkyrimDC_Patch.esp STAT>
- [00:11] <Debug: DBM_JKSkyrim_DawnOfSkyrimDC_Patch.esp TREE>
- [00:11] <Debug: DBM_JKSkyrim_DawnOfSkyrimDC_Patch.esp GRAS>
- [00:11] <Debug: Frostfall.esp STAT>
- [00:11] <Debug: Frostfall.esp TREE>
- [00:11] <Debug: Frostfall.esp GRAS>
- [00:11] <Debug: Landscape For Grass Mods JK'S Skyrim.esp STAT>
- [00:11] <Debug: Landscape For Grass Mods JK'S Skyrim.esp TREE>
- [00:11] <Debug: Landscape For Grass Mods JK'S Skyrim.esp GRAS>
- [00:11] <Debug: OCharacters.esp STAT>
- [00:11] <Debug: OCharacters.esp TREE>
- [00:11] <Debug: OCharacters.esp GRAS>
- [00:11] <Debug: DBM_IW_Patch.esp STAT>
- [00:11] <Debug: DBM_IW_Patch.esp TREE>
- [00:11] <Debug: DBM_IW_Patch.esp GRAS>
- [00:11] <Debug: DBM_AHO_Patch.esp STAT>
- [00:11] <Debug: DBM_AHO_Patch.esp TREE>
- [00:11] <Debug: DBM_AHO_Patch.esp GRAS>
- [00:11] <Debug: Eli_Halla.esp STAT>
- [00:11] <Debug: Eli_Halla.esp TREE>
- [00:11] <Debug: Eli_Halla.esp GRAS>
- [00:11] <Debug: CC_LFFGM_Patch.esp STAT>
- [00:11] <Debug: CC_LFFGM_Patch.esp TREE>
- [00:11] <Debug: CC_LFFGM_Patch.esp GRAS>
- [00:11] <Debug: LIAT - NPCs.esp STAT>
- [00:11] <Debug: LIAT - NPCs.esp TREE>
- [00:11] <Debug: LIAT - NPCs.esp GRAS>
- [00:11] <Debug: Tools of Kagrenac.esp STAT>
- [00:11] <Debug: Tools of Kagrenac.esp TREE>
- [00:11] <Debug: Tools of Kagrenac.esp GRAS>
- [00:11] <Debug: DBM_TOK_Patch.esp STAT>
- [00:11] <Debug: DBM_TOK_Patch.esp TREE>
- [00:11] <Debug: DBM_TOK_Patch.esp GRAS>
- [00:11] <Debug: Triumvirate - Mage Archetypes.esp STAT>
- [00:11] <Debug: Triumvirate - Mage Archetypes.esp TREE>
- [00:11] <Debug: Triumvirate - Mage Archetypes.esp GRAS>
- [00:11] <Debug: DBM_MAS_Patch.esp STAT>
- [00:11] <Debug: DBM_MAS_Patch.esp TREE>
- [00:11] <Debug: DBM_MAS_Patch.esp GRAS>
- [00:11] <Debug: DBM_Undeath_Patch.esp STAT>
- [00:11] <Debug: DBM_Undeath_Patch.esp TREE>
- [00:11] <Debug: DBM_Undeath_Patch.esp GRAS>
- [00:11] <Debug: Embers XD - JKs Skyrim Patch (HD).esp STAT>
- [00:11] <Debug: Embers XD - JKs Skyrim Patch (HD).esp TREE>
- [00:11] <Debug: Embers XD - JKs Skyrim Patch (HD).esp GRAS>
- [00:11] <Debug: Blubbos_trees_in_whiterun_jk_version.esp STAT>
- [00:11] <Debug: Blubbos_trees_in_whiterun_jk_version.esp TREE>
- [00:11] <Debug: Blubbos_trees_in_whiterun_jk_version.esp GRAS>
- [00:11] <Debug: DBM_EnhancedLandscapes_Patch.esp STAT>
- [00:11] <Debug: DBM_EnhancedLandscapes_Patch.esp TREE>
- [00:11] <Debug: DBM_EnhancedLandscapes_Patch.esp GRAS>
- [00:11] <Debug: Missives.esp STAT>
- [00:11] <Debug: Missives.esp TREE>
- [00:11] <Debug: Missives.esp GRAS>
- [00:11] <Debug: The Paarthurnax Dilemma.esp STAT>
- [00:11] <Debug: The Paarthurnax Dilemma.esp TREE>
- [00:11] <Debug: The Paarthurnax Dilemma.esp GRAS>
- [00:11] <Debug: Landscape For Grass Mods - Moon and Star PATCH.esp STAT>
- [00:11] <Debug: Landscape For Grass Mods - Moon and Star PATCH.esp TREE>
- [00:11] <Debug: Landscape For Grass Mods - Moon and Star PATCH.esp GRAS>
- [00:11] <Debug: Landscape For Grass mods - Helgen Reborn Patch.esp STAT>
- [00:11] <Debug: Landscape For Grass mods - Helgen Reborn Patch.esp TREE>
- [00:11] <Debug: Landscape For Grass mods - Helgen Reborn Patch.esp GRAS>
- [00:11] <Debug: BentPines.esp STAT>
- [00:11] <Debug: BentPines.esp TREE>
- [00:11] <Debug: BentPines.esp GRAS>
- [00:11] <Debug: Cloaks - Dawnguard.esp STAT>
- [00:11] <Debug: Cloaks - Dawnguard.esp TREE>
- [00:11] <Debug: Cloaks - Dawnguard.esp GRAS>
- [00:11] <Debug: Cloaks - USSEP Patch.esp STAT>
- [00:11] <Debug: Cloaks - USSEP Patch.esp TREE>
- [00:11] <Debug: Cloaks - USSEP Patch.esp GRAS>
- [00:11] <Debug: Animallica.esp STAT>
- [00:11] <Debug: Animallica.esp TREE>
- [00:11] <Debug: Animallica.esp GRAS>
- [00:11] <Debug: Extra Encounters Reborn - HSR.esp STAT>
- [00:11] <Debug: Extra Encounters Reborn - HSR.esp TREE>
- [00:11] <Debug: Extra Encounters Reborn - HSR.esp GRAS>
- [00:11] <Debug: DIS_Authentic_Legion.esp STAT>
- [00:11] <Debug: DIS_Authentic_Legion.esp TREE>
- [00:11] <Debug: DIS_Authentic_Legion.esp GRAS>
- [00:11] <Debug: MoonAndStar_ImmersionPatch.esp STAT>
- [00:11] <Debug: MoonAndStar_ImmersionPatch.esp TREE>
- [00:11] <Debug: MoonAndStar_ImmersionPatch.esp GRAS>
- [00:11] <Debug: Growl - Werebeasts of Skyrim.esp STAT>
- [00:11] <Debug: Growl - Werebeasts of Skyrim.esp TREE>
- [00:11] <Debug: Growl - Werebeasts of Skyrim.esp GRAS>
- [00:11] <Debug: DBM_ZimsThaneWeapons_Patch.esp STAT>
- [00:11] <Debug: DBM_ZimsThaneWeapons_Patch.esp TREE>
- [00:11] <Debug: DBM_ZimsThaneWeapons_Patch.esp GRAS>
- [00:11] <Debug: DBM_CloaksofSkyrim_Patch.esp STAT>
- [00:11] <Debug: DBM_CloaksofSkyrim_Patch.esp TREE>
- [00:11] <Debug: DBM_CloaksofSkyrim_Patch.esp GRAS>
- [00:11] <Debug: DBM_Cloaks_Patch.esp STAT>
- [00:11] <Debug: DBM_Cloaks_Patch.esp TREE>
- [00:11] <Debug: DBM_Cloaks_Patch.esp GRAS>
- [00:11] <Debug: DBM_AuthenticLegion_Patch.esp STAT>
- [00:11] <Debug: DBM_AuthenticLegion_Patch.esp TREE>
- [00:11] <Debug: DBM_AuthenticLegion_Patch.esp GRAS>
- [00:11] <Debug: DBM_TheGrayCowlofNocturnal_Patch.esp STAT>
- [00:11] <Debug: DBM_TheGrayCowlofNocturnal_Patch.esp TREE>
- [00:11] <Debug: DBM_TheGrayCowlofNocturnal_Patch.esp GRAS>
- [00:11] <Debug: DBM_Inigo_Patch.esp STAT>
- [00:11] <Debug: DBM_Inigo_Patch.esp TREE>
- [00:11] <Debug: DBM_Inigo_Patch.esp GRAS>
- [00:11] <Debug: DBM_IA_Patch.esp STAT>
- [00:11] <Debug: DBM_IA_Patch.esp TREE>
- [00:11] <Debug: DBM_IA_Patch.esp GRAS>
- [00:11] <Debug: Haem Projects Goblands.esp STAT>
- [00:11] <Debug: Haem Projects Goblands.esp TREE>
- [00:11] <Debug: Haem Projects Goblands.esp GRAS>
- [00:11] <Debug: CrestysDistantMists.esp STAT>
- [00:11] <Debug: CrestysDistantMists.esp TREE>
- [00:11] <Debug: CrestysDistantMists.esp GRAS>
- [00:11] <Debug: NAT-ENB.esp STAT>
- [00:11] <Debug: NAT-ENB.esp TREE>
- [00:11] <Debug: NAT-ENB.esp GRAS>
- [00:11] <Debug: Kynreeve Armor.esp STAT>
- [00:11] <Debug: Kynreeve Armor.esp TREE>
- [00:11] <Debug: Kynreeve Armor.esp GRAS>
- [00:11] <Debug: Extra Encounters Reborn - Dawnguard.esp STAT>
- [00:11] <Debug: Extra Encounters Reborn - Dawnguard.esp TREE>
- [00:11] <Debug: Extra Encounters Reborn - Dawnguard.esp GRAS>
- [00:11] <Debug: CC_JKIvarst_Patch.esp STAT>
- [00:11] <Debug: CC_JKIvarst_Patch.esp TREE>
- [00:11] <Debug: CC_JKIvarst_Patch.esp GRAS>
- [00:11] <Debug: VolumeticMistsSolstheim.esp STAT>
- [00:11] <Debug: VolumeticMistsSolstheim.esp TREE>
- [00:11] <Debug: VolumeticMistsSolstheim.esp GRAS>
- [00:11] <Debug: RDO - AFT v1.66 Patch.esp STAT>
- [00:11] <Debug: RDO - AFT v1.66 Patch.esp TREE>
- [00:11] <Debug: RDO - AFT v1.66 Patch.esp GRAS>
- [00:11] <Debug: Critical Hit.esp STAT>
- [00:11] <Debug: Critical Hit.esp TREE>
- [00:11] <Debug: Critical Hit.esp GRAS>
- [00:11] <Debug: More Dialogue Options.esp STAT>
- [00:11] <Debug: More Dialogue Options.esp TREE>
- [00:11] <Debug: More Dialogue Options.esp GRAS>
- [00:11] <Debug: DSerCombatGameplayOverhaul.esp STAT>
- [00:11] <Debug: DSerCombatGameplayOverhaul.esp TREE>
- [00:11] <Debug: DSerCombatGameplayOverhaul.esp GRAS>
- [00:11] <Debug: AHZmoreHUD.esp STAT>
- [00:11] <Debug: AHZmoreHUD.esp TREE>
- [00:11] <Debug: AHZmoreHUD.esp GRAS>
- [00:11] <Debug: Shadows Of Sunlight - In Small Exterior World Spaces.esp STAT>
- [00:11] <Debug: Shadows Of Sunlight - In Small Exterior World Spaces.esp TREE>
- [00:11] <Debug: Shadows Of Sunlight - In Small Exterior World Spaces.esp GRAS>
- [00:11] <Debug: DYNAVISION Dynamic Depth of Field.esp STAT>
- [00:11] <Debug: DYNAVISION Dynamic Depth of Field.esp TREE>
- [00:11] <Debug: DYNAVISION Dynamic Depth of Field.esp GRAS>
- [00:11] <Debug: Skyland Imperial Forts and Dungeons.esp STAT>
- [00:11] <Debug: Skyland Imperial Forts and Dungeons.esp TREE>
- [00:11] <Debug: Skyland Imperial Forts and Dungeons.esp GRAS>
- [00:11] <Debug: VolumeticMists.esp STAT>
- [00:11] <Debug: VolumeticMists.esp TREE>
- [00:11] <Debug: VolumeticMists.esp GRAS>
- [00:11] <Debug: Better Dynamic Snow.esp STAT>
- [00:11] <Debug: Better Dynamic Snow.esp TREE>
- [00:11] <Debug: Better Dynamic Snow.esp GRAS>
- [00:11] <Debug: S3DRocks.esp STAT>
- [00:11] <Debug: S3DRocks.esp TREE>
- [00:11] <Debug: S3DRocks.esp GRAS>
- [00:11] <Debug: IcePenguinWorldMap.esp STAT>
- [00:11] <Debug: IcePenguinWorldMap.esp TREE>
- [00:11] <Debug: IcePenguinWorldMap.esp GRAS>
- [00:11] <Debug: Veydosebrom Regions.esp STAT>
- [00:11] <Debug: Veydosebrom Regions.esp TREE>
- [00:11] <Debug: Veydosebrom Regions.esp GRAS>
- [00:11] <Debug: Adding GRAS Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass10 [GRAS:7908C99B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass10.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant08 [GRAS:79096B9C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowplant08.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant07 [GRAS:790B00AB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant28 [GRAS:795191BC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant29 [GRAS:795191BD]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass04 [GRAS:790C95B0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass07 [GRAS:790C95B1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44Flat [GRAS:794FFCB1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01Flat [GRAS:794FFCAF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Flat [GRAS:794FFCB0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower07 [GRAS:790D37B4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass05 [GRAS:790E2AC2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant28 [GRAS:794F09AB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower05 [GRAS:790E2AC3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower05.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass13 [GRAS:791247D7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant28 [GRAS:7912E9D8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass01 [GRAS:79002348]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass04 [GRAS:7900234B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass04.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass06 [GRAS:7900234D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Grass11 [GRAS:7900234E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass11.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant28 [GRAS:79022466]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant29 [GRAS:79022467]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass42 [GRAS:794A9B90]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass29.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass07 [GRAS:794A9B91]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass08 [GRAS:79027572]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass08.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass10 [GRAS:79027574]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant06 [GRAS:79027577]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant06.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass25 [GRAS:7908C99A]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass25.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower02 [GRAS:795284C2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Grass0702 [GRAS:795284C3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0702.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant01 [GRAS:795284C4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant01.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower03 [GRAS:7952D5C6]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower0401 [GRAS:795284C5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower04 [GRAS:790C95B3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01 [GRAS:794FFCAD]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Small [GRAS:794FFCAE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass23 [GRAS:794EB8A9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant29 [GRAS:795191BE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant28 [GRAS:794F09AC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass23 [GRAS:794EB8AA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass50 [GRAS:794BDF9B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass50.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant29 [GRAS:794E16A8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass52 [GRAS:794BDF9D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass52.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass53 [GRAS:794BDF9E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass53.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0701 [GRAS:794C81A1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0701.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass55 [GRAS:794BDFA0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass55.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass01 [GRAS:7943A56B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant17 [GRAS:790A0DA3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowplant17.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant09 [GRAS:790B00AA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant09.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant29 [GRAS:7943A576]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock02 [GRAS:7948648A]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverrock02.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock01 [GRAS:79481389]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Plant31 [GRAS:790E2AC1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass13 [GRAS:7946CF87]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass13.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass23 [GRAS:7946CF88]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0401 [GRAS:7912E9D9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0402 [GRAS:79142DDF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0402.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower02 [GRAS:79147EE1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower03 [GRAS:79147EE2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant01 [GRAS:79147EE3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant01.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant0301 [GRAS:79147EE4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant0301.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant02 [GRAS:79147EE5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0702 [GRAS:791571F5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0702.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant04 [GRAS:791613F9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant04.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass42 [GRAS:79175800]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass42.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass37 [GRAS:79175803]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass01 [GRAS:7917A904]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass13 [GRAS:79184B07]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant01 [GRAS:79198F0E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant0301 [GRAS:79198F0F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant0301.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant03 [GRAS:79198F10]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant03.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant11 [GRAS:791A3114]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant11.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Flower01 [GRAS:791A3115]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshflower01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass39 [GRAS:791A3116]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass39.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass02 [GRAS:791B2419]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass02.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass20 [GRAS:791C171B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass20.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44 [GRAS:791C171C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant14 [GRAS:79259538]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant14.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant18 [GRAS:7925953B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant18.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass38 [GRAS:7926373E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass01 [GRAS:79272A45]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass21 [GRAS:7927CC5C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass21.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass02 [GRAS:79281D5E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass02.nif Veydosebrom Regions.esp VEY_PINE_LPineForest01_Grass25 [GRAS:79281D60]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass25.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass30 [GRAS:79281D62]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass30.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass01 [GRAS:792AA570]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass07 [GRAS:792AA571]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass13 [GRAS:792AA574]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant12 [GRAS:792AA577]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant12.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant14 [GRAS:792AA579]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant14.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant04 [GRAS:792AF67D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass42 [GRAS:792AF67E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass42.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass26 [GRAS:792CDC91]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass26.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant20 [GRAS:792CDC93]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverplant20.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant21 [GRAS:792CDC94]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverplant21.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass42 [GRAS:792CDC95]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass42.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass38 [GRAS:792CDC96]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass38.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass29 [GRAS:792DCF99]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass29.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower12 [GRAS:792E209C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashflower12.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower14 [GRAS:792E209D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashflower14.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass13 [GRAS:792E209F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass13.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass20 [GRAS:792E20A0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass20.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass28 [GRAS:792E20A1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass28.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Plant19 [GRAS:792E20A3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashplant19.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass01 [GRAS:792E71A9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass01.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass13 [GRAS:792FB5CB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass13.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass37 [GRAS:792FB5CE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass37.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower15 [GRAS:79319BDA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower15.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower16 [GRAS:79319BDB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower16.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant33 [GRAS:79319BDC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant33.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Plant34 [GRAS:79319BDE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant34.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower05 [GRAS:7931ECDF]>
- [00:11] <Debug: Can not find file Meshes\landscape\grass\volcanicflower09.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower05 [GRAS:7931ECDF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower09.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower12 [GRAS:7931ECE0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower12.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant34 [GRAS:7932DFE4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowplant34.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant27 [GRAS:793423E7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant27 [GRAS:793474EB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Flower04 [GRAS:793474EC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass08 [GRAS:793474ED]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass08.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass09 [GRAS:793474EE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass09.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant16 [GRAS:793474EF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant16.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant26 [GRAS:793474F0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant26.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower04 [GRAS:793516F2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass07 [GRAS:793516F3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass08 [GRAS:793516F4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass08.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass13 [GRAS:793516F6]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant27 [GRAS:793516F7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass01 [GRAS:793567F8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass13 [GRAS:793567F9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant14 [GRAS:793567FC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant14.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant29 [GRAS:793567FD]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant16 [GRAS:79360A00]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant16.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass01 [GRAS:79365B03]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass02 [GRAS:79365B04]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass02.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass07 [GRAS:79365B05]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass09 [GRAS:79365B06]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass09.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant28 [GRAS:79365B07]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Flower04 [GRAS:79365B08]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower05 [GRAS:79374E0D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower05.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass07 [GRAS:7937F011]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Flower04 [GRAS:7937F012]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower04 [GRAS:79398519]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower07 [GRAS:7939851B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass04 [GRAS:7939851C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass05 [GRAS:7939851D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass07 [GRAS:7939851E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Plant31 [GRAS:7939851F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower04 [GRAS:79398520]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower07 [GRAS:79398522]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass04 [GRAS:79398523]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass05 [GRAS:79398524]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass07 [GRAS:79398525]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Plant31 [GRAS:79398526]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower08 [GRAS:79398527]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower08.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower08 [GRAS:79398528]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass02 [GRAS:7939852A]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass02.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Flower06 [GRAS:7939852B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower06.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass01 [GRAS:7939852D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass30 [GRAS:7939D62E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass30.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass38 [GRAS:7939D62F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass38.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass08 [GRAS:7939D630]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Plant34 [GRAS:7939D631]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant34.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass23 [GRAS:793A2732]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass23.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Flower06 [GRAS:793A2733]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower06.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass01 [GRAS:793A2734]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass02 [GRAS:793A2735]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass02.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass08 [GRAS:793A2736]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass23 [GRAS:793A2737]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass23.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass30 [GRAS:793A2738]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass30.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Plant34 [GRAS:793A2739]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant34.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass01 [GRAS:793AC93A]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass13 [GRAS:793AC93B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant01 [GRAS:793AC93C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant11 [GRAS:793AC93D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant11.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant0301 [GRAS:793AC93E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant0301.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass01 [GRAS:793B1A3F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass37 [GRAS:793B1A40]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass01 [GRAS:793B1A41]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass02 [GRAS:793B1A42]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass02.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass37 [GRAS:793B1A44]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass39 [GRAS:793B1A45]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass39.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass13 [GRAS:793B1A46]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass13 [GRAS:793B1A47]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38 [GRAS:793C5E48]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass42 [GRAS:793CAF49]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass42.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass38 [GRAS:793D514B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass38.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass37 [GRAS:793D514C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass37.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass38 [GRAS:79402A4F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant28 [GRAS:79411D5B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0401 [GRAS:7942B25D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0402 [GRAS:7942B25E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0402.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass13 [GRAS:7942B25F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass0701 [GRAS:7942B260]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0701.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant02 [GRAS:7942B261]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant28 [GRAS:7942B262]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass13 [GRAS:794A9B8F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass13.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Plant33 [GRAS:794B3D94]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant33.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass38 [GRAS:794B3D95]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass01 [GRAS:794B3D96]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass01.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower15 [GRAS:794B3D97]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower15.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower16 [GRAS:794B3D98]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower16.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass01 [GRAS:794E16A2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass06 [GRAS:794E16A3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass10 [GRAS:794E16A4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass13 [GRAS:794E16A5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass13.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant28 [GRAS:795191B2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant27 [GRAS:795191B3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant27 [GRAS:795191B4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant29 [GRAS:795191B5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass13 [GRAS:795191B6]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass12 [GRAS:795191B7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass12.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant27 [GRAS:795191B9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant29 [GRAS:795191BA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant28 [GRAS:795191BB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant28 [GRAS:795284BF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant0301 [GRAS:795284C0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant0301.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower03 [GRAS:795284C1]>
- [00:11] <Debug: Cathedral - Rocky Shores.esp STAT>
- [00:11] <Debug: Cathedral - Rocky Shores.esp TREE>
- [00:11] <Debug: Cathedral - Rocky Shores.esp GRAS>
- [00:11] <Debug: Adding GRAS Cathedral - Rocky Shores.esp RockGrassWater_Below [GRAS:FE021800]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Hemisected [GRAS:FE021801]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Full [GRAS:FE021802]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered_full.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Full_Tilt [GRAS:FE021803]>
- [00:11] <Debug: BlendedRoads.esp STAT>
- [00:11] <Debug: BlendedRoads.esp TREE>
- [00:11] <Debug: BlendedRoads.esp GRAS>
- [00:11] <Debug: Fluffy Snow - BlendedRoads Patch.esp STAT>
- [00:11] <Debug: Fluffy Snow - BlendedRoads Patch.esp TREE>
- [00:11] <Debug: Fluffy Snow - BlendedRoads Patch.esp GRAS>
- [00:11] <Debug: Campfire BDS Patch.esp STAT>
- [00:11] <Debug: Campfire BDS Patch.esp TREE>
- [00:11] <Debug: Campfire BDS Patch.esp GRAS>
- [00:11] <Debug: S3DRocks - Better Dynamic Snow - Patch.esp STAT>
- [00:11] <Debug: S3DRocks - Better Dynamic Snow - Patch.esp TREE>
- [00:11] <Debug: S3DRocks - Better Dynamic Snow - Patch.esp GRAS>
- [00:11] <Debug: Moss Rocks.esp STAT>
- [00:11] <Debug: Moss Rocks.esp TREE>
- [00:11] <Debug: Moss Rocks.esp GRAS>
- [00:11] <Debug: SpeedTreeForSkyrim.esp STAT>
- [00:11] <Debug: SpeedTreeForSkyrim.esp TREE>
- [00:11] <Debug: SpeedTreeForSkyrim.esp GRAS>
- [00:11] <Debug: HD Lods SSE.esp STAT>
- [00:11] <Debug: HD Lods SSE.esp TREE>
- [00:11] <Debug: HD Lods SSE.esp GRAS>
- [00:11] <Debug: Vokrii - Minimalistic Perks of Skyrim.esp STAT>
- [00:11] <Debug: Vokrii - Minimalistic Perks of Skyrim.esp TREE>
- [00:11] <Debug: Vokrii - Minimalistic Perks of Skyrim.esp GRAS>
- [00:11] <Debug: Alternate Start - Live Another Life.esp STAT>
- [00:11] <Debug: Alternate Start - Live Another Life.esp TREE>
- [00:11] <Debug: Alternate Start - Live Another Life.esp GRAS>
- [00:11] <Debug: Alternate Start -- New Beginnings.esp STAT>
- [00:11] <Debug: Alternate Start -- New Beginnings.esp TREE>
- [00:11] <Debug: Alternate Start -- New Beginnings.esp GRAS>
- [00:11] <Debug: ELE_SSE.esp STAT>
- [00:11] <Debug: ELE_SSE.esp TREE>
- [00:11] <Debug: ELE_SSE.esp GRAS>
- [00:11] <Debug: ENB Light.esp STAT>
- [00:11] <Debug: ENB Light.esp TREE>
- [00:11] <Debug: ENB Light.esp GRAS>
- [00:11] <Debug: RealisticWaterTwo.esp STAT>
- [00:11] <Debug: RealisticWaterTwo.esp TREE>
- [00:11] <Debug: RealisticWaterTwo.esp GRAS>
- [00:11] <Debug: RealisticWaterTwo - ASLAL Patch.esp STAT>
- [00:11] <Debug: RealisticWaterTwo - ASLAL Patch.esp TREE>
- [00:11] <Debug: RealisticWaterTwo - ASLAL Patch.esp GRAS>
- [00:11] <Debug: RealisticWaterTwo - ELE Patch.esp STAT>
- [00:11] <Debug: RealisticWaterTwo - ELE Patch.esp TREE>
- [00:11] <Debug: RealisticWaterTwo - ELE Patch.esp GRAS>
- [00:11] <Debug: Skyland_Watercolor_RWT_Blue.esp STAT>
- [00:11] <Debug: Skyland_Watercolor_RWT_Blue.esp TREE>
- [00:11] <Debug: Skyland_Watercolor_RWT_Blue.esp GRAS>
- [00:11] <Debug: RealisticWaterTwo - Needs Mod Patch.esp STAT>
- [00:11] <Debug: RealisticWaterTwo - Needs Mod Patch.esp TREE>
- [00:11] <Debug: RealisticWaterTwo - Needs Mod Patch.esp GRAS>
- [00:11] <Debug: Processing Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]>
- [00:11] <Debug: Adding Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]>
- [00:11] <Debug: Adding Meshes\landscape\trees\treereachtree01magic.nif Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]>
- [00:11] <Debug: Processing Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow02Dead [TREE:000EF5A4]>
- [00:11] <Debug: Processing Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
- [00:11] <Debug: Processing Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow05Dead [TREE:000EF5A1]>
- [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
- [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
- [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
- [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
- [00:11] <Debug: Processing Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover05 [TREE:000E9626]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover11.nif bounds volume 1138.49072265625 Skyrim.esm TreeReachMntMossCover05 [TREE:000E9626]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover04 [TREE:000E9625]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover10.nif bounds volume 799.691162109375 Skyrim.esm TreeReachMntMossCover04 [TREE:000E9625]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover03 [TREE:000E9624]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover09.nif bounds volume 1160.73474121094 Skyrim.esm TreeReachMntMossCover03 [TREE:000E9624]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover02 [TREE:000E9623]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover08.nif bounds volume 1107.56762695312 Skyrim.esm TreeReachMntMossCover02 [TREE:000E9623]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachmountainmosscover07.nif bounds volume 1698.51525878906 Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622]>
- [00:11] <Debug: Processing Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]>
- [00:11] <Debug: Adding Meshes\landscape\trees\wrtempletreesapling01.nif Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]>
- [00:11] <Debug: Processing Skyrim.esm TreeWRTemple02 [TREE:000461C9]>
- [00:11] <Debug: Adding Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9]>
- [00:11] <Debug: Processing Skyrim.esm TreeWRTemple01 [TREE:00023611]>
- [00:11] <Debug: Adding Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611]>
- [00:11] <Debug: Processing Skyrim.esm TreeBlackReachFern02 [TREE:000E1ECE]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\blackreachfern02.nif bounds volume 445.468292236328 Skyrim.esm TreeBlackReachFern02 [TREE:000E1ECE]>
- [00:11] <Debug: Processing Skyrim.esm TreeBlackReachFern01 [TREE:000E1ECD]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\blackreachfern01.nif bounds volume 353.978820800781 Skyrim.esm TreeBlackReachFern01 [TREE:000E1ECD]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraSnowberry02 "Snowberry" [TREE:000DF015]>
- [00:11] <Debug: Ignoring Meshes\plants\florasnowberry02.nif bounds volume 147.417770385742 Skyrim.esm TreeFloraSnowberry02 "Snowberry" [TREE:000DF015]>
- [00:11] <Debug: Processing Skyrim.esm BlackreachBush02 [TREE:000CE102]>
- [00:11] <Debug: Ignoring Meshes\clutter\blackreach\blackreachbush02.nif bounds volume 317.417694091797 Skyrim.esm BlackreachBush02 [TREE:000CE102]>
- [00:11] <Debug: Processing Skyrim.esm BlackreachBush01 [TREE:000CE101]>
- [00:11] <Debug: Ignoring Meshes\clutter\blackreach\blackreachbush01.nif bounds volume 256.797576904297 Skyrim.esm BlackreachBush01 [TREE:000CE101]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraNightshade02 "Nightshade" [TREE:000C43B6]>
- [00:11] <Debug: Ignoring Meshes\plants\floranightshade02.nif bounds volume 230.071731567383 Skyrim.esm TreeFloraNightshade02 "Nightshade" [TREE:000C43B6]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraNightshade01 "Nightshade" [TREE:000C43B0]>
- [00:11] <Debug: Ignoring Meshes\plants\floranightshade01.nif bounds volume 192.01301574707 Skyrim.esm TreeFloraNightshade01 "Nightshade" [TREE:000C43B0]>
- [00:11] <Debug: Processing Skyrim.esm TestTreeFloraMountainFlower01Blue "Mountain Flower" [TREE:0008B5C4]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\testmountainflower01blue.nif bounds volume 165.411605834961 Skyrim.esm TestTreeFloraMountainFlower01Blue "Mountain Flower" [TREE:0008B5C4]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]>
- [00:11] <Debug: Adding Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen04 [TREE:0005FADA]>
- [00:11] <Debug: Ignoring Meshes\landscape\trees\treeaspen04.nif bounds volume 487.956970214844 SpeedTreeForSkyrim.esp TreeAspen04 [TREE:0005FADA]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraLavender01 "Lavender" [TREE:0001BB3D]>
- [00:11] <Debug: Ignoring Meshes\plants\floralavender01.nif bounds volume 233.358093261719 Skyrim.esm TreeFloraLavender01 "Lavender" [TREE:0001BB3D]>
- [00:11] <Debug: Processing Skyrim.esm TreeGourdCluster01 "Gourds" [TREE:000BE3E6]>
- [00:11] <Debug: Ignoring Meshes\plants\gourdcluster01.nif bounds volume 152.712142944336 Skyrim.esm TreeGourdCluster01 "Gourds" [TREE:000BE3E6]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraSpikyGrass02 "Spiky Grass" [TREE:000BE3E1]>
- [00:11] <Debug: Ignoring Meshes\plants\floraspikygrass02.nif bounds volume 214.373504638672 Skyrim.esm TreeFloraSpikyGrass02 "Spiky Grass" [TREE:000BE3E1]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0]>
- [00:11] <Debug: Ignoring Meshes\plants\floraspikygrass01.nif bounds volume 123.628479003906 Skyrim.esm TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraCabbage01 "Cabbage" [TREE:000BCF48]>
- [00:11] <Debug: Ignoring Meshes\plants\floracabbage01.nif bounds volume 152.230087280273 Skyrim.esm TreeFloraCabbage01 "Cabbage" [TREE:000BCF48]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47]>
- [00:11] <Debug: Ignoring Meshes\plants\florapotatoplant01.nif bounds volume 189.203598022461 Skyrim.esm TreeFloraPotatoPlant01 "Potato Plant" [TREE:000BCF47]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F]>
- [00:11] <Debug: Ignoring Meshes\plants\floramountainflower02blue.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Blue "Mountain Flower" [TREE:000BCF3F]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E]>
- [00:11] <Debug: Ignoring Meshes\plants\floramountainflower02red.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Red "Mountain Flower" [TREE:000BCF3E]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D]>
- [00:11] <Debug: Ignoring Meshes\plants\floramountainflower01blue.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Blue "Mountain Flower" [TREE:000BCF3D]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C]>
- [00:11] <Debug: Ignoring Meshes\plants\floramountainflower01red.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Red "Mountain Flower" [TREE:000BCF3C]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A]>
- [00:11] <Debug: Ignoring Meshes\plants\floramountainflower01purple.nif bounds volume 165.411605834961 Skyrim.esm TreeFloraMountainFlower01Purple "Mountain Flower" [TREE:000BCF3A]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34]>
- [00:11] <Debug: Ignoring Meshes\plants\florasnowberry01snow.nif bounds volume 281.412506103516 Skyrim.esm TreeFloraSnowberry01Snow "Snowberry" [TREE:000BCF34]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33]>
- [00:11] <Debug: Ignoring Meshes\plants\florasnowberry01.nif bounds volume 281.412506103516 Skyrim.esm TreeFloraSnowberry01 "Snowberry" [TREE:000BCF33]>
- [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim06 [TREE:000BCCA7]>
- [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim06.nif bounds volume 185.884368896484 Skyrim.esm FalmerDripAnim06 [TREE:000BCCA7]>
- [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim05 [TREE:000BCCA6]>
- [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim05.nif bounds volume 190.876922607422 Skyrim.esm FalmerDripAnim05 [TREE:000BCCA6]>
- [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim04 [TREE:000BCCA5]>
- [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim04.nif bounds volume 224.964447021484 Skyrim.esm FalmerDripAnim04 [TREE:000BCCA5]>
- [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim03 [TREE:000BCCA4]>
- [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim03.nif bounds volume 217.846282958984 Skyrim.esm FalmerDripAnim03 [TREE:000BCCA4]>
- [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim02 [TREE:000BCCA3]>
- [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim02.nif bounds volume 297.639038085937 Skyrim.esm FalmerDripAnim02 [TREE:000BCCA3]>
- [00:11] <Debug: Processing Skyrim.esm FalmerDripAnim01 [TREE:000BCCA1]>
- [00:11] <Debug: Ignoring Meshes\clutter\falmer\falmerdripanim01.nif bounds volume 365.121887207031 Skyrim.esm FalmerDripAnim01 [TREE:000BCCA1]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraWheat01 "Wheat" [TREE:000BB953]>
- [00:11] <Debug: Ignoring Meshes\plants\florawheat01.nif bounds volume 243.64729309082 Skyrim.esm TreeFloraWheat01 "Wheat" [TREE:000BB953]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraLeek01 "Leek" [TREE:000BB952]>
- [00:11] <Debug: Ignoring Meshes\plants\floraleek01.nif bounds volume 158.031646728516 Skyrim.esm TreeFloraLeek01 "Leek" [TREE:000BB952]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraHangingMoss03 "Hanging Moss" [TREE:000BB951]>
- [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss03.nif bounds volume 124.611396789551 Skyrim.esm TreeFloraHangingMoss03 "Hanging Moss" [TREE:000BB951]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraHangingMoss02 "Hanging Moss" [TREE:000BB950]>
- [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss02.nif bounds volume 209.726013183594 Skyrim.esm TreeFloraHangingMoss02 "Hanging Moss" [TREE:000BB950]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraHangingMoss01 "Hanging Moss" [TREE:000BB94F]>
- [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss01.nif bounds volume 238.155410766602 Skyrim.esm TreeFloraHangingMoss01 "Hanging Moss" [TREE:000BB94F]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E]>
- [00:11] <Debug: Ignoring Meshes\plants\floradragonstongue02.nif bounds volume 230.071731567383 Skyrim.esm TreeFloraDragonsTongue02 "Dragon's Tongue" [TREE:000BB94E]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D]>
- [00:11] <Debug: Ignoring Meshes\plants\floradragonstongue01.nif bounds volume 192.01301574707 Skyrim.esm TreeFloraDragonsTongue01 "Dragon's Tongue" [TREE:000BB94D]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C]>
- [00:11] <Debug: Ignoring Meshes\plants\floradeathbell02.nif bounds volume 359.628967285156 Skyrim.esm TreeFloraDeathBell02 "Deathbell" [TREE:000BB94C]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B]>
- [00:11] <Debug: Ignoring Meshes\plants\floradeathbell01.nif bounds volume 240.249862670898 Skyrim.esm TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraCanisRoot01 "Canis Root" [TREE:000BB94A]>
- [00:11] <Debug: Ignoring Meshes\plants\floracanisroot01.nif bounds volume 158.031646728516 Skyrim.esm TreeFloraCanisRoot01 "Canis Root" [TREE:000BB94A]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraJazBay01 "Jazbay" [TREE:000BB949]>
- [00:11] <Debug: Ignoring Meshes\plants\florajazbay01.nif bounds volume 217.94953918457 Skyrim.esm TreeFloraJazBay01 "Jazbay" [TREE:000BB949]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraJuniper01 "Juniper" [TREE:000BB948]>
- [00:11] <Debug: Ignoring Meshes\plants\florajuniper01.nif bounds volume 640.675415039063 Skyrim.esm TreeFloraJuniper01 "Juniper" [TREE:000BB948]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947]>
- [00:11] <Debug: Ignoring Meshes\plants\floratundracotton01.nif bounds volume 113.51651763916 Skyrim.esm TreeFloraTundraCotton01 "Tundra Cotton" [TREE:000BB947]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest05Dead [TREE:000B927E]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest04Dead [TREE:000B927D]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest03Dead [TREE:000B927C]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest02Dead [TREE:000B927B]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest01Dead [TREE:000B927A]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8]>
- [00:11] <Debug: Ignoring Meshes\plants\floramountainflower02purple.nif bounds volume 300.21826171875 Skyrim.esm TreeFloraMountainFlower02Purple "Mountain Flower" [TREE:000B91F8]>
- [00:11] <Debug: Processing Skyrim.esm TreeFloraThistle01 "Thistle" [TREE:000B91F0]>
- [00:11] <Debug: Ignoring Meshes\plants\florathistle01.nif bounds volume 245.705108642578 Skyrim.esm TreeFloraThistle01 "Thistle" [TREE:000B91F0]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeReachCliffTree02 [TREE:000B8A77]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeReachCliffTree01 [TREE:000B8A76]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachTreeStump01 [TREE:000B8A75]>
- [00:11] <Debug: Ignoring Meshes\landscape\trees\reachtreestump01.nif bounds volume 499.764953613281 Skyrim.esm TreeReachTreeStump01 [TREE:000B8A75]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeReachTree02 [TREE:000B8A74]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeReachTree01 [TREE:000B8A73]>
- [00:11] <Debug: Processing Skyrim.esm TreeKelpTallStatic01 [TREE:000B8A72]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\kelptallstatic01.nif bounds volume 312.515594482422 Skyrim.esm TreeKelpTallStatic01 [TREE:000B8A72]>
- [00:11] <Debug: Processing Skyrim.esm TreeKelpShortStatic01 [TREE:000B8A71]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\kelpshortstatic01.nif bounds volume 119.837387084961 Skyrim.esm TreeKelpShortStatic01 [TREE:000B8A71]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachFern03 [TREE:000B8A70]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachfern03.nif bounds volume 288.513427734375 Skyrim.esm TreeReachFern03 [TREE:000B8A70]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachFern02 [TREE:000B8A6F]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachfern02.nif bounds volume 223.883895874023 Skyrim.esm TreeReachFern02 [TREE:000B8A6F]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachFern01 [TREE:000B8A6E]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachfern01.nif bounds volume 220.764587402344 Skyrim.esm TreeReachFern01 [TREE:000B8A6E]>
- [00:11] <Debug: Processing Skyrim.esm TreeFallForestFernCluster04 [TREE:000B8A6D]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster04.nif bounds volume 262.070587158203 Skyrim.esm TreeFallForestFernCluster04 [TREE:000B8A6D]>
- [00:11] <Debug: Processing Skyrim.esm TreeFallForestFernCluster03 [TREE:000B8A6C]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster03.nif bounds volume 202.366012573242 Skyrim.esm TreeFallForestFernCluster03 [TREE:000B8A6C]>
- [00:11] <Debug: Processing Skyrim.esm TreeFallForestFernCluster02 [TREE:000B8A6B]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster02.nif bounds volume 200.646453857422 Skyrim.esm TreeFallForestFernCluster02 [TREE:000B8A6B]>
- [00:11] <Debug: Processing Skyrim.esm TreeFallForestFernCluster01 [TREE:000B8A6A]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestferncluster01.nif bounds volume 116.228225708008 Skyrim.esm TreeFallForestFernCluster01 [TREE:000B8A6A]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachBush02 [TREE:000B8A69]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachbush02.nif bounds volume 317.417694091797 Skyrim.esm TreeReachBush02 [TREE:000B8A69]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster06 [TREE:000B8A68]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster06.nif bounds volume 199.404113769531 Skyrim.esm TreeSwordFernCluster06 [TREE:000B8A68]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster05 [TREE:000B8A67]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster05.nif bounds volume 267.906707763672 Skyrim.esm TreeSwordFernCluster05 [TREE:000B8A67]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster04 [TREE:000B8A66]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster04.nif bounds volume 240.919067382813 Skyrim.esm TreeSwordFernCluster04 [TREE:000B8A66]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster03 [TREE:000B8A65]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster03.nif bounds volume 277.274230957031 Skyrim.esm TreeSwordFernCluster03 [TREE:000B8A65]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster02 [TREE:000B8A64]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster02.nif bounds volume 322.274719238281 Skyrim.esm TreeSwordFernCluster02 [TREE:000B8A64]>
- [00:11] <Debug: Processing Skyrim.esm TreeClover01 [TREE:000B8A62]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\clover01.nif bounds volume 328.764343261719 Skyrim.esm TreeClover01 [TREE:000B8A62]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFernCluster01 [TREE:000B8A59]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordferncluster01.nif bounds volume 299.167175292969 Skyrim.esm TreeSwordFernCluster01 [TREE:000B8A59]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachBush01 [TREE:000B8A57]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachbush01.nif bounds volume 256.797576904297 Skyrim.esm TreeReachBush01 [TREE:000B8A57]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFern06 [TREE:000B73C2]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern06.nif bounds volume 108.761207580566 Skyrim.esm TreeSwordFern06 [TREE:000B73C2]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFern05 [TREE:000B73C0]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern05.nif bounds volume 136.183700561523 Skyrim.esm TreeSwordFern05 [TREE:000B73C0]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFern04 [TREE:000B73BE]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern04.nif bounds volume 191.379211425781 Skyrim.esm TreeSwordFern04 [TREE:000B73BE]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFern03 [TREE:000B73BC]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern03.nif bounds volume 180.047210693359 Skyrim.esm TreeSwordFern03 [TREE:000B73BC]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFern02 [TREE:000B73BA]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern02.nif bounds volume 184.805297851562 Skyrim.esm TreeSwordFern02 [TREE:000B73BA]>
- [00:11] <Debug: Processing Skyrim.esm TreeSwordFern01 [TREE:000B73B8]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\swordfern01.nif bounds volume 183.613723754883 Skyrim.esm TreeSwordFern01 [TREE:000B73B8]>
- [00:11] <Debug: Processing Skyrim.esm NightingaleBanner06 [TREE:000B11D8]>
- [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner06.nif bounds volume 126.07933807373 Skyrim.esm NightingaleBanner06 [TREE:000B11D8]>
- [00:11] <Debug: Processing Skyrim.esm NightingaleBanner05 [TREE:000B11D7]>
- [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner05.nif bounds volume 139.717575073242 Skyrim.esm NightingaleBanner05 [TREE:000B11D7]>
- [00:11] <Debug: Processing Skyrim.esm NightingaleBanner04 [TREE:000B11D6]>
- [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner04.nif bounds volume 158.319290161133 Skyrim.esm NightingaleBanner04 [TREE:000B11D6]>
- [00:11] <Debug: Processing Skyrim.esm NightingaleBanner03 [TREE:000B11D5]>
- [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner03.nif bounds volume 176.252655029297 Skyrim.esm NightingaleBanner03 [TREE:000B11D5]>
- [00:11] <Debug: Processing Skyrim.esm NightingaleBanner02 [TREE:000B11D4]>
- [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner02.nif bounds volume 193.847885131836 Skyrim.esm NightingaleBanner02 [TREE:000B11D4]>
- [00:11] <Debug: Processing Skyrim.esm NightingaleBanner01 [TREE:000B11D3]>
- [00:11] <Debug: Ignoring Meshes\clutter\nightingale\nightingalebanner01.nif bounds volume 193.847885131836 Skyrim.esm NightingaleBanner01 [TREE:000B11D3]>
- [00:11] <Debug: Processing Enhanced Landscapes.esp TreeThicket01Snow [TREE:000ABD65]>
- [00:11] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeThicket01Snow [TREE:000ABD65]>
- [00:11] <Debug: Processing Skyrim.esm TreeFallForestShrub02 [TREE:000AAE90]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestshrub02.nif bounds volume 312.469207763672 Skyrim.esm TreeFallForestShrub02 [TREE:000AAE90]>
- [00:11] <Debug: Processing Skyrim.esm TreeFallForestShrub01 [TREE:000AAE8F]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\fallforestshrub01.nif bounds volume 486.749420166016 Skyrim.esm TreeFallForestShrub01 [TREE:000AAE8F]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachShrub02 [TREE:000AAE8E]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachshrub02.nif bounds volume 513.630187988281 Skyrim.esm TreeReachShrub02 [TREE:000AAE8E]>
- [00:11] <Debug: Processing Skyrim.esm TreeReachShrub01 [TREE:000AAE8D]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\reachshrub01.nif bounds volume 247.374206542969 Skyrim.esm TreeReachShrub01 [TREE:000AAE8D]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub10 [TREE:000AAE8B]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub10.nif bounds volume 339.819061279297 Skyrim.esm TreeTundraShrub10 [TREE:000AAE8B]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub09 [TREE:000AAE89]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub09.nif bounds volume 643.036560058594 Skyrim.esm TreeTundraShrub09 [TREE:000AAE89]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub08 [TREE:000AAE87]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub08.nif bounds volume 251.694259643555 Skyrim.esm TreeTundraShrub08 [TREE:000AAE87]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub07 [TREE:000AAE85]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub07.nif bounds volume 226.539184570313 Skyrim.esm TreeTundraShrub07 [TREE:000AAE85]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub06 [TREE:000AAE83]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub06.nif bounds volume 738.485595703125 Skyrim.esm TreeTundraShrub06 [TREE:000AAE83]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub05 [TREE:000AAE81]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub05.nif bounds volume 339.819061279297 Skyrim.esm TreeTundraShrub05 [TREE:000AAE81]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub04 [TREE:000AAE7F]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub04.nif bounds volume 657.379638671875 Skyrim.esm TreeTundraShrub04 [TREE:000AAE7F]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub03 [TREE:000AAE7B]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub03.nif bounds volume 643.036560058594 Skyrim.esm TreeTundraShrub03 [TREE:000AAE7B]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub02 [TREE:000AAE7A]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub02.nif bounds volume 325.52880859375 Skyrim.esm TreeTundraShrub02 [TREE:000AAE7A]>
- [00:11] <Debug: Processing Skyrim.esm TreeTundraShrub01 [TREE:000AAE79]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\tundrashrub01.nif bounds volume 284.387054443359 Skyrim.esm TreeTundraShrub01 [TREE:000AAE79]>
- [00:11] <Debug: Processing Skyrim.esm TreeYellowShrub03 [TREE:000AAE75]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\yellowshrub03.nif bounds volume 379.327026367188 Skyrim.esm TreeYellowShrub03 [TREE:000AAE75]>
- [00:11] <Debug: Processing Skyrim.esm TreeYellowShrub02 [TREE:000AAE74]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\yellowshrub02.nif bounds volume 347.782989501953 Skyrim.esm TreeYellowShrub02 [TREE:000AAE74]>
- [00:11] <Debug: Processing Skyrim.esm TreeYellowShrub01 [TREE:000AAE73]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\yellowshrub01.nif bounds volume 316.091766357422 Skyrim.esm TreeYellowShrub01 [TREE:000AAE73]>
- [00:11] <Debug: Processing Enhanced Landscapes.esp TreeThicket01 [TREE:000A7329]>
- [00:11] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeThicket01 [TREE:000A7329]>
- [00:11] <Debug: Processing Enhanced Landscapes.esp TreeDeadShrubSnow [TREE:000A731D]>
- [00:11] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeDeadShrubSnow [TREE:000A731D]>
- [00:11] <Debug: Processing Enhanced Landscapes.esp TreeDeadShrub [TREE:000A731C]>
- [00:11] <Debug: Ignoring Meshes\placeholder\zeromesh01.nif bounds volume 0 Enhanced Landscapes.esp TreeDeadShrub [TREE:000A731C]>
- [00:11] <Debug: Processing Skyrim.esm TreePineShrub03Snow [TREE:000A7313]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub03snow.nif bounds volume 523.897888183594 Skyrim.esm TreePineShrub03Snow [TREE:000A7313]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineShrub03 [TREE:000A7312]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub03.nif bounds volume 312.065704345703 SpeedTreeForSkyrim.esp TreePineShrub03 [TREE:000A7312]>
- [00:11] <Debug: Processing Skyrim.esm TreeVineMaple01Snow [TREE:0009DAA5]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\vinemaple01snow.nif bounds volume 352.686828613281 Skyrim.esm TreeVineMaple01Snow [TREE:0009DAA5]>
- [00:11] <Debug: Processing Skyrim.esm TreeVineMaple01 [TREE:0009DAA4]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\vinemaple01.nif bounds volume 352.686828613281 Skyrim.esm TreeVineMaple01 [TREE:0009DAA4]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineShrub01 [TREE:0009DAA3]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub01.nif bounds volume 296.772644042969 SpeedTreeForSkyrim.esp TreePineShrub01 [TREE:0009DAA3]>
- [00:11] <Debug: Processing Skyrim.esm TreePineShrub01Snow [TREE:0009DAA2]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub01snow.nif bounds volume 388.202270507812 Skyrim.esm TreePineShrub01Snow [TREE:0009DAA2]>
- [00:11] <Debug: Processing Skyrim.esm TreePineShrub02Snow [TREE:0009DAA1]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub02snow.nif bounds volume 915.967224121094 Skyrim.esm TreePineShrub02Snow [TREE:0009DAA1]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineShrub02 [TREE:0009DAA0]>
- [00:11] <Debug: Ignoring Meshes\landscape\plants\pineshrub02.nif bounds volume 651.825866699219 SpeedTreeForSkyrim.esp TreePineShrub02 [TREE:0009DAA0]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen05 [TREE:0007614B]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen06 [TREE:0007614A]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen02 [TREE:0006C9D5]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen03 [TREE:0006C9D4]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreeAspen01 [TREE:0006A9E6]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL01 [TREE:0005D2DB]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL02 [TREE:0005D2DA]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL03 [TREE:0005D2D9]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL04 [TREE:0005D2D8]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnowL05 [TREE:0005D2D7]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow01 [TREE:0005C072]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow02 [TREE:0005C071]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow03 [TREE:0005C070]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow04 [TREE:0005C06F]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForestSnow05 [TREE:0005C06E]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest05 [TREE:00051126]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest04 [TREE:0004FBB0]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest03 [TREE:0004B016]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest02 [TREE:00018A02]>
- [00:11] <Debug: Processing SpeedTreeForSkyrim.esp TreePineForest01 [TREE:0001306D]>
- [00:11] <Debug: Processing Update.esm FieldGrass02 [GRAS:001098CA]>
- [00:11] <Debug: Processing Update.esm RockGrassSnow01 [GRAS:000F871E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasssnowobj01.nif Update.esm RockGrassSnow01 [GRAS:000F871E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrasssnowobj01.nif bounds volume 0 Update.esm RockGrassSnow01 [GRAS:000F871E]>
- [00:11] <Debug: Processing Update.esm RockGrassWater01 [GRAS:000F871D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif Update.esm RockGrassWater01 [GRAS:000F871D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrasswater01.nif bounds volume 0 Update.esm RockGrassWater01 [GRAS:000F871D]>
- [00:11] <Debug: Processing Update.esm ForestGrass02 [GRAS:000F69A4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\forestgrass02.nif Update.esm ForestGrass02 [GRAS:000F69A4]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\forestgrass02.nif bounds volume 0 Update.esm ForestGrass02 [GRAS:000F69A4]>
- [00:11] <Debug: Processing Update.esm SnowGrass02 [GRAS:000F17FE]>
- [00:11] <Debug: Processing Update.esm SnowGrass01Light [GRAS:000F17FD]>
- [00:11] <Debug: Processing Update.esm SnowGrass01Forest [GRAS:000BC025]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Update.esm SnowGrass01Forest [GRAS:000BC025]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Update.esm SnowGrass01Forest [GRAS:000BC025]>
- [00:11] <Debug: Processing Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\watercoralgrass01.nif bounds volume 155.261077880859 Update.esm WaterCoralGrass01 [GRAS:0007AACC]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif DepthsOfSkyrim.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelpshort01.nif bounds volume 119.837387084961 DepthsOfSkyrim.esp WaterKelpGrass02 [GRAS:00078F6E]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif DepthsOfSkyrim.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelptall01.nif bounds volume 314.44873046875 DepthsOfSkyrim.esp WaterKelpGrass01 [GRAS:00078F6D]>
- [00:11] <Debug: Processing Update.esm BeachGrass02 [GRAS:00074A8C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Update.esm BeachGrass02 [GRAS:00074A8C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj02.nif Update.esm BeachGrass02 [GRAS:00074A8C]>
- [00:11] <Debug: Processing Update.esm BeachGrass01 [GRAS:00074A8B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Update.esm BeachGrass01 [GRAS:00074A8B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Update.esm BeachGrass01 [GRAS:00074A8B]>
- [00:11] <Debug: Processing Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Update.esm FrozenMarshGrass01 [GRAS:0004013C]>
- [00:11] <Debug: Processing Update.esm VolcanicGrass02 [GRAS:00071CF5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Update.esm VolcanicGrass02 [GRAS:00071CF5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj02.nif Update.esm VolcanicGrass02 [GRAS:00071CF5]>
- [00:11] <Debug: Processing Update.esm VolcanicGrass01 [GRAS:000713D8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Update.esm VolcanicGrass01 [GRAS:000713D8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrassobj01.nif Update.esm VolcanicGrass01 [GRAS:000713D8]>
- [00:11] <Debug: Processing Update.esm FallForestGrass02 [GRAS:0005B5A8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj02.nif Update.esm FallForestGrass02 [GRAS:0005B5A8]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallforestgrassobj02.nif bounds volume 131.51806640625 Update.esm FallForestGrass02 [GRAS:0005B5A8]>
- [00:11] <Debug: Processing Update.esm FallForestGrass01 [GRAS:000597D1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Update.esm FallForestGrass01 [GRAS:000597D1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallforestgrassobj01.nif Update.esm FallForestGrass01 [GRAS:000597D1]>
- [00:11] <Debug: Processing Update.esm ReachGrass02 [GRAS:00053903]>
- [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj02.nif Update.esm ReachGrass02 [GRAS:00053903]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\reachgrassobj02.nif bounds volume 101.375541687012 Update.esm ReachGrass02 [GRAS:00053903]>
- [00:11] <Debug: Processing Update.esm ReachGrass01 [GRAS:00053491]>
- [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Update.esm ReachGrass01 [GRAS:00053491]>
- [00:11] <Debug: Adding Meshes\landscape\grass\reachgrassobj01.nif Update.esm ReachGrass01 [GRAS:00053491]>
- [00:11] <Debug: Processing Update.esm RockGrass01 [GRAS:00048749]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Update.esm RockGrass01 [GRAS:00048749]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 77.4983901977539 Update.esm RockGrass01 [GRAS:00048749]>
- [00:11] <Debug: Processing Update.esm TundraGrass04 [GRAS:000336FA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Update.esm TundraGrass04 [GRAS:000336FA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj04.nif Update.esm TundraGrass04 [GRAS:000336FA]>
- [00:11] <Debug: Processing Update.esm TundraGrass03 [GRAS:0002ACD3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Update.esm TundraGrass03 [GRAS:0002ACD3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrassobj03.nif Update.esm TundraGrass03 [GRAS:0002ACD3]>
- [00:11] <Debug: Processing Update.esm TundraGrass01 [GRAS:0002F3FA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Update.esm TundraGrass01 [GRAS:0002F3FA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Update.esm TundraGrass01 [GRAS:0002F3FA]>
- [00:11] <Debug: Processing Update.esm SnowGrass01 [GRAS:0001CC70]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Update.esm SnowGrass01 [GRAS:0001CC70]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass01.nif Update.esm SnowGrass01 [GRAS:0001CC70]>
- [00:11] <Debug: Processing Update.esm FernGrass01 [GRAS:000173F4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Update.esm FernGrass01 [GRAS:000173F4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ferngrass01.nif Update.esm FernGrass01 [GRAS:000173F4]>
- [00:11] <Debug: Processing Update.esm ForestGrass01 [GRAS:00014041]>
- [00:11] <Debug: Adding Meshes\landscape\grass\forestgrass01.nif Update.esm ForestGrass01 [GRAS:00014041]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\forestgrass01.nif bounds volume 104.699569702148 Update.esm ForestGrass01 [GRAS:00014041]>
- [00:11] <Debug: Processing Update.esm FieldGrass01 [GRAS:000135BE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fieldgrass01.nif Update.esm FieldGrass01 [GRAS:000135BE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fieldgrass01.nif Update.esm FieldGrass01 [GRAS:000135BE]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1TreeFloraMountainFlower01Yellow "Mountain Flower" [TREE:02002A76]>
- [00:11] <Debug: Ignoring Meshes\dlc01\plants\dlc01floramountainflower01.nif bounds volume 300.21826171875 Dawnguard.esm DLC1TreeFloraMountainFlower01Yellow "Mountain Flower" [TREE:02002A76]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1TreeFloraMountainFlower02Yellow "Mountain Flower" [TREE:02002A77]>
- [00:11] <Debug: Ignoring Meshes\dlc01\plants\dlc01floramountainflower02.nif bounds volume 165.411605834961 Dawnguard.esm DLC1TreeFloraMountainFlower02Yellow "Mountain Flower" [TREE:02002A77]>
- [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen01.nif Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
- [00:11] <Debug: Processing Dawnguard.esm SnowGrassMound01 [TREE:02003AC6]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound01.nif bounds volume 380.060516357422 Dawnguard.esm SnowGrassMound01 [TREE:02003AC6]>
- [00:11] <Debug: Processing Dawnguard.esm SnowGrassMound02 [TREE:02003AC7]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound02.nif bounds volume 376.9111328125 Dawnguard.esm SnowGrassMound02 [TREE:02003AC7]>
- [00:11] <Debug: Processing Dawnguard.esm SnowGrassMound03 [TREE:02003AC8]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\snowdrifts\snowgrassmound03.nif bounds volume 438.667297363281 Dawnguard.esm SnowGrassMound03 [TREE:02003AC8]>
- [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen02.nif Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
- [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen03.nif Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
- [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\trees\winteraspen04.nif bounds volume 489.682556152344 Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
- [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
- [00:11] <Debug: Processing Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\trees\winteraspen06.nif Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub01 "Withered Shrub" [TREE:02003BD9]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub01.nif bounds volume 418.068176269531 Dawnguard.esm TreeSoulCairnShrub01 "Withered Shrub" [TREE:02003BD9]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub02 "Withered Shrub" [TREE:02003BDA]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub02.nif bounds volume 885.033874511719 Dawnguard.esm TreeSoulCairnShrub02 "Withered Shrub" [TREE:02003BDA]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrub03 "Withered Shrub" [TREE:02003BDB]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrub03.nif bounds volume 1624.30725097656 Dawnguard.esm TreeSoulCairnShrub03 "Withered Shrub" [TREE:02003BDB]>
- [00:11] <Debug: Processing Dawnguard.esm TreeIceVineLong "Ice Vine" [TREE:020042E1]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01long.nif bounds volume 522.398315429687 Dawnguard.esm TreeIceVineLong "Ice Vine" [TREE:020042E1]>
- [00:11] <Debug: Processing Dawnguard.esm TreeIceVinePatch "Ice Vine" [TREE:020042E2]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01patch.nif bounds volume 599.208618164062 Dawnguard.esm TreeIceVinePatch "Ice Vine" [TREE:020042E2]>
- [00:11] <Debug: Processing Dawnguard.esm TreeIceVineHallway "Ice Vine" [TREE:020042E3]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01hallway.nif bounds volume 576.226501464844 Dawnguard.esm TreeIceVineHallway "Ice Vine" [TREE:020042E3]>
- [00:11] <Debug: Processing Dawnguard.esm TreeIceVineHallwaySnow "Snowy Ice Vine" [TREE:020042E8]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01hallwaysnow.nif bounds volume 576.226501464844 Dawnguard.esm TreeIceVineHallwaySnow "Snowy Ice Vine" [TREE:020042E8]>
- [00:11] <Debug: Processing Dawnguard.esm TreeIceVineLongSnow "Snowy Ice Vine" [TREE:020042E9]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01longsnow.nif bounds volume 522.398315429687 Dawnguard.esm TreeIceVineLongSnow "Snowy Ice Vine" [TREE:020042E9]>
- [00:11] <Debug: Processing Dawnguard.esm TreeIceVinePatchSnow "Snowy Ice Vine" [TREE:020042EA]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\icevine01patchsnow.nif bounds volume 599.208618164062 Dawnguard.esm TreeIceVinePatchSnow "Snowy Ice Vine" [TREE:020042EA]>
- [00:11] <Debug: Processing Dawnguard.esm TreeDeadVineHallway "Dead Vine" [TREE:0200431D]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinehallway01.nif bounds volume 576.226501464844 Dawnguard.esm TreeDeadVineHallway "Dead Vine" [TREE:0200431D]>
- [00:11] <Debug: Processing Dawnguard.esm TreeDeadVineLong "Dead Vine" [TREE:0200431E]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinelong01.nif bounds volume 522.398315429687 Dawnguard.esm TreeDeadVineLong "Dead Vine" [TREE:0200431E]>
- [00:11] <Debug: Processing Dawnguard.esm TreeDeadVinePatch "Dead Vine" [TREE:0200431F]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinepatch01.nif bounds volume 599.208618164062 Dawnguard.esm TreeDeadVinePatch "Dead Vine" [TREE:0200431F]>
- [00:11] <Debug: Processing Dawnguard.esm TreeDeadVinePatchAsh "Ash Vine" [TREE:02004320]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinepatchash01.nif bounds volume 599.208618164062 Dawnguard.esm TreeDeadVinePatchAsh "Ash Vine" [TREE:02004320]>
- [00:11] <Debug: Processing Dawnguard.esm TreeDeadVineHallwayAsh "Ash Vine" [TREE:02004321]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinehallwayash01.nif bounds volume 576.226501464844 Dawnguard.esm TreeDeadVineHallwayAsh "Ash Vine" [TREE:02004321]>
- [00:11] <Debug: Processing Dawnguard.esm TreeDeadVineLongAsh "Ash Vine" [TREE:02004322]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\deadvinelongash01.nif bounds volume 522.398315429687 Dawnguard.esm TreeDeadVineLongAsh "Ash Vine" [TREE:02004322]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree01_l1.nif Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree02_l1.nif Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntree03_l1.nif Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
- [00:11] <Debug: Processing Dawnguard.esm DLC01Gleamblossom01old "Gleamblossom" [TREE:0200A24D]>
- [00:11] <Debug: Ignoring Meshes\dlc01\plants\dlc01glowplant01.nif bounds volume 90.8240051269531 Dawnguard.esm DLC01Gleamblossom01old "Gleamblossom" [TREE:0200A24D]>
- [00:11] <Debug: Processing Dawnguard.esm DLC01AncestorsGladeTree "This should not be visible" [TREE:0200B4EC]>
- [00:11] <Debug: Ignoring Meshes\dlc01\plants\dlc01ancestorgladetree01.nif bounds volume 640.675415039063 Dawnguard.esm DLC01AncestorsGladeTree "This should not be visible" [TREE:0200B4EC]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1BushDeadSnowH01 [TREE:0200B55D]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1bushdeadsnowh01.nif bounds volume 365.04931640625 Dawnguard.esm DLC1BushDeadSnowH01 [TREE:0200B55D]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1FallenBranchSnowH01 [TREE:0200B55E]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1treepinefallenbranch01.nif bounds volume 705.43603515625 Dawnguard.esm DLC1FallenBranchSnowH01 [TREE:0200B55E]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]>
- [00:11] <Debug: Adding Meshes\dlc01\landscape\plants\soulcairntreegroup01_l1.nif Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrubGroup01 "Withered Shrub" [TREE:02011D54]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrubgroup01.nif bounds volume 0 Dawnguard.esm TreeSoulCairnShrubGroup01 "Withered Shrub" [TREE:02011D54]>
- [00:11] <Debug: Processing Dawnguard.esm TreeSoulCairnShrubGroup02 "Withered Shrub" [TREE:02011D55]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\soulcairnshrubgroup02.nif bounds volume 0 Dawnguard.esm TreeSoulCairnShrubGroup02 "Withered Shrub" [TREE:02011D55]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor02nocol.nif bounds volume 676.76953125 Dawnguard.esm DLC1PPVineFloor02NoCol [TREE:02016598]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor01nocol.nif bounds volume 688.774291992188 Dawnguard.esm DLC1PPVineFloor01NoCol1 [TREE:02016599]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinefloor01.nif bounds volume 688.774291992188 Dawnguard.esm DLC1PPVineFloor01 [TREE:0201659A]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvineceiling01nocol.nif bounds volume 295.584167480469 Dawnguard.esm DLC1PPVineCeiling01NoCol1 [TREE:0201659B]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall01.nif bounds volume 505.592712402344 Dawnguard.esm DLC1PPVineWall01 [TREE:0201659C]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall01nocol.nif bounds volume 505.592712402344 Dawnguard.esm DLC1PPVineWall01NoCol [TREE:0201659D]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall02.nif bounds volume 504.568145751953 Dawnguard.esm DLC1PPVineWall02 [TREE:0201659E]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall02nocol.nif bounds volume 504.568145751953 Dawnguard.esm DLC1PPVineWall02NoCol [TREE:0201659F]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall03.nif bounds volume 465.863708496094 Dawnguard.esm DLC1PPVineWall03 [TREE:020165A0]>
- [00:11] <Debug: Processing Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
- [00:11] <Debug: Ignoring Meshes\dlc01\landscape\plants\dlc1ppvinewall03nocol.nif bounds volume 465.863708496094 Dawnguard.esm DLC1PPVineWall03NoCol [TREE:020165A1]>
- [00:11] <Debug: Processing Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\dlc01soulcairngrass01.nif Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\dlc01soulcairngrass01.nif bounds volume 57.6974868774414 Dawnguard.esm DLC01SoulCairnGrass01 [GRAS:020078AE]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdWheat01 "Wheat" [TREE:030110CD]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdwheat01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdWheat01 "Wheat" [TREE:030110CD]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdThistle01 "Thistle" [TREE:030110CC]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdthistle01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdThistle01 "Thistle" [TREE:030110CC]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdSpikyGrass01 "Spiky Grass" [TREE:030110CB]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdspikygrass01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdSpikyGrass01 "Spiky Grass" [TREE:030110CB]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdSnowberry01 "Snowberry" [TREE:030110CA]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdsnowberry01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdSnowberry01 "Snowberry" [TREE:030110CA]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdScalyPBits01 "Scaly Pholiota" [TREE:030110C9]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdscalypbits01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdScalyPBits01 "Scaly Pholiota" [TREE:030110C9]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdNirnroot01 "Nirnroot" [TREE:030110C8]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdnirnroot01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdNirnroot01 "Nirnroot" [TREE:030110C8]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom06 "Blisterwort" [TREE:030110C7]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom06.nif bounds volume 56.0089263916016 HearthFires.esm BYOHHouseIngrdMushroom06 "Blisterwort" [TREE:030110C7]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom05 "Namira's Rot" [TREE:030110C6]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom05.nif bounds volume 56.0089263916016 HearthFires.esm BYOHHouseIngrdMushroom05 "Namira's Rot" [TREE:030110C6]>
- [00:11] <Debug: Processing Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom04 "Imp Stool" [TREE:030110C5]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom04.nif bounds volume 45.9238510131836 Unofficial Skyrim Special Edition Patch.esp BYOHHouseIngrdMushroom04 "Imp Stool" [TREE:030110C5]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom03 "White Cap" [TREE:030110C4]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom03.nif bounds volume 59.008472442627 HearthFires.esm BYOHHouseIngrdMushroom03 "White Cap" [TREE:030110C4]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom02 "Bleeding Crown" [TREE:030110C3]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom02.nif bounds volume 56.1693878173828 HearthFires.esm BYOHHouseIngrdMushroom02 "Bleeding Crown" [TREE:030110C3]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMushroom01 "Fly Amanita" [TREE:030110C2]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmushroom01.nif bounds volume 53.6935768127441 HearthFires.esm BYOHHouseIngrdMushroom01 "Fly Amanita" [TREE:030110C2]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMtFlRed01 "Red Mountain Flower" [TREE:030110C1]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflred01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdMtFlRed01 "Red Mountain Flower" [TREE:030110C1]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMtFlPurple01 "Purple Mountain Flower" [TREE:030110C0]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflpurple01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdMtFlPurple01 "Purple Mountain Flower" [TREE:030110C0]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMtFlBlue01 "Blue Mountain Flower" [TREE:030110BF]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmtflblue01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdMtFlBlue01 "Blue Mountain Flower" [TREE:030110BF]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdMoraTap01 "Mora Tapinella" [TREE:030110BE]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdmoratap01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdMoraTap01 "Mora Tapinella" [TREE:030110BE]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdFungalPod01 "Swamp Fungal Pod" [TREE:030110BD]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdfungalpod01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdFungalPod01 "Swamp Fungal Pod" [TREE:030110BD]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdCreepCluster01 "Creep Cluster" [TREE:030110BC]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcreepcluster01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdCreepCluster01 "Creep Cluster" [TREE:030110BC]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdCotton01 "Tundra Cotton" [TREE:030110BB]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcotton01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdCotton01 "Tundra Cotton" [TREE:030110BB]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraPotato01 "Potato" [TREE:030110BA]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseflorapotato01.nif bounds volume 107.856384277344 HearthFires.esm BYOHHouseFloraPotato01 "Potato" [TREE:030110BA]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraCarrots01 "Carrot" [TREE:030110B9]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloracarrots01.nif bounds volume 52.6592826843262 HearthFires.esm BYOHHouseFloraCarrots01 "Carrot" [TREE:030110B9]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdNightshade01 "Nightshade" [TREE:03010469]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdnightshade01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdNightshade01 "Nightshade" [TREE:03010469]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdLavender01 "Lavender" [TREE:03010468]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdlavender01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdLavender01 "Lavender" [TREE:03010468]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdJuniper01 "Juniper" [TREE:03010467]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdjuniper01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdJuniper01 "Juniper" [TREE:03010467]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdJazbay01 "Jazbay" [TREE:03010466]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdjazbay01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdJazbay01 "Jazbay" [TREE:03010466]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdGlowMushrm01 "Glowing Mushroom" [TREE:03010465]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdglowmushrm01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdGlowMushrm01 "Glowing Mushroom" [TREE:03010465]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdGiantLichen01 "Giant Lichen" [TREE:03010464]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdgiantlichen01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdGiantLichen01 "Giant Lichen" [TREE:03010464]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdDragonTongue01 "Dragon's Tongue" [TREE:03010463]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrddragontongue01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdDragonTongue01 "Dragon's Tongue" [TREE:03010463]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdDeathbell01 "Deathbell" [TREE:03010462]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrddeathbell01.nif bounds volume 335.630737304687 HearthFires.esm BYOHHouseIngrdDeathbell01 "Deathbell" [TREE:03010462]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseIngrdCanisRoot01 "Canis Root" [TREE:03010461]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhouseingrdcanisroot01.nif bounds volume 101.45442199707 HearthFires.esm BYOHHouseIngrdCanisRoot01 "Canis Root" [TREE:03010461]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraLeek01 "Leek" [TREE:03010460]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloraleek01.nif bounds volume 88.2099761962891 HearthFires.esm BYOHHouseFloraLeek01 "Leek" [TREE:03010460]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraGourd01 "Gourds" [TREE:0301045F]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloragourd01.nif bounds volume 99.7346496582031 HearthFires.esm BYOHHouseFloraGourd01 "Gourds" [TREE:0301045F]>
- [00:11] <Debug: Processing HearthFires.esm BYOHHouseFloraCabbage01 "Cabbage" [TREE:0301045E]>
- [00:11] <Debug: Ignoring Meshes\_byoh\plants\byohhousefloracabbage01.nif bounds volume 78.7146759033203 HearthFires.esm BYOHHouseFloraCabbage01 "Cabbage" [TREE:0301045E]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraSpikyGrassAsh01 "Spiky Grass" [TREE:04016E24]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\floraspikygrassash01.nif bounds volume 123.628479003906 Dragonborn.esm DLC2TreeFloraSpikyGrassAsh01 "Spiky Grass" [TREE:04016E24]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraSpikyGrassAsh02 "Spiky Grass" [TREE:04016E25]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\floraspikygrassash02.nif bounds volume 214.373504638672 Dragonborn.esm DLC2TreeFloraSpikyGrassAsh02 "Spiky Grass" [TREE:04016E25]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraScathecraw01 "Scathecraw" [TREE:04017E93]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\florascathecraw01.nif bounds volume 440.777709960937 Dragonborn.esm DLC2TreeFloraScathecraw01 "Scathecraw" [TREE:04017E93]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraScathecraw02 "Scathecraw" [TREE:04017E94]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\florascathecraw02.nif bounds volume 316.496459960937 Dragonborn.esm DLC2TreeFloraScathecraw02 "Scathecraw" [TREE:04017E94]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeDeadShrubAsh [TREE:04019B16]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\deadshrub01ash.nif bounds volume 502.667877197266 Dragonborn.esm DLC2TreeDeadShrubAsh [TREE:04019B16]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeThicketAsh01 [TREE:04019C5B]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\florathicketash01.nif bounds volume 314.097106933594 Dragonborn.esm DLC2TreeThicketAsh01 [TREE:04019C5B]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh01 [TREE:04019C5E]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash01.nif bounds volume 388.202270507812 Dragonborn.esm DLC2TreePineShrubAsh01 [TREE:04019C5E]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh03 [TREE:04019C5F]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash03.nif bounds volume 523.897888183594 Dragonborn.esm DLC2TreePineShrubAsh03 [TREE:04019C5F]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreePineShrubAsh02 [TREE:04019C60]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\pineshrubash02.nif bounds volume 915.967224121094 Dragonborn.esm DLC2TreePineShrubAsh02 [TREE:04019C60]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss01 "Emperor Parasol Moss" [TREE:0401FF64]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss01.nif bounds volume 238.155410766602 Dragonborn.esm DLC2TreeFloraHangingMoss01 "Emperor Parasol Moss" [TREE:0401FF64]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss02 "Emperor Parasol Moss" [TREE:0401FF65]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss02.nif bounds volume 209.726013183594 Dragonborn.esm DLC2TreeFloraHangingMoss02 "Emperor Parasol Moss" [TREE:0401FF65]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraHangingMoss03 "Emperor Parasol Moss" [TREE:0401FF66]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\dlc2florahangingmoss03.nif bounds volume 124.611396789551 Dragonborn.esm DLC2TreeFloraHangingMoss03 "Emperor Parasol Moss" [TREE:0401FF66]>
- [00:11] <Debug: Processing Dragonborn.esm DLC2TreeFloraAshYam01 "Ash Yam" [TREE:040206E8]>
- [00:11] <Debug: Ignoring Meshes\dlc02\plants\floradlc2ashyam01.nif bounds volume 159.965621948242 Dragonborn.esm DLC2TreeFloraAshYam01 "Ash Yam" [TREE:040206E8]>
- [00:11] <Debug: Processing Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
- [00:11] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass02.nif Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\dlc02volcanicashgrass02.nif bounds volume 0 Dragonborn.esm DLC02VolcanicAshGrass02 [GRAS:0401E341]>
- [00:11] <Debug: Processing Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\dlc02volcanicashgrass01.nif Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\dlc02volcanicashgrass01.nif bounds volume 55.7673721313477 Dragonborn.esm DLC02VolcanicAshGrass01 [GRAS:04017EA2]>
- [00:11] <Debug: Processing LegacyoftheDragonborn.esm AMP_valenwoodoaktype2 [TREE:0608FEA7]>
- [00:11] <Debug: Adding Meshes\landscape\trees\mp_valenwood_oaktype2.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype2 [TREE:0608FEA7]>
- [00:11] <Debug: Processing LegacyoftheDragonborn.esm AMP_valenwoodoaktype1 [TREE:0608FEA8]>
- [00:11] <Debug: Adding Meshes\landscape\trees\mp_valenwood_oaktype1.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype1 [TREE:0608FEA8]>
- [00:11] <Debug: Processing LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [00:11] <Debug: Adding Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [00:11] <Debug: Processing ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak03 [TREE:FE000800]>
- [00:11] <Debug: Adding Meshes\landscape\trees\oaks\treeoak03.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak03 [TREE:FE000800]>
- [00:11] <Debug: Processing ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05 [TREE:FE000801]>
- [00:11] <Debug: Adding Meshes\landscape\trees\oaks\treeoak05.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05 [TREE:FE000801]>
- [00:11] <Debug: Processing ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05a [TREE:FE000802]>
- [00:11] <Debug: Adding Meshes\landscape\trees\oaks\treeoak05a.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05a [TREE:FE000802]>
- [00:11] <Debug: Processing ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak08 [TREE:FE000803]>
- [00:11] <Debug: Adding Meshes\landscape\trees\oaks\treeoak08.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak08 [TREE:FE000803]>
- [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01 [GRAS:09000E49]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01 [GRAS:09000E49]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01 [GRAS:09000E49]>
- [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01 [GRAS:09000F4D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01 [GRAS:09000F4D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrassobj01.nif bounds volume 0 Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01 [GRAS:09000F4D]>
- [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01MoreDense [GRAS:09000F4E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01MoreDense [GRAS:09000F4E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\beachgrassobj01.nif bounds volume 0 Gray Fox Cowl.esm manny_GF_Grass_BeachGrass01MoreDense [GRAS:09000F4E]>
- [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_RockGrass02 [GRAS:0900294E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Gray Fox Cowl.esm manny_GF_Grass_RockGrass02 [GRAS:0900294E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 0 Gray Fox Cowl.esm manny_GF_Grass_RockGrass02 [GRAS:0900294E]>
- [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01MoreDense [GRAS:0903845D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01MoreDense [GRAS:0903845D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrassobj01.nif bounds volume 0 Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass01MoreDense [GRAS:0903845D]>
- [00:11] <Debug: Processing Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass02 [GRAS:090384C1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass02 [GRAS:090384C1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\beachgrassobj01.nif Gray Fox Cowl.esm manny_GF_Grass_PlantsGrass02 [GRAS:090384C1]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_seaweed01 [TREE:1702BAF6]>
- [00:11] <Debug: Ignoring Meshes\landscape\trees\tbp_seaweed01.nif bounds volume 211.059234619141 DepthsOfSkyrim.esp TBP_seaweed01 [TREE:1702BAF6]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_seaweed02 [TREE:1702BAF8]>
- [00:11] <Debug: Adding Meshes\landscape\trees\tbp_seaweed02.nif DepthsOfSkyrim.esp TBP_seaweed02 [TREE:1702BAF8]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoralBig01 [TREE:1702BB03]>
- [00:11] <Debug: Ignoring Meshes\dos\misc\tbp_coralbig.nif bounds volume 1744.23107910156 DepthsOfSkyrim.esp TBPCoralBig01 [TREE:1702BB03]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPSeaweed06Cluster [TREE:170611CD]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_seaweed06.nif bounds volume 761.59375 DepthsOfSkyrim.esp TBPSeaweed06Cluster [TREE:170611CD]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoralSmall01 [TREE:17116339]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_coralsmall01.nif bounds volume 563.352478027344 DepthsOfSkyrim.esp TBPCoralSmall01 [TREE:17116339]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoralMedium01 [TREE:1711633A]>
- [00:11] <Debug: Ignoring Meshes\dos\misc\tbp_coralmedium.nif bounds volume 1116.77795410156 DepthsOfSkyrim.esp TBPCoralMedium01 [TREE:1711633A]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRiverKelpGrass02 [GRAS:1703DCDF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelpshort01.nif DepthsOfSkyrim.esp TBPRiverKelpGrass02 [GRAS:1703DCDF]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelpshort01.nif bounds volume 0 DepthsOfSkyrim.esp TBPRiverKelpGrass02 [GRAS:1703DCDF]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRiverKelpGrass01 [GRAS:1703DCE0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall01.nif DepthsOfSkyrim.esp TBPRiverKelpGrass01 [GRAS:1703DCE0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelptall01.nif bounds volume 0 DepthsOfSkyrim.esp TBPRiverKelpGrass01 [GRAS:1703DCE0]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRockGrass01 [GRAS:1703DCE1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif DepthsOfSkyrim.esp TBPRockGrass01 [GRAS:1703DCE1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 0 DepthsOfSkyrim.esp TBPRockGrass01 [GRAS:1703DCE1]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_Algae01 [GRAS:17042EBA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbpalgae01.nif DepthsOfSkyrim.esp TBP_Algae01 [GRAS:17042EBA]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbpalgae01.nif bounds volume 0 DepthsOfSkyrim.esp TBP_Algae01 [GRAS:17042EBA]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoastDriftwood [GRAS:170578B0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbpcoastdriftwood01.nif DepthsOfSkyrim.esp TBPCoastDriftwood [GRAS:170578B0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbpcoastdriftwood01.nif bounds volume 0 DepthsOfSkyrim.esp TBPCoastDriftwood [GRAS:170578B0]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPSeaweed11 [GRAS:170578B1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall03.nif DepthsOfSkyrim.esp TBPSeaweed11 [GRAS:170578B1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelptall03.nif bounds volume 0 DepthsOfSkyrim.esp TBPSeaweed11 [GRAS:170578B1]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPEwpSea06 [GRAS:1705BDDC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed06.nif DepthsOfSkyrim.esp TBPEwpSea06 [GRAS:1705BDDC]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_seaweed06.nif bounds volume 761.59375 DepthsOfSkyrim.esp TBPEwpSea06 [GRAS:1705BDDC]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRockGrassWater02 [GRAS:1705BDE1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrasswater01.nif DepthsOfSkyrim.esp TBPRockGrassWater02 [GRAS:1705BDE1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrasswater01.nif bounds volume 85.2877502441406 DepthsOfSkyrim.esp TBPRockGrassWater02 [GRAS:1705BDE1]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPCoastDriftwood2 [GRAS:1706BD7F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbpcoastdriftwood02.nif DepthsOfSkyrim.esp TBPCoastDriftwood2 [GRAS:1706BD7F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbpcoastdriftwood02.nif bounds volume 0 DepthsOfSkyrim.esp TBPCoastDriftwood2 [GRAS:1706BD7F]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPSeaweed02Test [GRAS:17078A8D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed02test.nif DepthsOfSkyrim.esp TBPSeaweed02Test [GRAS:17078A8D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_seaweed02test.nif bounds volume 242.672622680664 DepthsOfSkyrim.esp TBPSeaweed02Test [GRAS:17078A8D]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPWaterKelpGrass01 [GRAS:17078A98]>
- [00:11] <Debug: Adding Meshes\landscape\grass\waterkelptall02.nif DepthsOfSkyrim.esp TBPWaterKelpGrass01 [GRAS:17078A98]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\waterkelptall02.nif bounds volume 314.44873046875 DepthsOfSkyrim.esp TBPWaterKelpGrass01 [GRAS:17078A98]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPWaterCoralGrass02 [GRAS:17082C9B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif DepthsOfSkyrim.esp TBPWaterCoralGrass02 [GRAS:17082C9B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\watercoralgrass01.nif bounds volume 155.261077880859 DepthsOfSkyrim.esp TBPWaterCoralGrass02 [GRAS:17082C9B]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPRockGrassWater03 [GRAS:17082C9C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbprockgrasswater03.nif DepthsOfSkyrim.esp TBPRockGrassWater03 [GRAS:17082C9C]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbprockgrasswater03.nif bounds volume 256.994171142578 DepthsOfSkyrim.esp TBPRockGrassWater03 [GRAS:17082C9C]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPSeaweed06Var1 [GRAS:1709C1AE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_seaweed06.nif DepthsOfSkyrim.esp TBPSeaweed06Var1 [GRAS:1709C1AE]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_seaweed06.nif bounds volume 761.59375 DepthsOfSkyrim.esp TBPSeaweed06Var1 [GRAS:1709C1AE]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_coralsmall01 [GRAS:170D40AE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_coralsmall01.nif DepthsOfSkyrim.esp TBP_coralsmall01 [GRAS:170D40AE]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_coralsmall01.nif bounds volume 563.352478027344 DepthsOfSkyrim.esp TBP_coralsmall01 [GRAS:170D40AE]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBPWaterCoralGrass03 [GRAS:1712A8F0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\watercoralgrass01.nif DepthsOfSkyrim.esp TBPWaterCoralGrass03 [GRAS:1712A8F0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\watercoralgrass01.nif bounds volume 155.261077880859 DepthsOfSkyrim.esp TBPWaterCoralGrass03 [GRAS:1712A8F0]>
- [00:11] <Debug: Processing DepthsOfSkyrim.esp TBP_coralsmall02 [GRAS:1712A8F1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tbp_coralsmall01.nif DepthsOfSkyrim.esp TBP_coralsmall02 [GRAS:1712A8F1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tbp_coralsmall01.nif bounds volume 563.352478027344 DepthsOfSkyrim.esp TBP_coralsmall02 [GRAS:1712A8F1]>
- [00:11] <Debug: Processing JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:1C002C91]>
- [00:11] <Debug: Adding Meshes\plants\citsredappletree.nif JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:1C002C91]>
- [00:11] <Debug: Processing JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:1C003274]>
- [00:11] <Debug: Adding Meshes\plants\citsgreenappletree.nif JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:1C003274]>
- [00:11] <Debug: Processing JKs Skyrim.esp XJKcarrotplant "Carrot" [TREE:1C02493E]>
- [00:11] <Debug: Ignoring Meshes\plants\citscarrot.nif bounds volume 169.782211303711 JKs Skyrim.esp XJKcarrotplant "Carrot" [TREE:1C02493E]>
- [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapBlackreachFern01Cover [TREE:34132EFF]>
- [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histrapblackreachfern01cover.nif bounds volume 187.491333007813 Hunting in Skyrim.esp HISTrapBlackreachFern01Cover [TREE:34132EFF]>
- [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapCoverReachFern01 [TREE:34131910]>
- [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histrapreachfern01cover01.nif bounds volume 188.053176879883 Hunting in Skyrim.esp HISTrapCoverReachFern01 [TREE:34131910]>
- [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapThicket01Cover [TREE:34132EDF]>
- [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histrapthicket01cover.nif bounds volume 161.857955932617 Hunting in Skyrim.esp HISTrapThicket01Cover [TREE:34132EDF]>
- [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapFallForestFernCluster01Cover [TREE:34131E81]>
- [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histrapfallforestferncluster01cover.nif bounds volume 138.693908691406 Hunting in Skyrim.esp HISTrapFallForestFernCluster01Cover [TREE:34131E81]>
- [00:11] <Debug: Processing Hunting in Skyrim.esp HISTrapTreeClover01 [TREE:3412F2FC]>
- [00:11] <Debug: Ignoring Meshes\huntinginskyrim\traps\cover\histraptreeclover04scaled.nif bounds volume 161.226547241211 Hunting in Skyrim.esp HISTrapTreeClover01 [TREE:3412F2FC]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraTree01 [TREE:50B0C0B4]>
- [00:11] <Debug: Adding Meshes\dwarfsphere\channels\flora\dwaspchfloratree01.nif Dwarfsphere.esp DwaSpChFloraTree01 [TREE:50B0C0B4]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraHangingMoss03 [TREE:50E1B30A]>
- [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss03.nif bounds volume 124.611396789551 Dwarfsphere.esp DwaSpChFloraHangingMoss03 [TREE:50E1B30A]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0401 [TREE:50E1B2B6]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0401.nif bounds volume 224.964447021484 Dwarfsphere.esp DwaSpChFloraDrip0401 [TREE:50E1B2B6]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0400 [TREE:50E1B2B5]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0400.nif bounds volume 224.964447021484 Dwarfsphere.esp DwaSpChFloraDrip0400 [TREE:50E1B2B5]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraHangingMoss01 [TREE:50E1B308]>
- [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss01.nif bounds volume 238.155410766602 Dwarfsphere.esp DwaSpChFloraHangingMoss01 [TREE:50E1B308]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0301 [TREE:50E1B2B0]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0301.nif bounds volume 217.846282958984 Dwarfsphere.esp DwaSpChFloraDrip0301 [TREE:50E1B2B0]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0202 [TREE:50E1B2A8]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0202.nif bounds volume 297.639038085937 Dwarfsphere.esp DwaSpChFloraDrip0202 [TREE:50E1B2A8]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen02 [TREE:50AD3FED]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen02.nif bounds volume 2040.91101074219 Dwarfsphere.esp DwaSpChFloraAspen02 [TREE:50AD3FED]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen03 [TREE:50AD3FEE]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen03.nif bounds volume 1482.24487304687 Dwarfsphere.esp DwaSpChFloraAspen03 [TREE:50AD3FEE]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen04 [TREE:50AD3FEF]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen04.nif bounds volume 487.956970214844 Dwarfsphere.esp DwaSpChFloraAspen04 [TREE:50AD3FEF]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen05 [TREE:50AD3FF0]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen05.nif bounds volume 916.075317382813 Dwarfsphere.esp DwaSpChFloraAspen05 [TREE:50AD3FF0]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen06 [TREE:50AD3FF1]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen06.nif bounds volume 917.706909179688 Dwarfsphere.esp DwaSpChFloraAspen06 [TREE:50AD3FF1]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraAspen01 [TREE:50AD3FEC]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloraaspen01.nif bounds volume 2302.24096679687 Dwarfsphere.esp DwaSpChFloraAspen01 [TREE:50AD3FEC]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0102 [TREE:50E1B28D]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0102.nif bounds volume 256.797576904297 Dwarfsphere.esp DwaSpChFloraBush0102 [TREE:50E1B28D]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0101 [TREE:50E1B28B]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0101.nif bounds volume 256.797576904297 Dwarfsphere.esp DwaSpChFloraBush0101 [TREE:50E1B28B]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0200 [TREE:50E1B289]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0200.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0200 [TREE:50E1B289]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0104 [TREE:50E1B293]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0104.nif bounds volume 256.797576904297 Dwarfsphere.esp DwaSpChFloraBush0104 [TREE:50E1B293]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0101 [TREE:50E1B2A1]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0101.nif bounds volume 365.121887207031 Dwarfsphere.esp DwaSpChFloraDrip0101 [TREE:50E1B2A1]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0201 [TREE:50E1B2A7]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0201.nif bounds volume 297.639038085937 Dwarfsphere.esp DwaSpChFloraDrip0201 [TREE:50E1B2A7]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0103 [TREE:50E1B290]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0103.nif bounds volume 256.797576904297 Dwarfsphere.esp DwaSpChFloraBush0103 [TREE:50E1B290]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0204 [TREE:50E1B29B]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0204.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0204 [TREE:50E1B29B]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0300 [TREE:50E1B2AD]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0300.nif bounds volume 217.846282958984 Dwarfsphere.esp DwaSpChFloraDrip0300 [TREE:50E1B2AD]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraDrip0102 [TREE:50E1B2A3]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchfloradrip0102.nif bounds volume 365.121887207031 Dwarfsphere.esp DwaSpChFloraDrip0102 [TREE:50E1B2A3]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraHangingMoss02 [TREE:50E1B309]>
- [00:11] <Debug: Ignoring Meshes\plants\florahangingmoss02.nif bounds volume 209.726013183594 Dwarfsphere.esp DwaSpChFloraHangingMoss02 [TREE:50E1B309]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0201 [TREE:50E1B295]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0201.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0201 [TREE:50E1B295]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0202 [TREE:50E1B297]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0202.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0202 [TREE:50E1B297]>
- [00:11] <Debug: Processing Dwarfsphere.esp DwaSpChFloraBush0203 [TREE:50E1B299]>
- [00:11] <Debug: Ignoring Meshes\dwarfsphere\channels\flora\dwaspchflorabush0203.nif bounds volume 317.417694091797 Dwarfsphere.esp DwaSpChFloraBush0203 [TREE:50E1B299]>
- [00:11] <Debug: Processing Eli_Halla.esp EliTreeFloraDeathBell01 "Deathbell" [TREE:5814F70F]>
- [00:11] <Debug: Ignoring Meshes\plants\floradeathbell01.nif bounds volume 240.249862670898 Eli_Halla.esp EliTreeFloraDeathBell01 "Deathbell" [TREE:5814F70F]>
- [00:11] <Debug: Processing Eli_Halla.esp EliTomatoPlant "Tomato Plant" [TREE:5814F135]>
- [00:11] <Debug: Ignoring Meshes\elianora\modder's resources\leianne\leianne_tomatoplant.nif bounds volume 211.400100708008 Eli_Halla.esp EliTomatoPlant "Tomato Plant" [TREE:5814F135]>
- [00:11] <Debug: Processing blubbos_trees_in_whiterun_jk_version.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:5C005909]>
- [00:11] <Debug: Adding Meshes\landscape\trees\treepineforest03_burnt2.nif blubbos_trees_in_whiterun_jk_version.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:5C005909]>
- [00:11] <Debug: Processing BentPines.esp sfo2_bentpine [TREE:61000800]>
- [00:11] <Debug: Adding Meshes\landscape\trees\vurt_bentpine.nif BentPines.esp sfo2_bentpine [TREE:61000800]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass10 [GRAS:7908C99B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass10.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass10 [GRAS:7908C99B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass10.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass10 [GRAS:7908C99B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant08 [GRAS:79096B9C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowplant08.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant08 [GRAS:79096B9C]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\snowplant08.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant08 [GRAS:79096B9C]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant07 [GRAS:790B00AB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant07.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant07 [GRAS:790B00AB]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant07.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant07 [GRAS:790B00AB]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant28 [GRAS:795191BC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant28 [GRAS:795191BC]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant28 [GRAS:795191BC]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant29 [GRAS:795191BD]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant29 [GRAS:795191BD]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant29 [GRAS:795191BD]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass04 [GRAS:790C95B0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass04 [GRAS:790C95B0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass04 [GRAS:790C95B0]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass07 [GRAS:790C95B1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass07 [GRAS:790C95B1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass07 [GRAS:790C95B1]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44Flat [GRAS:794FFCB1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44Flat [GRAS:794FFCB1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass44.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44Flat [GRAS:794FFCB1]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01Flat [GRAS:794FFCAF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01Flat [GRAS:794FFCAF]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\riverrock01.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01Flat [GRAS:794FFCAF]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Flat [GRAS:794FFCB0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Flat [GRAS:794FFCB0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Flat [GRAS:794FFCB0]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower07 [GRAS:790D37B4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower07 [GRAS:790D37B4]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower07 [GRAS:790D37B4]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass05 [GRAS:790E2AC2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass05 [GRAS:790E2AC2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Grass05 [GRAS:790E2AC2]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant28 [GRAS:794F09AB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant28 [GRAS:794F09AB]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant28 [GRAS:794F09AB]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower05 [GRAS:790E2AC3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower05 [GRAS:790E2AC3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower05.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower05 [GRAS:790E2AC3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass13 [GRAS:791247D7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass13 [GRAS:791247D7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass13 [GRAS:791247D7]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant28 [GRAS:7912E9D8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant28 [GRAS:7912E9D8]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant28 [GRAS:7912E9D8]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass01 [GRAS:79002348]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass01 [GRAS:79002348]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass01 [GRAS:79002348]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass04 [GRAS:7900234B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass04.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass04 [GRAS:7900234B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass04.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass04 [GRAS:7900234B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass06 [GRAS:7900234D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass06 [GRAS:7900234D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass06 [GRAS:7900234D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Grass11 [GRAS:7900234E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass11.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Grass11 [GRAS:7900234E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass11.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Grass11 [GRAS:7900234E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant28 [GRAS:79022466]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant28 [GRAS:79022466]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant28 [GRAS:79022466]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant29 [GRAS:79022467]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant29 [GRAS:79022467]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant29 [GRAS:79022467]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass42 [GRAS:794A9B90]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass29.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass42 [GRAS:794A9B90]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass29.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass42 [GRAS:794A9B90]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass07 [GRAS:794A9B91]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass10.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass07 [GRAS:794A9B91]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass10.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass07 [GRAS:794A9B91]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass08 [GRAS:79027572]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass08.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass08 [GRAS:79027572]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass08 [GRAS:79027572]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass10 [GRAS:79027574]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass10 [GRAS:79027574]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass10 [GRAS:79027574]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant06 [GRAS:79027577]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant06 [GRAS:79027577]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Plant06 [GRAS:79027577]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass25 [GRAS:7908C99A]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass25.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass25 [GRAS:7908C99A]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass25.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass25 [GRAS:7908C99A]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower02 [GRAS:795284C2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower02 [GRAS:795284C2]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower02.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower02 [GRAS:795284C2]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Grass0702 [GRAS:795284C3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0702.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Grass0702 [GRAS:795284C3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass0702.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Grass0702 [GRAS:795284C3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant01 [GRAS:795284C4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant01.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant01 [GRAS:795284C4]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant01.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant01 [GRAS:795284C4]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower03 [GRAS:7952D5C6]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower03 [GRAS:7952D5C6]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower03.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower03 [GRAS:7952D5C6]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower0401 [GRAS:795284C5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower0401 [GRAS:795284C5]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0401.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower0401 [GRAS:795284C5]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower04 [GRAS:790C95B3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower04 [GRAS:790C95B3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Flower04 [GRAS:790C95B3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01 [GRAS:794FFCAD]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01 [GRAS:794FFCAD]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\riverrock01.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Rock01 [GRAS:794FFCAD]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Small [GRAS:794FFCAE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Small [GRAS:794FFCAE]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38Small [GRAS:794FFCAE]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass23 [GRAS:794EB8A9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass23 [GRAS:794EB8A9]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass23 [GRAS:794EB8A9]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant29 [GRAS:795191BE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant29 [GRAS:795191BE]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant29 [GRAS:795191BE]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant28 [GRAS:794F09AC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant28.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant28 [GRAS:794F09AC]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant28 [GRAS:794F09AC]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass23 [GRAS:794EB8AA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass23 [GRAS:794EB8AA]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass23 [GRAS:794EB8AA]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass50 [GRAS:794BDF9B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass50.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass50 [GRAS:794BDF9B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass50.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass50 [GRAS:794BDF9B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant29 [GRAS:794E16A8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant29 [GRAS:794E16A8]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Plant29 [GRAS:794E16A8]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass52 [GRAS:794BDF9D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass52.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass52 [GRAS:794BDF9D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass52.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass52 [GRAS:794BDF9D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass53 [GRAS:794BDF9E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass53.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass53 [GRAS:794BDF9E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass53.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass53 [GRAS:794BDF9E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0701 [GRAS:794C81A1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0701.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0701 [GRAS:794C81A1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass0701.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0701 [GRAS:794C81A1]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass55 [GRAS:794BDFA0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass55.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass55 [GRAS:794BDFA0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass55.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass55 [GRAS:794BDFA0]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass01 [GRAS:7943A56B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass01 [GRAS:7943A56B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass01 [GRAS:7943A56B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant17 [GRAS:790A0DA3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowplant17.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant17 [GRAS:790A0DA3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\snowplant17.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant17 [GRAS:790A0DA3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant09 [GRAS:790B00AA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant09.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant09 [GRAS:790B00AA]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant09.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Plant09 [GRAS:790B00AA]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant29 [GRAS:7943A576]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallplant29.nif Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant29 [GRAS:7943A576]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestLeaves01_Plant29 [GRAS:7943A576]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock02 [GRAS:7948648A]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverrock02.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock02 [GRAS:7948648A]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\riverrock02.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock02 [GRAS:7948648A]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock01 [GRAS:79481389]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverrock01.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock01 [GRAS:79481389]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\riverrock01.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Rock01 [GRAS:79481389]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Plant31 [GRAS:790E2AC1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Plant31 [GRAS:790E2AC1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant31.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra02_Plant31 [GRAS:790E2AC1]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass13 [GRAS:7946CF87]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass13.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass13 [GRAS:7946CF87]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01_Grass13 [GRAS:7946CF87]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass23 [GRAS:7946CF88]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass23.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass23 [GRAS:7946CF88]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoFern_Grass23 [GRAS:7946CF88]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0401 [GRAS:7912E9D9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0401 [GRAS:7912E9D9]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0401.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0401 [GRAS:7912E9D9]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0402 [GRAS:79142DDF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0402.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0402 [GRAS:79142DDF]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0402.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower0402 [GRAS:79142DDF]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower02 [GRAS:79147EE1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower02 [GRAS:79147EE1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower02.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower02 [GRAS:79147EE1]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower03 [GRAS:79147EE2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower03 [GRAS:79147EE2]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower03.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Flower03 [GRAS:79147EE2]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant01 [GRAS:79147EE3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant01.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant01 [GRAS:79147EE3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant01.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant01 [GRAS:79147EE3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant0301 [GRAS:79147EE4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant0301.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant0301 [GRAS:79147EE4]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant0301.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant0301 [GRAS:79147EE4]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant02 [GRAS:79147EE5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant02 [GRAS:79147EE5]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant02.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Plant02 [GRAS:79147EE5]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0702 [GRAS:791571F5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0702.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0702 [GRAS:791571F5]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass0702.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01_Grass0702 [GRAS:791571F5]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant04 [GRAS:791613F9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant04.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant04 [GRAS:791613F9]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant04.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant04 [GRAS:791613F9]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass42 [GRAS:79175800]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass42.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass42 [GRAS:79175800]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass42.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass42 [GRAS:79175800]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass37 [GRAS:79175803]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass37 [GRAS:79175803]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass37 [GRAS:79175803]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass01 [GRAS:7917A904]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass01 [GRAS:7917A904]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass01 [GRAS:7917A904]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass13 [GRAS:79184B07]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass13 [GRAS:79184B07]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Grass13 [GRAS:79184B07]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant01 [GRAS:79198F0E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant01 [GRAS:79198F0E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant01 [GRAS:79198F0E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant0301 [GRAS:79198F0F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant0301.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant0301 [GRAS:79198F0F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant0301.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant0301 [GRAS:79198F0F]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant03 [GRAS:79198F10]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant03.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant03 [GRAS:79198F10]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant03.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant03 [GRAS:79198F10]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant11 [GRAS:791A3114]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant11.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant11 [GRAS:791A3114]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant11.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Plant11 [GRAS:791A3114]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Flower01 [GRAS:791A3115]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshflower01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Flower01 [GRAS:791A3115]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshflower01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01_Flower01 [GRAS:791A3115]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass39 [GRAS:791A3116]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass39.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass39 [GRAS:791A3116]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass39.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass39 [GRAS:791A3116]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass02 [GRAS:791B2419]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass02.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass02 [GRAS:791B2419]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass02 [GRAS:791B2419]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass20 [GRAS:791C171B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass20.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass20 [GRAS:791C171B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass20.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass20 [GRAS:791C171B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44 [GRAS:791C171C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44 [GRAS:791C171C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass44.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass44 [GRAS:791C171C]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant14 [GRAS:79259538]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant14.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant14 [GRAS:79259538]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant14.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant14 [GRAS:79259538]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant18 [GRAS:7925953B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant18.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant18 [GRAS:7925953B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant18.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant18 [GRAS:7925953B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass38 [GRAS:7926373E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass38 [GRAS:7926373E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass38 [GRAS:7926373E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass01 [GRAS:79272A45]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass01.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass01 [GRAS:79272A45]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Grass01 [GRAS:79272A45]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass21 [GRAS:7927CC5C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass21.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass21 [GRAS:7927CC5C]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass21.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass21 [GRAS:7927CC5C]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass02 [GRAS:79281D5E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass02.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass02 [GRAS:79281D5E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass02 [GRAS:79281D5E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest01_Grass25 [GRAS:79281D60]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass25.nif Veydosebrom Regions.esp VEY_PINE_LPineForest01_Grass25 [GRAS:79281D60]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass25.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest01_Grass25 [GRAS:79281D60]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass30 [GRAS:79281D62]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass30.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass30 [GRAS:79281D62]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass30.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass30 [GRAS:79281D62]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass01 [GRAS:792AA570]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass01 [GRAS:792AA570]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass01 [GRAS:792AA570]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass07 [GRAS:792AA571]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass07 [GRAS:792AA571]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass07 [GRAS:792AA571]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass13 [GRAS:792AA574]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass13 [GRAS:792AA574]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass13 [GRAS:792AA574]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant12 [GRAS:792AA577]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant12.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant12 [GRAS:792AA577]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant12.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant12 [GRAS:792AA577]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant14 [GRAS:792AA579]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant14.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant14 [GRAS:792AA579]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant14.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant14 [GRAS:792AA579]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant04 [GRAS:792AF67D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant04 [GRAS:792AF67D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant04 [GRAS:792AF67D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass42 [GRAS:792AF67E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass42.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass42 [GRAS:792AF67E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass42.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass42 [GRAS:792AF67E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass26 [GRAS:792CDC91]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass26.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass26 [GRAS:792CDC91]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rivergrass26.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass26 [GRAS:792CDC91]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant20 [GRAS:792CDC93]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverplant20.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant20 [GRAS:792CDC93]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\riverplant20.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant20 [GRAS:792CDC93]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant21 [GRAS:792CDC94]>
- [00:11] <Debug: Adding Meshes\landscape\grass\riverplant21.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant21 [GRAS:792CDC94]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\riverplant21.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Plant21 [GRAS:792CDC94]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass42 [GRAS:792CDC95]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass42.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass42 [GRAS:792CDC95]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rivergrass42.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass42 [GRAS:792CDC95]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass38 [GRAS:792CDC96]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rivergrass38.nif Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass38 [GRAS:792CDC96]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rivergrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_RIVER_LRiverbedEdge01_Grass38 [GRAS:792CDC96]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass29 [GRAS:792DCF99]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowgrass29.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass29 [GRAS:792DCF99]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\snowgrass29.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Grass29 [GRAS:792DCF99]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower12 [GRAS:792E209C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashflower12.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower12 [GRAS:792E209C]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashflower12.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower12 [GRAS:792E209C]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower14 [GRAS:792E209D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashflower14.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower14 [GRAS:792E209D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashflower14.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Flower14 [GRAS:792E209D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass13 [GRAS:792E209F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass13.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass13 [GRAS:792E209F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass13 [GRAS:792E209F]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass20 [GRAS:792E20A0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass20.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass20 [GRAS:792E20A0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass20.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass20 [GRAS:792E20A0]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass28 [GRAS:792E20A1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass28.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass28 [GRAS:792E20A1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass28.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass28 [GRAS:792E20A1]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Plant19 [GRAS:792E20A3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashplant19.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Plant19 [GRAS:792E20A3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashplant19.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Plant19 [GRAS:792E20A3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass01 [GRAS:792E71A9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass01.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass01 [GRAS:792E71A9]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass01 [GRAS:792E71A9]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass13 [GRAS:792FB5CB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass13.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass13 [GRAS:792FB5CB]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass13 [GRAS:792FB5CB]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass37 [GRAS:792FB5CE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass37.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass37 [GRAS:792FB5CE]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass37 [GRAS:792FB5CE]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower15 [GRAS:79319BDA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower15.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower15 [GRAS:79319BDA]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower15.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower15 [GRAS:79319BDA]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower16 [GRAS:79319BDB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower16.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower16 [GRAS:79319BDB]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower16.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Flower16 [GRAS:79319BDB]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant33 [GRAS:79319BDC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant33.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant33 [GRAS:79319BDC]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant33.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01_Plant33 [GRAS:79319BDC]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Plant34 [GRAS:79319BDE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant34.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Plant34 [GRAS:79319BDE]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant34.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Plant34 [GRAS:79319BDE]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower12 [GRAS:7931ECE0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower12.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower12 [GRAS:7931ECE0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower12.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Flower12 [GRAS:7931ECE0]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant34 [GRAS:7932DFE4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\snowplant34.nif Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant34 [GRAS:7932DFE4]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\snowplant34.nif bounds volume 0 Veydosebrom Regions.esp VEY_SNOW_LGrassSnow01_Plant34 [GRAS:7932DFE4]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant27 [GRAS:793423E7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant27 [GRAS:793423E7]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant27 [GRAS:793423E7]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant27 [GRAS:793474EB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant27 [GRAS:793474EB]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03NoGrass_Plant27 [GRAS:793474EB]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Flower04 [GRAS:793474EC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Flower04 [GRAS:793474EC]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Flower04 [GRAS:793474EC]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass08 [GRAS:793474ED]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass08.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass08 [GRAS:793474ED]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass08 [GRAS:793474ED]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass09 [GRAS:793474EE]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass09.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass09 [GRAS:793474EE]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass09.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Grass09 [GRAS:793474EE]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant16 [GRAS:793474EF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant16.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant16 [GRAS:793474EF]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant16.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant16 [GRAS:793474EF]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant26 [GRAS:793474F0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant26.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant26 [GRAS:793474F0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant26.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant26 [GRAS:793474F0]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower04 [GRAS:793516F2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower04 [GRAS:793516F2]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower04 [GRAS:793516F2]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass07 [GRAS:793516F3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass07 [GRAS:793516F3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass07 [GRAS:793516F3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass08 [GRAS:793516F4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass08.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass08 [GRAS:793516F4]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass08 [GRAS:793516F4]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass13 [GRAS:793516F6]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass13 [GRAS:793516F6]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Grass13 [GRAS:793516F6]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant27 [GRAS:793516F7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant27 [GRAS:793516F7]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant27 [GRAS:793516F7]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass01 [GRAS:793567F8]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass01 [GRAS:793567F8]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass01 [GRAS:793567F8]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass13 [GRAS:793567F9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass13 [GRAS:793567F9]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass13 [GRAS:793567F9]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant14 [GRAS:793567FC]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant14.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant14 [GRAS:793567FC]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant14.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant14 [GRAS:793567FC]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant29 [GRAS:793567FD]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant29 [GRAS:793567FD]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant29 [GRAS:793567FD]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant16 [GRAS:79360A00]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant16.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant16 [GRAS:79360A00]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant16.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant16 [GRAS:79360A00]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass01 [GRAS:79365B03]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass01.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass01 [GRAS:79365B03]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass01 [GRAS:79365B03]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass02 [GRAS:79365B04]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass02.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass02 [GRAS:79365B04]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass02 [GRAS:79365B04]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass07 [GRAS:79365B05]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass07 [GRAS:79365B05]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass07 [GRAS:79365B05]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass09 [GRAS:79365B06]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass09.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass09 [GRAS:79365B06]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass09.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass09 [GRAS:79365B06]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant28 [GRAS:79365B07]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant28 [GRAS:79365B07]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant28 [GRAS:79365B07]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Flower04 [GRAS:79365B08]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Flower04 [GRAS:79365B08]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Flower04 [GRAS:79365B08]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower05 [GRAS:79374E0D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower05.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower05 [GRAS:79374E0D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower05.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Flower05 [GRAS:79374E0D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass07 [GRAS:7937F011]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass07.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass07 [GRAS:7937F011]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Grass07 [GRAS:7937F011]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Flower04 [GRAS:7937F012]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineflower04.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Flower04 [GRAS:7937F012]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Flower04 [GRAS:7937F012]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower04 [GRAS:79398519]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower04 [GRAS:79398519]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower04 [GRAS:79398519]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower07 [GRAS:7939851B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower07 [GRAS:7939851B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower07 [GRAS:7939851B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass04 [GRAS:7939851C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass04 [GRAS:7939851C]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass04 [GRAS:7939851C]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass05 [GRAS:7939851D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass05 [GRAS:7939851D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass05.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass05 [GRAS:7939851D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass07 [GRAS:7939851E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass07 [GRAS:7939851E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass07 [GRAS:7939851E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Plant31 [GRAS:7939851F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Plant31 [GRAS:7939851F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant31.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Plant31 [GRAS:7939851F]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower04 [GRAS:79398520]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower04 [GRAS:79398520]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower04 [GRAS:79398520]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower07 [GRAS:79398522]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower07 [GRAS:79398522]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower07 [GRAS:79398522]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass04 [GRAS:79398523]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass04.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass04 [GRAS:79398523]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass04.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass04 [GRAS:79398523]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass05 [GRAS:79398524]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass05.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass05 [GRAS:79398524]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass05.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass05 [GRAS:79398524]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass07 [GRAS:79398525]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass07.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass07 [GRAS:79398525]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass07.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Grass07 [GRAS:79398525]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Plant31 [GRAS:79398526]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant31.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Plant31 [GRAS:79398526]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant31.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Plant31 [GRAS:79398526]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower08 [GRAS:79398527]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower08.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower08 [GRAS:79398527]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower08.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01NoGrass_Flower08 [GRAS:79398527]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower08 [GRAS:79398528]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower08.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower08 [GRAS:79398528]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower08.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Flower08 [GRAS:79398528]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass02 [GRAS:7939852A]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass02.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass02 [GRAS:7939852A]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass02 [GRAS:7939852A]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Flower06 [GRAS:7939852B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower06.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Flower06 [GRAS:7939852B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower06.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Flower06 [GRAS:7939852B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass01 [GRAS:7939852D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass01 [GRAS:7939852D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass01 [GRAS:7939852D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass30 [GRAS:7939D62E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass30.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass30 [GRAS:7939D62E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass30.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass30 [GRAS:7939D62E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass38 [GRAS:7939D62F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass38.nif Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass38 [GRAS:7939D62F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LTundra01_Grass38 [GRAS:7939D62F]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass08 [GRAS:7939D630]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass08 [GRAS:7939D630]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass08 [GRAS:7939D630]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Plant34 [GRAS:7939D631]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant34.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Plant34 [GRAS:7939D631]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant34.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Plant34 [GRAS:7939D631]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass23 [GRAS:793A2732]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass23.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass23 [GRAS:793A2732]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass23 [GRAS:793A2732]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Flower06 [GRAS:793A2733]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraflower06.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Flower06 [GRAS:793A2733]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraflower06.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Flower06 [GRAS:793A2733]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass01 [GRAS:793A2734]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass01.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass01 [GRAS:793A2734]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass01 [GRAS:793A2734]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass02 [GRAS:793A2735]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass02.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass02 [GRAS:793A2735]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass02 [GRAS:793A2735]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass08 [GRAS:793A2736]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass08.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass08 [GRAS:793A2736]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass08.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass08 [GRAS:793A2736]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass23 [GRAS:793A2737]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass23.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass23 [GRAS:793A2737]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass23.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass23 [GRAS:793A2737]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass30 [GRAS:793A2738]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass30.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass30 [GRAS:793A2738]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass30.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Grass30 [GRAS:793A2738]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Plant34 [GRAS:793A2739]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundraplant34.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Plant34 [GRAS:793A2739]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundraplant34.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01NoGrass_Plant34 [GRAS:793A2739]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass01 [GRAS:793AC93A]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass01 [GRAS:793AC93A]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass01 [GRAS:793AC93A]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass13 [GRAS:793AC93B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass13 [GRAS:793AC93B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Grass13 [GRAS:793AC93B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant01 [GRAS:793AC93C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant01 [GRAS:793AC93C]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant01 [GRAS:793AC93C]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant11 [GRAS:793AC93D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant11.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant11 [GRAS:793AC93D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant11.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant11 [GRAS:793AC93D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant0301 [GRAS:793AC93E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshplant0301.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant0301 [GRAS:793AC93E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshplant0301.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshGrass01NoGrass_Plant0301 [GRAS:793AC93E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass01 [GRAS:793B1A3F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass01 [GRAS:793B1A3F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass01 [GRAS:793B1A3F]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass37 [GRAS:793B1A40]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass37 [GRAS:793B1A40]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass37 [GRAS:793B1A40]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass01 [GRAS:793B1A41]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass01.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass01 [GRAS:793B1A41]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass01 [GRAS:793B1A41]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass02 [GRAS:793B1A42]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass02.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass02 [GRAS:793B1A42]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass02.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass02 [GRAS:793B1A42]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass37 [GRAS:793B1A44]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass37.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass37 [GRAS:793B1A44]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass37 [GRAS:793B1A44]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass39 [GRAS:793B1A45]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass39.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass39 [GRAS:793B1A45]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass39.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass39 [GRAS:793B1A45]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass13 [GRAS:793B1A46]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass13 [GRAS:793B1A46]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01_Grass13 [GRAS:793B1A46]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass13 [GRAS:793B1A47]>
- [00:11] <Debug: Adding Meshes\landscape\grass\marshgrass13.nif Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass13 [GRAS:793B1A47]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\marshgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_MARSH_LFrozenMarshLichen01NoGrass_Grass13 [GRAS:793B1A47]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38 [GRAS:793C5E48]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass38.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38 [GRAS:793C5E48]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass38 [GRAS:793C5E48]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass42 [GRAS:793CAF49]>
- [00:11] <Debug: Adding Meshes\landscape\grass\coastgrass42.nif Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass42 [GRAS:793CAF49]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\coastgrass42.nif bounds volume 0 Veydosebrom Regions.esp VEY_COAST_LCoastBeachGrass01_Grass42 [GRAS:793CAF49]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass38 [GRAS:793D514B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass38.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass38 [GRAS:793D514B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass38 [GRAS:793D514B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass37 [GRAS:793D514C]>
- [00:11] <Debug: Adding Meshes\landscape\grass\ashgrass37.nif Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass37 [GRAS:793D514C]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\ashgrass37.nif bounds volume 0 Veydosebrom Regions.esp VEY_ASH_LVolcanicAshGrass01_Grass37 [GRAS:793D514C]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass38 [GRAS:79402A4F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass38 [GRAS:79402A4F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt02_Grass38 [GRAS:79402A4F]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant28 [GRAS:79411D5B]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant28 [GRAS:79411D5B]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02_Plant28 [GRAS:79411D5B]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0401 [GRAS:7942B25D]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0401.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0401 [GRAS:7942B25D]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0401.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0401 [GRAS:7942B25D]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0402 [GRAS:7942B25E]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower0402.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0402 [GRAS:7942B25E]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower0402.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Flower0402 [GRAS:7942B25E]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass13 [GRAS:7942B25F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass13.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass13 [GRAS:7942B25F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass13 [GRAS:7942B25F]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass0701 [GRAS:7942B260]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandgrass0701.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass0701 [GRAS:7942B260]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandgrass0701.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Grass0701 [GRAS:7942B260]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant02 [GRAS:7942B261]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant02.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant02 [GRAS:7942B261]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant02.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant02 [GRAS:7942B261]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant28 [GRAS:7942B262]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant28 [GRAS:7942B262]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachMoss01_Plant28 [GRAS:7942B262]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass13 [GRAS:794A9B8F]>
- [00:11] <Debug: Adding Meshes\landscape\grass\tundragrass13.nif Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass13 [GRAS:794A9B8F]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\tundragrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_TUNDRA_LFieldGrass01_Grass13 [GRAS:794A9B8F]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Plant33 [GRAS:794B3D94]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicplant33.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Plant33 [GRAS:794B3D94]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicplant33.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Plant33 [GRAS:794B3D94]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass38 [GRAS:794B3D95]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass38.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass38 [GRAS:794B3D95]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass38.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass38 [GRAS:794B3D95]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass01 [GRAS:794B3D96]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicgrass01.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass01 [GRAS:794B3D96]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Grass01 [GRAS:794B3D96]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower15 [GRAS:794B3D97]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower15.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower15 [GRAS:794B3D97]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower15.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower15 [GRAS:794B3D97]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower16 [GRAS:794B3D98]>
- [00:11] <Debug: Adding Meshes\landscape\grass\volcanicflower16.nif Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower16 [GRAS:794B3D98]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\volcanicflower16.nif bounds volume 0 Veydosebrom Regions.esp VEY_VOLCANIC_LVolcanicTundraDirt01NoGrass_Flower16 [GRAS:794B3D98]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass01 [GRAS:794E16A2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass01.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass01 [GRAS:794E16A2]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass01.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass01 [GRAS:794E16A2]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass06 [GRAS:794E16A3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass06.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass06 [GRAS:794E16A3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass06.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass06 [GRAS:794E16A3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass10 [GRAS:794E16A4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass10.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass10 [GRAS:794E16A4]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass10.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass10 [GRAS:794E16A4]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass13 [GRAS:794E16A5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\fallgrass13.nif Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass13 [GRAS:794E16A5]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\fallgrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_FALL_LFallForestGrass01NoGrass_Grass13 [GRAS:794E16A5]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant28 [GRAS:795191B2]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant28 [GRAS:795191B2]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant28 [GRAS:795191B2]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant27 [GRAS:795191B3]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant27 [GRAS:795191B3]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02_Plant27 [GRAS:795191B3]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant27 [GRAS:795191B4]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant27 [GRAS:795191B4]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant27 [GRAS:795191B4]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant29 [GRAS:795191B5]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant29 [GRAS:795191B5]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Plant29 [GRAS:795191B5]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass13 [GRAS:795191B6]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass13.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass13 [GRAS:795191B6]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass13.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass13 [GRAS:795191B6]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass12 [GRAS:795191B7]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pinegrass12.nif Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass12 [GRAS:795191B7]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pinegrass12.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LFieldGrass02NoGrass_Grass12 [GRAS:795191B7]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant27 [GRAS:795191B9]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant27.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant27 [GRAS:795191B9]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant27.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant27 [GRAS:795191B9]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant29 [GRAS:795191BA]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant29.nif Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant29 [GRAS:795191BA]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant29.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest02NoGrass_Plant29 [GRAS:795191BA]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant28 [GRAS:795191BB]>
- [00:11] <Debug: Adding Meshes\landscape\grass\pineplant28.nif Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant28 [GRAS:795191BB]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\pineplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_PINE_LPineForest03_Plant28 [GRAS:795191BB]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant28 [GRAS:795284BF]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant28.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant28 [GRAS:795284BF]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant28.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant28 [GRAS:795284BF]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant0301 [GRAS:795284C0]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandplant0301.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant0301 [GRAS:795284C0]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandplant0301.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Plant0301 [GRAS:795284C0]>
- [00:11] <Debug: Processing Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower03 [GRAS:795284C1]>
- [00:11] <Debug: Adding Meshes\landscape\grass\highlandflower03.nif Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower03 [GRAS:795284C1]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\highlandflower03.nif bounds volume 0 Veydosebrom Regions.esp VEY_HIGHLAND_LReachGrass01NoGrass_Flower03 [GRAS:795284C1]>
- [00:11] <Debug: Processing Cathedral - Rocky Shores.esp RockGrassWater_Below [GRAS:FE021800]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01.nif Cathedral - Rocky Shores.esp RockGrassWater_Below [GRAS:FE021800]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01.nif bounds volume 0 Cathedral - Rocky Shores.esp RockGrassWater_Below [GRAS:FE021800]>
- [00:11] <Debug: Processing Cathedral - Rocky Shores.esp RockGrassWater_Above_Hemisected [GRAS:FE021801]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Hemisected [GRAS:FE021801]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01_chamfered.nif bounds volume 0 Cathedral - Rocky Shores.esp RockGrassWater_Above_Hemisected [GRAS:FE021801]>
- [00:11] <Debug: Processing Cathedral - Rocky Shores.esp RockGrassWater_Above_Full [GRAS:FE021802]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered_full.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Full [GRAS:FE021802]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01_chamfered_full.nif bounds volume 0 Cathedral - Rocky Shores.esp RockGrassWater_Above_Full [GRAS:FE021802]>
- [00:11] <Debug: Processing Cathedral - Rocky Shores.esp RockGrassWater_Above_Full_Tilt [GRAS:FE021803]>
- [00:11] <Debug: Adding Meshes\landscape\grass\rockgrass01_chamfered_full_tilt.nif Cathedral - Rocky Shores.esp RockGrassWater_Above_Full_Tilt [GRAS:FE021803]>
- [00:11] <Debug: Ignoring Meshes\landscape\grass\rockgrass01_chamfered_full_tilt.nif bounds volume 0 Cathedral - Rocky Shores.esp RockGrassWater_Above_Full_Tilt [GRAS:FE021803]>
- [00:11] Creating billboards
- [00:11] <Debug: OpenGL version: 4.6.0 NVIDIA 461.09>
- [00:11] <Debug: Max resolution: 32768 x 32768>
- [00:11] <Debug: Max samples: 16>
- [00:11] <Debug: Textures\defaultdiffuse.dds mipmap 0>
- [00:11] <Debug: Textures\default_n.dds mipmap 0>
- [00:11] <Debug: OpenGL: D:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
- [00:11] <Debug: OpenGL: D:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
- [00:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds mipmap 7>
- [00:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds mipmap 7>
- [00:12] <Debug: OpenGL: Source framebuffer complete>
- [00:12] <Debug: OpenGL: Destination framebuffer complete>
- [00:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:12] <Debug: 168 x 512 -> 168 x 512>
- [00:12] <Debug: OpenGL: Source framebuffer complete>
- [00:12] <Debug: OpenGL: Destination framebuffer complete>
- [00:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:12] <Debug: OpenGL: Source framebuffer complete>
- [00:12] <Debug: OpenGL: Destination framebuffer complete>
- [00:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:12] <Debug: 156 x 512 -> 156 x 512>
- [00:12] <Debug: OpenGL: Source framebuffer complete>
- [00:12] <Debug: OpenGL: Destination framebuffer complete>
- [00:12] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treepineshortheavysnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treepineshortheavysnow01_trunk.nif
- [00:12] <Debug: OpenGL: Source framebuffer complete>
- [00:12] <Debug: OpenGL: Destination framebuffer complete>
- [00:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:12] <Debug: 168 x 512 -> 168 x 512>
- [00:12] <Debug: OpenGL: Source framebuffer complete>
- [00:12] <Debug: OpenGL: Destination framebuffer complete>
- [00:13] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:13] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:13] <Debug: OpenGL: Source framebuffer complete>
- [00:13] <Debug: OpenGL: Destination framebuffer complete>
- [00:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:13] <Debug: 156 x 512 -> 156 x 512>
- [00:13] <Debug: OpenGL: Source framebuffer complete>
- [00:13] <Debug: OpenGL: Destination framebuffer complete>
- [00:13] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treepineshortheavysnow_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treepineshortheavysnow_trunk.nif
- [00:13] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds mipmap 6>
- [00:13] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds mipmap 6>
- [00:13] <Debug: OpenGL: Source framebuffer complete>
- [00:13] <Debug: OpenGL: Destination framebuffer complete>
- [00:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:13] <Debug: 116 x 512 -> 116 x 512>
- [00:13] <Debug: OpenGL: Source framebuffer complete>
- [00:13] <Debug: OpenGL: Destination framebuffer complete>
- [00:13] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:13] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:14] <Debug: OpenGL: Source framebuffer complete>
- [00:14] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:14] <Debug: 104 x 512 -> 104 x 512>
- [00:14] <Debug: OpenGL: Source framebuffer complete>
- [00:14] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow01_trunk.nif
- [00:14] <Debug: OpenGL: Source framebuffer complete>
- [00:14] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:14] <Debug: 80 x 256 -> 80 x 256>
- [00:14] <Debug: OpenGL: Source framebuffer complete>
- [00:14] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:14] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:14] <Debug: OpenGL: Source framebuffer complete>
- [00:14] <Debug: OpenGL: Destination framebuffer complete>
- [00:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:14] <Debug: 124 x 256 -> 124 x 256>
- [00:14] <Debug: OpenGL: Source framebuffer complete>
- [00:14] <Debug: OpenGL: Destination framebuffer complete>
- [00:15] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow03_trunk.nif
- [00:15] <Debug: OpenGL: Source framebuffer complete>
- [00:15] <Debug: OpenGL: Destination framebuffer complete>
- [00:15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:15] <Debug: 60 x 256 -> 60 x 256>
- [00:15] <Debug: OpenGL: Source framebuffer complete>
- [00:15] <Debug: OpenGL: Destination framebuffer complete>
- [00:15] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:15] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:15] <Debug: OpenGL: Source framebuffer complete>
- [00:15] <Debug: OpenGL: Destination framebuffer complete>
- [00:15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:15] <Debug: 48 x 256 -> 48 x 256>
- [00:15] <Debug: OpenGL: Source framebuffer complete>
- [00:15] <Debug: OpenGL: Destination framebuffer complete>
- [00:16] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc1treewinteraspensnow05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc1treewinteraspensnow05_trunk.nif
- [00:16] <Debug: OpenGL: Source framebuffer complete>
- [00:16] <Debug: OpenGL: Destination framebuffer complete>
- [00:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:16] <Debug: 168 x 512 -> 168 x 512>
- [00:16] <Debug: OpenGL: Source framebuffer complete>
- [00:16] <Debug: OpenGL: Destination framebuffer complete>
- [00:16] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:16] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:16] <Debug: OpenGL: Source framebuffer complete>
- [00:16] <Debug: OpenGL: Destination framebuffer complete>
- [00:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:16] <Debug: 156 x 512 -> 156 x 512>
- [00:16] <Debug: OpenGL: Source framebuffer complete>
- [00:16] <Debug: OpenGL: Destination framebuffer complete>
- [00:16] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc2treepineshortheavysnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc2treepineshortheavysnow01_trunk.nif
- [00:16] <Debug: OpenGL: Source framebuffer complete>
- [00:16] <Debug: OpenGL: Destination framebuffer complete>
- [00:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:16] <Debug: 168 x 512 -> 168 x 512>
- [00:16] <Debug: OpenGL: Source framebuffer complete>
- [00:16] <Debug: OpenGL: Destination framebuffer complete>
- [00:17] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:17] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:17] <Debug: OpenGL: Source framebuffer complete>
- [00:17] <Debug: OpenGL: Destination framebuffer complete>
- [00:17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:17] <Debug: 156 x 512 -> 156 x 512>
- [00:17] <Debug: OpenGL: Source framebuffer complete>
- [00:17] <Debug: OpenGL: Destination framebuffer complete>
- [00:17] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\dlc2treepineshortheavysnow_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\dlc2treepineshortheavysnow_trunk.nif
- [00:17] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds mipmap 7>
- [00:17] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds mipmap 7>
- [00:17] <Debug: OpenGL: Source framebuffer complete>
- [00:17] <Debug: OpenGL: Destination framebuffer complete>
- [00:17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:17] <Debug: 96 x 128 -> 96 x 128>
- [00:17] <Debug: OpenGL: Source framebuffer complete>
- [00:17] <Debug: OpenGL: Destination framebuffer complete>
- [00:17] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:17] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:18] <Debug: OpenGL: Source framebuffer complete>
- [00:18] <Debug: OpenGL: Destination framebuffer complete>
- [00:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:18] <Debug: 92 x 128 -> 92 x 128>
- [00:18] <Debug: OpenGL: Source framebuffer complete>
- [00:18] <Debug: OpenGL: Destination framebuffer complete>
- [00:18] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachclifftree01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachclifftree01_trunk.nif
- [00:18] <Debug: OpenGL: Source framebuffer complete>
- [00:18] <Debug: OpenGL: Destination framebuffer complete>
- [00:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:18] <Debug: 148 x 128 -> 148 x 128>
- [00:18] <Debug: OpenGL: Source framebuffer complete>
- [00:18] <Debug: OpenGL: Destination framebuffer complete>
- [00:18] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:18] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:18] <Debug: OpenGL: Source framebuffer complete>
- [00:18] <Debug: OpenGL: Destination framebuffer complete>
- [00:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:18] <Debug: 128 x 128 -> 128 x 128>
- [00:18] <Debug: OpenGL: Source framebuffer complete>
- [00:18] <Debug: OpenGL: Destination framebuffer complete>
- [00:19] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachclifftree02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachclifftree02_trunk.nif
- [00:19] <Debug: OpenGL: Source framebuffer complete>
- [00:19] <Debug: OpenGL: Destination framebuffer complete>
- [00:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:19] <Debug: 196 x 256 -> 196 x 256>
- [00:19] <Debug: OpenGL: Source framebuffer complete>
- [00:19] <Debug: OpenGL: Destination framebuffer complete>
- [00:19] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:19] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:19] <Debug: OpenGL: Source framebuffer complete>
- [00:19] <Debug: OpenGL: Destination framebuffer complete>
- [00:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:19] <Debug: 160 x 256 -> 160 x 256>
- [00:19] <Debug: OpenGL: Source framebuffer complete>
- [00:19] <Debug: OpenGL: Destination framebuffer complete>
- [00:20] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachtree01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachtree01_trunk.nif
- [00:20] <Debug: Textures\landscape\mountains\MountainSlab02.dds mipmap 9>
- [00:22] <Debug: Textures\landscape\mountains\MountainSlab02_N.dds mipmap 10>
- [00:22] <Debug: OpenGL: Source framebuffer complete>
- [00:22] <Debug: OpenGL: Destination framebuffer complete>
- [00:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:22] <Debug: 132 x 256 -> 132 x 256>
- [00:22] <Debug: OpenGL: Source framebuffer complete>
- [00:22] <Debug: OpenGL: Destination framebuffer complete>
- [00:22] <Debug: Textures\landscape\mountains\MountainSlab02.dds>
- [00:22] <Debug: Textures\landscape\mountains\MountainSlab02_N.dds>
- [00:22] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:22] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:22] <Debug: OpenGL: Source framebuffer complete>
- [00:22] <Debug: OpenGL: Destination framebuffer complete>
- [00:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:22] <Debug: 168 x 256 -> 168 x 256>
- [00:22] <Debug: OpenGL: Source framebuffer complete>
- [00:22] <Debug: OpenGL: Destination framebuffer complete>
- [00:22] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\reachtree02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\reachtree02_trunk.nif
- [00:23] <Debug: OpenGL: Source framebuffer complete>
- [00:23] <Debug: OpenGL: Destination framebuffer complete>
- [00:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:23] <Debug: 192 x 256 -> 192 x 256>
- [00:23] <Debug: OpenGL: Source framebuffer complete>
- [00:23] <Debug: OpenGL: Destination framebuffer complete>
- [00:23] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:23] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:23] <Debug: OpenGL: Source framebuffer complete>
- [00:23] <Debug: OpenGL: Destination framebuffer complete>
- [00:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:23] <Debug: 180 x 256 -> 180 x 256>
- [00:23] <Debug: OpenGL: Source framebuffer complete>
- [00:23] <Debug: OpenGL: Destination framebuffer complete>
- [00:23] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachclifftree01_08B35D64_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachclifftree01_08B35D64_trunk.nif
- [00:23] <Debug: OpenGL: Source framebuffer complete>
- [00:23] <Debug: OpenGL: Destination framebuffer complete>
- [00:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:23] <Debug: 296 x 256 -> 296 x 256>
- [00:23] <Debug: OpenGL: Source framebuffer complete>
- [00:23] <Debug: OpenGL: Destination framebuffer complete>
- [00:24] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:24] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:24] <Debug: OpenGL: Source framebuffer complete>
- [00:24] <Debug: OpenGL: Destination framebuffer complete>
- [00:24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:24] <Debug: 260 x 256 -> 260 x 256>
- [00:24] <Debug: OpenGL: Source framebuffer complete>
- [00:24] <Debug: OpenGL: Destination framebuffer complete>
- [00:24] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachclifftree02_E03F1517_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachclifftree02_E03F1517_trunk.nif
- [00:24] <Debug: OpenGL: Source framebuffer complete>
- [00:24] <Debug: OpenGL: Destination framebuffer complete>
- [00:24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:24] <Debug: 196 x 256 -> 196 x 256>
- [00:24] <Debug: OpenGL: Source framebuffer complete>
- [00:24] <Debug: OpenGL: Destination framebuffer complete>
- [00:24] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:24] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:25] <Debug: OpenGL: Source framebuffer complete>
- [00:25] <Debug: OpenGL: Destination framebuffer complete>
- [00:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:25] <Debug: 160 x 256 -> 160 x 256>
- [00:25] <Debug: OpenGL: Source framebuffer complete>
- [00:25] <Debug: OpenGL: Destination framebuffer complete>
- [00:25] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachtree01_4307F8C7_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachtree01_4307F8C7_trunk.nif
- [00:25] <Debug: OpenGL: Source framebuffer complete>
- [00:25] <Debug: OpenGL: Destination framebuffer complete>
- [00:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:25] <Debug: 132 x 256 -> 132 x 256>
- [00:25] <Debug: OpenGL: Source framebuffer complete>
- [00:25] <Debug: OpenGL: Destination framebuffer complete>
- [00:25] <Debug: Textures\landscape\mountains\MountainSlab02.dds>
- [00:25] <Debug: Textures\landscape\mountains\MountainSlab02_N.dds>
- [00:25] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:25] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:25] <Debug: OpenGL: Source framebuffer complete>
- [00:25] <Debug: OpenGL: Destination framebuffer complete>
- [00:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:25] <Debug: 168 x 256 -> 168 x 256>
- [00:25] <Debug: OpenGL: Source framebuffer complete>
- [00:25] <Debug: OpenGL: Destination framebuffer complete>
- [00:26] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\reachtree02_173EB5C7_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\reachtree02_173EB5C7_trunk.nif
- [00:26] <Debug: OpenGL: Source framebuffer complete>
- [00:26] <Debug: OpenGL: Destination framebuffer complete>
- [00:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:26] <Debug: 92 x 512 -> 92 x 512>
- [00:26] <Debug: OpenGL: Source framebuffer complete>
- [00:26] <Debug: OpenGL: Destination framebuffer complete>
- [00:26] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:26] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:26] <Debug: OpenGL: Source framebuffer complete>
- [00:26] <Debug: OpenGL: Destination framebuffer complete>
- [00:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:26] <Debug: 88 x 512 -> 88 x 512>
- [00:26] <Debug: OpenGL: Source framebuffer complete>
- [00:26] <Debug: OpenGL: Destination framebuffer complete>
- [00:27] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen01_3C90228C_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen01_3C90228C_trunk.nif
- [00:27] <Debug: OpenGL: Source framebuffer complete>
- [00:27] <Debug: OpenGL: Destination framebuffer complete>
- [00:27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:27] <Debug: 92 x 512 -> 92 x 512>
- [00:27] <Debug: OpenGL: Source framebuffer complete>
- [00:27] <Debug: OpenGL: Destination framebuffer complete>
- [00:27] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:27] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:27] <Debug: OpenGL: Source framebuffer complete>
- [00:27] <Debug: OpenGL: Destination framebuffer complete>
- [00:27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:27] <Debug: 128 x 512 -> 128 x 512>
- [00:27] <Debug: OpenGL: Source framebuffer complete>
- [00:27] <Debug: OpenGL: Destination framebuffer complete>
- [00:27] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen02_43069563_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen02_43069563_trunk.nif
- [00:27] <Debug: OpenGL: Source framebuffer complete>
- [00:27] <Debug: OpenGL: Destination framebuffer complete>
- [00:27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:27] <Debug: 148 x 512 -> 148 x 512>
- [00:27] <Debug: OpenGL: Source framebuffer complete>
- [00:27] <Debug: OpenGL: Destination framebuffer complete>
- [00:28] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:28] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:28] <Debug: OpenGL: Source framebuffer complete>
- [00:28] <Debug: OpenGL: Destination framebuffer complete>
- [00:28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:28] <Debug: 216 x 512 -> 216 x 512>
- [00:28] <Debug: OpenGL: Source framebuffer complete>
- [00:28] <Debug: OpenGL: Destination framebuffer complete>
- [00:28] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen03_C17245C1_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen03_C17245C1_trunk.nif
- [00:28] <Debug: OpenGL: Source framebuffer complete>
- [00:28] <Debug: OpenGL: Destination framebuffer complete>
- [00:28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:28] <Debug: 60 x 256 -> 60 x 256>
- [00:28] <Debug: OpenGL: Source framebuffer complete>
- [00:28] <Debug: OpenGL: Destination framebuffer complete>
- [00:28] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:28] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:29] <Debug: OpenGL: Source framebuffer complete>
- [00:29] <Debug: OpenGL: Destination framebuffer complete>
- [00:29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:29] <Debug: 76 x 256 -> 76 x 256>
- [00:29] <Debug: OpenGL: Source framebuffer complete>
- [00:29] <Debug: OpenGL: Destination framebuffer complete>
- [00:29] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen05_1272F839_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen05_1272F839_trunk.nif
- [00:29] <Debug: OpenGL: Source framebuffer complete>
- [00:29] <Debug: OpenGL: Destination framebuffer complete>
- [00:29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:29] <Debug: 60 x 256 -> 60 x 256>
- [00:29] <Debug: OpenGL: Source framebuffer complete>
- [00:29] <Debug: OpenGL: Destination framebuffer complete>
- [00:29] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:29] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:29] <Debug: OpenGL: Source framebuffer complete>
- [00:29] <Debug: OpenGL: Destination framebuffer complete>
- [00:29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:29] <Debug: 76 x 256 -> 76 x 256>
- [00:29] <Debug: OpenGL: Source framebuffer complete>
- [00:29] <Debug: OpenGL: Destination framebuffer complete>
- [00:30] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treeaspen06_B5C48894_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treeaspen06_B5C48894_trunk.nif
- [00:30] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds mipmap 9>
- [00:31] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds mipmap 8>
- [00:31] <Debug: OpenGL: Source framebuffer complete>
- [00:31] <Debug: OpenGL: Destination framebuffer complete>
- [00:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:31] <Debug: 252 x 1024 -> 252 x 1024>
- [00:31] <Debug: OpenGL: Source framebuffer complete>
- [00:31] <Debug: OpenGL: Destination framebuffer complete>
- [00:31] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:31] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:31] <Debug: OpenGL: Source framebuffer complete>
- [00:31] <Debug: OpenGL: Destination framebuffer complete>
- [00:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:31] <Debug: 252 x 1024 -> 252 x 1024>
- [00:31] <Debug: OpenGL: Source framebuffer complete>
- [00:31] <Debug: OpenGL: Destination framebuffer complete>
- [00:31] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest01_38F280B7_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest01_38F280B7_trunk.nif
- [00:31] <Debug: OpenGL: Source framebuffer complete>
- [00:31] <Debug: OpenGL: Destination framebuffer complete>
- [00:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:31] <Debug: 224 x 1024 -> 224 x 1024>
- [00:31] <Debug: OpenGL: Source framebuffer complete>
- [00:31] <Debug: OpenGL: Destination framebuffer complete>
- [00:32] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:32] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:32] <Debug: OpenGL: Source framebuffer complete>
- [00:32] <Debug: OpenGL: Destination framebuffer complete>
- [00:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:32] <Debug: 212 x 1024 -> 212 x 1024>
- [00:32] <Debug: OpenGL: Source framebuffer complete>
- [00:32] <Debug: OpenGL: Destination framebuffer complete>
- [00:32] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest02_19F48223_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest02_19F48223_trunk.nif
- [00:32] <Debug: OpenGL: Source framebuffer complete>
- [00:32] <Debug: OpenGL: Destination framebuffer complete>
- [00:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:32] <Debug: 28 x 512 -> 28 x 512>
- [00:32] <Debug: OpenGL: Source framebuffer complete>
- [00:32] <Debug: OpenGL: Destination framebuffer complete>
- [00:33] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:33] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:33] <Debug: OpenGL: Source framebuffer complete>
- [00:33] <Debug: OpenGL: Destination framebuffer complete>
- [00:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:33] <Debug: 28 x 512 -> 28 x 512>
- [00:33] <Debug: OpenGL: Source framebuffer complete>
- [00:33] <Debug: OpenGL: Destination framebuffer complete>
- [00:33] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest03_CE10D850_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest03_CE10D850_trunk.nif
- [00:33] <Debug: OpenGL: Source framebuffer complete>
- [00:33] <Debug: OpenGL: Destination framebuffer complete>
- [00:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:33] <Debug: 232 x 1024 -> 232 x 1024>
- [00:33] <Debug: OpenGL: Source framebuffer complete>
- [00:33] <Debug: OpenGL: Destination framebuffer complete>
- [00:33] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:33] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:34] <Debug: OpenGL: Source framebuffer complete>
- [00:34] <Debug: OpenGL: Destination framebuffer complete>
- [00:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:34] <Debug: 240 x 1024 -> 240 x 1024>
- [00:34] <Debug: OpenGL: Source framebuffer complete>
- [00:34] <Debug: OpenGL: Destination framebuffer complete>
- [00:34] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest04_52E1DB2C_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest04_52E1DB2C_trunk.nif
- [00:34] <Debug: OpenGL: Source framebuffer complete>
- [00:34] <Debug: OpenGL: Destination framebuffer complete>
- [00:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:34] <Debug: 248 x 1024 -> 248 x 1024>
- [00:34] <Debug: OpenGL: Source framebuffer complete>
- [00:34] <Debug: OpenGL: Destination framebuffer complete>
- [00:34] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:34] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:34] <Debug: OpenGL: Source framebuffer complete>
- [00:34] <Debug: OpenGL: Destination framebuffer complete>
- [00:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:34] <Debug: 268 x 1024 -> 268 x 1024>
- [00:34] <Debug: OpenGL: Source framebuffer complete>
- [00:34] <Debug: OpenGL: Destination framebuffer complete>
- [00:35] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforest05_C36DC7D1_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforest05_C36DC7D1_trunk.nif
- [00:35] <Debug: OpenGL: Source framebuffer complete>
- [00:35] <Debug: OpenGL: Destination framebuffer complete>
- [00:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:35] <Debug: 240 x 1024 -> 240 x 1024>
- [00:35] <Debug: OpenGL: Source framebuffer complete>
- [00:35] <Debug: OpenGL: Destination framebuffer complete>
- [00:35] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:35] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:35] <Debug: OpenGL: Source framebuffer complete>
- [00:35] <Debug: OpenGL: Destination framebuffer complete>
- [00:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:35] <Debug: 220 x 1024 -> 220 x 1024>
- [00:35] <Debug: OpenGL: Source framebuffer complete>
- [00:35] <Debug: OpenGL: Destination framebuffer complete>
- [00:36] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead01_6712EA87_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead01_6712EA87_trunk.nif
- [00:36] <Debug: OpenGL: Source framebuffer complete>
- [00:36] <Debug: OpenGL: Destination framebuffer complete>
- [00:36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:36] <Debug: 224 x 1024 -> 224 x 1024>
- [00:36] <Debug: OpenGL: Source framebuffer complete>
- [00:36] <Debug: OpenGL: Destination framebuffer complete>
- [00:36] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:36] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:36] <Debug: OpenGL: Source framebuffer complete>
- [00:36] <Debug: OpenGL: Destination framebuffer complete>
- [00:36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:36] <Debug: 212 x 1024 -> 212 x 1024>
- [00:36] <Debug: OpenGL: Source framebuffer complete>
- [00:36] <Debug: OpenGL: Destination framebuffer complete>
- [00:37] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead02_A192B271_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead02_A192B271_trunk.nif
- [00:37] <Debug: OpenGL: Source framebuffer complete>
- [00:37] <Debug: OpenGL: Destination framebuffer complete>
- [00:37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:37] <Debug: 16 x 256 -> 16 x 256>
- [00:37] <Debug: OpenGL: Source framebuffer complete>
- [00:37] <Debug: OpenGL: Destination framebuffer complete>
- [00:37] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:37] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:37] <Debug: OpenGL: Source framebuffer complete>
- [00:37] <Debug: OpenGL: Destination framebuffer complete>
- [00:37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:37] <Debug: 16 x 256 -> 16 x 256>
- [00:37] <Debug: OpenGL: Source framebuffer complete>
- [00:37] <Debug: OpenGL: Destination framebuffer complete>
- [00:37] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead03_811C414F_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead03_811C414F_trunk.nif
- [00:37] <Debug: OpenGL: Source framebuffer complete>
- [00:37] <Debug: OpenGL: Destination framebuffer complete>
- [00:37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:37] <Debug: 232 x 1024 -> 232 x 1024>
- [00:37] <Debug: OpenGL: Source framebuffer complete>
- [00:37] <Debug: OpenGL: Destination framebuffer complete>
- [00:38] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:38] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:38] <Debug: OpenGL: Source framebuffer complete>
- [00:38] <Debug: OpenGL: Destination framebuffer complete>
- [00:38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:38] <Debug: 240 x 1024 -> 240 x 1024>
- [00:38] <Debug: OpenGL: Source framebuffer complete>
- [00:38] <Debug: OpenGL: Destination framebuffer complete>
- [00:38] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead04_EDF2AAB8_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead04_EDF2AAB8_trunk.nif
- [00:38] <Debug: OpenGL: Source framebuffer complete>
- [00:38] <Debug: OpenGL: Destination framebuffer complete>
- [00:38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:38] <Debug: 248 x 1024 -> 248 x 1024>
- [00:38] <Debug: OpenGL: Source framebuffer complete>
- [00:38] <Debug: OpenGL: Destination framebuffer complete>
- [00:38] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:38] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:39] <Debug: OpenGL: Source framebuffer complete>
- [00:39] <Debug: OpenGL: Destination framebuffer complete>
- [00:39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:39] <Debug: 268 x 1024 -> 268 x 1024>
- [00:39] <Debug: OpenGL: Source framebuffer complete>
- [00:39] <Debug: OpenGL: Destination framebuffer complete>
- [00:39] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdead05_7A6B5BD2_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdead05_7A6B5BD2_trunk.nif
- [00:39] <Debug: OpenGL: Source framebuffer complete>
- [00:39] <Debug: OpenGL: Destination framebuffer complete>
- [00:39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:39] <Debug: 228 x 1024 -> 228 x 1024>
- [00:39] <Debug: OpenGL: Source framebuffer complete>
- [00:39] <Debug: OpenGL: Destination framebuffer complete>
- [00:39] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:39] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:40] <Debug: OpenGL: Source framebuffer complete>
- [00:40] <Debug: OpenGL: Destination framebuffer complete>
- [00:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:40] <Debug: 220 x 1024 -> 220 x 1024>
- [00:40] <Debug: OpenGL: Source framebuffer complete>
- [00:40] <Debug: OpenGL: Destination framebuffer complete>
- [00:40] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow01_2191815D_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow01_2191815D_trunk.nif
- [00:40] <Debug: OpenGL: Source framebuffer complete>
- [00:40] <Debug: OpenGL: Destination framebuffer complete>
- [00:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:40] <Debug: 224 x 1024 -> 224 x 1024>
- [00:40] <Debug: OpenGL: Source framebuffer complete>
- [00:40] <Debug: OpenGL: Destination framebuffer complete>
- [00:40] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:40] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:40] <Debug: OpenGL: Source framebuffer complete>
- [00:40] <Debug: OpenGL: Destination framebuffer complete>
- [00:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:40] <Debug: 212 x 1024 -> 212 x 1024>
- [00:40] <Debug: OpenGL: Source framebuffer complete>
- [00:40] <Debug: OpenGL: Destination framebuffer complete>
- [00:41] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow02_BA22F1DD_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow02_BA22F1DD_trunk.nif
- [00:41] <Debug: OpenGL: Source framebuffer complete>
- [00:41] <Debug: OpenGL: Destination framebuffer complete>
- [00:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:41] <Debug: 28 x 512 -> 28 x 512>
- [00:41] <Debug: OpenGL: Source framebuffer complete>
- [00:41] <Debug: OpenGL: Destination framebuffer complete>
- [00:41] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:41] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:41] <Debug: OpenGL: Source framebuffer complete>
- [00:41] <Debug: OpenGL: Destination framebuffer complete>
- [00:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:41] <Debug: 28 x 512 -> 28 x 512>
- [00:41] <Debug: OpenGL: Source framebuffer complete>
- [00:41] <Debug: OpenGL: Destination framebuffer complete>
- [00:42] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow03_1A0F63F1_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow03_1A0F63F1_trunk.nif
- [00:42] <Debug: OpenGL: Source framebuffer complete>
- [00:42] <Debug: OpenGL: Destination framebuffer complete>
- [00:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:42] <Debug: 232 x 1024 -> 232 x 1024>
- [00:42] <Debug: OpenGL: Source framebuffer complete>
- [00:42] <Debug: OpenGL: Destination framebuffer complete>
- [00:42] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:42] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:42] <Debug: OpenGL: Source framebuffer complete>
- [00:42] <Debug: OpenGL: Destination framebuffer complete>
- [00:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:42] <Debug: 240 x 1024 -> 240 x 1024>
- [00:42] <Debug: OpenGL: Source framebuffer complete>
- [00:42] <Debug: OpenGL: Destination framebuffer complete>
- [00:42] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow04_4E2BBC6A_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow04_4E2BBC6A_trunk.nif
- [00:42] <Debug: OpenGL: Source framebuffer complete>
- [00:42] <Debug: OpenGL: Destination framebuffer complete>
- [00:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:42] <Debug: 248 x 1024 -> 248 x 1024>
- [00:42] <Debug: OpenGL: Source framebuffer complete>
- [00:42] <Debug: OpenGL: Destination framebuffer complete>
- [00:43] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:43] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:43] <Debug: OpenGL: Source framebuffer complete>
- [00:43] <Debug: OpenGL: Destination framebuffer complete>
- [00:43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:43] <Debug: 268 x 1024 -> 268 x 1024>
- [00:43] <Debug: OpenGL: Source framebuffer complete>
- [00:43] <Debug: OpenGL: Destination framebuffer complete>
- [00:43] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow05_6B024096_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnow05_6B024096_trunk.nif
- [00:43] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds mipmap 7>
- [00:43] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds mipmap 7>
- [00:43] <Debug: OpenGL: Source framebuffer complete>
- [00:43] <Debug: OpenGL: Destination framebuffer complete>
- [00:43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:43] <Debug: 240 x 1024 -> 240 x 1024>
- [00:43] <Debug: OpenGL: Source framebuffer complete>
- [00:43] <Debug: OpenGL: Destination framebuffer complete>
- [00:44] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:44] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:44] <Debug: OpenGL: Source framebuffer complete>
- [00:44] <Debug: OpenGL: Destination framebuffer complete>
- [00:44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:44] <Debug: 220 x 1024 -> 220 x 1024>
- [00:44] <Debug: OpenGL: Source framebuffer complete>
- [00:44] <Debug: OpenGL: Destination framebuffer complete>
- [00:44] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl01_ADB4FC2C_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl01_ADB4FC2C_trunk.nif
- [00:44] <Debug: OpenGL: Source framebuffer complete>
- [00:44] <Debug: OpenGL: Destination framebuffer complete>
- [00:44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:44] <Debug: 224 x 1024 -> 224 x 1024>
- [00:44] <Debug: OpenGL: Source framebuffer complete>
- [00:44] <Debug: OpenGL: Destination framebuffer complete>
- [00:44] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:44] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:45] <Debug: OpenGL: Source framebuffer complete>
- [00:45] <Debug: OpenGL: Destination framebuffer complete>
- [00:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:45] <Debug: 212 x 1024 -> 212 x 1024>
- [00:45] <Debug: OpenGL: Source framebuffer complete>
- [00:45] <Debug: OpenGL: Destination framebuffer complete>
- [00:45] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl02_A5B75EEA_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl02_A5B75EEA_trunk.nif
- [00:45] <Debug: OpenGL: Source framebuffer complete>
- [00:45] <Debug: OpenGL: Destination framebuffer complete>
- [00:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:45] <Debug: 28 x 512 -> 28 x 512>
- [00:45] <Debug: OpenGL: Source framebuffer complete>
- [00:45] <Debug: OpenGL: Destination framebuffer complete>
- [00:45] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:45] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:45] <Debug: OpenGL: Source framebuffer complete>
- [00:45] <Debug: OpenGL: Destination framebuffer complete>
- [00:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:45] <Debug: 28 x 512 -> 28 x 512>
- [00:45] <Debug: OpenGL: Source framebuffer complete>
- [00:45] <Debug: OpenGL: Destination framebuffer complete>
- [00:46] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl03_B63EA20D_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl03_B63EA20D_trunk.nif
- [00:46] <Debug: OpenGL: Source framebuffer complete>
- [00:46] <Debug: OpenGL: Destination framebuffer complete>
- [00:46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:46] <Debug: 232 x 1024 -> 232 x 1024>
- [00:46] <Debug: OpenGL: Source framebuffer complete>
- [00:46] <Debug: OpenGL: Destination framebuffer complete>
- [00:46] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:46] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:46] <Debug: OpenGL: Source framebuffer complete>
- [00:46] <Debug: OpenGL: Destination framebuffer complete>
- [00:46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:46] <Debug: 240 x 1024 -> 240 x 1024>
- [00:46] <Debug: OpenGL: Source framebuffer complete>
- [00:46] <Debug: OpenGL: Destination framebuffer complete>
- [00:47] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk.nif
- [00:47] <Debug: OpenGL: Source framebuffer complete>
- [00:47] <Debug: OpenGL: Destination framebuffer complete>
- [00:47] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:47] <Debug: 248 x 1024 -> 248 x 1024>
- [00:47] <Debug: OpenGL: Source framebuffer complete>
- [00:47] <Debug: OpenGL: Destination framebuffer complete>
- [00:47] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:47] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:47] <Debug: OpenGL: Source framebuffer complete>
- [00:47] <Debug: OpenGL: Destination framebuffer complete>
- [00:47] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:47] <Debug: 268 x 1024 -> 268 x 1024>
- [00:47] <Debug: OpenGL: Source framebuffer complete>
- [00:47] <Debug: OpenGL: Destination framebuffer complete>
- [00:47] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl05_44247E92_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestdeadsnowl05_44247E92_trunk.nif
- [00:48] <Debug: OpenGL: Source framebuffer complete>
- [00:48] <Debug: OpenGL: Destination framebuffer complete>
- [00:48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:48] <Debug: 252 x 1024 -> 252 x 1024>
- [00:48] <Debug: OpenGL: Source framebuffer complete>
- [00:48] <Debug: OpenGL: Destination framebuffer complete>
- [00:48] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:48] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:48] <Debug: OpenGL: Source framebuffer complete>
- [00:48] <Debug: OpenGL: Destination framebuffer complete>
- [00:48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:48] <Debug: 252 x 1024 -> 252 x 1024>
- [00:48] <Debug: OpenGL: Source framebuffer complete>
- [00:48] <Debug: OpenGL: Destination framebuffer complete>
- [00:48] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow01_F7F3B949_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow01_F7F3B949_trunk.nif
- [00:48] <Debug: OpenGL: Source framebuffer complete>
- [00:48] <Debug: OpenGL: Destination framebuffer complete>
- [00:48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:48] <Debug: 224 x 1024 -> 224 x 1024>
- [00:48] <Debug: OpenGL: Source framebuffer complete>
- [00:48] <Debug: OpenGL: Destination framebuffer complete>
- [00:49] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:49] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:49] <Debug: OpenGL: Source framebuffer complete>
- [00:49] <Debug: OpenGL: Destination framebuffer complete>
- [00:49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:49] <Debug: 212 x 1024 -> 212 x 1024>
- [00:49] <Debug: OpenGL: Source framebuffer complete>
- [00:49] <Debug: OpenGL: Destination framebuffer complete>
- [00:49] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow02_987F76F5_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow02_987F76F5_trunk.nif
- [00:49] <Debug: OpenGL: Source framebuffer complete>
- [00:49] <Debug: OpenGL: Destination framebuffer complete>
- [00:49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:49] <Debug: 28 x 512 -> 28 x 512>
- [00:49] <Debug: OpenGL: Source framebuffer complete>
- [00:49] <Debug: OpenGL: Destination framebuffer complete>
- [00:49] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:49] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:50] <Debug: OpenGL: Source framebuffer complete>
- [00:50] <Debug: OpenGL: Destination framebuffer complete>
- [00:50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:50] <Debug: 28 x 512 -> 28 x 512>
- [00:50] <Debug: OpenGL: Source framebuffer complete>
- [00:50] <Debug: OpenGL: Destination framebuffer complete>
- [00:50] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow03_DB63AE25_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow03_DB63AE25_trunk.nif
- [00:50] <Debug: OpenGL: Source framebuffer complete>
- [00:50] <Debug: OpenGL: Destination framebuffer complete>
- [00:50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:50] <Debug: 232 x 1024 -> 232 x 1024>
- [00:50] <Debug: OpenGL: Source framebuffer complete>
- [00:50] <Debug: OpenGL: Destination framebuffer complete>
- [00:50] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:50] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:50] <Debug: OpenGL: Source framebuffer complete>
- [00:50] <Debug: OpenGL: Destination framebuffer complete>
- [00:50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:50] <Debug: 240 x 1024 -> 240 x 1024>
- [00:50] <Debug: OpenGL: Source framebuffer complete>
- [00:50] <Debug: OpenGL: Destination framebuffer complete>
- [00:51] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow04_CA15bb0F_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow04_CA15bb0F_trunk.nif
- [00:51] <Debug: OpenGL: Source framebuffer complete>
- [00:51] <Debug: OpenGL: Destination framebuffer complete>
- [00:51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:51] <Debug: 248 x 1024 -> 248 x 1024>
- [00:51] <Debug: OpenGL: Source framebuffer complete>
- [00:51] <Debug: OpenGL: Destination framebuffer complete>
- [00:51] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:51] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:51] <Debug: OpenGL: Source framebuffer complete>
- [00:51] <Debug: OpenGL: Destination framebuffer complete>
- [00:51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:51] <Debug: 268 x 1024 -> 268 x 1024>
- [00:51] <Debug: OpenGL: Source framebuffer complete>
- [00:51] <Debug: OpenGL: Destination framebuffer complete>
- [00:52] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnow05_4BDB6490_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnow05_4BDB6490_trunk.nif
- [00:52] <Debug: OpenGL: Source framebuffer complete>
- [00:52] <Debug: OpenGL: Destination framebuffer complete>
- [00:52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:52] <Debug: 252 x 1024 -> 252 x 1024>
- [00:52] <Debug: OpenGL: Source framebuffer complete>
- [00:52] <Debug: OpenGL: Destination framebuffer complete>
- [00:52] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:52] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:52] <Debug: OpenGL: Source framebuffer complete>
- [00:52] <Debug: OpenGL: Destination framebuffer complete>
- [00:52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:52] <Debug: 252 x 1024 -> 252 x 1024>
- [00:52] <Debug: OpenGL: Source framebuffer complete>
- [00:52] <Debug: OpenGL: Destination framebuffer complete>
- [00:53] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl01_4060BF47_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl01_4060BF47_trunk.nif
- [00:53] <Debug: OpenGL: Source framebuffer complete>
- [00:53] <Debug: OpenGL: Destination framebuffer complete>
- [00:53] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:53] <Debug: 224 x 1024 -> 224 x 1024>
- [00:53] <Debug: OpenGL: Source framebuffer complete>
- [00:53] <Debug: OpenGL: Destination framebuffer complete>
- [00:53] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:53] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:53] <Debug: OpenGL: Source framebuffer complete>
- [00:53] <Debug: OpenGL: Destination framebuffer complete>
- [00:53] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:53] <Debug: 212 x 1024 -> 212 x 1024>
- [00:53] <Debug: OpenGL: Source framebuffer complete>
- [00:53] <Debug: OpenGL: Destination framebuffer complete>
- [00:53] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl02_08E98A3B_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl02_08E98A3B_trunk.nif
- [00:54] <Debug: OpenGL: Source framebuffer complete>
- [00:54] <Debug: OpenGL: Destination framebuffer complete>
- [00:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:54] <Debug: 28 x 512 -> 28 x 512>
- [00:54] <Debug: OpenGL: Source framebuffer complete>
- [00:54] <Debug: OpenGL: Destination framebuffer complete>
- [00:54] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:54] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:54] <Debug: OpenGL: Source framebuffer complete>
- [00:54] <Debug: OpenGL: Destination framebuffer complete>
- [00:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:54] <Debug: 28 x 512 -> 28 x 512>
- [00:54] <Debug: OpenGL: Source framebuffer complete>
- [00:54] <Debug: OpenGL: Destination framebuffer complete>
- [00:54] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl03_EE667532_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl03_EE667532_trunk.nif
- [00:54] <Debug: OpenGL: Source framebuffer complete>
- [00:54] <Debug: OpenGL: Destination framebuffer complete>
- [00:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:54] <Debug: 232 x 1024 -> 232 x 1024>
- [00:54] <Debug: OpenGL: Source framebuffer complete>
- [00:54] <Debug: OpenGL: Destination framebuffer complete>
- [00:55] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:55] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:55] <Debug: OpenGL: Source framebuffer complete>
- [00:55] <Debug: OpenGL: Destination framebuffer complete>
- [00:55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:55] <Debug: 240 x 1024 -> 240 x 1024>
- [00:55] <Debug: OpenGL: Source framebuffer complete>
- [00:55] <Debug: OpenGL: Destination framebuffer complete>
- [00:55] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl04_11F1330C_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl04_11F1330C_trunk.nif
- [00:55] <Debug: OpenGL: Source framebuffer complete>
- [00:55] <Debug: OpenGL: Destination framebuffer complete>
- [00:55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:55] <Debug: 248 x 1024 -> 248 x 1024>
- [00:55] <Debug: OpenGL: Source framebuffer complete>
- [00:55] <Debug: OpenGL: Destination framebuffer complete>
- [00:55] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [00:55] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [00:56] <Debug: OpenGL: Source framebuffer complete>
- [00:56] <Debug: OpenGL: Destination framebuffer complete>
- [00:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:56] <Debug: 268 x 1024 -> 268 x 1024>
- [00:56] <Debug: OpenGL: Source framebuffer complete>
- [00:56] <Debug: OpenGL: Destination framebuffer complete>
- [00:56] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt\treepineforestsnowl05_17D2F810_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\sbt\treepineforestsnowl05_17D2F810_trunk.nif
- [00:56] <Debug: OpenGL: Source framebuffer complete>
- [00:56] <Debug: OpenGL: Destination framebuffer complete>
- [00:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:56] <Debug: 92 x 512 -> 92 x 512>
- [00:56] <Debug: OpenGL: Source framebuffer complete>
- [00:56] <Debug: OpenGL: Destination framebuffer complete>
- [00:56] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:56] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:56] <Debug: OpenGL: Source framebuffer complete>
- [00:56] <Debug: OpenGL: Destination framebuffer complete>
- [00:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:56] <Debug: 88 x 512 -> 88 x 512>
- [00:56] <Debug: OpenGL: Source framebuffer complete>
- [00:56] <Debug: OpenGL: Destination framebuffer complete>
- [00:57] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen01_trunk.nif
- [00:57] <Debug: OpenGL: Source framebuffer complete>
- [00:57] <Debug: OpenGL: Destination framebuffer complete>
- [00:57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:57] <Debug: 92 x 512 -> 92 x 512>
- [00:57] <Debug: OpenGL: Source framebuffer complete>
- [00:57] <Debug: OpenGL: Destination framebuffer complete>
- [00:57] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:57] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:57] <Debug: OpenGL: Source framebuffer complete>
- [00:57] <Debug: OpenGL: Destination framebuffer complete>
- [00:57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:57] <Debug: 128 x 512 -> 128 x 512>
- [00:57] <Debug: OpenGL: Source framebuffer complete>
- [00:57] <Debug: OpenGL: Destination framebuffer complete>
- [00:58] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen02_trunk.nif
- [00:58] <Debug: OpenGL: Source framebuffer complete>
- [00:58] <Debug: OpenGL: Destination framebuffer complete>
- [00:58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:58] <Debug: 64 x 256 -> 64 x 256>
- [00:58] <Debug: OpenGL: Source framebuffer complete>
- [00:58] <Debug: OpenGL: Destination framebuffer complete>
- [00:58] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:58] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:58] <Debug: OpenGL: Source framebuffer complete>
- [00:58] <Debug: OpenGL: Destination framebuffer complete>
- [00:58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:58] <Debug: 104 x 256 -> 104 x 256>
- [00:58] <Debug: OpenGL: Source framebuffer complete>
- [00:58] <Debug: OpenGL: Destination framebuffer complete>
- [00:58] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen03_trunk.nif
- [00:58] <Debug: OpenGL: Source framebuffer complete>
- [00:58] <Debug: OpenGL: Destination framebuffer complete>
- [00:58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:58] <Debug: 32 x 128 -> 32 x 128>
- [00:58] <Debug: OpenGL: Source framebuffer complete>
- [00:58] <Debug: OpenGL: Destination framebuffer complete>
- [00:59] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:59] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:59] <Debug: OpenGL: Source framebuffer complete>
- [00:59] <Debug: OpenGL: Destination framebuffer complete>
- [00:59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:59] <Debug: 40 x 128 -> 40 x 128>
- [00:59] <Debug: OpenGL: Source framebuffer complete>
- [00:59] <Debug: OpenGL: Destination framebuffer complete>
- [00:59] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen05_trunk.nif
- [00:59] <Debug: OpenGL: Source framebuffer complete>
- [00:59] <Debug: OpenGL: Destination framebuffer complete>
- [00:59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [00:59] <Debug: 32 x 128 -> 32 x 128>
- [00:59] <Debug: OpenGL: Source framebuffer complete>
- [00:59] <Debug: OpenGL: Destination framebuffer complete>
- [00:59] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:59] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [01:00] <Debug: OpenGL: Source framebuffer complete>
- [01:00] <Debug: OpenGL: Destination framebuffer complete>
- [01:00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:00] <Debug: 40 x 128 -> 40 x 128>
- [01:00] <Debug: OpenGL: Source framebuffer complete>
- [01:00] <Debug: OpenGL: Destination framebuffer complete>
- [01:00] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treeaspen06_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treeaspen06_trunk.nif
- [01:00] <Debug: OpenGL: Source framebuffer complete>
- [01:00] <Debug: OpenGL: Destination framebuffer complete>
- [01:00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:00] <Debug: 252 x 1024 -> 252 x 1024>
- [01:00] <Debug: OpenGL: Source framebuffer complete>
- [01:00] <Debug: OpenGL: Destination framebuffer complete>
- [01:00] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:00] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:00] <Debug: OpenGL: Source framebuffer complete>
- [01:00] <Debug: OpenGL: Destination framebuffer complete>
- [01:00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:00] <Debug: 252 x 1024 -> 252 x 1024>
- [01:00] <Debug: OpenGL: Source framebuffer complete>
- [01:00] <Debug: OpenGL: Destination framebuffer complete>
- [01:01] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest01_trunk.nif
- [01:01] <Debug: OpenGL: Source framebuffer complete>
- [01:01] <Debug: OpenGL: Destination framebuffer complete>
- [01:01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:01] <Debug: 224 x 1024 -> 224 x 1024>
- [01:01] <Debug: OpenGL: Source framebuffer complete>
- [01:01] <Debug: OpenGL: Destination framebuffer complete>
- [01:01] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:01] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:01] <Debug: OpenGL: Source framebuffer complete>
- [01:01] <Debug: OpenGL: Destination framebuffer complete>
- [01:01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:01] <Debug: 212 x 1024 -> 212 x 1024>
- [01:01] <Debug: OpenGL: Source framebuffer complete>
- [01:01] <Debug: OpenGL: Destination framebuffer complete>
- [01:02] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest02_trunk.nif
- [01:02] <Debug: OpenGL: Source framebuffer complete>
- [01:02] <Debug: OpenGL: Destination framebuffer complete>
- [01:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:02] <Debug: 16 x 256 -> 16 x 256>
- [01:02] <Debug: OpenGL: Source framebuffer complete>
- [01:02] <Debug: OpenGL: Destination framebuffer complete>
- [01:02] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:02] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:02] <Debug: OpenGL: Source framebuffer complete>
- [01:02] <Debug: OpenGL: Destination framebuffer complete>
- [01:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:02] <Debug: 16 x 256 -> 16 x 256>
- [01:02] <Debug: OpenGL: Source framebuffer complete>
- [01:02] <Debug: OpenGL: Destination framebuffer complete>
- [01:02] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest03_trunk.nif
- [01:02] <Debug: OpenGL: Source framebuffer complete>
- [01:02] <Debug: OpenGL: Destination framebuffer complete>
- [01:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:02] <Debug: 112 x 512 -> 112 x 512>
- [01:02] <Debug: OpenGL: Source framebuffer complete>
- [01:02] <Debug: OpenGL: Destination framebuffer complete>
- [01:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:03] <Debug: OpenGL: Source framebuffer complete>
- [01:03] <Debug: OpenGL: Destination framebuffer complete>
- [01:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:03] <Debug: 116 x 512 -> 116 x 512>
- [01:03] <Debug: OpenGL: Source framebuffer complete>
- [01:03] <Debug: OpenGL: Destination framebuffer complete>
- [01:03] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest04_trunk.nif
- [01:03] <Debug: OpenGL: Source framebuffer complete>
- [01:03] <Debug: OpenGL: Destination framebuffer complete>
- [01:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:03] <Debug: 120 x 512 -> 120 x 512>
- [01:03] <Debug: OpenGL: Source framebuffer complete>
- [01:03] <Debug: OpenGL: Destination framebuffer complete>
- [01:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:04] <Debug: OpenGL: Source framebuffer complete>
- [01:04] <Debug: OpenGL: Destination framebuffer complete>
- [01:04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:04] <Debug: 128 x 512 -> 128 x 512>
- [01:04] <Debug: OpenGL: Source framebuffer complete>
- [01:04] <Debug: OpenGL: Destination framebuffer complete>
- [01:04] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforest05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforest05_trunk.nif
- [01:04] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds mipmap 9>
- [01:04] <Debug: OpenGL: Source framebuffer complete>
- [01:04] <Debug: OpenGL: Destination framebuffer complete>
- [01:04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:04] <Debug: 236 x 1024 -> 236 x 1024>
- [01:04] <Debug: OpenGL: Source framebuffer complete>
- [01:04] <Debug: OpenGL: Destination framebuffer complete>
- [01:05] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [01:05] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:05] <Debug: OpenGL: Source framebuffer complete>
- [01:05] <Debug: OpenGL: Destination framebuffer complete>
- [01:05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:05] <Debug: 236 x 1024 -> 236 x 1024>
- [01:05] <Debug: OpenGL: Source framebuffer complete>
- [01:05] <Debug: OpenGL: Destination framebuffer complete>
- [01:05] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash01_trunk.nif
- [01:05] <Debug: OpenGL: Source framebuffer complete>
- [01:05] <Debug: OpenGL: Destination framebuffer complete>
- [01:05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:05] <Debug: 224 x 1024 -> 224 x 1024>
- [01:05] <Debug: OpenGL: Source framebuffer complete>
- [01:05] <Debug: OpenGL: Destination framebuffer complete>
- [01:05] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [01:05] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:06] <Debug: OpenGL: Source framebuffer complete>
- [01:06] <Debug: OpenGL: Destination framebuffer complete>
- [01:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:06] <Debug: 212 x 1024 -> 212 x 1024>
- [01:06] <Debug: OpenGL: Source framebuffer complete>
- [01:06] <Debug: OpenGL: Destination framebuffer complete>
- [01:06] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash02_trunk.nif
- [01:06] <Debug: OpenGL: Source framebuffer complete>
- [01:06] <Debug: OpenGL: Destination framebuffer complete>
- [01:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:06] <Debug: 84 x 256 -> 84 x 256>
- [01:06] <Debug: OpenGL: Source framebuffer complete>
- [01:06] <Debug: OpenGL: Destination framebuffer complete>
- [01:06] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [01:06] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:06] <Debug: OpenGL: Source framebuffer complete>
- [01:06] <Debug: OpenGL: Destination framebuffer complete>
- [01:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:06] <Debug: 104 x 256 -> 104 x 256>
- [01:06] <Debug: OpenGL: Source framebuffer complete>
- [01:06] <Debug: OpenGL: Destination framebuffer complete>
- [01:07] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash03_trunk.nif
- [01:07] <Debug: OpenGL: Source framebuffer complete>
- [01:07] <Debug: OpenGL: Destination framebuffer complete>
- [01:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:07] <Debug: 116 x 512 -> 116 x 512>
- [01:07] <Debug: OpenGL: Source framebuffer complete>
- [01:07] <Debug: OpenGL: Destination framebuffer complete>
- [01:07] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [01:07] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:07] <Debug: OpenGL: Source framebuffer complete>
- [01:07] <Debug: OpenGL: Destination framebuffer complete>
- [01:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:07] <Debug: 116 x 512 -> 116 x 512>
- [01:07] <Debug: OpenGL: Source framebuffer complete>
- [01:07] <Debug: OpenGL: Destination framebuffer complete>
- [01:08] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash04_trunk.nif
- [01:08] <Debug: OpenGL: Source framebuffer complete>
- [01:08] <Debug: OpenGL: Destination framebuffer complete>
- [01:08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:08] <Debug: 120 x 512 -> 120 x 512>
- [01:08] <Debug: OpenGL: Source framebuffer complete>
- [01:08] <Debug: OpenGL: Destination framebuffer complete>
- [01:08] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [01:08] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:08] <Debug: OpenGL: Source framebuffer complete>
- [01:08] <Debug: OpenGL: Destination framebuffer complete>
- [01:08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:08] <Debug: 128 x 512 -> 128 x 512>
- [01:08] <Debug: OpenGL: Source framebuffer complete>
- [01:08] <Debug: OpenGL: Destination framebuffer complete>
- [01:08] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestash05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestash05_trunk.nif
- [01:09] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds mipmap 9>
- [01:09] <Debug: OpenGL: Source framebuffer complete>
- [01:09] <Debug: OpenGL: Destination framebuffer complete>
- [01:09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:09] <Debug: 236 x 1024 -> 236 x 1024>
- [01:09] <Debug: OpenGL: Source framebuffer complete>
- [01:09] <Debug: OpenGL: Destination framebuffer complete>
- [01:09] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:09] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:09] <Debug: OpenGL: Source framebuffer complete>
- [01:09] <Debug: OpenGL: Destination framebuffer complete>
- [01:09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:09] <Debug: 236 x 1024 -> 236 x 1024>
- [01:09] <Debug: OpenGL: Source framebuffer complete>
- [01:09] <Debug: OpenGL: Destination framebuffer complete>
- [01:10] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl01_trunk.nif
- [01:10] <Debug: OpenGL: Source framebuffer complete>
- [01:10] <Debug: OpenGL: Destination framebuffer complete>
- [01:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:10] <Debug: 224 x 1024 -> 224 x 1024>
- [01:10] <Debug: OpenGL: Source framebuffer complete>
- [01:10] <Debug: OpenGL: Destination framebuffer complete>
- [01:10] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:10] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:10] <Debug: OpenGL: Source framebuffer complete>
- [01:10] <Debug: OpenGL: Destination framebuffer complete>
- [01:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:10] <Debug: 212 x 1024 -> 212 x 1024>
- [01:10] <Debug: OpenGL: Source framebuffer complete>
- [01:10] <Debug: OpenGL: Destination framebuffer complete>
- [01:10] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl02_trunk.nif
- [01:10] <Debug: OpenGL: Source framebuffer complete>
- [01:10] <Debug: OpenGL: Destination framebuffer complete>
- [01:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:10] <Debug: 84 x 256 -> 84 x 256>
- [01:10] <Debug: OpenGL: Source framebuffer complete>
- [01:10] <Debug: OpenGL: Destination framebuffer complete>
- [01:11] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:11] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:11] <Debug: OpenGL: Source framebuffer complete>
- [01:11] <Debug: OpenGL: Destination framebuffer complete>
- [01:11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:11] <Debug: 104 x 256 -> 104 x 256>
- [01:11] <Debug: OpenGL: Source framebuffer complete>
- [01:11] <Debug: OpenGL: Destination framebuffer complete>
- [01:11] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl03_trunk.nif
- [01:11] <Debug: OpenGL: Source framebuffer complete>
- [01:11] <Debug: OpenGL: Destination framebuffer complete>
- [01:11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:11] <Debug: 116 x 512 -> 116 x 512>
- [01:11] <Debug: OpenGL: Source framebuffer complete>
- [01:11] <Debug: OpenGL: Destination framebuffer complete>
- [01:11] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:11] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:12] <Debug: OpenGL: Source framebuffer complete>
- [01:12] <Debug: OpenGL: Destination framebuffer complete>
- [01:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:12] <Debug: 116 x 512 -> 116 x 512>
- [01:12] <Debug: OpenGL: Source framebuffer complete>
- [01:12] <Debug: OpenGL: Destination framebuffer complete>
- [01:12] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl04_trunk.nif
- [01:12] <Debug: OpenGL: Source framebuffer complete>
- [01:12] <Debug: OpenGL: Destination framebuffer complete>
- [01:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:12] <Debug: 120 x 512 -> 120 x 512>
- [01:12] <Debug: OpenGL: Source framebuffer complete>
- [01:12] <Debug: OpenGL: Destination framebuffer complete>
- [01:12] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:12] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:12] <Debug: OpenGL: Source framebuffer complete>
- [01:12] <Debug: OpenGL: Destination framebuffer complete>
- [01:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:12] <Debug: 128 x 512 -> 128 x 512>
- [01:12] <Debug: OpenGL: Source framebuffer complete>
- [01:12] <Debug: OpenGL: Destination framebuffer complete>
- [01:13] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestashl05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestashl05_trunk.nif
- [01:13] <Debug: OpenGL: Source framebuffer complete>
- [01:13] <Debug: OpenGL: Destination framebuffer complete>
- [01:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:13] <Debug: 240 x 1024 -> 240 x 1024>
- [01:13] <Debug: OpenGL: Source framebuffer complete>
- [01:13] <Debug: OpenGL: Destination framebuffer complete>
- [01:13] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:13] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:13] <Debug: OpenGL: Source framebuffer complete>
- [01:13] <Debug: OpenGL: Destination framebuffer complete>
- [01:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:13] <Debug: 220 x 1024 -> 220 x 1024>
- [01:13] <Debug: OpenGL: Source framebuffer complete>
- [01:13] <Debug: OpenGL: Destination framebuffer complete>
- [01:14] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead01_trunk.nif
- [01:14] <Debug: OpenGL: Source framebuffer complete>
- [01:14] <Debug: OpenGL: Destination framebuffer complete>
- [01:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:14] <Debug: 224 x 1024 -> 224 x 1024>
- [01:14] <Debug: OpenGL: Source framebuffer complete>
- [01:14] <Debug: OpenGL: Destination framebuffer complete>
- [01:14] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:14] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:14] <Debug: OpenGL: Source framebuffer complete>
- [01:14] <Debug: OpenGL: Destination framebuffer complete>
- [01:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:14] <Debug: 212 x 1024 -> 212 x 1024>
- [01:14] <Debug: OpenGL: Source framebuffer complete>
- [01:14] <Debug: OpenGL: Destination framebuffer complete>
- [01:14] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead02_trunk.nif
- [01:15] <Debug: OpenGL: Source framebuffer complete>
- [01:15] <Debug: OpenGL: Destination framebuffer complete>
- [01:15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:15] <Debug: 16 x 256 -> 16 x 256>
- [01:15] <Debug: OpenGL: Source framebuffer complete>
- [01:15] <Debug: OpenGL: Destination framebuffer complete>
- [01:15] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:15] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:15] <Debug: OpenGL: Source framebuffer complete>
- [01:15] <Debug: OpenGL: Destination framebuffer complete>
- [01:15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:15] <Debug: 16 x 256 -> 16 x 256>
- [01:15] <Debug: OpenGL: Source framebuffer complete>
- [01:15] <Debug: OpenGL: Destination framebuffer complete>
- [01:15] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead03_trunk.nif
- [01:15] <Debug: OpenGL: Source framebuffer complete>
- [01:15] <Debug: OpenGL: Destination framebuffer complete>
- [01:15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:15] <Debug: 112 x 512 -> 112 x 512>
- [01:15] <Debug: OpenGL: Source framebuffer complete>
- [01:15] <Debug: OpenGL: Destination framebuffer complete>
- [01:15] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:15] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:16] <Debug: OpenGL: Source framebuffer complete>
- [01:16] <Debug: OpenGL: Destination framebuffer complete>
- [01:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:16] <Debug: 116 x 512 -> 116 x 512>
- [01:16] <Debug: OpenGL: Source framebuffer complete>
- [01:16] <Debug: OpenGL: Destination framebuffer complete>
- [01:16] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead04_trunk.nif
- [01:16] <Debug: OpenGL: Source framebuffer complete>
- [01:16] <Debug: OpenGL: Destination framebuffer complete>
- [01:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:16] <Debug: 120 x 512 -> 120 x 512>
- [01:16] <Debug: OpenGL: Source framebuffer complete>
- [01:16] <Debug: OpenGL: Destination framebuffer complete>
- [01:16] <Debug: Textures\landscape\trees\TreePineForestBarkComp.dds>
- [01:16] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:16] <Debug: OpenGL: Source framebuffer complete>
- [01:16] <Debug: OpenGL: Destination framebuffer complete>
- [01:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:16] <Debug: 128 x 512 -> 128 x 512>
- [01:16] <Debug: OpenGL: Source framebuffer complete>
- [01:16] <Debug: OpenGL: Destination framebuffer complete>
- [01:17] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdead05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdead05_trunk.nif
- [01:17] <Debug: OpenGL: Source framebuffer complete>
- [01:17] <Debug: OpenGL: Destination framebuffer complete>
- [01:17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:17] <Debug: 236 x 1024 -> 236 x 1024>
- [01:17] <Debug: OpenGL: Source framebuffer complete>
- [01:17] <Debug: OpenGL: Destination framebuffer complete>
- [01:17] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:17] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:17] <Debug: OpenGL: Source framebuffer complete>
- [01:17] <Debug: OpenGL: Destination framebuffer complete>
- [01:17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:17] <Debug: 236 x 1024 -> 236 x 1024>
- [01:17] <Debug: OpenGL: Source framebuffer complete>
- [01:17] <Debug: OpenGL: Destination framebuffer complete>
- [01:18] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl01_trunk.nif
- [01:18] <Debug: OpenGL: Source framebuffer complete>
- [01:18] <Debug: OpenGL: Destination framebuffer complete>
- [01:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:18] <Debug: 224 x 1024 -> 224 x 1024>
- [01:18] <Debug: OpenGL: Source framebuffer complete>
- [01:18] <Debug: OpenGL: Destination framebuffer complete>
- [01:18] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:18] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:18] <Debug: OpenGL: Source framebuffer complete>
- [01:18] <Debug: OpenGL: Destination framebuffer complete>
- [01:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:18] <Debug: 212 x 1024 -> 212 x 1024>
- [01:18] <Debug: OpenGL: Source framebuffer complete>
- [01:18] <Debug: OpenGL: Destination framebuffer complete>
- [01:19] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl02_trunk.nif
- [01:19] <Debug: OpenGL: Source framebuffer complete>
- [01:19] <Debug: OpenGL: Destination framebuffer complete>
- [01:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:19] <Debug: 84 x 256 -> 84 x 256>
- [01:19] <Debug: OpenGL: Source framebuffer complete>
- [01:19] <Debug: OpenGL: Destination framebuffer complete>
- [01:19] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:19] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [01:19] <Debug: OpenGL: Source framebuffer complete>
- [01:19] <Debug: OpenGL: Destination framebuffer complete>
- [01:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:19] <Debug: 104 x 256 -> 104 x 256>
- [01:19] <Debug: OpenGL: Source framebuffer complete>
- [01:19] <Debug: OpenGL: Destination framebuffer complete>
- [01:19] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl03_trunk.nif
- [01:19] <Debug: OpenGL: Source framebuffer complete>
- [01:19] <Debug: OpenGL: Destination framebuffer complete>
- [01:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:19] <Debug: 116 x 512 -> 116 x 512>
- [01:19] <Debug: OpenGL: Source framebuffer complete>
- [01:19] <Debug: OpenGL: Destination framebuffer complete>
- [01:20] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:20] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:20] <Debug: OpenGL: Source framebuffer complete>
- [01:20] <Debug: OpenGL: Destination framebuffer complete>
- [01:20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:20] <Debug: 116 x 512 -> 116 x 512>
- [01:20] <Debug: OpenGL: Source framebuffer complete>
- [01:20] <Debug: OpenGL: Destination framebuffer complete>
- [01:20] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl04_trunk.nif
- [01:20] <Debug: OpenGL: Source framebuffer complete>
- [01:20] <Debug: OpenGL: Destination framebuffer complete>
- [01:20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:20] <Debug: 120 x 512 -> 120 x 512>
- [01:20] <Debug: OpenGL: Source framebuffer complete>
- [01:20] <Debug: OpenGL: Destination framebuffer complete>
- [01:20] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:20] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:21] <Debug: OpenGL: Source framebuffer complete>
- [01:21] <Debug: OpenGL: Destination framebuffer complete>
- [01:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:21] <Debug: 128 x 512 -> 128 x 512>
- [01:21] <Debug: OpenGL: Source framebuffer complete>
- [01:21] <Debug: OpenGL: Destination framebuffer complete>
- [01:21] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadashl05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadashl05_trunk.nif
- [01:21] <Debug: OpenGL: Source framebuffer complete>
- [01:21] <Debug: OpenGL: Destination framebuffer complete>
- [01:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:21] <Debug: 240 x 1024 -> 240 x 1024>
- [01:21] <Debug: OpenGL: Source framebuffer complete>
- [01:21] <Debug: OpenGL: Destination framebuffer complete>
- [01:21] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:21] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:21] <Debug: OpenGL: Source framebuffer complete>
- [01:21] <Debug: OpenGL: Destination framebuffer complete>
- [01:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:21] <Debug: 220 x 1024 -> 220 x 1024>
- [01:21] <Debug: OpenGL: Source framebuffer complete>
- [01:21] <Debug: OpenGL: Destination framebuffer complete>
- [01:22] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow01_trunk.nif
- [01:22] <Debug: OpenGL: Source framebuffer complete>
- [01:22] <Debug: OpenGL: Destination framebuffer complete>
- [01:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:22] <Debug: 224 x 1024 -> 224 x 1024>
- [01:22] <Debug: OpenGL: Source framebuffer complete>
- [01:22] <Debug: OpenGL: Destination framebuffer complete>
- [01:22] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:22] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:22] <Debug: OpenGL: Source framebuffer complete>
- [01:22] <Debug: OpenGL: Destination framebuffer complete>
- [01:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:22] <Debug: 212 x 1024 -> 212 x 1024>
- [01:22] <Debug: OpenGL: Source framebuffer complete>
- [01:22] <Debug: OpenGL: Destination framebuffer complete>
- [01:23] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow02_trunk.nif
- [01:23] <Debug: OpenGL: Source framebuffer complete>
- [01:23] <Debug: OpenGL: Destination framebuffer complete>
- [01:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:23] <Debug: 16 x 256 -> 16 x 256>
- [01:23] <Debug: OpenGL: Source framebuffer complete>
- [01:23] <Debug: OpenGL: Destination framebuffer complete>
- [01:23] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:23] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:23] <Debug: OpenGL: Source framebuffer complete>
- [01:23] <Debug: OpenGL: Destination framebuffer complete>
- [01:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:23] <Debug: 16 x 256 -> 16 x 256>
- [01:23] <Debug: OpenGL: Source framebuffer complete>
- [01:23] <Debug: OpenGL: Destination framebuffer complete>
- [01:23] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow03_trunk.nif
- [01:23] <Debug: OpenGL: Source framebuffer complete>
- [01:23] <Debug: OpenGL: Destination framebuffer complete>
- [01:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:23] <Debug: 112 x 512 -> 112 x 512>
- [01:23] <Debug: OpenGL: Source framebuffer complete>
- [01:23] <Debug: OpenGL: Destination framebuffer complete>
- [01:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:24] <Debug: OpenGL: Source framebuffer complete>
- [01:24] <Debug: OpenGL: Destination framebuffer complete>
- [01:24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:24] <Debug: 116 x 512 -> 116 x 512>
- [01:24] <Debug: OpenGL: Source framebuffer complete>
- [01:24] <Debug: OpenGL: Destination framebuffer complete>
- [01:24] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow04_trunk.nif
- [01:24] <Debug: OpenGL: Source framebuffer complete>
- [01:24] <Debug: OpenGL: Destination framebuffer complete>
- [01:24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:24] <Debug: 120 x 512 -> 120 x 512>
- [01:24] <Debug: OpenGL: Source framebuffer complete>
- [01:24] <Debug: OpenGL: Destination framebuffer complete>
- [01:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:25] <Debug: OpenGL: Source framebuffer complete>
- [01:25] <Debug: OpenGL: Destination framebuffer complete>
- [01:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:25] <Debug: 128 x 512 -> 128 x 512>
- [01:25] <Debug: OpenGL: Source framebuffer complete>
- [01:25] <Debug: OpenGL: Destination framebuffer complete>
- [01:25] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnow05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnow05_trunk.nif
- [01:25] <Debug: OpenGL: Source framebuffer complete>
- [01:25] <Debug: OpenGL: Destination framebuffer complete>
- [01:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:25] <Debug: 240 x 1024 -> 240 x 1024>
- [01:25] <Debug: OpenGL: Source framebuffer complete>
- [01:25] <Debug: OpenGL: Destination framebuffer complete>
- [01:25] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:25] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:25] <Debug: OpenGL: Source framebuffer complete>
- [01:25] <Debug: OpenGL: Destination framebuffer complete>
- [01:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:25] <Debug: 220 x 1024 -> 220 x 1024>
- [01:25] <Debug: OpenGL: Source framebuffer complete>
- [01:25] <Debug: OpenGL: Destination framebuffer complete>
- [01:26] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl01_trunk.nif
- [01:26] <Debug: OpenGL: Source framebuffer complete>
- [01:26] <Debug: OpenGL: Destination framebuffer complete>
- [01:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:26] <Debug: 224 x 1024 -> 224 x 1024>
- [01:26] <Debug: OpenGL: Source framebuffer complete>
- [01:26] <Debug: OpenGL: Destination framebuffer complete>
- [01:26] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:26] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:26] <Debug: OpenGL: Source framebuffer complete>
- [01:26] <Debug: OpenGL: Destination framebuffer complete>
- [01:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:26] <Debug: 212 x 1024 -> 212 x 1024>
- [01:26] <Debug: OpenGL: Source framebuffer complete>
- [01:26] <Debug: OpenGL: Destination framebuffer complete>
- [01:27] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl02_trunk.nif
- [01:27] <Debug: OpenGL: Source framebuffer complete>
- [01:27] <Debug: OpenGL: Destination framebuffer complete>
- [01:27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:27] <Debug: 16 x 256 -> 16 x 256>
- [01:27] <Debug: OpenGL: Source framebuffer complete>
- [01:27] <Debug: OpenGL: Destination framebuffer complete>
- [01:27] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:27] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:27] <Debug: OpenGL: Source framebuffer complete>
- [01:27] <Debug: OpenGL: Destination framebuffer complete>
- [01:27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:27] <Debug: 16 x 256 -> 16 x 256>
- [01:27] <Debug: OpenGL: Source framebuffer complete>
- [01:27] <Debug: OpenGL: Destination framebuffer complete>
- [01:27] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl03_trunk.nif
- [01:27] <Debug: OpenGL: Source framebuffer complete>
- [01:27] <Debug: OpenGL: Destination framebuffer complete>
- [01:28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:28] <Debug: 112 x 512 -> 112 x 512>
- [01:28] <Debug: OpenGL: Source framebuffer complete>
- [01:28] <Debug: OpenGL: Destination framebuffer complete>
- [01:28] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:28] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:28] <Debug: OpenGL: Source framebuffer complete>
- [01:28] <Debug: OpenGL: Destination framebuffer complete>
- [01:28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:28] <Debug: 116 x 512 -> 116 x 512>
- [01:28] <Debug: OpenGL: Source framebuffer complete>
- [01:28] <Debug: OpenGL: Destination framebuffer complete>
- [01:28] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl04_trunk.nif
- [01:28] <Debug: OpenGL: Source framebuffer complete>
- [01:28] <Debug: OpenGL: Destination framebuffer complete>
- [01:28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:28] <Debug: 120 x 512 -> 120 x 512>
- [01:28] <Debug: OpenGL: Source framebuffer complete>
- [01:28] <Debug: OpenGL: Destination framebuffer complete>
- [01:28] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:28] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:29] <Debug: OpenGL: Source framebuffer complete>
- [01:29] <Debug: OpenGL: Destination framebuffer complete>
- [01:29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:29] <Debug: 128 x 512 -> 128 x 512>
- [01:29] <Debug: OpenGL: Source framebuffer complete>
- [01:29] <Debug: OpenGL: Destination framebuffer complete>
- [01:29] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestdeadsnowl05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestdeadsnowl05_trunk.nif
- [01:29] <Debug: OpenGL: Source framebuffer complete>
- [01:29] <Debug: OpenGL: Destination framebuffer complete>
- [01:29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:29] <Debug: 252 x 1024 -> 252 x 1024>
- [01:29] <Debug: OpenGL: Source framebuffer complete>
- [01:29] <Debug: OpenGL: Destination framebuffer complete>
- [01:29] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:29] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:30] <Debug: OpenGL: Source framebuffer complete>
- [01:30] <Debug: OpenGL: Destination framebuffer complete>
- [01:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:30] <Debug: 252 x 1024 -> 252 x 1024>
- [01:30] <Debug: OpenGL: Source framebuffer complete>
- [01:30] <Debug: OpenGL: Destination framebuffer complete>
- [01:30] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow01_trunk.nif
- [01:30] <Debug: OpenGL: Source framebuffer complete>
- [01:30] <Debug: OpenGL: Destination framebuffer complete>
- [01:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:30] <Debug: 224 x 1024 -> 224 x 1024>
- [01:30] <Debug: OpenGL: Source framebuffer complete>
- [01:30] <Debug: OpenGL: Destination framebuffer complete>
- [01:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:30] <Debug: OpenGL: Source framebuffer complete>
- [01:30] <Debug: OpenGL: Destination framebuffer complete>
- [01:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:30] <Debug: 212 x 1024 -> 212 x 1024>
- [01:30] <Debug: OpenGL: Source framebuffer complete>
- [01:30] <Debug: OpenGL: Destination framebuffer complete>
- [01:31] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow02_trunk.nif
- [01:31] <Debug: OpenGL: Source framebuffer complete>
- [01:31] <Debug: OpenGL: Destination framebuffer complete>
- [01:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:31] <Debug: 16 x 256 -> 16 x 256>
- [01:31] <Debug: OpenGL: Source framebuffer complete>
- [01:31] <Debug: OpenGL: Destination framebuffer complete>
- [01:31] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:31] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:31] <Debug: OpenGL: Source framebuffer complete>
- [01:31] <Debug: OpenGL: Destination framebuffer complete>
- [01:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:31] <Debug: 16 x 256 -> 16 x 256>
- [01:31] <Debug: OpenGL: Source framebuffer complete>
- [01:31] <Debug: OpenGL: Destination framebuffer complete>
- [01:32] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow03_trunk.nif
- [01:32] <Debug: OpenGL: Source framebuffer complete>
- [01:32] <Debug: OpenGL: Destination framebuffer complete>
- [01:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:32] <Debug: 112 x 512 -> 112 x 512>
- [01:32] <Debug: OpenGL: Source framebuffer complete>
- [01:32] <Debug: OpenGL: Destination framebuffer complete>
- [01:32] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:32] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:32] <Debug: OpenGL: Source framebuffer complete>
- [01:32] <Debug: OpenGL: Destination framebuffer complete>
- [01:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:32] <Debug: 116 x 512 -> 116 x 512>
- [01:32] <Debug: OpenGL: Source framebuffer complete>
- [01:32] <Debug: OpenGL: Destination framebuffer complete>
- [01:32] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow04_trunk.nif
- [01:32] <Debug: OpenGL: Source framebuffer complete>
- [01:32] <Debug: OpenGL: Destination framebuffer complete>
- [01:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:32] <Debug: 120 x 512 -> 120 x 512>
- [01:32] <Debug: OpenGL: Source framebuffer complete>
- [01:32] <Debug: OpenGL: Destination framebuffer complete>
- [01:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [01:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:33] <Debug: OpenGL: Source framebuffer complete>
- [01:33] <Debug: OpenGL: Destination framebuffer complete>
- [01:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:33] <Debug: 128 x 512 -> 128 x 512>
- [01:33] <Debug: OpenGL: Source framebuffer complete>
- [01:33] <Debug: OpenGL: Destination framebuffer complete>
- [01:33] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnow05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnow05_trunk.nif
- [01:33] <Debug: OpenGL: Source framebuffer complete>
- [01:33] <Debug: OpenGL: Destination framebuffer complete>
- [01:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:33] <Debug: 252 x 1024 -> 252 x 1024>
- [01:33] <Debug: OpenGL: Source framebuffer complete>
- [01:33] <Debug: OpenGL: Destination framebuffer complete>
- [01:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:34] <Debug: OpenGL: Source framebuffer complete>
- [01:34] <Debug: OpenGL: Destination framebuffer complete>
- [01:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:34] <Debug: 252 x 1024 -> 252 x 1024>
- [01:34] <Debug: OpenGL: Source framebuffer complete>
- [01:34] <Debug: OpenGL: Destination framebuffer complete>
- [01:34] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl01_trunk.nif
- [01:34] <Debug: OpenGL: Source framebuffer complete>
- [01:34] <Debug: OpenGL: Destination framebuffer complete>
- [01:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:34] <Debug: 224 x 1024 -> 224 x 1024>
- [01:34] <Debug: OpenGL: Source framebuffer complete>
- [01:34] <Debug: OpenGL: Destination framebuffer complete>
- [01:34] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:34] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:34] <Debug: OpenGL: Source framebuffer complete>
- [01:34] <Debug: OpenGL: Destination framebuffer complete>
- [01:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:34] <Debug: 212 x 1024 -> 212 x 1024>
- [01:34] <Debug: OpenGL: Source framebuffer complete>
- [01:34] <Debug: OpenGL: Destination framebuffer complete>
- [01:35] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl02_trunk.nif
- [01:35] <Debug: OpenGL: Source framebuffer complete>
- [01:35] <Debug: OpenGL: Destination framebuffer complete>
- [01:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:35] <Debug: 16 x 256 -> 16 x 256>
- [01:35] <Debug: OpenGL: Source framebuffer complete>
- [01:35] <Debug: OpenGL: Destination framebuffer complete>
- [01:35] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:35] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:35] <Debug: OpenGL: Source framebuffer complete>
- [01:35] <Debug: OpenGL: Destination framebuffer complete>
- [01:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:35] <Debug: 16 x 256 -> 16 x 256>
- [01:35] <Debug: OpenGL: Source framebuffer complete>
- [01:35] <Debug: OpenGL: Destination framebuffer complete>
- [01:36] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl03_trunk.nif
- [01:36] <Debug: OpenGL: Source framebuffer complete>
- [01:36] <Debug: OpenGL: Destination framebuffer complete>
- [01:36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:36] <Debug: 112 x 512 -> 112 x 512>
- [01:36] <Debug: OpenGL: Source framebuffer complete>
- [01:36] <Debug: OpenGL: Destination framebuffer complete>
- [01:36] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:36] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:36] <Debug: OpenGL: Source framebuffer complete>
- [01:36] <Debug: OpenGL: Destination framebuffer complete>
- [01:36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:36] <Debug: 116 x 512 -> 116 x 512>
- [01:36] <Debug: OpenGL: Source framebuffer complete>
- [01:36] <Debug: OpenGL: Destination framebuffer complete>
- [01:36] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl04_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl04_trunk.nif
- [01:36] <Debug: OpenGL: Source framebuffer complete>
- [01:36] <Debug: OpenGL: Destination framebuffer complete>
- [01:36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:36] <Debug: 120 x 512 -> 120 x 512>
- [01:36] <Debug: OpenGL: Source framebuffer complete>
- [01:36] <Debug: OpenGL: Destination framebuffer complete>
- [01:37] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [01:37] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:37] <Debug: OpenGL: Source framebuffer complete>
- [01:37] <Debug: OpenGL: Destination framebuffer complete>
- [01:37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:37] <Debug: 128 x 512 -> 128 x 512>
- [01:37] <Debug: OpenGL: Source framebuffer complete>
- [01:37] <Debug: OpenGL: Destination framebuffer complete>
- [01:37] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treepineforestsnowl05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestsnowl05_trunk.nif
- [01:37] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds mipmap 7>
- [01:37] <Debug: OpenGL: Source framebuffer complete>
- [01:37] <Debug: OpenGL: Destination framebuffer complete>
- [01:37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:37] <Debug: 196 x 256 -> 196 x 256>
- [01:37] <Debug: OpenGL: Source framebuffer complete>
- [01:37] <Debug: OpenGL: Destination framebuffer complete>
- [01:37] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [01:37] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [01:37] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds>
- [01:38] <Debug: OpenGL: Source framebuffer complete>
- [01:38] <Debug: OpenGL: Destination framebuffer complete>
- [01:38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:38] <Debug: 160 x 256 -> 160 x 256>
- [01:38] <Debug: OpenGL: Source framebuffer complete>
- [01:38] <Debug: OpenGL: Destination framebuffer complete>
- [01:38] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\treereachtree01magic_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treereachtree01magic_trunk.nif
- [01:38] <Debug: OpenGL: Source framebuffer complete>
- [01:38] <Debug: OpenGL: Destination framebuffer complete>
- [01:38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:38] <Debug: 72 x 128 -> 72 x 128>
- [01:38] <Debug: OpenGL: Source framebuffer complete>
- [01:38] <Debug: OpenGL: Destination framebuffer complete>
- [01:38] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [01:38] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [01:38] <Debug: OpenGL: Source framebuffer complete>
- [01:38] <Debug: OpenGL: Destination framebuffer complete>
- [01:38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:38] <Debug: 56 x 128 -> 56 x 128>
- [01:38] <Debug: OpenGL: Source framebuffer complete>
- [01:38] <Debug: OpenGL: Destination framebuffer complete>
- [01:39] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\tundradriftwood01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\tundradriftwood01_trunk.nif
- [01:39] <Debug: OpenGL: Source framebuffer complete>
- [01:39] <Debug: OpenGL: Destination framebuffer complete>
- [01:39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:39] <Debug: 116 x 512 -> 116 x 512>
- [01:39] <Debug: OpenGL: Source framebuffer complete>
- [01:39] <Debug: OpenGL: Destination framebuffer complete>
- [01:39] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [01:39] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [01:39] <Debug: OpenGL: Source framebuffer complete>
- [01:39] <Debug: OpenGL: Destination framebuffer complete>
- [01:39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:39] <Debug: 104 x 512 -> 104 x 512>
- [01:39] <Debug: OpenGL: Source framebuffer complete>
- [01:39] <Debug: OpenGL: Destination framebuffer complete>
- [01:40] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen01_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen01_trunk.nif
- [01:40] <Debug: OpenGL: Source framebuffer complete>
- [01:40] <Debug: OpenGL: Destination framebuffer complete>
- [01:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:40] <Debug: 112 x 512 -> 112 x 512>
- [01:40] <Debug: OpenGL: Source framebuffer complete>
- [01:40] <Debug: OpenGL: Destination framebuffer complete>
- [01:40] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [01:40] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [01:40] <Debug: OpenGL: Source framebuffer complete>
- [01:40] <Debug: OpenGL: Destination framebuffer complete>
- [01:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:40] <Debug: 160 x 512 -> 160 x 512>
- [01:40] <Debug: OpenGL: Source framebuffer complete>
- [01:40] <Debug: OpenGL: Destination framebuffer complete>
- [01:40] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen02_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen02_trunk.nif
- [01:40] <Debug: OpenGL: Source framebuffer complete>
- [01:40] <Debug: OpenGL: Destination framebuffer complete>
- [01:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:40] <Debug: 80 x 256 -> 80 x 256>
- [01:40] <Debug: OpenGL: Source framebuffer complete>
- [01:40] <Debug: OpenGL: Destination framebuffer complete>
- [01:41] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [01:41] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [01:41] <Debug: OpenGL: Source framebuffer complete>
- [01:41] <Debug: OpenGL: Destination framebuffer complete>
- [01:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:41] <Debug: 124 x 256 -> 124 x 256>
- [01:41] <Debug: OpenGL: Source framebuffer complete>
- [01:41] <Debug: OpenGL: Destination framebuffer complete>
- [01:41] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen03_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen03_trunk.nif
- [01:41] <Debug: OpenGL: Source framebuffer complete>
- [01:41] <Debug: OpenGL: Destination framebuffer complete>
- [01:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:41] <Debug: 60 x 256 -> 60 x 256>
- [01:41] <Debug: OpenGL: Source framebuffer complete>
- [01:41] <Debug: OpenGL: Destination framebuffer complete>
- [01:41] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [01:41] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [01:42] <Debug: OpenGL: Source framebuffer complete>
- [01:42] <Debug: OpenGL: Destination framebuffer complete>
- [01:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:42] <Debug: 48 x 256 -> 48 x 256>
- [01:42] <Debug: OpenGL: Source framebuffer complete>
- [01:42] <Debug: OpenGL: Destination framebuffer complete>
- [01:42] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen05_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen05_trunk.nif
- [01:42] <Debug: OpenGL: Source framebuffer complete>
- [01:42] <Debug: OpenGL: Destination framebuffer complete>
- [01:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:42] <Debug: 60 x 256 -> 60 x 256>
- [01:42] <Debug: OpenGL: Source framebuffer complete>
- [01:42] <Debug: OpenGL: Destination framebuffer complete>
- [01:42] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [01:42] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [01:42] <Debug: OpenGL: Source framebuffer complete>
- [01:42] <Debug: OpenGL: Destination framebuffer complete>
- [01:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:42] <Debug: 48 x 256 -> 48 x 256>
- [01:42] <Debug: OpenGL: Source framebuffer complete>
- [01:42] <Debug: OpenGL: Destination framebuffer complete>
- [01:43] Creating billboard D:\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\winteraspen06_trunk with D:\DynDOLOD\Edit Scripts\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\winteraspen06_trunk.nif
- [01:43] <Debug: Textures\landscape\trees\sfs\treepineforest05\Cap.dds mipmap 7>
- [01:43] <Debug: Textures\landscape\trees\sfs\treepineforest05\Cap_n.dds mipmap 7>
- [01:43] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bark.dds mipmap 8>
- [01:43] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bark_n.dds mipmap 8>
- [01:44] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bare.dds mipmap 10>
- [01:44] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bare_n.dds mipmap 10>
- [01:44] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle.dds mipmap 10>
- [01:45] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle_n.dds mipmap 10>
- [01:45] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle_g.dds mipmap 10>
- [01:45] <Debug: OpenGL: Source framebuffer complete>
- [01:45] <Debug: OpenGL: Destination framebuffer complete>
- [01:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:45] <Debug: 212 x 512 -> 212 x 512>
- [01:45] <Debug: OpenGL: Source framebuffer complete>
- [01:45] <Debug: OpenGL: Destination framebuffer complete>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bare.dds>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bare_n.dds>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bark.dds>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Bark_n.dds>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Cap.dds>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Cap_n.dds>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle.dds>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle_g.dds>
- [01:46] <Debug: Textures\landscape\trees\sfs\treepineforest05\Needle_n.dds>
- [01:46] <Debug: OpenGL: Source framebuffer complete>
- [01:46] <Debug: OpenGL: Destination framebuffer complete>
- [01:46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:46] <Debug: 204 x 512 -> 204 x 512>
- [01:46] <Debug: OpenGL: Source framebuffer complete>
- [01:46] <Debug: OpenGL: Destination framebuffer complete>
- [01:47] <Debug: OpenGL: Source framebuffer complete>
- [01:47] <Debug: OpenGL: Destination framebuffer complete>
- [01:47] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:47] <Debug: 200 x 512 -> 200 x 512>
- [01:47] <Debug: OpenGL: Source framebuffer complete>
- [01:47] <Debug: OpenGL: Destination framebuffer complete>
- [01:47] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest05_00051126 with Meshes\landscape\trees\treepineforest05.nif Skyrim.esm TreePineForest05 [TREE:00051126]
- [01:47] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds mipmap 9>
- [01:48] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds mipmap 8>
- [01:48] <Debug: OpenGL: Source framebuffer complete>
- [01:48] <Debug: OpenGL: Destination framebuffer complete>
- [01:48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:48] <Debug: 280 x 1024 -> 280 x 1024>
- [01:48] <Debug: OpenGL: Source framebuffer complete>
- [01:48] <Debug: OpenGL: Destination framebuffer complete>
- [01:48] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:48] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [01:48] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:48] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [01:48] <Debug: OpenGL: Source framebuffer complete>
- [01:48] <Debug: OpenGL: Destination framebuffer complete>
- [01:48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:48] <Debug: 280 x 1024 -> 280 x 1024>
- [01:48] <Debug: OpenGL: Source framebuffer complete>
- [01:48] <Debug: OpenGL: Destination framebuffer complete>
- [01:48] <Debug: OpenGL: Source framebuffer complete>
- [01:48] <Debug: OpenGL: Destination framebuffer complete>
- [01:48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:48] <Debug: 260 x 1024 -> 260 x 1024>
- [01:48] <Debug: OpenGL: Source framebuffer complete>
- [01:48] <Debug: OpenGL: Destination framebuffer complete>
- [01:49] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl02_00017f5b with Meshes\dlc02\landscape\trees\treepineforestdeadashl02.nif Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]
- [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle.dds mipmap 9>
- [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle_n.dds mipmap 9>
- [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle_g.dds mipmap 9>
- [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Cap.dds mipmap 7>
- [01:49] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Cap_n.dds mipmap 7>
- [01:50] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Bark.dds mipmap 9>
- [01:50] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Bark_n.dds mipmap 9>
- [01:51] <Debug: Textures\landscape\snow01.dds mipmap 9>
- [01:51] <Debug: Textures\landscape\snow01_n.dds mipmap 9>
- [01:51] <Debug: OpenGL: Source framebuffer complete>
- [01:51] <Debug: OpenGL: Destination framebuffer complete>
- [01:51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:51] <Debug: 160 x 512 -> 160 x 512>
- [01:51] <Debug: OpenGL: Source framebuffer complete>
- [01:51] <Debug: OpenGL: Destination framebuffer complete>
- [01:51] <Debug: Textures\landscape\snow01.dds>
- [01:51] <Debug: Textures\landscape\snow01_n.dds>
- [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Bark.dds>
- [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Bark_n.dds>
- [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Cap.dds>
- [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Cap_n.dds>
- [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle.dds>
- [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle_g.dds>
- [01:51] <Debug: Textures\landscape\trees\sfs\treepineforestsnow02\Needle_n.dds>
- [01:52] <Debug: OpenGL: Source framebuffer complete>
- [01:52] <Debug: OpenGL: Destination framebuffer complete>
- [01:52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:52] <Debug: 160 x 512 -> 160 x 512>
- [01:52] <Debug: OpenGL: Source framebuffer complete>
- [01:52] <Debug: OpenGL: Destination framebuffer complete>
- [01:53] <Debug: OpenGL: Source framebuffer complete>
- [01:53] <Debug: OpenGL: Destination framebuffer complete>
- [01:53] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:53] <Debug: 156 x 512 -> 156 x 512>
- [01:53] <Debug: OpenGL: Source framebuffer complete>
- [01:53] <Debug: OpenGL: Destination framebuffer complete>
- [01:53] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow02_0005c071 with Meshes\landscape\trees\treepineforestsnow02.nif Skyrim.esm TreePineForestSnow02 [TREE:0005C071]
- [01:54] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds mipmap 9>
- [01:54] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds mipmap 9>
- [01:54] <Debug: OpenGL: Source framebuffer complete>
- [01:54] <Debug: OpenGL: Destination framebuffer complete>
- [01:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:54] <Debug: 228 x 512 -> 228 x 512>
- [01:54] <Debug: OpenGL: Source framebuffer complete>
- [01:54] <Debug: OpenGL: Destination framebuffer complete>
- [01:54] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
- [01:54] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
- [01:54] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [01:54] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [01:54] <Debug: OpenGL: Source framebuffer complete>
- [01:54] <Debug: OpenGL: Destination framebuffer complete>
- [01:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:54] <Debug: 216 x 512 -> 216 x 512>
- [01:54] <Debug: OpenGL: Source framebuffer complete>
- [01:54] <Debug: OpenGL: Destination framebuffer complete>
- [01:54] <Debug: OpenGL: Source framebuffer complete>
- [01:54] <Debug: OpenGL: Destination framebuffer complete>
- [01:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:54] <Debug: 196 x 512 -> 196 x 512>
- [01:54] <Debug: OpenGL: Source framebuffer complete>
- [01:54] <Debug: OpenGL: Destination framebuffer complete>
- [01:55] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen01_00003ac5 with Meshes\dlc01\landscape\trees\winteraspen01.nif Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]
- [01:55] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds mipmap 8>
- [01:55] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds mipmap 7>
- [01:55] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds mipmap 9>
- [01:55] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds mipmap 9>
- [01:55] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01.dds mipmap 9>
- [01:55] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01_n.dds mipmap 9>
- [01:55] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds mipmap 8>
- [01:55] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds mipmap 7>
- [01:55] <Debug: OpenGL: Source framebuffer complete>
- [01:55] <Debug: OpenGL: Destination framebuffer complete>
- [01:55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:55] <Debug: 804 x 512 -> 804 x 512>
- [01:55] <Debug: OpenGL: Source framebuffer complete>
- [01:55] <Debug: OpenGL: Destination framebuffer complete>
- [01:55] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds>
- [01:55] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds>
- [01:55] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01.dds>
- [01:55] <Debug: Textures\architecture\whiterun\WRTreeDeadBark01_n.dds>
- [01:55] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds>
- [01:55] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds>
- [01:55] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
- [01:55] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
- [01:55] <Debug: OpenGL: Source framebuffer complete>
- [01:55] <Debug: OpenGL: Destination framebuffer complete>
- [01:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:56] <Debug: 796 x 512 -> 796 x 512>
- [01:56] <Debug: OpenGL: Source framebuffer complete>
- [01:56] <Debug: OpenGL: Destination framebuffer complete>
- [01:56] <Debug: OpenGL: Source framebuffer complete>
- [01:56] <Debug: OpenGL: Destination framebuffer complete>
- [01:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:56] <Debug: 856 x 512 -> 856 x 512>
- [01:56] <Debug: OpenGL: Source framebuffer complete>
- [01:56] <Debug: OpenGL: Destination framebuffer complete>
- [01:56] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletree01_00023611 with Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611]
- [01:57] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds mipmap 9>
- [01:57] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds mipmap 8>
- [01:57] <Debug: OpenGL: Source framebuffer complete>
- [01:57] <Debug: OpenGL: Destination framebuffer complete>
- [01:57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:57] <Debug: 384 x 1024 -> 384 x 1024>
- [01:57] <Debug: OpenGL: Source framebuffer complete>
- [01:57] <Debug: OpenGL: Destination framebuffer complete>
- [01:57] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [01:57] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
- [01:57] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [01:57] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [01:57] <Debug: OpenGL: Source framebuffer complete>
- [01:57] <Debug: OpenGL: Destination framebuffer complete>
- [01:57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:57] <Debug: 372 x 1024 -> 372 x 1024>
- [01:57] <Debug: OpenGL: Source framebuffer complete>
- [01:57] <Debug: OpenGL: Destination framebuffer complete>
- [01:57] <Debug: OpenGL: Source framebuffer complete>
- [01:57] <Debug: OpenGL: Destination framebuffer complete>
- [01:57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:57] <Debug: 384 x 1024 -> 384 x 1024>
- [01:57] <Debug: OpenGL: Source framebuffer complete>
- [01:57] <Debug: OpenGL: Destination framebuffer complete>
- [01:58] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash01_00017f72 with Meshes\dlc02\landscape\trees\treepineforestash01.nif Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]
- [01:58] <Debug: OpenGL: Source framebuffer complete>
- [01:58] <Debug: OpenGL: Destination framebuffer complete>
- [01:58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:58] <Debug: 284 x 1024 -> 284 x 1024>
- [01:58] <Debug: OpenGL: Source framebuffer complete>
- [01:58] <Debug: OpenGL: Destination framebuffer complete>
- [01:58] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [01:58] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [01:58] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [01:58] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [01:58] <Debug: OpenGL: Source framebuffer complete>
- [01:58] <Debug: OpenGL: Destination framebuffer complete>
- [01:58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:58] <Debug: 280 x 1024 -> 280 x 1024>
- [01:58] <Debug: OpenGL: Source framebuffer complete>
- [01:58] <Debug: OpenGL: Destination framebuffer complete>
- [01:59] <Debug: OpenGL: Source framebuffer complete>
- [01:59] <Debug: OpenGL: Destination framebuffer complete>
- [01:59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:59] <Debug: 260 x 1024 -> 260 x 1024>
- [01:59] <Debug: OpenGL: Source framebuffer complete>
- [01:59] <Debug: OpenGL: Destination framebuffer complete>
- [01:59] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl02_00017f6d with Meshes\dlc02\landscape\trees\treepineforestashl02.nif Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]
- [01:59] <Debug: OpenGL: Source framebuffer complete>
- [01:59] <Debug: OpenGL: Destination framebuffer complete>
- [01:59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:59] <Debug: 240 x 256 -> 240 x 256>
- [01:59] <Debug: OpenGL: Source framebuffer complete>
- [01:59] <Debug: OpenGL: Destination framebuffer complete>
- [01:59] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds>
- [01:59] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds>
- [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds>
- [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
- [01:59] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
- [01:59] <Debug: OpenGL: Source framebuffer complete>
- [01:59] <Debug: OpenGL: Destination framebuffer complete>
- [01:59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [01:59] <Debug: 208 x 256 -> 208 x 256>
- [01:59] <Debug: OpenGL: Source framebuffer complete>
- [01:59] <Debug: OpenGL: Destination framebuffer complete>
- [02:00] <Debug: OpenGL: Source framebuffer complete>
- [02:00] <Debug: OpenGL: Destination framebuffer complete>
- [02:00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:00] <Debug: 204 x 256 -> 204 x 256>
- [02:00] <Debug: OpenGL: Source framebuffer complete>
- [02:00] <Debug: OpenGL: Destination framebuffer complete>
- [02:00] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dwarfsphere.esp\dwaspchfloratree01_00b0c0b4 with Meshes\dwarfsphere\channels\flora\dwaspchfloratree01.nif Dwarfsphere.esp DwaSpChFloraTree01 [TREE:50B0C0B4]
- [02:00] <Debug: OpenGL: Source framebuffer complete>
- [02:00] <Debug: OpenGL: Destination framebuffer complete>
- [02:00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:00] <Debug: 240 x 256 -> 240 x 256>
- [02:00] <Debug: OpenGL: Source framebuffer complete>
- [02:00] <Debug: OpenGL: Destination framebuffer complete>
- [02:00] <Debug: Textures\landscape\trees\ReachTreeBranch01.dds>
- [02:00] <Debug: Textures\landscape\trees\ReachTreeBranch01_N.dds>
- [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBark01.dds>
- [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBark01_g.dds>
- [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
- [02:00] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
- [02:00] <Debug: OpenGL: Source framebuffer complete>
- [02:00] <Debug: OpenGL: Destination framebuffer complete>
- [02:00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:00] <Debug: 208 x 256 -> 208 x 256>
- [02:00] <Debug: OpenGL: Source framebuffer complete>
- [02:00] <Debug: OpenGL: Destination framebuffer complete>
- [02:01] <Debug: OpenGL: Source framebuffer complete>
- [02:01] <Debug: OpenGL: Destination framebuffer complete>
- [02:01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:01] <Debug: 204 x 256 -> 204 x 256>
- [02:01] <Debug: OpenGL: Source framebuffer complete>
- [02:01] <Debug: OpenGL: Destination framebuffer complete>
- [02:01] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treereachtree01magic_000f64bf with Meshes\landscape\trees\treereachtree01magic.nif Skyrim.esm TreeReachTree01Magic [TREE:000F64BF]
- [02:01] <Debug: Textures\plants\citsappletreeleaf.dds mipmap 8>
- [02:01] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds mipmap 8>
- [02:01] <Debug: Textures\plants\citsappletreebark.dds mipmap 7>
- [02:01] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds mipmap 9>
- [02:01] <Debug: Textures\clutter\food\apple02.dds mipmap 6>
- [02:01] <Debug: Textures\clutter\food\apple02_n.dds mipmap 6>
- [02:01] <Debug: OpenGL: Source framebuffer complete>
- [02:01] <Debug: OpenGL: Destination framebuffer complete>
- [02:01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:01] <Debug: 128 x 128 -> 128 x 128>
- [02:01] <Debug: OpenGL: Source framebuffer complete>
- [02:01] <Debug: OpenGL: Destination framebuffer complete>
- [02:02] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
- [02:02] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds>
- [02:02] <Debug: Textures\clutter\food\apple02.dds>
- [02:02] <Debug: Textures\clutter\food\apple02_n.dds>
- [02:02] <Debug: Textures\plants\citsappletreebark.dds>
- [02:02] <Debug: Textures\plants\citsappletreeleaf.dds>
- [02:02] <Debug: OpenGL: Source framebuffer complete>
- [02:02] <Debug: OpenGL: Destination framebuffer complete>
- [02:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:02] <Debug: 108 x 128 -> 108 x 128>
- [02:02] <Debug: OpenGL: Source framebuffer complete>
- [02:02] <Debug: OpenGL: Destination framebuffer complete>
- [02:02] <Debug: OpenGL: Source framebuffer complete>
- [02:02] <Debug: OpenGL: Destination framebuffer complete>
- [02:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:02] <Debug: 112 x 128 -> 112 x 128>
- [02:02] <Debug: OpenGL: Source framebuffer complete>
- [02:02] <Debug: OpenGL: Destination framebuffer complete>
- [02:03] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\jks skyrim.esp\citsgreenappletree_00003274 with Meshes\plants\citsgreenappletree.nif JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:1C003274]
- [02:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds mipmap 8>
- [02:03] <Debug: OpenGL: Source framebuffer complete>
- [02:03] <Debug: OpenGL: Destination framebuffer complete>
- [02:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:03] <Debug: 168 x 512 -> 168 x 512>
- [02:03] <Debug: OpenGL: Source framebuffer complete>
- [02:03] <Debug: OpenGL: Destination framebuffer complete>
- [02:03] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [02:03] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [02:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
- [02:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [02:03] <Debug: OpenGL: Source framebuffer complete>
- [02:03] <Debug: OpenGL: Destination framebuffer complete>
- [02:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:03] <Debug: 164 x 512 -> 164 x 512>
- [02:03] <Debug: OpenGL: Source framebuffer complete>
- [02:03] <Debug: OpenGL: Destination framebuffer complete>
- [02:03] <Debug: OpenGL: Source framebuffer complete>
- [02:03] <Debug: OpenGL: Destination framebuffer complete>
- [02:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:03] <Debug: 172 x 512 -> 172 x 512>
- [02:03] <Debug: OpenGL: Source framebuffer complete>
- [02:03] <Debug: OpenGL: Destination framebuffer complete>
- [02:04] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl04_000ef59d with Meshes\landscape\trees\treepineforestdeadsnowl04.nif Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]
- [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Bark.dds mipmap 8>
- [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Bark_n.dds mipmap 8>
- [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle.dds mipmap 9>
- [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle_n.dds mipmap 9>
- [02:04] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle_g.dds mipmap 9>
- [02:04] <Debug: OpenGL: Source framebuffer complete>
- [02:04] <Debug: OpenGL: Destination framebuffer complete>
- [02:04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:04] <Debug: 100 x 256 -> 100 x 256>
- [02:04] <Debug: OpenGL: Source framebuffer complete>
- [02:04] <Debug: OpenGL: Destination framebuffer complete>
- [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Bark.dds>
- [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Bark_n.dds>
- [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle.dds>
- [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle_g.dds>
- [02:05] <Debug: Textures\landscape\trees\sfs\treepineforest03\Needle_n.dds>
- [02:05] <Debug: OpenGL: Source framebuffer complete>
- [02:05] <Debug: OpenGL: Destination framebuffer complete>
- [02:05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:05] <Debug: 96 x 256 -> 96 x 256>
- [02:05] <Debug: OpenGL: Source framebuffer complete>
- [02:05] <Debug: OpenGL: Destination framebuffer complete>
- [02:06] <Debug: OpenGL: Source framebuffer complete>
- [02:06] <Debug: OpenGL: Destination framebuffer complete>
- [02:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:06] <Debug: 88 x 256 -> 88 x 256>
- [02:06] <Debug: OpenGL: Source framebuffer complete>
- [02:06] <Debug: OpenGL: Destination framebuffer complete>
- [02:06] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016 with Meshes\landscape\trees\treepineforest03.nif Skyrim.esm TreePineForest03 [TREE:0004B016]
- [02:06] <Debug: Textures\landscape\trees\leafcoltreeoak08.dds mipmap 8>
- [02:06] <Debug: Textures\landscape\trees\leafcoltreeoak08_n.dds mipmap 8>
- [02:06] <Debug: Textures\landscape\trees\treeoaktrunk02.dds mipmap 9>
- [02:06] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds mipmap 8>
- [02:06] <Debug: OpenGL: Source framebuffer complete>
- [02:06] <Debug: OpenGL: Destination framebuffer complete>
- [02:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:06] <Debug: 216 x 256 -> 216 x 256>
- [02:06] <Debug: OpenGL: Source framebuffer complete>
- [02:06] <Debug: OpenGL: Destination framebuffer complete>
- [02:06] <Debug: Textures\landscape\trees\leafcoltreeoak08.dds>
- [02:06] <Debug: Textures\landscape\trees\leafcoltreeoak08_n.dds>
- [02:06] <Debug: Textures\landscape\trees\treeoaktrunk02.dds>
- [02:06] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds>
- [02:06] <Debug: OpenGL: Source framebuffer complete>
- [02:06] <Debug: OpenGL: Destination framebuffer complete>
- [02:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:06] <Debug: 192 x 256 -> 192 x 256>
- [02:06] <Debug: OpenGL: Source framebuffer complete>
- [02:06] <Debug: OpenGL: Destination framebuffer complete>
- [02:07] <Debug: OpenGL: Source framebuffer complete>
- [02:07] <Debug: OpenGL: Destination framebuffer complete>
- [02:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:07] <Debug: 180 x 256 -> 180 x 256>
- [02:07] <Debug: OpenGL: Source framebuffer complete>
- [02:07] <Debug: OpenGL: Destination framebuffer complete>
- [02:07] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\elos oaks mixed greens sse.esl\treeoak08_00000803 with Meshes\landscape\trees\oaks\treeoak08.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak08 [TREE:FE000803]
- [02:07] <Debug: OpenGL: Source framebuffer complete>
- [02:07] <Debug: OpenGL: Destination framebuffer complete>
- [02:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:07] <Debug: 364 x 1024 -> 364 x 1024>
- [02:07] <Debug: OpenGL: Source framebuffer complete>
- [02:07] <Debug: OpenGL: Destination framebuffer complete>
- [02:07] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [02:07] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [02:07] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
- [02:07] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [02:07] <Debug: OpenGL: Source framebuffer complete>
- [02:07] <Debug: OpenGL: Destination framebuffer complete>
- [02:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:07] <Debug: 356 x 1024 -> 356 x 1024>
- [02:07] <Debug: OpenGL: Source framebuffer complete>
- [02:07] <Debug: OpenGL: Destination framebuffer complete>
- [02:08] <Debug: OpenGL: Source framebuffer complete>
- [02:08] <Debug: OpenGL: Destination framebuffer complete>
- [02:08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:08] <Debug: 340 x 1024 -> 340 x 1024>
- [02:08] <Debug: OpenGL: Source framebuffer complete>
- [02:08] <Debug: OpenGL: Destination framebuffer complete>
- [02:08] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl01_000ef5a0 with Meshes\landscape\trees\treepineforestdeadsnowl01.nif Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]
- [02:08] <Debug: OpenGL: Source framebuffer complete>
- [02:08] <Debug: OpenGL: Destination framebuffer complete>
- [02:08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:08] <Debug: 252 x 256 -> 252 x 256>
- [02:08] <Debug: OpenGL: Source framebuffer complete>
- [02:08] <Debug: OpenGL: Destination framebuffer complete>
- [02:09] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
- [02:09] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
- [02:08] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:08] <Error: Can not find file textures\landscape\trees\anvilbarkpalm_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:08] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:08] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:08] <Error: Can not find file textures\landscape\trees\anvil_leafs02_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:08] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Debug: OpenGL: Source framebuffer complete>
- [02:09] <Debug: OpenGL: Destination framebuffer complete>
- [02:09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:09] <Debug: 216 x 256 -> 216 x 256>
- [02:09] <Debug: OpenGL: Source framebuffer complete>
- [02:09] <Debug: OpenGL: Destination framebuffer complete>
- [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Debug: OpenGL: Source framebuffer complete>
- [02:09] <Debug: OpenGL: Destination framebuffer complete>
- [02:09] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:09] <Debug: 204 x 256 -> 204 x 256>
- [02:09] <Debug: OpenGL: Source framebuffer complete>
- [02:09] <Debug: OpenGL: Destination framebuffer complete>
- [02:10] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds mipmap 9>
- [02:10] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds mipmap 8>
- [02:10] <Debug: OpenGL: Source framebuffer complete>
- [02:10] <Debug: OpenGL: Destination framebuffer complete>
- [02:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:10] <Debug: 232 x 256 -> 232 x 256>
- [02:10] <Debug: OpenGL: Source framebuffer complete>
- [02:10] <Debug: OpenGL: Destination framebuffer complete>
- [02:10] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds>
- [02:10] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds>
- [02:10] <Debug: OpenGL: Source framebuffer complete>
- [02:10] <Debug: OpenGL: Destination framebuffer complete>
- [02:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:10] <Debug: 208 x 256 -> 208 x 256>
- [02:10] <Debug: OpenGL: Source framebuffer complete>
- [02:10] <Debug: OpenGL: Destination framebuffer complete>
- [02:10] <Debug: OpenGL: Source framebuffer complete>
- [02:10] <Debug: OpenGL: Destination framebuffer complete>
- [02:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:10] <Debug: 140 x 256 -> 140 x 256>
- [02:10] <Debug: OpenGL: Source framebuffer complete>
- [02:10] <Debug: OpenGL: Destination framebuffer complete>
- [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvilbarkpalm.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02_n.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] <Error: Can not find file textures\landscape\trees\anvil_leafs02.dds used by Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]>
- [02:09] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\legacyofthedragonborn.esm\mp_valenwood_oaktype3_00091441 with Meshes\landscape\trees\mp_valenwood_oaktype3.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype3 [TREE:06091441]
- [02:11] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntreegroup01_l1_0000ddb5 with Meshes\dlc01\landscape\plants\soulcairntreegroup01_l1.nif Dawnguard.esm TreeSoulCairnTreeGroup "Withered Trees" [TREE:0200DDB5]
- [02:11] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH.dds mipmap 9>
- [02:11] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH_N.dds mipmap 9>
- [02:11] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds mipmap 8>
- [02:11] <Debug: OpenGL: Source framebuffer complete>
- [02:11] <Debug: OpenGL: Destination framebuffer complete>
- [02:11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:11] <Debug: 352 x 512 -> 352 x 512>
- [02:11] <Debug: OpenGL: Source framebuffer complete>
- [02:11] <Debug: OpenGL: Destination framebuffer complete>
- [02:11] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH.dds>
- [02:11] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH_N.dds>
- [02:11] <Debug: Textures\landscape\Snow01.dds>
- [02:11] <Debug: Textures\landscape\Snow01_n.dds>
- [02:11] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [02:11] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [02:11] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [02:11] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [02:12] <Debug: OpenGL: Source framebuffer complete>
- [02:12] <Debug: OpenGL: Destination framebuffer complete>
- [02:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:12] <Debug: 344 x 512 -> 344 x 512>
- [02:12] <Debug: OpenGL: Source framebuffer complete>
- [02:12] <Debug: OpenGL: Destination framebuffer complete>
- [02:12] <Debug: OpenGL: Source framebuffer complete>
- [02:12] <Debug: OpenGL: Destination framebuffer complete>
- [02:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:12] <Debug: 344 x 512 -> 344 x 512>
- [02:12] <Debug: OpenGL: Source framebuffer complete>
- [02:12] <Debug: OpenGL: Destination framebuffer complete>
- [02:12] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow01_0000b55f with Meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow01.nif Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]
- [02:12] <Debug: Textures\clutter\food\apple01.dds mipmap 6>
- [02:12] <Debug: Textures\clutter\food\apple01_n.dds mipmap 6>
- [02:12] <Debug: OpenGL: Source framebuffer complete>
- [02:12] <Debug: OpenGL: Destination framebuffer complete>
- [02:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:12] <Debug: 128 x 128 -> 128 x 128>
- [02:12] <Debug: OpenGL: Source framebuffer complete>
- [02:12] <Debug: OpenGL: Destination framebuffer complete>
- [02:13] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
- [02:13] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds>
- [02:13] <Debug: Textures\clutter\food\apple01.dds>
- [02:13] <Debug: Textures\clutter\food\apple01_n.dds>
- [02:13] <Debug: Textures\plants\citsappletreebark.dds>
- [02:13] <Debug: Textures\plants\citsappletreeleaf.dds>
- [02:13] <Debug: OpenGL: Source framebuffer complete>
- [02:13] <Debug: OpenGL: Destination framebuffer complete>
- [02:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:13] <Debug: 108 x 128 -> 108 x 128>
- [02:13] <Debug: OpenGL: Source framebuffer complete>
- [02:13] <Debug: OpenGL: Destination framebuffer complete>
- [02:13] <Debug: OpenGL: Source framebuffer complete>
- [02:13] <Debug: OpenGL: Destination framebuffer complete>
- [02:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:13] <Debug: 112 x 128 -> 112 x 128>
- [02:13] <Debug: OpenGL: Source framebuffer complete>
- [02:13] <Debug: OpenGL: Destination framebuffer complete>
- [02:14] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\jks skyrim.esp\citsredappletree_00002c91 with Meshes\plants\citsredappletree.nif JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:1C002C91]
- [02:14] <Debug: OpenGL: Source framebuffer complete>
- [02:14] <Debug: OpenGL: Destination framebuffer complete>
- [02:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:14] <Debug: 352 x 512 -> 352 x 512>
- [02:14] <Debug: OpenGL: Source framebuffer complete>
- [02:14] <Debug: OpenGL: Destination framebuffer complete>
- [02:14] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH.dds>
- [02:14] <Debug: Textures\dlc01\landscape\trees\DLC1TreePineForestBranchCompSnowH_N.dds>
- [02:14] <Debug: Textures\landscape\Snow01.dds>
- [02:14] <Debug: Textures\landscape\Snow01_n.dds>
- [02:14] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [02:14] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [02:14] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [02:14] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [02:14] <Debug: OpenGL: Source framebuffer complete>
- [02:14] <Debug: OpenGL: Destination framebuffer complete>
- [02:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:14] <Debug: 344 x 512 -> 344 x 512>
- [02:14] <Debug: OpenGL: Source framebuffer complete>
- [02:14] <Debug: OpenGL: Destination framebuffer complete>
- [02:14] <Debug: OpenGL: Source framebuffer complete>
- [02:14] <Debug: OpenGL: Destination framebuffer complete>
- [02:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:14] <Debug: 344 x 512 -> 344 x 512>
- [02:14] <Debug: OpenGL: Source framebuffer complete>
- [02:14] <Debug: OpenGL: Destination framebuffer complete>
- [02:15] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\dlc1treepineshortheavysnow_00009670 with Meshes\dlc01\landscape\trees\dlc1treepineshortheavysnow.nif Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]
- [02:15] <Debug: OpenGL: Source framebuffer complete>
- [02:15] <Debug: OpenGL: Destination framebuffer complete>
- [02:15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:15] <Debug: 384 x 1024 -> 384 x 1024>
- [02:15] <Debug: OpenGL: Source framebuffer complete>
- [02:15] <Debug: OpenGL: Destination framebuffer complete>
- [02:15] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [02:15] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [02:15] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [02:15] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [02:15] <Debug: OpenGL: Source framebuffer complete>
- [02:15] <Debug: OpenGL: Destination framebuffer complete>
- [02:15] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:15] <Debug: 372 x 1024 -> 372 x 1024>
- [02:15] <Debug: OpenGL: Source framebuffer complete>
- [02:15] <Debug: OpenGL: Destination framebuffer complete>
- [02:16] <Debug: OpenGL: Source framebuffer complete>
- [02:16] <Debug: OpenGL: Destination framebuffer complete>
- [02:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:16] <Debug: 384 x 1024 -> 384 x 1024>
- [02:16] <Debug: OpenGL: Source framebuffer complete>
- [02:16] <Debug: OpenGL: Destination framebuffer complete>
- [02:16] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl01_00017f6e with Meshes\dlc02\landscape\trees\treepineforestashl01.nif Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]
- [02:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cap.dds mipmap 7>
- [02:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cap_n.dds mipmap 7>
- [02:17] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bark.dds mipmap 9>
- [02:17] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bark_n.dds mipmap 9>
- [02:18] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bare.dds mipmap 10>
- [02:19] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bare_n.dds mipmap 10>
- [02:19] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cavity.dds mipmap 9>
- [02:19] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cavity_n.dds mipmap 9>
- [02:19] <Debug: OpenGL: Source framebuffer complete>
- [02:19] <Debug: OpenGL: Destination framebuffer complete>
- [02:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:19] <Debug: 124 x 512 -> 124 x 512>
- [02:19] <Debug: OpenGL: Source framebuffer complete>
- [02:19] <Debug: OpenGL: Destination framebuffer complete>
- [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bare.dds>
- [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bare_n.dds>
- [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bark.dds>
- [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Bark_n.dds>
- [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cap.dds>
- [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cap_n.dds>
- [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cavity.dds>
- [02:20] <Debug: Textures\landscape\trees\sfs\treepineforestdead02\Cavity_n.dds>
- [02:20] <Debug: OpenGL: Source framebuffer complete>
- [02:20] <Debug: OpenGL: Destination framebuffer complete>
- [02:20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:20] <Debug: 116 x 512 -> 116 x 512>
- [02:20] <Debug: OpenGL: Source framebuffer complete>
- [02:20] <Debug: OpenGL: Destination framebuffer complete>
- [02:21] <Debug: OpenGL: Source framebuffer complete>
- [02:21] <Debug: OpenGL: Destination framebuffer complete>
- [02:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:21] <Debug: 112 x 512 -> 112 x 512>
- [02:21] <Debug: OpenGL: Source framebuffer complete>
- [02:21] <Debug: OpenGL: Destination framebuffer complete>
- [02:21] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead02_000b927b with Meshes\landscape\trees\treepineforestdead02.nif Skyrim.esm TreePineForest02Dead [TREE:000B927B]
- [02:21] <Debug: Textures\landscape\trees\leafcoltreeoak05.dds mipmap 8>
- [02:21] <Debug: Textures\landscape\trees\leafcoltreeoak05_n.dds mipmap 8>
- [02:21] <Debug: OpenGL: Source framebuffer complete>
- [02:21] <Debug: OpenGL: Destination framebuffer complete>
- [02:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:21] <Debug: 252 x 256 -> 252 x 256>
- [02:21] <Debug: OpenGL: Source framebuffer complete>
- [02:21] <Debug: OpenGL: Destination framebuffer complete>
- [02:21] <Debug: Textures\landscape\trees\leafcoltreeoak05.dds>
- [02:21] <Debug: Textures\landscape\trees\leafcoltreeoak05_n.dds>
- [02:21] <Debug: Textures\landscape\trees\treeoaktrunk02.dds>
- [02:21] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds>
- [02:21] <Debug: OpenGL: Source framebuffer complete>
- [02:21] <Debug: OpenGL: Destination framebuffer complete>
- [02:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:21] <Debug: 244 x 256 -> 244 x 256>
- [02:21] <Debug: OpenGL: Source framebuffer complete>
- [02:21] <Debug: OpenGL: Destination framebuffer complete>
- [02:22] <Debug: OpenGL: Source framebuffer complete>
- [02:22] <Debug: OpenGL: Destination framebuffer complete>
- [02:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:22] <Debug: 264 x 256 -> 264 x 256>
- [02:22] <Debug: OpenGL: Source framebuffer complete>
- [02:22] <Debug: OpenGL: Destination framebuffer complete>
- [02:22] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\elos oaks mixed greens sse.esl\treeoak05_00000801 with Meshes\landscape\trees\oaks\treeoak05.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05 [TREE:FE000801]
- [02:22] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark.dds mipmap 8>
- [02:23] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_n.dds mipmap 8>
- [02:23] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_g.dds mipmap 8>
- [02:23] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle.dds mipmap 10>
- [02:24] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_n.dds mipmap 10>
- [02:24] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_g.dds mipmap 10>
- [02:24] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare.dds mipmap 10>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_n.dds mipmap 10>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_g.dds mipmap 10>
- [02:25] <Debug: OpenGL: Source framebuffer complete>
- [02:25] <Debug: OpenGL: Destination framebuffer complete>
- [02:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:25] <Debug: 152 x 256 -> 152 x 256>
- [02:25] <Debug: OpenGL: Source framebuffer complete>
- [02:25] <Debug: OpenGL: Destination framebuffer complete>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare.dds>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_g.dds>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_n.dds>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark.dds>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_g.dds>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_n.dds>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle.dds>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_g.dds>
- [02:25] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_n.dds>
- [02:26] <Debug: OpenGL: Source framebuffer complete>
- [02:26] <Debug: OpenGL: Destination framebuffer complete>
- [02:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:26] <Debug: 108 x 256 -> 108 x 256>
- [02:26] <Debug: OpenGL: Source framebuffer complete>
- [02:26] <Debug: OpenGL: Destination framebuffer complete>
- [02:27] <Debug: OpenGL: Source framebuffer complete>
- [02:27] <Debug: OpenGL: Destination framebuffer complete>
- [02:27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:27] <Debug: 108 x 256 -> 108 x 256>
- [02:27] <Debug: OpenGL: Source framebuffer complete>
- [02:27] <Debug: OpenGL: Destination framebuffer complete>
- [02:27] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01 [TREE:000B8A73]
- [02:28] <Debug: OpenGL: Source framebuffer complete>
- [02:28] <Debug: OpenGL: Destination framebuffer complete>
- [02:28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:28] <Debug: 152 x 256 -> 152 x 256>
- [02:28] <Debug: OpenGL: Source framebuffer complete>
- [02:28] <Debug: OpenGL: Destination framebuffer complete>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare.dds>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_g.dds>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_n.dds>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark.dds>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_g.dds>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_n.dds>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle.dds>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_g.dds>
- [02:28] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_n.dds>
- [02:29] <Debug: OpenGL: Source framebuffer complete>
- [02:29] <Debug: OpenGL: Destination framebuffer complete>
- [02:29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:29] <Debug: 108 x 256 -> 108 x 256>
- [02:29] <Debug: OpenGL: Source framebuffer complete>
- [02:29] <Debug: OpenGL: Destination framebuffer complete>
- [02:29] <Debug: OpenGL: Source framebuffer complete>
- [02:29] <Debug: OpenGL: Destination framebuffer complete>
- [02:29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:29] <Debug: 108 x 256 -> 108 x 256>
- [02:29] <Debug: OpenGL: Source framebuffer complete>
- [02:29] <Debug: OpenGL: Destination framebuffer complete>
- [02:30] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_0006b1b8 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Snow [TREE:0006B1B8]
- [02:30] <Debug: OpenGL: Source framebuffer complete>
- [02:30] <Debug: OpenGL: Destination framebuffer complete>
- [02:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:30] <Debug: 364 x 1024 -> 364 x 1024>
- [02:30] <Debug: OpenGL: Source framebuffer complete>
- [02:30] <Debug: OpenGL: Destination framebuffer complete>
- [02:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [02:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [02:30] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [02:30] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [02:30] <Debug: OpenGL: Source framebuffer complete>
- [02:30] <Debug: OpenGL: Destination framebuffer complete>
- [02:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:30] <Debug: 360 x 1024 -> 360 x 1024>
- [02:30] <Debug: OpenGL: Source framebuffer complete>
- [02:30] <Debug: OpenGL: Destination framebuffer complete>
- [02:31] <Debug: OpenGL: Source framebuffer complete>
- [02:31] <Debug: OpenGL: Destination framebuffer complete>
- [02:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:31] <Debug: 340 x 1024 -> 340 x 1024>
- [02:31] <Debug: OpenGL: Source framebuffer complete>
- [02:31] <Debug: OpenGL: Destination framebuffer complete>
- [02:31] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow01_000ef5a5 with Meshes\landscape\trees\treepineforestdeadsnow01.nif Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]
- [02:31] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH.dds mipmap 9>
- [02:32] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH_N.dds mipmap 9>
- [02:32] <Debug: OpenGL: Source framebuffer complete>
- [02:32] <Debug: OpenGL: Destination framebuffer complete>
- [02:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:32] <Debug: 352 x 512 -> 352 x 512>
- [02:32] <Debug: OpenGL: Source framebuffer complete>
- [02:32] <Debug: OpenGL: Destination framebuffer complete>
- [02:32] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH.dds>
- [02:32] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH_N.dds>
- [02:32] <Debug: Textures\landscape\Snow01.dds>
- [02:32] <Debug: Textures\landscape\Snow01_n.dds>
- [02:32] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [02:32] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [02:32] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [02:32] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [02:32] <Debug: OpenGL: Source framebuffer complete>
- [02:32] <Debug: OpenGL: Destination framebuffer complete>
- [02:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:32] <Debug: 340 x 512 -> 340 x 512>
- [02:32] <Debug: OpenGL: Source framebuffer complete>
- [02:32] <Debug: OpenGL: Destination framebuffer complete>
- [02:32] <Debug: OpenGL: Source framebuffer complete>
- [02:32] <Debug: OpenGL: Destination framebuffer complete>
- [02:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:32] <Debug: 340 x 512 -> 340 x 512>
- [02:32] <Debug: OpenGL: Source framebuffer complete>
- [02:32] <Debug: OpenGL: Destination framebuffer complete>
- [02:33] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d with Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]
- [02:33] <Debug: OpenGL: Source framebuffer complete>
- [02:33] <Debug: OpenGL: Destination framebuffer complete>
- [02:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:33] <Debug: 284 x 1024 -> 284 x 1024>
- [02:33] <Debug: OpenGL: Source framebuffer complete>
- [02:33] <Debug: OpenGL: Destination framebuffer complete>
- [02:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [02:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [02:33] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [02:33] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [02:33] <Debug: OpenGL: Source framebuffer complete>
- [02:33] <Debug: OpenGL: Destination framebuffer complete>
- [02:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:33] <Debug: 284 x 1024 -> 284 x 1024>
- [02:33] <Debug: OpenGL: Source framebuffer complete>
- [02:33] <Debug: OpenGL: Destination framebuffer complete>
- [02:34] <Debug: OpenGL: Source framebuffer complete>
- [02:34] <Debug: OpenGL: Destination framebuffer complete>
- [02:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:34] <Debug: 260 x 1024 -> 260 x 1024>
- [02:34] <Debug: OpenGL: Source framebuffer complete>
- [02:34] <Debug: OpenGL: Destination framebuffer complete>
- [02:34] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow02_000ef5a4 with Meshes\landscape\trees\treepineforestdeadsnow02.nif Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]
- [02:34] <Debug: OpenGL: Source framebuffer complete>
- [02:34] <Debug: OpenGL: Destination framebuffer complete>
- [02:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:34] <Debug: 108 x 256 -> 108 x 256>
- [02:34] <Debug: OpenGL: Source framebuffer complete>
- [02:34] <Debug: OpenGL: Destination framebuffer complete>
- [02:34] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [02:34] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [02:34] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [02:34] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [02:34] <Debug: OpenGL: Source framebuffer complete>
- [02:34] <Debug: OpenGL: Destination framebuffer complete>
- [02:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:34] <Debug: 108 x 256 -> 108 x 256>
- [02:34] <Debug: OpenGL: Source framebuffer complete>
- [02:34] <Debug: OpenGL: Destination framebuffer complete>
- [02:35] <Debug: OpenGL: Source framebuffer complete>
- [02:35] <Debug: OpenGL: Destination framebuffer complete>
- [02:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:35] <Debug: 116 x 256 -> 116 x 256>
- [02:35] <Debug: OpenGL: Source framebuffer complete>
- [02:35] <Debug: OpenGL: Destination framebuffer complete>
- [02:35] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl03_00017f6f with Meshes\dlc02\landscape\trees\treepineforestashl03.nif Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]
- [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap.dds mipmap 7>
- [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap_n.dds mipmap 7>
- [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap_g.dds mipmap 7>
- [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark.dds mipmap 8>
- [02:35] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark_n.dds mipmap 8>
- [02:36] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark_g.dds mipmap 8>
- [02:36] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare.dds mipmap 10>
- [02:36] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare_n.dds mipmap 10>
- [02:37] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare_g.dds mipmap 10>
- [02:37] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle.dds mipmap 10>
- [02:37] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle_n.dds mipmap 10>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle_g.dds mipmap 10>
- [02:38] <Debug: OpenGL: Source framebuffer complete>
- [02:38] <Debug: OpenGL: Destination framebuffer complete>
- [02:38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:38] <Debug: 436 x 1024 -> 436 x 1024>
- [02:38] <Debug: OpenGL: Source framebuffer complete>
- [02:38] <Debug: OpenGL: Destination framebuffer complete>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare_g.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bare_n.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark_g.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Bark_n.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap_g.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Cap_n.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle_g.dds>
- [02:38] <Debug: Textures\landscape\trees\sfs\treepineforest01\Needle_n.dds>
- [02:39] <Debug: OpenGL: Source framebuffer complete>
- [02:39] <Debug: OpenGL: Destination framebuffer complete>
- [02:39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:39] <Debug: 428 x 1024 -> 428 x 1024>
- [02:39] <Debug: OpenGL: Source framebuffer complete>
- [02:39] <Debug: OpenGL: Destination framebuffer complete>
- [02:40] <Debug: OpenGL: Source framebuffer complete>
- [02:40] <Debug: OpenGL: Destination framebuffer complete>
- [02:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:40] <Debug: 436 x 1024 -> 436 x 1024>
- [02:40] <Debug: OpenGL: Source framebuffer complete>
- [02:40] <Debug: OpenGL: Destination framebuffer complete>
- [02:40] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d with Meshes\landscape\trees\treepineforest01.nif Skyrim.esm TreePineForest01 [TREE:0001306D]
- [02:40] <Debug: Textures\landscape\trees\vurt_pineatlas03.dds mipmap 8>
- [02:40] <Debug: Textures\landscape\trees\vurt_pineatlas03_n.dds mipmap 7>
- [02:40] <Debug: Textures\landscape\trees\treepineforestbarkcomp3.dds mipmap 8>
- [02:40] <Debug: OpenGL: Source framebuffer complete>
- [02:40] <Debug: OpenGL: Destination framebuffer complete>
- [02:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:40] <Debug: 124 x 256 -> 124 x 256>
- [02:40] <Debug: OpenGL: Source framebuffer complete>
- [02:40] <Debug: OpenGL: Destination framebuffer complete>
- [02:41] <Debug: Textures\landscape\trees\treepineforestbarkcomp3.dds>
- [02:41] <Debug: Textures\landscape\trees\vurt_pineatlas03.dds>
- [02:41] <Debug: Textures\landscape\trees\vurt_pineatlas03_n.dds>
- [02:41] <Debug: OpenGL: Source framebuffer complete>
- [02:41] <Debug: OpenGL: Destination framebuffer complete>
- [02:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:41] <Debug: 120 x 256 -> 120 x 256>
- [02:41] <Debug: OpenGL: Source framebuffer complete>
- [02:41] <Debug: OpenGL: Destination framebuffer complete>
- [02:41] <Debug: OpenGL: Source framebuffer complete>
- [02:41] <Debug: OpenGL: Destination framebuffer complete>
- [02:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:41] <Debug: 116 x 256 -> 116 x 256>
- [02:41] <Debug: OpenGL: Source framebuffer complete>
- [02:41] <Debug: OpenGL: Destination framebuffer complete>
- [02:41] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\blubbos_trees_in_whiterun_jk_version.esp\treepineforest03_burnt2_00005909 with Meshes\landscape\trees\treepineforest03_burnt2.nif blubbos_trees_in_whiterun_jk_version.esp treepineforest03_burnt2 "treepineforest03_burnt2" [TREE:5C005909]
- [02:41] <Debug: OpenGL: Source framebuffer complete>
- [02:41] <Debug: OpenGL: Destination framebuffer complete>
- [02:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:41] <Debug: 128 x 128 -> 128 x 128>
- [02:41] <Debug: OpenGL: Source framebuffer complete>
- [02:41] <Debug: OpenGL: Destination framebuffer complete>
- [02:42] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds>
- [02:42] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds>
- [02:42] <Debug: OpenGL: Source framebuffer complete>
- [02:42] <Debug: OpenGL: Destination framebuffer complete>
- [02:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:42] <Debug: 108 x 128 -> 108 x 128>
- [02:42] <Debug: OpenGL: Source framebuffer complete>
- [02:42] <Debug: OpenGL: Destination framebuffer complete>
- [02:42] <Debug: OpenGL: Source framebuffer complete>
- [02:42] <Debug: OpenGL: Destination framebuffer complete>
- [02:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:42] <Debug: 84 x 128 -> 84 x 128>
- [02:42] <Debug: OpenGL: Source framebuffer complete>
- [02:42] <Debug: OpenGL: Destination framebuffer complete>
- [02:42] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree01_l1_00004332 with Meshes\dlc01\landscape\plants\soulcairntree01_l1.nif Dawnguard.esm TreeSoulCairnTree01 "Withered Tree" [TREE:02004332]
- [02:43] <Debug: Textures\smim\landscape\trees\smim_tundra_tree.dds mipmap 8>
- [02:43] <Debug: Textures\smim\landscape\trees\smim_tundra_tree_n.dds mipmap 8>
- [02:43] <Debug: OpenGL: Source framebuffer complete>
- [02:43] <Debug: OpenGL: Destination framebuffer complete>
- [02:43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:43] <Debug: 192 x 256 -> 192 x 256>
- [02:43] <Debug: OpenGL: Source framebuffer complete>
- [02:43] <Debug: OpenGL: Destination framebuffer complete>
- [02:43] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
- [02:43] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
- [02:43] <Debug: Textures\smim\landscape\trees\smim_tundra_tree.dds>
- [02:43] <Debug: Textures\smim\landscape\trees\smim_tundra_tree_n.dds>
- [02:43] <Debug: OpenGL: Source framebuffer complete>
- [02:43] <Debug: OpenGL: Destination framebuffer complete>
- [02:43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:43] <Debug: 176 x 256 -> 176 x 256>
- [02:43] <Debug: OpenGL: Source framebuffer complete>
- [02:43] <Debug: OpenGL: Destination framebuffer complete>
- [02:43] <Debug: OpenGL: Source framebuffer complete>
- [02:43] <Debug: OpenGL: Destination framebuffer complete>
- [02:43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:43] <Debug: 144 x 256 -> 144 x 256>
- [02:43] <Debug: OpenGL: Source framebuffer complete>
- [02:43] <Debug: OpenGL: Destination framebuffer complete>
- [02:44] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53 with Meshes\landscape\trees\tundradriftwood01.nif Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]
- [02:44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01.dds mipmap 9>
- [02:44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds mipmap 9>
- [02:44] <Debug: Textures\architecture\whiterun\WRDirtbase.dds mipmap 9>
- [02:44] <Debug: Textures\architecture\whiterun\WRDirtbase_n.dds mipmap 9>
- [02:44] <Debug: OpenGL: Source framebuffer complete>
- [02:44] <Debug: OpenGL: Destination framebuffer complete>
- [02:44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:44] <Debug: 228 x 256 -> 228 x 256>
- [02:44] <Debug: OpenGL: Source framebuffer complete>
- [02:44] <Debug: OpenGL: Destination framebuffer complete>
- [02:44] <Debug: Textures\architecture\whiterun\WRDirtbase.dds>
- [02:44] <Debug: Textures\architecture\whiterun\WRDirtbase_n.dds>
- [02:44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds>
- [02:44] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
- [02:44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01.dds>
- [02:44] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds>
- [02:44] <Debug: OpenGL: Source framebuffer complete>
- [02:44] <Debug: OpenGL: Destination framebuffer complete>
- [02:44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:44] <Debug: 200 x 256 -> 200 x 256>
- [02:44] <Debug: OpenGL: Source framebuffer complete>
- [02:44] <Debug: OpenGL: Destination framebuffer complete>
- [02:45] <Debug: OpenGL: Source framebuffer complete>
- [02:45] <Debug: OpenGL: Destination framebuffer complete>
- [02:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:45] <Debug: 208 x 256 -> 208 x 256>
- [02:45] <Debug: OpenGL: Source framebuffer complete>
- [02:45] <Debug: OpenGL: Destination framebuffer complete>
- [02:45] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletreesapling01_000461d7 with Meshes\landscape\trees\wrtempletreesapling01.nif Skyrim.esm TreeWRTempleSapling01 [TREE:000461D7]
- [02:45] <Debug: Textures\landscape\grass\seaweed02.dds mipmap 1>
- [02:45] <Debug: Textures\landscape\grass\seaweed02_n.dds mipmap 1>
- [02:45] <Debug: OpenGL: Source framebuffer complete>
- [02:45] <Debug: OpenGL: Destination framebuffer complete>
- [02:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:45] <Debug: 288 x 1024 -> 288 x 1024>
- [02:45] <Debug: OpenGL: Source framebuffer complete>
- [02:45] <Debug: OpenGL: Destination framebuffer complete>
- [02:45] <Debug: Textures\landscape\grass\seaweed02.dds>
- [02:45] <Debug: Textures\landscape\grass\seaweed02_n.dds>
- [02:45] <Debug: OpenGL: Source framebuffer complete>
- [02:45] <Debug: OpenGL: Destination framebuffer complete>
- [02:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:45] <Debug: 264 x 1024 -> 264 x 1024>
- [02:45] <Debug: OpenGL: Source framebuffer complete>
- [02:45] <Debug: OpenGL: Destination framebuffer complete>
- [02:46] <Debug: OpenGL: Source framebuffer complete>
- [02:46] <Debug: OpenGL: Destination framebuffer complete>
- [02:46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:46] <Debug: 296 x 1024 -> 296 x 1024>
- [02:46] <Debug: OpenGL: Source framebuffer complete>
- [02:46] <Debug: OpenGL: Destination framebuffer complete>
- [02:46] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\depthsofskyrim.esp\tbp_seaweed02_0002baf8 with Meshes\landscape\trees\tbp_seaweed02.nif DepthsOfSkyrim.esp TBP_seaweed02 [TREE:1702BAF8]
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark.dds mipmap 8>
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark_n.dds mipmap 8>
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark_g.dds mipmap 8>
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig.dds mipmap 8>
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig_n.dds mipmap 8>
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig_g.dds mipmap 8>
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches.dds mipmap 9>
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches_n.dds mipmap 9>
- [02:47] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches_g.dds mipmap 9>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves.dds mipmap 9>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves_n.dds mipmap 9>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves_g.dds mipmap 9>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush.dds mipmap 9>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush_n.dds mipmap 9>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush_g.dds mipmap 9>
- [02:48] <Debug: OpenGL: Source framebuffer complete>
- [02:48] <Debug: OpenGL: Destination framebuffer complete>
- [02:48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:48] <Debug: 68 x 256 -> 68 x 256>
- [02:48] <Debug: OpenGL: Source framebuffer complete>
- [02:48] <Debug: OpenGL: Destination framebuffer complete>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark_g.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bark_n.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches_g.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Branches_n.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush_g.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Bush_n.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves_g.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Leaves_n.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig_g.dds>
- [02:48] <Debug: Textures\landscape\trees\sfs\treeaspen06\Twig_n.dds>
- [02:49] <Debug: OpenGL: Source framebuffer complete>
- [02:49] <Debug: OpenGL: Destination framebuffer complete>
- [02:49] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:49] <Debug: 64 x 256 -> 64 x 256>
- [02:49] <Debug: OpenGL: Source framebuffer complete>
- [02:49] <Debug: OpenGL: Destination framebuffer complete>
- [02:50] <Debug: OpenGL: Source framebuffer complete>
- [02:50] <Debug: OpenGL: Destination framebuffer complete>
- [02:50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:50] <Debug: 104 x 256 -> 104 x 256>
- [02:50] <Debug: OpenGL: Source framebuffer complete>
- [02:50] <Debug: OpenGL: Destination framebuffer complete>
- [02:50] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A]
- [02:50] <Debug: OpenGL: Source framebuffer complete>
- [02:50] <Debug: OpenGL: Destination framebuffer complete>
- [02:50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:50] <Debug: 120 x 256 -> 120 x 256>
- [02:50] <Debug: OpenGL: Source framebuffer complete>
- [02:50] <Debug: OpenGL: Destination framebuffer complete>
- [02:50] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
- [02:50] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
- [02:50] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [02:50] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [02:50] <Debug: OpenGL: Source framebuffer complete>
- [02:50] <Debug: OpenGL: Destination framebuffer complete>
- [02:50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:50] <Debug: 116 x 256 -> 116 x 256>
- [02:50] <Debug: OpenGL: Source framebuffer complete>
- [02:50] <Debug: OpenGL: Destination framebuffer complete>
- [02:51] <Debug: OpenGL: Source framebuffer complete>
- [02:51] <Debug: OpenGL: Destination framebuffer complete>
- [02:51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:51] <Debug: 124 x 256 -> 124 x 256>
- [02:51] <Debug: OpenGL: Source framebuffer complete>
- [02:51] <Debug: OpenGL: Destination framebuffer complete>
- [02:51] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen06_00003acf with Meshes\dlc01\landscape\trees\winteraspen06.nif Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]
- [02:51] <Debug: OpenGL: Source framebuffer complete>
- [02:51] <Debug: OpenGL: Destination framebuffer complete>
- [02:51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:51] <Debug: 168 x 512 -> 168 x 512>
- [02:51] <Debug: OpenGL: Source framebuffer complete>
- [02:51] <Debug: OpenGL: Destination framebuffer complete>
- [02:51] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [02:51] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [02:51] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [02:51] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [02:51] <Debug: OpenGL: Source framebuffer complete>
- [02:51] <Debug: OpenGL: Destination framebuffer complete>
- [02:51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:51] <Debug: 160 x 512 -> 160 x 512>
- [02:51] <Debug: OpenGL: Source framebuffer complete>
- [02:51] <Debug: OpenGL: Destination framebuffer complete>
- [02:52] <Debug: OpenGL: Source framebuffer complete>
- [02:52] <Debug: OpenGL: Destination framebuffer complete>
- [02:52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:52] <Debug: 172 x 512 -> 172 x 512>
- [02:52] <Debug: OpenGL: Source framebuffer complete>
- [02:52] <Debug: OpenGL: Destination framebuffer complete>
- [02:52] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl04_00017f60 with Meshes\dlc02\landscape\trees\treepineforestdeadashl04.nif Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]
- [02:52] <Debug: OpenGL: Source framebuffer complete>
- [02:52] <Debug: OpenGL: Destination framebuffer complete>
- [02:52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:52] <Debug: 160 x 512 -> 160 x 512>
- [02:52] <Debug: OpenGL: Source framebuffer complete>
- [02:52] <Debug: OpenGL: Destination framebuffer complete>
- [02:52] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [02:52] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [02:52] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [02:52] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [02:52] <Debug: OpenGL: Source framebuffer complete>
- [02:52] <Debug: OpenGL: Destination framebuffer complete>
- [02:52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:52] <Debug: 160 x 512 -> 160 x 512>
- [02:52] <Debug: OpenGL: Source framebuffer complete>
- [02:52] <Debug: OpenGL: Destination framebuffer complete>
- [02:53] <Debug: OpenGL: Source framebuffer complete>
- [02:53] <Debug: OpenGL: Destination framebuffer complete>
- [02:53] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:53] <Debug: 164 x 512 -> 164 x 512>
- [02:53] <Debug: OpenGL: Source framebuffer complete>
- [02:53] <Debug: OpenGL: Destination framebuffer complete>
- [02:53] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl05_00017f71 with Meshes\dlc02\landscape\trees\treepineforestashl05.nif Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]
- [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bark.dds mipmap 7>
- [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bark_n.dds mipmap 7>
- [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle.dds mipmap 9>
- [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle_n.dds mipmap 9>
- [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle_g.dds mipmap 9>
- [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Cap.dds mipmap 7>
- [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Cap_n.dds mipmap 7>
- [02:54] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bare.dds mipmap 10>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bare_n.dds mipmap 10>
- [02:55] <Debug: OpenGL: Source framebuffer complete>
- [02:55] <Debug: OpenGL: Destination framebuffer complete>
- [02:55] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:55] <Debug: 176 x 512 -> 176 x 512>
- [02:55] <Debug: OpenGL: Source framebuffer complete>
- [02:55] <Debug: OpenGL: Destination framebuffer complete>
- [02:55] <Debug: Textures\landscape\snow01.dds>
- [02:55] <Debug: Textures\landscape\snow01_n.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bare.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bare_n.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bark.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Bark_n.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Cap.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Cap_n.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle_g.dds>
- [02:55] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl02\Needle_n.dds>
- [02:56] <Debug: OpenGL: Source framebuffer complete>
- [02:56] <Debug: OpenGL: Destination framebuffer complete>
- [02:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:56] <Debug: 164 x 512 -> 164 x 512>
- [02:56] <Debug: OpenGL: Source framebuffer complete>
- [02:56] <Debug: OpenGL: Destination framebuffer complete>
- [02:57] <Debug: OpenGL: Source framebuffer complete>
- [02:57] <Debug: OpenGL: Destination framebuffer complete>
- [02:57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:57] <Debug: 156 x 512 -> 156 x 512>
- [02:57] <Debug: OpenGL: Source framebuffer complete>
- [02:57] <Debug: OpenGL: Destination framebuffer complete>
- [02:57] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl02_0005d2da with Meshes\landscape\trees\treepineforestsnowl02.nif Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]
- [02:58] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle.dds mipmap 10>
- [02:58] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle_n.dds mipmap 10>
- [02:58] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle_g.dds mipmap 10>
- [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bare.dds mipmap 10>
- [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bare_n.dds mipmap 10>
- [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Cap.dds mipmap 7>
- [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Cap_n.dds mipmap 7>
- [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bark.dds mipmap 8>
- [02:59] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bark_n.dds mipmap 8>
- [02:59] <Debug: OpenGL: Source framebuffer complete>
- [02:59] <Debug: OpenGL: Destination framebuffer complete>
- [02:59] <Debug: MultiSamples: 16, SuperSamples: 0>
- [02:59] <Debug: 208 x 512 -> 208 x 512>
- [02:59] <Debug: OpenGL: Source framebuffer complete>
- [02:59] <Debug: OpenGL: Destination framebuffer complete>
- [03:00] <Debug: Textures\landscape\snow01.dds>
- [03:00] <Debug: Textures\landscape\snow01_n.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bare.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bare_n.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bark.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Bark_n.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Cap.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Cap_n.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle_g.dds>
- [03:00] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl04\Needle_n.dds>
- [03:00] <Debug: OpenGL: Source framebuffer complete>
- [03:00] <Debug: OpenGL: Destination framebuffer complete>
- [03:00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:00] <Debug: 192 x 512 -> 192 x 512>
- [03:00] <Debug: OpenGL: Source framebuffer complete>
- [03:00] <Debug: OpenGL: Destination framebuffer complete>
- [03:01] <Debug: OpenGL: Source framebuffer complete>
- [03:01] <Debug: OpenGL: Destination framebuffer complete>
- [03:01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:01] <Debug: 176 x 512 -> 176 x 512>
- [03:01] <Debug: OpenGL: Source framebuffer complete>
- [03:01] <Debug: OpenGL: Destination framebuffer complete>
- [03:01] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl04_0005d2d8 with Meshes\landscape\trees\treepineforestsnowl04.nif Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]
- [03:02] <Debug: Textures\landscape\trees\MP_Valenwood_tree01.dds mipmap 9>
- [03:02] <Debug: Textures\landscape\trees\MP_Valenwood_tree01_n.dds mipmap 9>
- [03:02] <Debug: OpenGL: Source framebuffer complete>
- [03:02] <Debug: OpenGL: Destination framebuffer complete>
- [03:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:02] <Debug: 812 x 512 -> 812 x 512>
- [03:02] <Debug: OpenGL: Source framebuffer complete>
- [03:02] <Debug: OpenGL: Destination framebuffer complete>
- [03:02] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds>
- [03:02] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds>
- [03:02] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds>
- [03:02] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
- [03:02] <Debug: Textures\landscape\trees\MP_Valenwood_tree01.dds>
- [03:02] <Debug: Textures\landscape\trees\MP_Valenwood_tree01_n.dds>
- [03:02] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
- [03:02] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
- [03:02] <Debug: OpenGL: Source framebuffer complete>
- [03:02] <Debug: OpenGL: Destination framebuffer complete>
- [03:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:02] <Debug: 752 x 512 -> 752 x 512>
- [03:02] <Debug: OpenGL: Source framebuffer complete>
- [03:02] <Debug: OpenGL: Destination framebuffer complete>
- [03:03] <Debug: OpenGL: Source framebuffer complete>
- [03:03] <Debug: OpenGL: Destination framebuffer complete>
- [03:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:03] <Debug: 800 x 512 -> 800 x 512>
- [03:03] <Debug: OpenGL: Source framebuffer complete>
- [03:03] <Debug: OpenGL: Destination framebuffer complete>
- [03:03] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\legacyofthedragonborn.esm\mp_valenwood_oaktype2_0008fea7 with Meshes\landscape\trees\mp_valenwood_oaktype2.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype2 [TREE:0608FEA7]
- [03:03] <Debug: OpenGL: Source framebuffer complete>
- [03:03] <Debug: OpenGL: Destination framebuffer complete>
- [03:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:03] <Debug: 156 x 512 -> 156 x 512>
- [03:03] <Debug: OpenGL: Source framebuffer complete>
- [03:03] <Debug: OpenGL: Destination framebuffer complete>
- [03:03] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [03:03] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [03:03] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [03:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [03:03] <Debug: OpenGL: Source framebuffer complete>
- [03:03] <Debug: OpenGL: Destination framebuffer complete>
- [03:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:03] <Debug: 148 x 512 -> 148 x 512>
- [03:03] <Debug: OpenGL: Source framebuffer complete>
- [03:03] <Debug: OpenGL: Destination framebuffer complete>
- [03:04] <Debug: OpenGL: Source framebuffer complete>
- [03:04] <Debug: OpenGL: Destination framebuffer complete>
- [03:04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:04] <Debug: 160 x 512 -> 160 x 512>
- [03:04] <Debug: OpenGL: Source framebuffer complete>
- [03:04] <Debug: OpenGL: Destination framebuffer complete>
- [03:04] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestashl04_00017f70 with Meshes\dlc02\landscape\trees\treepineforestashl04.nif Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]
- [03:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Cap.dds mipmap 7>
- [03:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Cap_n.dds mipmap 7>
- [03:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bark.dds mipmap 8>
- [03:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bark_n.dds mipmap 8>
- [03:05] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bare.dds mipmap 10>
- [03:05] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bare_n.dds mipmap 10>
- [03:06] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle.dds mipmap 10>
- [03:06] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle_n.dds mipmap 10>
- [03:06] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle_g.dds mipmap 10>
- [03:07] <Debug: OpenGL: Source framebuffer complete>
- [03:07] <Debug: OpenGL: Destination framebuffer complete>
- [03:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:07] <Debug: 236 x 512 -> 236 x 512>
- [03:07] <Debug: OpenGL: Source framebuffer complete>
- [03:07] <Debug: OpenGL: Destination framebuffer complete>
- [03:07] <Debug: Textures\landscape\snow01.dds>
- [03:07] <Debug: Textures\landscape\snow01_n.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bare.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bare_n.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bark.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Bark_n.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Cap.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Cap_n.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle_g.dds>
- [03:07] <Debug: Textures\landscape\trees\sfs\treepineforestsnow05\Needle_n.dds>
- [03:07] <Debug: OpenGL: Source framebuffer complete>
- [03:07] <Debug: OpenGL: Destination framebuffer complete>
- [03:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:07] <Debug: 224 x 512 -> 224 x 512>
- [03:07] <Debug: OpenGL: Source framebuffer complete>
- [03:07] <Debug: OpenGL: Destination framebuffer complete>
- [03:08] <Debug: OpenGL: Source framebuffer complete>
- [03:08] <Debug: OpenGL: Destination framebuffer complete>
- [03:08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:08] <Debug: 204 x 512 -> 204 x 512>
- [03:08] <Debug: OpenGL: Source framebuffer complete>
- [03:08] <Debug: OpenGL: Destination framebuffer complete>
- [03:09] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow05_0005c06e with Meshes\landscape\trees\treepineforestsnow05.nif Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]
- [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Bark.dds mipmap 8>
- [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Bark_n.dds mipmap 8>
- [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle.dds mipmap 9>
- [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle_n.dds mipmap 9>
- [03:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle_g.dds mipmap 9>
- [03:10] <Debug: OpenGL: Source framebuffer complete>
- [03:10] <Debug: OpenGL: Destination framebuffer complete>
- [03:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:10] <Debug: 144 x 256 -> 144 x 256>
- [03:10] <Debug: OpenGL: Source framebuffer complete>
- [03:10] <Debug: OpenGL: Destination framebuffer complete>
- [03:10] <Debug: Textures\landscape\snow01.dds>
- [03:10] <Debug: Textures\landscape\snow01_n.dds>
- [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Bark.dds>
- [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Bark_n.dds>
- [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle.dds>
- [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle_g.dds>
- [03:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnow03\Needle_n.dds>
- [03:10] <Debug: OpenGL: Source framebuffer complete>
- [03:10] <Debug: OpenGL: Destination framebuffer complete>
- [03:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:10] <Debug: 136 x 256 -> 136 x 256>
- [03:10] <Debug: OpenGL: Source framebuffer complete>
- [03:10] <Debug: OpenGL: Destination framebuffer complete>
- [03:11] <Debug: OpenGL: Source framebuffer complete>
- [03:11] <Debug: OpenGL: Destination framebuffer complete>
- [03:11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:11] <Debug: 132 x 256 -> 132 x 256>
- [03:11] <Debug: OpenGL: Source framebuffer complete>
- [03:11] <Debug: OpenGL: Destination framebuffer complete>
- [03:11] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow03_0005c070 with Meshes\landscape\trees\treepineforestsnow03.nif Skyrim.esm TreePineForestSnow03 [TREE:0005C070]
- [03:12] <Debug: Textures\landscape\trees\vurt_bentpineatlas.dds mipmap 9>
- [03:12] <Debug: Textures\landscape\trees\vurt_bentpineatlas_n.dds mipmap 9>
- [03:12] <Debug: Textures\landscape\trees\vurt_oldgreybark.dds mipmap 10>
- [03:13] <Debug: Textures\landscape\trees\vurt_oldgreybark_n.dds mipmap 10>
- [03:13] <Debug: OpenGL: Source framebuffer complete>
- [03:13] <Debug: OpenGL: Destination framebuffer complete>
- [03:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:13] <Debug: 820 x 512 -> 820 x 512>
- [03:13] <Debug: OpenGL: Source framebuffer complete>
- [03:13] <Debug: OpenGL: Destination framebuffer complete>
- [03:13] <Debug: Textures\landscape\trees\vurt_bentpineatlas.dds>
- [03:13] <Debug: Textures\landscape\trees\vurt_bentpineatlas_n.dds>
- [03:13] <Debug: Textures\landscape\trees\vurt_oldgreybark.dds>
- [03:13] <Debug: Textures\landscape\trees\vurt_oldgreybark_n.dds>
- [03:13] <Debug: OpenGL: Source framebuffer complete>
- [03:13] <Debug: OpenGL: Destination framebuffer complete>
- [03:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:13] <Debug: 612 x 512 -> 612 x 512>
- [03:13] <Debug: OpenGL: Source framebuffer complete>
- [03:13] <Debug: OpenGL: Destination framebuffer complete>
- [03:14] <Debug: OpenGL: Source framebuffer complete>
- [03:14] <Debug: OpenGL: Destination framebuffer complete>
- [03:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:14] <Debug: 796 x 512 -> 796 x 512>
- [03:14] <Debug: OpenGL: Source framebuffer complete>
- [03:14] <Debug: OpenGL: Destination framebuffer complete>
- [03:14] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\bentpines.esp\vurt_bentpine_00000800 with Meshes\landscape\trees\vurt_bentpine.nif BentPines.esp sfo2_bentpine [TREE:61000800]
- [03:15] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Bark.dds mipmap 9>
- [03:15] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Bark_n.dds mipmap 9>
- [03:15] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle.dds mipmap 9>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle_n.dds mipmap 9>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle_g.dds mipmap 9>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Cap.dds mipmap 9>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Cap_n.dds mipmap 9>
- [03:16] <Debug: OpenGL: Source framebuffer complete>
- [03:16] <Debug: OpenGL: Destination framebuffer complete>
- [03:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:16] <Debug: 64 x 256 -> 64 x 256>
- [03:16] <Debug: OpenGL: Source framebuffer complete>
- [03:16] <Debug: OpenGL: Destination framebuffer complete>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Bark.dds>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Bark_n.dds>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Cap.dds>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Cap_n.dds>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle.dds>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle_g.dds>
- [03:16] <Debug: Textures\landscape\trees\sfs\treepineforestdead03\Needle_n.dds>
- [03:16] <Debug: OpenGL: Source framebuffer complete>
- [03:16] <Debug: OpenGL: Destination framebuffer complete>
- [03:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:16] <Debug: 56 x 256 -> 56 x 256>
- [03:16] <Debug: OpenGL: Source framebuffer complete>
- [03:16] <Debug: OpenGL: Destination framebuffer complete>
- [03:17] <Debug: OpenGL: Source framebuffer complete>
- [03:17] <Debug: OpenGL: Destination framebuffer complete>
- [03:17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:17] <Debug: 64 x 256 -> 64 x 256>
- [03:17] <Debug: OpenGL: Source framebuffer complete>
- [03:17] <Debug: OpenGL: Destination framebuffer complete>
- [03:18] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c with Meshes\landscape\trees\treepineforestdead03.nif Skyrim.esm TreePineForest03Dead [TREE:000B927C]
- [03:18] <Debug: OpenGL: Source framebuffer complete>
- [03:18] <Debug: OpenGL: Destination framebuffer complete>
- [03:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:18] <Debug: 172 x 256 -> 172 x 256>
- [03:18] <Debug: OpenGL: Source framebuffer complete>
- [03:18] <Debug: OpenGL: Destination framebuffer complete>
- [03:18] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
- [03:18] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
- [03:18] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [03:18] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [03:18] <Debug: OpenGL: Source framebuffer complete>
- [03:18] <Debug: OpenGL: Destination framebuffer complete>
- [03:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:18] <Debug: 168 x 256 -> 168 x 256>
- [03:18] <Debug: OpenGL: Source framebuffer complete>
- [03:18] <Debug: OpenGL: Destination framebuffer complete>
- [03:18] <Debug: OpenGL: Source framebuffer complete>
- [03:18] <Debug: OpenGL: Destination framebuffer complete>
- [03:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:18] <Debug: 212 x 256 -> 212 x 256>
- [03:18] <Debug: OpenGL: Source framebuffer complete>
- [03:18] <Debug: OpenGL: Destination framebuffer complete>
- [03:19] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen03_00003aca with Meshes\dlc01\landscape\trees\winteraspen03.nif Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]
- [03:19] <Debug: OpenGL: Source framebuffer complete>
- [03:19] <Debug: OpenGL: Destination framebuffer complete>
- [03:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:19] <Debug: 104 x 256 -> 104 x 256>
- [03:19] <Debug: OpenGL: Source framebuffer complete>
- [03:19] <Debug: OpenGL: Destination framebuffer complete>
- [03:19] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [03:19] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [03:19] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
- [03:19] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [03:19] <Debug: OpenGL: Source framebuffer complete>
- [03:19] <Debug: OpenGL: Destination framebuffer complete>
- [03:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:19] <Debug: 100 x 256 -> 100 x 256>
- [03:19] <Debug: OpenGL: Source framebuffer complete>
- [03:19] <Debug: OpenGL: Destination framebuffer complete>
- [03:19] <Debug: OpenGL: Source framebuffer complete>
- [03:19] <Debug: OpenGL: Destination framebuffer complete>
- [03:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:19] <Debug: 112 x 256 -> 112 x 256>
- [03:19] <Debug: OpenGL: Source framebuffer complete>
- [03:19] <Debug: OpenGL: Destination framebuffer complete>
- [03:20] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl03_000ef59e with Meshes\landscape\trees\treepineforestdeadsnowl03.nif Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]
- [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell.dds mipmap 8>
- [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell_n.dds mipmap 8>
- [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell_g.dds mipmap 8>
- [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark.dds mipmap 8>
- [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark_n.dds mipmap 8>
- [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark_g.dds mipmap 8>
- [03:20] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig.dds mipmap 8>
- [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig_n.dds mipmap 8>
- [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig_g.dds mipmap 8>
- [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches.dds mipmap 9>
- [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches_n.dds mipmap 9>
- [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches_g.dds mipmap 9>
- [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves.dds mipmap 9>
- [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves_n.dds mipmap 9>
- [03:21] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves_g.dds mipmap 9>
- [03:22] <Debug: OpenGL: Source framebuffer complete>
- [03:22] <Debug: OpenGL: Destination framebuffer complete>
- [03:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:22] <Debug: 232 x 512 -> 232 x 512>
- [03:22] <Debug: OpenGL: Source framebuffer complete>
- [03:22] <Debug: OpenGL: Destination framebuffer complete>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark_g.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Bark_n.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches_g.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Branches_n.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves_g.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Leaves_n.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell_g.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Shell_n.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig_g.dds>
- [03:22] <Debug: Textures\landscape\trees\sfs\treeaspen02\Twig_n.dds>
- [03:22] <Debug: OpenGL: Source framebuffer complete>
- [03:22] <Debug: OpenGL: Destination framebuffer complete>
- [03:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:22] <Debug: 180 x 512 -> 180 x 512>
- [03:22] <Debug: OpenGL: Source framebuffer complete>
- [03:22] <Debug: OpenGL: Destination framebuffer complete>
- [03:23] <Debug: OpenGL: Source framebuffer complete>
- [03:23] <Debug: OpenGL: Destination framebuffer complete>
- [03:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:23] <Debug: 184 x 512 -> 184 x 512>
- [03:23] <Debug: OpenGL: Source framebuffer complete>
- [03:23] <Debug: OpenGL: Destination framebuffer complete>
- [03:23] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen02_0006c9d5 with Meshes\landscape\trees\treeaspen02.nif Skyrim.esm TreeAspen02 [TREE:0006C9D5]
- [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bare.dds mipmap 9>
- [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bare_n.dds mipmap 9>
- [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle.dds mipmap 9>
- [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle_n.dds mipmap 9>
- [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle_g.dds mipmap 9>
- [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Cap.dds mipmap 7>
- [03:24] <Debug: Textures\landscape\trees\sfs\treepineforest04\Cap_n.dds mipmap 7>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bark.dds mipmap 9>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bark_n.dds mipmap 9>
- [03:25] <Debug: OpenGL: Source framebuffer complete>
- [03:25] <Debug: OpenGL: Destination framebuffer complete>
- [03:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:25] <Debug: 304 x 1024 -> 304 x 1024>
- [03:25] <Debug: OpenGL: Source framebuffer complete>
- [03:25] <Debug: OpenGL: Destination framebuffer complete>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bare.dds>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bare_n.dds>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bark.dds>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Bark_n.dds>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Cap.dds>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Cap_n.dds>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle.dds>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle_g.dds>
- [03:25] <Debug: Textures\landscape\trees\sfs\treepineforest04\Needle_n.dds>
- [03:26] <Debug: OpenGL: Source framebuffer complete>
- [03:26] <Debug: OpenGL: Destination framebuffer complete>
- [03:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:26] <Debug: 292 x 1024 -> 292 x 1024>
- [03:26] <Debug: OpenGL: Source framebuffer complete>
- [03:26] <Debug: OpenGL: Destination framebuffer complete>
- [03:27] <Debug: OpenGL: Source framebuffer complete>
- [03:27] <Debug: OpenGL: Destination framebuffer complete>
- [03:27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:27] <Debug: 304 x 1024 -> 304 x 1024>
- [03:27] <Debug: OpenGL: Source framebuffer complete>
- [03:27] <Debug: OpenGL: Destination framebuffer complete>
- [03:27] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest04_0004fbb0 with Meshes\landscape\trees\treepineforest04.nif Skyrim.esm TreePineForest04 [TREE:0004FBB0]
- [03:28] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark.dds mipmap 9>
- [03:28] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark_n.dds mipmap 9>
- [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark_g.dds mipmap 9>
- [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss.dds mipmap 9>
- [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss_n.dds mipmap 9>
- [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss_g.dds mipmap 9>
- [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare.dds mipmap 9>
- [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare_n.dds mipmap 9>
- [03:29] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare_g.dds mipmap 9>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle.dds mipmap 9>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle_n.dds mipmap 9>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle_g.dds mipmap 9>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell.dds mipmap 8>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell_n.dds mipmap 8>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell_g.dds mipmap 8>
- [03:30] <Debug: OpenGL: Source framebuffer complete>
- [03:30] <Debug: OpenGL: Destination framebuffer complete>
- [03:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:30] <Debug: 336 x 1024 -> 336 x 1024>
- [03:30] <Debug: OpenGL: Source framebuffer complete>
- [03:30] <Debug: OpenGL: Destination framebuffer complete>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare_g.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bare_n.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark_g.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Bark_n.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss_g.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Moss_n.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle_g.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Needle_n.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell_g.dds>
- [03:30] <Debug: Textures\landscape\trees\sfs\treepineforestdead01\Shell_n.dds>
- [03:31] <Debug: OpenGL: Source framebuffer complete>
- [03:31] <Debug: OpenGL: Destination framebuffer complete>
- [03:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:31] <Debug: 304 x 1024 -> 304 x 1024>
- [03:31] <Debug: OpenGL: Source framebuffer complete>
- [03:31] <Debug: OpenGL: Destination framebuffer complete>
- [03:32] <Debug: OpenGL: Source framebuffer complete>
- [03:32] <Debug: OpenGL: Destination framebuffer complete>
- [03:32] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:32] <Debug: 324 x 1024 -> 324 x 1024>
- [03:32] <Debug: OpenGL: Source framebuffer complete>
- [03:32] <Debug: OpenGL: Destination framebuffer complete>
- [03:32] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead01_000b927a with Meshes\landscape\trees\treepineforestdead01.nif Skyrim.esm TreePineForest01Dead [TREE:000B927A]
- [03:32] <Debug: OpenGL: Source framebuffer complete>
- [03:32] <Debug: OpenGL: Destination framebuffer complete>
- [03:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:33] <Debug: 172 x 512 -> 172 x 512>
- [03:33] <Debug: OpenGL: Source framebuffer complete>
- [03:33] <Debug: OpenGL: Destination framebuffer complete>
- [03:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [03:33] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [03:33] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [03:33] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [03:33] <Debug: OpenGL: Source framebuffer complete>
- [03:33] <Debug: OpenGL: Destination framebuffer complete>
- [03:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:33] <Debug: 172 x 512 -> 172 x 512>
- [03:33] <Debug: OpenGL: Source framebuffer complete>
- [03:33] <Debug: OpenGL: Destination framebuffer complete>
- [03:33] <Debug: OpenGL: Source framebuffer complete>
- [03:33] <Debug: OpenGL: Destination framebuffer complete>
- [03:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:33] <Debug: 172 x 512 -> 172 x 512>
- [03:33] <Debug: OpenGL: Source framebuffer complete>
- [03:33] <Debug: OpenGL: Destination framebuffer complete>
- [03:33] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow05_000ef5a1 with Meshes\landscape\trees\treepineforestdeadsnow05.nif Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]
- [03:34] <Debug: OpenGL: Source framebuffer complete>
- [03:34] <Debug: OpenGL: Destination framebuffer complete>
- [03:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:34] <Debug: 172 x 512 -> 172 x 512>
- [03:34] <Debug: OpenGL: Source framebuffer complete>
- [03:34] <Debug: OpenGL: Destination framebuffer complete>
- [03:34] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [03:34] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [03:34] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [03:34] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [03:34] <Debug: OpenGL: Source framebuffer complete>
- [03:34] <Debug: OpenGL: Destination framebuffer complete>
- [03:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:34] <Debug: 168 x 512 -> 168 x 512>
- [03:34] <Debug: OpenGL: Source framebuffer complete>
- [03:34] <Debug: OpenGL: Destination framebuffer complete>
- [03:34] <Debug: OpenGL: Source framebuffer complete>
- [03:34] <Debug: OpenGL: Destination framebuffer complete>
- [03:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:34] <Debug: 168 x 512 -> 168 x 512>
- [03:34] <Debug: OpenGL: Source framebuffer complete>
- [03:34] <Debug: OpenGL: Destination framebuffer complete>
- [03:35] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl05_00017f62 with Meshes\dlc02\landscape\trees\treepineforestdeadashl05.nif Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]
- [03:35] <Debug: Textures\landscape\trees\leafcoltreeoak03.dds mipmap 8>
- [03:35] <Debug: Textures\landscape\trees\leafcoltreeoak03_n.dds mipmap 8>
- [03:35] <Debug: OpenGL: Source framebuffer complete>
- [03:35] <Debug: OpenGL: Destination framebuffer complete>
- [03:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:35] <Debug: 596 x 512 -> 596 x 512>
- [03:35] <Debug: OpenGL: Source framebuffer complete>
- [03:35] <Debug: OpenGL: Destination framebuffer complete>
- [03:35] <Debug: Textures\landscape\trees\leafcoltreeoak03.dds>
- [03:35] <Debug: Textures\landscape\trees\leafcoltreeoak03_n.dds>
- [03:35] <Debug: Textures\landscape\trees\treeoaktrunk02.dds>
- [03:35] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds>
- [03:35] <Debug: OpenGL: Source framebuffer complete>
- [03:35] <Debug: OpenGL: Destination framebuffer complete>
- [03:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:35] <Debug: 588 x 512 -> 588 x 512>
- [03:35] <Debug: OpenGL: Source framebuffer complete>
- [03:35] <Debug: OpenGL: Destination framebuffer complete>
- [03:35] <Debug: OpenGL: Source framebuffer complete>
- [03:35] <Debug: OpenGL: Destination framebuffer complete>
- [03:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:35] <Debug: 684 x 512 -> 684 x 512>
- [03:35] <Debug: OpenGL: Source framebuffer complete>
- [03:35] <Debug: OpenGL: Destination framebuffer complete>
- [03:36] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\elos oaks mixed greens sse.esl\treeoak03_00000800 with Meshes\landscape\trees\oaks\treeoak03.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak03 [TREE:FE000800]
- [03:36] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle.dds mipmap 10>
- [03:37] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle_n.dds mipmap 10>
- [03:37] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle_g.dds mipmap 10>
- [03:38] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bare.dds mipmap 10>
- [03:38] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bare_n.dds mipmap 10>
- [03:38] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bark.dds mipmap 9>
- [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bark_n.dds mipmap 9>
- [03:39] <Debug: OpenGL: Source framebuffer complete>
- [03:39] <Debug: OpenGL: Destination framebuffer complete>
- [03:39] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:39] <Debug: 392 x 1024 -> 392 x 1024>
- [03:39] <Debug: OpenGL: Source framebuffer complete>
- [03:39] <Debug: OpenGL: Destination framebuffer complete>
- [03:39] <Debug: Textures\landscape\snow01.dds>
- [03:39] <Debug: Textures\landscape\snow01_n.dds>
- [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bare.dds>
- [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bare_n.dds>
- [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bark.dds>
- [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Bark_n.dds>
- [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle.dds>
- [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle_g.dds>
- [03:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow01\Needle_n.dds>
- [03:40] <Debug: OpenGL: Source framebuffer complete>
- [03:40] <Debug: OpenGL: Destination framebuffer complete>
- [03:40] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:40] <Debug: 384 x 1024 -> 384 x 1024>
- [03:40] <Debug: OpenGL: Source framebuffer complete>
- [03:40] <Debug: OpenGL: Destination framebuffer complete>
- [03:41] <Debug: OpenGL: Source framebuffer complete>
- [03:41] <Debug: OpenGL: Destination framebuffer complete>
- [03:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:41] <Debug: 428 x 1024 -> 428 x 1024>
- [03:41] <Debug: OpenGL: Source framebuffer complete>
- [03:41] <Debug: OpenGL: Destination framebuffer complete>
- [03:41] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow01_0005c072 with Meshes\landscape\trees\treepineforestsnow01.nif Skyrim.esm TreePineForestSnow01 [TREE:0005C072]
- [03:41] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main.dds mipmap 8>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main_n.dds mipmap 8>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main_g.dds mipmap 8>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves.dds mipmap 9>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves_n.dds mipmap 9>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves_g.dds mipmap 9>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark.dds mipmap 8>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark_n.dds mipmap 8>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark_g.dds mipmap 8>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap.dds mipmap 7>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap_n.dds mipmap 7>
- [03:42] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap_g.dds mipmap 7>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare.dds mipmap 9>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare_n.dds mipmap 9>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare_g.dds mipmap 9>
- [03:43] <Debug: OpenGL: Source framebuffer complete>
- [03:43] <Debug: OpenGL: Destination framebuffer complete>
- [03:43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:43] <Debug: 240 x 512 -> 240 x 512>
- [03:43] <Debug: OpenGL: Source framebuffer complete>
- [03:43] <Debug: OpenGL: Destination framebuffer complete>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare_g.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bare_n.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark_g.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Bark_n.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap_g.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Cap_n.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves_g.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Leaves_n.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main_g.dds>
- [03:43] <Debug: Textures\landscape\trees\sfs\treeaspen03\Main_n.dds>
- [03:44] <Debug: OpenGL: Source framebuffer complete>
- [03:44] <Debug: OpenGL: Destination framebuffer complete>
- [03:44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:44] <Debug: 232 x 512 -> 232 x 512>
- [03:44] <Debug: OpenGL: Source framebuffer complete>
- [03:44] <Debug: OpenGL: Destination framebuffer complete>
- [03:44] <Debug: OpenGL: Source framebuffer complete>
- [03:44] <Debug: OpenGL: Destination framebuffer complete>
- [03:44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:44] <Debug: 280 x 512 -> 280 x 512>
- [03:44] <Debug: OpenGL: Source framebuffer complete>
- [03:44] <Debug: OpenGL: Destination framebuffer complete>
- [03:45] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen03_0006c9d4 with Meshes\landscape\trees\treeaspen03.nif Skyrim.esm TreeAspen03 [TREE:0006C9D4]
- [03:45] <Debug: OpenGL: Source framebuffer complete>
- [03:45] <Debug: OpenGL: Destination framebuffer complete>
- [03:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:45] <Debug: 168 x 512 -> 168 x 512>
- [03:45] <Debug: OpenGL: Source framebuffer complete>
- [03:45] <Debug: OpenGL: Destination framebuffer complete>
- [03:45] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [03:45] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [03:45] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [03:45] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [03:45] <Debug: OpenGL: Source framebuffer complete>
- [03:45] <Debug: OpenGL: Destination framebuffer complete>
- [03:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:45] <Debug: 164 x 512 -> 164 x 512>
- [03:45] <Debug: OpenGL: Source framebuffer complete>
- [03:45] <Debug: OpenGL: Destination framebuffer complete>
- [03:45] <Debug: OpenGL: Source framebuffer complete>
- [03:45] <Debug: OpenGL: Destination framebuffer complete>
- [03:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:45] <Debug: 172 x 512 -> 172 x 512>
- [03:45] <Debug: OpenGL: Source framebuffer complete>
- [03:45] <Debug: OpenGL: Destination framebuffer complete>
- [03:46] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow04_000ef5a2 with Meshes\landscape\trees\treepineforestdeadsnow04.nif Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]
- [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark.dds mipmap 8>
- [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark_n.dds mipmap 8>
- [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark_g.dds mipmap 8>
- [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap.dds mipmap 7>
- [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap_n.dds mipmap 7>
- [03:46] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap_g.dds mipmap 7>
- [03:46] <Debug: OpenGL: Source framebuffer complete>
- [03:46] <Debug: OpenGL: Destination framebuffer complete>
- [03:46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:46] <Debug: 156 x 512 -> 156 x 512>
- [03:46] <Debug: OpenGL: Source framebuffer complete>
- [03:46] <Debug: OpenGL: Destination framebuffer complete>
- [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark.dds>
- [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark_g.dds>
- [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Bark_n.dds>
- [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap.dds>
- [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap_g.dds>
- [03:47] <Debug: Textures\landscape\trees\sfs\treepineforestdead04\Cap_n.dds>
- [03:47] <Debug: OpenGL: Source framebuffer complete>
- [03:47] <Debug: OpenGL: Destination framebuffer complete>
- [03:47] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:47] <Debug: 148 x 512 -> 148 x 512>
- [03:47] <Debug: OpenGL: Source framebuffer complete>
- [03:47] <Debug: OpenGL: Destination framebuffer complete>
- [03:48] <Debug: OpenGL: Source framebuffer complete>
- [03:48] <Debug: OpenGL: Destination framebuffer complete>
- [03:48] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:48] <Debug: 160 x 512 -> 160 x 512>
- [03:48] <Debug: OpenGL: Source framebuffer complete>
- [03:48] <Debug: OpenGL: Destination framebuffer complete>
- [03:48] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead04_000b927d with Meshes\landscape\trees\treepineforestdead04.nif Skyrim.esm TreePineForest04Dead [TREE:000B927D]
- [03:48] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves.dds mipmap 9>
- [03:48] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves_n.dds mipmap 9>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves_g.dds mipmap 9>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig.dds mipmap 8>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig_n.dds mipmap 8>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig_g.dds mipmap 8>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark.dds mipmap 8>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark_n.dds mipmap 8>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark_g.dds mipmap 8>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches.dds mipmap 9>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches_n.dds mipmap 9>
- [03:49] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches_g.dds mipmap 9>
- [03:50] <Debug: OpenGL: Source framebuffer complete>
- [03:50] <Debug: OpenGL: Destination framebuffer complete>
- [03:50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:50] <Debug: 104 x 256 -> 104 x 256>
- [03:50] <Debug: OpenGL: Source framebuffer complete>
- [03:50] <Debug: OpenGL: Destination framebuffer complete>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark_g.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Bark_n.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches_g.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Branches_n.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves_g.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Leaves_n.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig_g.dds>
- [03:50] <Debug: Textures\landscape\trees\sfs\treeaspen05\Twig_n.dds>
- [03:50] <Debug: OpenGL: Source framebuffer complete>
- [03:50] <Debug: OpenGL: Destination framebuffer complete>
- [03:50] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:50] <Debug: 92 x 256 -> 92 x 256>
- [03:50] <Debug: OpenGL: Source framebuffer complete>
- [03:50] <Debug: OpenGL: Destination framebuffer complete>
- [03:51] <Debug: OpenGL: Source framebuffer complete>
- [03:51] <Debug: OpenGL: Destination framebuffer complete>
- [03:51] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:51] <Debug: 96 x 256 -> 96 x 256>
- [03:51] <Debug: OpenGL: Source framebuffer complete>
- [03:51] <Debug: OpenGL: Destination framebuffer complete>
- [03:51] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen05_0007614b with Meshes\landscape\trees\treeaspen05.nif Skyrim.esm TreeAspen05 [TREE:0007614B]
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Cap.dds mipmap 7>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Cap_n.dds mipmap 7>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bark.dds mipmap 7>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bark_n.dds mipmap 7>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bare.dds mipmap 7>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bare_n.dds mipmap 7>
- [03:52] <Debug: OpenGL: Source framebuffer complete>
- [03:52] <Debug: OpenGL: Destination framebuffer complete>
- [03:52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:52] <Debug: 180 x 256 -> 180 x 256>
- [03:52] <Debug: OpenGL: Source framebuffer complete>
- [03:52] <Debug: OpenGL: Destination framebuffer complete>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bare.dds>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bare_n.dds>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bark.dds>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Bark_n.dds>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Cap.dds>
- [03:52] <Debug: Textures\landscape\trees\sfs\reachclifftree02\Cap_n.dds>
- [03:52] <Debug: OpenGL: Source framebuffer complete>
- [03:52] <Debug: OpenGL: Destination framebuffer complete>
- [03:52] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:52] <Debug: 144 x 256 -> 144 x 256>
- [03:52] <Debug: OpenGL: Source framebuffer complete>
- [03:52] <Debug: OpenGL: Destination framebuffer complete>
- [03:53] <Debug: OpenGL: Source framebuffer complete>
- [03:53] <Debug: OpenGL: Destination framebuffer complete>
- [03:53] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:53] <Debug: 196 x 256 -> 196 x 256>
- [03:53] <Debug: OpenGL: Source framebuffer complete>
- [03:53] <Debug: OpenGL: Destination framebuffer complete>
- [03:53] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77 with Meshes\landscape\trees\reachclifftree02.nif Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]
- [03:53] <Debug: Textures\landscape\trees\giant_tree.dds mipmap 9>
- [03:54] <Debug: Textures\landscape\trees\giant_tree_n.dds mipmap 9>
- [03:54] <Debug: OpenGL: Source framebuffer complete>
- [03:54] <Debug: OpenGL: Destination framebuffer complete>
- [03:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:54] <Debug: 264 x 256 -> 264 x 256>
- [03:54] <Debug: OpenGL: Source framebuffer complete>
- [03:54] <Debug: OpenGL: Destination framebuffer complete>
- [03:54] <Debug: Textures\landscape\trees\MP_Valenwood_tree01.dds>
- [03:54] <Debug: Textures\landscape\trees\MP_Valenwood_tree01_n.dds>
- [03:54] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
- [03:54] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
- [03:54] <Debug: Textures\landscape\trees\giant_tree.dds>
- [03:54] <Debug: Textures\landscape\trees\giant_tree_n.dds>
- [03:54] <Debug: OpenGL: Source framebuffer complete>
- [03:54] <Debug: OpenGL: Destination framebuffer complete>
- [03:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:54] <Debug: 252 x 256 -> 252 x 256>
- [03:54] <Debug: OpenGL: Source framebuffer complete>
- [03:54] <Debug: OpenGL: Destination framebuffer complete>
- [03:54] <Debug: OpenGL: Source framebuffer complete>
- [03:54] <Debug: OpenGL: Destination framebuffer complete>
- [03:54] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:54] <Debug: 220 x 256 -> 220 x 256>
- [03:54] <Debug: OpenGL: Source framebuffer complete>
- [03:54] <Debug: OpenGL: Destination framebuffer complete>
- [03:55] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\legacyofthedragonborn.esm\mp_valenwood_oaktype1_0008fea8 with Meshes\landscape\trees\mp_valenwood_oaktype1.nif LegacyoftheDragonborn.esm AMP_valenwoodoaktype1 [TREE:0608FEA8]
- [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Cap.dds mipmap 7>
- [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Cap_n.dds mipmap 7>
- [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bark.dds mipmap 8>
- [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bark_n.dds mipmap 8>
- [03:55] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bare.dds mipmap 10>
- [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bare_n.dds mipmap 10>
- [03:56] <Debug: OpenGL: Source framebuffer complete>
- [03:56] <Debug: OpenGL: Destination framebuffer complete>
- [03:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:56] <Debug: 168 x 512 -> 168 x 512>
- [03:56] <Debug: OpenGL: Source framebuffer complete>
- [03:56] <Debug: OpenGL: Destination framebuffer complete>
- [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bare.dds>
- [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bare_n.dds>
- [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bark.dds>
- [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Bark_n.dds>
- [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Cap.dds>
- [03:56] <Debug: Textures\landscape\trees\sfs\treepineforestdead05\Cap_n.dds>
- [03:56] <Debug: OpenGL: Source framebuffer complete>
- [03:56] <Debug: OpenGL: Destination framebuffer complete>
- [03:56] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:56] <Debug: 156 x 512 -> 156 x 512>
- [03:56] <Debug: OpenGL: Source framebuffer complete>
- [03:56] <Debug: OpenGL: Destination framebuffer complete>
- [03:57] <Debug: OpenGL: Source framebuffer complete>
- [03:57] <Debug: OpenGL: Destination framebuffer complete>
- [03:57] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:57] <Debug: 160 x 512 -> 160 x 512>
- [03:57] <Debug: OpenGL: Source framebuffer complete>
- [03:57] <Debug: OpenGL: Destination framebuffer complete>
- [03:58] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdead05_000b927e with Meshes\landscape\trees\treepineforestdead05.nif Skyrim.esm TreePineForest05Dead [TREE:000B927E]
- [03:58] <Debug: OpenGL: Source framebuffer complete>
- [03:58] <Debug: OpenGL: Destination framebuffer complete>
- [03:58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:58] <Debug: 188 x 256 -> 188 x 256>
- [03:58] <Debug: OpenGL: Source framebuffer complete>
- [03:58] <Debug: OpenGL: Destination framebuffer complete>
- [03:58] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds>
- [03:58] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds>
- [03:58] <Debug: OpenGL: Source framebuffer complete>
- [03:58] <Debug: OpenGL: Destination framebuffer complete>
- [03:58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:58] <Debug: 164 x 256 -> 164 x 256>
- [03:58] <Debug: OpenGL: Source framebuffer complete>
- [03:58] <Debug: OpenGL: Destination framebuffer complete>
- [03:58] <Debug: OpenGL: Source framebuffer complete>
- [03:58] <Debug: OpenGL: Destination framebuffer complete>
- [03:58] <Debug: MultiSamples: 16, SuperSamples: 0>
- [03:58] <Debug: 108 x 256 -> 108 x 256>
- [03:58] <Debug: OpenGL: Source framebuffer complete>
- [03:58] <Debug: OpenGL: Destination framebuffer complete>
- [03:59] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree02_l1_00004333 with Meshes\dlc01\landscape\plants\soulcairntree02_l1.nif Dawnguard.esm TreeSoulCairnTree02 "Withered Tree" [TREE:02004333]
- [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves.dds mipmap 9>
- [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves_n.dds mipmap 9>
- [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves_g.dds mipmap 9>
- [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig.dds mipmap 8>
- [03:59] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig_n.dds mipmap 8>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig_g.dds mipmap 8>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark.dds mipmap 8>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark_n.dds mipmap 8>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark_g.dds mipmap 8>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches.dds mipmap 9>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches_n.dds mipmap 9>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches_g.dds mipmap 9>
- [04:00] <Debug: OpenGL: Source framebuffer complete>
- [04:00] <Debug: OpenGL: Destination framebuffer complete>
- [04:00] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:00] <Debug: 160 x 512 -> 160 x 512>
- [04:00] <Debug: OpenGL: Source framebuffer complete>
- [04:00] <Debug: OpenGL: Destination framebuffer complete>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark_g.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Bark_n.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches_g.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Branches_n.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves_g.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Leaves_n.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig_g.dds>
- [04:00] <Debug: Textures\landscape\trees\sfs\treeaspen01\Twig_n.dds>
- [04:01] <Debug: OpenGL: Source framebuffer complete>
- [04:01] <Debug: OpenGL: Destination framebuffer complete>
- [04:01] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:01] <Debug: 156 x 512 -> 156 x 512>
- [04:01] <Debug: OpenGL: Source framebuffer complete>
- [04:01] <Debug: OpenGL: Destination framebuffer complete>
- [04:02] <Debug: OpenGL: Source framebuffer complete>
- [04:02] <Debug: OpenGL: Destination framebuffer complete>
- [04:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:02] <Debug: 156 x 512 -> 156 x 512>
- [04:02] <Debug: OpenGL: Source framebuffer complete>
- [04:02] <Debug: OpenGL: Destination framebuffer complete>
- [04:02] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treeaspen01_0006a9e6 with Meshes\landscape\trees\treeaspen01.nif Skyrim.esm TreeAspen01 [TREE:0006A9E6]
- [04:02] <Debug: OpenGL: Source framebuffer complete>
- [04:02] <Debug: OpenGL: Destination framebuffer complete>
- [04:02] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:02] <Debug: 160 x 512 -> 160 x 512>
- [04:02] <Debug: OpenGL: Source framebuffer complete>
- [04:02] <Debug: OpenGL: Destination framebuffer complete>
- [04:03] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [04:03] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
- [04:03] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [04:03] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [04:03] <Debug: OpenGL: Source framebuffer complete>
- [04:03] <Debug: OpenGL: Destination framebuffer complete>
- [04:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:03] <Debug: 160 x 512 -> 160 x 512>
- [04:03] <Debug: OpenGL: Source framebuffer complete>
- [04:03] <Debug: OpenGL: Destination framebuffer complete>
- [04:03] <Debug: OpenGL: Source framebuffer complete>
- [04:03] <Debug: OpenGL: Destination framebuffer complete>
- [04:03] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:03] <Debug: 164 x 512 -> 164 x 512>
- [04:03] <Debug: OpenGL: Source framebuffer complete>
- [04:03] <Debug: OpenGL: Destination framebuffer complete>
- [04:03] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash05_00017f76 with Meshes\dlc02\landscape\trees\treepineforestash05.nif Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bark.dds mipmap 7>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bark_n.dds mipmap 7>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Knot.dds mipmap 7>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Knot_n.dds mipmap 7>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bare.dds mipmap 7>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bare_n.dds mipmap 7>
- [04:04] <Debug: OpenGL: Source framebuffer complete>
- [04:04] <Debug: OpenGL: Destination framebuffer complete>
- [04:04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:04] <Debug: 236 x 512 -> 236 x 512>
- [04:04] <Debug: OpenGL: Source framebuffer complete>
- [04:04] <Debug: OpenGL: Destination framebuffer complete>
- [04:04] <Debug: Textures\landscape\snow01.dds>
- [04:04] <Debug: Textures\landscape\snow01_n.dds>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bare.dds>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bare_n.dds>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bark.dds>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Bark_n.dds>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Knot.dds>
- [04:04] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl05\Knot_n.dds>
- [04:04] <Debug: OpenGL: Source framebuffer complete>
- [04:04] <Debug: OpenGL: Destination framebuffer complete>
- [04:04] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:04] <Debug: 204 x 512 -> 204 x 512>
- [04:04] <Debug: OpenGL: Source framebuffer complete>
- [04:04] <Debug: OpenGL: Destination framebuffer complete>
- [04:05] <Debug: OpenGL: Source framebuffer complete>
- [04:05] <Debug: OpenGL: Destination framebuffer complete>
- [04:05] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:05] <Debug: 180 x 512 -> 180 x 512>
- [04:05] <Debug: OpenGL: Source framebuffer complete>
- [04:05] <Debug: OpenGL: Destination framebuffer complete>
- [04:06] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl05_0005d2d7 with Meshes\landscape\trees\treepineforestsnowl05.nif Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]
- [04:06] <Debug: OpenGL: Source framebuffer complete>
- [04:06] <Debug: OpenGL: Destination framebuffer complete>
- [04:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:06] <Debug: 388 x 1024 -> 388 x 1024>
- [04:06] <Debug: OpenGL: Source framebuffer complete>
- [04:06] <Debug: OpenGL: Destination framebuffer complete>
- [04:06] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [04:06] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [04:06] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [04:06] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [04:06] <Debug: OpenGL: Source framebuffer complete>
- [04:06] <Debug: OpenGL: Destination framebuffer complete>
- [04:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:06] <Debug: 376 x 1024 -> 376 x 1024>
- [04:06] <Debug: OpenGL: Source framebuffer complete>
- [04:06] <Debug: OpenGL: Destination framebuffer complete>
- [04:06] <Debug: OpenGL: Source framebuffer complete>
- [04:06] <Debug: OpenGL: Destination framebuffer complete>
- [04:06] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:06] <Debug: 384 x 1024 -> 384 x 1024>
- [04:06] <Debug: OpenGL: Source framebuffer complete>
- [04:06] <Debug: OpenGL: Destination framebuffer complete>
- [04:07] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl01_00017f5a with Meshes\dlc02\landscape\trees\treepineforestdeadashl01.nif Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]
- [04:07] <Debug: OpenGL: Source framebuffer complete>
- [04:07] <Debug: OpenGL: Destination framebuffer complete>
- [04:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:07] <Debug: 284 x 512 -> 284 x 512>
- [04:07] <Debug: OpenGL: Source framebuffer complete>
- [04:07] <Debug: OpenGL: Destination framebuffer complete>
- [04:07] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
- [04:07] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
- [04:07] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [04:07] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [04:07] <Debug: OpenGL: Source framebuffer complete>
- [04:07] <Debug: OpenGL: Destination framebuffer complete>
- [04:07] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:07] <Debug: 260 x 512 -> 260 x 512>
- [04:07] <Debug: OpenGL: Source framebuffer complete>
- [04:07] <Debug: OpenGL: Destination framebuffer complete>
- [04:08] <Debug: OpenGL: Source framebuffer complete>
- [04:08] <Debug: OpenGL: Destination framebuffer complete>
- [04:08] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:08] <Debug: 304 x 512 -> 304 x 512>
- [04:08] <Debug: OpenGL: Source framebuffer complete>
- [04:08] <Debug: OpenGL: Destination framebuffer complete>
- [04:08] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen02_00003ac9 with Meshes\dlc01\landscape\trees\winteraspen02.nif Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]
- [04:08] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Bark.dds mipmap 8>
- [04:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Bark_n.dds mipmap 8>
- [04:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle.dds mipmap 10>
- [04:09] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle_n.dds mipmap 10>
- [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle_g.dds mipmap 10>
- [04:10] <Debug: OpenGL: Source framebuffer complete>
- [04:10] <Debug: OpenGL: Destination framebuffer complete>
- [04:10] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:10] <Debug: 292 x 1024 -> 292 x 1024>
- [04:10] <Debug: OpenGL: Source framebuffer complete>
- [04:10] <Debug: OpenGL: Destination framebuffer complete>
- [04:10] <Debug: Textures\landscape\snow01.dds>
- [04:10] <Debug: Textures\landscape\snow01_n.dds>
- [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Bark.dds>
- [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Bark_n.dds>
- [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle.dds>
- [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle_g.dds>
- [04:10] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl03\Needle_n.dds>
- [04:11] <Debug: OpenGL: Source framebuffer complete>
- [04:11] <Debug: OpenGL: Destination framebuffer complete>
- [04:11] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:11] <Debug: 276 x 1024 -> 276 x 1024>
- [04:11] <Debug: OpenGL: Source framebuffer complete>
- [04:11] <Debug: OpenGL: Destination framebuffer complete>
- [04:12] <Debug: OpenGL: Source framebuffer complete>
- [04:12] <Debug: OpenGL: Destination framebuffer complete>
- [04:12] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:12] <Debug: 264 x 1024 -> 264 x 1024>
- [04:12] <Debug: OpenGL: Source framebuffer complete>
- [04:12] <Debug: OpenGL: Destination framebuffer complete>
- [04:12] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9 with Meshes\landscape\trees\treepineforestsnowl03.nif Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]
- [04:13] <Debug: OpenGL: Source framebuffer complete>
- [04:13] <Debug: OpenGL: Destination framebuffer complete>
- [04:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:13] <Debug: 284 x 1024 -> 284 x 1024>
- [04:13] <Debug: OpenGL: Source framebuffer complete>
- [04:13] <Debug: OpenGL: Destination framebuffer complete>
- [04:13] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [04:13] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
- [04:13] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [04:13] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [04:13] <Debug: OpenGL: Source framebuffer complete>
- [04:13] <Debug: OpenGL: Destination framebuffer complete>
- [04:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:13] <Debug: 280 x 1024 -> 280 x 1024>
- [04:13] <Debug: OpenGL: Source framebuffer complete>
- [04:13] <Debug: OpenGL: Destination framebuffer complete>
- [04:13] <Debug: OpenGL: Source framebuffer complete>
- [04:13] <Debug: OpenGL: Destination framebuffer complete>
- [04:13] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:13] <Debug: 260 x 1024 -> 260 x 1024>
- [04:13] <Debug: OpenGL: Source framebuffer complete>
- [04:13] <Debug: OpenGL: Destination framebuffer complete>
- [04:14] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash02_00017f73 with Meshes\dlc02\landscape\trees\treepineforestash02.nif Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]
- [04:14] <Debug: OpenGL: Source framebuffer complete>
- [04:14] <Debug: OpenGL: Destination framebuffer complete>
- [04:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:14] <Debug: 172 x 512 -> 172 x 512>
- [04:14] <Debug: OpenGL: Source framebuffer complete>
- [04:14] <Debug: OpenGL: Destination framebuffer complete>
- [04:14] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [04:14] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [04:14] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
- [04:14] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [04:14] <Debug: OpenGL: Source framebuffer complete>
- [04:14] <Debug: OpenGL: Destination framebuffer complete>
- [04:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:14] <Debug: 168 x 512 -> 168 x 512>
- [04:14] <Debug: OpenGL: Source framebuffer complete>
- [04:14] <Debug: OpenGL: Destination framebuffer complete>
- [04:14] <Debug: OpenGL: Source framebuffer complete>
- [04:14] <Debug: OpenGL: Destination framebuffer complete>
- [04:14] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:14] <Debug: 168 x 512 -> 168 x 512>
- [04:14] <Debug: OpenGL: Source framebuffer complete>
- [04:14] <Debug: OpenGL: Destination framebuffer complete>
- [04:15] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl05_000ef59c with Meshes\landscape\trees\treepineforestdeadsnowl05.nif Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]
- [04:15] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Cap.dds mipmap 10>
- [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Cap_n.dds mipmap 10>
- [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bare.dds mipmap 9>
- [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bare_n.dds mipmap 9>
- [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bark.dds mipmap 8>
- [04:16] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bark_n.dds mipmap 8>
- [04:16] <Debug: OpenGL: Source framebuffer complete>
- [04:16] <Debug: OpenGL: Destination framebuffer complete>
- [04:16] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:16] <Debug: 340 x 512 -> 340 x 512>
- [04:16] <Debug: OpenGL: Source framebuffer complete>
- [04:16] <Debug: OpenGL: Destination framebuffer complete>
- [04:17] <Debug: Textures\landscape\snow01.dds>
- [04:17] <Debug: Textures\landscape\snow01_n.dds>
- [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bare.dds>
- [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bare_n.dds>
- [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bark.dds>
- [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Bark_n.dds>
- [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Cap.dds>
- [04:17] <Debug: Textures\landscape\trees\sfs\treepineforestsnowl01\Cap_n.dds>
- [04:17] <Debug: OpenGL: Source framebuffer complete>
- [04:17] <Debug: OpenGL: Destination framebuffer complete>
- [04:17] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:17] <Debug: 336 x 512 -> 336 x 512>
- [04:17] <Debug: OpenGL: Source framebuffer complete>
- [04:17] <Debug: OpenGL: Destination framebuffer complete>
- [04:18] <Debug: OpenGL: Source framebuffer complete>
- [04:18] <Debug: OpenGL: Destination framebuffer complete>
- [04:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:18] <Debug: 372 x 512 -> 372 x 512>
- [04:18] <Debug: OpenGL: Source framebuffer complete>
- [04:18] <Debug: OpenGL: Destination framebuffer complete>
- [04:18] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnowl01_0005d2db with Meshes\landscape\trees\treepineforestsnowl01.nif Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]
- [04:18] <Debug: OpenGL: Source framebuffer complete>
- [04:18] <Debug: OpenGL: Destination framebuffer complete>
- [04:18] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:18] <Debug: 104 x 256 -> 104 x 256>
- [04:18] <Debug: OpenGL: Source framebuffer complete>
- [04:18] <Debug: OpenGL: Destination framebuffer complete>
- [04:19] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [04:19] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [04:19] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [04:19] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [04:19] <Debug: OpenGL: Source framebuffer complete>
- [04:19] <Debug: OpenGL: Destination framebuffer complete>
- [04:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:19] <Debug: 104 x 256 -> 104 x 256>
- [04:19] <Debug: OpenGL: Source framebuffer complete>
- [04:19] <Debug: OpenGL: Destination framebuffer complete>
- [04:19] <Debug: OpenGL: Source framebuffer complete>
- [04:19] <Debug: OpenGL: Destination framebuffer complete>
- [04:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:19] <Debug: 112 x 256 -> 112 x 256>
- [04:19] <Debug: OpenGL: Source framebuffer complete>
- [04:19] <Debug: OpenGL: Destination framebuffer complete>
- [04:19] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnow03_000ef5a3 with Meshes\landscape\trees\treepineforestdeadsnow03.nif Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]
- [04:19] <Debug: OpenGL: Source framebuffer complete>
- [04:19] <Debug: OpenGL: Destination framebuffer complete>
- [04:19] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:19] <Debug: 136 x 128 -> 136 x 128>
- [04:19] <Debug: OpenGL: Source framebuffer complete>
- [04:19] <Debug: OpenGL: Destination framebuffer complete>
- [04:20] <Debug: Textures\dlc01\plants\SoulCairnTreebark01.dds>
- [04:20] <Debug: Textures\dlc01\plants\SoulCairnTreebark01_n.dds>
- [04:20] <Debug: OpenGL: Source framebuffer complete>
- [04:20] <Debug: OpenGL: Destination framebuffer complete>
- [04:20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:20] <Debug: 112 x 128 -> 112 x 128>
- [04:20] <Debug: OpenGL: Source framebuffer complete>
- [04:20] <Debug: OpenGL: Destination framebuffer complete>
- [04:20] <Debug: OpenGL: Source framebuffer complete>
- [04:20] <Debug: OpenGL: Destination framebuffer complete>
- [04:20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:20] <Debug: 92 x 128 -> 92 x 128>
- [04:20] <Debug: OpenGL: Source framebuffer complete>
- [04:20] <Debug: OpenGL: Destination framebuffer complete>
- [04:20] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\soulcairntree03_l1_00004334 with Meshes\dlc01\landscape\plants\soulcairntree03_l1.nif Dawnguard.esm TreeSoulCairnTree03 "Withered Tree" [TREE:02004334]
- [04:20] <Debug: OpenGL: Source framebuffer complete>
- [04:20] <Debug: OpenGL: Destination framebuffer complete>
- [04:20] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:20] <Debug: 120 x 256 -> 120 x 256>
- [04:20] <Debug: OpenGL: Source framebuffer complete>
- [04:20] <Debug: OpenGL: Destination framebuffer complete>
- [04:21] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp.dds>
- [04:21] <Debug: Textures\dlc01\landscape\trees\TreeAspenWinterBranchComp_N.dds>
- [04:21] <Debug: Textures\landscape\trees\TreeAspenBarkComp.dds>
- [04:21] <Debug: Textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [04:21] <Debug: OpenGL: Source framebuffer complete>
- [04:21] <Debug: OpenGL: Destination framebuffer complete>
- [04:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:21] <Debug: 116 x 256 -> 116 x 256>
- [04:21] <Debug: OpenGL: Source framebuffer complete>
- [04:21] <Debug: OpenGL: Destination framebuffer complete>
- [04:21] <Debug: OpenGL: Source framebuffer complete>
- [04:21] <Debug: OpenGL: Destination framebuffer complete>
- [04:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:21] <Debug: 124 x 256 -> 124 x 256>
- [04:21] <Debug: OpenGL: Source framebuffer complete>
- [04:21] <Debug: OpenGL: Destination framebuffer complete>
- [04:21] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dawnguard.esm\winteraspen05_00003acc with Meshes\dlc01\landscape\trees\winteraspen05.nif Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]
- [04:21] <Debug: OpenGL: Source framebuffer complete>
- [04:21] <Debug: OpenGL: Destination framebuffer complete>
- [04:21] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:21] <Debug: 156 x 512 -> 156 x 512>
- [04:21] <Debug: OpenGL: Source framebuffer complete>
- [04:21] <Debug: OpenGL: Destination framebuffer complete>
- [04:22] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [04:22] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
- [04:22] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [04:22] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [04:22] <Debug: OpenGL: Source framebuffer complete>
- [04:22] <Debug: OpenGL: Destination framebuffer complete>
- [04:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:22] <Debug: 148 x 512 -> 148 x 512>
- [04:22] <Debug: OpenGL: Source framebuffer complete>
- [04:22] <Debug: OpenGL: Destination framebuffer complete>
- [04:22] <Debug: OpenGL: Source framebuffer complete>
- [04:22] <Debug: OpenGL: Destination framebuffer complete>
- [04:22] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:22] <Debug: 160 x 512 -> 160 x 512>
- [04:22] <Debug: OpenGL: Source framebuffer complete>
- [04:22] <Debug: OpenGL: Destination framebuffer complete>
- [04:22] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash04_00017f75 with Meshes\dlc02\landscape\trees\treepineforestash04.nif Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]
- [04:23] <Debug: OpenGL: Source framebuffer complete>
- [04:23] <Debug: OpenGL: Destination framebuffer complete>
- [04:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:23] <Debug: 352 x 512 -> 352 x 512>
- [04:23] <Debug: OpenGL: Source framebuffer complete>
- [04:23] <Debug: OpenGL: Destination framebuffer complete>
- [04:23] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH.dds>
- [04:23] <Debug: Textures\dlc02\landscape\trees\DLC2TreePineForestBranchCompSnowH_N.dds>
- [04:23] <Debug: Textures\landscape\Snow01.dds>
- [04:23] <Debug: Textures\landscape\Snow01_n.dds>
- [04:23] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [04:23] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [04:23] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow.dds>
- [04:23] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [04:23] <Debug: OpenGL: Source framebuffer complete>
- [04:23] <Debug: OpenGL: Destination framebuffer complete>
- [04:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:23] <Debug: 344 x 512 -> 344 x 512>
- [04:23] <Debug: OpenGL: Source framebuffer complete>
- [04:23] <Debug: OpenGL: Destination framebuffer complete>
- [04:23] <Debug: OpenGL: Source framebuffer complete>
- [04:23] <Debug: OpenGL: Destination framebuffer complete>
- [04:23] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:23] <Debug: 340 x 512 -> 340 x 512>
- [04:23] <Debug: OpenGL: Source framebuffer complete>
- [04:23] <Debug: OpenGL: Destination framebuffer complete>
- [04:24] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c with Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]
- [04:24] <Debug: OpenGL: Source framebuffer complete>
- [04:24] <Debug: OpenGL: Destination framebuffer complete>
- [04:24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:24] <Debug: 284 x 1024 -> 284 x 1024>
- [04:24] <Debug: OpenGL: Source framebuffer complete>
- [04:24] <Debug: OpenGL: Destination framebuffer complete>
- [04:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL.dds>
- [04:24] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnowL_N.dds>
- [04:24] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL.dds>
- [04:24] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [04:24] <Debug: OpenGL: Source framebuffer complete>
- [04:24] <Debug: OpenGL: Destination framebuffer complete>
- [04:24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:24] <Debug: 284 x 1024 -> 284 x 1024>
- [04:24] <Debug: OpenGL: Source framebuffer complete>
- [04:24] <Debug: OpenGL: Destination framebuffer complete>
- [04:24] <Debug: OpenGL: Source framebuffer complete>
- [04:24] <Debug: OpenGL: Destination framebuffer complete>
- [04:24] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:24] <Debug: 260 x 1024 -> 260 x 1024>
- [04:24] <Debug: OpenGL: Source framebuffer complete>
- [04:24] <Debug: OpenGL: Destination framebuffer complete>
- [04:25] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestdeadsnowl02_000ef59f with Meshes\landscape\trees\treepineforestdeadsnowl02.nif Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]
- [04:25] <Debug: OpenGL: Source framebuffer complete>
- [04:25] <Debug: OpenGL: Destination framebuffer complete>
- [04:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:25] <Debug: 104 x 256 -> 104 x 256>
- [04:25] <Debug: OpenGL: Source framebuffer complete>
- [04:25] <Debug: OpenGL: Destination framebuffer complete>
- [04:25] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAshL.dds>
- [04:25] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAshL.dds>
- [04:25] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [04:25] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnowL_N.dds>
- [04:25] <Debug: OpenGL: Source framebuffer complete>
- [04:25] <Debug: OpenGL: Destination framebuffer complete>
- [04:25] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:25] <Debug: 104 x 256 -> 104 x 256>
- [04:25] <Debug: OpenGL: Source framebuffer complete>
- [04:25] <Debug: OpenGL: Destination framebuffer complete>
- [04:26] <Debug: OpenGL: Source framebuffer complete>
- [04:26] <Debug: OpenGL: Destination framebuffer complete>
- [04:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:26] <Debug: 112 x 256 -> 112 x 256>
- [04:26] <Debug: OpenGL: Source framebuffer complete>
- [04:26] <Debug: OpenGL: Destination framebuffer complete>
- [04:26] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestdeadashl03_00017f5c with Meshes\dlc02\landscape\trees\treepineforestdeadashl03.nif Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]
- [04:26] <Debug: OpenGL: Source framebuffer complete>
- [04:26] <Debug: OpenGL: Destination framebuffer complete>
- [04:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:26] <Debug: 816 x 512 -> 816 x 512>
- [04:26] <Debug: OpenGL: Source framebuffer complete>
- [04:26] <Debug: OpenGL: Destination framebuffer complete>
- [04:26] <Debug: Textures\architecture\whiterun\WRFieldGrass01.dds>
- [04:26] <Debug: Textures\architecture\whiterun\WRFieldGrass01_n.dds>
- [04:26] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01.dds>
- [04:26] <Debug: Textures\architecture\whiterun\WRTreeAliveBark01_n.dds>
- [04:26] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01.dds>
- [04:26] <Debug: Textures\architecture\whiterun\WRTreeFloweringBranch01_n.dds>
- [04:26] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01.dds>
- [04:26] <Debug: Textures\landscape\trees\TundraDriftWoodBranches01_N.dds>
- [04:26] <Debug: OpenGL: Source framebuffer complete>
- [04:26] <Debug: OpenGL: Destination framebuffer complete>
- [04:26] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:26] <Debug: 756 x 512 -> 756 x 512>
- [04:26] <Debug: OpenGL: Source framebuffer complete>
- [04:26] <Debug: OpenGL: Destination framebuffer complete>
- [04:27] <Debug: OpenGL: Source framebuffer complete>
- [04:27] <Debug: OpenGL: Destination framebuffer complete>
- [04:27] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:27] <Debug: 792 x 512 -> 792 x 512>
- [04:27] <Debug: OpenGL: Source framebuffer complete>
- [04:27] <Debug: OpenGL: Destination framebuffer complete>
- [04:27] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\wrtempletree02_000461c9 with Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9]
- [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark.dds mipmap 8>
- [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark_n.dds mipmap 8>
- [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark_g.dds mipmap 8>
- [04:28] <Debug: OpenGL: Source framebuffer complete>
- [04:28] <Debug: OpenGL: Destination framebuffer complete>
- [04:28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:28] <Debug: 268 x 256 -> 268 x 256>
- [04:28] <Debug: OpenGL: Source framebuffer complete>
- [04:28] <Debug: OpenGL: Destination framebuffer complete>
- [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark.dds>
- [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark_g.dds>
- [04:28] <Debug: Textures\landscape\trees\sfs\reachclifftree01\Bark_n.dds>
- [04:28] <Debug: OpenGL: Source framebuffer complete>
- [04:28] <Debug: OpenGL: Destination framebuffer complete>
- [04:28] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:28] <Debug: 252 x 256 -> 252 x 256>
- [04:28] <Debug: OpenGL: Source framebuffer complete>
- [04:28] <Debug: OpenGL: Destination framebuffer complete>
- [04:29] <Debug: OpenGL: Source framebuffer complete>
- [04:29] <Debug: OpenGL: Destination framebuffer complete>
- [04:29] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:29] <Debug: 268 x 256 -> 268 x 256>
- [04:29] <Debug: OpenGL: Source framebuffer complete>
- [04:29] <Debug: OpenGL: Destination framebuffer complete>
- [04:29] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76 with Meshes\landscape\trees\reachclifftree01.nif Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]
- [04:30] <Debug: OpenGL: Source framebuffer complete>
- [04:30] <Debug: OpenGL: Destination framebuffer complete>
- [04:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:30] <Debug: 108 x 256 -> 108 x 256>
- [04:30] <Debug: OpenGL: Source framebuffer complete>
- [04:30] <Debug: OpenGL: Destination framebuffer complete>
- [04:30] <Debug: Textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [04:30] <Debug: Textures\dlc02\landscape\trees\TreePineForestBranchCompAsh.dds>
- [04:30] <Debug: Textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [04:30] <Debug: Textures\landscape\trees\TreePineForestBranchCompSnow_N.dds>
- [04:30] <Debug: OpenGL: Source framebuffer complete>
- [04:30] <Debug: OpenGL: Destination framebuffer complete>
- [04:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:30] <Debug: 108 x 256 -> 108 x 256>
- [04:30] <Debug: OpenGL: Source framebuffer complete>
- [04:30] <Debug: OpenGL: Destination framebuffer complete>
- [04:30] <Debug: OpenGL: Source framebuffer complete>
- [04:30] <Debug: OpenGL: Destination framebuffer complete>
- [04:30] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:30] <Debug: 116 x 256 -> 116 x 256>
- [04:30] <Debug: OpenGL: Source framebuffer complete>
- [04:30] <Debug: OpenGL: Destination framebuffer complete>
- [04:31] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\dragonborn.esm\treepineforestash03_00017f74 with Meshes\dlc02\landscape\trees\treepineforestash03.nif Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]
- [04:31] <Debug: Textures\landscape\trees\leafcoltreeoak05a.dds mipmap 8>
- [04:31] <Debug: Textures\landscape\trees\leafcoltreeoak05a_n.dds mipmap 8>
- [04:31] <Debug: OpenGL: Source framebuffer complete>
- [04:31] <Debug: OpenGL: Destination framebuffer complete>
- [04:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:31] <Debug: 252 x 256 -> 252 x 256>
- [04:31] <Debug: OpenGL: Source framebuffer complete>
- [04:31] <Debug: OpenGL: Destination framebuffer complete>
- [04:31] <Debug: Textures\landscape\trees\leafcoltreeoak05a.dds>
- [04:31] <Debug: Textures\landscape\trees\leafcoltreeoak05a_n.dds>
- [04:31] <Debug: Textures\landscape\trees\treeoaktrunk02.dds>
- [04:31] <Debug: Textures\landscape\trees\treeoaktrunk02_n.dds>
- [04:31] <Debug: OpenGL: Source framebuffer complete>
- [04:31] <Debug: OpenGL: Destination framebuffer complete>
- [04:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:31] <Debug: 244 x 256 -> 244 x 256>
- [04:31] <Debug: OpenGL: Source framebuffer complete>
- [04:31] <Debug: OpenGL: Destination framebuffer complete>
- [04:31] <Debug: OpenGL: Source framebuffer complete>
- [04:31] <Debug: OpenGL: Destination framebuffer complete>
- [04:31] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:31] <Debug: 264 x 256 -> 264 x 256>
- [04:31] <Debug: OpenGL: Source framebuffer complete>
- [04:31] <Debug: OpenGL: Destination framebuffer complete>
- [04:32] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\elos oaks mixed greens sse.esl\treeoak05a_00000802 with Meshes\landscape\trees\oaks\treeoak05a.nif ELOS Oaks Mixed Greens SSE.esl 0ACQ_HFR_TreeOak05a [TREE:FE000802]
- [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle.dds mipmap 9>
- [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle_n.dds mipmap 9>
- [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle_g.dds mipmap 9>
- [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Cap.dds mipmap 7>
- [04:32] <Debug: Textures\landscape\trees\sfs\treepineforest02\Cap_n.dds mipmap 7>
- [04:33] <Debug: Textures\landscape\trees\sfs\treepineforest02\Bark.dds mipmap 9>
- [04:33] <Debug: Textures\landscape\trees\sfs\treepineforest02\Bark_n.dds mipmap 9>
- [04:33] <Debug: OpenGL: Source framebuffer complete>
- [04:33] <Debug: OpenGL: Destination framebuffer complete>
- [04:33] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:33] <Debug: 148 x 512 -> 148 x 512>
- [04:33] <Debug: OpenGL: Source framebuffer complete>
- [04:33] <Debug: OpenGL: Destination framebuffer complete>
- [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Bark.dds>
- [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Bark_n.dds>
- [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Cap.dds>
- [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Cap_n.dds>
- [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle.dds>
- [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle_g.dds>
- [04:34] <Debug: Textures\landscape\trees\sfs\treepineforest02\Needle_n.dds>
- [04:34] <Debug: OpenGL: Source framebuffer complete>
- [04:34] <Debug: OpenGL: Destination framebuffer complete>
- [04:34] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:34] <Debug: 144 x 512 -> 144 x 512>
- [04:34] <Debug: OpenGL: Source framebuffer complete>
- [04:34] <Debug: OpenGL: Destination framebuffer complete>
- [04:35] <Debug: OpenGL: Source framebuffer complete>
- [04:35] <Debug: OpenGL: Destination framebuffer complete>
- [04:35] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:35] <Debug: 144 x 512 -> 144 x 512>
- [04:35] <Debug: OpenGL: Source framebuffer complete>
- [04:35] <Debug: OpenGL: Destination framebuffer complete>
- [04:36] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest02_00018a02 with Meshes\landscape\trees\treepineforest02.nif Skyrim.esm TreePineForest02 [TREE:00018A02]
- [04:36] <Debug: OpenGL: Source framebuffer complete>
- [04:36] <Debug: OpenGL: Destination framebuffer complete>
- [04:36] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:36] <Debug: 152 x 256 -> 152 x 256>
- [04:36] <Debug: OpenGL: Source framebuffer complete>
- [04:36] <Debug: OpenGL: Destination framebuffer complete>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare.dds>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_g.dds>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bare_n.dds>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark.dds>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_g.dds>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Bark_n.dds>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle.dds>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_g.dds>
- [04:36] <Debug: Textures\landscape\trees\sfs\reachtree01\Needle_n.dds>
- [04:37] <Debug: OpenGL: Source framebuffer complete>
- [04:37] <Debug: OpenGL: Destination framebuffer complete>
- [04:37] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:37] <Debug: 108 x 256 -> 108 x 256>
- [04:37] <Debug: OpenGL: Source framebuffer complete>
- [04:37] <Debug: OpenGL: Destination framebuffer complete>
- [04:38] <Debug: OpenGL: Source framebuffer complete>
- [04:38] <Debug: OpenGL: Destination framebuffer complete>
- [04:38] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:38] <Debug: 108 x 256 -> 108 x 256>
- [04:38] <Debug: OpenGL: Source framebuffer complete>
- [04:38] <Debug: OpenGL: Destination framebuffer complete>
- [04:38] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree01_00109716 with Meshes\landscape\trees\reachtree01.nif Skyrim.esm TreeReachTree01Winterhold [TREE:00109716]
- [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Cap.dds mipmap 7>
- [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Cap_n.dds mipmap 7>
- [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bark.dds mipmap 8>
- [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bark_n.dds mipmap 8>
- [04:39] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bare.dds mipmap 10>
- [04:40] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bare_n.dds mipmap 10>
- [04:40] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle.dds mipmap 10>
- [04:40] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle_n.dds mipmap 10>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle_g.dds mipmap 10>
- [04:41] <Debug: OpenGL: Source framebuffer complete>
- [04:41] <Debug: OpenGL: Destination framebuffer complete>
- [04:41] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:41] <Debug: 404 x 1024 -> 404 x 1024>
- [04:41] <Debug: OpenGL: Source framebuffer complete>
- [04:41] <Debug: OpenGL: Destination framebuffer complete>
- [04:41] <Debug: Textures\landscape\snow01.dds>
- [04:41] <Debug: Textures\landscape\snow01_n.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bare.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bare_n.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bark.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Bark_n.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Cap.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Cap_n.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle_g.dds>
- [04:41] <Debug: Textures\landscape\trees\sfs\treepineforestsnow04\Needle_n.dds>
- [04:42] <Debug: OpenGL: Source framebuffer complete>
- [04:42] <Debug: OpenGL: Destination framebuffer complete>
- [04:42] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:42] <Debug: 400 x 1024 -> 400 x 1024>
- [04:42] <Debug: OpenGL: Source framebuffer complete>
- [04:42] <Debug: OpenGL: Destination framebuffer complete>
- [04:43] <Debug: OpenGL: Source framebuffer complete>
- [04:43] <Debug: OpenGL: Destination framebuffer complete>
- [04:43] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:43] <Debug: 380 x 1024 -> 380 x 1024>
- [04:43] <Debug: OpenGL: Source framebuffer complete>
- [04:43] <Debug: OpenGL: Destination framebuffer complete>
- [04:43] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforestsnow04_0005c06f with Meshes\landscape\trees\treepineforestsnow04.nif Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]
- [04:43] <Debug: Textures\landscape\trees\sfs\reachtree02\Cap.dds mipmap 7>
- [04:43] <Debug: Textures\landscape\trees\sfs\reachtree02\Cap_n.dds mipmap 7>
- [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves.dds mipmap 9>
- [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves_n.dds mipmap 9>
- [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves_g.dds mipmap 9>
- [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Branches.dds mipmap 9>
- [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Branches_n.dds mipmap 9>
- [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Bark.dds mipmap 8>
- [04:44] <Debug: Textures\landscape\trees\sfs\reachtree02\Bark_n.dds mipmap 8>
- [04:44] <Debug: OpenGL: Source framebuffer complete>
- [04:44] <Debug: OpenGL: Destination framebuffer complete>
- [04:44] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:44] <Debug: 240 x 256 -> 240 x 256>
- [04:44] <Debug: OpenGL: Source framebuffer complete>
- [04:44] <Debug: OpenGL: Destination framebuffer complete>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Bark.dds>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Bark_n.dds>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Branches.dds>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Branches_n.dds>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Cap.dds>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Cap_n.dds>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves.dds>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves_g.dds>
- [04:45] <Debug: Textures\landscape\trees\sfs\reachtree02\Leaves_n.dds>
- [04:45] <Debug: OpenGL: Source framebuffer complete>
- [04:45] <Debug: OpenGL: Destination framebuffer complete>
- [04:45] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:45] <Debug: 240 x 256 -> 240 x 256>
- [04:45] <Debug: OpenGL: Source framebuffer complete>
- [04:45] <Debug: OpenGL: Destination framebuffer complete>
- [04:46] <Debug: OpenGL: Source framebuffer complete>
- [04:46] <Debug: OpenGL: Destination framebuffer complete>
- [04:46] <Debug: MultiSamples: 16, SuperSamples: 0>
- [04:46] <Debug: 220 x 256 -> 220 x 256>
- [04:46] <Debug: OpenGL: Source framebuffer complete>
- [04:46] <Debug: OpenGL: Destination framebuffer complete>
- [04:46] Creating billboard D:\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74 with Meshes\landscape\trees\reachtree02.nif Skyrim.esm TreeReachTree02 [TREE:000B8A74]
- [04:47] <Debug: Saving D:\DynDOLOD\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Tree_Billboards.txt>
- [05:04] Creating temporary files
- [05:04] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt with 17
- [05:05] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt with 3
- [05:05] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 609
- [05:33] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
- [05:34] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 79
- [05:34] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 39
- [05:36] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_bentpinesesp.txt with 12
- [05:36] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 18
- [05:36] Creating mini atlas maps
- [05:36] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt with 609
- [05:36] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt with 11
- [05:36] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt with 79
- [05:36] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt with 39
- [05:36] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_bentpinesesp.txt with 12
- [05:36] Processing D:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt with 18
- [05:36] D:\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_re-uv-miniatlas.txt
- [05:36] Preparing work queue
- [05:36] Creating object LOD textures
- [05:19] Creating D:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\dungeons\ships\shipwoodside01green.dds from 1 textures
- [05:19] Creating D:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\thatch03snow.dds from 1 textures
- [05:19] Creating D:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\roof01snow.dds from 1 textures
- [05:19] Creating D:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\farmhouse\thatch02snow.dds from 1 textures
- [05:26] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\riften\riftenwindows02noalpha.dds from 1 textures
- [05:26] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\farmhouse\farmwindowinterior01_m.dds from 1 textures
- [05:27] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\riften\riftenwindows02_g.dds from 1 textures
- [05:27] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\highhrothgar\hhwin02noalpha_g.dds from 1 textures
- [05:27] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\winterhold\winterholdwindow02_em.dds from 1 textures
- [05:27] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\highhrothgar\hhwin02noalpha.dds from 1 textures
- [05:27] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow03noalpha.dds from 1 textures
- [05:27] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow03_g.dds from 1 textures
- [05:27] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\windhelm\whwindowmapsglow_g.dds from 1 textures
- [05:27] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\whiterun\wrwindows01_g.dds from 1 textures
- [05:31] Creating D:\DynDOLOD\TexGen_Output\textures\architecture\solitude\swindow01_g.dds from 1 textures
- [05:31] Creating D:\DynDOLOD\TexGen_Output\textures\lod\beehivelod.dds from 1 textures
- [05:35] Creating D:\DynDOLOD\TexGen_Output\textures\landscape\glacierslabnoalpha.dds from 1 textures
- [05:38] Creating D:\DynDOLOD\TexGen_Output\textures\lod\dirt02lod.dds from 4 textures
- [05:41] Creating D:\DynDOLOD\TexGen_Output\textures\lod\swindow03lod.dds from 1 textures
- [05:46] Creating D:\DynDOLOD\TexGen_Output\textures\lod\fallforestdirt01lod.dds from 4 textures
- [05:48] Creating D:\DynDOLOD\TexGen_Output\textures\lod\farmhouselod01.dds from 9 textures
- [05:49] Creating D:\DynDOLOD\TexGen_Output\textures\lod\imperialfortlod.dds from 4 textures
- [05:49] Creating D:\DynDOLOD\TexGen_Output\textures\lod\nordictempleext_lod.dds from 10 textures
- [05:50] Creating D:\DynDOLOD\TexGen_Output\textures\lod\reachdirt01lod.dds from 4 textures
- [05:51] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sovngardeterrainlod.dds from 18 textures
- [05:51] Creating D:\DynDOLOD\TexGen_Output\textures\lod\shiplod.dds from 4 textures
- [05:51] Creating D:\DynDOLOD\TexGen_Output\textures\lod\whstoneflat2lod.dds from 4 textures
- [05:53] Creating D:\DynDOLOD\TexGen_Output\textures\lod\fieldgrass01lod.dds from 4 textures
- [05:54] Creating D:\DynDOLOD\TexGen_Output\textures\lod\whoutwalllod.dds from 4 textures
- [05:56] Creating D:\DynDOLOD\TexGen_Output\textures\lod\rivermudlod.dds from 4 textures
- [05:57] Creating D:\DynDOLOD\TexGen_Output\textures\lod\fxwatertile01reallod.dds from 4 textures
- [06:00] Creating D:\DynDOLOD\TexGen_Output\textures\lod\cavebaseground02lod.dds from 4 textures
- [06:03] Creating D:\DynDOLOD\TexGen_Output\textures\lod\fallforestgrass01lod.dds from 4 textures
- [06:22] Creating D:\DynDOLOD\TexGen_Output\textures\lod\glacierslabreallod.dds from 4 textures
- [06:25] Creating D:\DynDOLOD\TexGen_Output\textures\lod\impwall06lod.dds from 1 textures
- [06:34] Creating D:\DynDOLOD\TexGen_Output\textures\lod\whtrimstone2lod.dds from 1 textures
- [06:39] Creating D:\DynDOLOD\TexGen_Output\textures\lod\mountainslablod.dds from 9 textures
- [06:40] Creating D:\DynDOLOD\TexGen_Output\textures\lod\whruinstonedarklod.dds from 4 textures
- [06:41] Creating D:\DynDOLOD\TexGen_Output\textures\lod\snow01lod.dds from 4 textures
- [06:41] Creating D:\DynDOLOD\TexGen_Output\textures\lod\mehrunesstatue01lod.dds from 1 textures
- [06:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\farmhouselod01snow.dds from 9 textures
- [06:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01lod.dds from 4 textures
- [06:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\rubblepilelod.dds from 8 textures
- [06:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\impfloormuddy01lod.dds from 1 textures
- [06:46] Creating D:\DynDOLOD\TexGen_Output\textures\lod\imperialforticelod.dds from 4 textures
- [06:48] Creating D:\DynDOLOD\TexGen_Output\textures\lod\pineforest02lod.dds from 4 textures
- [06:49] Creating D:\DynDOLOD\TexGen_Output\textures\lod\whlargeloosestonelod.dds from 1 textures
- [06:49] Creating D:\DynDOLOD\TexGen_Output\textures\lod\cavebasewall01lod.dds from 4 textures
- [06:50] Creating D:\DynDOLOD\TexGen_Output\textures\lod\ash01lod.dds from 4 textures
- [06:51] Creating D:\DynDOLOD\TexGen_Output\textures\lod\rocks01lod.dds from 4 textures
- [06:53] Creating D:\DynDOLOD\TexGen_Output\textures\lod\frozenmarshgrass01lod.dds from 4 textures
- [06:58] Creating D:\DynDOLOD\TexGen_Output\textures\lod\treepineforestcut01lod.dds from 1 textures
- [06:58] Creating D:\DynDOLOD\TexGen_Output\textures\lod\skyhavenfloor01lod.dds from 1 textures
- [07:01] Creating D:\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod.dds from 1 textures
- [07:04] Creating D:\DynDOLOD\TexGen_Output\textures\lod\hay01lod.dds from 1 textures
- [07:06] Creating D:\DynDOLOD\TexGen_Output\textures\lod\skyhaventempleextlod.dds from 10 textures
- [07:09] Creating D:\DynDOLOD\TexGen_Output\textures\lod\statueofmeridia01lod.dds from 1 textures
- [07:10] Creating D:\DynDOLOD\TexGen_Output\textures\lod\cavebaseground01lod.dds from 4 textures
- [07:10] Creating D:\DynDOLOD\TexGen_Output\textures\lod\platedrooflod.dds from 64 textures
- [07:14] Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01snow01lod.dds from 4 textures
- [07:15] Creating D:\DynDOLOD\TexGen_Output\textures\lod\impwood01lod.dds from 1 textures
- [07:15] Creating D:\DynDOLOD\TexGen_Output\textures\lod\impwall01lod.dds from 1 textures
- [07:17] Creating D:\DynDOLOD\TexGen_Output\textures\lod\statuetalos01lod.dds from 1 textures
- [07:17] Creating D:\DynDOLOD\TexGen_Output\textures\lod\largenordtent01lod.dds from 1 textures
- [07:20] Creating D:\DynDOLOD\TexGen_Output\textures\lod\volcanictundradirt02lod.dds from 4 textures
- [07:27] Creating D:\DynDOLOD\TexGen_Output\textures\lod\shipwoodfloor01lod.dds from 4 textures
- [07:28] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrplasterint01.dds from 2 textures
- [07:30] Creating D:\DynDOLOD\TexGen_Output\textures\lod\shrineofazuralod.dds from 1 textures
- [07:30] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrslate02lod.dds from 1 textures
- [07:32] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sintfloor01lod.dds from 2 textures
- [07:33] Creating D:\DynDOLOD\TexGen_Output\textures\lod\magestatuelod.dds from 1 textures
- [07:35] Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01fallforest01lod.dds from 4 textures
- [07:36] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonewall03lod.dds from 4 textures
- [07:37] Creating D:\DynDOLOD\TexGen_Output\textures\lod\skyhaventemplelod01.dds from 36 textures
- [07:37] Creating D:\DynDOLOD\TexGen_Output\textures\lod\leatherhide01lod.dds from 1 textures
- [07:37] Creating D:\DynDOLOD\TexGen_Output\textures\lod\shrineofboethiahlod.dds from 1 textures
- [07:38] Creating D:\DynDOLOD\TexGen_Output\textures\lod\frozenmarshice01lod.dds from 4 textures
- [07:38] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodfloorint01lod.dds from 2 textures
- [07:38] Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\bookwall01lod.dds from 1 textures
- [07:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\castlekitlod.dds from 4 textures
- [07:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrstonebase02lod.dds from 1 textures
- [07:45] Creating D:\DynDOLOD\TexGen_Output\textures\lod\stockadeplanks01lod.dds from 1 textures
- [07:45] Creating D:\DynDOLOD\TexGen_Output\textures\lod\caverocks01lod.dds from 4 textures
- [07:46] Creating D:\DynDOLOD\TexGen_Output\textures\lod\shiproof01lod.dds from 1 textures
- [07:47] Creating D:\DynDOLOD\TexGen_Output\textures\lod\skyhavendetails01lod.dds from 1 textures
- [07:48] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sintwalltop01lod.dds from 4 textures
- [07:48] Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\dlc2lodbasaltside.dds from 2 textures
- [07:52] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodplanks01lod.dds from 4 textures
- [07:53] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrstoneblocks01lod.dds from 1 textures
- [07:55] Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01reach01lod.dds from 4 textures
- [07:58] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonestep01lod.dds from 4 textures
- [08:00] Creating D:\DynDOLOD\TexGen_Output\textures\lod\treepineforestbarkcomplod.dds from 2 textures
- [08:01] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wovenfence01lod.dds from 3 textures
- [08:03] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrroofslate01lod.dds from 16 textures
- [08:03] Creating D:\DynDOLOD\TexGen_Output\textures\lod\smetaldet01lod.dds from 2 textures
- [08:03] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrtrellisvines01lod.dds from 1 textures
- [08:05] Creating D:\DynDOLOD\TexGen_Output\textures\lod\volcanictundragravel01lod.dds from 4 textures
- [08:08] Creating D:\DynDOLOD\TexGen_Output\textures\lod\fxdirtmound01lod.dds from 4 textures
- [08:09] Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\darkmatwall01lod.dds from 4 textures
- [08:14] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrtrims01lod.dds from 1 textures
- [08:15] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonebase01lod.dds from 4 textures
- [08:15] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodbeam01lod.dds from 2 textures
- [08:17] Creating D:\DynDOLOD\TexGen_Output\textures\lod\tundradriftwoodbark01lod.dds from 8 textures
- [08:20] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dfloor01lod.dds from 4 textures
- [08:20] Creating D:\DynDOLOD\TexGen_Output\textures\lod\strims01lod.dds from 4 textures
- [08:27] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodbeamint01lod.dds from 2 textures
- [08:27] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrwoodlattice01lod.dds from 1 textures
- [08:28] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonefloor01lod.dds from 4 textures
- [08:30] Creating D:\DynDOLOD\TexGen_Output\textures\lod\dirtcliffs01lod.dds from 4 textures
- [08:34] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sdragontile01lod.dds from 4 textures
- [08:35] Creating D:\DynDOLOD\TexGen_Output\textures\lod\tundra01lod.dds from 4 textures
- [08:36] Creating D:\DynDOLOD\TexGen_Output\textures\lod\stonefloor01lod.dds from 1 textures
- [08:43] Creating D:\DynDOLOD\TexGen_Output\textures\lod\strims02lod.dds from 4 textures
- [08:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\volcanictundrarocks01lod.dds from 4 textures
- [08:44] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01castlefortlod.dds from 4 textures
- [08:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sfloorhouse01lod.dds from 4 textures
- [08:44] Creating D:\DynDOLOD\TexGen_Output\textures\lod\ssteps01lod.dds from 2 textures
- [08:45] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrdragoncarvings01lod.dds from 1 textures
- [08:46] Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\darkmatwall02lod.dds from 8 textures
- [08:51] Creating D:\DynDOLOD\TexGen_Output\textures\lod\smallnordtentlod.dds from 1 textures
- [08:53] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrroofint01lod.dds from 1 textures
- [08:53] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrdragontile01lod.dds from 4 textures
- [08:54] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonestep01lod.dds from 2 textures
- [08:55] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01icelakesurfacelod.dds from 1 textures
- [08:59] Creating D:\DynDOLOD\TexGen_Output\textures\lod\swoodbeam01lod.dds from 2 textures
- [09:01] Creating D:\DynDOLOD\TexGen_Output\textures\lod\smelter01lod.dds from 1 textures
- [09:01] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01frozenlakelod.dds from 1 textures
- [09:04] Creating D:\DynDOLOD\TexGen_Output\textures\lod\sstonewalllod.dds from 4 textures
- [09:05] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrdragontileblack01lod.dds from 4 textures
- [09:11] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\icewall01lod.dds from 2 textures
- [09:11] Creating D:\DynDOLOD\TexGen_Output\textures\lod\snow02lod.dds from 4 textures
- [09:11] Creating D:\DynDOLOD\TexGen_Output\textures\lod\farmwindowinterior01lod.dds from 1 textures
- [09:15] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt01lod.dds from 4 textures
- [09:16] Creating D:\DynDOLOD\TexGen_Output\textures\lod\tundrarocks01lod.dds from 4 textures
- [09:16] Creating D:\DynDOLOD\TexGen_Output\textures\lod\scastlecol01lod.dds from 1 textures
- [09:18] Creating D:\DynDOLOD\TexGen_Output\textures\lod\coastbeach01lod.dds from 4 textures
- [09:18] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt02lod.dds from 4 textures
- [09:20] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrcitywall01lod.dds from 4 textures
- [09:21] Creating D:\DynDOLOD\TexGen_Output\textures\lod\falmerhutlod.dds from 1 textures
- [09:22] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairndirt05lod.dds from 4 textures
- [09:23] Creating D:\DynDOLOD\TexGen_Output\textures\lod\snowrocks01lod.dds from 4 textures
- [09:25] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairnlod.dds from 16 textures
- [09:29] Creating D:\DynDOLOD\TexGen_Output\textures\lod\statuedibellalod.dds from 1 textures
- [09:29] Creating D:\DynDOLOD\TexGen_Output\textures\lod\wrtemplefloor01lod.dds from 4 textures
- [09:33] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\dlc01soulcairnrock01lod.dds from 4 textures
- [09:36] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\seruinsmarble01_4x4lod.dds from 16 textures
- [09:42] Creating D:\DynDOLOD\TexGen_Output\textures\lod\whwoodbaseinterior01lod.dds from 1 textures
- [09:44] Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\lightmattwall02lod.dds from 8 textures
- [09:49] Creating D:\DynDOLOD\TexGen_Output\textures\lod\riftenstonedetail01lod.dds from 1 textures
- [09:50] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\seruinswall01_1x2lod.dds from 2 textures
- [09:51] Creating D:\DynDOLOD\TexGen_Output\textures\dlc01\lod\statueofauriellod.dds from 1 textures
- [09:53] Creating D:\DynDOLOD\TexGen_Output\textures\lod\reachgrass01lod.dds from 4 textures
- [09:55] Creating D:\DynDOLOD\TexGen_Output\textures\lod\riftenstonewall02lod.dds from 1 textures
- [10:00] Creating D:\DynDOLOD\TexGen_Output\textures\lod\riftenbrickinset01lod.dds from 4 textures
- [10:29] Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\treepineforestbarkcompashlod.dds from 2 textures
- [10:34] Creating D:\DynDOLOD\TexGen_Output\textures\dlc02\lod\volcanic_ash_03lod.dds from 4 textures
- [10:46] Creating D:\DynDOLOD\TexGen_Output\textures\lod\vurt_oldgreybarklod.dds from 8 textures
- [11:24] Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01lod.dds from 4 textures
- [11:31] Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01fallforest01lod.dds from 4 textures
- [11:37] Creating D:\DynDOLOD\TexGen_Output\textures\lod\road01reach01lod.dds from 4 textures
- [12:00] Removing temporary files
- [12:00] TexGen completed successfully
- [12:00] Computer says "Exit TexGen, check log or restart?"