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  1. su sulic
  2. Queued command: su sulic
  3. You stop fighting a soldier.
  4.   |      
  5.   *      
  6.    \      
  7.     @    
  8.     |    
  9.     *    
  10.      \    
  11.       *-  
  12. A musty tunnel [nw,s].
  13.    -*    
  14.     |    
  15.     @    
  16.      \    
  17.       *  
  18.       |  
  19. A musty tunnel [n,se].
  20. &-*-@    
  21.     |    
  22.     *    
  23.      \    
  24.       *  
  25.       |  
  26. A mossy tunnel [w,s].
  27.   &-@-*  
  28.       |  
  29. An end of a tunnel [w,e].
  30. Your baby kraken stares at you adoringly, his tentacles knotting in your hair.
  31.     @-    
  32. A mysterious cove [u,e].
  33. Dire Vyre gyna, Chidder and Reva are standing here.
  34. An Impossible Voyage leaderboard is leaning against a rock.
  35. Saving...
  36. You have been invited by Reva to join her group called 'eversail'.  You have 120 seconds to join the group before the invitation is withdrawn.  Use "group join reva" to join.
  37.                                    Discworld
  38.                      Where all your dreams can't come true.
  39.  
  40.                                    Auditors                                  
  41.                            Wodan    Sojan   Taffyd    
  42.                               Aristophanes   Pit    
  43.  
  44.                           Avatar of the Apocralypse
  45.                                    Pinkfish
  46.  
  47.                                    
  48.  
  49. Please imagine a very nice picture of four Elephants standing on the back of
  50. a Turtle (sex unknown) swimming through space.  On the Elephants rests the
  51. Disc of the world, garlanded by the long waterfall at its vast circumference
  52. and domed by the baby blue vault of heaven.  Imagine this, because there is
  53. not enough room here to draw it.
  54.  
  55. Enter password:
  56.  
  57. You last logged in from 110-174-99-99.tpgi.com.au (::ffff:110.174.99.99) and are currently logged in from 110-174-99-99.tpgi.com.au (::ffff:110.174.99.99).
  58.  
  59.      **************************************************************
  60.      * It is your responsibility to know and adhere to the rules. *
  61.      * If you are not sure what they are read 'help rules'.       *
  62.      * Ignorance of the rules will not be accepted as a defence.  *
  63.      **************************************************************
  64.  
  65.  
  66. Setting your network terminal type to "mxp".
  67. Queued command: sb
  68. Queued command: look
  69. You can sense the presence of Sek nearby.
  70. Hp: 2276(2276)  Gp: 426(455)  Xp: 1994421  Burden: 0%
  71. Dire Vyre gyna removes Swaggering Stance.
  72. Dire Vyre gyna puts Swaggering Stance in a pocket in Summoned Sundries.
  73. Reva looks at you.
  74. The golden clockwork owl flits out of your hand and flutters on to your shoulder.
  75. [mysterious cove]
  76.     @-    
  77. The land is lit up by the eerie light of the first quarter moon.
  78. A gently curving crescent of soft, golden sand meets the stark beauty of the cliff and the gorgeous, undulating blue of the Bay of Ephebe at this spot.  Concealing rocks are distributed, seemingly at random, over the cove while at the same time providing cover from the bay for its occupants.  Judging by the careful positioning of the rocks it would be quite difficult to make out the cove from the rest of the cliff-lined coastline.  A gap in the rocks provides access to the sea to the west.
  79. It is a slightly chilly spindlewinter's night with almost no wind and a beautifully clear sky.
  80. There are two obvious exits: up and east.
  81. Dire Vyre gyna, Chidder and Reva are standing here.
  82. An Impossible Voyage leaderboard is leaning against a rock.
  83. Dire Vyre gyna gets a pair of smuggler's seaboots from a pocket in Summoned Sundries.
  84. Dire Vyre gyna wears a pair of smuggler's seaboots.
  85. drop 3 buckets
  86. There are not enough "buckets" to match as specified.
  87.  
  88. Inventory regeneration complete.
  89. drop 3 buckets
  90. You drop three large buckets.
  91. You have been invited by Reva to join her group called 'eversail'.  You have 120 seconds to join the group before the invitation is withdrawn.  Use "group join reva" to join.
  92. save
  93. Saving...
  94. su gro
  95. Reva laughs.
  96.                                    Discworld
  97.                      Where all your dreams can't come true.
  98.  
  99.                                    Auditors                                  
  100.                            Wodan    Sojan   Taffyd    
  101.                               Aristophanes   Pit    
  102.  
  103.                           Avatar of the Apocralypse
  104.                                    Pinkfish
  105.  
  106.                                    
  107.  
  108. Please imagine a very nice picture of four Elephants standing on the back of
  109. a Turtle (sex unknown) swimming through space.  On the Elephants rests the
  110. Disc of the world, garlanded by the long waterfall at its vast circumference
  111. and domed by the baby blue vault of heaven.  Imagine this, because there is
  112. not enough room here to draw it.
  113.  
  114. Enter password:
  115.  
  116. You last logged in from 110-174-99-99.tpgi.com.au (::ffff:110.174.99.99) and are currently logged in from 110-174-99-99.tpgi.com.au (::ffff:110.174.99.99).
  117.  
  118.      **************************************************************
  119.      * It is your responsibility to know and adhere to the rules. *
  120.      * If you are not sure what they are read 'help rules'.       *
  121.      * Ignorance of the rules will not be accepted as a defence.  *
  122.      **************************************************************
  123.  
  124.  
  125. Queued command: glance
  126. You have been invited by Reva to join her group called 'eversail'.  You have 120 seconds to join the group before the invitation is withdrawn.  Use "group join reva" to join.
  127. get buckets
  128. Dire Vyre gyna puts Savage Advance in a pocket in Conjured Carryall.
  129. Queued command: get buckets
  130. group join reva
  131.     @-    
  132. A mysterious cove [u,e].
  133. Dire Vyre gyna, Chidder and Reva are standing here.
  134. Three large buckets are on the ground and an Impossible Voyage leaderboard is leaning against a rock.
  135. Queued command: group join reva
  136. You get three large buckets from a mysterious cove.
  137. [Eversail] You have joined the group.
  138. You automatically follow Reva.
  139. You request to follow Reva.
  140. You automatically accept the requests to follow you from Reva.
  141. [Eversail] You request to follow Reva.
  142. Vyre gyna tells Reva and you: We are all mistaken :(
  143. Reva says with a Morporkian accent: help
  144. Chidder says to Reva in Ephebian with a nautical Ephebian accent: This rush delivery needs to be in Ankh-Morpork in four hours, and only our experimental dragon-powered ship, the SS Unsinkable, can make it there in time.
  145. Reva loses you.
  146. Chidder asks Reva in Ephebian with a nautical Ephebian accent: For this, we'll need a group of skilled sailors, carpenters, navigators and dragon-wranglers - this isn't a job you can do alone.  A little skill with the harpoon and the breaststroke might be useful, too, for emergencies.  Are you and your friends up to it?
  147. shipping
  148. Reva stops following you.
  149. You are not being followed by anyone.
  150. You are not following Dire Vyre gyna, Chidder, Reva and yourself.
  151. Queued command: alias n fore
  152. Queued command: alias s aft
  153. Queued command: alias e starboard
  154. Queued command: alias w port
  155. Queued command: alias ne starboard fore
  156. Queued command: alias se starboard aft
  157. Queued command: alias sw port aft
  158. Queued command: alias nw port fore
  159. Queued command: sheathe weapons
  160. Queued command: draw shovel
  161. Queued command: draw axe
  162. Queued command: put coins in component pouch
  163. Queued command: remove gaunts
  164. Queued command: wear gaunts
  165. The baby kraken uncurls his tentacles and coils them around your neck and shoulder.
  166. Reva says with a Morporkian accent: yes
  167. Added alias "n".
  168. Added alias "s".
  169.  
  170. Inventory regeneration complete.
  171. Chidder eyes Reva and you over.
  172. Chidder asks Reva in Ephebian with a nautical Ephebian accent: This is a hard job, Reva.  Are you quite sure you've got enough sailors?
  173. Added alias "e".
  174. Added alias "w".
  175. [Eversail] Vyre has joined the group.
  176. [Eversail] Dire Vyre gyna and Reva request to follow each other.
  177. Added alias "ne".
  178. Added alias "se".
  179. Added alias "sw".
  180. Added alias "nw".
  181. You sheathe Mortal Pestle in one of the smooth applewood belt loops.
  182. You draw the quartermaster's shovel from one of the oiled leather thigh holsters into your left hand.
  183. Dire Vyre gyna loses Reva.
  184. You draw the barbaric iron hatchet from one of the smooth applewood belt loops into your right hand.
  185. Cannot find "coins", no match.
  186. Reva and Dire Vyre gyna swagger out nautically east.
  187. You are not wearing the pair of iron gauntlets.
  188. Your hands clench suddenly.
  189. You wear a pair of iron gauntlets.
  190. Reva swaggers in nautically from the east.
  191. down
  192. [Eversail] Reva: meh started before you joined, sry
  193. See "syntax down" for the input patterns.
  194. Dire Vyre gyna swaggers in nautically from the east.
  195. A seagull swoops down to investigate you then flies off.
  196. Reva swaggers out nautically east.
  197. Reva swaggers in nautically from the east.
  198. [Eversail] Vyre: life goes on
  199. g
  200. Reva says with a Morporkian accent: help
  201.     @-    
  202. A mysterious cove [u,e].
  203. Reva, Dire Vyre gyna and Chidder are standing here.
  204. An Impossible Voyage leaderboard is leaning against a rock.
  205. Chidder says to Reva in Ephebian with a nautical Ephebian accent: This rush delivery needs to be in Ankh-Morpork in four hours, and only our experimental dragon-powered ship, the SS Unsinkable, can make it there in time.
  206. Chidder asks Reva in Ephebian with a nautical Ephebian accent: For this, we'll need a group of skilled sailors, carpenters, navigators and dragon-wranglers - this isn't a job you can do alone.  A little skill with the harpoon and the breaststroke might be useful, too, for emergencies.  Are you and your friends up to it?
  207. Reva says with a Morporkian accent: yes
  208. Chidder eyes Reva, Dire Vyre gyna and you over.
  209. Chidder asks Reva in Ephebian with a nautical Ephebian accent: This is a hard job, Reva.  Are you quite sure you've got enough sailors?
  210. Reva says with a Morporkian accent: yes
  211. [Eversail] Vyre: we skippin?
  212. Chidder says to Reva in Ephebian with a nautical Ephebian accent: Great!  We'll just get the ship ready.
  213. Chidder goes into the tunnels for a minute, his shouted orders echoing out from the tunnel mouth, then comes back out.
  214. Several smugglers carefully carry fragile-looking crates out from the tunnels, across the beach, and on board the ship.
  215. group join reva
  216. Several smugglers disembark the ship and stomp back across the sand to the tunnels.
  217. You have not been invited to that group.
  218. Several smugglers carefully carry wriggling swamp dragons out from the tunnels, across the beach, and on board the ship.
  219. [Eversail] Reva: ok heating
  220. Several smugglers disembark the ship and stomp back across the sand to the tunnels.
  221. groups
  222. There are currently eight active groups, with a total number of sixteen people:
  223.   + Eversail is led by the brave Reva and also includes Gro Uul Khaan and Vyre gyna.
  224.   + XpThings is led by the legendary Leofire, whose supporters consist of Swiper and Leyan of Lemongrab.
  225.   + . is led by the fearless Eli, whose staunch allies consist of Klaz Rehevkor.
  226.   + 42 is led by the determined Force and also includes Akera Vaquero.
  227.   + crypt is led by the plucky Curio, whose staunch allies consist of Hinageshi.
  228.   + rttc is led by the unblenching Sane and features such renowned names as Atalanta.
  229.   - Teaching at Any Place is led by the intrepid Juppie and has no other members.
  230.   - The Corridor Sentinels is led by the net dead statue of Charon and has no other members.
  231.  
  232. There are currently no grouping requests.
  233. Reva boards the SS Unsinkable.
  234.   *      
  235.  / \      
  236.    +*    
  237. |   |    
  238. v-*-@    
  239. |x|x|    
  240. *-*-*    
  241. The starboard side of the upper deck [f,a,p,pa,d,o].
  242. Reva is standing here.
  243. A small brass lantern is mounted on the side of the cabin.
  244. The loading of the ship complete, Chidder wishes you a safe and profitable trip as you climb aboard the SS Unsinkable.
  245. Dire Vyre gyna boards the SS Unsinkable.
  246. Dire Vyre gyna stares into space.
  247. boggle
  248. Reva and Dire Vyre gyna swagger out nautically down.
  249. You boggle at the concept.
  250. n
  251. nw
  252.   *      
  253.  / \      
  254.    +@    
  255.     |    
  256.    -v    
  257.  \|x|    
  258.  -*-*    
  259. The starboard fore corner of the upper deck [pf,a,p,o].
  260. A small brass lantern is mounted beside the door.
  261. Queued command: nw
  262. drop buckets
  263.     @    
  264.    / \    
  265.   *+ +*  
  266.   |   |  
  267. The fore end of the upper deck [pa,sa,o].
  268. A ship's wheel is standing at the prow and a small brass lantern is mounted on the prow.
  269. Queued command: drop buckets
  270. You drop three large buckets.
  271. sw
  272. e
  273.       *  
  274.      / \  
  275.     @+    
  276.     |    
  277.     v-    
  278.     |x|/  
  279.     *-*-  
  280. The port fore corner of the upper deck [a,sf,s,o].
  281. A small brass lantern is mounted beside the door.
  282. Queued command: e
  283. smash table with axe
  284. You open the starboard door.
  285.    /      
  286.   *-@+    
  287.   |      
  288. The bridge of the SS Unsinkable [p,s].
  289. A brass compass is mounted into the table, some charts of the Circle Sea are pinned across the walls and a small brass lantern is mounted opposite the window.
  290. You close the port door.
  291. Queued command: smash table with axe
  292. sheathe axe
  293. You hack the large round oak table into boards with your axe.  Unfortunately, the compass is too firmly lodged in the table and breaks when the table does.
  294. You sheathe the barbaric iron hatchet in one of the smooth applewood belt loops.
  295. get boards
  296. w
  297. s
  298. e
  299. Queued command: get boards
  300. Queued command: w
  301. dds
  302. Squelch.
  303. You get ten wooden boards from the bridge of the SS Unsinkable.
  304. Queued command: s
  305. Queued command: e
  306. e
  307. Queued command: dds
  308. down
  309. Queued command: e
  310. w
  311. Queued command: down
  312. You open the port door.
  313.       *  
  314.      / \  
  315.     @-    
  316.     |    
  317.     v-    
  318.     |x|/  
  319.     *-*-  
  320. The port fore corner of the upper deck [a,sf,s,o].
  321. A small brass lantern is mounted beside the door.
  322. You close the starboard door.
  323. Your baby kraken stares at you adoringly, his tentacles knotting in your hair.
  324. Queued command: w
  325. lj
  326. Queued command: lj
  327.       *  
  328.      / \  
  329.     *+    
  330.     |   |
  331.     @-*-v
  332.     |x|x|
  333.     *-*-*
  334. The port side of the upper deck [a,f,s,sa,d,o].
  335. A small brass lantern is mounted on the side of the cabin.
  336.   |   |  
  337.   v-@-v  
  338.   |x|x|  
  339.   *-*-*  
  340. The middle of the upper deck [a,p,s,pa,sa].
  341. A small brass lantern is mounted on the deck.
  342. Whoops!  You tried to carry too many things and fumbled a wooden board.
  343. You drop nine wooden boards.
  344.   *      
  345.  / \      
  346.    +*    
  347. |   |    
  348. v-*-@    
  349. |x|x|    
  350. *-*-*    
  351. The starboard side of the upper deck [f,a,p,pa,d,o].
  352. A small brass lantern is mounted on the side of the cabin.
  353. [Eversail] Reva: tank starts in store a
  354.   *      
  355.  / \      
  356.     $    
  357.     |    
  358.    +@    
  359.     |    
  360.     *    
  361. The starboard corridor of the lower deck [f,a,p,u].
  362. Two cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  363. You open the port door.
  364.       |  
  365.     @-^  
  366.       |  
  367. Store B [s].
  368. Reva is standing here.
  369. A small brass lantern is mounted on the wall and two fire axes and two old linen towels are on the floor.
  370. You close the starboard door.
  371. [Eversail] Reva: oh forgot pink ring
  372. Squelch.
  373. You think you can spot a box of bandages, a carpenter's hammer and a few nails hidden in there, but it'd take a good search to be sure.
  374. search bauks'
  375. You start to search around.
  376. Reva starts to search around.
  377. search nails
  378. Your quartermaster's shovel lets you dig through the junk more efficiently.
  379. You lose track of what you were looking for, but manage to dig a large water tank out of the junk on the floor instead.
  380. Reva rummages around in the junk and finds six iron nails.
  381. [Eversail] Vyre: yeah i wanted the buckets
  382. Queued command: search nails
  383. [Eversail] Reva: anyone got a spare?
  384. You start to search around.
  385. Reva gets hold of a large water tank.
  386. Reva opens the starboard door.
  387. Reva swaggers out nautically starboard.
  388. She drags the large water tank away behind her.
  389. Reva closes the starboard door.
  390. Your quartermaster's shovel lets you dig through the junk more efficiently.
  391. You lose track of what you were looking for, but manage to dig two boxes of bandages out of the junk on the large wooden table instead.
  392. locate pink rings
  393. Queued command: locate pink rings
  394. Squelch.
  395. The pink crystal ring (worn) (keeping) ("6charges") is in your inventory.
  396. e
  397. You open the starboard door.
  398.   *      
  399.  / \      
  400.     $    
  401.     |    
  402.   *-@    
  403.     |    
  404.     *    
  405. The starboard corridor of the lower deck [f,a,p,u].
  406. Two cargo crates are sitting on the floor, a small brass lantern is mounted on the wall and a large water tank is on the floor.
  407. You close the port door.
  408. drag crate fore
  409. You get hold of the cargo crate.
  410. You drag the cargo crate behind you.
  411.   *      
  412.  / \      
  413.     @    
  414.     |    
  415.    +^    
  416.     |    
  417.     *    
  418. The starboard fore corner of the lower deck [pf,a].
  419. Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here.
  420. Three cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  421. You let go of the cargo crate.
  422. gs not me sorry
  423. s
  424. [Eversail] Gro: not me sorry
  425. drag crate fore
  426. [Eversail] Reva: ah sry
  427. Queued command: s
  428. nw
  429. Queued command: drag crate fore
  430. Queued command: nw
  431.   *      
  432.  / \      
  433.     $    
  434.     |    
  435.    +@    
  436.     |    
  437.     *    
  438. The starboard corridor of the lower deck [f,a,p,u].
  439. A cargo crate is sitting on the floor, a small brass lantern is mounted on the wall and a large water tank is on the floor.
  440. get boards and nails
  441. You get hold of the cargo crate.
  442. You drag the cargo crate behind you.
  443.   *      
  444.  / \      
  445.     @    
  446.     |    
  447.    +^    
  448.     |    
  449.     *    
  450. The starboard fore corner of the lower deck [pf,a].
  451. Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here.
  452. Four cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  453. You let go of the cargo crate.
  454. Queued command: get boards and nails
  455.     @    
  456.    / \    
  457.   $+  $  
  458.   |   |  
  459. The fore corner of the lower deck [pa,sa].
  460. A huge rubber plug is set into the floor, a small brass lantern is mounted on the wall, ten iron nails are in a small pile, a torn paper slip is lying on the pile of boards and five wooden boards are stacked up against the starboard wall.
  461. [Eversail] Reva: all good, got 4gp regen
  462. [Eversail] Vyre: neigh, sorry
  463. As you take the wooden board, the torn paper slip on it flutters to the ground.
  464. You get five wooden boards and ten iron nails from the fore corner of the lower deck.
  465. se
  466. s
  467. up
  468. w
  469.   *      
  470.  / \      
  471.     @    
  472.     |    
  473.    +^    
  474.     |    
  475.     *    
  476. The starboard fore corner of the lower deck [pf,a].
  477. Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here.
  478. Four cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  479. Queued command: s
  480. dds
  481. Queued command: up
  482. Queued command: w
  483. Queued command: dds
  484. l me
  485.   *      
  486.  / \      
  487.     $    
  488.     |    
  489.    +@    
  490.     |    
  491.     *    
  492. The starboard corridor of the lower deck [f,a,p,u].
  493. A small brass lantern is mounted on the wall and a large water tank is on the floor.
  494. Queued command: l me
  495.   *      
  496.  / \      
  497.    +*    
  498. |   |    
  499. v-*-@    
  500. |x|x|    
  501. *-*-*    
  502. The starboard side of the upper deck [f,a,p,pa,d,o].
  503. A small brass lantern is mounted on the side of the cabin.
  504.   |   |  
  505.   v-@-v  
  506.   |x|x|  
  507.   *-*-*  
  508. The middle of the upper deck [a,p,s,pa,sa].
  509. Six iron nails are on the ground, twelve wooden boards are on the ground and a small brass lantern is mounted on the deck.
  510. You drop two boxes of bandages, five wooden boards and ten iron nails.
  511. l me
  512. Queued command: l me
  513. Looking at yourself again?  What a narcissist!
  514. You see Gifted Gro Uul Khaan the War Chief of the Lancre Highland Regiment.
  515. This great big green-skinned orc is the apotheosis of why people cannot have nice things.
  516. His huge form looms sheepishly, reeking of keenness and armour polish, while he tries not to break anything.
  517. He is in good shape.
  518. He is standing.
  519. He is sooty all over, like a chimneysweep on extra duty.
  520. He looks like he has just been dunked in a lake.
  521. His skin looks as hard as rock, although it seems weaker around the stomach.
  522. He has a baby kraken clinging to his shoulder.
  523. Holding : a quartermaster's shovel (left hand).
  524. Wearing : a pair of fur-lined brown leather boots, a pair of iron gauntlets, a fluffy cloak and a ceremonial lion head.
  525. Carrying: an official employment writ.
  526. [Eversail] Reva: gonna need you throwin stuff then Vyre
  527. Looking at yourself again?  What a narcissist!
  528. You see Gifted Gro Uul Khaan the War Chief of the Lancre Highland Regiment.
  529. This great big green-skinned orc is the apotheosis of why people cannot have nice things.
  530. His huge form looms sheepishly, reeking of keenness and armour polish, while he tries not to break anything.
  531. He is in good shape.
  532. He is standing.
  533. He is sooty all over, like a chimneysweep on extra duty.
  534. He looks like he has just been dunked in a lake.
  535. His skin looks as hard as rock, although it seems weaker around the stomach.
  536. He has a baby kraken clinging to his shoulder.
  537. Holding : a quartermaster's shovel (left hand).
  538. Wearing : a pair of fur-lined brown leather boots, a pair of iron gauntlets, a fluffy cloak and a ceremonial lion head.
  539. Carrying: an official employment writ.
  540. eat writ
  541. Queued command: eat writ
  542. w
  543. down
  544. s
  545. e
  546. The giant paddlewheel behind the ship lurks quiescently, waiting for power.
  547. You open your mouth up widely and pop the official employment writ into your mouth.  After a moment's deliberation, you chew and consume the official employment writ.
  548.       *  
  549.      / \  
  550.     *+    
  551.     |   |
  552.     @-*-v
  553.     |x|x|
  554.     *-*-*
  555. The port side of the upper deck [a,f,s,sa,d,o].
  556. A small brass lantern is mounted on the side of the cabin and two fire buckets are on the ground.
  557. Queued command: down
  558. lj
  559. Queued command: s
  560. Queued command: e
  561. Mmm!  String flavoured!
  562. Queued command: lj
  563. You open the hatch.
  564.       *  
  565.      / \  
  566.     $+    
  567.     |    
  568.     @    
  569.     |    
  570.     *+    
  571. The port corridor of the lower deck [a,f,u].
  572. Two cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  573. You close the hatch.
  574.     &+    
  575.     |    
  576.     ^    
  577.     |    
  578.     @+    
  579. The port boiler room [f,s].
  580. A small brass lantern is mounted on the wall, a large water tank is on the floor, a MK I Boiling Engine is bolted to the floor and a small red circle is painted on the floor in front of the boiler.
  581. You open the starboard door.
  582.   |      
  583.   *-@    
  584. Store A [p].
  585. Reva is standing here.
  586. A small brass lantern is mounted on the wall.
  587. You close the port door.
  588. Reva starts to search around.
  589. You think you can spot a box of bandages, a wooden board, a fire bucket, a coil of rope, a rubber toy ball and a few nails hidden in there, but it'd take a good search to be sure.
  590. search ropes
  591. Reva rummages around in the junk and finds two fire buckets.
  592. You start to search around.
  593. [Eversail] Vyre: life goes on, i can hit
  594. You lose track of what you were looking for in the junk and come out with your hands empty.
  595. Reva starts to search around.
  596. search ropes
  597. Queued command: search ropes
  598. Squelch.
  599. Reva rummages around in the junk and finds two coils of rope.
  600. You start to search around.
  601. Your quartermaster's shovel lets you dig through the junk more efficiently.
  602. You lose track of what you were looking for, but manage to dig two rubber toy balls out of the junk on the large wooden table instead.
  603. search nails
  604. [Eversail] Reva: takes em gps+half with 3 so no biggie
  605. Queued command: search nails
  606. [Eversail] Reva: i'll focus on cutting others out
  607. [Eversail] Reva: less gps and lets you guys do it
  608. You start to search around.
  609. Reva opens the port door.
  610. Reva swaggers out nautically port.
  611. Reva closes the port door.
  612. Your quartermaster's shovel lets you dig through the junk more efficiently.
  613. You lose track of what you were looking for, but manage to dig two medium sized lumps of coal out of the junk on the large wooden table instead.
  614. gs now just to be clear im not Nethuns so CRATES ARENT TIED YET
  615. [Eversail] Gro: now just to be clear im not Nethuns so CRATES ARENT TIED YET
  616. lj
  617. You think you can spot a box of bandages, a wooden board, a tin of shoe polish and a few nails hidden in there, but it'd take a good search to be sure.
  618. Dire Vyre gyna opens the port door.
  619. Dire Vyre gyna swaggers in nautically from port.
  620. Dire Vyre gyna closes the port door.
  621. search boards
  622. You start to search around.
  623. [Eversail] Reva: HWY NOTTE?
  624. Your quartermaster's shovel lets you dig through the junk more efficiently.
  625. You rummage around and dig two wooden boards out of the junk on the long wooden shelf.
  626. [Eversail] Vyre: crates are what?
  627. The ship pitches and sways as it rides atop the waves.
  628. Dire Vyre gyna starts to search around.
  629. search nails
  630. Dire Vyre gyna rummages around in the junk and finds two boxes of bandages.
  631. You start to search around.
  632. Squelch.
  633. Your quartermaster's shovel lets you dig through the junk more efficiently.
  634. You rummage around and dig six iron nails out of the junk on the large wooden table.
  635. Dire Vyre gyna opens the port door.
  636. Dire Vyre gyna swaggers out nautically port.
  637. Dire Vyre gyna closes the port door.
  638. w
  639. Queued command: w
  640. n
  641. up
  642. Queued command: n
  643. e
  644. dds
  645. Queued command: up
  646. e
  647. You open the port door.
  648. down
  649. w
  650.     &+    
  651.     |    
  652.     &    
  653.     |    
  654.     @-*  
  655. The port boiler room [f,s].
  656. A small brass lantern is mounted on the wall, a large water tank and a box of bandages are on the floor, a MK I Boiling Engine is bolted to the floor and a small red circle is painted on the floor in front of the boiler.
  657. You close the starboard door.
  658. Queued command: e
  659. Queued command: dds
  660. Queued command: e
  661. Queued command: down
  662. [Chimara enters Discworld -- shelox]
  663. Queued command: w
  664. lj
  665.       *  
  666.      / \  
  667.     $+    
  668.     |    
  669.     @    
  670.     |    
  671.     *+    
  672. The port corridor of the lower deck [a,f,u].
  673. Two cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  674. Queued command: lj
  675. You open the hatch.
  676.       *  
  677.      / \  
  678.     *+    
  679.     |   |
  680.     @-*-v
  681.     |x|x|
  682.     *-*-*
  683. The port side of the upper deck [a,f,s,sa,d,o].
  684. A small brass lantern is mounted on the side of the cabin and four fire buckets are on the ground.
  685. You close the hatch.
  686.   |   |  
  687.   v-@-v  
  688.   |x|x|  
  689.   *-*-*  
  690. The middle of the upper deck [a,p,s,pa,sa].
  691. Two coils of rope are coiled in a heap, sixteen iron nails are on the ground, seventeen wooden boards and two boxes of bandages are on the ground and a small brass lantern is mounted on the deck.
  692. You drop two wooden boards and six iron nails.
  693.   *      
  694.  / \      
  695.    +*    
  696. |   |    
  697. v-*-@    
  698. |x|x|    
  699. *-*-*    
  700. The starboard side of the upper deck [f,a,p,pa,d,o].
  701. A small brass lantern is mounted on the side of the cabin and two steel-tipped harpoons, two arbalest bolts and two arbalests are on the ground.
  702. You feel quite warm.
  703.   *      
  704.  / \      
  705.     $    
  706.     |    
  707.    +@    
  708.     |    
  709.     *    
  710. The starboard corridor of the lower deck [f,a,p,u].
  711. A small brass lantern is mounted on the wall and a large water tank is on the floor.
  712. You open the port door.
  713.       |  
  714.     @-^  
  715.       |  
  716. Store B [s].
  717. Dire Vyre gyna and Reva are standing here.
  718. A small brass lantern is mounted on the wall and two old linen towels and two large water tanks are on the floor.
  719. You close the starboard door.
  720. Dire Vyre gyna starts to search around.
  721. You think you can spot a box of bandages, a lump of coal, a fire bucket, a wooden board, a carpenter's hammer, a few nails, a rubber toy ball and a squeaky toy animal hidden in there, but it'd take a good search to be sure.
  722. e
  723. Reva gets hold of a large water tank.
  724. Reva opens the starboard door.
  725. Reva swaggers out nautically starboard.
  726. She drags the large water tank away behind her.
  727. Reva closes the starboard door.
  728. Dire Vyre gyna rummages around in the junk and finds two wooden boards.
  729. Reva opens the starboard door.
  730. Reva swaggers in nautically from starboard.
  731. Reva closes the starboard door.
  732. n
  733. You open the starboard door.
  734.   *      
  735.  / \      
  736.     $    
  737.     |    
  738.   $-@    
  739.     |    
  740.     *    
  741. The starboard corridor of the lower deck [f,a,p,u].
  742. A small brass lantern is mounted on the wall and two large water tanks are on the floor.
  743. You close the port door.
  744. Reva opens the port door.
  745. Reva swaggers in nautically from port.
  746. She drags a large water tank in behind her.
  747. Reva closes the port door.
  748. Reva releases her hold of the large water tank.
  749. Queued command: n
  750. nw
  751. Queued command: nw
  752. Reva swaggers out nautically fore.
  753. [Eversail] Vyre: are you a broken winch gro?
  754.   $      
  755.  / \      
  756.     @    
  757.     |    
  758.    +^    
  759.     |    
  760.     *    
  761. The starboard fore corner of the lower deck [pf,a].
  762. Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here.
  763. Four cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  764. [Eversail] Vyre: cause all you seem to be able to do is let me down
  765.     @    
  766.    / \    
  767.   $+  $  
  768.   |   |  
  769. The fore corner of the lower deck [pa,sa].
  770. A huge rubber plug is set into the floor, a small brass lantern is mounted on the wall and a torn paper slip is lying on the ground.
  771. [Eversail] Reva: wench
  772. sw
  773. Queued command: sw
  774.       *  
  775.      / \  
  776.     @+    
  777.     |    
  778.     ^    
  779.     |    
  780.     *+    
  781. The port fore corner of the lower deck [a,s,sf].
  782. Aggy the pale green swamp dragon and Idiot the bright red swamp dragon are sleeping here.
  783. Two cargo crates are sitting on the floor, a small brass lantern is mounted on the wall and two large water tanks are on the floor.
  784. s
  785. Queued command: s
  786.       *  
  787.      / \  
  788.     $+    
  789.     |    
  790.     @    
  791.     |    
  792.     *+    
  793. The port corridor of the lower deck [a,f,u].
  794. Two cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  795. drag crate fore
  796. s
  797. drag crate fore
  798. Queued command: drag crate fore
  799. Queued command: s
  800. e
  801. Queued command: drag crate fore
  802. Queued command: e
  803. lj
  804. You get hold of the cargo crate.
  805. You drag the cargo crate behind you.
  806.       *  
  807.      / \  
  808.     @+    
  809.     |    
  810.     ^    
  811.     |    
  812.     *+    
  813. The port fore corner of the lower deck [a,s,sf].
  814. Aggy the pale green swamp dragon and Idiot the bright red swamp dragon are sleeping here.
  815. Three cargo crates are sitting on the floor, a small brass lantern is mounted on the wall and two large water tanks are on the floor.
  816. You let go of the cargo crate.
  817. Aggy the pale green swamp dragon snores squeakily.
  818. Queued command: lj
  819.       *  
  820.      / \  
  821.     $+    
  822.     |    
  823.     @    
  824.     |    
  825.     *+    
  826. The port corridor of the lower deck [a,f,u].
  827. A cargo crate is sitting on the floor and a small brass lantern is mounted on the wall.
  828. You get hold of the cargo crate.
  829. You drag the cargo crate behind you.
  830.       *  
  831.      / \  
  832.     @+    
  833.     |    
  834.     ^    
  835.     |    
  836.     *+    
  837. The port fore corner of the lower deck [a,s,sf].
  838. Aggy the pale green swamp dragon and Idiot the bright red swamp dragon are sleeping here.
  839. Four cargo crates are sitting on the floor, a small brass lantern is mounted on the wall and two large water tanks are on the floor.
  840. You let go of the cargo crate.
  841. You open the starboard door.
  842.    /      
  843.   $-@    
  844.   |      
  845. Store C [p].
  846. Reva is standing here.
  847. A small brass lantern is mounted on the wall.
  848. You close the port door.
  849. Reva rummages around in the junk and finds two fire axes.
  850. You think you can spot a fire bucket, a wooden board, an old linen towel, an arbalest, a large lemon, a bottle of rum, a coil of rope, a control rod and a few nails hidden in there, but it'd take a good search to be sure.
  851. Reva opens the port door.
  852. Reva swaggers out nautically port.
  853. Reva closes the port door.
  854. Squelch.
  855. gs I mean, that is one of the intended purposes of a winch
  856. [Eversail] Gro: I mean, that is one of the intended purposes of a winch
  857. saerch ropes
  858. That doesn't work.
  859. search ropes
  860. You start to search around.
  861. Your quartermaster's shovel lets you dig through the junk more efficiently.
  862. You rummage around and dig a coil of rope out of the junk on the long wooden shelf.
  863. w
  864. Queued command: w
  865. You open the port door.
  866.       *  
  867.      / \  
  868.     @-*  
  869.     |    
  870.     ^    
  871.     |    
  872.     *+    
  873. The port fore corner of the lower deck [a,s,sf].
  874. Aggy the pale green swamp dragon and Idiot the bright red swamp dragon are sleeping here.
  875. Four cargo crates are sitting on the floor, a small brass lantern is mounted on the wall and two large water tanks are on the floor.
  876. You close the starboard door.
  877. [Eversail] Vyre: so you're saying this is by design? >:-(
  878. tie 2 crates down with rope
  879. You try to tie two cargo crates down securely, but mess it up and spend a few minutes untangling yourself.
  880. gs 2/8 tied
  881. [Eversail] Gro: 2/8 tied
  882. tie 2 crates down with rope
  883. You tie two cargo crates down securely in a monkey's fist knot with the coil of rope, preventing them from sliding.
  884. s
  885. s
  886. e
  887.       *  
  888.      / \  
  889.     $+    
  890.     |    
  891.     @    
  892.     |    
  893.     *+    
  894. The port corridor of the lower deck [a,f,u].
  895. A small brass lantern is mounted on the wall.
  896. Queued command: s
  897. Queued command: e
  898. lj
  899. Queued command: lj
  900.     &+    
  901.     |    
  902.     ^    
  903.     |    
  904.     @+    
  905. The port boiler room [f,s].
  906. A small brass lantern is mounted on the wall, a large water tank and a box of bandages are on the floor, a MK I Boiling Engine is bolted to the floor and a small red circle is painted on the floor in front of the boiler.
  907. You open the starboard door.
  908.   |      
  909.   *-@    
  910. Store A [p].
  911. A small brass lantern is mounted on the wall.
  912. You close the port door.
  913. You think you can spot an arbalest bolt, a water tank, a wooden board, a tin of shoe polish, a squeaky toy animal, a fire axe, a steel-tipped harpoon, a coil of rope, a rubber toy ball and a few nails hidden in there, but it'd take a good search to be sure.
  914. search ropes
  915. You start to search around.
  916. Your quartermaster's shovel lets you dig through the junk more efficiently.
  917. You lose track of what you were looking for, but manage to dig a fire axe out of the junk on the large wooden table instead.
  918. search ropes
  919. Queued command: search ropes
  920. Reva opens the port door.
  921. Reva swaggers in nautically from port.
  922. Reva closes the port door.
  923. You start to search around.
  924. Your quartermaster's shovel lets you dig through the junk more efficiently.
  925. You lose track of what you were looking for, but manage to dig a rubber toy ball out of the junk on the large wooden table instead.
  926. Reva starts to search around.
  927. search ropes
  928. Queued command: search ropes
  929. Reva rummages around in the junk and finds two arbalest bolts.
  930. You start to search around.
  931. Reva starts to search around.
  932. Your quartermaster's shovel lets you dig through the junk more efficiently.
  933. You rummage around and dig two coils of rope out of the junk on the floor.
  934. Reva rummages around in the junk and finds two tins of shoe polish.
  935. w
  936. Queued command: w
  937. n
  938. Queued command: n
  939. You open the port door.
  940.     &+    
  941.     |    
  942.     ^    
  943.     |    
  944.     @-$  
  945. The port boiler room [f,s].
  946. A small brass lantern is mounted on the wall, a large water tank and a box of bandages are on the floor, a MK I Boiling Engine is bolted to the floor and a small red circle is painted on the floor in front of the boiler.
  947. You close the starboard door.
  948. n
  949. Queued command: n
  950.       *  
  951.      / \  
  952.     $+    
  953.     |    
  954.     @    
  955.     |    
  956.     *+    
  957. The port corridor of the lower deck [a,f,u].
  958. A small brass lantern is mounted on the wall.
  959. tie crates down with rope
  960. Queued command: tie crates down with rope
  961. Dire Vyre gyna swaggers in nautically from fore.
  962. He drags a large water tank in behind him.
  963. Dire Vyre gyna releases his hold of the large water tank.
  964.       *  
  965.      / \  
  966.     @+    
  967.     |    
  968.     &    
  969.     |    
  970.     *+    
  971. The port fore corner of the lower deck [a,s,sf].
  972. Aggy the pale green swamp dragon and Idiot the bright red swamp dragon are sleeping here.
  973. Four cargo crates are sitting on the floor, a coil of rope is tying two cargo crates down securely, a small brass lantern is mounted on the wall and a large water tank is on the floor.
  974. You tie two cargo crates down securely in an alpine coil with one of the coils of rope, preventing them from sliding.
  975. ne
  976. se
  977.     @    
  978.    / \    
  979.   $+  $  
  980.   |   |  
  981. The fore corner of the lower deck [pa,sa].
  982. A huge rubber plug is set into the floor, a small brass lantern is mounted on the wall and a torn paper slip is lying on the ground.
  983. Queued command: se
  984. tie 2 crates down with rope
  985.   *      
  986.  / \      
  987.     @    
  988.     |    
  989.    +^    
  990.     |    
  991.     *    
  992. The starboard fore corner of the lower deck [pf,a].
  993. Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here.
  994. Four cargo crates are sitting on the floor and a small brass lantern is mounted on the wall.
  995. Queued command: tie 2 crates down with rope
  996. You try to tie two cargo crates down securely, but mess it up and spend a few minutes untangling yourself.
  997. gs 6/8
  998. Nugget the dark purple swamp dragon twitches its wings, dreaming of flight.
  999. [Eversail] Gro: 6/8
  1000. tie 2 crates down with rope
  1001. Queued command: tie 2 crates down with rope
  1002. You tie two cargo crates down securely in a monkey's fist knot with the coil of rope, preventing them from sliding.
  1003. Your baby kraken does a long yawn, stretching all his tentacles.
  1004. s
  1005. Bitey the sky blue swamp dragon snores squeakily.
  1006.   *      
  1007.  / \      
  1008.     $    
  1009.     |    
  1010.    +@    
  1011.     |    
  1012.     *    
  1013. The starboard corridor of the lower deck [f,a,p,u].
  1014. A small brass lantern is mounted on the wall.
  1015. up
  1016.   *      
  1017.  / \      
  1018.    +*    
  1019. |   |    
  1020. v-*-@    
  1021. |x|x|    
  1022. *-*-*    
  1023. The starboard side of the upper deck [f,a,p,pa,d,o].
  1024. A small brass lantern is mounted on the side of the cabin and six steel-tipped harpoons, four arbalest bolts, two arbalests and four fire axes are on the ground.
  1025. dw
  1026. Queued command: dw
  1027. You drop a fire axe.
  1028. l me
  1029. Looking at yourself again?  What a narcissist!
  1030. You see Gifted Gro Uul Khaan the War Chief of the Lancre Highland Regiment.
  1031. This great big green-skinned orc is the apotheosis of why people cannot have nice things.
  1032. His huge form looms sheepishly, reeking of keenness and armour polish, while he tries not to break anything.
  1033. He is in good shape.
  1034. He is standing.
  1035. He is sooty all over, like a chimneysweep on extra duty.
  1036. He looks like he has just been dunked in a lake.
  1037. His skin looks as hard as rock, although it seems weaker around the stomach.
  1038. He has a baby kraken clinging to his shoulder.
  1039. He looks rather warm.
  1040. Holding : a quartermaster's shovel (left hand).
  1041. Wearing : a pair of fur-lined brown leather boots, a pair of iron gauntlets, a fluffy cloak and a ceremonial lion head.
  1042. Carrying: three rubber toy balls and two medium sized lumps of coal.
  1043. down
  1044. dd
  1045.   *      
  1046.  / \      
  1047.     $    
  1048.     |    
  1049.    +@    
  1050.     |    
  1051.     *    
  1052. The starboard corridor of the lower deck [f,a,p,u].
  1053. A small brass lantern is mounted on the wall.
  1054. w
  1055. You drop three rubber toy balls and two medium sized lumps of coal.
  1056. lj
  1057. Queued command: w
  1058. Queued command: lj
  1059. You open the port door.
  1060.       |  
  1061.     @-^  
  1062.       |  
  1063. Store B [s].
  1064. A small brass lantern is mounted on the wall and two old linen towels and three wooden boards are on the floor.
  1065. You close the starboard door.
  1066. [Eversail] Vyre: good for tanks, toys and food
  1067. You think you can spot a box of bandages, a lump of coal, a wooden board, a carpenter's hammer, a tin of shoe polish, a coil of rope and a rubber toy ball hidden in there, but it'd take a good search to be sure.
  1068. search ropes
  1069. You start to search around.
  1070. Your quartermaster's shovel lets you dig through the junk more efficiently.
  1071. You lose track of what you were looking for, but manage to dig a wooden board out of the junk on the floor instead.
  1072. search ropes
  1073. Queued command: search ropes
  1074. get boards
  1075. Queued command: get boards
  1076. You start to search around.
  1077. You lose track of what you were looking for in the junk and come out with your hands empty.
  1078. search ropes
  1079. Queued command: search ropes
  1080. Reva opens the starboard door.
  1081. Reva swaggers in nautically from starboard.
  1082. Reva closes the starboard door.
  1083. You get three wooden boards from Store B.
  1084. Squelch.
  1085. You start to search around.
  1086. Reva starts to search around.
  1087. Your quartermaster's shovel lets you dig through the junk more efficiently.
  1088. You rummage around and dig two coils of rope out of the junk on the large wooden table.
  1089. Reva rummages around in the junk and finds two medium sized lumps of coal.
  1090. e
  1091. n
  1092. Queued command: e
  1093. Queued command: n
  1094. Reva opens the starboard door.
  1095. Reva swaggers out nautically starboard.
  1096. Reva closes the starboard door.
  1097. You open the starboard door.
  1098.   *      
  1099.  / \      
  1100.     $    
  1101.     |    
  1102.   *-@    
  1103.     |    
  1104.     *    
  1105. The starboard corridor of the lower deck [f,a,p,u].
  1106. Reva is standing here.
  1107. A small brass lantern is mounted on the wall and three rubber toy balls and two medium sized lumps of coal are on the floor.
  1108. You close the port door.
  1109. tie crates down with rope
  1110. Reva drops two medium sized lumps of coal.
  1111. Queued command: tie crates down with rope
  1112. Reva swaggers out nautically fore.
  1113.   *      
  1114.  / \      
  1115.     @    
  1116.     |    
  1117.    +^    
  1118.     |    
  1119.     *    
  1120. The starboard fore corner of the lower deck [pf,a].
  1121. Nugget the dark purple swamp dragon and Bitey the sky blue swamp dragon are sleeping here and Reva is standing here.
  1122. Four cargo crates are sitting on the floor, a coil of rope is tying two cargo crates down securely and a small brass lantern is mounted on the wall.
  1123. You tie two cargo crates down securely in an alpine coil with one of the coils of rope, preventing them from sliding.
  1124. [Eversail] Reva: assuming we get good stages i can search weps as we go
  1125. s
  1126. up
  1127. w
  1128. Reva swaggers out nautically port fore.
  1129.   $      
  1130.  / \      
  1131.     $    
  1132.     |    
  1133.    +@    
  1134.     |    
  1135.     *    
  1136. The starboard corridor of the lower deck [f,a,p,u].
  1137. A small brass lantern is mounted on the wall and three rubber toy balls and four medium sized lumps of coal are on the floor.
  1138. Queued command: up
  1139. Queued command: w
  1140. dds
  1141. Queued command: dds
  1142.   *      
  1143.  / \      
  1144.    +*    
  1145. |   |    
  1146. v-*-@    
  1147. |x|x|    
  1148. *-*-*    
  1149. The starboard side of the upper deck [f,a,p,pa,d,o].
  1150. A small brass lantern is mounted on the side of the cabin and eight steel-tipped harpoons, six arbalest bolts, two arbalests and five fire axes are on the ground.
  1151.   |   |  
  1152.   v-@-v  
  1153.   |x|x|  
  1154.   *-*-*  
  1155. The middle of the upper deck [a,p,s,pa,sa].
  1156. Four coils of rope are coiled in a heap, many iron nails are on the ground, many wooden boards and two boxes of bandages are on the ground and a small brass lantern is mounted on the deck.
  1157. You drop four wooden boards and a coil of rope.
  1158. gs okay I got 1 personal rope and crates are tied. if you wanna start and search spare etc as we go ill head to wheel
  1159. [Eversail] Gro: okay I got 1 personal rope and crates are tied. if you wanna start and search spare etc as we go ill head to wheel
  1160. l me
  1161. Looking at yourself again?  What a narcissist!
  1162. You see Gifted Gro Uul Khaan the War Chief of the Lancre Highland Regiment.
  1163. This great big green-skinned orc is the apotheosis of why people cannot have nice things.
  1164. His huge form looms sheepishly, reeking of keenness and armour polish, while he tries not to break anything.
  1165. He is in good shape.
  1166. He is standing.
  1167. He is sooty all over, like a chimneysweep on extra duty.
  1168. He looks like he has just been dunked in a lake.
  1169. His skin looks as hard as rock, although it seems weaker around the stomach.
  1170. He has a baby kraken clinging to his shoulder.
  1171. He looks rather warm.
  1172. Holding : a quartermaster's shovel (left hand).
  1173. Wearing : a pair of fur-lined brown leather boots, a pair of iron gauntlets, a fluffy cloak and a ceremonial lion head.
  1174. get rope
  1175. You get a coil of rope from the middle of the upper deck.
  1176. [Eversail] Vyre: right on, i'll kick on starting at starboard
  1177. gs oh and theres 3 ropes at mast
  1178. [Eversail] Reva: guess i'll be doing axes
  1179. [Eversail] Gro: oh and theres 3 ropes at mast
  1180. e
  1181. n
  1182. nw
  1183.   *      
  1184.  / \      
  1185.    +*    
  1186. |   |    
  1187. v-*-@    
  1188. |x|x|    
  1189. *-*-*    
  1190. The starboard side of the upper deck [f,a,p,pa,d,o].
  1191. A small brass lantern is mounted on the side of the cabin and eight steel-tipped harpoons, six arbalest bolts, two arbalests and five fire axes are on the ground.
  1192. Queued command: n
  1193.   *      
  1194.  / \      
  1195.    +@    
  1196.     |    
  1197.    -v    
  1198.  \|x|    
  1199.  -*-*    
  1200. The starboard fore corner of the upper deck [pf,a,p,o].
  1201. A small brass lantern is mounted beside the door.
  1202. Queued command: nw
  1203. rail
  1204. Queued command: rail
  1205. [Eversail] Reva: yah I do that sometimes
  1206.     @    
  1207.    / \    
  1208.   *+ +*  
  1209.   |   |  
  1210. The fore end of the upper deck [pa,sa,o].
  1211. A ship's wheel is standing at the prow, a small brass lantern is mounted on the prow and three large buckets are on the ground.
  1212. [Eversail] Vyre: oh, so we're all on different weapons?
  1213. You tie the coil of rope securely in a monkey's fist knot around your waist.
  1214. rewheel
  1215. Your hands twitch and feel weak.
  1216. You remove the pair of iron gauntlets.
  1217. Queued command: put gaunts in bookbag
  1218. Queued command: sheathe axe in loops
  1219. Queued command: sheathe shovel in toolholster
  1220. Queued command: hold wheel
  1221. Queued command: rail
  1222. Queued command: draw sextant
  1223. Queued command: draw shipwright's hammer
  1224. You put the pair of iron gauntlets in a pocket in the bark leather bookbag.
  1225. [Eversail] Reva: so it seems
  1226. The barbaric iron hatchet is already sheathed.
  1227. You sheathe the quartermaster's shovel in one of the oiled leather thigh holsters.
  1228. You take a firm grip on the ship's wheel.
  1229. This rope is already tied to yourself!
  1230. [Eversail] Vyre: hmm
  1231. [Eversail] Reva: i mean i can do e mall so will focus on what you guy scnat
  1232. You draw the navigator's sextant from one of the oiled leather thigh holsters into your left hand.
  1233. You draw the shipwright's hammer from one of the oiled leather thigh holsters into your right hand.
  1234. rebuck
  1235. You get three large buckets from the fore end of the upper deck.
  1236. You climb over the railing and jump into the sea with a splash.
  1237. You release the ship's wheel.
  1238. You start to swim.
  1239. ~~~~~~~~~
  1240. ~~~~~~~~~
  1241. ~~~~~~~~~
  1242. ~~~~~~~~~
  1243. ~~~~@~~~~
  1244. ~~~~@~~~~
  1245. ~~~~~~~~~
  1246. ~~~PPP~~~
  1247. ~~~PPP~~~
  1248. The Circle Sea near the SS Unsinkable [b,d,f,s,p,sf,pa,sa,pf].
  1249. Queued command: board
  1250. Queued command: drop buckets
  1251. Queued command: hold wheel
  1252. You climb aboard the ship.
  1253.     @    
  1254.    / \    
  1255.   *+ +*  
  1256.   |   |  
  1257. The fore end of the upper deck [pa,sa,o].
  1258. A ship's wheel is standing at the prow, a small brass lantern is mounted on the prow and a coil of rope is tying you to a railing.
  1259. You stand up.
  1260. You drop three large buckets.
  1261. You feel quite warm.
  1262. You take a firm grip on the ship's wheel.
  1263. gs axes would make most sense
  1264. [Eversail] Gro: axes would make most sense
  1265. [Eversail] Reva: yah and they tm for me
  1266. gs vyre is thrown but only just and im fired
  1267. [Eversail] Gro: vyre is thrown but only just and im fired
  1268. Squelch.
  1269. gs also, ready at wheel
  1270. [Eversail] Gro: also, ready at wheel
  1271. [Eversail] Vyre: i can't hurl axes
  1272. [Eversail] Vyre: 2xon
  1273. [Naleon enters Discworld -- needs no introduction]
  1274. Squelch.
  1275. gs just as Idioteque comes on in my headphones
  1276. [Eversail] Gro: just as Idioteque comes on in my headphones
  1277. [Eversail] Reva: i think heating is slower as well now
  1278. Steam whistles from the smokestack as the ship begins to move.
  1279. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1280. You look out over the sea:
  1281.  ~~~
  1282. ~OG-v     P the Smugglers' Cove
  1283. ~~@~~     G a whirlpool
  1284. ~~~~~     O a giant turtle
  1285.  ~P~      v a backward current
  1286. [Eversail] Reva: shout if you need help or stuff searched
  1287. right
  1288. You turn the ship's wheel, which rotates one notch to the right.
  1289. The ship shudders around you as it turns to starboard.
  1290. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1291. You look out over the sea:
  1292.  ~~v
  1293. ~G-~~     G a whirlpool
  1294. ~O@~~     O a giant turtle
  1295. ~~~~~     v a backward current
  1296.  ~~~      ~ the Circle Sea near the SS Unsinkable
  1297. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1298. centre wheel
  1299. You turn the ship's wheel, which rotates one notch to port.
  1300. A soft thump resonates from the bow as the ship runs over something small.
  1301. You look out over the sea:
  1302.  ~~$
  1303. ~~~v~     G a whirlpool
  1304. ~~@~~     v a backward current
  1305. ~G~~~     ~ the Circle Sea near the SS Unsinkable
  1306.  ~~~      $ some dire seaweed
  1307. [Eversail] Reva: 8 ropes at mast so should have spare after monster
  1308. You look out over the sea:
  1309.  ~~~
  1310. ~~~$~     G a whirlpool
  1311. ~~@O^     ^ a forward current
  1312. ~~-v~     v a backward current
  1313.  G~~      ~ the Circle Sea near the SS Unsinkable
  1314. get ive got no decky stuff with me, so its likely
  1315. Cannot find "ive got no decky auriental dresses in corpses&mirrored sunglasses in corpses&hunting knives in corpses&silk robes in corpses&shimmering skirts in corpses with me, so its likely", no match.
  1316. Squelch.
  1317. gs ive got no decky stuff with me, so its likely
  1318. You think you spot land in the distance.  No, it was just an illusion.
  1319. [Eversail] Gro: ive got no decky stuff with me, so its likely
  1320. You look out over the sea:
  1321.  *~~
  1322. v~~~v     O a giant turtle
  1323. -O@~-     v a backward current
  1324. ~~~$~     ~ the Circle Sea near the SS Unsinkable
  1325.  ~-v      - some driftwood
  1326. centre wheel
  1327. The wheel is already centred.
  1328. sun
  1329. The sun isn't out right now.  Perhaps you could look at the stars instead?
  1330. sta
  1331. You look out over the sea:
  1332.  ~^~
  1333. ~*~~*     ^ a forward current
  1334. ~n@~~     n a rocky outcrop
  1335. v~~~v     v a backward current
  1336.  ~~$      ~ the Circle Sea near the SS Unsinkable
  1337. Gazing up at the stars, you guess that the ship is heading turnwise-rimwards.
  1338. sta
  1339. Queued command: sta
  1340. You look out over the sea:
  1341.  ~~~
  1342. ~~^~~     ^ a forward current
  1343. ~v@~~     v a backward current
  1344. ~*~~*     ~ the Circle Sea near the SS Unsinkable
  1345.  ~~~      * an iceberg
  1346. [Eversail] Reva: ah want boards+nails?
  1347. Gazing up at the stars, you determine that the ship is heading widdershins-hubwards and that you're five hundred and seventy-nine miles rimwards and fifteen miles widdershins of Ankh-Morpork.
  1348. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  1349. Steering deftly into the current, you make it carry the ship further than it would have.
  1350. You look out over the sea:
  1351.  ~-~
  1352. ~~~n~     v a backward current
  1353. ~v@~=     n a rocky outcrop
  1354. ^*~n~     ^ a forward current
  1355.  ~~-      ~ the Circle Sea near the SS Unsinkable
  1356. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1357. [Eversail] Vyre: if you've got capacity to hunt harps i could use the assist
  1358. centre wheel
  1359. The wheel is already centred.
  1360. left
  1361. You turn the ship's wheel, which rotates one notch to the left.
  1362. The ship shudders around you as it turns to port.
  1363. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1364. You look out over the sea:
  1365.  ~~~
  1366. ~~v~-     v a backward current
  1367. ^v@~~     ^ a forward current
  1368. ~*~n$     n a rocky outcrop
  1369.  ~n~      ~ the Circle Sea near the SS Unsinkable
  1370. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1371. [Eversail] Reva: i am
  1372. The ship shudders around you as it turns to port.
  1373. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1374. You look out over the sea:
  1375.  ~^~
  1376. ~v~v~     ^ a forward current
  1377. ~*@~~     v a backward current
  1378. ~~n~-     n a rocky outcrop
  1379.  ~~$      ~ the Circle Sea near the SS Unsinkable
  1380. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1381. centre wheel
  1382. You turn the ship's wheel, which rotates one notch to starboard.
  1383. You look out over the sea:
  1384.  ^~~
  1385. n~^~-     ^ a forward current
  1386. ~^@~~     v a backward current
  1387. ~v~v~     n a rocky outcrop
  1388.  ~n~      ~ the Circle Sea near the SS Unsinkable
  1389. gs if you want me to decky a bit I spose
  1390. [Eversail] Gro: if you want me to decky a bit I spose
  1391. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  1392. Steering deftly into the current, you make it carry the ship further than it would have.
  1393. You look out over the sea:
  1394.  ~~~
  1395. ~~--=     * an iceberg
  1396. n=@*~     O a giant turtle
  1397. ^~~~~     n a rocky outcrop
  1398.  O~~      ^ a forward current
  1399. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1400. [Eversail] Reva: unless Gro hits something
  1401. [Eversail] Vyre is also on it
  1402. [Eversail] Reva: wont hurt if you do, more tiem fo rme to search
  1403. A soft thump comes from fore as the ship runs over something small.
  1404. You look out over the sea:
  1405.  G~~
  1406. -~~~~     G a whirlpool
  1407. ~~@-~     ~ the Circle Sea near the SS Unsinkable
  1408. ~~~-=     = an ice floe
  1409.  ~~~      - some driftwood
  1410. gs kewl
  1411. [Eversail] Gro: kewl
  1412. Reva swaggers in nautically from port aft.
  1413. You look out over the sea:
  1414.  ~O~
  1415. ~G~~v     O a giant turtle
  1416. ~-@~~     G a whirlpool
  1417. -~-~~     v a backward current
  1418.  ~~-      ~ the Circle Sea near the SS Unsinkable
  1419. sta
  1420. Reva drops four iron nails and two wooden boards.
  1421. Reva swaggers out nautically port aft.
  1422. Gazing up at the stars, you determine that the ship is heading turnwise-hubwards and that you're five hundred and twenty-two miles rimwards and three miles widdershins of Ankh-Morpork.
  1423. You look out over the sea:
  1424.  ~~v
  1425. ^~O~~     O a giant turtle
  1426. ~$@~=     G a whirlpool
  1427. ~G~~v     ^ a forward current
  1428.  ~-~      v a backward current
  1429. right
  1430. You turn the ship's wheel, which rotates one notch to the right.
  1431. [Eversail] Vyre: fighting starboard hatch?
  1432. The ship shudders around you as it turns to starboard.
  1433. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1434. The previously calm weather fades away as a rimwards gale starts building up, the sheer force of the wind pushing the ship backwards.
  1435. You look out over the sea:
  1436.  ~~^
  1437. ~v~~=     O a giant turtle
  1438. ~O@~v     G a whirlpool
  1439. ~~~~~     ^ a forward current
  1440.  $G~      v a backward current
  1441. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1442. centre wheel
  1443. You turn the ship's wheel, which rotates one notch to port.
  1444. right
  1445. You turn the ship's wheel, which rotates one notch to the right.
  1446. The ship shudders around you as it turns to starboard.
  1447. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1448. You look out over the sea:
  1449.  ~~~
  1450. $^~=~     O a giant turtle
  1451. ~~@v~     ^ a forward current
  1452. ~~~~~     ~ the Circle Sea near the SS Unsinkable
  1453.  O~~      = an ice floe
  1454. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1455. centre wheel
  1456. You turn the ship's wheel, which rotates one notch to port.
  1457. left
  1458. You turn the ship's wheel, which rotates one notch to the left.
  1459. The ship shudders around you as it turns to port.
  1460. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1461. You look out over the sea:
  1462.  $~~
  1463. centre wheel
  1464.  
  1465. ~~^~~     G a whirlpool
  1466. v~@=G     O a giant turtle
  1467. O~~v~     ^ a forward current
  1468.  ~~~      v a backward current
  1469. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1470. You turn the ship's wheel, which rotates one notch to starboard.
  1471. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  1472. Steering deftly into the current, you make it carry the ship further than it would have.
  1473. The ship abruptly starts spinning in circles.  After a few rounds, it manages to escape the whirlpool, heading in a different direction from before.
  1474. You think that you're completely turned around from where you were headed before.
  1475. You look out over the sea:
  1476.  ^~~
  1477. ~~~~~     ^ a forward current
  1478. ~~@n-     n a rocky outcrop
  1479. ~~n=~     ~ the Circle Sea near the SS Unsinkable
  1480.  ~~~      - some driftwood
  1481. Hp: 4869 (5007) Gp: 491 (491) Xp: 7819219 Align: neutral
  1482. Caught unawares due to the turbulent seas and despite your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit, you're thrown off your feet into a wall.
  1483. left
  1484. You take a firm two-handed grip on the ship's wheel.
  1485. You turn the ship's wheel, which rotates one notch to the left.
  1486. centre wheel
  1487. You turn the ship's wheel, which rotates one notch to starboard.
  1488. You look out over the sea:
  1489.  ~~~
  1490. ~^~~~     G a whirlpool
  1491. ~~@~~     ^ a forward current
  1492. ~~Gn-     n a rocky outcrop
  1493.  ~n=      ~ the Circle Sea near the SS Unsinkable
  1494. Squelch.
  1495. turn wheel starboard by 2
  1496. You turn the ship's wheel, which rotates two notches to starboard.
  1497. The ship shudders around you as it turns sharply to starboard.
  1498. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1499. You look out over the sea:
  1500.  ~~=
  1501. ~~~-~     G a whirlpool
  1502. ~~@n=     n a rocky outcrop
  1503. ~~~Gn     ~ the Circle Sea near the SS Unsinkable
  1504.  ^~~      ^ a forward current
  1505. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1506. centre wheel
  1507. You turn the ship's wheel, which rotates two notches to port.
  1508. [Eversail] Reva: dude fire in port hatch
  1509. The powerful headwind causes the ship to drift off course to port.
  1510. You look out over the sea:
  1511.  n~^
  1512. ~~~~~     G a whirlpool
  1513. ~~@=~     ^ a forward current
  1514. ~~n-~     ~ the Circle Sea near the SS Unsinkable
  1515.  Gn=      n a rocky outcrop
  1516. [Eversail] Vyre: oh
  1517. [Eversail] Reva: erm boiler
  1518. right
  1519. [Eversail] Vyre: that's the boiler not being filled
  1520. You turn the ship's wheel, which rotates one notch to the right.
  1521. The ship shudders around you as it turns to starboard.
  1522. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1523. You look out over the sea:
  1524.  n@~
  1525. ~^^~~     @ SS Unsinkable, a wrecked ship
  1526. n~@=~     ^ a forward current
  1527. ~~~-~     n a rocky outcrop
  1528.  ~~n      ~ the Circle Sea near the SS Unsinkable
  1529. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1530. The ship shudders around you as it turns to starboard.
  1531. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1532. You look out over the sea:
  1533.  ~~=
  1534. ~~~~_     @ a wrecked ship, SS Unsinkable
  1535. ~@@~~     _ a coral reef
  1536. n^~=~     ^ a forward current
  1537.  ~~~      n a rocky outcrop
  1538. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1539. Squelch.
  1540. [Eversail] Reva: i filled it for ya
  1541. sta
  1542. Gazing up at the stars, you determine that the ship is heading turnwise-hubwards and that you're four hundred and eighty-nine miles rimwards and nine miles turnwise of Ankh-Morpork.
  1543. [Eversail] Vyre: d'oh
  1544. The ship shudders around you as it turns to starboard.
  1545. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1546. The powerful headwind causes the ship to drift off course to starboard.
  1547. You look out over the sea:
  1548.  ~~~
  1549. ~~_~-     @ SS Unsinkable, a wrecked ship
  1550. ~=@=~     _ a coral reef
  1551. ~~~~~     ~ the Circle Sea near the SS Unsinkable
  1552.  ~~@      - some driftwood
  1553. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1554. centre wheel
  1555. [Eversail] Reva: i'm on it
  1556. You turn the ship's wheel, which rotates one notch to port.
  1557. left
  1558. You turn the ship's wheel, which rotates one notch to the left.
  1559. The ship shudders around you as it turns to port.
  1560. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1561. You look out over the sea:
  1562.  _n~
  1563. ~~_~~     n a rocky outcrop
  1564. ~=@_~     ~ the Circle Sea near the SS Unsinkable
  1565. ~~~~~     = an ice floe
  1566.  ~~=      _ a coral reef
  1567. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1568. centre wheel
  1569. right
  1570. You turn the ship's wheel, which rotates one notch to starboard.
  1571. You turn the ship's wheel, which rotates one notch to the right.
  1572. The ship shudders around you as it turns to starboard.
  1573. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1574. You look out over the sea:
  1575.  ~~~
  1576. ~~~~~     _ a coral reef
  1577. ~n@~=     n a rocky outcrop
  1578. __~_~     ~ the Circle Sea near the SS Unsinkable
  1579.  =~~      = an ice floe
  1580. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1581. centre wheel
  1582. You turn the ship's wheel, which rotates one notch to port.
  1583. The powerful headwind causes the ship to drift off course to starboard.
  1584. You look out over the sea:
  1585.  n~~
  1586. .~~-~     _ a coral reef
  1587. =~@~~     . some floating debris
  1588. -~~~_     n a rocky outcrop
  1589.  ~n_      ~ the Circle Sea near the SS Unsinkable
  1590. You feel quite warm.
  1591. You look out over the sea:
  1592.  ~~~
  1593. @n~~~     @ a wrecked ship, SS Unsinkable
  1594. .~@-~     n a rocky outcrop
  1595. =~~~~     . some floating debris
  1596.  ~~~      ~ the Circle Sea near the SS Unsinkable
  1597. gs gs i should tweak my hull repair alias to only use one board at a time right?
  1598. [Eversail] Gro: gs i should tweak my hull repair alias to only use one board at a time right?
  1599. sta
  1600. You look out over the sea:
  1601.  ~~^
  1602. n~~~~     @ a wrecked ship, SS Unsinkable
  1603. @n@~~     ^ a forward current
  1604. .~~-~     n a rocky outcrop
  1605.  ~~~      . some floating debris
  1606. Your baby kraken gazes lovingly at you with his tiny dark eyes.
  1607. Gazing up at the stars, you determine that the ship is heading widdershins and that you're four hundred and seventy-seven miles rimwards and three miles widdershins of Ankh-Morpork.
  1608. left
  1609. You turn the ship's wheel, which rotates one notch to the left.
  1610. The ship shudders around you as it turns to port.
  1611. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1612. The powerful headwind causes the ship to drift off course to starboard.
  1613. You look out over the sea:
  1614.  *~~
  1615. ~^~~^     @ a wrecked ship, SS Unsinkable
  1616. ~n@~~     ^ a forward current
  1617. .@n~~     n a rocky outcrop
  1618.  .~~      ~ the Circle Sea near the SS Unsinkable
  1619. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1620. centre wheel
  1621. You turn the ship's wheel, which rotates one notch to starboard.
  1622. You look out over the sea:
  1623.  ~~~
  1624. ^*~~-     @ a wrecked ship, SS Unsinkable
  1625. ~^@~^     ^ a forward current
  1626. ~n~~~     ~ the Circle Sea near the SS Unsinkable
  1627.  @n~      n a rocky outcrop
  1628. Smoke billows out to the sky.
  1629. turn wheel port by 2
  1630. You turn the ship's wheel, which rotates two notches to port.
  1631. The ship shudders around you as it turns sharply to port.
  1632. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1633. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  1634. Steering deftly into the current, you make it carry the ship further than it would have.
  1635. You look out over the sea:
  1636.  =~~
  1637. ^~~n~     ^ a forward current
  1638. *~@~~     n a rocky outcrop
  1639. .n~~~     . some floating debris
  1640.  ~v~      v a backward current
  1641. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1642. centre wheel
  1643. You turn the ship's wheel, which rotates two notches to starboard.
  1644. turn wheel port by 2
  1645. You turn the ship's wheel, which rotates two notches to port.
  1646. The ship shudders around you as it turns sharply to port.
  1647. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1648. The powerful headwind causes the ship to drift off course to port.
  1649. You look out over the sea:
  1650.  ~.@
  1651. vn.*~     @ SS Unsinkable, a wrecked ship
  1652. ~~@^~     . some floating debris
  1653. ~~~~~     v a backward current
  1654.  n~~      ~ the Circle Sea near the SS Unsinkable
  1655. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1656. Smoke billows out to the sky.
  1657. centre wheel
  1658. You turn the ship's wheel, which rotates two notches to starboard.
  1659. turn wheel starboard by 2
  1660. You turn the ship's wheel, which rotates two notches to starboard.
  1661. The ship shudders around you as it turns sharply to starboard.
  1662. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1663. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  1664. Steering deftly into the current, you make it carry the ship further than it would have.
  1665. You look out over the sea:
  1666.  ~~~
  1667. *~-=~     _ a coral reef
  1668. _~@~~     ~ the Circle Sea near the SS Unsinkable
  1669. _~_~~     = an ice floe
  1670.  __~      - some driftwood
  1671. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit and despite the turbulent seas.
  1672. centre wheel
  1673. You turn the ship's wheel, which rotates two notches to port.
  1674. As you finish the first leg of your impossible voyage, you think about the experiences you've had so far.  (112000 xp)
  1675. The howling winds fade away as grey clouds gather overhead and hailstones begin to rain from the sky.
  1676. A soft crunch comes from the front hull as the ship runs over something small.
  1677. You look out over the sea:
  1678.  ~~~
  1679. -~~~*     _ a coral reef
  1680. ~~@~~     ~ the Circle Sea near the SS Unsinkable
  1681. *~~=~     - some driftwood
  1682.  ~_~      = an ice floe
  1683. sta
  1684. You gaze up at the stars, but can't figure out anything from it.
  1685. [Eversail] Reva: wall repaired
  1686. gs hail stage
  1687. Hail from above rains down upon you, but leaves you unhurt.
  1688. You look out over the sea:
  1689.  ~..
  1690. $~~~~     . some floating debris
  1691. ~~@**     ~ the Circle Sea near the SS Unsinkable
  1692. -~-~*     - some driftwood
  1693.  ~~=      = an ice floe
  1694. [Eversail] Gro: hail stage
  1695. sta
  1696. Gazing up at the stars, you determine that the ship is heading turnwise-hubwards and that you're four hundred and twenty-three miles rimwards and twenty-one miles turnwise of Ankh-Morpork.
  1697. right
  1698. You look out over the sea:
  1699.  ~*@
  1700. ~~..~     @ SS Unsinkable, a wrecked ship
  1701. v~@~n     . some floating debris
  1702. $~~~~     n a rocky outcrop
  1703.  ~-~      v a backward current
  1704. You turn the ship's wheel, which rotates one notch to the right.
  1705. [Eversail] Reva: easy searching if Vyre dont keep me too busy
  1706. The ship shudders around you as it turns to starboard.
  1707. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1708. A soft thud resonates from the bow as the ship runs over something small.
  1709. You look out over the sea:
  1710.  .~-
  1711. *@n~n     @ a wrecked ship, SS Unsinkable
  1712. ~.@~~     n a rocky outcrop
  1713. ~~~~*     . some floating debris
  1714.  ~~~      ~ the Circle Sea near the SS Unsinkable
  1715. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1716. centre wheel
  1717. You turn the ship's wheel, which rotates one notch to port.
  1718. right
  1719. You turn the ship's wheel, which rotates one notch to the right.
  1720. The ship shudders around you as it turns to starboard.
  1721. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1722. As your shield absorbs the impact, it becomes visible as a dull red glow.
  1723. Hail from above rains down upon you, but leaves you unhurt.
  1724. Ice slowly gathers on the ground.
  1725. You look out over the sea:
  1726.  ~~~
  1727. ~-~n*     n a rocky outcrop
  1728. ~~@~*     ~ the Circle Sea near the SS Unsinkable
  1729. .n.~
  1730. centre wheel
  1731. *     . some floating debris
  1732.  .~~      - some driftwood
  1733. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1734. You turn the ship's wheel, which rotates one notch to port.
  1735. You look out over the sea:
  1736.  ~~~
  1737. n~~~~     ~ the Circle Sea near the SS Unsinkable
  1738. ~*@~~     . some floating debris
  1739. ~-~n*     n a rocky outcrop
  1740.  n.~      - some driftwood
  1741. A pirate ship crests the horizon, but falls behind rapidly until it goes out of sight again.
  1742. centre wheel
  1743. The wheel is already centred.
  1744. sta
  1745. Gazing up at the stars, you determine that the ship is heading widdershins-hubwards and that you're four hundred and eleven miles rimwards and eighteen miles turnwise of Ankh-Morpork.
  1746. You look out over the sea:
  1747.  $~-
  1748. ~~~~^     @ a wrecked ship, SS Unsinkable
  1749. ~@@n~     ^ a forward current
  1750. n~~~~     n a rocky outcrop
  1751.  -~n      ~ the Circle Sea near the SS Unsinkable
  1752. left
  1753. You turn the ship's wheel, which rotates one notch to the left.
  1754. The ship shudders around you as it turns to port.
  1755. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1756. Hail from above rains down upon you, but leaves you unhurt.
  1757. You look out over the sea:
  1758.  ~~=
  1759. ~~.$~     @ a wrecked ship, SS Unsinkable
  1760. n@@~-     . some floating debris
  1761. *~~~~     n a rocky outcrop
  1762.  ~~n      ~ the Circle Sea near the SS Unsinkable
  1763. centre wheel
  1764.  
  1765. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1766. You turn the ship's wheel, which rotates one notch to starboard.
  1767. [Eversail] Reva: shout if you need help again down there
  1768. A soft crunch resonates from the bow as the ship runs over something small.
  1769. You look out over the sea:
  1770.  ~~~
  1771. ~~~=~     $ some dire seaweed
  1772. ~~@$~     @ a wrecked ship, SS Unsinkable
  1773. n@~~-     n a rocky outcrop
  1774.  ~~~      ~ the Circle Sea near the SS Unsinkable
  1775. [Eversail] Vyre: -if intensifies-
  1776. sta
  1777. You look out over the sea:
  1778.  ~$~
  1779. ~~~~~     @ a wrecked ship, SS Unsinkable
  1780. ~~@=~     . some floating debris
  1781. ~~.$~     ~ the Circle Sea near the SS Unsinkable
  1782.  @~~      $ some dire seaweed
  1783. You gaze up at the stars, but can't figure out anything from it.
  1784. ice
  1785. Kneeling down, you start to break the gathered ice on the ground with a shipwright's hammer.
  1786. As your shield absorbs the impact, its glow changes from a dull red to a bright red.
  1787. Hail from above rains down upon you, but leaves you unhurt.
  1788. Ice slowly gathers on the ground.
  1789. You look out over the sea:
  1790.  **~
  1791. ~~$~~     . some floating debris
  1792. ~~@~~     ~ the Circle Sea near the SS Unsinkable
  1793. ~~~=~     = an ice floe
  1794.  ~.$      $ some dire seaweed
  1795. Smoke billows out to overboard and the sky.
  1796. You break up the ice on the floor and clear it away, tidying up the place.
  1797. right
  1798. You turn the ship's wheel, which rotates one notch to the right.
  1799. The ship shudders around you as it turns to starboard.
  1800. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1801. You look out over the sea:
  1802.  ~*v
  1803. -~-~~     v a backward current
  1804. ~*@~=     ~ the Circle Sea near the SS Unsinkable
  1805. *$~~~     - some driftwood
  1806.  ~~~      = an ice floe
  1807. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1808. centre wheel
  1809. Smoke billows in from starboard aft and port aft.
  1810. You turn the ship's wheel, which rotates one notch to port.
  1811. sta
  1812. Gazing up at the stars, you determine that the ship is heading widdershins-hubwards and that you're three hundred and ninety-three miles rimwards and twelve miles turnwise of Ankh-Morpork.
  1813. A soft thud sounds from fore as the ship runs over something small.
  1814. The hull groans alarmingly.  It seems to be creaking a little more than before.
  1815. You look out over the sea:
  1816.  ~~~
  1817. ~~*v~     v a backward current
  1818. ~~@~~     ~ the Circle Sea near the SS Unsinkable
  1819. -~~~~     - some driftwood
  1820.  $~~      $ some dire seaweed
  1821. Smoke billows out to port aft, overboard and the sky.
  1822. The smoke clears.
  1823. left
  1824. You turn the ship's wheel, which rotates one notch to the left.
  1825. The ship shudders around you as it turns to port.
  1826. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1827. As your shield absorbs the impact, its glow changes from a bright red to a wobbling orange.
  1828. Hail from above rains down upon you, but leaves you unhurt.
  1829. You look out over the sea:
  1830.  n~~
  1831. ~~~~~     n a rocky outcrop
  1832. -~@*~     v a backward current
  1833. *~-v~     ~ the Circle Sea near the SS Unsinkable
  1834.  ~~~      - some driftwood
  1835. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1836. centre wheel
  1837. You turn the ship's wheel, which rotates one notch to starboard.
  1838. Your shield changes from a wobbling orange to a bright red.
  1839. You look out over the sea:
  1840.  ~~_
  1841. *n~~_     _ a coral reef
  1842. ~~@~~     n a rocky outcrop
  1843. -~~*~     v a backward current
  1844.  ~-v      ~ the Circle Sea near the SS Unsinkable
  1845. Smoke billows out to the sky.
  1846. centre wheel
  1847. The wheel is already centred.
  1848. sta
  1849. Gazing up at the stars, you guess that the ship is heading rimwards.
  1850. sta
  1851. Gazing up at the stars, you determine that the ship is heading hubwards and that you're three hundred and eighty-four miles rimwards and nine miles turnwise of Ankh-Morpork.
  1852. You look out over the sea:
  1853.  ~~v
  1854. ~~~_^     _ a coral reef
  1855. *n@~_     v a backward current
  1856. ~~~~~     ^ a forward current
  1857.  ~~*      n a rocky outcrop
  1858. sun
  1859. Queued command: sun
  1860. turn wheel starboard by 2
  1861. Queued command: turn wheel starboard by 2
  1862. As your shield absorbs the impact, its glow changes from a bright red to a wobbling orange.
  1863. Hail from above rains down upon you, but leaves you unhurt.
  1864. You look out over the sea:
  1865.  O~~
  1866. ~~~v~     O a giant turtle
  1867. ~~@_^     _ a coral reef
  1868. *n~~_     v a backward current
  1869.  ~~~      ^ a forward current
  1870. The sun isn't out right now.  Perhaps you could look at the stars instead?
  1871. centre wheel
  1872. Queued command: centre wheel
  1873. You turn the ship's wheel, which rotates two notches to starboard.
  1874. You turn the ship's wheel, which rotates two notches to port.
  1875. You look out over the sea:
  1876.  ~^n
  1877. ~O~~~     O a giant turtle
  1878. ~~@v~     _ a coral reef
  1879. ~~~_^     ^ a forward current
  1880.  n~~      ~ the Circle Sea near the SS Unsinkable
  1881. Your shield changes from a wobbling orange to a bright red.
  1882. Your baby kraken's tendrils thrash wildly as he gives out a tiny bellow, dreaming of being unleashed.
  1883. You look out over the sea:
  1884.  ~~~
  1885. ~~^n~     O a giant turtle
  1886. ~O@~~     _ a coral reef
  1887. ~~~v~     n a rocky outcrop
  1888.  ~~_      ^ a forward current
  1889. [Eversail] Reva: 17 axe, 12 bolts, 16 harps
  1890. [Eversail] Vyre: plenty
  1891. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  1892. Steering deftly into the current, you make it carry the ship further than it would have.
  1893. As your shield absorbs the impact, its glow changes from a bright red to a wobbling orange.
  1894. Hail from above rains down upon you, but leaves you unhurt.
  1895. Ice slowly gathers on the ground.
  1896. You look out over the sea:
  1897.  -~~
  1898. ~*-~~     ~ the Circle Sea near the SS Unsinkable
  1899. -~@~~     - some driftwood
  1900. =~~~~     = an ice floe
  1901.  ~~~      * an iceberg
  1902. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1903. [Eversail] Reva: gonnaget a few more bolts
  1904. right
  1905. You turn the ship's wheel, which rotates one notch to the right.
  1906. The ship shudders around you as it turns to starboard.
  1907. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1908. You look out over the sea:
  1909.  ^O$
  1910. *~O~
  1911. centre wheel
  1912. G     G a whirlpool
  1913. ~~@~_     O a giant turtle
  1914. --~~~     _ a coral reef
  1915.  ~~~      ^ a forward current
  1916. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1917. Squelch.
  1918. You turn the ship's wheel, which rotates one notch to port.
  1919. left
  1920. You hear the distinctive sound of an angry giant turtle bellowing, followed by the rather less distinctive sound of a giant bite being taken out of the ship.
  1921. The hull groans alarmingly.  It's taking quite a beating.
  1922. You look out over the sea:
  1923.  ~=~
  1924. ~^O$~     O a giant turtle
  1925. ~~@~_     _ a coral reef
  1926. *~~~G     G a whirlpool
  1927.  -~~      ^ a forward current
  1928. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1929. You turn the ship's wheel, which rotates one notch to the left.
  1930. The ship shudders around you as it turns to port.
  1931. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1932. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  1933. Steering deftly into the current, you make it carry the ship further than it would have.
  1934. A soft crunch sounds from fore as the ship runs over something small.
  1935. As your shield absorbs the impact, its glow changes from a wobbling orange to a flickering yellow.
  1936. Hail from above rains down upon you, but leaves you unhurt.
  1937. You look out over the sea:
  1938.  $$$
  1939. ~~$~~     O a giant turtle
  1940. ~~@~$     v a backward current
  1941. ~-~v~     ~ the Circle Sea near the SS Unsinkable
  1942.  O~~      - some driftwood
  1943. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1944. centre wheel
  1945. You turn the ship's wheel, which rotates one notch to starboard.
  1946. left
  1947. You turn the ship's wheel, which rotates one notch to the left.
  1948. The ship shudders around you as it turns to port.
  1949. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1950. As you finish the second leg of your impossible voyage, you feel more experienced in the ways of the sea.  (104785 xp)
  1951. The rain of hailstones slowly peters off and the clouds overhead lighten and scatter to the winds as the weather calms.
  1952. You look out over the sea:
  1953.  ~G~
  1954. ^~~$~     G a whirlpool
  1955. $~@$~     ^ a forward current
  1956. ~~-$$     v a backward current
  1957.  ~v~      ~ the Circle Sea near the SS Unsinkable
  1958. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1959. centre wheel
  1960. Your shield changes from a flickering yellow to a wobbling orange.
  1961. You turn the ship's wheel, which rotates one notch to starboard.
  1962. You look out over the sea:
  1963.  ^~~
  1964. ~~G~^     G a whirlpool
  1965. ~n@~~     n a rocky outcrop
  1966. ^~~$~     ^ a forward current
  1967.  ~-$      ~ the Circle Sea near the SS Unsinkable
  1968. centre wheel
  1969. right
  1970. The wheel is already centred.
  1971. You turn the ship's wheel, which rotates one notch to the right.
  1972. The ship shudders around you as it turns to starboard.
  1973. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1974. You look out over the sea:
  1975.  ~~~
  1976. ~~~^~     G a whirlpool
  1977. ^G@~~     ^ a forward current
  1978. ~~~$$     ~ the Circle Sea near the SS Unsinkable
  1979.  n~~      n a rocky outcrop
  1980. centre wheel
  1981.  
  1982. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1983. You turn the ship's wheel, which rotates one notch to port.
  1984. turn wheel starboard by 2
  1985. You turn the ship's wheel, which rotates two notches to starboard.
  1986. The ship shudders around you as it turns sharply to starboard.
  1987. The ship's wheel jerks in your hands, but you manage to hold it steady.
  1988. You look out over the sea:
  1989.  ~~$
  1990. -~~$$     $ some dire seaweed
  1991. ~^@$~     G a whirlpool
  1992. ~~~~~     ^ a forward current
  1993.  ~G~      ~ the Circle Sea near the SS Unsinkable
  1994. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  1995. A massive kraken crests from the water ahead of the ship, seawater sloughing off its many coiling tentacles.  In a flash, it wraps the SS Unsinkable in its grasp and eyes you as though you were its next meal - which you might well be, if you don't find a way to drive it off.
  1996. centre wheel
  1997. You turn the ship's wheel, which rotates two notches to port.
  1998. gs monster
  1999. [Eversail] Gro: monster
  2000. turn wheel port by 2
  2001. You turn the ship's wheel, which rotates two notches to port.
  2002. The ship shudders around you as it turns sharply to port.
  2003. The ship's wheel jerks in your hands, but you manage to hold it steady.
  2004. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  2005. Steering deftly into the current, you make it carry the ship further than it would have.
  2006. The ship plows through a field of floating dire seaweed, some of which glows green and latches onto the hull aggressively!
  2007. You look out over the sea:
  2008.  *~~
  2009. ^~^~~     _ a coral reef
  2010. ~~@~~     ^ a forward current
  2011. ~_*~~     n a rocky outcrop
  2012.  ~n^      ~ the Circle Sea near the SS Unsinkable
  2013. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  2014. centre wheel
  2015. You turn the ship's wheel, which rotates two notches to starboard.
  2016. sta
  2017. Gazing up at the stars, you determine that the ship is heading hubwards and that you're two hundred and ninety-four miles rimwards and six miles turnwise of Ankh-Morpork.
  2018. [Eversail] Vyre: keep it busy
  2019. Squelch.
  2020. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  2021. Steering deftly into the current, you make it carry the ship further than it would have.
  2022. You look out over the sea:
  2023.  ~~~
  2024. ~O^^~     O a giant turtle
  2025. ^~@~-     ^ a forward current
  2026. ~~$~~     ~ the Circle Sea near the SS Unsinkable
  2027.  ~~-      - some driftwood
  2028. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  2029. Your shield changes from a wobbling orange to a bright red.
  2030. Reva's fire axe arcs through the air and strikes the kraken deeply on one of its raised tentacles.
  2031. With incredible speed for something of its size, another tentacle rises out of the water to frame the ship.
  2032. ice
  2033. The hull groans alarmingly!  Something, probably an important something, breaks with an distant snap.
  2034. Kneeling down, you start to break the gathered ice on the ground with a shipwright's hammer.
  2035. With a low powerful bellow like the sounding of a foghorn, another tentacle rises out of the water to frame the ship.
  2036. You break up the ice on the floor and clear it away, tidying up the place.
  2037. Caught in a strong forwards current, the ship vibrates intensely as it zooms ahead a few miles.
  2038. Steering deftly into the current, you make it carry the ship further than it would have.
  2039. You look out over the sea:
  2040.  ~_~
  2041. ~~~=n     _ a coral reef
  2042. ~~@~~     n a rocky outcrop
  2043. ~~=~^     ~ the Circle Sea near the SS Unsinkable
  2044.  =$^      ^ a forward current
  2045. You manage to keep your balance due to your steadying grip on the ship's wheel and the confidence from your two-piece smuggling outfit.
  2046. In a wave of seafoam that rocks the SS Unsinkable, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2047. overboard
  2048. You climb over the railing and jump into the sea with a splash.
  2049. You release the ship's wheel.
  2050. You start to swim.
  2051. ~~~~~~~~~
  2052. ~~~~~~~~~
  2053. ~~~~~~~=~
  2054. ~~~~~~~~~
  2055. ~~~~@~~~~
  2056. ~~~~@~~~~
  2057. ~~~~~~~~~
  2058. ~~~~~~~~~
  2059. ~~~~=~~~~
  2060. The Circle Sea near the SS Unsinkable [b,d,f,s,p,sf,pa,sa,pf].
  2061. In a wave of seafoam that rocks the SS Unsinkable, another tentacle rises out of the water to frame the ship.
  2062. The previously calm weather fades away as the ship enters a huge bank of fog.
  2063. The ship steams off, dragging you along by the rope tied around your waist.
  2064. l hull
  2065. This could probably be repaired with a hammer and some boards and nails.
  2066. hull
  2067. In a wave of seafoam that rocks the SS Unsinkable, another tentacle rises out of the water to frame the ship.
  2068. Cannot find "boards", no match.
  2069. Cannot find "boards", no match.
  2070. Cannot find "hull with boards", no match.
  2071. Cannot find "hull with boards", no match.
  2072. The dire seaweed clinging onto the hull glows faintly, forcing its way th
  2073. board
  2074. rough the wood.
  2075. You climb aboard the ship.
  2076.     @    
  2077.    / \    
  2078.   *+ +*  
  2079.   |   |  
  2080. The fore end of the upper deck [pa,sa,o].
  2081. A ship's wheel is standing at the prow, a small brass lantern is mounted on the prow, four iron nails are on the ground, three large buckets and two wooden boards are on the ground and a coil of rope is tying you to a railing.
  2082. You stand up.
  2083. With a low powerful bellow like the sounding of a foghorn, a massive kraken tentacle, thick as a tree trunk, slowly crests from the sea off to starboard.
  2084. A heavy crunch resonates from the bow as the ship runs something over.
  2085. The impact knocks the ship slightly off course to port.
  2086. Fog drifts in, shrouding the surroundings of the ship in murky white.
  2087. You manage to keep your balance due to your steadying grip on the railing and the confidence from your two-piece smuggling outfit.
  2088. se
  2089.   *      
  2090.  / \    
  2091.    +@    
  2092.     |    
  2093.    -v    
  2094.    x|    
  2095.    -*    
  2096. The starboard fore corner of the upper deck [pf,a,p,o].
  2097. A small brass lantern is mounted beside the door.
  2098. Hp: 4925 (5007) Gp: 415 (491) Xp: 8038275 Align: neutral
  2099. You slip on the slippery floor and take a pratfall, painfully hurting your wrist.
  2100. s
  2101. Your shield changes from a bright red to a dull red.
  2102. In a wave of seafoam that rocks the SS Unsinkable, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2103. You stand up.
  2104.    \    
  2105.    +*    
  2106. |   |    
  2107. v-*-@    
  2108. |x|x|    
  2109.  -*-*    
  2110. The starboard side of the upper deck [f,a,p,pa,d,o].
  2111. A small brass lantern is mounted on the side of the cabin, two iron nails are on the ground and sixteen steel-tipped harpoons, fourteen arbalest bolts, two arbalests, sixteen fire axes and two control rods are on the ground.
  2112. getarb
  2113. The groaning and snapping of timber strained beyond limit resonates through the ship.  The hull has been breached!
  2114. Smoke billows out to the sky.
  2115. You sheathe the navigator's sextant in one of the oiled leather thigh holsters.
  2116. You get an arbalest from the starboard side of the upper deck.
  2117. You draw the crocodile knife from the smooth applewood ankle scabbard into your left hand.
  2118. Queued command: hold arbalest and knives
  2119. In the blink of an eye, the tentacle snakes around your legs and coils its way up to your torso, binding you in an unescapable embrace.
  2120. You put down a crocodile knife and a shipwright's hammer from your left hand and right hand.
  2121. You hold an arbalest in your left hand and a crocodile knife in your right hand.
  2122. A soft thud sounds from fore as the ship runs over something small.
  2123. There is a sudden white flash.  Your magical shield has broken.
  2124. gs grabbed
  2125. Smoke billows in from port and below.
  2126. [Eversail] Gro: grabbed
  2127. [Eversail] Reva: oh got weed
  2128. With incredible speed for something of its size, a massive kraken tentacle, thick as a tree trunk, slowly crests from the sea off to starboard.
  2129. Hp: 4860 (5007) Gp: 443 (491) Xp: 8038289 Align: neutral
  2130. The tentacle coils tighter, squeezing the breath out of your lungs.
  2131. Smoke billows out to port and the sky.
  2132. The smoke clears.
  2133. Reva swaggers in nautically from port.
  2134. In the blink of an eye, the tentacle snakes around Reva's legs and coils its way up to her torso, binding her in an unescapable embrace.
  2135. gs yeah I didnt see that
  2136. [Eversail] Gro: yeah I didnt see that
  2137. Limbs bound tightly by the kraken's tentacle, Reva struggles to move but gets nowhere.
  2138. fc reva
  2139. Hp: 4725 (5007) Gp: 455 (491) Xp: 8038295 Align: neutral
  2140. The tentacle coils tighter, squeezing the breath out of your lungs.
  2141. What?
  2142. There is a sudden white flash around Reva.
  2143. Your baby kraken does a long yawn, stretching all his tentacles.
  2144. Limbs bound tightly by the kraken's tentacle, Reva struggles to move but gets nowhere.
  2145. cf reva
  2146. Your limbs bound tightly by the kraken's tentacle, you struggle to move but get nowhere.  Perhaps another sailor could cut you free?
  2147. Hp: 4535 (5007) Gp: 463 (491) Xp: 8038299 Align: neutral
  2148. You feel your bones creaking as the tentacle slowly constricts the life out of you.
  2149. Reva looks pained as the tentacle slowly constricts the life out of her.
  2150. A loud thump comes from fore, the ship shaking violently from the collision.
  2151. The hull groans alarmingly!  From the splintering sounds, you think it's on its last legs.
  2152. You manage to keep your balance due to your steadying grip on the railing and the confidence from your two-piece smuggling outfit.
  2153. Smoke billows out to port and the sky.
  2154. You feel quite warm.
  2155. [Eversail] Reva: working on it, caught as well
  2156. The tentacle coils tighter, making Reva go blue in the face.
  2157. With its prey captured, the kraken half-closes its eyes in contentment.
  2158. Hp: 4290 (5007) Gp: 467 (491) Xp: 8038301 Align: neutral
  2159. You feel your bones creaking as the tentacle slowly constricts the life out of you.
  2160. [Eversail] Reva: vyre?
  2161. Dire Vyre gyna swaggers in nautically from below.
  2162. Limbs bound tightly by the kraken's tentacle, Reva struggles to move but gets nowhere.
  2163. Dire Vyre gyna slips on the slippery floor and skids a short distance to fore.
  2164. The tentacle coils tighter, making Reva go blue in the face.
  2165. The tentacle wrapped around you unwraps itself and retreats back into the sea.
  2166. With a low powerful bellow like the sounding of a foghorn, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2167. Limbs bound tightly by the kraken's tentacle, Reva struggles to move but gets nowhere.
  2168. Dire Vyre gyna swaggers in nautically from fore.
  2169. A heavy thump comes from the front hull as the ship runs something over.
  2170. The groaning and snapping of timber strained beyond limit resonates through the ship.  The hull has been breached!
  2171. Fog drifts in, shrouding the surroundings of the ship in murky white.
  2172. Caught unawares, Dire Vyre gyna is thrown off his feet into a wall.
  2173. You manage to keep your balance due to your steadying grip on the railing and the confidence from your two-piece smuggling outfit.
  2174. Smoke billows in from below and out to aft and the sky.
  2175. The tentacle coils tighter, making Reva go blue in the face.
  2176. In the blink of an eye, the tentacle snakes around Dire Vyre gyna's legs and coils its way up to his torso, binding him in an unescapable embrace.
  2177. Reva stands up.
  2178. Limbs bound tightly by the kraken's tentacle, Reva struggles to move but gets nowhere.
  2179. Dire Vyre gyna puts down a control rod from his left hand.
  2180. Dire Vyre gyna holds Obsidian Shard in his left hand.
  2181. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna and Reva struggles to move but gets nowhere.
  2182. The tentacle coils tighter, making Reva go blue in the face.
  2183. There is a sudden white flash around Dire Vyre gyna.
  2184. cf vyre
  2185. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna struggles to move but gets nowhere.
  2186. You swing your crocodile knife at the tentacle wrapped around Dire Vyre gyna, scoring a shallow scratch into its rubbery skin.
  2187. The tentacle wrapped around Dire Vyre gyna unwraps itself and retreats back into the sea.
  2188. The tentacle wrapped around Reva unwraps itself and retracts back into the sea.
  2189. Reva drinks a couple of teaspoons of brewed tea from one of the blackened canteens.
  2190. Dire Vyre gyna swaggers out nautically down.
  2191. Reva drinks a tablespoon of brewed tea from one of the blackened canteens.
  2192. A ominous crunch resonates from the bow as the ship runs something over.
  2193. The impact knocks the ship slightly off course to starboard.
  2194. You manage to keep your balance due to your steadying grip on the railing and the confidence from your two-piece smuggling outfit.
  2195. Reva swaggers out nautically port.
  2196. larb
  2197. You get an arbalest bolt from the starboard side of the upper deck.
  2198. You load your arbalest with an arbalest bolt.
  2199. Moving too fast to see, the tentacle snakes around your legs and coils its way up to your torso, binding you in an unescapable embrace.
  2200. Hp: 4305 (5007) Gp: 489 (491) Xp: 8038663 Align: neutral
  2201. You feel your bones creaking as the tentacle slowly constricts the life out of you.
  2202. gs grabbed
  2203. Reva swaggers in nautically from port.
  2204. [Eversail] Gro: grabbed
  2205. arb
  2206. Reva slips on the slippery floor and skids into a wall.
  2207. Smoke billows out to the sky.
  2208. Reva swings her Marzipan dinner knife at the tentacle wrapped around you, cutting a small scratch into its rubbery skin.
  2209. You fire your arbalest at the kraken.
  2210. Your arbalest bolt arcs through the air and strikes the kraken deeply on its massive, half-submerged head.
  2211. The tentacle wrapped around you unwraps itself and retracts back into the sea.
  2212. Moving too fast to see, the tentacle snakes around Reva's legs and coils its way up to her torso, binding her in an unescapable embrace.
  2213. Reva stands up.
  2214. Limbs bound tightly by the kraken's tentacle, Reva struggles to move but gets nowhere.
  2215. cf reva
  2216. Reva looks pained as the tentacle slowly constricts the life out of her.
  2217. You swing your crocodile knife at the tentacle wrapped around Reva, cutting a light scratch into its rubbery skin.
  2218. The tentacle wrapped around Reva unwraps itself and retracts back into the sea.
  2219. [Eversail] Reva: cu tme
  2220. larb
  2221. In a wave of seafoam that rocks the SS Unsinkable, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2222. You get an arbalest bolt from the starboard side of the upper deck.
  2223. You load your arbalest with an arbalest bolt.
  2224. arb
  2225. Reva climbs over the railing and jumps into the sea with a splash.
  2226. Smoke billows out to fore and the sky.
  2227. You fire your arbalest at the kraken.
  2228. Your arbalest bolt arcs through the air and lodges deeply into the kraken's massive, half-submerged head.
  2229. Squelch.
  2230. With a blur of speed, the tentacle snakes around your legs and coils its way up to your torso, binding you in an unescapable embrace.
  2231. Reva climbs aboard from the sea.
  2232. Reva stands up.
  2233. larb
  2234. Your limbs bound tightly by the kraken's tentacle, you struggle to move but get nowhere.  Perhaps another sailor could cut you free?
  2235. Cannot find "bolt", no match.
  2236. gs grabbed
  2237. Reva swings her Marzipan dinner knife at the tentacle wrapped around you, cutting a shallow scratch into its rubbery skin.
  2238. The tentacle wrapped around you unwraps itself and retreats back into the sea.
  2239. Smoke billows in from port and below.
  2240. [Eversail] Gro: grabbed
  2241. In a wave of seafoam that rocks the SS Unsinkable, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2242. Reva climbs over the railing and jumps into the sea with a splash.
  2243. larb
  2244. Smoke billows out to port, port aft and the sky.
  2245. The smoke clears.
  2246. You get an arbalest bolt from the starboard side of the upper deck.
  2247. You load your arbalest with an arbalest bolt.
  2248. arb
  2249. Quick as lightning, the tentacle snakes around your legs and coils its way up to your torso, binding you in an unescapable embrace.
  2250. You fire your arbalest at the kraken.
  2251. Your arbalest bolt arcs through the air and lodges viciously into one of the kraken's raised tentacles.
  2252. The ship plows through a field of floating dire seaweed, some of which glows green and latches onto the hull aggressively!
  2253. Fog drifts in, shrouding the surroundings of the ship in murky white.
  2254. You manage to keep your balance due to your steadying grip on the railing and the confidence from your two-piece smuggling outfit.
  2255. gs grabbed
  2256. [Eversail] Gro: grabbed
  2257. Hp: 4325 (5007) Gp: 419 (491) Xp: 8039645 Align: neutral
  2258. You feel your bones creaking as the tentacle slowly constricts the life out of you.
  2259. The hull groans alarmingly!  From the splintering sounds, you think it's on its last legs.
  2260. [Eversail] Reva: we stil movin?
  2261. Squelch.
  2262. Hp: 4240 (5007) Gp: 431 (491) Xp: 8039651 Align: neutral
  2263. The tentacle coils tighter, squeezing the breath out of your lungs.
  2264. With its prey captured, the kraken half-closes its eyes in contentment.
  2265. The clouds drift by peacefully overhead.
  2266. Reva climbs aboard from the sea.
  2267. Reva stands up.
  2268. gs why arent we stopping vyre?
  2269. Reva slips on the slippery floor and takes a pratfall.
  2270. [Eversail] Gro: why arent we stopping vyre?
  2271. [Eversail] Reva: Vyre. stop us
  2272. Hp: 4105 (5007) Gp: 443 (491) Xp: 8039657 Align: neutral
  2273. You feel your bones creaking as the tentacle slowly constricts the life out of you.
  2274. With incredible speed for something of its size, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2275. Dire Vyre gyna swaggers in nautically from below.
  2276. Reva swings her Marzipan dinner knife at the tentacle wrapped around you, scoring a light scratch into its rubbery skin.
  2277. The tentacle wrapped around you unwraps itself and slips back into the sea.
  2278. Smoke billows out to the sky.
  2279. Striking like a cobra, the tentacle snakes around Dire Vyre gyna's legs and coils its way up to his torso, binding him in an unescapable embrace.
  2280. larb
  2281. Dire Vyre gyna drops a control rod.
  2282. You get an arbalest bolt from the starboard side of the upper deck.
  2283. You load your arbalest with an arbalest bolt.
  2284. The steam from the smokestack dwindles to nothing as the ship slows to a halt.
  2285. The groaning and snapping of timber strained beyond limit resonates through the ship.  The hull has been breached!
  2286. You manage to keep your balance due to your steadying grip on the railing and the confidence from your two-piece smuggling outfit.
  2287. cf vyre
  2288. Reva swings her Marzipan dinner knife at the tentacle wrapped around Dire Vyre gyna, scoring a light scratch into its rubbery skin.
  2289. Dire Vyre gyna holds Obsidian Shard in his left hand.
  2290. The tentacle wrapped around Dire Vyre gyna unwraps itself and retreats back into the sea.
  2291. Dire Vyre gyna is not wrapped in a kraken tentacle.
  2292. With incredible speed for something of its size, a massive kraken tentacle, thick as a tree trunk, slowly crests from the sea off to starboard.
  2293. Reva stands up.
  2294. Reva climbs over the railing and jumps into the sea with a splash.
  2295. Dire Vyre gyna drops two fire buckets.
  2296. arb
  2297. You fire your arbalest at the kraken.
  2298. Your arbalest bolt arcs through the air and strikes the kraken viciously on one of its raised tentacles.
  2299. In the blink of an eye, the tentacle snakes around Dire Vyre gyna's legs and coils its way up to his torso, binding him in an unescapable embrace.
  2300. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna struggles to move but gets nowhere.
  2301. cf vyre
  2302. Dire Vyre gyna looks pained as the tentacle slowly constricts the life out of him.
  2303. You swing your crocodile knife at the tentacle wrapped around Dire Vyre gyna, cutting a light scratch into its rubbery skin.
  2304. The tentacle wrapped around Dire Vyre gyna unwraps itself and retreats back into the sea.
  2305. In a wave of seafoam that rocks the SS Unsinkable, a massive kraken tentacle, thick as a tree trunk, slowly crests from the sea off to port.
  2306. larb
  2307. You get an arbalest bolt from the starboard side of the upper deck.
  2308. You load your arbalest with an arbalest bolt.
  2309. Smoke billows out to port and the sky.
  2310. arb
  2311. You fire your arbalest at the kraken.
  2312. Your arbalest bolt arcs through the air and strikes the kraken deeply on its massive, half-submerged head.
  2313. Striking like a cobra, the tentacle snakes around your legs and coils its way up to your torso, binding you in an unescapable embrace.
  2314. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2315. Dire Vyre gyna puts down Obsidian Shard from his left hand.
  2316. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2317. Dire Vyre gyna throws a steel-tipped harpoon at the kraken.
  2318. Dire Vyre gyna's steel-tipped harpoon arcs through the air and lodges squarely into one of the kraken's raised tentacles.
  2319. gs grabbed
  2320. Hp: 4125 (5007) Gp: 409 (491) Xp: 8039955 Align: neutral
  2321. You feel your bones creaking as the tentacle slowly constricts the life out of you.
  2322. In a wave of seafoam that rocks the SS Unsinkable, a massive kraken tentacle, thick as a tree trunk, slowly crests from the sea off to port.
  2323. [Eversail] Gro: grabbed
  2324. Hp: 4035 (5007) Gp: 417 (491) Xp: 8039959 Align: neutral
  2325. The tentacle coils tighter, squeezing the breath out of your lungs.
  2326. Your baby kraken crushes a tiny match stick model boat to splinters with a twist of his tentacles and a victorious chirp.  Where did he get that?
  2327. Squelch.
  2328. Reva climbs aboard from the sea.
  2329. Reva stands up.
  2330. Dire Vyre gyna puts down a quartermaster's shovel from his right hand.
  2331. Dire Vyre gyna holds Obsidian Shard in his right hand.
  2332. In the blink of an eye, the tentacle snakes around Dire Vyre gyna's legs and coils its way up to his torso, binding him in an unescapable embrace.
  2333. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna struggles to move but gets nowhere.
  2334. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna struggles to move but gets nowhere.
  2335. Hp: 3895 (5007) Gp: 425 (491) Xp: 8039963 Align: neutral
  2336. The tentacle coils tighter, squeezing the breath out of your lungs.
  2337. Reva swings her Marzipan dinner knife at the tentacle wrapped around you, cutting a shallow scratch into its rubbery skin.
  2338. The tentacle wrapped around you unwraps itself and retreats back into the sea.
  2339. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna struggles to move but gets nowhere.
  2340. Smoke billows out to aft and the sky.
  2341. Reva swings her Marzipan dinner knife at the tentacle wrapped around Dire Vyre gyna, cutting a light scratch into its rubbery skin.
  2342. larb
  2343. The tentacle wrapped around Dire Vyre gyna unwraps itself and slips back into the sea.
  2344. With a low powerful bellow like the sounding of a foghorn, a massive kraken tentacle, thick as a tree trunk, slowly crests from the sea off to starboard.
  2345. You get an arbalest bolt from the starboard side of the upper deck.
  2346. You load your arbalest with an arbalest bolt.
  2347. [Eversail] Reva: dealing with hull
  2348. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2349. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2350. Dire Vyre gyna throws a steel-tipped harpoon at the kraken.
  2351. Dire Vyre gyna's steel-tipped harpoon arcs through the air and strikes the kraken squarely on one of its raised tentacles.
  2352. Moving too fast to see, the tentacle snakes around Reva's legs and coils its way up to her torso, binding her in an unescapable embrace.
  2353. Reva stands up.
  2354. Limbs bound tightly by the kraken's tentacle, Reva struggles to move but gets nowhere.
  2355. gs cheers
  2356. [Eversail] Gro: cheers
  2357. arb
  2358. Smoke billows out to fore and the sky.
  2359. Dire Vyre gyna swings his Obsidian Shard at the tentacle wrapped around Reva, scoring a light scratch into its rubbery skin.
  2360. The tentacle wrapped around Reva unwraps itself and retreats back into the sea.
  2361. You fire your arbalest at the kraken.
  2362. Your arbalest bolt arcs through the air and lodges deeply into one of the kraken's raised tentacles.
  2363. With incredible speed for something of its size, a massive kraken tentacle, thick as a tree trunk, slowly crests from the sea off to port.
  2364. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2365. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2366. Dire Vyre gyna throws a steel-tipped harpoon at the kraken.
  2367. Dire Vyre gyna's steel-tipped harpoon arcs through the air and lodges squarely into the kraken's massive, half-submerged head.
  2368. cf reva
  2369. Reva swaggers out nautically port.
  2370. Cannot find "reva", no match.
  2371. Squelch.
  2372. larb
  2373. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2374. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2375. Dire Vyre gyna struggles to throw a steel-tipped harpoon at the kraken.
  2376. A steel-tipped harpoon flies a short way through the air, missing the kraken completely.
  2377. In the blink of an eye, the tentacle snakes around Reva's legs and coils its way up to her torso, binding her in an unescapable embrace.
  2378. You get an arbalest bolt from the starboard side of the upper deck.
  2379. You load your arbalest with an arbalest bolt.
  2380. cf reva
  2381. Cannot find "reva", no match.
  2382. [Eversail] Vyre: also, just got a throwing TM
  2383. With a low powerful bellow like the sounding of a foghorn, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2384. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2385. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2386. Dire Vyre gyna throws a steel-tipped harpoon at the kraken.
  2387. Dire Vyre gyna's steel-tipped harpoon arcs through the air and lodges squarely into the kraken's massive, half-submerged head.
  2388. gs which room reva?
  2389. [Eversail] Gro: which room reva?
  2390. Moving too fast to see, the tentacle snakes around your legs and coils its way up to your torso, binding you in an unescapable embrace.
  2391. [Eversail] Reva: boundby mast
  2392. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2393. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2394. Dire Vyre gyna throws a steel-tipped harpoon at the kraken.
  2395. Dire Vyre gyna's steel-tipped harpoon arcs through the air and strikes the kraken squarely on one of its raised tentacles.
  2396. gs grabbed
  2397. Hp: 3925 (5007) Gp: 439 (491) Xp: 8040186 Align: neutral
  2398. The tentacle coils tighter, squeezing the breath out of your lungs.
  2399. [Eversail] Gro: grabbed
  2400. Dire Vyre gyna is requesting to be able to follow you.  Use "follow accept vyre".
  2401. In a wave of seafoam that rocks the SS Unsinkable, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2402. Hp: 3830 (5007) Gp: 443 (491) Xp: 8040188 Align: neutral
  2403. The tentacle coils tighter, squeezing the breath out of your lungs.
  2404. Dire Vyre gyna swings his Obsidian Shard at the tentacle wrapped around you, cutting a light scratch into its rubbery skin.
  2405. The tentacle wrapped around you unwraps itself and retracts back into the sea.
  2406. [Eversail] Reva: vyre
  2407. Squelch.
  2408. Quick as lightning, the tentacle snakes around Dire Vyre gyna's legs and coils its way up to his torso, binding him in an unescapable embrace.
  2409. Dire Vyre gyna stands up.
  2410. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna struggles to move but gets nowhere.
  2411. [Eversail] Reva: i'm good
  2412. cf vyre
  2413. The tentacle coils tighter, making Dire Vyre gyna go blue in the face.
  2414. With a low powerful bellow like the sounding of a foghorn, the kraken lifts another huge tentacle from the sea to tower over the ship.
  2415. You swing your crocodile knife at the tentacle wrapped around Dire Vyre gyna, scoring a light scratch into its rubbery skin.
  2416. The tentacle wrapped around Dire Vyre gyna unwraps itself and retracts back into the sea.
  2417. [Eversail] Vyre: bound
  2418. Reva swaggers in nautically from port.
  2419. Smoke billows out to aft and the sky.
  2420. arb
  2421. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2422. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2423. Dire Vyre gyna throws a steel-tipped harpoon at the kraken.
  2424. Dire Vyre gyna's steel-tipped harpoon arcs through the air and strikes the kraken squarely on its massive, half-submerged head.
  2425. You fire your arbalest at the kraken.
  2426. Your arbalest bolt arcs through the air and strikes the kraken deeply on its massive, half-submerged head.
  2427. With a blur of speed, the tentacle snakes around your legs and coils its way up to your torso, binding you in an unescapable embrace.
  2428. Reva climbs over the railing and jumps into the sea with a splash.
  2429. Reva climbs aboard from the sea.
  2430. Reva stands up.
  2431. Your baby kraken stares at you adoringly, his tentacles knotting in your hair.
  2432. Hp: 3825 (5007) Gp: 439 (491) Xp: 8040369 Align: neutral
  2433. The tentacle coils tighter, squeezing the breath out of your lungs.
  2434. Dire Vyre gyna swings his Obsidian Shard at the tentacle wrapped around you, scoring a light scratch into its rubbery skin.
  2435. The tentacle wrapped around you unwraps itself and retracts back into the sea.
  2436. larb
  2437. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2438. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2439. Dire Vyre gyna throws a steel-tipped harpoon at the kraken.
  2440. Dire Vyre gyna's steel-tipped harpoon arcs through the air and strikes the kraken squarely on its massive, half-submerged head.
  2441. The kraken flinches from the hit, scattering six steel-tipped harpoons and four arbalest bolts across the deck near Dire Vyre gyna.
  2442. With incredible speed for something of its size, another tentacle rises out of the water to frame the ship.
  2443. You get an arbalest bolt from the starboard side of the upper deck.
  2444. You load your arbalest with an arbalest bolt.
  2445. Reva swaggers out nautically down.
  2446. arb
  2447. You fire your arbalest at the kraken.
  2448. Your arbalest bolt arcs through the air and strikes the kraken deeply on its massive, half-submerged head.
  2449. Dire Vyre gyna gets a steel-tipped harpoon from the starboard side of the upper deck.
  2450. Dire Vyre gyna holds a steel-tipped harpoon in his left hand.
  2451. Dire Vyre gyna throws a steel-tipped harpoon at the kraken.
  2452. Dire Vyre gyna's steel-tipped harpoon arcs through the air and strikes the kraken squarely on one of its raised tentacles.
  2453. Smoke billows out to below and the sky.
  2454. Striking like a cobra, the tentacle snakes around Dire Vyre gyna's legs and coils its way up to his torso, binding him in an unescapable embrace.
  2455. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna struggles to move but gets nowhere.
  2456. Limbs bound tightly by the kraken's tentacle, Dire Vyre gyna struggles to move but gets nowhere.
  2457. Reva swaggers in nautically from below.
  2458. cf vyre
  2459. Reva swaggers out nautically port.
  2460. Reva slides in from port.
  2461. Reva slips on the slippery floor and tumbles head over heels.
  2462. Reva gets two iron nails from the starboard side of the upper deck.
  2463. Dire Vyre gyna looks pained as the tentacle slowly constricts the life out of him.
  2464. You swing your crocodile knife at the tentacle wrapped around Dire Vyre gyna, scoring a small scratch into its rubbery skin.
  2465. The tentacle wrapped around Dire Vyre gyna unwraps itself and slips back into the sea.
  2466. larb
  2467. You get an arbalest bolt from the starboard side of the upper deck.
  2468. You load your arbalest with an arbalest bolt.
  2469. With a low powerful bellow like the sounding of a foghorn, another tentacle rises out of the water to frame the ship.
  2470. Reva stands up.
  2471. Reva swaggers out nautically down.
  2472. arb
  2473. You fire your arbalest at the kraken.
  2474. Your arbalest bolt arcs through the air and lodges deeply into one of the kraken's raised tentacles.
  2475. Quick as lightning, the tentacle snakes around your legs and coils its way up to your torso, binding you in an unescapable embrace.
  2476. [Eversail] Vyre: wrapped
  2477. You stand up.
  2478. Your limbs bound tightly by the kraken's tentacle, you struggle to move but get nowhere.  Perhaps another sailor could cut you free?
  2479. Hp: 500 (5007) Gp: 389 (491) Xp: 8040629 Align: neutral
  2480. As the ship sinks slowly beneath the waves, you dive off the side and manage to grab onto a couple of floating planks that used to be part of the ship.  You drift for what seems like an eternity before finally catching sight of shore.  Battered and bruised, you manage to struggle onto land.
  2481. The tentacle wrapped around you unwraps itself and slips back into the sea.
  2482. [Eversail] Reva: too slow
  2483. gs oh
  2484. [Eversail] Gro: oh
  2485. Squelch.
  2486. [Eversail] Reva: was reparing below deck
  2487. gs bugger
  2488. [Eversail] Gro: bugger
  2489. Your baby kraken crushes a tiny match stick model boat to splinters with a twist of his tentacles and a victorious chirp.  Where did he get that?
  2490. [Eversail] Reva: gro?
  2491. [Eversail] Reva: whers gro?
  2492. g
  2493.   *      
  2494.  / \      
  2495.    +*    
  2496. |   |    
  2497. v-*-@    
  2498. |x|x|    
  2499. *-*-*    
  2500. The starboard side of the upper deck [f,a,p,pa,d,o].
  2501. A small brass lantern is mounted on the side of the cabin and fourteen steel-tipped harpoons, nine arbalest bolts, an arbalest, sixteen fire axes, three control rods and two fire buckets are on the ground.
  2502. [Eversail] Vyre: that's a great question
  2503. Squelch.
  2504. [Eversail] Reva: he's on boat...
  2505. g on the sunken ship?
  2506. Cannot find "on the sunken ship?", no match.
  2507. [Eversail] Reva: lol
  2508. gs on the sunken ship?
  2509. [Eversail] Gro: on the sunken ship?
  2510. [Eversail] Vyre: how?
  2511. [Eversail] Vyre: OH
  2512. [Eversail] Reva: so it seems, enjoy!
  2513. [Eversail] Vyre: take it home, gro
  2514. [Eversail] Reva: jump overboard maybe
  2515. Squelch.
  2516. gs yyyyaaarrrr! I be davey crocket, king of the deeps
  2517. [Eversail] Gro: yyyyaaarrrr! I be davey crocket, king of the deeps
  2518. [Eversail] Reva: kraken buggered off at least?
  2519. gs yeah
  2520. You feel quite warm.
  2521. You sweat.
  2522. [Eversail] Gro: yeah
  2523. Squelch.
  2524. g
  2525.   *      
  2526.  / \      
  2527.    +*    
  2528. |   |    
  2529. v-*-@    
  2530. |x|x|    
  2531. *-*-*    
  2532. The starboard side of the upper deck [f,a,p,pa,d,o].
  2533. A small brass lantern is mounted on the side of the cabin and fourteen steel-tipped harpoons, nine arbalest bolts, an arbalest, sixteen fire axes, three control rods and two fire buckets are on the ground.
  2534. Your baby kraken's tendrils thrash wildly as he gives out a tiny bellow, dreaming of being unleashed.
  2535. gs i lost all my health like I was beached, so thats nice
  2536. [Eversail] Gro: i lost all my health like I was beached, so thats nice
  2537. heal
  2538. You open the blackened canteen.
  2539. You drink a couple of teaspoons of brewed tea from one of the blackened canteens.
  2540. You close the blackened canteen.
  2541. A feeling of fuzziness radiates from your stomach and makes your nipples tingle as if someone had stroked them with an ice cube.
  2542. [Eversail] Vyre: but you're still straight boating?
  2543. when capita
  2544. Capita (idle: 01:02:44) has been on for 2 hours, 58 minutes and 10 seconds.
  2545. [Eversail] Vyre: lonely island would be proud
  2546. Squelch.
  2547. A feeling of fuzziness radiates from your stomach and makes your nipples tingle pleasantly.
  2548. t capita Howdy, just thought you'd be interested to know im standing on a boat that has sunk and beached my companions
  2549. [Eversail] Reva: what do I do with your buckets?
  2550. Capita has been idle for 1 hour, 3 minutes and 15 seconds.
  2551. You tell Capita: Howdy, just thought you'd be interested to know im standing on a boat that has sunk and beached my companions
  2552. g
  2553. Squelch.
  2554.   *      
  2555.  / \      
  2556.    +*    
  2557. |   |    
  2558. v-*-@    
  2559. |x|x|    
  2560. *-*-*    
  2561. The starboard side of the upper deck [f,a,p,pa,d,o].
  2562. A small brass lantern is mounted on the side of the cabin and fourteen steel-tipped harpoons, nine arbalest bolts, an arbalest, sixteen fire axes, three control rods and two fire buckets are on the ground.
  2563. Another ship briefly comes into view over the horizon.
  2564. gs im waiting for a bit of health, just in case anything silly happens and I get rebeaches
  2565. [Eversail] Gro: im waiting for a bit of health, just in case anything silly happens and I get rebeaches
  2566. A feeling of fuzziness radiates from your stomach and makes your nipples tingle pleasantly.
  2567. gs *rebeached
  2568. [Eversail] Gro: *rebeached
  2569. gs erm, drop em at chid or smith if you're in the area, sulic will pick em up
  2570. [Eversail] Gro: erm, drop em at chid or smith if you're in the area, sulic will pick em up
  2571. gs i wonder what would happen if I su'd actuallyt
  2572. [Eversail] Gro: i wonder what would happen if I su'd actuallyt
  2573. A feeling of fuzziness radiates from your stomach and makes you curl your toes.
  2574. [Eversail] Reva: chider it is
  2575. Squelch.
  2576. [LonelyGro] The group has been renamed to lonelygro.
  2577. A feeling of fuzziness radiates from your stomach.
  2578. ban
  2579. ban
  2580. ban
  2581. You pull a strip of cobalt blue cloth from the medium first aid kit inside your bark leather bookbag.
  2582. You apply the bandage to yourself.
  2583. Queued command: ban
  2584. Queued command: ban
  2585. [Circe enters Discworld -- crew]
  2586. Your wounds feel very slightly soothed.
  2587. You pull a strip of cobalt blue cloth from the medium first aid kit inside your bark leather bookbag.
  2588. You apply the bandage to yourself.
  2589. You pull a strip of cobalt blue cloth from the medium first aid kit inside your bark leather bookbag.
  2590. You attempt to apply a bandage but make a mess of it.  You throw away the ruined bandage in disgust.
  2591. w
  2592.   |   |  
  2593.   v-@-v  
  2594.   |x|x|  
  2595.   *-*-*  
  2596. The middle of the upper deck [a,p,s,pa,sa].
  2597. Six coils of rope are coiled in a heap, eight iron nails are on the ground, nineteen wooden boards and two boxes of bandages are on the ground and a small brass lantern is mounted on the deck.
  2598. Hp: 2468 (5007) Gp: 458 (491) Xp: 8041205 Align: neutral
  2599. You slip on the slippery floor and skid into a wall, painfully hurting your hip.
  2600. [LonelyGro] Reva has left the group.
  2601. [LonelyGro] The current leader has left the group.  A new leader will be chosen randomly.
  2602. [LonelyGro] You are now the leader of the group.
  2603. You feel a warming sensation in your stomach.
  2604. A tingling and then a very slight soothing sensation radiates from your wounds.
  2605. Squelch.
  2606. You feel a tingling sensation in your stomach.
  2607. tut beware me hearties. apparently I have been cursed to sail the deep for all eternity, on a sunken SS Unsinkable. so unless you're Johnny Depp look out
  2608. (The Unsinkables) Gro Uul Khaan: beware me hearties. apparently I have been cursed to sail the deep for all eternity, on a sunken SS Unsinkable. so unless you're Johnny Depp look out
  2609. Your wounds feel soothed.
  2610. remote vyre leans into it
  2611. (The Unsinkables) Reva: haunt it!
  2612. You remote to Dire Vyre gyna: Gro Uul Khaan leans into it
  2613. Squelch.
  2614. Vyre gyna chuckles at you.
  2615. g
  2616. ban
  2617.   |   |  
  2618.   v-@-v  
  2619.   |x|x|  
  2620.   *-*-*  
  2621. The middle of the upper deck [a,p,s,pa,sa].
  2622. Six coils of rope are coiled in a heap, eight iron nails are on the ground, nineteen wooden boards and two boxes of bandages are on the ground and a small brass lantern is mounted on the deck.
  2623. ban
  2624. You feel a slight tingling sensation in your stomach.
  2625. You pull a strip of cobalt blue cloth from the medium first aid kit inside your bark leather bookbag.
  2626. You apply the bandage to yourself.
  2627. You pull a strip of cobalt blue cloth from the medium first aid kit inside your bark leather bookbag.
  2628. You apply the bandage to yourself.
  2629. ice
  2630. You need a piercing weapon to break ice.
  2631. You feel a very slight stinging sensation from your wounds, almost as if they're scabbing over.
  2632. (The Unsinkables) Vyre gyna: Gro, I can see your barnacles
  2633. e
  2634. You stand up.
  2635.   *      
  2636.  / \      
  2637.    +*    
  2638. |   |    
  2639. v-*-@    
  2640. |x|x|    
  2641. *-*-*    
  2642. The starboard side of the upper deck [f,a,p,pa,d,o].
  2643. A small brass lantern is mounted on the side of the cabin and fourteen steel-tipped harpoons, nine arbalest bolts, an arbalest, sixteen fire axes, three control rods and two fire buckets are on the ground.
  2644. You feel quite warm.
  2645. You sweat.
  2646. dw
  2647. You drop an arbalest.
  2648. l me
  2649. Queued command: l me
  2650. Looking at yourself again?  What a narcissist!
  2651. You see Gifted Gro Uul Khaan the War Chief of the Lancre Highland Regiment.
  2652. This great big green-skinned orc is the apotheosis of why people cannot have nice things.
  2653. His huge form looms sheepishly, reeking of keenness and armour polish, while he tries not to break anything.
  2654. He is slightly hurt.
  2655. He is standing.
  2656. He is sooty all over, like a chimneysweep on extra duty.
  2657. He looks like he has just been dunked in a lake.
  2658. His skin looks as hard as rock, although it seems weaker around the stomach.
  2659. He has a baby kraken clinging to his shoulder.
  2660. He has a rope tied around his waist.
  2661. He is bound up in bandages.
  2662. He looks rather warm.
  2663. Holding : a crocodile knife (right hand).
  2664. Wearing : a pair of fur-lined brown leather boots, a fluffy cloak, a ceremonial lion head, a gold and red coral ring, a pink crystal ring, a gold and mahogany ring, a golden thimble and a blue crystal ring.
  2665. Carrying: a shipwright's hammer.
  2666. sheathe knife
  2667. You sheathe the crocodile knife in the smooth applewood ankle scabbard.
  2668. hold hammer
  2669. You hold a shipwright's hammer in your left hand.
  2670. w
  2671.   |   |  
  2672.   v-@-v  
  2673.   |x|x|  
  2674.   *-*-*  
  2675. The middle of the upper deck [a,p,s,pa,sa].
  2676. Six coils of rope are coiled in a heap, eight iron nails are on the ground, nineteen wooden boards and two boxes of bandages are on the ground and a small brass lantern is mounted on the deck.
  2677. ice
  2678. Queued command: ice
  2679. Kneeling down, you start to break the gathered ice on the ground with a shipwright's hammer.
  2680. You break up the ice on the floor and clear it away, tidying up the place.
  2681. e
  2682. Queued command: e
  2683. You stand up.
  2684.   *      
  2685.  / \      
  2686.    +*    
  2687. |   |    
  2688. v-*-@    
  2689. |x|x|    
  2690. *-*-*    
  2691. The starboard side of the upper deck [f,a,p,pa,d,o].
  2692. A small brass lantern is mounted on the side of the cabin and fourteen steel-tipped harpoons, nine arbalest bolts, two arbalests, sixteen fire axes, three control rods and two fire buckets are on the ground.
  2693. ice
  2694. You feel a very slight tingling sensation in your stomach.
  2695. Queued command: ice
  2696. Kneeling down, you start to break the gathered ice on the ground with a shipwright's hammer.
  2697. lo
  2698. You feel a very slight stinging sensation from your wounds, almost as if they're scabbing over.
  2699. You break up the ice on the floor and clear it away, tidying up the place.
  2700. Queued command: lo
  2701. It is night and the first quarter moon is hidden by the clouds.
  2702. This expanse of water is the surface of the Circle Sea.  As with most large bodies of water, the direction which should command the greatest amount of caution is down, firstly because if you stop swimming that's the first way you're going to be heading, and secondly because it's practically impossible to tell what's lurking in wait below your dangling toes.  The SS Unsinkable lies to the west.
  2703. The SS Unsinkable's hull is badly cracked.
  2704. It is a slightly chilly spindlewinter's night with almost no wind and heavy fog.
  2705. There are nine obvious exits: board, down, fore, starboard, aft, starboard fore, port aft, starboard aft and port fore.
  2706. [LonelyGro] Vyre: time to go on trying to recover the XP
  2707. You feel the healing effects wear off.
  2708. gs you'll be glad to know the deck is de-iced though
  2709. [LonelyGro] Gro: you'll be glad to know the deck is de-iced though
  2710. n
  2711. You stand up.
  2712. ice
  2713.   *      
  2714.  / \      
  2715.    +@    
  2716.     |    
  2717.    -v    
  2718.  \|x|    
  2719.  -*-*    
  2720. The starboard fore corner of the upper deck [pf,a,p,o].
  2721. A small brass lantern is mounted beside the door.
  2722. Hp: 4621 (5007) Gp: 491 (491) Xp: 8042114 Align: neutral
  2723. You slip on the slippery floor and slide a short distance to aft, painfully hurting your tailbone.
  2724.   *      
  2725.  / \      
  2726.    +*    
  2727. |   |    
  2728. v-*-@    
  2729. |x|x|    
  2730. *-*-*    
  2731. The starboard side of the upper deck [f,a,p,pa,d,o].
  2732. A small brass lantern is mounted on the side of the cabin and fourteen steel-tipped harpoons, nine arbalest bolts, two arbalests, sixteen fire axes, three control rods and two fire buckets are on the ground.
  2733. There's no ice on the floor right now.
  2734. ban
  2735. ban
  2736. You pull a str
  2737. ban
  2738. ip of cobalt blue cloth from the medium first aid kit inside your bark leather bookbag.
  2739. You apply the bandage to yourself.
  2740. You feel a slight stinging sensation from your wounds, almost as if they're scabbing over.
  2741. You pull a strip of cobalt blue cloth from the medium first aid kit inside your bark leather bookbag.
  2742. You apply the bandage to yourself.
  2743. Queued command: ban
  2744. [LonelyGro] Vyre: swell!
  2745. w
  2746. You pull a strip of plain cloth from the medium first aid kit inside your bark leather bookbag.
  2747. You apply the bandage to yourself.
  2748. You stand up.
  2749.   |   |  
  2750.   v-@-v  
  2751.   |x|x|  
  2752.   *-*-*  
  2753. The middle of the upper deck [a,p,s,pa,sa].
  2754. Six coils of rope are coiled in a heap, eight iron nails are on the ground, nineteen wooden boards and two boxes of bandages are on the ground and a small brass lantern is mounted on the deck.
  2755. get at most 10 bandages from box
  2756. Cannot find "bandages", no match.
  2757. pull at most 10 bandages from box
  2758. You pull your at most 10 bandages from box.
  2759. get box
  2760. As you become aware that your bandages have served their purpose you remove and dispose of them.
  2761. You get a box of bandages from the middle of the upper deck.
  2762. get at most 10 bandages from box
  2763. Cannot find "bandages", no match.
  2764. pull at most 10 bandages from box
  2765. You pull your at most 10 bandages from box.
  2766. Squelch.
  2767. pull bandages from box
  2768. You pull sixteen strips of plain cloth from the box of bandages.
  2769. pbe
  2770. You fail to hold onto the medium first aid kit.
  2771. Cannot find "aid kit", no match.
  2772. Cannot find "aid kit", no match.
  2773. Cannot find "aid kit", no match.
  2774. You drop sixteen strips of plain cloth.
  2775. get 9 bandages
  2776. You get nine strips of plain cloth from the middle of the upper deck.
  2777. pbe
  2778. You get a medium first aid kit from a pocket in a bark leather bookbag.
  2779. You open the medium first aid kit and place nine strips of plain cloth carefully into it before closing it again.
  2780. Queued command: put first aid kit in component pouch
  2781. Queued command: drop strips
  2782. You put the medium first aid kit in a pocket in the bark leather bookbag.
  2783. Cannot find "strips", no match.
  2784. [LonelyGro] Vyre: so anyway, if by chance you ever search up a rod, drop it outside of the store room you find it
  2785. get bandages
  2786. You get seven strips of plain cloth from the middle of the upper deck.
  2787. pbe
  2788. You get a medium first aid kit from a pocket in a bark leather bookbag.
  2789. You open the medium first aid kit and place four strips of plain cloth carefully into it before closing it again.
  2790. You put the medium first aid kit in a pocket in the bark leather bookbag.
  2791. Queued command: drop strips
  2792. Reva tells Vyre gyna and you: ah, hit weed as soon as monster showed up
  2793. You drop three strips of plain cloth.
  2794. tr what was it you were saying about a winch Vyre?
  2795. You ask Vyre gyna and Reva: what was it you were saying about a winch Vyre?
  2796. Vyre gyna asks Reva and you: HIT WEED?
  2797. You think you spot land in the distance.  No, it was just an illusion.
  2798. Reva tells Vyre gyna and you: tryingto see log what went wrong
  2799. l rope
  2800. A long piece of thick, waterproof rope, useful for all sorts of nautical reasons.  You might use it for tying sailors to the ship while they dive into the water for any emergency repairs the ship might need, or tying crates down so that they don't slide around.
  2801. It is coiled in a heap.
  2802. It is in excellent condition.
  2803. rail
  2804. Yourself already have a rope tied to you!
  2805. overboard
  2806. That doesn't work.
  2807. Reva tells Vyre gyna and you: pretty sure it's at the stage where Chidder mentioned Vyre was part of the crew
  2808. e
  2809.   *      
  2810.  / \      
  2811.    +*    
  2812. |   |    
  2813. v-*-@    
  2814. |x|x|    
  2815. *-*-*    
  2816. The starboard side of the upper deck [f,a,p,pa,d,o].
  2817. A small brass lantern is mounted on the side of the cabin and fourteen steel-tipped harpoons, nine arbalest bolts, two arbalests, sixteen fire axes, three control rods and two fire buckets are on the ground.
  2818. overboard
  2819. You climb over the railing and jump into the sea with a splash.
  2820. You start to swim.
  2821. ~~~~~~~~~
  2822. ~~~~~~~~~
  2823. ~~~~~~~~~
  2824. ^~~~~~~~~
  2825. ^~~@@~~~~
  2826. ^~~~~~~~~
  2827. ~~~~~~~~~
  2828. =~~~~~~~~
  2829. ~~~~~~~~~
  2830. The Circle Sea near the SS Unsinkable [b,d,f,s,a,sf,pa,sa,pf].
  2831. board
  2832. You climb aboard the ship.
  2833.   *      
  2834.  / \      
  2835.    +*    
  2836. |   |    
  2837. v-*-@    
  2838. |x|x|    
  2839. *-*-*    
  2840. The starboard side of the upper deck [f,a,p,pa,d,o].
  2841. A small brass lantern is mounted on the side of the cabin and fourteen steel-tipped harpoons, nine arbalest bolts, two arbalests, sixteen fire axes, three control rods and two fire buckets are on the ground.
  2842. You stand up.
  2843. ponder
  2844. You ponder.
  2845. save
  2846. Saving...
  2847. su sulic