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  1. --//====================================================\\--
  2. --||      CREATED BY PoliveTeamVIP
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://462506896"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56.  local NEWMESH = IT(MESH)
  57.  if MESH == "SpecialMesh" then
  58.   NEWMESH.MeshType = MESHTYPE
  59.   if MESHID ~= "nil" and MESHID ~= "" then
  60.    NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61.   end
  62.   if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63.    NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64.   end
  65.  end
  66.  NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67.  NEWMESH.Scale = SCALE
  68.  NEWMESH.Parent = PARENT
  69.  return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73.  local NEWPART = IT("Part")
  74.  NEWPART.formFactor = FORMFACTOR
  75.  NEWPART.Reflectance = REFLECTANCE
  76.  NEWPART.Transparency = TRANSPARENCY
  77.  NEWPART.CanCollide = false
  78.  NEWPART.Locked = true
  79.  NEWPART.Anchored = true
  80.  if ANCHOR == false then
  81.   NEWPART.Anchored = false
  82.  end
  83.  NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84.  NEWPART.Name = NAME
  85.  NEWPART.Size = SIZE
  86.  NEWPART.Position = Torso.Position
  87.  NEWPART.Material = MATERIAL
  88.  NEWPART:BreakJoints()
  89.  NEWPART.Parent = PARENT
  90.  return NEWPART
  91. end
  92.  
  93. --//=================================\\
  94. --||    CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Player_Size = 1 --Size of the player.
  98. Animation_Speed = 3
  99. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  100.  
  101. local Speed = 16
  102. local Effects2 = {}
  103.  
  104. --//=================================\\
  105. --||    END OF CUSTOMIZATION
  106. --\\=================================//
  107.  
  108.  local function weldBetween(a, b)
  109.      local weldd = Instance.new("ManualWeld")
  110.      weldd.Part0 = a
  111.      weldd.Part1 = b
  112.      weldd.C0 = CFrame.new()
  113.      weldd.C1 = b.CFrame:inverse() * a.CFrame
  114.      weldd.Parent = a
  115.      return weldd
  116.  end
  117.  
  118. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  119. local acs = Instance.new("Part")
  120. acs.CanCollide = false
  121. acs.Anchored = false
  122. acs.Size = Vector3.new(0,0,0)
  123. acs.CFrame = attachmentpart.CFrame
  124. acs.Parent = Character
  125. acs.BrickColor = color
  126.     local meshs = Instance.new("SpecialMesh")
  127.     meshs.MeshId = mesh
  128.     meshs.TextureId = texture
  129.     meshs.Parent = acs
  130.     meshs.Scale = scale
  131.     meshs.Offset = offset
  132. weldBetween(attachmentpart,acs)
  133. end
  134.  
  135. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  136. if TYPE == "Gem" then
  137.  local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  138.  acs.Anchored = false
  139.     acs.CanCollide = false
  140.  acs.CFrame = PART.CFrame
  141.  local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  142. weldBetween(PART,acs)
  143. elseif TYPE == "Skull" then
  144.  local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  145.  acs.Anchored = false
  146.     acs.CanCollide = false
  147.  acs.CFrame = PART.CFrame
  148.  local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  149. weldBetween(PART,acs)
  150. elseif TYPE == "Eye" then
  151.  local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  152.  acs.Anchored = false
  153.     acs.CanCollide = false
  154.  acs.CFrame = PART.CFrame
  155.  local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  156. weldBetween(PART,acs)
  157. end
  158. end
  159.  
  160. --//=================================\\
  161. --||        USEFUL VALUES
  162. --\\=================================//
  163.  
  164. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  165. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  166. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  167. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  168. local CHANGEDEFENSE = 0
  169. local CHANGEDAMAGE = 0
  170. local CHANGEMOVEMENT = 0
  171. local ANIM = "Idle"
  172. local ATTACK = false
  173. local EQUIPPED = false
  174. local HOLD = false
  175. local COMBO = 1
  176. local Rooted = false
  177. local SINE = 0
  178. local KEYHOLD = false
  179. local CHANGE = 2 / Animation_Speed
  180. local WALKINGANIM = false
  181. local WALK = 0
  182. local VALUE1 = false
  183. local HITFLOOR = nil
  184. local VALUE2 = false
  185. local ROBLOXIDLEANIMATION = IT("Animation")
  186. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  187. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  188. --ROBLOXIDLEANIMATION.Parent = Humanoid
  189. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  190. WEAPONGUI.Name = "Weapon GUI"
  191. local Weapon = IT("Model")
  192. Weapon.Name = "Adds"
  193. local Delete = IT("Model",Character)
  194. Delete.Name = "Banlist"
  195. local Effects = IT("Folder", Weapon)
  196. Effects.Name = "Effects"
  197. local ANIMATOR = Humanoid.Animator
  198. local ANIMATE = Character.Animate
  199. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  200. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  201. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  202. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  203. local UNANCHOR = true
  204.  
  205. local SKILLTEXTCOLOR = C3(0,0,0)
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210.  
  211. --//=================================\\
  212. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  213. --\\=================================//
  214.  
  215. ArtificialHB = Instance.new("BindableEvent", script)
  216. ArtificialHB.Name = "ArtificialHB"
  217.  
  218. script:WaitForChild("ArtificialHB")
  219.  
  220. frame = Frame_Speed
  221. tf = 0
  222. allowframeloss = false
  223. tossremainder = false
  224. lastframe = tick()
  225. script.ArtificialHB:Fire()
  226.  
  227. game:GetService("RunService").Heartbeat:connect(function(s, p)
  228. tf = tf + s
  229. if tf >= frame then
  230.  if allowframeloss then
  231.   script.ArtificialHB:Fire()
  232.   lastframe = tick()
  233.  else
  234.   for i = 1, math.floor(tf / frame) do
  235.    script.ArtificialHB:Fire()
  236.   end
  237.  lastframe = tick()
  238.  end
  239.  if tossremainder then
  240.   tf = 0
  241.  else
  242.   tf = tf - frame * math.floor(tf / frame)
  243.  end
  244. end
  245. end)
  246.  
  247. --//=================================\\
  248. --\\=================================//
  249.  
  250.  
  251.  
  252.  
  253.  
  254. --//=================================\\
  255. --||        SOME FUNCTIONS
  256. --\\=================================//
  257.  
  258. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  259. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  260. end
  261.  
  262. function PositiveAngle(NUMBER)
  263. if NUMBER >= 0 then
  264.  NUMBER = 0
  265. end
  266. return NUMBER
  267. end
  268.  
  269. function NegativeAngle(NUMBER)
  270. if NUMBER <= 0 then
  271.  NUMBER = 0
  272. end
  273. return NUMBER
  274. end
  275.  
  276. function Swait(NUMBER)
  277. if NUMBER == 0 or NUMBER == nil then
  278.  ArtificialHB.Event:wait()
  279. else
  280.  for i = 1, NUMBER do
  281.   ArtificialHB.Event:wait()
  282.  end
  283. end
  284. end
  285.  
  286. function QuaternionFromCFrame(cf)
  287. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288. local trace = m00 + m11 + m22
  289. if trace > 0 then
  290.  local s = math.sqrt(1 + trace)
  291.  local recip = 0.5 / s
  292.  return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293. else
  294.  local i = 0
  295.  if m11 > m00 then
  296.   i = 1
  297.  end
  298.  if m22 > (i == 0 and m00 or m11) then
  299.   i = 2
  300.  end
  301.  if i == 0 then
  302.   local s = math.sqrt(m00 - m11 - m22 + 1)
  303.   local recip = 0.5 / s
  304.   return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305.  elseif i == 1 then
  306.   local s = math.sqrt(m11 - m22 - m00 + 1)
  307.   local recip = 0.5 / s
  308.   return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309.  elseif i == 2 then
  310.   local s = math.sqrt(m22 - m00 - m11 + 1)
  311.   local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  312.  end
  313. end
  314. end
  315.  
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317. local xs, ys, zs = x + x, y + y, z + z
  318. local wx, wy, wz = w * xs, w * ys, w * zs
  319. local xx = x * xs
  320. local xy = x * ys
  321. local xz = x * zs
  322. local yy = y * ys
  323. local yz = y * zs
  324. local zz = z * zs
  325. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327.  
  328. function QuaternionSlerp(a, b, t)
  329. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  330. local startInterp, finishInterp;
  331. if cosTheta >= 0.0001 then
  332.  if (1 - cosTheta) > 0.0001 then
  333.   local theta = ACOS(cosTheta)
  334.   local invSinTheta = 1 / SIN(theta)
  335.   startInterp = SIN((1 - t) * theta) * invSinTheta
  336.   finishInterp = SIN(t * theta) * invSinTheta
  337.  else
  338.   startInterp = 1 - t
  339.   finishInterp = t
  340.  end
  341. else
  342.  if (1 + cosTheta) > 0.0001 then
  343.   local theta = ACOS(-cosTheta)
  344.   local invSinTheta = 1 / SIN(theta)
  345.   startInterp = SIN((t - 1) * theta) * invSinTheta
  346.   finishInterp = SIN(t * theta) * invSinTheta
  347.  else
  348.   startInterp = t - 1
  349.   finishInterp = t
  350.  end
  351. end
  352. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  353. end
  354.  
  355. function Clerp(a, b, t)
  356. local qa = {QuaternionFromCFrame(a)}
  357. local qb = {QuaternionFromCFrame(b)}
  358. local ax, ay, az = a.x, a.y, a.z
  359. local bx, by, bz = b.x, b.y, b.z
  360. local _t = 1 - t
  361. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363.  
  364. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  365. local frame = IT("Frame")
  366. frame.BackgroundTransparency = TRANSPARENCY
  367. frame.BorderSizePixel = BORDERSIZEPIXEL
  368. frame.Position = POSITION
  369. frame.Size = SIZE
  370. frame.BackgroundColor3 = COLOR
  371. frame.BorderColor3 = BORDERCOLOR
  372. frame.Name = NAME
  373. frame.Parent = PARENT
  374. return frame
  375. end
  376.  
  377. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  378. local label = IT("TextLabel")
  379. label.BackgroundTransparency = 1
  380. label.Size = UD2(1, 0, 1, 0)
  381. label.Position = UD2(0, 0, 0, 0)
  382. label.TextColor3 = TEXTCOLOR
  383. label.TextStrokeTransparency = STROKETRANSPARENCY
  384. label.TextTransparency = TRANSPARENCY
  385. label.FontSize = TEXTFONTSIZE
  386. label.Font = TEXTFONT
  387. label.BorderSizePixel = BORDERSIZEPIXEL
  388. label.TextScaled = false
  389. label.Text = TEXT
  390. label.Name = NAME
  391. label.Parent = PARENT
  392. return label
  393. end
  394.  
  395. function NoOutlines(PART)
  396. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  397. end
  398.  
  399.  
  400. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  401. local NEWWELD = IT(TYPE)
  402. NEWWELD.Part0 = PART0
  403. NEWWELD.Part1 = PART1
  404. NEWWELD.C0 = C0
  405. NEWWELD.C1 = C1
  406. NEWWELD.Parent = PARENT
  407. return NEWWELD
  408. end
  409.  
  410. local SOUND = IT("Sound",nil)
  411.  
  412. function CreateSound(ID, PARENT, VOLUME, PITCH)
  413. local NEWSOUND = nil
  414. coroutine.resume(coroutine.create(function()
  415.  NEWSOUND = SOUND:Clone()
  416.  NEWSOUND.Parent = PARENT
  417.  NEWSOUND.Volume = VOLUME
  418.  NEWSOUND.Pitch = PITCH
  419.  NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  420.  Swait()
  421.  NEWSOUND:play()
  422.  game:GetService("Debris"):AddItem(NEWSOUND, 10)
  423. end))
  424. return NEWSOUND
  425. end
  426.  
  427. function CFrameFromTopBack(at, top, back)
  428. local right = top:Cross(back)
  429. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  430. end
  431.  
  432. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  433. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  434. local mesh = IT("SpecialMesh",wave)
  435. mesh.MeshType = "FileMesh"
  436. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  437. mesh.Scale = SIZE
  438. mesh.Offset = VT(0,0,-SIZE.X/8)
  439. wave.CFrame = CFRAME
  440. coroutine.resume(coroutine.create(function(PART)
  441.  for i = 1, WAIT do
  442.   Swait()
  443.   mesh.Scale = mesh.Scale + GROW
  444.   mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  445.   if DOESROT == true then
  446.    wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  447.   end
  448.   wave.Transparency = wave.Transparency + (0.5/WAIT)
  449.   if wave.Transparency > 0.99 then
  450.    wave:remove()
  451.   end
  452.  end
  453. end))
  454. end
  455.  
  456. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  457. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  458. local mesh = IT("SpecialMesh",wave)
  459. mesh.MeshType = "Sphere"
  460. mesh.Scale = SIZE
  461. mesh.Offset = VT(0,0,0)
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464.  for i = 1, WAIT do
  465.   Swait()
  466.   mesh.Scale = mesh.Scale + GROW
  467.   wave.Transparency = wave.Transparency + (1/WAIT)
  468.   if wave.Transparency > 0.99 then
  469.    wave:remove()
  470.   end
  471.  end
  472. end))
  473. end
  474.  
  475. function MakeForm(PART,TYPE)
  476. if TYPE == "Cyl" then
  477.  local MSH = IT("CylinderMesh",PART)
  478. elseif TYPE == "Ball" then
  479.  local MSH = IT("SpecialMesh",PART)
  480.  MSH.MeshType = "Sphere"
  481. elseif TYPE == "Wedge" then
  482.  local MSH = IT("SpecialMesh",PART)
  483.  MSH.MeshType = "Wedge"
  484. end
  485. end
  486.  
  487. function CheckTableForString(Table, String)
  488. for i, v in pairs(Table) do
  489.  if string.find(string.lower(String), string.lower(v)) then
  490.   return true
  491.  end
  492. end
  493. return false
  494. end
  495.  
  496. function CheckIntangible(Hit)
  497. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  498. if Hit and Hit.Parent then
  499.  if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  500.   return true
  501.  end
  502. end
  503. return false
  504. end
  505.  
  506. Debris = game:GetService("Debris")
  507.  
  508. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  509. local Direction = CFrame.new(StartPos, Vec).lookVector
  510. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  511. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  512. if RayHit and CheckIntangible(RayHit) then
  513.  if DelayIfHit then
  514.   wait()
  515.  end
  516.  RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  517. end
  518. return RayHit, RayPos, RayNormal
  519. end
  520.  
  521. function turnto(position)
  522. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  523. end
  524.  
  525. --//=================================\\
  526. --||      WEAPON CREATION
  527. --\\=================================//
  528.  
  529. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  530. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  531. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  532.  
  533. for _, c in pairs(Weapon:GetChildren()) do
  534. if c.ClassName == "Part" then
  535.  c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  536. end
  537. end
  538.  
  539. Weapon.Parent = Character
  540.  
  541. Humanoid.Died:connect(function()
  542. ATTACK = true
  543. end)
  544.  
  545. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  546. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  547.  
  548. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  549. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  550.  
  551. --//=================================\\
  552. --||   DAMAGING
  553. --\\=================================//
  554.  
  555. function BAN(CHARACTER)
  556. local BANFOLDER = IT("Folder",Effects)
  557. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  558. naeeym2.AlwaysOnTop = false
  559. naeeym2.Size = UDim2.new(5,35,2,35)
  560. naeeym2.StudsOffset = Vector3.new(0,1,0)
  561. naeeym2.Name = "AAAA"
  562. local tecks2 = Instance.new("TextLabel",naeeym2)
  563. tecks2.BackgroundTransparency = 1
  564. tecks2.TextScaled = true
  565. tecks2.BorderSizePixel = 0
  566. tecks2.Text = "BANNED"
  567. tecks2.Font = "Code"
  568. tecks2.TextSize = 30
  569. tecks2.TextStrokeTransparency = 1
  570. tecks2.TextColor3 = Color3.new(1,0,0)
  571. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  572. tecks2.Size = UDim2.new(1,0,0.5,0)
  573. tecks2.Parent = naeeym2
  574. for i,v in ipairs(CHARACTER:GetChildren()) do
  575.  if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  576.   if v.Name ~= "HumanoidRootPart" then
  577.    local BOD = v:Clone()
  578.    BOD.CanCollide = false
  579.    BOD.Anchored = true
  580.    BOD.CFrame = v.CFrame
  581.    BOD.Parent = BANFOLDER
  582.    BOD.Material = "Neon"
  583.    BOD.Color = C3(1,0,0)
  584.    if BOD:FindFirstChildOfClass("Decal") then
  585.     BOD:FindFirstChildOfClass("Decal"):remove()
  586.    end
  587.    if BOD.Name == "Head" then
  588.     naeeym2.Adornee = BOD
  589.    end
  590.    if BOD.ClassName == "MeshPart" then
  591.     BOD.TextureID = ""
  592.    end
  593.   end
  594.  end
  595. end
  596. CHARACTER:remove()
  597. coroutine.resume(coroutine.create(function()
  598.  for i = 1, 50 do
  599.   Swait()
  600.   for i,v in ipairs(BANFOLDER:GetChildren()) do
  601.    if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  602.     v.Transparency = 1
  603.    end
  604.    naeeym2.Enabled = false
  605.   end
  606.   Swait()
  607.   for i,v in ipairs(BANFOLDER:GetChildren()) do
  608.    if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  609.     v.Transparency = 0
  610.    end
  611.    naeeym2.Enabled = true
  612.   end
  613.  end
  614.  BANFOLDER:remove()
  615. end))
  616. end
  617.  
  618. function BANNEAREST(POS,RANGE)
  619. for i,v in ipairs(workspace:GetChildren()) do
  620. local body = v:GetChildren()
  621.  for part = 1, #body do
  622.   if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  623.    if(body[part].Position - POS).Magnitude < RANGE then
  624.     if v:FindFirstChildOfClass("Humanoid") then
  625.      BAN(v)
  626.      if game.Players:FindFirstChild(v.Name) then
  627.       local Value = IT("BoolValue",Delete)
  628.       Value.Name = v.Name
  629.      end
  630.     end
  631.    end
  632.   end
  633.  end
  634. end
  635. end
  636.  
  637. --//=================================\\
  638. --|| ATTACK FUNCTIONS AND STUFF
  639. --\\=================================//
  640.  
  641. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  642. if FLOOR ~= nil then
  643.  coroutine.resume(coroutine.create(function()
  644.   local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  645.   PART.CFrame = CF(POSITION)
  646.   for i = 1, 45 do
  647.    local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  648.    RingPiece.Material = FLOOR.Material
  649.    RingPiece.Color = FLOOR.Color
  650.    RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  651.    Debris:AddItem(RingPiece,SWAIT/100)
  652.   end
  653.   PART:remove()
  654.  end))
  655. end
  656. end
  657.  
  658. function BANSLAM()
  659. ATTACK = true
  660. Rooted = false
  661. repeat
  662.  for i=0, 0.2, 0.1 / Animation_Speed do
  663.   Swait()
  664.   HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  665.   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  666.   Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  667.   RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  668.   LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  669.   RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  670.   LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  671.  end
  672.  for i=0, 0.08, 0.1 / Animation_Speed do
  673.   Swait()
  674.   HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  675.   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  676.   Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  677.   RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  678.   LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  679.   RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  680.   LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  681.  end
  682.  for i=0, 0.08, 0.1 / Animation_Speed do
  683.   Swait()
  684.   HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  685.   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  686.   Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  687.   RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  688.   LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  689.   RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  690.   LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  691.  end
  692.  CreateSound("147722910", Effects, 10, 1)
  693.  BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  694.  if HITFLOOR ~= nil then
  695.   CreateSound("289842971", HandlePart, 10, 1)
  696.   CreateSound("289842971", HandlePart, 10, 1)
  697.   CreateSound("289842971", HandlePart, 10, 1)
  698.   CreateSound("289842971", HandlePart, 10, 1)
  699.   CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  700.  end
  701.  CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  702.  CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  703.  for i=0, 0.1, 0.1 / Animation_Speed do
  704.   Swait()
  705.   HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  706.   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  707.   Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  708.   RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  709.   LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  710.   RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  711.   LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  712.  end
  713.  if HOLD == true then
  714.   for i=0, 0.08, 0.1 / Animation_Speed do
  715.    Swait()
  716.    if HOLD == false then
  717.     break
  718.    end
  719.    HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  720.    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  721.    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  722.    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  723.    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  724.    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  725.    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  726.   end
  727.  end
  728. until HOLD == false
  729. for i=0, 1, 0.1 / Animation_Speed do
  730.  Swait()
  731.  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  732.  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  733.  Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  734.  RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  735.  LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  736.  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  737.  LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  738. end
  739. for i=0, 5, 0.1 / Animation_Speed do
  740.  RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  741.  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  742.  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  743.  Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  744.  LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  745.  RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  746.  LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  747. end
  748. ATTACK = false
  749. Rooted = false
  750. end
  751.  
  752. --//=================================\\
  753. --||   ASSIGN THINGS TO KEYS
  754. --\\=================================//
  755.  
  756. function MouseDown(Mouse)
  757. HOLD = true
  758. if ATTACK == false then
  759.  BANSLAM()
  760. end
  761. end
  762.  
  763. function MouseUp(Mouse)
  764. HOLD = false
  765. end
  766.  
  767. function KeyDown(Key)
  768. KEYHOLD = true
  769. if Key == "b" and ATTACK == false then
  770.  local pos = RootPart.Position
  771.  RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  772.  CreateSound("769380905", Torso, 10, 1)
  773. end
  774.  
  775. if Key == "t" then
  776.  CreateSound("1058417264", Head, 10, 1)
  777.  Delete:ClearAllChildren()
  778. end
  779. end
  780.  
  781. function KeyUp(Key)
  782. KEYHOLD = false
  783. end
  784.  
  785. Mouse.Button1Down:connect(function(NEWKEY)
  786.  MouseDown(NEWKEY)
  787. end)
  788. Mouse.Button1Up:connect(function(NEWKEY)
  789.  MouseUp(NEWKEY)
  790. end)
  791. Mouse.KeyDown:connect(function(NEWKEY)
  792.  KeyDown(NEWKEY)
  793. end)
  794. Mouse.KeyUp:connect(function(NEWKEY)
  795.  KeyUp(NEWKEY)
  796. end)
  797.  
  798. --//=================================\\
  799. --\\=================================//
  800.  
  801.  
  802. function unanchor()
  803. if UNANCHOR == true then
  804.  g = Character:GetChildren()
  805.  for i = 1, #g do
  806.   if g[i].ClassName == "Part" then
  807.    g[i].Anchored = false
  808.   end
  809.  end
  810. end
  811. end
  812.  
  813.  
  814. --//=================================\\
  815. --|| WRAP THE WHOLE SCRIPT UP
  816. --\\=================================//
  817.  
  818. Humanoid.Changed:connect(function(Jump)
  819. if Jump == "Jump" and (Disable_Jump == true) then
  820.  Humanoid.Jump = false
  821. end
  822. end)
  823.  
  824. Speed = 23
  825.  
  826. while true do
  827. Swait()
  828. ANIMATE.Parent = nil
  829.  local IDLEANIMATI
  830. IDLEANIMATION:Play()
  831. SINE = SINE + CHANGE
  832. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  833. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  834. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  835. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  836. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  837. if ATTACK == false then
  838.  RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  839.  HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  840. end
  841. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  842.  RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  843.  Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  844.  RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  845.  LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  846. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  847.  RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  848.  Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  849.  RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  850.  LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  851. end
  852. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  853.  ANIM = "Jump"
  854.  if ATTACK == false then
  855.   RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  856.   Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  857.   LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  858.   RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  859.   LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  860.        end
  861. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  862.  ANIM = "Fall"
  863.  if ATTACK == false then
  864.   RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  865.   Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  866.   LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  867.   RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  868.   LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  869.  end
  870. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  871.  ANIM = "Idle"
  872.  if ATTACK == false then
  873.   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  874.   Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  875.   LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  876.   RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  877.   LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  878.  end
  879. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  880.  ANIM = "Walk"
  881.  WALK = WALK + 1 / Animation_Speed
  882.  if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  883.   WALK = 0
  884.   if WALKINGANIM == true then
  885.    WALKINGANIM = false
  886.   elseif WALKINGANIM == false then
  887.    WALKINGANIM = true
  888.   end
  889.  end
  890.  --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  891.  --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  892.  if ATTACK == false then
  893.   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894.   Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  895.   LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  896.   RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  897.   LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  898.  end
  899. end
  900. unanchor()
  901. Humanoid.MaxHealth = "inf"
  902. Humanoid.Health = "inf"
  903. if Rooted == false then
  904.  Disable_Jump = false
  905.  Humanoid.WalkSpeed = Speed
  906. elseif Rooted == true then
  907.  Disable_Jump = true
  908.  Humanoid.WalkSpeed = 0
  909. end
  910. local MATHS = {"0","1"}
  911. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  912. Humanoid.PlatformStand = false
  913. local GAME = game.Players:GetChildren()
  914.  for PLAYER = 1, #GAME do
  915.  local PLAY = GAME[PLAYER]
  916.  if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  917.   PLAY.Character:remove()
  918.  end
  919. end
  920. end
  921.  
  922. --//=================================\\
  923. --\\=================================//
  924.  
  925.  
  926.  
  927.  
  928.  
  929. --//====================================================\\--
  930. --||        END OF SCRIPT
  931. --\\====================================================//--