Locales['en'] = {
-- Global menus
['cloakroom'] = 'Locker Room',
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'civilian clothes',
['job_wear'] = 'workers clothes',
['bank_deposit_g'] = 'a security deposit of ~g~$',
['bank_deposit_r'] = 'a security deposit of ~r~$',
['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
['bank_nodeposit'] = "you did not have a security deposit",
['foot_work'] = 'you have to be on foot to be able to work.',
['next_point'] = 'go to the next step after completing this one.',
['security_deposit'] = 'the security given will be ~g~$',
['not_your_vehicle'] = "this is not your vehicle or you must be a driver.",
['in_vehicle'] = 'you must be in a vehicle.',
['wrong_point'] = "you are not at the right point of delivery.",
['max_limit'] = 'you have the maximum: ',
['not_enough'] = "you do not have enough",
['not_enough2'] = ' to continue this task.',
['caution_taken'] = ' ~s~was taken from you.',
['caution_returned'] = ' ~s~was returned to you.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
-- Lumber Jack job
['lj_locker_room'] = "lumberjack's Locker Room",
['lj_mapblip'] = 'wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_cutwood'] = 'wood cutting',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
-- Fisherman
['fm_fish_locker'] = "fishermen's Locker Room",
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
-- Fuel
['f_oil_refiner'] = 'Oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'oil',
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
['f_fuel_refine'] = 'refine oil',
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
['f_fuel_mixture'] = 'mix refined oil',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix.',
['f_deliver_gas'] = 'deliver Gas',
['f_deliver_gas_button'] = "press ~INPUT_PICKUP~ to deliver gasoline.",
-- Miner
['m_miner_locker'] = "miner's Locker Room",
['m_rock'] = ' rock',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = ' washed rocks ',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'smelthing',
['m_copper'] = ' copper',
['m_sell_copper'] = 'sell copper',
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = ' iron',
['m_sell_iron'] = 'sell iron',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = ' gold',
['m_sell_gold'] = "sell gold",
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
['m_diamond'] = ' diamond',
['m_sell_diamond'] = 'sell diamond',
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
-- Reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
-- Slaughterer
['s_slaughter_locker'] = "butcher's Locker Room",
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
-- Dress Designer
['dd_dress_locker'] = "dress Designer's Locker Room",
['dd_wool'] = 'wool',
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}