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From Perl Treeshrew, 4 Years ago, written in Plain Text.
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  1. DataSource:
  2.     # What type of database do you want to use?
  3.     # Valid values: SQLITE, MYSQL
  4.     backend: 'SQLITE'
  5.     # Enable the database caching system, should be disabled on bungeecord environments
  6.     # or when a website integration is being used.
  7.     caching: true
  8.     # Database host address
  9.     mySQLHost: '127.0.0.1'
  10.     # Database port
  11.     mySQLPort: '3306'
  12.     # Connect to MySQL database over SSL
  13.     mySQLUseSSL: true
  14.     # Username to connect to the MySQL database
  15.     mySQLUsername: 'authme'
  16.     # Password to connect to the MySQL database
  17.     mySQLPassword: '12345'
  18.     # Database Name, use with converters or as SQLITE database name
  19.     mySQLDatabase: 'authme'
  20.     # Table of the database
  21.     mySQLTablename: 'authme'
  22.     # Column of IDs to sort data
  23.     mySQLColumnId: 'id'
  24.     # Column for storing or checking players nickname
  25.     mySQLColumnName: 'username'
  26.     # Column for storing or checking players RealName
  27.     mySQLRealName: 'realname'
  28.     # Column for storing players passwords
  29.     mySQLColumnPassword: 'password'
  30.     # Column for storing players emails
  31.     mySQLColumnEmail: 'email'
  32.     # Column for storing if a player is logged in or not
  33.     mySQLColumnLogged: 'isLogged'
  34.     # Column for storing if a player has a valid session or not
  35.     mySQLColumnHasSession: 'hasSession'
  36.     # Column for storing the player's last IP
  37.     mySQLColumnIp: 'ip'
  38.     # Column for storing players lastlogins
  39.     mySQLColumnLastLogin: 'lastlogin'
  40.     # Column storing the registration date
  41.     mySQLColumnRegisterDate: 'regdate'
  42.     # Column for storing the IP address at the time of registration
  43.     mySQLColumnRegisterIp: 'regip'
  44.     # Column for storing player LastLocation - X
  45.     mySQLlastlocX: 'x'
  46.     # Column for storing player LastLocation - Y
  47.     mySQLlastlocY: 'y'
  48.     # Column for storing player LastLocation - Z
  49.     mySQLlastlocZ: 'z'
  50.     # Column for storing player LastLocation - World Name
  51.     mySQLlastlocWorld: 'world'
  52.     # Column for storing player LastLocation - Yaw
  53.     mySQLlastlocYaw: 'yaw'
  54.     # Column for storing player LastLocation - Pitch
  55.     mySQLlastlocPitch: 'pitch'
  56.     # Overrides the size of the DB Connection Pool, -1 = Auto
  57.     poolSize: -1
  58.     # The maximum lifetime of a connection in the pool, default = 1800 seconds
  59.     # You should set this at least 30 seconds less than mysql server wait_timeout
  60.     maxLifetime: 1800
  61. ExternalBoardOptions:
  62.     # Column for storing players passwords salts
  63.     mySQLColumnSalt: ''
  64.     # Column for storing players groups
  65.     mySQLColumnGroup: ''
  66.     # -1 means disabled. If you want that only activated players
  67.     # can log into your server, you can set here the group number
  68.     # of unactivated users, needed for some forum/CMS support
  69.     nonActivedUserGroup: -1
  70.     # Other MySQL columns where we need to put the username (case-sensitive)
  71.     mySQLOtherUsernameColumns: []
  72.     # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  73.     bCryptLog2Round: 10
  74.     # phpBB table prefix defined during the phpBB installation process
  75.     phpbbTablePrefix: 'phpbb_'
  76.     # phpBB activated group ID; 2 is the default registered group defined by phpBB
  77.     phpbbActivatedGroupId: 2
  78.     # IP Board table prefix defined during the IP Board installation process
  79.     IPBTablePrefix: 'ipb_'
  80.     # IP Board default group ID; 3 is the default registered group defined by IP Board
  81.     IPBActivatedGroupId: 3
  82.     # Xenforo table prefix defined during the Xenforo installation process
  83.     XFTablePrefix: 'xf_'
  84.     # XenForo default group ID; 2 is the default registered group defined by Xenforo
  85.     XFActivatedGroupId: 2
  86.     # Wordpress prefix defined during WordPress installation
  87.     wordpressTablePrefix: 'wp_'
  88. settings:
  89.     sessions:
  90.         # Do you want to enable the session feature?
  91.         # If enabled, when a player authenticates successfully,
  92.         # his IP and his nickname is saved.
  93.         # The next time the player joins the server, if his IP
  94.         # is the same as last time and the timeout hasn't
  95.         # expired, he will not need to authenticate.
  96.         enabled: false
  97.         # After how many minutes should a session expire?
  98.         # A player's session ends after the timeout or if his IP has changed
  99.         timeout: 10
  100.     # Message language, available languages:
  101.     # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  102.     messagesLanguage: 'en'
  103.     # Forces authme to hook into Vault instead of a specific permission handler system.
  104.     forceVaultHook: false
  105.     # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  106.     # FINE for some additional detailed ones (like password failed),
  107.     # and DEBUG for debugging
  108.     logLevel: 'FINE'
  109.     # By default we schedule async tasks when talking to the database. If you want
  110.     # typical communication with the database to happen synchronously, set this to false
  111.     useAsyncTasks: true
  112.     # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  113.     # but it is incompatible with any permission plugin not included in our compatibility list.
  114.     # If you have issues with permission checks on player join please disable this option.
  115.     useAsyncPreLoginEvent: true
  116.     restrictions:
  117.         # Can not authenticated players chat?
  118.         # Keep in mind that this feature also blocks all commands not
  119.         # listed in the list below.
  120.         allowChat: false
  121.         # Hide the chat log from players who are not authenticated?
  122.         hideChat: false
  123.         # Allowed commands for unauthenticated players
  124.         allowCommands:
  125.         - '/login'
  126.         - '/register'
  127.         - '/l'
  128.         - '/reg'
  129.         - '/email'
  130.         - '/captcha'
  131.         # Max number of allowed registrations per IP
  132.         # The value 0 means an unlimited number of registrations!
  133.         maxRegPerIp: 1
  134.         # Minimum allowed username length
  135.         minNicknameLength: 3
  136.         # Maximum allowed username length
  137.         maxNicknameLength: 16
  138.         # When this setting is enabled, online players can't be kicked out
  139.         # due to "Logged in from another Location"
  140.         # This setting will prevent potential security exploits.
  141.         ForceSingleSession: true
  142.         ForceSpawnLocOnJoin:
  143.             # If enabled, every player that spawn in one of the world listed in
  144.             # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  145.             # authentication. The quit location of the player will be overwritten.
  146.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  147.             # to the spawnpoint on join.
  148.             enabled: false
  149.             # WorldNames where we need to force the spawn location
  150.             # Case-sensitive!
  151.             worlds:
  152.             - 'world'
  153.             - 'world_nether'
  154.             - 'world_the_end'
  155.         # This option will save the quit location of the players.
  156.         SaveQuitLocation: false
  157.         # To activate the restricted user feature you need
  158.         # to enable this option and configure the AllowedRestrictedUser field.
  159.         AllowRestrictedUser: false
  160.         # The restricted user feature will kick players listed below
  161.         # if they don't match the defined IP address. Names are case-insensitive.
  162.         # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  163.         # Example:
  164.         #     AllowedRestrictedUser:
  165.         #     - playername;127.0.0.1
  166.         #     - playername;regex:127\.0\.0\..*
  167.         AllowedRestrictedUser: []
  168.         # Ban unknown IPs trying to log in with a restricted username?
  169.         banUnsafedIP: false
  170.         # Should unregistered players be kicked immediately?
  171.         kickNonRegistered: false
  172.         # Should players be kicked on wrong password?
  173.         kickOnWrongPassword: true
  174.         # Should not logged in players be teleported to the spawn?
  175.         # After the authentication they will be teleported back to
  176.         # their normal position.
  177.         teleportUnAuthedToSpawn: false
  178.         # Can unregistered players walk around?
  179.         allowMovement: false
  180.         # After how many seconds should players who fail to login or register
  181.         # be kicked? Set to 0 to disable.
  182.         timeout: 30
  183.         # Regex pattern of allowed characters in the player name.
  184.         allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  185.         # How far can unregistered players walk?
  186.         # Set to 0 for unlimited radius
  187.         allowedMovementRadius: 100
  188.         # Should we protect the player inventory before logging in? Requires ProtocolLib.
  189.         ProtectInventoryBeforeLogIn: true
  190.         # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  191.         DenyTabCompleteBeforeLogin: false
  192.         # Should we display all other accounts from a player when he joins?
  193.         # permission: /authme.admin.accounts
  194.         displayOtherAccounts: true
  195.         # Spawn priority; values: authme, essentials, multiverse, default
  196.         spawnPriority: 'authme,essentials,multiverse,default'
  197.         # Maximum Login authorized by IP
  198.         maxLoginPerIp: 0
  199.         # Maximum Join authorized by IP
  200.         maxJoinPerIp: 0
  201.         # AuthMe will NEVER teleport players if set to true!
  202.         noTeleport: false
  203.         # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  204.         # characters, which is what we recommend. See also http://asciitable.com
  205.         # You can test your regex with https://regex101.com
  206.         allowedPasswordCharacters: '[!-~]*'
  207.         # Threshold of the other accounts command, a value less than 2 means disabled.
  208.         otherAccountsCmdThreshold: 0
  209.         # Command to run when a user has more accounts than the configured threshold.
  210.         # Available variables: %playername%, %playerip%
  211.         otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  212.     GameMode:
  213.         # Force survival gamemode when player joins?
  214.         ForceSurvivalMode: false
  215.     unrestrictions:
  216.         # Below you can list all account names that AuthMe will ignore
  217.         # for registration or login. Configure it at your own risk!!
  218.         # This option adds compatibility with BuildCraft and some other mods.
  219.         # It is case-insensitive! Example:
  220.         # UnrestrictedName:
  221.         # - 'npcPlayer'
  222.         # - 'npcPlayer2'
  223.         UnrestrictedName: []
  224.     security:
  225.         # Minimum length of password
  226.         minPasswordLength: 5
  227.         # Maximum length of password
  228.         passwordMaxLength: 30
  229.         # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  230.         # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  231.         # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  232.         # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  233.         # If you use ARGON2, check that you have the argon2 c library on your system
  234.         passwordHash: 'SHA256'
  235.         # If a password check fails, AuthMe will also try to check with the following hash methods.
  236.         # Use this setting when you change from one hash method to another.
  237.         # AuthMe will update the password to the new hash. Example:
  238.         # legacyHashes:
  239.         # - 'SHA1'
  240.         legacyHashes: []
  241.         # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  242.         doubleMD5SaltLength: 8
  243.         # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  244.         pbkdf2Rounds: 10000
  245.         # Prevent unsafe passwords from being used; put them in lowercase!
  246.         # You should always set 'help' as unsafePassword due to possible conflicts.
  247.         # unsafePasswords:
  248.         # - '123456'
  249.         # - 'password'
  250.         # - 'help'
  251.         unsafePasswords:
  252.         - '123456'
  253.         - 'password'
  254.         - 'qwerty'
  255.         - '12345'
  256.         - '54321'
  257.         - '123456789'
  258.         - 'help'
  259.     registration:
  260.         # Enable registration on the server?
  261.         enabled: true
  262.         # Send every X seconds a message to a player to
  263.         # remind him that he has to login/register
  264.         messageInterval: 5
  265.         # Only registered and logged in players can play.
  266.         # See restrictions for exceptions
  267.         force: true
  268.         # Type of registration: PASSWORD or EMAIL
  269.         # PASSWORD = account is registered with a password supplied by the user;
  270.         # EMAIL = password is generated and sent to the email provided by the user.
  271.         # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  272.         type: 'PASSWORD'
  273.         # Second argument the /register command should take: NONE = no 2nd argument
  274.         # CONFIRMATION = must repeat first argument (pass or email)
  275.         # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  276.         # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  277.         secondArg: 'CONFIRMATION'
  278.         # Do we force kick a player after a successful registration?
  279.         # Do not use with login feature below
  280.         forceKickAfterRegister: false
  281.         # Does AuthMe need to enforce a /login after a successful registration?
  282.         forceLoginAfterRegister: false
  283.     # Enable to display the welcome message (welcome.txt) after a login
  284.     # You can use colors in this welcome.txt + some replaced strings:
  285.     # {PLAYER}: player name, {ONLINE}: display number of online players,
  286.     # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  287.     # {WORLD}: player current world, {SERVER}: server name
  288.     # {VERSION}: get current bukkit version, {COUNTRY}: player country
  289.     useWelcomeMessage: true
  290.     # Broadcast the welcome message to the server or only to the player?
  291.     # set true for server or false for player
  292.     broadcastWelcomeMessage: false
  293.     # Should we delay the join message and display it once the player has logged in?
  294.     delayJoinMessage: false
  295.     # The custom join message that will be sent after a successful login,
  296.     # keep empty to use the original one.
  297.     # Available variables:
  298.     # {PLAYERNAME}: the player name (no colors)
  299.     # {DISPLAYNAME}: the player display name (with colors)
  300.     # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  301.     customJoinMessage: ''
  302.     # Should we remove the leave messages of unlogged users?
  303.     removeUnloggedLeaveMessage: false
  304.     # Should we remove join messages altogether?
  305.     removeJoinMessage: false
  306.     # Should we remove leave messages altogether?
  307.     removeLeaveMessage: false
  308.     # Do we need to add potion effect Blinding before login/reigster?
  309.     applyBlindEffect: false
  310.     # Do we need to prevent people to login with another case?
  311.     # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  312.     preventOtherCase: true
  313. GroupOptions:
  314.     # Enables switching a player to defined permission groups before they log in.
  315.     # See below for a detailed explanation.
  316.     enablePermissionCheck: false
  317.     # This is a very important option: if a registered player joins the server
  318.     # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  319.     # You can set up your permission plugin with this special group to have no permissions,
  320.     # or only permission to chat (or permission to send private messages etc.).
  321.     # The better way is to set up this group with few permissions, so if a player
  322.     # tries to exploit an account they can do only what you've defined for the group.
  323.     # After login, the player will be moved to his correct permissions group!
  324.     # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  325.     # Otherwise your group will be wiped and the player will join in the default group []!
  326.     # Example: registeredPlayerGroup: 'NotLogged'
  327.     registeredPlayerGroup: ''
  328.     # Similar to above, unregistered players can be set to the following
  329.     # permissions group
  330.     unregisteredPlayerGroup: ''
  331. Email:
  332.     # Email SMTP server host
  333.     mailSMTP: 'smtp.gmail.com'
  334.     # Email SMTP server port
  335.     mailPort: 465
  336.     # Only affects port 25: enable TLS/STARTTLS?
  337.     useTls: true
  338.     # Email account which sends the mails
  339.     mailAccount: ''
  340.     # Email account password
  341.     mailPassword: ''
  342.     # Email address, fill when mailAccount is not the email address of the account
  343.     mailAddress: ''
  344.     # Custom sender name, replacing the mailAccount name in the email
  345.     mailSenderName: ''
  346.     # Recovery password length
  347.     RecoveryPasswordLength: 8
  348.     # Mail Subject
  349.     mailSubject: 'Your new AuthMe password'
  350.     # Like maxRegPerIP but with email
  351.     maxRegPerEmail: 1
  352.     # Recall players to add an email?
  353.     recallPlayers: false
  354.     # Delay in minute for the recall scheduler
  355.     delayRecall: 5
  356.     # Blacklist these domains for emails
  357.     emailBlacklisted:
  358.     - '10minutemail.com'
  359.     # Whitelist ONLY these domains for emails
  360.     emailWhitelisted: []
  361.     # Send the new password drawn in an image?
  362.     generateImage: false
  363.     # The OAuth2 token
  364.     emailOauth2Token: ''
  365. Hooks:
  366.     # Do we need to hook with multiverse for spawn checking?
  367.     multiverse: true
  368.     # Do we need to hook with BungeeCord?
  369.     bungeecord: false
  370.     # Send player to this BungeeCord server after register/login
  371.     sendPlayerTo: ''
  372.     # Do we need to disable Essentials SocialSpy on join?
  373.     disableSocialSpy: false
  374.     # Do we need to force /motd Essentials command on join?
  375.     useEssentialsMotd: false
  376. Protection:
  377.     # Enable some servers protection (country based login, antibot)
  378.     enableProtection: false
  379.     # Apply the protection also to registered usernames
  380.     enableProtectionRegistered: true
  381.     # Countries allowed to join the server and register. For country codes, see
  382.     # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  383.     # PLEASE USE QUOTES!
  384.     countries:
  385.     - 'US'
  386.     - 'GB'
  387.     # Countries not allowed to join the server and register
  388.     # PLEASE USE QUOTES!
  389.     countriesBlacklist:
  390.     - 'A1'
  391.     # Do we need to enable automatic antibot system?
  392.     enableAntiBot: true
  393.     # The interval in seconds
  394.     antiBotInterval: 5
  395.     # Max number of players allowed to login in the interval
  396.     # before the AntiBot system is enabled automatically
  397.     antiBotSensibility: 10
  398.     # Duration in minutes of the antibot automatic system
  399.     antiBotDuration: 10
  400.     # Delay in seconds before the antibot activation
  401.     antiBotDelay: 60
  402. Purge:
  403.     # If enabled, AuthMe automatically purges old, unused accounts
  404.     useAutoPurge: false
  405.     # Number of days after which an account should be purged
  406.     daysBeforeRemovePlayer: 60
  407.     # Do we need to remove the player.dat file during purge process?
  408.     removePlayerDat: false
  409.     # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  410.     removeEssentialsFile: false
  411.     # World in which the players.dat are stored
  412.     defaultWorld: 'world'
  413.     # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  414.     removeLimitedCreativesInventories: false
  415.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  416.     removeAntiXRayFile: false
  417.     # Do we need to remove permissions?
  418.     removePermissions: false
  419. Security:
  420.     SQLProblem:
  421.         # Stop the server if we can't contact the sql database
  422.         # Take care with this, if you set this to false,
  423.         # AuthMe will automatically disable and the server won't be protected!
  424.         stopServer: true
  425.     console:
  426.         # Remove passwords from console?
  427.         removePassword: true
  428.         # Copy AuthMe log output in a separate file as well?
  429.         logConsole: true
  430.     captcha:
  431.         # Enable captcha when a player uses wrong password too many times
  432.         useCaptcha: false
  433.         # Max allowed tries before a captcha is required
  434.         maxLoginTry: 5
  435.         # Captcha length
  436.         captchaLength: 5
  437.         # Minutes after which login attempts count is reset for a player
  438.         captchaCountReset: 60
  439.     tempban:
  440.         # Tempban a user's IP address if they enter the wrong password too many times
  441.         enableTempban: false
  442.         # How many times a user can attempt to login before their IP being tempbanned
  443.         maxLoginTries: 10
  444.         # The length of time a IP address will be tempbanned in minutes
  445.         # Default: 480 minutes, or 8 hours
  446.         tempbanLength: 480
  447.         # How many minutes before resetting the count for failed logins by IP and username
  448.         # Default: 480 minutes (8 hours)
  449.         minutesBeforeCounterReset: 480
  450.         # The command to execute instead of using the internal ban system, empty if disabled.
  451.         # Available placeholders: %player%, %ip%
  452.         customCommand: ''
  453.     recoveryCode:
  454.         # Number of characters a recovery code should have (0 to disable)
  455.         length: 8
  456.         # How many hours is a recovery code valid for?
  457.         validForHours: 4
  458.         # Max number of tries to enter recovery code
  459.         maxTries: 3
  460.         # How long a player has after password recovery to change their password
  461.         # without logging in. This is in minutes.
  462.         # Default: 2 minutes
  463.         passwordChangeTimeout: 2
  464.     emailRecovery:
  465.         # Seconds a user has to wait for before a password recovery mail may be sent again
  466.         # This prevents an attacker from abusing AuthMe's email feature.
  467.         cooldown: 60
  468.     privacy:
  469.         # The mail shown using /email show will be partially hidden
  470.         # E.g. (if enabled)
  471.         #  original email: [email protected]
  472.         #  hidden email: my.***@***mple.com
  473.         enableEmailMasking: false
  474.         # Minutes after which a verification code will expire
  475.         verificationCodeExpiration: 10
  476. # Before a user logs in, various properties are temporarily removed from the player,
  477. # such as OP status, ability to fly, and walk/fly speed.
  478. # Once the user is logged in, we add back the properties we previously saved.
  479. # In this section, you may define how these properties should be handled.
  480. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  481. limbo:
  482.     persistence:
  483.         # Besides storing the data in memory, you can define if/how the data should be persisted
  484.         # on disk. This is useful in case of a server crash, so next time the server starts we can
  485.         # properly restore things like OP status, ability to fly, and walk/fly speed.
  486.         # DISABLED: no disk storage,
  487.         # INDIVIDUAL_FILES: each player data in its own file,
  488.         # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  489.         type: 'INDIVIDUAL_FILES'
  490.         # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  491.         # persistence attempts to reduce the number of files by distributing players into various
  492.         # buckets based on their UUID. This setting defines into how many files the players should
  493.         # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  494.         # ONE_TWENTY for 128, TWO_FIFTY for 256.
  495.         # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  496.         # 6.25 players per file (100 / 16).
  497.         # Note: if you change this setting all data will be migrated. If you have a lot of data,
  498.         # change this setting only on server restart, not with /authme reload.
  499.         distributionSize: 'SIXTEEN'
  500.     # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  501.     # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  502.     # from modifying the 'allow flight' property on the player.
  503.     restoreAllowFlight: 'RESTORE'
  504.     # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  505.     # RESTORE: restore the speed the player had;
  506.     # DEFAULT: always set to default speed;
  507.     # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  508.     # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  509.     restoreFlySpeed: 'RESTORE_NO_ZERO'
  510.     # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  511.     # See above for a description of the values.
  512.     restoreWalkSpeed: 'RESTORE_NO_ZERO'
  513. BackupSystem:
  514.     # General configuration for backups: if false, no backups are possible
  515.     ActivateBackup: false
  516.     # Create backup at every start of server
  517.     OnServerStart: false
  518.     # Create backup at every stop of server
  519.     OnServerStop: true
  520.     # Windows only: MySQL installation path
  521.     MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  522. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  523. Converter:
  524.     Rakamak:
  525.         # Rakamak file name
  526.         fileName: 'users.rak'
  527.         # Rakamak use IP?
  528.         useIP: false
  529.         # Rakamak IP file name
  530.         ipFileName: 'UsersIp.rak'
  531.     CrazyLogin:
  532.         # CrazyLogin database file name
  533.         fileName: 'accounts.db'
  534.     loginSecurity:
  535.         # LoginSecurity: convert from SQLite; if false we use MySQL
  536.         useSqlite: true
  537.         mySql:
  538.             # LoginSecurity MySQL: database host
  539.             host: ''
  540.             # LoginSecurity MySQL: database name
  541.             database: ''
  542.             # LoginSecurity MySQL: database user
  543.             user: ''
  544.             # LoginSecurity MySQL: password for database user
  545.             password: ''