- top.txt
- ----------------------------
- InitializeEvent(0, 19001040, 0);
- InitializeEvent(0, 19001041, 0);
- InitializeEvent(0, 19001042, 0);
- InitializeEvent(0, 19001043, 0);
- InitializeEvent(0, 19001044, 0);
- InitializeEvent(0, 19001045, 0);
- InitializeEvent(0, 19001046, 0);
- InitializeEvent(0, 19001047, 0);
- InitializeEvent(0, 19001398, 0);
- InitializeEvent(0, 19001650, 0, 19001600);
- InitializeEvent(1, 19001650, 1, 19001601);
- InitializeEvent(2, 19001650, 2, 19001602);
- InitializeEvent(3, 19001650, 3, 19001603);
- InitializeEvent(4, 19001650, 4, 19001604);
- InitializeEvent(5, 19001650, 5, 19001605);
- InitializeEvent(6, 19001650, 6, 19001606);
- InitializeEvent(7, 19001650, 7, 19001607);
- InitializeEvent(8, 19001650, 8, 19001608);
- InitializeEvent(9, 19001650, 9, 19001609);
- InitializeEvent(10, 19001650, 10, 19001610);
- InitializeEvent(11, 19001650, 11, 19001611);
- InitializeEvent(12, 19001650, 12, 19001612);
- InitializeEvent(13, 19001650, 13, 19001613);
- InitializeEvent(14, 19001650, 14, 19001614);
- InitializeEvent(15, 19001650, 15, 19001615);
- InitializeEvent(16, 19001650, 16, 19001616);
- InitializeEvent(17, 19001650, 17, 19001617);
- InitializeEvent(18, 19001650, 18, 19001618);
- InitializeEvent(19, 19001650, 19, 19001619);
- InitializeEvent(20, 19001650, 20, 19001620);
- InitializeEvent(21, 19001650, 21, 19001621);
- InitializeEvent(22, 19001650, 22, 19001622);
- InitializeEvent(23, 19001650, 23, 19001623);
- InitializeEvent(0, 19001648, 0);
- WaitFixedTimeSeconds(0.5);
- SetEventFlagID(19001649, OFF);
- InitializeEvent(0, 19001550, 0, 19001600);
- InitializeEvent(1, 19001550, 1, 19001601);
- InitializeEvent(2, 19001550, 2, 19001602);
- InitializeEvent(3, 19001550, 3, 19001603);
- InitializeEvent(4, 19001550, 4, 19001604);
- InitializeEvent(5, 19001550, 5, 19001605);
- InitializeEvent(6, 19001550, 6, 19001606);
- InitializeEvent(7, 19001550, 7, 19001607);
- InitializeEvent(8, 19001550, 8, 19001608);
- InitializeEvent(9, 19001550, 9, 19001609);
- InitializeEvent(10, 19001550, 10, 19001610);
- InitializeEvent(11, 19001550, 11, 19001611);
- InitializeEvent(12, 19001550, 12, 19001612);
- InitializeEvent(13, 19001550, 13, 19001613);
- InitializeEvent(14, 19001550, 14, 19001614);
- InitializeEvent(15, 19001550, 15, 19001615);
- InitializeEvent(16, 19001550, 16, 19001616);
- InitializeEvent(17, 19001550, 17, 19001617);
- InitializeEvent(18, 19001550, 18, 19001618);
- InitializeEvent(19, 19001550, 19, 19001619);
- InitializeEvent(20, 19001550, 20, 19001620);
- InitializeEvent(21, 19001550, 21, 19001621);
- InitializeEvent(22, 19001550, 22, 19001622);
- InitializeEvent(23, 19001550, 23, 19001623);
- InitializeEvent(0, 19001583, 0);
- ----------------------------
- =====================================================================================================
- Bottom.txt
- ----------------------------
- $Event(19001040, Default, function() {
- SetEventFlagID(19001050, OFF);
- WaitFor(
- (PlayerInMap(60, 40, 30, 0)
- || PlayerInMap(60, 40, 31, 0)
- || PlayerInMap(60, 40, 32, 0)
- || PlayerInMap(60, 40, 33, 0)
- || PlayerInMap(60, 40, 34, 0)
- || PlayerInMap(60, 40, 35, 0)
- || PlayerInMap(60, 40, 36, 0)
- || PlayerInMap(60, 40, 37, 0)
- || PlayerInMap(60, 40, 38, 0)
- || PlayerInMap(60, 40, 39, 0)
- || PlayerInMap(60, 41, 30, 0)
- || PlayerInMap(60, 41, 31, 0)
- || PlayerInMap(60, 41, 32, 0)
- || PlayerInMap(60, 41, 33, 0)
- || PlayerInMap(60, 41, 34, 0)
- || PlayerInMap(60, 41, 35, 0)
- || PlayerInMap(60, 41, 36, 0)
- || PlayerInMap(60, 41, 37, 0)
- || PlayerInMap(60, 41, 38, 0)
- || PlayerInMap(60, 41, 39, 0)
- || PlayerInMap(60, 42, 30, 0)
- || PlayerInMap(60, 42, 31, 0)
- || PlayerInMap(60, 42, 32, 0)
- || PlayerInMap(60, 42, 33, 0)
- || PlayerInMap(60, 42, 34, 0)
- || PlayerInMap(60, 42, 35, 0)
- || PlayerInMap(60, 42, 36, 0)
- || PlayerInMap(60, 42, 37, 0)
- || PlayerInMap(60, 42, 38, 0)
- || PlayerInMap(60, 42, 39, 0)
- || PlayerInMap(60, 43, 30, 0)
- || PlayerInMap(60, 43, 31, 0)
- || PlayerInMap(60, 43, 32, 0)
- || PlayerInMap(60, 43, 33, 0)
- || PlayerInMap(60, 43, 34, 0)
- || PlayerInMap(60, 43, 35, 0)
- || PlayerInMap(60, 43, 36, 0)
- || PlayerInMap(60, 43, 37, 0)
- || PlayerInMap(60, 43, 38, 0)
- || PlayerInMap(60, 43, 39, 0)
- || PlayerInMap(60, 44, 30, 0)
- || PlayerInMap(60, 44, 31, 0)
- || PlayerInMap(60, 44, 32, 0)
- || PlayerInMap(60, 44, 33, 0)
- || PlayerInMap(60, 44, 34, 0)
- || PlayerInMap(60, 44, 35, 0)
- || PlayerInMap(60, 44, 36, 0)
- || PlayerInMap(60, 44, 37, 0)
- || PlayerInMap(60, 44, 38, 0)
- || PlayerInMap(60, 44, 39, 0)
- || PlayerInMap(60, 45, 30, 0)
- || PlayerInMap(60, 45, 31, 0)
- || PlayerInMap(60, 45, 32, 0)
- || PlayerInMap(60, 45, 33, 0)
- || PlayerInMap(60, 45, 34, 0)
- || PlayerInMap(60, 45, 35, 0)
- || PlayerInMap(60, 45, 36, 0)
- || PlayerInMap(60, 45, 37, 0)
- || PlayerInMap(60, 45, 38, 0)
- || PlayerInMap(60, 45, 39, 0)
- || PlayerInMap(60, 42, 40, 0)
- || PlayerInMap(60, 43, 40, 0)
- || PlayerInMap(60, 44, 40, 0)
- || PlayerInMap(60, 46, 36, 0)
- || PlayerInMap(60, 46, 37, 0)
- || PlayerInMap(60, 46, 38, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056));
- SetEventFlagID(19001050, ON);
- WaitFor(
- !((PlayerInMap(60, 40, 30, 0)
- || PlayerInMap(60, 40, 31, 0)
- || PlayerInMap(60, 40, 32, 0)
- || PlayerInMap(60, 40, 33, 0)
- || PlayerInMap(60, 40, 34, 0)
- || PlayerInMap(60, 40, 35, 0)
- || PlayerInMap(60, 40, 36, 0)
- || PlayerInMap(60, 40, 37, 0)
- || PlayerInMap(60, 40, 38, 0)
- || PlayerInMap(60, 40, 39, 0)
- || PlayerInMap(60, 41, 30, 0)
- || PlayerInMap(60, 41, 31, 0)
- || PlayerInMap(60, 41, 32, 0)
- || PlayerInMap(60, 41, 33, 0)
- || PlayerInMap(60, 41, 34, 0)
- || PlayerInMap(60, 41, 35, 0)
- || PlayerInMap(60, 41, 36, 0)
- || PlayerInMap(60, 41, 37, 0)
- || PlayerInMap(60, 41, 38, 0)
- || PlayerInMap(60, 41, 39, 0)
- || PlayerInMap(60, 42, 30, 0)
- || PlayerInMap(60, 42, 31, 0)
- || PlayerInMap(60, 42, 32, 0)
- || PlayerInMap(60, 42, 33, 0)
- || PlayerInMap(60, 42, 34, 0)
- || PlayerInMap(60, 42, 35, 0)
- || PlayerInMap(60, 42, 36, 0)
- || PlayerInMap(60, 42, 37, 0)
- || PlayerInMap(60, 42, 38, 0)
- || PlayerInMap(60, 42, 39, 0)
- || PlayerInMap(60, 43, 30, 0)
- || PlayerInMap(60, 43, 31, 0)
- || PlayerInMap(60, 43, 32, 0)
- || PlayerInMap(60, 43, 33, 0)
- || PlayerInMap(60, 43, 34, 0)
- || PlayerInMap(60, 43, 35, 0)
- || PlayerInMap(60, 43, 36, 0)
- || PlayerInMap(60, 43, 37, 0)
- || PlayerInMap(60, 43, 38, 0)
- || PlayerInMap(60, 43, 39, 0)
- || PlayerInMap(60, 44, 30, 0)
- || PlayerInMap(60, 44, 31, 0)
- || PlayerInMap(60, 44, 32, 0)
- || PlayerInMap(60, 44, 33, 0)
- || PlayerInMap(60, 44, 34, 0)
- || PlayerInMap(60, 44, 35, 0)
- || PlayerInMap(60, 44, 36, 0)
- || PlayerInMap(60, 44, 37, 0)
- || PlayerInMap(60, 44, 38, 0)
- || PlayerInMap(60, 44, 39, 0)
- || PlayerInMap(60, 45, 30, 0)
- || PlayerInMap(60, 45, 31, 0)
- || PlayerInMap(60, 45, 32, 0)
- || PlayerInMap(60, 45, 33, 0)
- || PlayerInMap(60, 45, 34, 0)
- || PlayerInMap(60, 45, 35, 0)
- || PlayerInMap(60, 45, 36, 0)
- || PlayerInMap(60, 45, 37, 0)
- || PlayerInMap(60, 45, 38, 0)
- || PlayerInMap(60, 45, 39, 0)
- || PlayerInMap(60, 42, 40, 0)
- || PlayerInMap(60, 43, 40, 0)
- || PlayerInMap(60, 44, 40, 0)
- || PlayerInMap(60, 46, 36, 0)
- || PlayerInMap(60, 46, 37, 0)
- || PlayerInMap(60, 46, 38, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056)));
- RestartEvent();
- });
- $Event(19001041, Default, function() {
- SetEventFlagID(19001051, OFF);
- WaitFor(
- (PlayerInMap(60, 32, 40, 0)
- || PlayerInMap(60, 32, 41, 0)
- || PlayerInMap(60, 32, 42, 0)
- || PlayerInMap(60, 32, 43, 0)
- || PlayerInMap(60, 32, 44, 0)
- || PlayerInMap(60, 32, 45, 0)
- || PlayerInMap(60, 32, 46, 0)
- || PlayerInMap(60, 32, 47, 0)
- || PlayerInMap(60, 32, 48, 0)
- || PlayerInMap(60, 32, 49, 0)
- || PlayerInMap(60, 33, 40, 0)
- || PlayerInMap(60, 33, 41, 0)
- || PlayerInMap(60, 33, 42, 0)
- || PlayerInMap(60, 33, 43, 0)
- || PlayerInMap(60, 33, 44, 0)
- || PlayerInMap(60, 33, 45, 0)
- || PlayerInMap(60, 33, 46, 0)
- || PlayerInMap(60, 33, 47, 0)
- || PlayerInMap(60, 33, 48, 0)
- || PlayerInMap(60, 33, 49, 0)
- || PlayerInMap(60, 34, 40, 0)
- || PlayerInMap(60, 34, 41, 0)
- || PlayerInMap(60, 34, 42, 0)
- || PlayerInMap(60, 34, 43, 0)
- || PlayerInMap(60, 34, 44, 0)
- || PlayerInMap(60, 34, 45, 0)
- || PlayerInMap(60, 34, 46, 0)
- || PlayerInMap(60, 34, 47, 0)
- || PlayerInMap(60, 34, 48, 0)
- || PlayerInMap(60, 34, 49, 0)
- || PlayerInMap(60, 35, 40, 0)
- || PlayerInMap(60, 35, 41, 0)
- || PlayerInMap(60, 35, 42, 0)
- || PlayerInMap(60, 35, 43, 0)
- || PlayerInMap(60, 35, 44, 0)
- || PlayerInMap(60, 35, 45, 0)
- || PlayerInMap(60, 35, 46, 0)
- || PlayerInMap(60, 35, 47, 0)
- || PlayerInMap(60, 35, 48, 0)
- || PlayerInMap(60, 35, 49, 0)
- || PlayerInMap(60, 36, 40, 0)
- || PlayerInMap(60, 36, 41, 0)
- || PlayerInMap(60, 36, 42, 0)
- || PlayerInMap(60, 36, 43, 0)
- || PlayerInMap(60, 36, 44, 0)
- || PlayerInMap(60, 36, 45, 0)
- || PlayerInMap(60, 36, 46, 0)
- || PlayerInMap(60, 36, 47, 0)
- || PlayerInMap(60, 36, 48, 0)
- || PlayerInMap(60, 36, 49, 0)
- || PlayerInMap(60, 37, 40, 0)
- || PlayerInMap(60, 37, 41, 0)
- || PlayerInMap(60, 37, 42, 0)
- || PlayerInMap(60, 37, 43, 0)
- || PlayerInMap(60, 37, 44, 0)
- || PlayerInMap(60, 37, 45, 0)
- || PlayerInMap(60, 37, 46, 0)
- || PlayerInMap(60, 37, 47, 0)
- || PlayerInMap(60, 37, 48, 0)
- || PlayerInMap(60, 37, 49, 0)
- || PlayerInMap(60, 38, 40, 0)
- || PlayerInMap(60, 38, 41, 0)
- || PlayerInMap(60, 38, 42, 0)
- || PlayerInMap(60, 38, 43, 0)
- || PlayerInMap(60, 38, 44, 0)
- || PlayerInMap(60, 38, 45, 0)
- || PlayerInMap(60, 38, 46, 0)
- || PlayerInMap(60, 38, 47, 0)
- || PlayerInMap(60, 38, 48, 0)
- || PlayerInMap(60, 38, 49, 0)
- || PlayerInMap(60, 34, 50, 0)
- || PlayerInMap(60, 35, 50, 0)
- || PlayerInMap(60, 36, 50, 0)
- || PlayerInMap(60, 34, 51, 0)
- || PlayerInMap(60, 35, 51, 0)
- || PlayerInMap(60, 39, 41, 0)
- || PlayerInMap(60, 39, 42, 0)
- || PlayerInMap(60, 39, 43, 0)
- || PlayerInMap(60, 39, 44, 0)
- || PlayerInMap(60, 39, 45, 0)
- || PlayerInMap(60, 39, 46, 0)
- || PlayerInMap(60, 39, 47, 0)
- || PlayerInMap(60, 39, 48, 0)
- || PlayerInMap(60, 39, 49, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056));
- SetEventFlagID(19001051, ON);
- WaitFor(
- !((PlayerInMap(60, 32, 40, 0)
- || PlayerInMap(60, 32, 41, 0)
- || PlayerInMap(60, 32, 42, 0)
- || PlayerInMap(60, 32, 43, 0)
- || PlayerInMap(60, 32, 44, 0)
- || PlayerInMap(60, 32, 45, 0)
- || PlayerInMap(60, 32, 46, 0)
- || PlayerInMap(60, 32, 47, 0)
- || PlayerInMap(60, 32, 48, 0)
- || PlayerInMap(60, 32, 49, 0)
- || PlayerInMap(60, 33, 40, 0)
- || PlayerInMap(60, 33, 41, 0)
- || PlayerInMap(60, 33, 42, 0)
- || PlayerInMap(60, 33, 43, 0)
- || PlayerInMap(60, 33, 44, 0)
- || PlayerInMap(60, 33, 45, 0)
- || PlayerInMap(60, 33, 46, 0)
- || PlayerInMap(60, 33, 47, 0)
- || PlayerInMap(60, 33, 48, 0)
- || PlayerInMap(60, 33, 49, 0)
- || PlayerInMap(60, 34, 40, 0)
- || PlayerInMap(60, 34, 41, 0)
- || PlayerInMap(60, 34, 42, 0)
- || PlayerInMap(60, 34, 43, 0)
- || PlayerInMap(60, 34, 44, 0)
- || PlayerInMap(60, 34, 45, 0)
- || PlayerInMap(60, 34, 46, 0)
- || PlayerInMap(60, 34, 47, 0)
- || PlayerInMap(60, 34, 48, 0)
- || PlayerInMap(60, 34, 49, 0)
- || PlayerInMap(60, 35, 40, 0)
- || PlayerInMap(60, 35, 41, 0)
- || PlayerInMap(60, 35, 42, 0)
- || PlayerInMap(60, 35, 43, 0)
- || PlayerInMap(60, 35, 44, 0)
- || PlayerInMap(60, 35, 45, 0)
- || PlayerInMap(60, 35, 46, 0)
- || PlayerInMap(60, 35, 47, 0)
- || PlayerInMap(60, 35, 48, 0)
- || PlayerInMap(60, 35, 49, 0)
- || PlayerInMap(60, 36, 40, 0)
- || PlayerInMap(60, 36, 41, 0)
- || PlayerInMap(60, 36, 42, 0)
- || PlayerInMap(60, 36, 43, 0)
- || PlayerInMap(60, 36, 44, 0)
- || PlayerInMap(60, 36, 45, 0)
- || PlayerInMap(60, 36, 46, 0)
- || PlayerInMap(60, 36, 47, 0)
- || PlayerInMap(60, 36, 48, 0)
- || PlayerInMap(60, 36, 49, 0)
- || PlayerInMap(60, 37, 40, 0)
- || PlayerInMap(60, 37, 41, 0)
- || PlayerInMap(60, 37, 42, 0)
- || PlayerInMap(60, 37, 43, 0)
- || PlayerInMap(60, 37, 44, 0)
- || PlayerInMap(60, 37, 45, 0)
- || PlayerInMap(60, 37, 46, 0)
- || PlayerInMap(60, 37, 47, 0)
- || PlayerInMap(60, 37, 48, 0)
- || PlayerInMap(60, 37, 49, 0)
- || PlayerInMap(60, 38, 40, 0)
- || PlayerInMap(60, 38, 41, 0)
- || PlayerInMap(60, 38, 42, 0)
- || PlayerInMap(60, 38, 43, 0)
- || PlayerInMap(60, 38, 44, 0)
- || PlayerInMap(60, 38, 45, 0)
- || PlayerInMap(60, 38, 46, 0)
- || PlayerInMap(60, 38, 47, 0)
- || PlayerInMap(60, 38, 48, 0)
- || PlayerInMap(60, 38, 49, 0)
- || PlayerInMap(60, 34, 50, 0)
- || PlayerInMap(60, 35, 50, 0)
- || PlayerInMap(60, 36, 50, 0)
- || PlayerInMap(60, 34, 51, 0)
- || PlayerInMap(60, 35, 51, 0)
- || PlayerInMap(60, 39, 41, 0)
- || PlayerInMap(60, 39, 42, 0)
- || PlayerInMap(60, 39, 43, 0)
- || PlayerInMap(60, 39, 44, 0)
- || PlayerInMap(60, 39, 45, 0)
- || PlayerInMap(60, 39, 46, 0)
- || PlayerInMap(60, 39, 47, 0)
- || PlayerInMap(60, 39, 48, 0)
- || PlayerInMap(60, 39, 49, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056)));
- RestartEvent();
- });
- $Event(19001042, Default, function() {
- SetEventFlagID(19001052, OFF);
- WaitFor(
- (PlayerInMap(60, 47, 36, 0)
- || PlayerInMap(60, 47, 37, 0)
- || PlayerInMap(60, 47, 38, 0)
- || PlayerInMap(60, 47, 39, 0)
- || PlayerInMap(60, 47, 40, 0)
- || PlayerInMap(60, 47, 41, 0)
- || PlayerInMap(60, 48, 36, 0)
- || PlayerInMap(60, 48, 37, 0)
- || PlayerInMap(60, 48, 38, 0)
- || PlayerInMap(60, 48, 39, 0)
- || PlayerInMap(60, 48, 40, 0)
- || PlayerInMap(60, 48, 41, 0)
- || PlayerInMap(60, 49, 36, 0)
- || PlayerInMap(60, 49, 37, 0)
- || PlayerInMap(60, 49, 38, 0)
- || PlayerInMap(60, 49, 39, 0)
- || PlayerInMap(60, 49, 40, 0)
- || PlayerInMap(60, 49, 41, 0)
- || PlayerInMap(60, 50, 36, 0)
- || PlayerInMap(60, 51, 36, 0)
- || PlayerInMap(60, 51, 35, 0)
- || PlayerInMap(60, 47, 42, 0)
- || PlayerInMap(60, 50, 39, 0)
- || PlayerInMap(60, 50, 40, 0)
- || PlayerInMap(60, 50, 41, 0)
- || PlayerInMap(60, 51, 40, 0)
- || PlayerInMap(60, 51, 41, 0)
- || PlayerInMap(60, 51, 42, 0)
- || PlayerInMap(60, 51, 43, 0)
- || PlayerInMap(60, 52, 41, 0)
- || PlayerInMap(60, 52, 42, 0)
- || PlayerInMap(60, 52, 43, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056));
- SetEventFlagID(19001052, ON);
- WaitFor(
- !((PlayerInMap(60, 47, 36, 0)
- || PlayerInMap(60, 47, 37, 0)
- || PlayerInMap(60, 47, 38, 0)
- || PlayerInMap(60, 47, 39, 0)
- || PlayerInMap(60, 47, 40, 0)
- || PlayerInMap(60, 47, 41, 0)
- || PlayerInMap(60, 48, 36, 0)
- || PlayerInMap(60, 48, 37, 0)
- || PlayerInMap(60, 48, 38, 0)
- || PlayerInMap(60, 48, 39, 0)
- || PlayerInMap(60, 48, 40, 0)
- || PlayerInMap(60, 48, 41, 0)
- || PlayerInMap(60, 49, 36, 0)
- || PlayerInMap(60, 49, 37, 0)
- || PlayerInMap(60, 49, 38, 0)
- || PlayerInMap(60, 49, 39, 0)
- || PlayerInMap(60, 49, 40, 0)
- || PlayerInMap(60, 49, 41, 0)
- || PlayerInMap(60, 50, 36, 0)
- || PlayerInMap(60, 51, 36, 0)
- || PlayerInMap(60, 51, 35, 0)
- || PlayerInMap(60, 47, 42, 0)
- || PlayerInMap(60, 50, 39, 0)
- || PlayerInMap(60, 50, 40, 0)
- || PlayerInMap(60, 50, 41, 0)
- || PlayerInMap(60, 51, 40, 0)
- || PlayerInMap(60, 51, 41, 0)
- || PlayerInMap(60, 51, 42, 0)
- || PlayerInMap(60, 51, 43, 0)
- || PlayerInMap(60, 52, 41, 0)
- || PlayerInMap(60, 52, 42, 0)
- || PlayerInMap(60, 52, 43, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056)));
- RestartEvent();
- });
- $Event(19001043, Default, function() {
- SetEventFlagID(19001053, OFF);
- WaitFor(
- (PlayerInMap(60, 39, 50, 0)
- || PlayerInMap(60, 39, 51, 0)
- || PlayerInMap(60, 39, 52, 0)
- || PlayerInMap(60, 39, 53, 0)
- || PlayerInMap(60, 39, 54, 0)
- || PlayerInMap(60, 39, 55, 0)
- || PlayerInMap(60, 40, 50, 0)
- || PlayerInMap(60, 40, 51, 0)
- || PlayerInMap(60, 40, 52, 0)
- || PlayerInMap(60, 40, 53, 0)
- || PlayerInMap(60, 40, 54, 0)
- || PlayerInMap(60, 40, 55, 0)
- || PlayerInMap(60, 41, 50, 0)
- || PlayerInMap(60, 41, 51, 0)
- || PlayerInMap(60, 41, 52, 0)
- || PlayerInMap(60, 41, 53, 0)
- || PlayerInMap(60, 41, 54, 0)
- || PlayerInMap(60, 41, 55, 0)
- || PlayerInMap(60, 42, 50, 0)
- || PlayerInMap(60, 42, 51, 0)
- || PlayerInMap(60, 42, 52, 0)
- || PlayerInMap(60, 42, 53, 0)
- || PlayerInMap(60, 42, 54, 0)
- || PlayerInMap(60, 42, 55, 0)
- || PlayerInMap(60, 43, 50, 0)
- || PlayerInMap(60, 43, 51, 0)
- || PlayerInMap(60, 43, 52, 0)
- || PlayerInMap(60, 43, 53, 0)
- || PlayerInMap(60, 43, 54, 0)
- || PlayerInMap(60, 43, 55, 0)
- || PlayerInMap(60, 44, 52, 0)
- || PlayerInMap(60, 44, 53, 0)
- || PlayerInMap(60, 45, 52, 0)
- || PlayerInMap(60, 45, 53, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056));
- SetEventFlagID(19001053, ON);
- WaitFor(
- !((PlayerInMap(60, 39, 50, 0)
- || PlayerInMap(60, 39, 51, 0)
- || PlayerInMap(60, 39, 52, 0)
- || PlayerInMap(60, 39, 53, 0)
- || PlayerInMap(60, 39, 54, 0)
- || PlayerInMap(60, 39, 55, 0)
- || PlayerInMap(60, 40, 50, 0)
- || PlayerInMap(60, 40, 51, 0)
- || PlayerInMap(60, 40, 52, 0)
- || PlayerInMap(60, 40, 53, 0)
- || PlayerInMap(60, 40, 54, 0)
- || PlayerInMap(60, 40, 55, 0)
- || PlayerInMap(60, 41, 50, 0)
- || PlayerInMap(60, 41, 51, 0)
- || PlayerInMap(60, 41, 52, 0)
- || PlayerInMap(60, 41, 53, 0)
- || PlayerInMap(60, 41, 54, 0)
- || PlayerInMap(60, 41, 55, 0)
- || PlayerInMap(60, 42, 50, 0)
- || PlayerInMap(60, 42, 51, 0)
- || PlayerInMap(60, 42, 52, 0)
- || PlayerInMap(60, 42, 53, 0)
- || PlayerInMap(60, 42, 54, 0)
- || PlayerInMap(60, 42, 55, 0)
- || PlayerInMap(60, 43, 50, 0)
- || PlayerInMap(60, 43, 51, 0)
- || PlayerInMap(60, 43, 52, 0)
- || PlayerInMap(60, 43, 53, 0)
- || PlayerInMap(60, 43, 54, 0)
- || PlayerInMap(60, 43, 55, 0)
- || PlayerInMap(60, 44, 52, 0)
- || PlayerInMap(60, 44, 53, 0)
- || PlayerInMap(60, 45, 52, 0)
- || PlayerInMap(60, 45, 53, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056)));
- RestartEvent();
- });
- $Event(19001044, Default, function() {
- SetEventFlagID(19001054, OFF);
- WaitFor(
- (PlayerInMap(60, 34, 52, 0)
- || PlayerInMap(60, 34, 53, 0)
- || PlayerInMap(60, 34, 54, 0)
- || PlayerInMap(60, 34, 55, 0)
- || PlayerInMap(60, 35, 52, 0)
- || PlayerInMap(60, 35, 53, 0)
- || PlayerInMap(60, 35, 54, 0)
- || PlayerInMap(60, 35, 55, 0)
- || PlayerInMap(60, 36, 52, 0)
- || PlayerInMap(60, 36, 53, 0)
- || PlayerInMap(60, 36, 54, 0)
- || PlayerInMap(60, 36, 55, 0)
- || PlayerInMap(60, 37, 52, 0)
- || PlayerInMap(60, 37, 53, 0)
- || PlayerInMap(60, 37, 54, 0)
- || PlayerInMap(60, 37, 55, 0)
- || PlayerInMap(60, 38, 52, 0)
- || PlayerInMap(60, 38, 53, 0)
- || PlayerInMap(60, 38, 54, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056));
- SetEventFlagID(19001054, ON);
- map = PlayerInMap(60, 34, 52, 0)
- || PlayerInMap(60, 34, 53, 0)
- || PlayerInMap(60, 34, 54, 0)
- || PlayerInMap(60, 34, 55, 0)
- || PlayerInMap(60, 35, 52, 0)
- || PlayerInMap(60, 35, 53, 0)
- || PlayerInMap(60, 35, 54, 0)
- || PlayerInMap(60, 35, 55, 0)
- || PlayerInMap(60, 36, 52, 0)
- || PlayerInMap(60, 36, 53, 0)
- || PlayerInMap(60, 36, 54, 0)
- || PlayerInMap(60, 36, 55, 0)
- || PlayerInMap(60, 37, 52, 0)
- || PlayerInMap(60, 37, 53, 0)
- || PlayerInMap(60, 37, 54, 0)
- || PlayerInMap(60, 37, 55, 0)
- || PlayerInMap(60, 38, 52, 0)
- || PlayerInMap(60, 38, 53, 0)
- || PlayerInMap(60, 38, 54, 0);
- mapFlag = map && !EventFlag(19001057) && !EventFlag(19001056);
- WaitFor(!map);
- RestartEvent();
- });
- $Event(19001045, Default, function() {
- SetEventFlagID(19001055, OFF);
- WaitFor(
- (PlayerInMap(60, 47, 53, 0)
- || PlayerInMap(60, 47, 54, 0)
- || PlayerInMap(60, 47, 55, 0)
- || PlayerInMap(60, 47, 56, 0)
- || PlayerInMap(60, 47, 57, 0)
- || PlayerInMap(60, 47, 58, 0)
- || PlayerInMap(60, 48, 53, 0)
- || PlayerInMap(60, 48, 54, 0)
- || PlayerInMap(60, 48, 55, 0)
- || PlayerInMap(60, 48, 56, 0)
- || PlayerInMap(60, 48, 57, 0)
- || PlayerInMap(60, 48, 58, 0)
- || PlayerInMap(60, 49, 53, 0)
- || PlayerInMap(60, 49, 54, 0)
- || PlayerInMap(60, 49, 55, 0)
- || PlayerInMap(60, 49, 56, 0)
- || PlayerInMap(60, 49, 57, 0)
- || PlayerInMap(60, 49, 58, 0)
- || PlayerInMap(60, 50, 53, 0)
- || PlayerInMap(60, 50, 54, 0)
- || PlayerInMap(60, 50, 55, 0)
- || PlayerInMap(60, 50, 56, 0)
- || PlayerInMap(60, 50, 57, 0)
- || PlayerInMap(60, 50, 58, 0)
- || PlayerInMap(60, 51, 53, 0)
- || PlayerInMap(60, 51, 54, 0)
- || PlayerInMap(60, 51, 55, 0)
- || PlayerInMap(60, 51, 56, 0)
- || PlayerInMap(60, 51, 57, 0)
- || PlayerInMap(60, 51, 58, 0)
- || PlayerInMap(60, 52, 53, 0)
- || PlayerInMap(60, 52, 54, 0)
- || PlayerInMap(60, 52, 55, 0)
- || PlayerInMap(60, 52, 56, 0)
- || PlayerInMap(60, 52, 57, 0)
- || PlayerInMap(60, 52, 58, 0)
- || PlayerInMap(60, 53, 53, 0)
- || PlayerInMap(60, 53, 54, 0)
- || PlayerInMap(60, 53, 55, 0)
- || PlayerInMap(60, 53, 56, 0)
- || PlayerInMap(60, 53, 57, 0)
- || PlayerInMap(60, 53, 58, 0)
- || PlayerInMap(60, 52, 52, 0)
- || PlayerInMap(60, 53, 52, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056));
- SetEventFlagID(19001055, ON);
- WaitFor(
- !((PlayerInMap(60, 47, 53, 0)
- || PlayerInMap(60, 47, 54, 0)
- || PlayerInMap(60, 47, 55, 0)
- || PlayerInMap(60, 47, 56, 0)
- || PlayerInMap(60, 47, 57, 0)
- || PlayerInMap(60, 47, 58, 0)
- || PlayerInMap(60, 48, 53, 0)
- || PlayerInMap(60, 48, 54, 0)
- || PlayerInMap(60, 48, 55, 0)
- || PlayerInMap(60, 48, 56, 0)
- || PlayerInMap(60, 48, 57, 0)
- || PlayerInMap(60, 48, 58, 0)
- || PlayerInMap(60, 49, 53, 0)
- || PlayerInMap(60, 49, 54, 0)
- || PlayerInMap(60, 49, 55, 0)
- || PlayerInMap(60, 49, 56, 0)
- || PlayerInMap(60, 49, 57, 0)
- || PlayerInMap(60, 49, 58, 0)
- || PlayerInMap(60, 50, 53, 0)
- || PlayerInMap(60, 50, 54, 0)
- || PlayerInMap(60, 50, 55, 0)
- || PlayerInMap(60, 50, 56, 0)
- || PlayerInMap(60, 50, 57, 0)
- || PlayerInMap(60, 50, 58, 0)
- || PlayerInMap(60, 51, 53, 0)
- || PlayerInMap(60, 51, 54, 0)
- || PlayerInMap(60, 51, 55, 0)
- || PlayerInMap(60, 51, 56, 0)
- || PlayerInMap(60, 51, 57, 0)
- || PlayerInMap(60, 51, 58, 0)
- || PlayerInMap(60, 52, 53, 0)
- || PlayerInMap(60, 52, 54, 0)
- || PlayerInMap(60, 52, 55, 0)
- || PlayerInMap(60, 52, 56, 0)
- || PlayerInMap(60, 52, 57, 0)
- || PlayerInMap(60, 52, 58, 0)
- || PlayerInMap(60, 53, 53, 0)
- || PlayerInMap(60, 53, 54, 0)
- || PlayerInMap(60, 53, 55, 0)
- || PlayerInMap(60, 53, 56, 0)
- || PlayerInMap(60, 53, 57, 0)
- || PlayerInMap(60, 53, 58, 0)
- || PlayerInMap(60, 52, 52, 0)
- || PlayerInMap(60, 53, 52, 0))
- && !EventFlag(19001057)
- && !EventFlag(19001056)));
- RestartEvent();
- });
- $Event(19001046, Default, function() {
- SetEventFlagID(19001056, OFF);
- WaitFor(
- PlayerInMap(30, 0, 0, 0)
- || PlayerInMap(30, 1, 0, 0)
- || PlayerInMap(30, 2, 0, 0)
- || PlayerInMap(30, 3, 0, 0)
- || PlayerInMap(30, 4, 0, 0)
- || PlayerInMap(30, 5, 0, 0)
- || PlayerInMap(30, 6, 0, 0)
- || PlayerInMap(30, 7, 0, 0)
- || PlayerInMap(30, 11, 0, 0)
- || PlayerInMap(30, 12, 0, 0)
- || PlayerInMap(30, 13, 0, 0)
- || PlayerInMap(30, 14, 0, 0)
- || PlayerInMap(30, 15, 0, 0)
- || PlayerInMap(30, 16, 0, 0)
- || PlayerInMap(30, 18, 0, 0)
- || PlayerInMap(30, 19, 0, 0)
- || PlayerInMap(30, 20, 0, 0)
- || PlayerInMap(30, 8, 0, 0)
- || PlayerInMap(30, 9, 0, 0)
- || PlayerInMap(30, 10, 0, 0)
- || PlayerInMap(30, 17, 0, 0)
- || PlayerInMap(31, 0, 0, 0)
- || PlayerInMap(31, 1, 0, 0)
- || PlayerInMap(31, 2, 0, 0)
- || PlayerInMap(31, 3, 0, 0)
- || PlayerInMap(31, 4, 0, 0)
- || PlayerInMap(31, 5, 0, 0)
- || PlayerInMap(31, 6, 0, 0)
- || PlayerInMap(31, 7, 0, 0)
- || PlayerInMap(31, 9, 0, 0)
- || PlayerInMap(31, 10, 0, 0)
- || PlayerInMap(31, 11, 0, 0)
- || PlayerInMap(31, 12, 0, 0)
- || PlayerInMap(31, 15, 0, 0)
- || PlayerInMap(31, 17, 0, 0)
- || PlayerInMap(31, 18, 0, 0)
- || PlayerInMap(31, 19, 0, 0)
- || PlayerInMap(31, 20, 0, 0)
- || PlayerInMap(31, 21, 0, 0)
- || PlayerInMap(31, 22, 0, 0)
- || PlayerInMap(32, 0, 0, 0)
- || PlayerInMap(32, 1, 0, 0)
- || PlayerInMap(32, 2, 0, 0)
- || PlayerInMap(32, 4, 0, 0)
- || PlayerInMap(32, 5, 0, 0)
- || PlayerInMap(32, 7, 0, 0)
- || PlayerInMap(32, 8, 0, 0)
- || PlayerInMap(32, 11, 0, 0));
- SetEventFlagID(19001056, ON);
- WaitFor(
- !(PlayerInMap(30, 0, 0, 0)
- || PlayerInMap(30, 1, 0, 0)
- || PlayerInMap(30, 2, 0, 0)
- || PlayerInMap(30, 3, 0, 0)
- || PlayerInMap(30, 4, 0, 0)
- || PlayerInMap(30, 5, 0, 0)
- || PlayerInMap(30, 6, 0, 0)
- || PlayerInMap(30, 7, 0, 0)
- || PlayerInMap(30, 11, 0, 0)
- || PlayerInMap(30, 12, 0, 0)
- || PlayerInMap(30, 13, 0, 0)
- || PlayerInMap(30, 14, 0, 0)
- || PlayerInMap(30, 15, 0, 0)
- || PlayerInMap(30, 16, 0, 0)
- || PlayerInMap(30, 18, 0, 0)
- || PlayerInMap(30, 19, 0, 0)
- || PlayerInMap(30, 20, 0, 0)
- || PlayerInMap(30, 8, 0, 0)
- || PlayerInMap(30, 9, 0, 0)
- || PlayerInMap(30, 10, 0, 0)
- || PlayerInMap(30, 17, 0, 0)
- || PlayerInMap(31, 0, 0, 0)
- || PlayerInMap(31, 1, 0, 0)
- || PlayerInMap(31, 2, 0, 0)
- || PlayerInMap(31, 3, 0, 0)
- || PlayerInMap(31, 4, 0, 0)
- || PlayerInMap(31, 5, 0, 0)
- || PlayerInMap(31, 6, 0, 0)
- || PlayerInMap(31, 7, 0, 0)
- || PlayerInMap(31, 9, 0, 0)
- || PlayerInMap(31, 10, 0, 0)
- || PlayerInMap(31, 11, 0, 0)
- || PlayerInMap(31, 12, 0, 0)
- || PlayerInMap(31, 15, 0, 0)
- || PlayerInMap(31, 17, 0, 0)
- || PlayerInMap(31, 18, 0, 0)
- || PlayerInMap(31, 19, 0, 0)
- || PlayerInMap(31, 20, 0, 0)
- || PlayerInMap(31, 21, 0, 0)
- || PlayerInMap(31, 22, 0, 0)
- || PlayerInMap(32, 0, 0, 0)
- || PlayerInMap(32, 1, 0, 0)
- || PlayerInMap(32, 2, 0, 0)
- || PlayerInMap(32, 4, 0, 0)
- || PlayerInMap(32, 5, 0, 0)
- || PlayerInMap(32, 7, 0, 0)
- || PlayerInMap(32, 8, 0, 0)
- || PlayerInMap(32, 11, 0, 0)));
- RestartEvent();
- });
- $Event(19001047, Default, function() {
- SetEventFlagID(19001057, OFF);
- WaitFor(
- PlayerInMap(10, 0, 0, 0)
- || PlayerInMap(10, 1, 0, 0)
- || PlayerInMap(11, 0, 0, 0)
- || PlayerInMap(11, 5, 0, 0)
- || PlayerInMap(11, 10, 0, 0)
- || PlayerInMap(12, 1, 0, 0)
- || PlayerInMap(12, 2, 0, 0)
- || PlayerInMap(12, 3, 0, 0)
- || PlayerInMap(12, 4, 0, 0)
- || PlayerInMap(12, 5, 0, 0)
- || PlayerInMap(12, 7, 0, 0)
- || PlayerInMap(12, 8, 0, 0)
- || PlayerInMap(12, 9, 0, 0)
- || PlayerInMap(13, 0, 0, 0)
- || PlayerInMap(14, 0, 0, 0)
- || PlayerInMap(15, 0, 0, 0)
- || PlayerInMap(16, 0, 0, 0)
- || PlayerInMap(18, 0, 0, 0)
- || PlayerInMap(19, 0, 0, 0)
- || PlayerInMap(35, 0, 0, 0)
- || PlayerInMap(39, 20, 0, 0));
- SetEventFlagID(19001057, ON);
- WaitFor(
- !(PlayerInMap(10, 0, 0, 0)
- || PlayerInMap(10, 1, 0, 0)
- || PlayerInMap(11, 0, 0, 0)
- || PlayerInMap(11, 5, 0, 0)
- || PlayerInMap(11, 10, 0, 0)
- || PlayerInMap(12, 1, 0, 0)
- || PlayerInMap(12, 2, 0, 0)
- || PlayerInMap(12, 3, 0, 0)
- || PlayerInMap(12, 4, 0, 0)
- || PlayerInMap(12, 5, 0, 0)
- || PlayerInMap(12, 7, 0, 0)
- || PlayerInMap(12, 8, 0, 0)
- || PlayerInMap(12, 9, 0, 0)
- || PlayerInMap(13, 0, 0, 0)
- || PlayerInMap(14, 0, 0, 0)
- || PlayerInMap(15, 0, 0, 0)
- || PlayerInMap(16, 0, 0, 0)
- || PlayerInMap(18, 0, 0, 0)
- || PlayerInMap(19, 0, 0, 0)
- || PlayerInMap(35, 0, 0, 0)
- || PlayerInMap(39, 20, 0, 0)));
- RestartEvent();
- });
- $Event(19001398, Default, function() {
- SetEventFlagID(19001592, OFF);
- WaitFor(
- EventFlag(19001050)
- || EventFlag(19001051)
- || EventFlag(19001052)
- || EventFlag(19001053)
- || EventFlag(19001054)
- || EventFlag(19001055)
- || PlayerInMap(10, 0, 0, 0)
- || PlayerInMap(14, 0, 0, 0)
- || PlayerInMap(16, 0, 0, 0)
- || PlayerInMap(11, 0, 0, 0)
- || PlayerInMap(11, 5, 0, 0)
- || PlayerInMap(15, 0, 0, 0)
- || PlayerInMap(13, 0, 0, 0)
- || PlayerInMap(10, 1, 0, 0));
- SetEventFlagID(19001592, ON);
- WaitFor(
- !(EventFlag(19001050)
- || EventFlag(19001051)
- || EventFlag(19001052)
- || EventFlag(19001053)
- || EventFlag(19001054)
- || EventFlag(19001055)
- || PlayerInMap(10, 0, 0, 0)
- || PlayerInMap(14, 0, 0, 0)
- || PlayerInMap(16, 0, 0, 0)
- || PlayerInMap(11, 0, 0, 0)
- || PlayerInMap(11, 5, 0, 0)
- || PlayerInMap(15, 0, 0, 0)
- || PlayerInMap(13, 0, 0, 0)));
- RestartEvent();
- });
- $Event(19001550, Default, function(X0_1, X4_4) {
- SetEventFlagID(X4_4, OFF);
- WaitFor(TimeOfDayInRange(X0_1, 0, 0, X0_1, 59, 59));
- BatchSetEventFlags(19001600, 19001623, OFF);
- SetEventFlagID(X4_4, ON);
- WaitFor(!TimeOfDayInRange(X0_1, 0, 0, X0_1, 59, 59));
- WaitFixedTimeSeconds(1);
- RestartEvent();
- });
- $Event(19001650, Default, function(X0_1, X4_4) {
- EndIf(!EventFlag(X4_4));
- EndIf(!EventFlag(19001649));
- SetCurrentTime(X0_1, 0, 0, false, false, false, 0, 0, 0);
- });
- $Event(19001583, Default, function() {
- SetEventFlagID(19001584, OFF);
- WaitFor(CharacterHasSpEffect(10000, 415));
- SetEventFlagID(19001584, ON);
- WaitFor(!CharacterHasSpEffect(10000, 415));
- RestartEvent();
- });
- ----------------------------
- =====================================================================================================
- This is only a guide for Survival Mode but using a tool like WinMerge or Compare of notepad++ or even a online tool like
- https://text-compare.com you can identify what are the new scripts opening a original one and the modded one and comparing the text, or if the Host give the files like that you can easily merge then.
- GUIDE:
- IMGUR IMAGE LIST REFERENCE: https://imgur.com/a/KIguxKq
- 1. Open DSMAPSTUDIO, Click on new Project
- 2. Put the name that you want
- 3. Select the directory of your mod
- 4. Select the game executable
- 5. Hit Create.
- 6. It would now appear a project.json on yhe folder of your mod.
- 7. Ok now close DSMAPSTUDIO
- Now for the real tutorial.
- 1. Open DarkScript3
- 2. Click on Open Project...
- 3. Select the project.json
- after you open it it will appear a ton of text those are scripts of EldenRing.
- Now is time to paste the scripts of ER Survival Mode.
- Go on the part of that text that is called: TOP.txt
- The start and end is separated with a line like that:
- ---------------------------
- So you can understand which is which.
- 4. Copy and paste the contents near line 360, i usually do after "InitilializeEvent(91, "
- But before the "$Event(50, Default, function() ("
- Those are with a marker on the image.
- 5. Then go to the end of the script and copy the contents of Bottom.txt and paste then on Darkscript
- I usually comment something on it just for documenting for which mod is which script
- with // u can comment whatever u want in DarkScript.
- Comment is tagged with a marker on the image.
- 6. Then u paste it, now save, open the DarknessFog.exe and open the game and test it!
- And btw Darkness Mode Worked with all the mods that i tested until now.