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From Blush Rhinoceros, 2 Years ago, written in Plain Text.
This paste is a reply to Epic Fight mod config from Light Theme - go back
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Viewing differences between Epic Fight mod config and Re: Epic Fight mod config
What i becomes after i save (It doesn't work in-game)

# Configuration file

custom {

    custom_weaponry {

        sample_weapon1 {
            D:armor_negation=0.0
            D:impact=0.5
            I:max_strikes=1
            S:registry_name=modid:registryname

            # Valid values:
            # AXE
            # FIST
            # HOE
            # PICKAXE
            # SHOVEL
            # SWORD
            # SPEAR
            # GREATSWORD
            # KATANA
            S:weapon_type=SWORD
        }

        sample_weapon2 {
            S:registry_name=modid:registryname

            # Valid values:
            # AXE
            # FIST
            # HOE
            # PICKAXE
            # SHOVEL
            # SWORD
            # SPEAR
            # GREATSWORD
            # KATANA
            S:weapon_type=SWORD

            onehand {
                D:armor_negation=0.0
                D:impact=0.5
                I:max_strikes=1
            }

            twohand {
                D:armor_negation=0.0
                D:impact=0.5
                I:max_strikes=1
            }

            tcpicaxe {
                S:registry_name=tconstruct:pickaxe
                S:weapon_type=PICKAXE

                onehand {
                    D:armor_negation=0.3
                    D:impact=1
                    I:max_strikes=2
                }

                tcshovel {
                    S:registry_name=tconstruct:shovel
                    S:weapon_type=SHOVEL

                    onehand {
                        D:armor_negation=0.25
                        D:impact=1.5
                        I:max_strikes=1
                    }

                    tchatchet {
                        S:registry_name=tconstruct:hatchet
                        S:weapon_type=AXE

                        onehand {
                            D:armor_negation=0.5
                            D:impact=2
                            I:max_strikes=5
                        }

                        tcmattock {
                            S:registry_name=tconstruct:mattock
                            S:weapon_type=AXE

                            onehand {
                                D:armor_negation=0.5
                                D:impact=2
                                I:max_strikes=5
                            }

                            tckama {
                                S:registry_name=tconstruct:kama
                                S:weapon_type=PICKAXE

                                onehand {
                                    D:armor_negation=0.3
                                    D:impact=1
                                    I:max_strikes=1
                                }

                                tchammer {
                                    S:registry_name=tconstruct:hammer
                                    S:weapon_type=GREATSWORD

                                    twohand {
                                        D:armor_negation=1.0
                                        D:impact=10
                                        I:max_strikes=10
                                    }

                                    tcexcavator {
                                        S:registry_name=tconstruct:excavator
                                        S:weapon_type=SHOVEL

                                        custom {

                                            custom_weaponry {

                                                sample_weapon1 {
                                                    D:armor_negation=0.0
                                                    D:impact=0.5
                                                    I:max_strikes=1
                                                    S:registry_name=modid:registryname
                                                    S:weapon_type=SWORD
                                                }

                                                sample_weapon2 {
                                                    S:registry_name=modid:registryname
                                                    S:weapon_type=SWORD

                                                    onehand {
                                                        D:armor_negation=0.0
                                                        D:impact=0.5
                                                        I:max_strikes=1
                                                    }

                                                    twohand {
                                                        D:armor_negation=0.0
                                                        D:impact=0.5
                                                        I:max_strikes=1
                                                    }

                                                    tcpicaxe {
                                                        S:registry_name=tconstruct:pickaxe
                                                        S:weapon_type=PICKAXE

                                                        onehand {
                                                            D:armor_negation=0.3
                                                            D:impact=1
                                                            I:max_strikes=2
                                                        }

                                                        tcshovel {
                                                            S:registry_name=tconstruct:shovel
                                                            S:weapon_type=SHOVEL

                                                            onehand {
                                                                D:armor_negation=0.25
                                                                D:impact=1.5
                                                                I:max_strikes=1
                                                            }

                                                            tchatchet {
                                                                S:registry_name=tconstruct:hatchet
                                                                S:weapon_type=AXE

                                                                onehand {
                                                                    D:armor_negation=0.5
                                                                    D:impact=2
                                                                    I:max_strikes=5
                                                                }

                                                                tcmattock {
                                                                    S:registry_name=tconstruct:mattock
                                                                    S:weapon_type=AXE

                                                                    onehand {
                                                                        D:armor_negation=0.5
                                                                        D:impact=2
                                                                        I:max_strikes=5
                                                                    }

                                                                    tckama {
                                                                        S:registry_name=tconstruct:kama
                                                                        S:weapon_type=PICKAXE

                                                                        onehand {
                                                                            D:armor_negation=0.3
                                                                            D:impact=1
                                                                            I:max_strikes=1
                                                                        }

                                                                        tchammer {
                                                                            S:registry_name=tconstruct:hammer
                                                                            S:weapon_type=GREATSWORD

                                                                            twohand {
                                                                                D:armor_negation=1.0
                                                                                D:impact=10
                                                                                I:max_strikes=10
                                                                            }

                                                                            tcexcavator {
                                                                                S:registry_name=tconstruct:excavator
                                                                                S:weapon_type=SHOVEL

                                                                                onehand {
                                                                                    D:armor_negation=0.5
                                                                                    D:impact=4
                                                                                    I:max_strikes=1
                                                                                }

                                                                                tclumberaxe {
                                                                                    S:registry_name=tconstruct:lumberaxe
                                                                                    S:weapon_type=GREATSWORD

                                                                                    twohand {
                                                                                        D:armor_negation=1.0
                                                                                        D:impact=10
                                                                                        I:max_strikes=10
                                                                                    }

                                                                                    tcscythe {
                                                                                        S:registry_name=tconstruct:scythe
                                                                                        S:weapon_type=AXE

                                                                                        twohand {
                                                                                            D:armor_negation=1.5
                                                                                            D:impact=2
                                                                                            I:max_strikes=5
                                                                                        }

                                                                                        tcbroadsword {
                                                                                            S:registry_name=tconstruct:broadsword
                                                                                            S:weapon_type=SWORD

                                                                                            onehand {
                                                                                                D:armor_negation=0.4
                                                                                                D:impact=3.5
                                                                                                I:max_strikes=5
                                                                                            }

                                                                                            tclongsword {
                                                                                                S:registry_name=tconstruct:longsword
                                                                                                S:weapon_type=GREATSWORD

                                                                                                onehand {
                                                                                                    D:armor_negation=0.5
                                                                                                    D:impact=5.0
                                                                                                    I:max_strikes=7
                                                                                                }

                                                                                                tcrapier {
                                                                                                    S:registry_name=tconstruct:rapier
                                                                                                    S:weapon_type=SPEAR

                                                                                                    onehand {
                                                                                                        D:armor_negation=0.5
                                                                                                        D:impact=5.0
                                                                                                        I:max_strikes=4
                                                                                                    }

                                                                                                    tcfrypan {
                                                                                                        S:registry_name=tconstruct:frypan
                                                                                                        S:weapon_type=AXE

                                                                                                        onehand {
                                                                                                            D:armor_negation=0.1
                                                                                                            D:impact=20.0
                                                                                                            I:max_strikes=1
                                                                                                        }

                                                                                                        tcbattlesign {
                                                                                                            S:registry_name=tconstruct:battlesign
                                                                                                            S:weapon_type=AXE

                                                                                                            onehand {
                                                                                                                D:armor_negation=0.25
                                                                                                                D:impact=20.0
                                                                                                                I:max_strikes=1
                                                                                                            }

                                                                                                            tccleaver {
                                                                                                                S:registry_name=tconstruct:cleaver
                                                                                                                S:weapon_type=GREATSWORD

                                                                                                                twohand {
                                                                                                                    D:armor_negation=3.0
                                                                                                                    D:impact=20.0
                                                                                                                    I:max_strikes=10
                                                                                                                }

                                                                                                            }

                                                                                                        }

                                                                                                        custom_armor {

                                                                                                            sample_armor {
                                                                                                                S:registry_name=modid:registryname
                                                                                                                D:stun_armor=0.0
                                                                                                                D:weight=0.0
                                                                                                            }

                                                                                                        }

                                                                                                    }

                                                                                                }

                                                                                            }

                                                                                        }

                                                                                    }

                                                                                }

                                                                            }

                                                                        }

                                                                    }

                                                                }

                                                            }

                                                        }

                                                    }

                                                }

                                            }

                                        }

                                    }

                                }

                            }

                        }

                    }

                }

            }

        }

    }

    custom_armor {

        sample_armor {
            S:registry_name=modid:registryname
            D:stun_armor=0.0
            D:weight=0.0
        }

    }

}







How i wrote it

# Configuration file

custom {

    custom_weaponry {

        sample_weapon1 {
            D:armor_negation=0.0
            D:impact=0.5
            I:max_strikes=1
            S:registry_name=modid:registryname

            # Valid values:
            # AXE
            # FIST
            # HOE
            # PICKAXE
            # SHOVEL
            # SWORD
            # SPEAR
            # GREATSWORD
            # KATANA
            S:weapon_type=SWORD
        }

        sample_weapon2 {
            S:registry_name=modid:registryname

            # Valid values:
            # AXE
            # FIST
            # HOE
            # PICKAXE
            # SHOVEL
            # SWORD
            # SPEAR
            # GREATSWORD
            # KATANA
            S:weapon_type=SWORD

            onehand {
                D:armor_negation=0.0
                D:impact=0.5
                I:max_strikes=1
            }

            twohand {
                D:armor_negation=0.0
                D:impact=0.5
                I:max_strikes=1
            }

         TCPicaxe {
             S:registry_name=tconstruct:pickaxe

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=PICKAXE

             onehand {
                 D:armor_negation=0.3
                 D:impact=1
                 I:max_strikes=2
            }

         TCShovel {
             S:registry_name=tconstruct:shovel

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=SHOVEL

             onehand {
                 D:armor_negation=0.25
                 D:impact=1.5
                 I:max_strikes=1
            }

         TCHatchet {
             S:registry_name=tconstruct:hatchet

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=AXE

             onehand {
                 D:armor_negation=0.5
                 D:impact=2
                 I:max_strikes=5
            }

         TCMattock {
             S:registry_name=tconstruct:mattock

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=AXE

             onehand {
                 D:armor_negation=0.5
                 D:impact=2
                 I:max_strikes=5
            }

         TCKama {
             S:registry_name=tconstruct:kama

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=PICKAXE

             onehand {
                 D:armor_negation=0.3
                 D:impact=1
                 I:max_strikes=1
            }

         TCHammer {
             S:registry_name=tconstruct:hammer

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=GREATSWORD

             twohand {
                 D:armor_negation=1.0
                 D:impact=10
                 I:max_strikes=10
            }

         TCExcavator {
             S:registry_name=tconstruct:excavator

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=SHOVEL

             onehand {
                 D:armor_negation=0.5
                 D:impact=4
                 I:max_strikes=1
            }

         TCLumberaxe {
             S:registry_name=tconstruct:lumberaxe

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=GREATSWORD

             twohand {
                 D:armor_negation=1.0
                 D:impact=10
                 I:max_strikes=10
            }

         TCScythe {
             S:registry_name=tconstruct:scythe

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=AXE

             twohand {
                 D:armor_negation=1.5
                 D:impact=2
                 I:max_strikes=5
            }

         TCBroadSword {
             S:registry_name=tconstruct:broadsword

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=SWORD

             onehand {
                 D:armor_negation=0.4
                 D:impact=3.5
                 I:max_strikes=5
            }

         TCLongsword {
             S:registry_name=tconstruct:longsword

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=GREATSWORD

             onehand {
                 D:armor_negation=0.5
                 D:impact=5.0
                 I:max_strikes=7
            }

         TCRapier {
             S:registry_name=tconstruct:rapier

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=SPEAR

             onehand {
                 D:armor_negation=0.5
                 D:impact=5.0
                 I:max_strikes=4
            }

         TCFrypan {
             S:registry_name=tconstruct:frypan

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=AXE

             onehand {
                 D:armor_negation=0.1
                 D:impact=20.0
                 I:max_strikes=1
            }

         TCBattlesign {
             S:registry_name=tconstruct:battlesign

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=AXE

             onehand {
                 D:armor_negation=0.25
                 D:impact=20.0
                 I:max_strikes=1
            }

         TCCleaver {
             S:registry_name=tconstruct:cleaver

             # Valid values:
             # AXE
             # FIST
             # HOE
             # PICKAXE
             # SHOVEL
             # SWORD
             # SPEAR
             # GREATSWORD
             # KATANA
             S:weapon_type=GREATSWORD

             twohand {
                 D:armor_negation=3.0
                 D:impact=20.0
                 I:max_strikes=10
            }

        }

    }

    custom_armor {

        sample_armor {
            S:registry_name=modid:registryname
            D:stun_armor=0.0
            D:weight=0.0
        }

    }

}


Replies to Re: Epic Fight mod config rss

Title Name Language When
Re: Re: Epic Fight mod config Social Mockingjay text 2 Years ago.