- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "? Johnny Script Hub | Game ?",
- LoadingTitle = "? Muscle Legends ?",
- LoadingSubtitle = "by JohnnyFronny",
- ConfigurationSaving = {
- Enabled = false,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Johnny Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "Key | Youtube Hub",
- Subtitle = "Key System",
- Note = "Key In Discord Server",
- FileName = "YoutubeHubKey1", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"https://pastebin.pl/view/02c920cf"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local MainTab = Window:CreateTab("? Home", nil) -- Title, Image
- local MainSection = MainTab:CreateSection("Main")
- Rayfield:Notify({
- Title = "You executed the script",
- Content = "Very cool gui",
- Duration = 5,
- Image = nil,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- local Button = MainTab:CreateButton({
- Name = "Infinite Jump Toggle",
- Callback = function()
- --Toggles the infinite jump between on or off on every script run
- _G.infinjump = not _G.infinjump
- if _G.infinJumpStarted == nil then
- --Ensures this only runs once to save resources
- _G.infinJumpStarted = true
- --Notifies readiness
- game.StarterGui:SetCore("SendNotification", {Title="Youtube Hub"; Text="Infinite Jump Activated!"; Duration=5;})
- --The actual infinite jump
- local plr = game:GetService('Players').LocalPlayer
- local m = plr:GetMouse()
- m.KeyDown:connect(function(k)
- if _G.infinjump then
- if k:byte() == 32 then
- humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
- humanoid:ChangeState('Jumping')
- wait()
- humanoid:ChangeState('Seated')
- end
- end
- end)
- end
- end,
- })
- local Slider = MainTab:CreateSlider({
- Name = "WalkSpeed Slider",
- Range = {1, 350},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "sliderws", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Slider = MainTab:CreateSlider({
- Name = "JumpPower Slider",
- Range = {1, 350},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
- local Dropdown = MainTab:CreateDropdown({
- Name = "Select Area",
- Options = {"Starter World","Pirate Island","Pineapple Paradise"},
- CurrentOption = {"Starter World"},
- MultipleOptions = false,
- Flag = "dropdownarea", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- print(Option)
- end,
- })
- local Input = MainTab:CreateInput({
- Name = "Walkspeed",
- PlaceholderText = "1-500",
- RemoveTextAfterFocusLost = true,
- Callback = function(Text)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Text)
- end,
- })
- local OtherSection = MainTab:CreateSection("Other")
- local Toggle = MainTab:CreateToggle({
- Name = "Auto Farm",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- print("FARMING")
- end,
- })
- local TPTab = Window:CreateTab("Auto", nil) -- Title, Image
- local Button1 = TPTab:CreateButton({
- Name = "Auto",
- Callback = function()
- --Teleport1
- end,
- })
- local Button2 = TPTab:CreateButton({
- Name = "Autokill",
- Callback = function()
- local Players = game:GetService("Players")
- local Workspace = game:GetService("Workspace")
- local player = Players.LocalPlayer
- local baseplate = Workspace.Baseplate
- -- Function to teleport a humanoid/player in front of the player's arms
- local function teleportPlayerInFront(humanoid)
- local offset = Vector3.new(0, 0, -5) -- Adjust the offset as needed
- humanoid.RootPart.CFrame = player.Character.PrimaryPart.CFrame * CFrame.new(offset)
- end
- -- Teleport the player to the baseplate
- player.CharacterAdded:Connect(function(character)
- character:SetPrimaryPartCFrame(baseplate.CFrame)
- end)
- -- Loop to continuously teleport all players in front of the player's arms
- while true do
- for _, otherPlayer in pairs(Players:GetPlayers()) do
- if otherPlayer ~= player then
- local otherCharacter = otherPlayer.Character
- if otherCharacter then
- local humanoid = otherCharacter:FindFirstChild("Humanoid")
- if humanoid then
- teleportPlayerInFront(humanoid)
- end
- end
- end
- end
- wait(0.1) -- Adjust the wait time as needed for performance
- end
- end
- end