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From Saylac, 3 Years ago, written in Lua.
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  1. local NPC = workspace.Dummy
  2. function getClosestPlayer()
  3.         local closest_player, closest_distance = nil, 200
  4.         for i, player in pairs(workspace:GetChildren()) do
  5.                 if player:FindFirstChild("Humanoid") and player ~= NPC then
  6.                         local distance = (NPC.PrimaryPart.Position - player.PrimaryPart.Position).Magnitude
  7.                         if distance < closest_distance then
  8.                                 closest_player = player
  9.                                 closest_distance = distance
  10.                         end
  11.                 end
  12.         end
  13.         return closest_player, closest_distance
  14. end
  15. while true do
  16.         local player, distance = getClosestPlayer()
  17.         if player and distance > 10 then
  18.                 NPC.Humanoid:MoveTo(player.PrimaryPart.Position)
  19.                 local stopped
  20.                 NPC.Humanoid.MoveToFinished:Connect(function()
  21.                         stopped = true
  22.                 end)
  23.                 repeat
  24.                         local distance = (NPC.PrimaryPart.Position-player.PrimaryPart.Position).Magnitude
  25.                         if distance < 10 then
  26.                                 NPC.Humanoid:MoveTo((NPC.HumanoidRootPart.CFrame*CFrame.new(0,0,-3)).p)
  27.                                 break
  28.                         end
  29.                         wait()
  30.                 until stopped == true
  31.         else
  32.                 wait(1)
  33.         end
  34.        
  35. end

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