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From Williams, 3 Years ago, written in JavaScript.
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  1. diff --git a/aCis_datapack/data/html/default/32011.htm b/aCis_datapack/data/html/default/32011.htm
  2. index 2341448..2c05cd2 100644
  3. --- a/aCis_datapack/data/html/default/32011.htm
  4. +++ b/aCis_datapack/data/html/default/32011.htm
  5. @@ -1,7 +1,7 @@
  6.  <html><body>
  7.  I feel an invisible barrier... Some sort of Magic Force Field has been put in place...<br>
  8.  ...? The guide of the Imperial mausoleum seems to have something to say.<br><br>
  9. -<a action="bypass -h npc_%objectId%_Quest FinalEmperialTomb">Enter the Magic Force Field</a><br>
  10. +<a action="bypass -h npc_%objectId%_Quest GrandBossTeleporters">Enter the Magic Force Field</a><br>
  11.  <a action="bypass -h npc_%objectId%_Chat 1">Listen to Imperial Tomb Guide</a><br>
  12.  <a action="bypass -h npc_%objectId%_Quest">Quest</a>
  13.  </body></html>
  14. \ No newline at end of file
  15. diff --git a/aCis_datapack/data/xml/items/8100-8199.xml b/aCis_datapack/data/xml/items/8100-8199.xml
  16. index 4bb03ff..5bf6ca6 100644
  17. --- a/aCis_datapack/data/xml/items/8100-8199.xml
  18. +++ b/aCis_datapack/data/xml/items/8100-8199.xml
  19. @@ -1658,6 +1658,7 @@
  20.      <set name="material" val="GOLD" />
  21.      <set name="weight" val="3" />
  22.      <set name="is_stackable" val="true" />
  23. +    <set name="handler" val="ItemSkills" />
  24.      <set name="item_skill" val="2234-1" />
  25.    </item>
  26.    <item id="8193" type="EtcItem" name="Fisherman's Potion - Green">
  27. diff --git a/aCis_datapack/data/xml/items/8500-8599.xml b/aCis_datapack/data/xml/items/8500-8599.xml
  28. index afa9970..930dbf6 100644
  29. --- a/aCis_datapack/data/xml/items/8500-8599.xml
  30. +++ b/aCis_datapack/data/xml/items/8500-8599.xml
  31. @@ -607,6 +607,7 @@
  32.      <set name="material" val="GOLD" />
  33.      <set name="weight" val="3" />
  34.      <set name="is_stackable" val="true" />
  35. +    <set name="handler" val="ItemSkills" />
  36.      <set name="item_skill" val="2276-1" />
  37.    </item>
  38.    <item id="8557" type="Armor" name="Blue Party Hat">
  39. diff --git a/aCis_datapack/data/xml/scripts.xml b/aCis_datapack/data/xml/scripts.xml
  40. index 1efb505..091956b 100644
  41. --- a/aCis_datapack/data/xml/scripts.xml
  42. +++ b/aCis_datapack/data/xml/scripts.xml
  43. @@ -374,7 +374,7 @@
  44.         <script path="scripts.ai.individual.Benom"/>
  45.         <script path="scripts.ai.individual.Core"/>
  46.         <script path="scripts.ai.individual.DrChaos"/>
  47. -<!--   <script path="scripts.ai.individual.Frintezza"/> -->
  48. +       <script path="scripts.ai.individual.Frintezza"/>
  49.         <script path="scripts.ai.individual.Gordon"/>
  50.  <!--   <script path="scripts.ai.individual.IceFairySirra"/> -->
  51.         <script path="scripts.ai.individual.Orfen"/>
  52. diff --git a/aCis_datapack/data/xml/skills/2200-2299.xml b/aCis_datapack/data/xml/skills/2200-2299.xml
  53. index 5ebb754..3869761 100644
  54. --- a/aCis_datapack/data/xml/skills/2200-2299.xml
  55. +++ b/aCis_datapack/data/xml/skills/2200-2299.xml
  56. @@ -550,15 +550,19 @@
  57.                 <set name="magicLvl" val="85" />
  58.                 <set name="ignoreResists" val="true" />
  59.                 <set name="operateType" val="OP_ACTIVE" />
  60. -               <set name="hitTime" val="500" />
  61. -               <set name="reuseDelay" val="30000" />
  62. +               <set name="weaponsAllowed" val="BOW" /> <!-- Bow -->
  63. +               <set name="itemConsumeId" val="8192" /> <!-- Soul Breaking Arrow -->
  64. +               <set name="itemConsumeCount" val="0" />
  65. +               <set name="hitTime" val="2000" />
  66. +               <set name="coolTime" val="1000" />
  67. +               <set name="reuseDelay" val="60000" />
  68.                 <set name="staticHitTime" val="true" />
  69. +               <set name="staticReuse" val="true" />
  70.                 <cond msgId="113" addName="1">
  71. -                       <using kind="BOW" />
  72. +                       <and>
  73. +                               <target npcId="29045" /> <!-- Frintezza -->
  74. +                       </and>
  75.                 </cond>
  76. -               <for>
  77. -                       <effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="stun" />
  78. -               </for>
  79.         </skill>
  80.         <skill id="2235" levels="1" name="Anteroom Door Key">
  81.                 <set name="target" val="TARGET_UNLOCKABLE" />
  82. @@ -1200,11 +1204,24 @@
  83.                 </cond>
  84.         </skill>
  85.         <skill id="2276" levels="1" name="Dewdrop of Destruction">
  86. -               <set name="target" val="TARGET_NONE" />
  87. -               <set name="skillType" val="NOTDONE" />
  88. -               <set name="operateType" val="OP_ACTIVE" />
  89. -               <set name="hitTime" val="2000" />
  90. -               <set name="staticHitTime" val="true" />
  91. +               <set name="power" val="9999" />
  92. +        <set name="target" val="TARGET_ONE"/>
  93. +        <set name="skillType" val="PDAM"/>
  94. +        <set name="operateType" val="OP_ACTIVE"/>
  95. +        <set name="itemConsumeId" val="8556"/> <!-- Dewdrop of Destruction -->
  96. +        <set name="itemConsumeCount" val="0"/>
  97. +        <set name="castRange" val="900"/>
  98. +        <set name="effectRange" val="1400"/>
  99. +        <set name="hitTime" val="2000"/>
  100. +        <set name="coolTime" val="1000"/>
  101. +        <set name="reuseDelay" val="3000"/>
  102. +        <set name="staticHitTime" val="true"/>
  103. +        <set name="staticReuse" val="true"/>
  104. +        <cond msgId="113" addName="1">
  105. +            <and>
  106. +                <target npcId="29048,29049"/> <!-- Evil Spirit -->
  107. +            </and>
  108. +        </cond>
  109.         </skill>
  110.         <skill id="2277" levels="6" name="Event Gift Box">
  111.                 <table name="#extractableItems">
  112. diff --git a/aCis_datapack/data/xml/skills/5000-5099.xml b/aCis_datapack/data/xml/skills/5000-5099.xml
  113. index 897b527..f474720 100644
  114. --- a/aCis_datapack/data/xml/skills/5000-5099.xml
  115. +++ b/aCis_datapack/data/xml/skills/5000-5099.xml
  116. @@ -68,8 +68,8 @@
  117.                 <set name="skillType" val="PDAM" />
  118.                 <set name="target" val="TARGET_AURA" />
  119.                 <for>
  120. -                       <effect name="ThrowUp" noicon="1" val="0" stackOrder="1" stackType="fly_away" />
  121. -                       <effect name="Stun" time="2" val="0" effectPower="100" effectType="STUN" />
  122. +                       <effect name="ThrowUp" noicon="1" val="0" abnormalLvl="1" abnormalType="fly_away" />
  123. +                       <effect name="Stun" abnormalTime="2" val="0" effectPower="100" effectType="STUN" />
  124.                 </for>
  125.         </skill>
  126.         <skill id="5005" levels="1" name="Frintezza's Ghost Summoning">
  127. @@ -268,7 +268,7 @@
  128.                 <set name="skillType" val="HEAL_PERCENT" />
  129.                 <set name="target" val="TARGET_SELF" />
  130.                 <for>
  131. -                       <effect name="Grow" time="7200" val="0" stackOrder="1" stackType="big_body">
  132. +                       <effect name="Buff" time="7200" val="0" stackOrder="1">
  133.                                 <mul order="0x30" stat="runSpd" val="1.22" />
  134.                         </effect>
  135.                 </for>
  136. diff --git a/aCis_datapack/data/xml/zones/BossZone.xml b/aCis_datapack/data/xml/zones/BossZone.xml
  137. index 846e93b..538a3eb 100644
  138. --- a/aCis_datapack/data/xml/zones/BossZone.xml
  139. +++ b/aCis_datapack/data/xml/zones/BossZone.xml
  140. @@ -109,13 +109,12 @@
  141.                 <node x="26846" y="-8117" />
  142.                 <node x="28231" y="-8163" />
  143.         </zone>
  144. -       <zone id="110012" shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza -->
  145. -               <stat name="InvadeTime" val="1800000" />
  146. -               <node x="172031" y="-90127" />
  147. -               <node x="176428" y="-90089" />
  148. -               <node x="176428" y="-74051" />
  149. -               <node x="172057" y="-74108" />
  150. -       </zone>
  151. +        <zone id="110012" type="BossZone" shape="Cuboid" minZ="-5140" maxZ="-4000"> <!-- Frintezza -->
  152. +        <stat name="InvadeTime" val="1800000" />
  153. +               <stat name="isFlag" val="true" />
  154. +        <node x="172176" y="-74106" />
  155. +        <node x="176284" y="-90033" />
  156. +    </zone>
  157.         <zone id="110013" shape="NPoly" minZ="-5136" maxZ="864"><!-- Ice Fairy 1 -->
  158.                 <stat name="InvadeTime" val="1800000" />
  159.                 <node x="101450" y="-130042" />
  160.  

Replies to Fix Frintezza rss

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Re: Fix Frintezza Silly Motmot javascript 3 Years ago.