working = true
local distance = 0
while working do
for _, player in pairs(game.Players:GetPlayers()) do
distance = player:DistanceFromCharacter(script.Parent.Position)
if (distance > 0) and (distance < 50) then
working = false
script.Parent.Parent.SpawnPoint.Fire.Enabled = true
script.Parent.Parent.SpawnPoint.Fire.Size = 100
end
end
wait(1)
end
wait(2)
D_num = script.Parent.Parent.Quantity
while D_num.Value < 10 do
if distance < 50 then
local Dem
Demon.Parent = game.Workspace.NPC
Demon:MoveTo(script.Parent.Parent.SpawnPoint.Position )
D_num.Value += 1
end
local destinati
distance = (destination - script.Parent.Position).magnitude
wait(5)
end
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