local library = require(game:GetService(“ReplicatedStorage”).Framework.Library)
local env = getsenv(game:GetService(“Players”).LocalPlayer.PlayerScripts.Scripts.Game[“First Person Controller”])
local unlock_all = true
–// Gun Bypass
local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, …)
local args = {…}
if unlock_all and tostring(self) == “Request Respawn” then
args[1] = “1”
end
return old_fire(self, unpack(args))
end)
local old_own = env.DoesOwnGun
env.DoesOwnGun = function(…)
return (unlock_all and true) or old_own(…)
end
—
–// Unlock All
local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, …)
return (unlock_all and true) or old_own_gun(self, …)
end)
—
–// Unlock Offsale
for _, gun in next, library.Directory.Guns do
gun[“offsale”] = false
end
Replies to Re: Re: Big Paintball 2021 hack
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