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From Slade, 3 Years ago, written in Plain Text.
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Hits: 131
  1. Neutral Attack: A quick jab (to reference the light punches), followed by a slower uppercut (to reference the strong punches), finishing with a mid sword strike.
  2. (2.4%, 4.6%, 6.3% (clean), 5.7% (late))
  3.  
  4. Forward Tilt: A wound-up heavy swing with a fist, acting as a strong fist attack to reference the game; has some slight start-up, but almost nonexistent ending lag. (8%)
  5.  
  6. Up Tilt: An overhead parabola-arching sword slash; has great reach almost to make it an anti-air. Very, very slight ending lag, but quickly able to execute. (7.8% (body, 11.2 (sword))
  7.  
  8. Down Tilt: Geralt swipes down his sword while leaning on the ground with his other free arm, acting as a sort of leg swipe. Able to make the opponent go in the air for possible juggles or combos. (6.9%)
  9.  
  10. Dash Attack: A jumping-twist slash attack, similar to Link's dash attack. Originally based off of the dash attack in Witcher 3 during monster combat. (14.6% (blade), 12.2% (body))
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  12. Forward Smash: Slowly twists his body while charging; then right after releasing his energy with a decently wide-ranged slash attack. (13.5% (clean), 10.2% (late))
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  14. Up Smash: Much like his Up Tilt attack, but instead he uses both swords in succession; has slight ending lag and noticable start up, but the attack rate makes up. (13.2%)
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  16. Down Smash: Grabs a Dragon's Dream from his side slowly while charging; after release, he quickly smashes the bomb down, causing a wide-ranged flammable attack. (7.8% if in the wave of fire, 11.6% (late), 12.8% (clean))
  17.  
  18. Neutral Aerial: A quick roundhouse kick with quick execution, though slight ending lag. (9.8%)
  19.  
  20. Back Aerial: Quickly takes out the other sword in his possession and strikes back behind him before sheathing it back in. (10-12% depending on the sword and character)
  21.  
  22. Up Aerial: Much like his Up Tilt attack, but with more range with nonexistent ending lag. (8.2%)
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  24. Down Aerial: Quickly thrusts his sword down with both arms, making for a destructive spike. Has slight start-up, but very, very slight ending lag. (11% (late), 18% (clean))
  25.  
  26. Grab: Reaches out with both hands, one or the other if he has a sword in hand.
  27.  
  28. Pummel: A quick haymaker, fairly fast pummel. (1.5%)
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  30. Forward Throw: Tosses the opponent with one hand using the Igni Witcher sign for a quick fire-attack. (5%)
  31.  
  32. Back Throw: Tosses the opponent behind himself using the Aard Witcher sign for a quick telekinesis attack. (4.5%)
  33.  
  34. Up Throw: Throws his opponent up in the air, only before reading his crossbow, then firing it at them with a Split Bolt, causing multiple arrows. Kinda like Fox's up throw. (9.6%)
  35.  
  36. Down Throw: Grunts the opponent down with both hands and forces them down on the ground with his foot, only to then quickly make an downwards strike at them. (4.78%)
  37.  
  38. Neutral Special: Igni - Rears back for a moment and then quickly outreach his right arm to gush a wave of flames. If you hold down the B button, it'll cause a gush of fire right after to continue the attack, including allowing you to move while doing so (much like in the original game).
  39. However, it dissipates as time goes on and after 10 seconds, the gush completely vanishes.
  40. (13.53% (wave), 5.2% - 1% (gush))
  41.  
  42. Side Special: Axii - While near an opponent, Geralt reaches out to them and charms them into a confused state for 3 seconds, kinda like Mewtwo's side special. (0%, but causes confusion)
  43.  
  44. Up Special: Aard - During the air or on the ground, Geralt quickly puts his hand down him and casts a telekinetic wave, sort of like Hero's Woosh special. However, the affect of said wave when an opponent is in it acts like the Gust Bellows, depending on
  45. where they are in. If near, it pushes the opponent exponentially, but the more away they are, the less affect it takes on them. Can be directed in five directions downwards for more mobility. (0%)
  46.  
  47. Down Special: Yrden - Geralt puts both hands onto the ground, causing a sizable-ranged magic circle onto the floor. When an opponent is on the ground in said area, they are inflicted with Slow. If in the air, they will still be inflicted, but only for one second, to be able to get out of it. (0%, inflicts slow)
  48.  
  49. Shield: Quen - when shielding, any opponent that physically hits it will be met with an explosion, while projectiles will fire back with double the attack rate of what projectile it hits.
  50. Once it has been used, it must take 15 seconds for it to regain the affect. During then, normal shielding shall occur.
  51. (Physical Hits: 6.1%, Projectiles: Dependant on Character Projectile (Guestimate: 2.5% - 3.9%))
  52.  
  53. Final Smash: School of the Wolf - Taking inspiration from a various mix of Geralt's Lethal Hit attacks from Soul Calibur VI; quickly slashes his sword up, then downwards with great range. Followed by a streak of red lightning, a quick in-game cinematic occurs:
  54. whilst the opponent misses their attack in slow-mo, Geralt comes up behind them with a flurry of slashes, ending the combo with a roundhouse kick a la the Flood of Anger attack.
  55. (Initial Hit: 9.7%, Flurry Slash: 26.2%, Ending Hit: 14.5%, Total: 51.3%)
  56.  
  57. Down Taunt: Quickly kneels down to meditate, one of the very few taunts that actually has an affect on the battle, too, as he heals 1% (if non-interrupted.)
  58.  
  59. Gimmick: Just like in the original game, Geralt carries two swords. One silver for monsters, and one steel for humans. There are 44 near/fully-human characters, 11 semi-human characters and 27 non-human characters in the roster.
  60. If you press B while shielding, you can change which sword you are carrying during the battle at any time.
  61.  
  62. Silver Sword Rates =
  63. .0x% attack boost on near/fully-human characters
  64. .1.5x% attack boost on semi-human characters
  65. .3x% attack boost on non-human characters
  66. Steel Sword Rates =
  67. .3x% attack boost on near/fully-human characters
  68. .1.5x% attack boost on semi-human characters
  69. .0x% attack boost on non-human characters