#include <iostream>
#include <string>
#include <map>
#include <functional>
using namespace std;
// Dummy Game namespace
namespace Game
{
struct Player
{
int WantedLevel = 0;
int Money = 0;
bool IsInAnyVehicle() { return true; }
};
struct Input
{
string GetInput() { return ""; }
};
void ConsoleOutput(string message) { cout << message << endl; }
}
int main()
{
// Set up the admin commands
map<string, function<void()>> commands =
{
{ "setrank", [] {
// Set the player's rank
if (Game::Player.IsInAnyVehicle())
{
int rank = 0;
// Parse rank from input
if (cin >> rank)
{
Game::Player.WantedLevel = rank;
Game::ConsoleOutput("Rank set to " + to_string(rank) + ".");
}
else
{
Game::ConsoleOutput("Invalid rank value.");
}
// Clear input buffer
cin.clear();
cin.ignore(numeric_limits<streamsize>::max(), '\n');
}
}},
{ "givemoney", [] {
// Give the player money
if (Game::Player.IsInAnyVehicle())
{
int amount = 0;
// Parse amount from input
if (cin >> amount)
{
Game::Player.Money = amount;
Game::ConsoleOutput("Money set to " + to_string(amount) + ".");
}
else
{
Game::ConsoleOutput("Invalid money value.");
}
// Clear input buffer
cin.clear();
cin.ignore(numeric_limits<streamsize>::max(), '\n');
}
}},
};
// Loop forever
while (true)
{
// Get the user's input
string input = "";
cout << "> ";
getline(cin, input);
// Check if the input is an admin command
if (commands.count(input) > 0)
{
// Execute the command
commands[input]();
}
}
}
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