using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public static Player Instance { get; private set; }
public int level = 5;
public int health = 40;
[SerializeField] private UI_Inventory uiInventory;
private Inventory inventory;
private void Start()
{
Instance = this;
inventory
= new Inventory
();
uiInventory.SetInventory(inventory);
//this is where you can spawn item in world//
}
private void OnTriggerEnter(Collider collider)
{
ItemWorld itemWorld = collider.GetComponent<ItemWorld>();
if (itemWorld != null)
{
//Touching item
inventory.AddItem(itemWorld.GetItem());
itemWorld.DestroySelf();
}
}
public void SavePlayer()
{
SaveSystem.SavePlayer(this);
}
public void LoadPlayer()
{
PlayerData data = SaveSystem.LoadPlayer();
level = data.level;
health = data.health;
Vector3(PlayerPrefs.GetFloat("PlayerX"),
PlayerPrefs.GetFloat("PlayerY"),
PlayerPrefs.GetFloat("PlayerZ"));
}
}
{"html5":"htmlmixed","css":"css","javascript":"javascript","php":"php","python":"python","ruby":"ruby","lua":"text\/x-lua","bash":"text\/x-sh","go":"go","c":"text\/x-csrc","cpp":"text\/x-c++src","diff":"diff","latex":"stex","sql":"sql","xml":"xml","apl":"apl","asterisk":"asterisk","c_loadrunner":"text\/x-csrc","c_mac":"text\/x-csrc","coffeescript":"text\/x-coffeescript","csharp":"text\/x-csharp","d":"d","ecmascript":"javascript","erlang":"erlang","groovy":"text\/x-groovy","haskell":"text\/x-haskell","haxe":"text\/x-haxe","html4strict":"htmlmixed","java":"text\/x-java","java5":"text\/x-java","jquery":"javascript","mirc":"mirc","mysql":"sql","ocaml":"text\/x-ocaml","pascal":"text\/x-pascal","perl":"perl","perl6":"perl","plsql":"sql","properties":"text\/x-properties","q":"text\/x-q","scala":"scala","scheme":"text\/x-scheme","tcl":"text\/x-tcl","vb":"text\/x-vb","verilog":"text\/x-verilog","yaml":"text\/x-yaml","z80":"text\/x-z80"}