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From Marek, 4 Years ago, written in Plain Text.
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  1. %przykladowe testy
  2.  
  3.  
  4. %przem(a,1,b,1),
  5. %przem(a,1,c,1),
  6. %przem(a,1,c,2).
  7. %
  8. %przem(a,1,X,Y).
  9.  
  10.  
  11.  
  12. board([[w, w, w, w, w, w, w],  
  13.        [w, a, b, x, x, x, w],  
  14.        [w, x, b, x, x, x, w],
  15.        [w, x, x, b, x, x, w],
  16.        [w, w, w, w, w, w, w]]).
  17.  
  18. steps(2).
  19. steps(4).
  20. steps(8).
  21. steps(16).
  22. steps(32).
  23.  
  24. block(a).
  25. block(b).
  26.  
  27. direction(down).
  28. direction(right).
  29. direction(up).
  30. direction(left).
  31.  
  32. height(a, X):- X is 1.
  33. height(b, X):- X is 2.
  34. height(c, X):- X is 3.
  35.  
  36. height(a).
  37. height(b).
  38. height(c).
  39.  
  40. width(1).
  41. width(2).
  42. width(3).
  43. width(4).
  44. width(5).
  45.  
  46.  
  47.  
  48. xydiff(D, Y, X):-
  49.     D = 'left',
  50.     Y is 0,
  51.     X is -1.
  52. xydiff(D, Y, X):-
  53.     D = 'right',
  54.     Y is 0,
  55.     X is 1.
  56. xydiff(D, Y, X):-
  57.     D = 'up',
  58.     Y is -1,
  59.     X is 0.    
  60. xydiff(D, Y, X):-
  61.     D = 'down',
  62.     Y is 1,
  63.     X is 0.
  64.  
  65.  
  66. % PREDICATS
  67.  
  68. %------------------
  69.         max_steps(MaxSteps):-
  70.         board(Board),
  71.         find_all_objects(Board, Objects, 'x'),
  72.         length(Objects, MaxSteps).
  73. %------------------
  74.  
  75.  
  76. %------------------
  77.     n_character(N, Chars, Char):-
  78.         string_chars(Chars, Str),
  79.         nth0(N, Str, Char).    
  80. %------------------    
  81.  
  82.  
  83. %------------------
  84.         position(Board, Y, X, Character):-
  85.         nth0(Y, Board, Column),
  86.         nth0(X, Column, Character).
  87. %------------------
  88.  
  89.  
  90. %------------------
  91.         find_corner(Board, Y, X, Character):-
  92.         position(Board, Y, X, Character), !.
  93. %------------------    
  94.  
  95.  
  96. %------------------
  97.         is_position_free(Board, Y, X):-
  98.         position(Board, Y, X, 'x').
  99. %------------------    
  100.  
  101.  
  102. %------------------
  103.     is_position_wall(Board, Y, X):-
  104.         position(Board, Y, X, 'w').
  105. %------------------
  106.  
  107.        
  108. %------------------
  109.     add_element(List, Element, [Element|List]).
  110. %------------------
  111.  
  112.  
  113. %------------------
  114.     change_in_list(Index, Elem, [_|T], [Elem|T]):-
  115.         Index = 0,
  116.         !.
  117.        
  118.     change_in_list(Index, Elem, [H|T], [H|Out]):-
  119.         Index1 is Index - 1,
  120.         change_in_list(Index1, Elem, T, Out).
  121. %------------------
  122.  
  123.  
  124. %------------------
  125.         insert_into_two_dimensional_array(Y, X, Object, Board, NewBoard):-
  126.         nth0(Y, Board, ColFrom),
  127.         change_in_list(X, Object, ColFrom, NewColFrom),
  128.         change_in_list(Y, NewColFrom, Board, NewBoard).
  129. %------------------
  130.  
  131.  
  132. %------------------
  133.     unpack_one_element_list([H|_], H).
  134.  
  135.  
  136.     unpack_two_element_list([H|T], H, B):-
  137.         unpack_one_element_list(T, B).
  138.  
  139.  
  140.         unpack_three_element_list([H|T], H, B, C):-
  141.         unpack_two_element_list(T, B, C).
  142. %------------------
  143.  
  144.  
  145. %------------------
  146.         find_all_objects(Board, Objects, Character):-
  147.         append(Board, L),
  148.         find_all_objects_unwrap(L, [], Objects, Character).
  149.        
  150.         find_all_objects_unwrap([], ObjectsTemp, ObjectsTemp, _).
  151.    
  152.     find_all_objects_unwrap([H|T], ObjectsTemp, Objects, Character):-
  153.         n_character(_, H, Character),
  154.         add_element(ObjectsTemp, H, ObjectsTemp1),
  155.         find_all_objects_unwrap(T, ObjectsTemp1, Objects, Character),!.
  156.  
  157.     find_all_objects_unwrap([_|T], ObjectsTemp, Objects, Character):-
  158.                 find_all_objects_unwrap(T, ObjectsTemp, Objects, Character), !.
  159.  
  160. %------------------    
  161.  
  162.  
  163.  
  164. %------------------
  165.     find_all_cords_of_block_unwrap(_, [], ListOfCords, ListOfCords).   
  166.        
  167.     find_all_cords_of_block_unwrap(Board, [H|T], ListOfCordsTemp, ListOfCords):-
  168.          position(Board, Y, X, H),
  169.          insert_into_two_dimensional_array(Y, X, 'T', Board, NewBoard),
  170.          add_element(ListOfCordsTemp, [Y, X], ListOfCordsTemp1),
  171.          find_all_cords_of_block_unwrap(NewBoard, T, ListOfCordsTemp1, ListOfCords), !.
  172.    
  173.         find_all_cords_of_block(Board, Character, ListOfCords):-
  174.         find_all_objects(Board, Objects, Character),
  175.         find_all_cords_of_block_unwrap(Board, Objects, [], ListOfCords).
  176. %------------------
  177.  
  178.  
  179. %------------------
  180.     replace_cords_with_character(Board, Board, [], _).
  181.         replace_cords_with_character(Board, NewBoard, [H|T], BlockCharacter):-
  182.         unpack_two_element_list(H, Y, X),
  183.         insert_into_two_dimensional_array(Y, X, BlockCharacter, Board, Board1),
  184.         replace_cords_with_character(Board1, NewBoard, T, BlockCharacter).
  185. %------------------
  186.  
  187.  
  188. %------------------
  189.         move_cordinates([], NewListOfCords, NewListOfCords , _, _).
  190.         move_cordinates([H|T], TemporaryListOfCords, NewListOfCords, Ydiff, Xdiff):-
  191.         unpack_two_element_list(H, Y, X),
  192.         Y1 is Y + Ydiff,
  193.         X1 is X + Xdiff,
  194.         add_element(TemporaryListOfCords, [Y1, X1], TemporaryListOfCords1),
  195.         move_cordinates(T, TemporaryListOfCords1, NewListOfCords, Ydiff, Xdiff).
  196. %------------------
  197.  
  198. %------------------
  199.         get_new_cords(ListOfCords, NewListOfCords, Direction):-
  200.         xydiff(Direction, Ydiff, Xdiff),
  201.         move_cordinates(ListOfCords, [], NewListOfCords, Ydiff, Xdiff).
  202. %------------------
  203.  
  204.  
  205. %------------------
  206.     can_single_cell_move(Board, Y, X, Ydiff, Xdiff):-
  207.         position(Board, Y, X, BlockCharacter),
  208.         Y1 is Y + Ydiff,
  209.         X1 is X + Xdiff,
  210.         position(Board, Y1, X1, CellCharacter),
  211.         (CellCharacter = BlockCharacter ; CellCharacter = 'x').
  212. %------------------
  213.  
  214.  
  215. %------------------    
  216.         can_every_cell_move(_, [], _, _).
  217.         can_every_cell_move(Board, [H|T], Xdiff, Ydiff):-
  218.         unpack_two_element_list(H, Y, X),
  219.         can_single_cell_move(Board, Y, X, Xdiff, Ydiff),
  220.         can_every_cell_move(Board, T, Xdiff, Ydiff).
  221. %------------------
  222.  
  223.  
  224. %------------------
  225.     can_block_move(Board, Direction, ListOfCords):-
  226.         xydiff(Direction, Ydiff, Xdiff),
  227.         can_every_cell_move(Board, ListOfCords, Ydiff, Xdiff).
  228. %------------------
  229.  
  230.  
  231.  
  232. %------------------    
  233.         move_block(Board, BlockCharacter, Direction, NewBoard):-
  234.         find_all_cords_of_block(Board, BlockCharacter, ListOfCords),
  235.         can_block_move(Board, Direction, ListOfCords),
  236.         replace_cords_with_character(Board, Board1, ListOfCords, x),
  237.         get_new_cords(ListOfCords, ListOfCords1, Direction),
  238.         replace_cords_with_character(Board1, NewBoard, ListOfCords1, BlockCharacter).
  239. %------------------
  240.  
  241.  
  242. %------------------
  243.         %best move for the game
  244.         one_step(Board, NewBoard):-
  245.        move_block(Board, a, right, NewBoard), !.
  246.        
  247.         %random  move
  248.         one_step(Board, NewBoard):-
  249.        direction(Dir),
  250.        block(BlockCharacter),
  251.        move_block(Board, BlockCharacter, Dir, NewBoard).
  252. %------------------
  253.        
  254.  
  255. %------------------
  256.         make_move(Board, Board, Steps, MaxSteps, Final_Y, Final_X, []):-
  257.         not(Steps > MaxSteps),
  258.         find_corner(Board, Y, X, a),
  259.         Y is Final_Y,
  260.         X is Final_X,
  261.         !.
  262.         make_move(Board, NewBoard, Steps, MaxSteps,  Final_Y, Final_X, MOVES):-
  263.         not(Steps > MaxSteps),
  264.         one_step(Board, BoardT),
  265.         IncSteps is Steps + 1,
  266.         make_move(BoardT, NewBoard, IncSteps, MaxSteps, Final_Y, Final_X, MOVEST),
  267.         MOVES = [BoardT | MOVEST],
  268.         !.
  269. %------------------
  270.  
  271.  
  272. %------------------
  273.  
  274.         rozwiaz(FinalY, FinalX, FinalBoard, MOVES):-
  275.         height(FinalY, Y),
  276.         board(B),
  277.         steps(MaxSteps),
  278.         make_move(B, FinalBoard, 0, MaxSteps, Y, FinalX, MOVES), !.
  279.        
  280. %------------------
  281.  
  282. max_height_width(MaxHeight, MaxWidth):-
  283.     board(B),
  284.     last(B, Row),
  285.     length(B, Height),
  286.     length(Row, Width),
  287.     MaxHeight is Height - 2,
  288.     MaxWidth is Width - 2.
  289.  
  290. walidate_cords(StartY, StartX, EndY, EndX):-
  291.     height(EndY),
  292.     width(EndX),
  293.     height(StartY),
  294.     width(StartX).
  295.    
  296. translate_cords(StartY, EndY, SY, EY):-
  297.     height(StartY, SY),
  298.     height(EndY, EY).
  299.  
  300. %------------------    
  301.         przem(StartY, StartX, EndY, EndX):-
  302.         walidate_cords(StartY, StartX, EndY, EndX),    
  303.                 translate_cords(StartY, EndY, SY, EY),    
  304.         max_steps(MaxSteps),
  305.         board(B),
  306.         przem_unwrap(B, SY, StartX, EY, EndX, 0, MaxSteps).
  307.        
  308.         przem_unwrap(_, StartY, StartX, EndY, EndX, Steps, MaxSteps):-
  309.         not(Steps > MaxSteps),
  310.         StartX = EndX,
  311.         StartY = EndY,!.
  312.  
  313.         przem_unwrap(Board, StartY, StartX, EndY, EndX, Steps, MaxSteps):-
  314.         not(Steps > MaxSteps),
  315.         position(Board, StartY, StartX,  Char),
  316.         direction(Dir),
  317.         move_block(Board, Char, Dir, NewBoard),
  318.         position(NewBoard, TempY, TempX, Char),
  319.         IncSteps = Steps + 1,
  320.         przem_unwrap(NewBoard, TempY, TempX, EndY, EndX, IncSteps, MaxSteps).
  321. %------------------