print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
print("FE Compatibility: by WaverlyCole & Mokiros")
InternalData = {}
do
script.Parent = owner.Character
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput"
local function NewFakeEvent()
local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
return Fake
end
local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
end};ContextActionService.UnBindAction = ContextActionService.BindAction
local function TriggerEvent(self,Event,...)
local Trigger = Mouse[Event]
if Trigger and Trigger.fakeEvent and Trigger.Function then
Trigger.Function(...)
end
end
Mouse.TrigEvent = TriggerEvent
UserInputService.TrigEvent = TriggerEvent
Event.OnServerEvent:Connect(function(FiredBy,Input)
if FiredBy.Name ~= owner.Name then end
if Input.MouseEvent then
Mouse.Target = Input.Target
Mouse.Hit = Input.Hit
else
local Begin = Input.UserInputState == Enum.UserInputState.Begin
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
end
for _,Action in pairs(ContextActionService.Actions) do
for _,Key in pairs(Action.Keys) do
if Key==Input.KeyCode then
Action.Function(Action.Name,Input.UserInputState,Input)
end
end
end
Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
end
end)
InternalData["Mouse"] = Mouse
InternalData["ContextActionService"] = ContextActionService
InternalData["UserInputService"] = UserInputService
Event.Parent = NLS([[
local Player = owner
local Event = script:WaitForChild("UserInput")
local UserInputService = game:GetService("UserInputService")
local Mouse = Player:GetMouse()
local Input = function(Input,gameProcessedEvent)
if gameProcessedEvent then return end
Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
end
UserInputService.InputBegan:Connect(Input)
UserInputService.InputEnded:Connect(Input)
local Hit,Target
while wait(1/30) do
if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
Hit,Target = Mouse.Hit,Mouse.Target
Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
end
end
]],owner.Character)
end
RealGame = game;game = setmetatable({},{
__index = function (self,Index)
local Sandbox = function (Thing)
if Thing:IsA("Player") then
local RealPlayer = Thing
return setmetatable({},{
__index = function (self,Index)
local Type = type(RealPlayer[Index])
if Type == "function" then
if Index:lower() == "getmouse" or Index:lower() == "mouse" then
return function (self)
return InternalData["Mouse"]
end
end
return function (self,...)
return RealPlayer[Index](RealPlayer,...)
end
else
return RealPlayer[Index]
end
end;
__tostring = function(self)
return RealPlayer.Name
end
})
end
end
if RealGame[Index] then
local Type = type(RealGame[Index])
if Type == "function" then
if Index:lower() == "getservice" or Index:lower() == "service" then
return function (self,Service)
if Service:lower() == "players" then
return setmetatable({},{
__index = function (self2,Index2)
local RealService = RealGame:GetService(Service)
local Type2 = type(Index2)
if Type2 == "function" then
return function (self,...)
return RealService[Index2](RealService,...)
end
else
if Index2:lower() == "localplayer" then
return Sandbox(owner)
end
return RealService[Index2]
end
end;
__tostring = function(self)
return RealGame:GetService(Service).Name
end
})
elseif Service:lower() == "contextactionservice" then
return InternalData["ContextActionService"]
elseif Service:lower() == "contextactionservice" then
return InternalData["UserInputService"]
elseif Service:lower() == "runservice" then
return setmetatable({},{
__index = function(self2,Index2)
local RealService = RealGame:GetService(Service)
local Type2 = type(Index2)
if Type2 == "function" then
return function (self,...)
return RealService[Index2](RealService,...)
end
else
if Index2:lower() == "bindtorenderstep" then
return function (self,Name,Priority,Function)
return RealGame:GetService("RunService").Stepped:Connect(Function)
end
end
if Index2:lower() == "renderstepped" then
return RealService["Stepped"]
end
return RealService[Index2]
end
end
})
else
return RealGame:GetService(Service)
end
end
end
return function (self,...)
return RealGame[Index](RealGame,...)
end
else
if game:GetService(Index) then
return game:GetService(Index)
end
return RealGame[Index]
end
else
return nil
end
end
});Game = game;owner = game:GetService("Players").LocalPlayer
print("Complete! Running...")
wait(0.1)
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character.Humanoid
Humanoid.Name = "DIO"
local Mouse = Player:GetMouse()
local LeftArm = Character["Left Arm"]
local RightArm = Character["Right Arm"]
local LeftLeg = Character["Left Leg"]
local RightLeg = Character["Right Leg"]
local Head = Character.Head
local Torso = Character.Torso
function chatfunc(text)
local chat = coroutine.wrap(function()
if Character:FindFirstChild("TalkingBillBoard")~= nil then
Character:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = Instance.new("BillboardGui",Character)
naeeym2.Size = UDim2.new(0,100,0,40)
naeeym2.StudsOffset = Vector3.new(0,3,0)
naeeym2.Adornee = Head
naeeym2.Name = "TalkingBillBoard"
tecks2 = Instance.new("TextLabel",naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = "Fantasy"
tecks2.TextSize = 30
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = Color3.new(0,0,0)
tecks2.TextStrokeColor3 = Color3.new(0,0,255)
tecks2.Size = UDim2.new(1,0,0.5,0)
local tecks3 = Instance.new("TextLabel",naeeym2)
tecks3.BackgroundTransparency = 1
tecks3.BorderSizePixel = 0
tecks3.Text = ""
tecks3.Font = "Fantasy"
tecks3.TextSize = 30
tecks3.TextStrokeTransparency = 0
tecks3.TextColor3 = Color3.new(255,255,0)
tecks3.TextStrokeColor3 = Color3.new(0,255,0)
tecks3.Size = UDim2.new(1,0,0.5,0)
for i = 1,string.len(text),1 do
tecks2.Text = string.sub(text,1,i)
tecks3.Text = string.sub(text,1,i)
wait(0.01)
end
wait(2)
for i = 1, 50 do
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
tecks2.Rotation = tecks2.Rotation - .8
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks2.TextTransparency = tecks2.TextTransparency + .04
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
tecks3.Rotation = tecks2.Rotation + .8
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks3.TextTransparency = tecks2.TextTransparency + .04
end
naeeym2:Destroy()
end)
chat()
end
shirt = Instance.new("Shirt", Character)
shirt.Name = "Shirt"
pants = Instance.new("Pants", Character)
pants.Name = "Pants"
Character.Shirt.ShirtTemplate = "rbxassetid://692901265"
Character.Pants.PantsTemplate = "rbxassetid://692935274"
Head.face.Texture = "rbxassetid://1250061532"
for i,v in pairs(Character:GetChildren()) do
if v.ClassName == "Accessory" or v.ClassName == "Hat" then
v:destroy()
end
end
Humanoid.Health = Humanoid.MaxHealth
local BC = Character["Body Colors"]
BC.HeadColor = BrickColor.new("White")
BC.LeftArmColor = BrickColor.new("White")
BC.LeftLegColor = BrickColor.new("White")
BC.RightArmColor = BrickColor.new("White")
BC.RightLegColor = BrickColor.new("White")
BC.TorsoColor = BrickColor.new("White")
local Hair = Instance.new("Part")
Hair.Parent = Character
Hair.Name = "Hair"
Hair.Size = Vector3.new(1, 1, 1)
Hair.CFrame = Head.CFrame
Hair:BreakJoints()
Hair.CanCollide = false
Hair.TopSurface = "Smooth"
Hair.BottomSurface = "Smooth"
Hair.BrickColor = BrickColor.new("White")
Weld = Instance.new("Weld")
Weld.Name = "Weld"
Weld.Part0 = Head
Weld.Part1 = Hair
Weld.Parent = Head
Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
Mesh = Instance.new("SpecialMesh")
Mesh.Parent = Hair
Mesh.MeshId = "rbxassetid://886288384"
Mesh.TextureId = "rbxassetid://461231644"
Mesh.Scale = Vector3.new(0.11,0.1,0.08)
local Camera = game.Workspace.CurrentCamera
local RootPart = Character.HumanoidRootPart
local Music = Instance.new("Sound",RootPart)
Music.Pitch = 1
Music.Volume = 1
Music.Looped = true
Music.SoundId = "rbxassetid://788000973"
Music:play()
local RootJoint = RootPart.RootJoint
local Pause = false
local attack = false
local Change = false
local DDZ = false
local LOL = false
local Anim = 'Idle'
local attacktype = 1
local delays = false
local play = true
local Time = 7
local targetted = nil
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
local velocity = RootPart.Velocity.y
local sine = 0
local change = 1
local D = false
Loop = false
local DD = false
local doe = 0
local Create = LoadLibrary("RbxUtility").Create
local Stand = Instance.new("Model",Character)
Stand.Name = "Stand"
local ST = Instance.new("Part",Stand)
ST.Size = Vector3.new(2,2,1)
ST.BrickColor = BrickColor.new("White")
ST.CanCollide = false
local ST2 = Instance.new("SpecialMesh",ST)
ST2.MeshId = "rbxasset://fonts/torso.mesh"
ST2.Scale = Vector3.new(1,1,1)
local ST3 = Instance.new("Weld",ST)
ST3.Part0 = RootPart
ST3.Part1 = ST
ST3.C0 = CFrame.new(0,0,0)
local SH = Instance.new("Part",Stand)
SH.Size = Vector3.new(1.25,1.25,1.25)
SH.CanCollide = false
SH.BrickColor = BrickColor.new("White")
local SH2 = Instance.new("SpecialMesh",SH)
SH2.MeshType = "Head"
SH2.Scale = Vector3.new(1,1,1)
local SH2 = Instance.new("Weld",SH)
SH2.Part0 = ST
SH2.Part1 = SH
SH2.C0 = CFrame.new(0,1.5,0)
local SRA = Instance.new("Part",Stand)
SRA.Size = Vector3.new(1,2,1)
SRA.CanCollide = false
SRA.BrickColor = BrickColor.new("White")
local SRA2 = Instance.new("SpecialMesh",SRA)
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
SRA2.Scale = Vector3.new(1,1,1)
local SRA3 = Instance.new("Weld",SRA)
SRA3.Part0 = ST
SRA3.Part1 = SRA
SRA3.C0 = CFrame.new(1.5,0,0)
local SLA = Instance.new("Part",Stand)
SLA.Size = Vector3.new(1,2,1)
SLA.CanCollide = false
SLA.BrickColor = BrickColor.new("White")
local SLA2 = Instance.new("SpecialMesh",SLA)
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
SLA2.Scale = Vector3.new(1,1,1)
local SLA3 = Instance.new("Weld",SLA)
SLA3.Part0 = ST
SLA3.Part1 = SLA
SLA3.C0 = CFrame.new(-1.5,0,0)
local SRL = Instance.new("Part",Stand)
SRL.Size = Vector3.new(1,2,1)
SRL.CanCollide = false
SRL.BrickColor = BrickColor.new("White")
local SRL2 = Instance.new("SpecialMesh",SRL)
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
SRL2.Scale = Vector3.new(1,1,1)
local SRL3 = Instance.new("Weld",SRL)
SRL3.Part0 = ST
SRL3.Part1 = SRL
SRL3.C0 = CFrame.new(0.5,-2,0)
local SLL = Instance.new("Part",Stand)
SLL.Size = Vector3.new(1,2,1)
SLL.CanCollide = false
SLL.BrickColor = BrickColor.new("White")
local SLL2 = Instance.new("SpecialMesh",SLL)
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
SLL2.Scale = Vector3.new(1,1,1)
local SLL3 = Instance.new("Weld",SLL)
SLL3.Part0 = ST
SLL3.Part1 = SLL
SLL3.C0 = CFrame.new(-0.5,-2,0)
local FlA = Instance.new("ParticleEmitter",SRA)
FlA.Texture = "rbxassetid://263837009"
FlA.Size = NumberSequence.new(0.6)
FlA.Rotation = NumberRange.new(-100, 100)
FlA.RotSpeed = NumberRange.new(-200, 200)
FlA.Transparency = NumberSequence.new(0,1)
FlA.Speed = NumberRange.new(0.1)
FlA.ZOffset = -0.1
FlA.Lifetime = NumberRange.new(1)
FlA.Rate = 1111
FlA.LockedToPart = true
FlA.LightEmission = 1
FlA.VelocitySpread = 12121
local ZZA = Instance.new("ParticleEmitter",SRA)
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
ZZA.Size = NumberSequence.new(0.005)
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
ZZA.RotSpeed = NumberRange.new(-200, 200)
ZZA.Transparency = NumberSequence.new(0.7)
ZZA.Lifetime = NumberRange.new(1)
ZZA.Speed = NumberRange.new(0.48)
ZZA.Rate = 1231231
ZZA.ZOffset = 0.1
ZZA.LockedToPart = true
ZZA.LightEmission = 1e9
ZZA.LightInfluence = 1e9
local FlA1 = Instance.new("ParticleEmitter",SLA)
FlA1.Texture = "rbxassetid://263837009"
FlA1.Size = NumberSequence.new(0.6)
FlA1.Rotation = NumberRange.new(-100, 100)
FlA1.RotSpeed = NumberRange.new(-200, 200)
FlA1.Transparency = NumberSequence.new(0,1)
FlA1.Speed = NumberRange.new(0.1)
FlA1.ZOffset = -0.1
FlA1.Lifetime = NumberRange.new(1)
FlA1.Rate = 1111
FlA1.LockedToPart = true
FlA1.LightEmission = 1
FlA1.VelocitySpread = 12121
local ZZA1 = Instance.new("ParticleEmitter",SLA)
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
ZZA1.Size = NumberSequence.new(0.005)
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
ZZA1.RotSpeed = NumberRange.new(-200, 200)
ZZA1.Transparency = NumberSequence.new(0.7)
ZZA1.Lifetime = NumberRange.new(1)
ZZA1.Speed = NumberRange.new(0.48)
ZZA1.Rate = 1231231
ZZA1.ZOffset = 0.1
ZZA1.LockedToPart = true
ZZA1.LightEmission = 1e9
ZZA1.LightInfluence = 1e9
local FlA2 = Instance.new("ParticleEmitter",ST)
FlA2.Texture = "rbxassetid://263837009"
FlA2.Size = NumberSequence.new(0.6)
FlA2.Rotation = NumberRange.new(-100, 100)
FlA2.RotSpeed = NumberRange.new(-200, 200)
FlA2.Transparency = NumberSequence.new(0,1)
FlA2.Speed = NumberRange.new(0.1)
FlA2.ZOffset = -0.1
FlA2.Lifetime = NumberRange.new(1)
FlA2.Rate = 1111
FlA2.LockedToPart = true
FlA2.LightEmission = 1
FlA2.VelocitySpread = 12121
local ZZA2 = Instance.new("ParticleEmitter",ST)
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
ZZA2.Size = NumberSequence.new(0.005)
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
ZZA2.RotSpeed = NumberRange.new(-200, 200)
ZZA2.Transparency = NumberSequence.new(0.7)
ZZA2.Lifetime = NumberRange.new(1)
ZZA2.Speed = NumberRange.new(0.48)
ZZA2.Rate = 1231231
ZZA2.ZOffset = 0.1
ZZA2.LockedToPart = true
ZZA2.LightEmission = 1e9
ZZA2.LightInfluence = 1e9
local FlA3 = Instance.new("ParticleEmitter",SRL)
FlA3.Texture = "rbxassetid://263837009"
FlA3.Size = NumberSequence.new(0.6)
FlA3.Rotation = NumberRange.new(-100, 100)
FlA3.RotSpeed = NumberRange.new(-200, 200)
FlA3.Transparency = NumberSequence.new(0,1)
FlA3.Speed = NumberRange.new(0.1)
FlA3.ZOffset = -0.1
FlA3.Lifetime = NumberRange.new(1)
FlA3.Rate = 1111
FlA3.LockedToPart = true
FlA3.LightEmission = 1
FlA3.VelocitySpread = 12121
local ZZA3 = Instance.new("ParticleEmitter",SRL)
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
ZZA3.Size = NumberSequence.new(0.005)
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
ZZA3.RotSpeed = NumberRange.new(-200, 200)
ZZA3.Transparency = NumberSequence.new(0.7)
ZZA3.Lifetime = NumberRange.new(1)
ZZA3.Speed = NumberRange.new(0.48)
ZZA3.Rate = 1231231
ZZA3.ZOffset = 0.1
ZZA3.LockedToPart = true
ZZA3.LightEmission = 1e9
ZZA3.LightInfluence = 1e9
local FlA4 = Instance.new("ParticleEmitter",SLL)
FlA4.Texture = "rbxassetid://263837009"
FlA4.Size = NumberSequence.new(0.6)
FlA4.Rotation = NumberRange.new(-100, 100)
FlA4.RotSpeed = NumberRange.new(-200, 200)
FlA4.Transparency = NumberSequence.new(0,1)
FlA4.Speed = NumberRange.new(0.1)
FlA4.ZOffset = -0.1
FlA4.Lifetime = NumberRange.new(1)
FlA4.Rate = 1111
FlA4.LockedToPart = true
FlA4.LightEmission = 1
FlA4.VelocitySpread = 12121
local ZZA4 = Instance.new("ParticleEmitter",SLL)
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
ZZA4.Size = NumberSequence.new(0.005)
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
ZZA4.RotSpeed = NumberRange.new(-200, 200)
ZZA4.Transparency = NumberSequence.new(0.7)
ZZA4.Lifetime = NumberRange.new(1)
ZZA4.Speed = NumberRange.new(0.48)
ZZA4.Rate = 1231231
ZZA4.ZOffset = 0.1
ZZA4.LockedToPart = true
ZZA4.LightEmission = 1e9
ZZA4.LightInfluence = 1e9
local FlA5 = Instance.new("ParticleEmitter",SH)
FlA5.Texture = "rbxassetid://263837009"
FlA5.Size = NumberSequence.new(0.6)
FlA5.Rotation = NumberRange.new(-100, 100)
FlA5.RotSpeed = NumberRange.new(-200, 200)
FlA5.Transparency = NumberSequence.new(0,1)
FlA5.Speed = NumberRange.new(0.1)
FlA5.ZOffset = -0.1
FlA5.Lifetime = NumberRange.new(1)
FlA5.Rate = 20
FlA5.LockedToPart = true
FlA5.LightEmission = 1
FlA5.VelocitySpread = 12121
local ZZA5 = Instance.new("ParticleEmitter",SH)
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
ZZA5.Size = NumberSequence.new(0.005)
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
ZZA5.RotSpeed = NumberRange.new(-200, 200)
ZZA5.Transparency = NumberSequence.new(0.7)
ZZA5.Lifetime = NumberRange.new(1)
ZZA5.Speed = NumberRange.new(0.48)
ZZA5.Rate = 1231233
ZZA5.ZOffset = 0.1
ZZA5.LockedToPart = true
ZZA5.LightEmission = 1e9
ZZA5.LightInfluence = 1e9
FlA.Enabled = false
FlA1.Enabled = false
FlA2.Enabled = false
FlA3.Enabled = false
FlA4.Enabled = false
FlA5.Enabled = false
ZZA.Enabled= false
ZZA1.Enabled = false
ZZA2.Enabled = false
ZZA3.Enabled = false
ZZA4.Enabled = false
ZZA5.Enabled = false
local Face = Instance.new("Decal",SH)
Face.Face = "Front"
Face.Texture = "rbxassetid://541645615"
local StarH = Instance.new("Part",Stand)
StarH.BrickColor = BrickColor.new("White")
StarH.CanCollide = false
local StarH2 = Instance.new("SpecialMesh",StarH)
StarH2.MeshId = "rbxassetid://882264338"
StarH2.Scale = Vector3.new(0.03,0.04,0.03)
local StarH3 = Instance.new("Weld",StarH)
StarH3.Part0 = SH
StarH3.Part1 = StarH
StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
local Scarf = Instance.new("Part",Stand)
Scarf.BrickColor = BrickColor.new("White")
Scarf.CanCollide = false
local Scarf2 = Instance.new("SpecialMesh",Scarf)
Scarf2.MeshId = "rbxassetid://1143311149"
Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
local Scarf3 = Instance.new("Weld",Scarf)
Scarf3.Part0 = ST
Scarf3.Part1 = Scarf
Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
local Clot = Instance.new("Part",Stand)
Clot.BrickColor = BrickColor.new("Pastel yellow")
Clot.CanCollide = false
local Clot2 = Instance.new("SpecialMesh",Clot)
Clot2.MeshId = "rbxassetid://0"
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
local Clot3 = Instance.new("Weld",Clot)
Clot3.Part0 = ST
Clot3.Part1 = Clot
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
local BClot = Instance.new("Part",Stand)
BClot.BrickColor = BrickColor.new("Pastel yellow")
BClot.CanCollide = false
local BClot2 = Instance.new("SpecialMesh",BClot)
BClot2.MeshId = "rbxassetid://0"
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
local BClot3 = Instance.new("Weld",BClot)
BClot3.Part0 = ST
BClot3.Part1 = BClot
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
local Shoulder = Instance.new("Part",Stand)
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
Shoulder.CanCollide = false
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
Shoulder2.MeshId = "rbxassetid://0"
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
local Shoulder3 = Instance.new("Weld",Shoulder)
Shoulder3.Part0 = SRA
Shoulder3.Part1 = Shoulder
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
local OtShoulder = Instance.new("Part",Stand)
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
OtShoulder.CanCollide = false
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
OtShoulder2.MeshId = "rbxassetid://0"
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
local OtShoulder3 = Instance.new("Weld",OtShoulder)
OtShoulder3.Part0 = SLA
OtShoulder3.Part1 = OtShoulder
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
local Abs = Instance.new("Part",Stand)
Abs.BrickColor = BrickColor.new("White")
Abs.CanCollide = false
local Abs2 = Instance.new("SpecialMesh",Abs)
Abs2.MeshId = "rbxassetid://958074736"
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
local Abs3 = Instance.new("Weld",Abs)
Abs3.Part0 = ST
Abs3.Part1 = Abs
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
Humanoid.Animator.Parent = nil
Character.Animate.Parent = nil
mas = Instance.new("Model",game:GetService("Lighting"))
WeldConstraint0 = Instance.new("WeldConstraint")
WeldConstraint1 = Instance.new("WeldConstraint")
WeldConstraint2 = Instance.new("WeldConstraint")
WeldConstraint3 = Instance.new("WeldConstraint")
WeldConstraint4 = Instance.new("WeldConstraint")
WeldConstraint5 = Instance.new("WeldConstraint")
WeldConstraint6 = Instance.new("WeldConstraint")
WeldConstraint7 = Instance.new("WeldConstraint")
WeldConstraint8 = Instance.new("WeldConstraint")
WeldConstraint9 = Instance.new("WeldConstraint")
WeldConstraint10 = Instance.new("WeldConstraint")
WeldConstraint11 = Instance.new("WeldConstraint")
WeldConstraint12 = Instance.new("WeldConstraint")
WeldConstraint13 = Instance.new("WeldConstraint")
Part14 = Instance.new("Part")
Part15 = Instance.new("Part")
WeldConstraint16 = Instance.new("WeldConstraint")
WeldConstraint17 = Instance.new("WeldConstraint")
WeldConstraint18 = Instance.new("WeldConstraint")
WeldConstraint19 = Instance.new("WeldConstraint")
WeldConstraint20 = Instance.new("WeldConstraint")
WeldConstraint21 = Instance.new("WeldConstraint")
WeldConstraint22 = Instance.new("WeldConstraint")
WeldConstraint23 = Instance.new("WeldConstraint")
WeldConstraint24 = Instance.new("WeldConstraint")
WeldConstraint25 = Instance.new("WeldConstraint")
WeldConstraint26 = Instance.new("WeldConstraint")
WeldConstraint27 = Instance.new("WeldConstraint")
WeldConstraint28 = Instance.new("WeldConstraint")
WeldConstraint29 = Instance.new("WeldConstraint")
Part30 = Instance.new("Part")
Part31 = Instance.new("Part")
Part32 = Instance.new("Part")
Part33 = Instance.new("Part")
Part34 = Instance.new("Part")
Part35 = Instance.new("Part")
Part36 = Instance.new("Part")
Part37 = Instance.new("Part")
Part38 = Instance.new("Part")
Part39 = Instance.new("Part")
Part40 = Instance.new("Part")
Part41 = Instance.new("Part")
Part42 = Instance.new("Part")
WeldConstraint20.Parent = Part15
WeldConstraint20.Part0 = Part15
WeldConstraint20.Part1 = Part33
WeldConstraint22.Parent = Part15
WeldConstraint22.Part0 = Part15
WeldConstraint22.Part1 = Part35
WeldConstraint21.Parent = Part15
WeldConstraint21.Part0 = Part15
WeldConstraint21.Part1 = Part34
WeldConstraint23.Parent = Part15
WeldConstraint23.Part0 = Part15
WeldConstraint23.Part1 = Part36
WeldConstraint24.Parent = Part15
WeldConstraint24.Part0 = Part15
WeldConstraint24.Part1 = Part37
WeldConstraint25.Parent = Part15
WeldConstraint25.Part0 = Part15
WeldConstraint25.Part1 = Part38
WeldConstraint26.Parent = Part15
WeldConstraint26.Part0 = Part15
WeldConstraint26.Part1 = Part39
WeldConstraint27.Parent = Part15
WeldConstraint27.Part0 = Part15
WeldConstraint27.Part1 = Part40
WeldConstraint29.Parent = Part15
WeldConstraint29.Part0 = Part15
WeldConstraint29.Part1 = Part42
WeldConstraint28.Parent = Part15
WeldConstraint28.Part0 = Part15
WeldConstraint28.Part1 = Part41
WeldConstraint16.Parent = Part15
WeldConstraint16.Part0 = Part15
WeldConstraint16.Part1 = Part14
WeldConstraint17.Parent = Part15
WeldConstraint17.Part0 = Part15
WeldConstraint17.Part1 = Part30
WeldConstraint18.Parent = Part15
WeldConstraint18.Part0 = Part15
WeldConstraint18.Part1 = Part31
WeldConstraint19.Parent = Part15
WeldConstraint19.Part0 = Part15
WeldConstraint19.Part1 = Part32
Part14.Name = "Glove"
Part14.Parent = mas
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
Part14.Orientation = Vector3.new(0, 178.389999, 0)
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.BrickColor = BrickColor.new("White")
Part14.CanCollide = false
Part14.Material = Enum.Material.SmoothPlastic
Part14.TopSurface = Enum.SurfaceType.Smooth
Part14.brickColor = BrickColor.new("White")
Part15.Name = "LeftHandle"
Part15.Parent = mas
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
Part15.Orientation = Vector3.new(0, 179.73999, 0)
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
Part15.Color = Color3.new(1, 1, 0)
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
Part15.BottomSurface = Enum.SurfaceType.Smooth
Part15.BrickColor = BrickColor.new("White")
Part15.CanCollide = false
Part15.Material = Enum.Material.SmoothPlastic
Part15.TopSurface = Enum.SurfaceType.Smooth
Part15.brickColor = BrickColor.new("New Yeller")
Part15.Shape = Enum.PartType.Ball
WeldConstraint16.Parent = Part15
WeldConstraint16.Part0 = Part15
WeldConstraint16.Part1 = Part14
WeldConstraint17.Parent = Part15
WeldConstraint17.Part0 = Part15
WeldConstraint17.Part1 = Part30
WeldConstraint18.Parent = Part15
WeldConstraint18.Part0 = Part15
WeldConstraint18.Part1 = Part31
WeldConstraint19.Parent = Part15
WeldConstraint19.Part0 = Part15
WeldConstraint19.Part1 = Part32
WeldConstraint20.Parent = Part15
WeldConstraint20.Part0 = Part15
WeldConstraint20.Part1 = Part33
WeldConstraint21.Parent = Part15
WeldConstraint21.Part0 = Part15
WeldConstraint21.Part1 = Part34
WeldConstraint22.Parent = Part15
WeldConstraint22.Part0 = Part15
WeldConstraint22.Part1 = Part35
WeldConstraint23.Parent = Part15
WeldConstraint23.Part0 = Part15
WeldConstraint23.Part1 = Part36
WeldConstraint24.Parent = Part15
WeldConstraint24.Part0 = Part15
WeldConstraint24.Part1 = Part37
WeldConstraint25.Parent = Part15
WeldConstraint25.Part0 = Part15
WeldConstraint25.Part1 = Part38
WeldConstraint26.Parent = Part15
WeldConstraint26.Part0 = Part15
WeldConstraint26.Part1 = Part39
WeldConstraint27.Parent = Part15
WeldConstraint27.Part0 = Part15
WeldConstraint27.Part1 = Part40
WeldConstraint28.Parent = Part15
WeldConstraint28.Part0 = Part15
WeldConstraint28.Part1 = Part41
WeldConstraint29.Parent = Part15
WeldConstraint29.Part0 = Part15
WeldConstraint29.Part1 = Part42
Part30.Parent = mas
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part30.Orientation = Vector3.new(0, 178.389999, 0)
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
Part30.Color = Color3.new(1, 1, 0)
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part30.BottomSurface = Enum.SurfaceType.Smooth
Part30.BrickColor = BrickColor.new("New Yeller")
Part30.CanCollide = false
Part30.Material = Enum.Material.SmoothPlastic
Part30.TopSurface = Enum.SurfaceType.Smooth
Part30.brickColor = BrickColor.new("New Yeller")
Part30.Shape = Enum.PartType.Ball
Part31.Parent = mas
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part31.Orientation = Vector3.new(0, 178.389999, 0)
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
Part31.Color = Color3.new(1, 1, 0)
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part31.BottomSurface = Enum.SurfaceType.Smooth
Part31.BrickColor = BrickColor.new("White")
Part31.CanCollide = false
Part31.Material = Enum.Material.SmoothPlastic
Part31.TopSurface = Enum.SurfaceType.Smooth
Part31.brickColor = BrickColor.new("New Yeller")
Part31.Shape = Enum.PartType.Ball
Part32.Parent = mas
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part32.Orientation = Vector3.new(0, 178.389999, 0)
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
Part32.Color = Color3.new(1, 1, 0)
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part32.BottomSurface = Enum.SurfaceType.Smooth
Part32.BrickColor = BrickColor.new("White")
Part32.CanCollide = false
Part32.Material = Enum.Material.SmoothPlastic
Part32.TopSurface = Enum.SurfaceType.Smooth
Part32.brickColor = BrickColor.new("New Yeller")
Part32.Shape = Enum.PartType.Ball
Part33.Parent = mas
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part33.Orientation = Vector3.new(0, 178.389999, 0)
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
Part33.Color = Color3.new(1, 1, 0)
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part33.BottomSurface = Enum.SurfaceType.Smooth
Part33.BrickColor = BrickColor.new("White")
Part33.CanCollide = false
Part33.Material = Enum.Material.SmoothPlastic
Part33.TopSurface = Enum.SurfaceType.Smooth
Part33.brickColor = BrickColor.new("New Yeller")
Part33.Shape = Enum.PartType.Ball
Part34.Parent = mas
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part34.Orientation = Vector3.new(0, 178.389999, 0)
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
Part34.Color = Color3.new(1, 1, 0)
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part34.BottomSurface = Enum.SurfaceType.Smooth
Part34.BrickColor = BrickColor.new("White")
Part34.CanCollide = false
Part34.Material = Enum.Material.SmoothPlastic
Part34.TopSurface = Enum.SurfaceType.Smooth
Part34.brickColor = BrickColor.new("New Yeller")
Part34.Shape = Enum.PartType.Ball
Part35.Parent = mas
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part35.Orientation = Vector3.new(0, 178.389999, 0)
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
Part35.Color = Color3.new(1, 1, 0)
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part35.BottomSurface = Enum.SurfaceType.Smooth
Part35.BrickColor = BrickColor.new("White")
Part35.CanCollide = false
Part35.Material = Enum.Material.SmoothPlastic
Part35.TopSurface = Enum.SurfaceType.Smooth
Part35.brickColor = BrickColor.new("New Yeller")
Part35.Shape = Enum.PartType.Ball
Part36.Parent = mas
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part36.Orientation = Vector3.new(0, 178.389999, 0)
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
Part36.Color = Color3.new(1, 1, 0)
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part36.BottomSurface = Enum.SurfaceType.Smooth
Part36.BrickColor = BrickColor.new("White")
Part36.CanCollide = false
Part36.Material = Enum.Material.SmoothPlastic
Part36.TopSurface = Enum.SurfaceType.Smooth
Part36.brickColor = BrickColor.new("New Yeller")
Part36.Shape = Enum.PartType.Ball
Part37.Parent = mas
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part37.Orientation = Vector3.new(0, 178.389999, 0)
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
Part37.Color = Color3.new(1, 1, 0)
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part37.BottomSurface = Enum.SurfaceType.Smooth
Part37.BrickColor = BrickColor.new("New Yeller")
Part37.CanCollide = false
Part37.Material = Enum.Material.SmoothPlastic
Part37.TopSurface = Enum.SurfaceType.Smooth
Part37.brickColor = BrickColor.new("New Yeller")
Part37.Shape = Enum.PartType.Ball
Part38.Parent = mas
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part38.Orientation = Vector3.new(0, 178.389999, 0)
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
Part38.Color = Color3.new(1, 1, 0)
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part38.BottomSurface = Enum.SurfaceType.Smooth
Part38.BrickColor = BrickColor.new("White")
Part38.CanCollide = false
Part38.Material = Enum.Material.SmoothPlastic
Part38.TopSurface = Enum.SurfaceType.Smooth
Part38.brickColor = BrickColor.new("New Yeller")
Part38.Shape = Enum.PartType.Ball
Part39.Parent = mas
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part39.Orientation = Vector3.new(0, 178.389999, 0)
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
Part39.Color = Color3.new(1, 1, 0)
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part39.BottomSurface = Enum.SurfaceType.Smooth
Part39.BrickColor = BrickColor.new("White")
Part39.CanCollide = false
Part39.Material = Enum.Material.SmoothPlastic
Part39.TopSurface = Enum.SurfaceType.Smooth
Part39.brickColor = BrickColor.new("New Yeller")
Part39.Shape = Enum.PartType.Ball
Part40.Parent = mas
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part40.Orientation = Vector3.new(0, 178.389999, 0)
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
Part40.Color = Color3.new(1, 1, 0)
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
Part40.BottomSurface = Enum.SurfaceType.Smooth
Part40.BrickColor = BrickColor.new("New Yeller")
Part40.CanCollide = false
Part40.Material = Enum.Material.SmoothPlastic
Part40.TopSurface = Enum.SurfaceType.Smooth
Part40.brickColor = BrickColor.new("New Yeller")
Part41.Parent = mas
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part41.Orientation = Vector3.new(0, 178.389999, 0)
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
Part41.Color = Color3.new(1, 1, 0)
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
Part41.BottomSurface = Enum.SurfaceType.Smooth
Part41.BrickColor = BrickColor.new("White")
Part41.CanCollide = false
Part41.Material = Enum.Material.SmoothPlastic
Part41.TopSurface = Enum.SurfaceType.Smooth
Part41.brickColor = BrickColor.new("New Yeller")
Part42.Parent = mas
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
Part42.Orientation = Vector3.new(0, 179.73999, 0)
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
Part42.BottomSurface = Enum.SurfaceType.Smooth
Part42.BrickColor = BrickColor.new("White")
Part42.CanCollide = false
Part42.Material = Enum.Material.SmoothPlastic
Part42.TopSurface = Enum.SurfaceType.Smooth
Part42.brickColor = BrickColor.new("White")
for i,v in pairs(mas:GetChildren()) do
v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
pcall(function() v:MakeJoints() end)
end
local Wld = Instance.new("Weld",Part15)
Wld.Part0 = SLA
Wld.Part1 = Part15
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
mas2 = Instance.new("Model",game:GetService("Lighting"))
WeldConstraint0 = Instance.new("WeldConstraint")
WeldConstraint1 = Instance.new("WeldConstraint")
WeldConstraint2 = Instance.new("WeldConstraint")
WeldConstraint3 = Instance.new("WeldConstraint")
WeldConstraint4 = Instance.new("WeldConstraint")
WeldConstraint5 = Instance.new("WeldConstraint")
WeldConstraint6 = Instance.new("WeldConstraint")
WeldConstraint7 = Instance.new("WeldConstraint")
WeldConstraint8 = Instance.new("WeldConstraint")
WeldConstraint9 = Instance.new("WeldConstraint")
WeldConstraint10 = Instance.new("WeldConstraint")
WeldConstraint11 = Instance.new("WeldConstraint")
WeldConstraint12 = Instance.new("WeldConstraint")
WeldConstraint13 = Instance.new("WeldConstraint")
Part14 = Instance.new("Part")
Part15 = Instance.new("Part")
WeldConstraint16 = Instance.new("WeldConstraint")
WeldConstraint17 = Instance.new("WeldConstraint")
WeldConstraint18 = Instance.new("WeldConstraint")
WeldConstraint19 = Instance.new("WeldConstraint")
WeldConstraint20 = Instance.new("WeldConstraint")
WeldConstraint21 = Instance.new("WeldConstraint")
WeldConstraint22 = Instance.new("WeldConstraint")
WeldConstraint23 = Instance.new("WeldConstraint")
WeldConstraint24 = Instance.new("WeldConstraint")
WeldConstraint25 = Instance.new("WeldConstraint")
WeldConstraint26 = Instance.new("WeldConstraint")
WeldConstraint27 = Instance.new("WeldConstraint")
WeldConstraint28 = Instance.new("WeldConstraint")
WeldConstraint29 = Instance.new("WeldConstraint")
Part30 = Instance.new("Part")
Part31 = Instance.new("Part")
Part32 = Instance.new("Part")
Part33 = Instance.new("Part")
Part34 = Instance.new("Part")
Part35 = Instance.new("Part")
Part36 = Instance.new("Part")
Part37 = Instance.new("Part")
Part38 = Instance.new("Part")
Part39 = Instance.new("Part")
Part40 = Instance.new("Part")
Part41 = Instance.new("Part")
Part42 = Instance.new("Part")
WeldConstraint20.Parent = Part15
WeldConstraint20.Part0 = Part15
WeldConstraint20.Part1 = Part33
WeldConstraint22.Parent = Part15
WeldConstraint22.Part0 = Part15
WeldConstraint22.Part1 = Part35
WeldConstraint21.Parent = Part15
WeldConstraint21.Part0 = Part15
WeldConstraint21.Part1 = Part34
WeldConstraint23.Parent = Part15
WeldConstraint23.Part0 = Part15
WeldConstraint23.Part1 = Part36
WeldConstraint24.Parent = Part15
WeldConstraint24.Part0 = Part15
WeldConstraint24.Part1 = Part37
WeldConstraint25.Parent = Part15
WeldConstraint25.Part0 = Part15
WeldConstraint25.Part1 = Part38
WeldConstraint26.Parent = Part15
WeldConstraint26.Part0 = Part15
WeldConstraint26.Part1 = Part39
WeldConstraint27.Parent = Part15
WeldConstraint27.Part0 = Part15
WeldConstraint27.Part1 = Part40
WeldConstraint29.Parent = Part15
WeldConstraint29.Part0 = Part15
WeldConstraint29.Part1 = Part42
WeldConstraint28.Parent = Part15
WeldConstraint28.Part0 = Part15
WeldConstraint28.Part1 = Part41
WeldConstraint16.Parent = Part15
WeldConstraint16.Part0 = Part15
WeldConstraint16.Part1 = Part14
WeldConstraint17.Parent = Part15
WeldConstraint17.Part0 = Part15
WeldConstraint17.Part1 = Part30
WeldConstraint18.Parent = Part15
WeldConstraint18.Part0 = Part15
WeldConstraint18.Part1 = Part31
WeldConstraint19.Parent = Part15
WeldConstraint19.Part0 = Part15
WeldConstraint19.Part1 = Part32
Part14.Name = "Glove"
Part14.Parent = mas2
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
Part14.Orientation = Vector3.new(0, 178.389999, 0)
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.BrickColor = BrickColor.new("White")
Part14.CanCollide = false
Part14.Material = Enum.Material.SmoothPlastic
Part14.TopSurface = Enum.SurfaceType.Smooth
Part14.brickColor = BrickColor.new("White")
Part15.Name = "LeftHandle"
Part15.Parent = mas2
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
Part15.Orientation = Vector3.new(0, 179.73999, 0)
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
Part15.Color = Color3.new(1, 1, 0)
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
Part15.BottomSurface = Enum.SurfaceType.Smooth
Part15.BrickColor = BrickColor.new("White")
Part15.CanCollide = false
Part15.Material = Enum.Material.SmoothPlastic
Part15.TopSurface = Enum.SurfaceType.Smooth
Part15.brickColor = BrickColor.new("New Yeller")
Part15.Shape = Enum.PartType.Ball
WeldConstraint16.Parent = Part15
WeldConstraint16.Part0 = Part15
WeldConstraint16.Part1 = Part14
WeldConstraint17.Parent = Part15
WeldConstraint17.Part0 = Part15
WeldConstraint17.Part1 = Part30
WeldConstraint18.Parent = Part15
WeldConstraint18.Part0 = Part15
WeldConstraint18.Part1 = Part31
WeldConstraint19.Parent = Part15
WeldConstraint19.Part0 = Part15
WeldConstraint19.Part1 = Part32
WeldConstraint20.Parent = Part15
WeldConstraint20.Part0 = Part15
WeldConstraint20.Part1 = Part33
WeldConstraint21.Parent = Part15
WeldConstraint21.Part0 = Part15
WeldConstraint21.Part1 = Part34
WeldConstraint22.Parent = Part15
WeldConstraint22.Part0 = Part15
WeldConstraint22.Part1 = Part35
WeldConstraint23.Parent = Part15
WeldConstraint23.Part0 = Part15
WeldConstraint23.Part1 = Part36
WeldConstraint24.Parent = Part15
WeldConstraint24.Part0 = Part15
WeldConstraint24.Part1 = Part37
WeldConstraint25.Parent = Part15
WeldConstraint25.Part0 = Part15
WeldConstraint25.Part1 = Part38
WeldConstraint26.Parent = Part15
WeldConstraint26.Part0 = Part15
WeldConstraint26.Part1 = Part39
WeldConstraint27.Parent = Part15
WeldConstraint27.Part0 = Part15
WeldConstraint27.Part1 = Part40
WeldConstraint28.Parent = Part15
WeldConstraint28.Part0 = Part15
WeldConstraint28.Part1 = Part41
WeldConstraint29.Parent = Part15
WeldConstraint29.Part0 = Part15
WeldConstraint29.Part1 = Part42
Part30.Parent = mas2
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part30.Orientation = Vector3.new(0, 178.389999, 0)
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
Part30.Color = Color3.new(1, 1, 0)
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part30.BottomSurface = Enum.SurfaceType.Smooth
Part30.BrickColor = BrickColor.new("New Yeller")
Part30.CanCollide = false
Part30.Material = Enum.Material.SmoothPlastic
Part30.TopSurface = Enum.SurfaceType.Smooth
Part30.brickColor = BrickColor.new("New Yeller")
Part30.Shape = Enum.PartType.Ball
Part31.Parent = mas2
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part31.Orientation = Vector3.new(0, 178.389999, 0)
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
Part31.Color = Color3.new(1, 1, 0)
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part31.BottomSurface = Enum.SurfaceType.Smooth
Part31.BrickColor = BrickColor.new("New Yeller")
Part31.CanCollide = false
Part31.Material = Enum.Material.SmoothPlastic
Part31.TopSurface = Enum.SurfaceType.Smooth
Part31.brickColor = BrickColor.new("New Yeller")
Part31.Shape = Enum.PartType.Ball
Part32.Parent = mas2
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part32.Orientation = Vector3.new(0, 178.389999, 0)
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
Part32.Color = Color3.new(1, 1, 0)
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part32.BottomSurface = Enum.SurfaceType.Smooth
Part32.BrickColor = BrickColor.new("New Yeller")
Part32.CanCollide = false
Part32.Material = Enum.Material.SmoothPlastic
Part32.TopSurface = Enum.SurfaceType.Smooth
Part32.brickColor = BrickColor.new("New Yeller")
Part32.Shape = Enum.PartType.Ball
Part33.Parent = mas2
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part33.Orientation = Vector3.new(0, 178.389999, 0)
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
Part33.Color = Color3.new(1, 1, 0)
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part33.BottomSurface = Enum.SurfaceType.Smooth
Part33.BrickColor = BrickColor.new("New Yeller")
Part33.CanCollide = false
Part33.Material = Enum.Material.SmoothPlastic
Part33.TopSurface = Enum.SurfaceType.Smooth
Part33.brickColor = BrickColor.new("New Yeller")
Part33.Shape = Enum.PartType.Ball
Part34.Parent = mas2
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part34.Orientation = Vector3.new(0, 178.389999, 0)
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
Part34.Color = Color3.new(1, 1, 0)
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part34.BottomSurface = Enum.SurfaceType.Smooth
Part34.BrickColor = BrickColor.new("New Yeller")
Part34.CanCollide = false
Part34.Material = Enum.Material.SmoothPlastic
Part34.TopSurface = Enum.SurfaceType.Smooth
Part34.brickColor = BrickColor.new("New Yeller")
Part34.Shape = Enum.PartType.Ball
Part35.Parent = mas2
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part35.Orientation = Vector3.new(0, 178.389999, 0)
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
Part35.Color = Color3.new(1, 1, 0)
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part35.BottomSurface = Enum.SurfaceType.Smooth
Part35.BrickColor = BrickColor.new("New Yeller")
Part35.CanCollide = false
Part35.Material = Enum.Material.SmoothPlastic
Part35.TopSurface = Enum.SurfaceType.Smooth
Part35.brickColor = BrickColor.new("New Yeller")
Part35.Shape = Enum.PartType.Ball
Part36.Parent = mas2
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part36.Orientation = Vector3.new(0, 178.389999, 0)
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
Part36.Color = Color3.new(1, 1, 0)
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part36.BottomSurface = Enum.SurfaceType.Smooth
Part36.BrickColor = BrickColor.new("New Yeller")
Part36.CanCollide = false
Part36.Material = Enum.Material.SmoothPlastic
Part36.TopSurface = Enum.SurfaceType.Smooth
Part36.brickColor = BrickColor.new("New Yeller")
Part36.Shape = Enum.PartType.Ball
Part37.Parent = mas2
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part37.Orientation = Vector3.new(0, 178.389999, 0)
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
Part37.Color = Color3.new(1, 1, 0)
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part37.BottomSurface = Enum.SurfaceType.Smooth
Part37.BrickColor = BrickColor.new("New Yeller")
Part37.CanCollide = false
Part37.Material = Enum.Material.SmoothPlastic
Part37.TopSurface = Enum.SurfaceType.Smooth
Part37.brickColor = BrickColor.new("New Yeller")
Part37.Shape = Enum.PartType.Ball
Part38.Parent = mas2
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part38.Orientation = Vector3.new(0, 178.389999, 0)
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
Part38.Color = Color3.new(1, 1, 0)
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part38.BottomSurface = Enum.SurfaceType.Smooth
Part38.BrickColor = BrickColor.new("New Yeller")
Part38.CanCollide = false
Part38.Material = Enum.Material.SmoothPlastic
Part38.TopSurface = Enum.SurfaceType.Smooth
Part38.brickColor = BrickColor.new("New Yeller")
Part38.Shape = Enum.PartType.Ball
Part39.Parent = mas2
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part39.Orientation = Vector3.new(0, 178.389999, 0)
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
Part39.Color = Color3.new(1, 1, 0)
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
Part39.BottomSurface = Enum.SurfaceType.Smooth
Part39.BrickColor = BrickColor.new("New Yeller")
Part39.CanCollide = false
Part39.Material = Enum.Material.SmoothPlastic
Part39.TopSurface = Enum.SurfaceType.Smooth
Part39.brickColor = BrickColor.new("New Yeller")
Part39.Shape = Enum.PartType.Ball
Part40.Parent = mas2
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part40.Orientation = Vector3.new(0, 178.389999, 0)
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
Part40.Color = Color3.new(1, 1, 0)
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
Part40.BottomSurface = Enum.SurfaceType.Smooth
Part40.BrickColor = BrickColor.new("New Yeller")
Part40.CanCollide = false
Part40.Material = Enum.Material.SmoothPlastic
Part40.TopSurface = Enum.SurfaceType.Smooth
Part40.brickColor = BrickColor.new("New Yeller")
Part41.Parent = mas2
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
Part41.Orientation = Vector3.new(0, 178.389999, 0)
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
Part41.Color = Color3.new(1, 1, 0)
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
Part41.BottomSurface = Enum.SurfaceType.Smooth
Part41.BrickColor = BrickColor.new("New Yeller")
Part41.CanCollide = false
Part41.Material = Enum.Material.SmoothPlastic
Part41.TopSurface = Enum.SurfaceType.Smooth
Part41.brickColor = BrickColor.new("New Yeller")
Part42.Parent = mas2
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
Part42.Orientation = Vector3.new(0, 179.73999, 0)
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
Part42.BottomSurface = Enum.SurfaceType.Smooth
Part42.BrickColor = BrickColor.new("Institutional white")
Part42.CanCollide = false
Part42.Material = Enum.Material.SmoothPlastic
Part42.TopSurface = Enum.SurfaceType.Smooth
Part42.brickColor = BrickColor.new("Institutional white")
for i,v in pairs(mas2:GetChildren()) do
v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
pcall(function() v:MakeJoints() end)
end
local Wld = Instance.new("Weld",Part15)
Wld.Part0 = SRA
Wld.Part1 = Part15
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
for i,v in pairs(mas:children()) do
if v:IsA("Part") then
v.Transparency = 1
end
end
for i,v in pairs(Character.Stand:children()) do
if v:IsA("Part") then
v.Transparency = 1
Face.Transparency = 1
end
end
local newMotor = function(part0, part1, c0, c1)
local w = Create('Motor'){
Parent = part0,
Part0 = part0,
Part1 = part1,
C0 = c0,
C1 = c1,
}
return w
end
function clerp(a, b, t)
return a:lerp(b, t)
end
coroutine.resume(coroutine.create(function()
while true do
Humanoid.MaxHealth = math.huge
ST.Anchored = false
SH.Anchored = false
SRL.Anchored = false
SLL.Anchored = false
SRA.Anchored = false
SLA.Anchored = false
game:GetService("RunService").RenderStepped:wait()
end
end))
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
RootJoint.C1 = CFrame.new(0, 0, 0)
RootJoint.C0 = CFrame.new(0, 0, 0)
Torso.Neck.C1 = CFrame.new(0, 0, 0)
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
local rarmc1 = RW.C1
local larmc1 = LW.C1
local rlegc1 = RH.C1
local llegc1 = LH.C1
local resetc1 = false
function PlayAnimationFromTable(table, speed, bool)
RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
RW.C0 = clerp(RW.C0, table[3], speed)
LW.C0 = clerp(LW.C0, table[4], speed)
RH.C0 = clerp(RH.C0, table[5], speed)
LH.C0 = clerp(LH.C0, table[6], speed)
if bool == true then
if resetc1 == false then
resetc1 = true
RootJoint.C1 = RootJoint.C1
Torso.Neck.C1 = Torso.Neck.C1
RW.C1 = rarmc1
LW.C1 = larmc1
RH.C1 = rlegc1
LH.C1 = llegc1
end
end
end
ArtificialHB = Create("BindableEvent", script){
Parent = script,
Name = "Heartbeat",
}
script:WaitForChild("Heartbeat")
frame = 1 / 30
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
Mouse.KeyDown:connect(function(key)
if key == "q" then
if Change == false then
Stand()
Change = true
elseif Change == true then
UnStand()
Change = false
end
end
end)
function Stand()
if D == false then
D = true
Pause = true
for i = 0,0.1,0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .5, false)
ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
end
coroutine.resume(coroutine.create(function()
for i = 0,1.2,0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
}, .5, false)
ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
end
Pause = false
end))
local Sound = Instance.new("Sound",ST)
Sound.Pitch = 1
Sound.Volume = 121
Sound.Looped = false
Sound.SoundId = "rbxassetid://463010917"
Sound:play()
local Sound = Instance.new("Sound",ST)
Sound.Pitch = 1
Sound.Volume = 121
Sound.Looped = false
Sound.SoundId = "rbxassetid://616576400"
Sound:play()
chatfunc("This is The World.")
coroutine.resume(coroutine.create(function()
for i,v in pairs(mas:children()) do
if v:IsA("Part") then
coroutine.resume(coroutine.create(function()
v.Transparency = v.Transparency - 0.1
game:GetService("RunService").RenderStepped:wait()
end))
v.Transparency = 1
end
end
end))
for i,v in pairs(Character.Stand:children()) do
if v:IsA("Part") then
coroutine.resume(coroutine.create(function()
for i = 1,11 do
v.Transparency = v.Transparency - 0.1
Face.Transparency = Face.Transparency - 0.1
game:GetService("RunService").RenderStepped:wait()
end
FlA.Enabled = true
FlA1.Enabled = true
FlA2.Enabled = true
FlA3.Enabled = true
FlA4.Enabled = true
FlA5.Enabled = true
ZZA.Enabled = true
ZZA1.Enabled = true
ZZA2.Enabled = true
ZZA3.Enabled = true
ZZA4.Enabled = true
ZZA5.Enabled = true
end))
end
end
CFuncs = {
Part = {
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
RemoveOutlines(Part)
return Part
end
},
Mesh = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
},
Weld = {
Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
},
Sound = {
Create = function(id, par, vol, pit)
local Sound = Create("Sound")({
Volume = vol,
Pitch = pit or 1,
SoundId = "rbxassetid://" .. id,
Parent = par or workspace
})
Sound:play()
game:GetService("Debris"):AddItem(Sound, 130)
return Sound
end
},
Decal = {
Create = function(Color, Texture, Transparency, Name, Parent)
local Decal = Create("Decal")({
Color3 = Color,
Texture = "rbxassetid://" .. Texture,
Transparency = Transparency,
Name = Name,
Parent = Parent
})
return Decal
end
},
BillboardGui = {
Create = function(Parent, Image, Position, Size)
local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
BillPar.CFrame = CFrame.new(Position)
local Bill = Create("BillboardGui")({
Parent = BillPar,
Adornee = BillPar,
Size = UDim2.new(1, 0, 1, 0),
SizeOffset = Vector2.new(Size, Size)
})
local d = Create("ImageLabel", Bill)({
Parent = Bill,
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Image = "rbxassetid://" .. Image
})
return BillPar
end
},
ParticleEmitter = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local Particle = Create("ParticleEmitter")({
Parent = Parent,
Color = ColorSequence.new(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread
})
return Particle
end
},
CreateTemplate = {}
}
cooldown = false
ZZZ = Mouse.KeyDown:connect(function(key)
if key == "q" then
if Change == false then
Stand()
Change = true
elseif Change == true then
UnStand()
Change = false
end
end
if key == "x" and cooldown == false and DDZ == false then
game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
game.Lighting.TimeOfDay="00:00:00"
wait(0.000004)
game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
game.Lighting.TimeOfDay="15:00:00"
Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
bam = CFuncs.Sound.Create("2553988018")
bam.Volume = 10
cooldown = true
wait(0.3)
bam:Destroy()
cooldown = false
end
if key == "t" and Change == true then
Blast()
end
if key == "r" and Change == true then
StrongOra()
end
if key == "e" and Change == true then
OHOra()
end
if key == "f" and Change == true then
TimeStop()
end
if key == "z" and Change == true then
Jump()
end
end)
ZZZ1 = Mouse.KeyUp:connect(function(key)
if key == "e" and Change == true then
Stop()
end
end)
wait(0.5)
D = false
end
end
function Blast()
if D == false then
D = true
Pause = true
for i = 0,1.2,0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .5, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
end
coroutine.resume(coroutine.create(function()
wait(0.7)
Pause = false
end))
local Bl = Instance.new("Part",workspace)
Bl.CanCollide = false
Bl.Material = "Neon"
Bl.Shape = "Ball"
Bl.Size = Vector3.new(0.7,0.5,0.7)
Bl.BrickColor = BrickColor.new("New Yeller")
Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
local bl2 = Instance.new("SpecialMesh",Bl)
bl2.MeshId = "rbxassetid://490893357"
bl2.TextureId = "rbxassetid://490893474"
bl2.Scale = Vector3.new(0.5,0.1,0.5)
trail = Instance.new("Trail")
local attach1 = Instance.new("Attachment",Bl)
attach1.Position = Vector3.new(0,1,0.5)
local attach2 = Instance.new("Attachment",Bl)
attach2.Position = Vector3.new(0,-1,0)
trail.Attachment0 = attach1
trail.Attachment1 = attach2
trail.Texture = "rbxassetid://461231644"
trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
trail.Lifetime = 0.8
trail.Parent = Bl
local Fl = Instance.new("BodyVelocity",Bl)
Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
if DDZ == true then
Fl.Velocity = RootPart.CFrame.lookVector*0
D = false
repeat
wait()
until DDZ == false
Fl.Velocity = RootPart.CFrame.lookVector*160
elseif DDZ == false then
Fl.Velocity = RootPart.CFrame.lookVector*160
end
local Ring = Instance.new("Part",RootPart)
Ring.Size = Vector3.new(1,1,1)
Ring.CanCollide = false
Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
Ring.Anchored = true
Ring.BrickColor = BrickColor.new("Institutional white")
Ring.Transparency = 0
local Ring2 = Instance.new("SpecialMesh",Ring)
Ring2.MeshId = "rbxassetid://3270017"
Ring2.Scale = Vector3.new(1,1,0.1)
coroutine.resume(coroutine.create(function()
for i = 1,50 do
Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
Ring.Transparency = Ring.Transparency + 0.07
game:GetService("RunService").RenderStepped:wait()
end
Ring:remove()
end))
Bl.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
Bl:remove()
local S = Instance.new("Sound",hit.Parent.Head)
S.SoundId = "rbxassetid://785201669"
S.Volume = 1
S.Looped = false
S:play()
for i,v in pairs(hit.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - math.huge
end
end
hit.Parent.Humanoid:TakeDamage(math.huge)
hit.Parent.Humanoid.WalkSpeed = 2
local random = math.random(-3,3)
local random2 = math.random(-3,3)
local random3 = math.random(-3,3)
local Ef = Instance.new("Part",workspace)
Ef.Size = Vector3.new(1,1,1)
Ef.CanCollide = false
Ef.Material = "Neon"
Ef.BrickColor = BrickColor.new("White")
Ef.Anchored = true
Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
local Ef2 = Instance.new("SpecialMesh",Ef)
Ef2.MeshType = "Sphere"
Ef2.Scale = Vector3.new(0.1,0.1,0.1)
local Part = Instance.new("Part",workspace)
Part.Size = Vector3.new(1,1,1)
Part.CanCollide = false
Part.BrickColor = BrickColor.new("Really red")
Part.Material = "Neon"
Part.Anchored = true
Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
local Part2 = Instance.new("SpecialMesh",Part)
Part2.MeshType = "Sphere"
Part2.Scale = Vector3.new(1,1,1)
for i = 1,50 do
Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
Part.Transparency = Part.Transparency + 0.07
Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
Ef.Transparency = Ef.Transparency + 0.07
game:GetService("RunService").RenderStepped:wait()
end
Part:remove()
Ef:remove()
end
end)
wait(0.5)
D = false
end
end
function Jump()
if DD == false then
DD = true
print("ASD")
local Bod = Instance.new("BodyPosition",RootPart)
Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
local Ef = Instance.new("Part",workspace)
Ef.Size = Vector3.new(1,1,1)
Ef.CanCollide = false
Ef.Anchored = true
Ef.BrickColor = BrickColor.new("New Yeller")
Ef.Material = "Neon"
Ef.Shape = "Ball"
Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
coroutine.resume(coroutine.create(function()
for i = 1,30 do
Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
Ef.Transparency = Ef.Transparency + 0.07
game:GetService("RunService").RenderStepped:wait()
end
Ef:remove()
end))
wait(0.1)
Bod:remove()
wait(1)
DD = false
end
end
function TimeStop()
if game.PlaceId == 843468296 then return warn("You can't use TimeStop in place 1.") end
if DDZ == false then
DDZ = true
Music:Pause()
chatfunc("The World, Over Heaven!")
local S = Instance.new("Sound",ST)
S.SoundId = "rbxassetid://1193182658"
S.Pitch = 1
S.Volume = 12312
S.Looped = false
S:play()
DDZ = true
game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
wait(0.1)
game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
wait(0.1)
game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
wait(0.1)
game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
game.Lighting.TimeOfDay="15:00:00"
local Ef = Instance.new("Part",workspace)
Ef.Size = Vector3.new(1,1,1)
Ef.Material = "Neon"
Ef.BrickColor = BrickColor.new("White")
Ef.Transparency = 0.4
Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
Ef.Anchored = true
Ef.CanCollide = false
Ef.Shape = "Ball"
local Ef2 = Instance.new("SpecialMesh",Ef)
Ef2.MeshType = "Sphere"
Ef2.Scale = Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function()
for i = 1,70 do
Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
game:GetService("RunService").RenderStepped:wait()
end
for i = 1,70 do
Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
game:GetService("RunService").RenderStepped:wait()
end
Ef:remove()
end))
local HB = Instance.new("Part",workspace)
HB.CanCollide = false
HB.Anchored = true
HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
HB.Size = Vector3.new(1000,1000,1000)
HB.Transparency = 1
HB.Touched:connect(function(hit)
DDZ = true
if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
hit.Parent.Torso.Anchored = true
hit.Parent.Head.Anchored = true
hit.Parent["Right Arm"].Anchored = true
hit.Parent["Left Arm"].Anchored = true
hit.Parent["Right Leg"].Anchored = true
hit.Parent["Left Leg"].Anchored = true
wait(9.5)
chatfunc("Time flows once again.")
local S = Instance.new("Sound",ST)
S.SoundId = "rbxassetid://2553929268"
S.Pitch = 1
S.Volume = 10
S.Looped = false
S:play()
wait(1.5)
DDZ = false
local S = Instance.new("Sound",ST)
S.SoundId = "rbxassetid://864569342"
S.Pitch = 1
S.Volume = 10
S.Looped = false
S:play()
Music:Resume()
hit.Parent.Torso.Anchored = false
hit.Parent.Head.Anchored = false
hit.Parent["Right Arm"].Anchored = false
hit.Parent["Left Arm"].Anchored = false
hit.Parent["Right Leg"].Anchored = false
hit.Parent["Left Leg"].Anchored = false
game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
wait(0.1)
game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
wait(0.1)
game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
wait(0.1)
game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
game.Lighting.TimeOfDay="15:00:00"
end
end)
DDZ = false
wait(5)
HB:remove()
end
end
function StrongOra()
if D == false then
D = true
Pause = true
local HB = Instance.new("Part",SRA)
HB.CanCollide = false
HB.Transparency = 1
HB.Size = Vector3.new(1,1,1)
local HB2 = Instance.new("Weld",HB)
HB2.Part0 = SRA
HB2.Part1 = HB
HB2.C0 = CFrame.new(0,0,0)
HB.Touched:connect(function(hit)
for i,v in pairs(hit.Parent:GetChildren()) do
if v:IsA("Humanoid") then
if v.Health > 1000000 or v.Health == math.huge then
hit.Parent:BreakJoints()
else
v.Health = v.Health - math.huge
end
end
end
if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
HB:remove()
hit.Parent.Humanoid:TakeDamage(math.huge)
hit.Parent.Humanoid.PlatformStand = true
local Ef = Instance.new("Part",workspace)
Ef.Size = Vector3.new(1,1,1)
Ef.CanCollide = false
Ef.Anchored = true
Ef.Shape = "Ball"
Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
Ef.Material = "Neon"
Ef.BrickColor = BrickColor.new("White")
local Ef2 = Instance.new("SpecialMesh",Ef)
Ef2.MeshType = "Sphere"
Ef2.Scale = Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function()
for i = 1,5 do
local random = math.random(-3,3)
local random2 = math.random(-3,3)
local random3 = math.random(-3,3)
local ZC = Instance.new("Part",workspace)
ZC.Size = Vector3.new(1,1,1)
ZC.CanCollide = false
ZC.Anchored = true
ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
ZC.Shape = "Ball"
ZC.Material = "Neon"
ZC.BrickColor = BrickColor.new("New Yeller")
local ZC2 = Instance.new("SpecialMesh",ZC)
ZC2.MeshType = "Sphere"
ZC2.Scale = Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function()
for i = 1,100 do
ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
ZC.Transparency = ZC.Transparency + 0.03
game:GetService("RunService").RenderStepped:wait()
end
ZC:remove()
end))
end
end))
coroutine.resume(coroutine.create(function()
for i = 1,100 do
Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
Ef.Transparency = Ef.Transparency + 0.03
game:GetService("RunService").RenderStepped:wait()
end
Ef:remove()
end))
local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Fl.velocity = RootPart.CFrame.lookVector*190
wait(0.3)
Fl:remove()
wait(0.5)
hit.Parent.Humanoid.PlatformStand = false
end
end)
for i = 0,0.5,0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
}, .5, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
end
local Ora = Instance.new("Sound",ST)
Ora.SoundId = "rbxassetid://2553988018"
Ora.Pitch = 1
Ora.Looped = false
Ora.Volume = 2
Ora:play()
for i = 0,0.6,0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
}, .5, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
end
coroutine.resume(coroutine.create(function()
wait(0.4)
HB:remove()
end))
Pause = false
wait(0.5)
D = false
end
end
function OHOra()
if D == false then
D = true
Pause = true
Loop = true
trail = Instance.new("Trail")
local attach1 = Instance.new("Attachment",SRA)
attach1.Position = Vector3.new(0,1,0.5)
local attach2 = Instance.new("Attachment",SRA)
attach2.Position = Vector3.new(0,-1,0.5)
trail.Attachment0 = attach1
trail.Attachment1 = attach2
trail.Texture = "rbxassetid://1369718163"
trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
trail.Lifetime = 1
trail.Parent = SRA
trail2 = Instance.new("Trail")
local attach1 = Instance.new("Attachment",SLA)
attach1.Position = Vector3.new(0,1,0.5)
local attach2 = Instance.new("Attachment",SLA)
attach2.Position = Vector3.new(0,-1,0.5)
trail2.Attachment0 = attach1
trail2.Attachment1 = attach2
trail2.Texture = "461231644"
trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
trail2.Lifetime = 1
trail2.Parent = SLA
SoundZ = Instance.new("Sound",ST)
SoundZ.SoundId = "rbxassetid://601465752"
SoundZ.Volume = 10
SoundZ.Looped = true
SoundZ.Pitch = 1
SoundZ:play()
while Loop do
local HB = Instance.new("Part",SRA)
HB.CanCollide = false
HB.Transparency = 1
local HB2 = Instance.new("Weld",HB)
HB2.Part0 = SRA
HB2.Part1 = HB
HB2.C0 = CFrame.new(0,-1.1,0)
HB.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
HB:remove()
for i,v in pairs(hit.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - math.huge
end
end
hit.Parent.Humanoid:TakeDamage(math.huge)
hit.Parent.Humanoid.WalkSpeed = 2
local random = math.random(-3,3)
local random2 = math.random(-3,3)
local random3 = math.random(-3,3)
local Ef = Instance.new("Part",workspace)
Ef.Size = Vector3.new(1,1,1)
Ef.CanCollide = false
Ef.Material = "Neon"
Ef.BrickColor = BrickColor.new("White")
Ef.Anchored = true
Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
local Ef2 = Instance.new("SpecialMesh",Ef)
Ef2.MeshType = "Sphere"
Ef2.Scale = Vector3.new(0.1,0.1,0.1)
local Part = Instance.new("Part",workspace)
Part.Size = Vector3.new(1,1,1)
Part.CanCollide = false
Part.BrickColor = BrickColor.new("New Yeller")
Part.Material = "Neon"
Part.Anchored = true
Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
local Part2 = Instance.new("SpecialMesh",Part)
Part2.MeshType = "Sphere"
Part2.Scale = Vector3.new(1,1,1)
for i = 1,50 do
Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
Part.Transparency = Part.Transparency + 0.07
Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
Ef.Transparency = Ef.Transparency + 0.07
game:GetService("RunService").RenderStepped:wait()
end
Part:remove()
Ef:remove()
end
end)
for i = 0,0.15,0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
}, .5, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
end
coroutine.resume(coroutine.create(function()
wait(1)
HB:remove()
end))
local CCB = Instance.new("Part",SRA)
CCB.CanCollide = false
CCB.Transparency = 1
local CCB2 = Instance.new("Weld",CCB)
CCB2.Part0 = SRA
CCB2.Part1 = CCB
CCB2.C0 = CFrame.new(0,-1.1,0)
CCB.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
CCB:remove()
for i,v in pairs(hit.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - math.huge
end
end
hit.Parent.Humanoid:TakeDamage(math.huge)
hit.Parent.Humanoid.WalkSpeed = 2
local random = math.random(-3,3)
local random2 = math.random(-3,3)
local random3 = math.random(-3,3)
local Ef = Instance.new("Part",workspace)
Ef.Size = Vector3.new(1,1,1)
Ef.CanCollide = false
Ef.Material = "Neon"
Ef.BrickColor = BrickColor.new("White")
Ef.Anchored = true
Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
local Ef2 = Instance.new("SpecialMesh",Ef)
Ef2.MeshType = "Sphere"
Ef2.Scale = Vector3.new(0.1,0.1,0.1)
local Part = Instance.new("Part",workspace)
Part.Size = Vector3.new(1,1,1)
Part.CanCollide = false
Part.BrickColor = BrickColor.new("New Yeller")
Part.Material = "Neon"
Part.Anchored = true
Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
local Part2 = Instance.new("SpecialMesh",Part)
Part2.MeshType = "Sphere"
Part2.Scale = Vector3.new(0.1,0.1,0.1)
for i = 1,50 do
Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
Part.Transparency = Part.Transparency + 0.07
Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
Ef.Transparency = Ef.Transparency + 0.07
game:GetService("RunService").RenderStepped:wait()
end
Part:remove()
Ef:remove()
end
end)
for i = 0,0.15,0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
}, .5, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
end
coroutine.resume(coroutine.create(function()
wait(1)
CCB:remove()
end))
game:GetService("RunService").RenderStepped:wait()
end
wait(0.2)
D = false
end
end
function Stop()
Pause = false
if SoundZ ~= nil then
SoundZ:remove()
end
Loop = false
if trail ~= nil and trail2 ~= nil then
trail:remove()
trail2:remove()
end
end
function UnStand()
if D == false then
D = true
FlA.Enabled = false
FlA1.Enabled = false
FlA2.Enabled = false
FlA3.Enabled = false
FlA4.Enabled = false
FlA5.Enabled = false
ZZA.Enabled= false
ZZA1.Enabled = false
ZZA2.Enabled = false
ZZA3.Enabled = false
ZZA4.Enabled = false
ZZA5.Enabled = false
Pause = true
coroutine.resume(coroutine.create(function()
for i = 0,1.2,0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .5, false)
ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
end
Pause = false
end))
for i,v in pairs(Character.Stand:children()) do
if v:IsA("Part") then
coroutine.resume(coroutine.create(function()
for i = 1,11 do
v.Transparency = v.Transparency + 0.1
Face.Transparency = Face.Transparency + 0.1
game:GetService("RunService").RenderStepped:wait()
end
end))
end
end
wait(0.5)
D = false
end
end
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
function rayCast(Position, Direction, Range, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
end
while true do
swait()
for i, v in pairs(Character:GetChildren()) do
if v:IsA("Part") then
v.Material = "SmoothPlastic"
elseif v:IsA("Accessory") then
v:WaitForChild("Handle").Material = "SmoothPlastic"
end
end
Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
velocity = RootPart.Velocity.y
sine = sine + change
local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
if RootPart.Velocity.y > 1 and hit == nil then
Anim = "Jump"
if Pause == false then
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
}, .3, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
end
elseif RootPart.Velocity.y < -1 and hit == nil then
Anim = "Fall"
if Pause == false then
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
}, .3, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
end
elseif Torsovelocity < 1 and hit ~= nil then
Anim = "Idle"
if Pause == false then
change = 1
PlayAnimationFromTable({
CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
}, .3, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
end
elseif Torsovelocity > 2 and hit ~= nil then
Anim = "Walk"
if Pause == false then
PlayAnimationFromTable({
CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
}, .3, false)
SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
end
end
end