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From Beefy Gorilla, 3 Years ago, written in Plain Text.
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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7.     script.Parent = owner.Character
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput"
  10.     local function NewFakeEvent()
  11.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12.         return Fake
  13.     end
  14.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19.     local function TriggerEvent(self,Event,...)
  20.         local Trigger = Mouse[Event]
  21.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  22.             Trigger.Function(...)
  23.         end
  24.     end
  25.     Mouse.TrigEvent = TriggerEvent
  26.     UserInputService.TrigEvent = TriggerEvent
  27.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  28.         if FiredBy.Name ~= owner.Name then end
  29.         if Input.MouseEvent then
  30.             Mouse.Target = Input.Target
  31.             Mouse.Hit = Input.Hit
  32.         else
  33.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36.             end
  37.             for _,Action in pairs(ContextActionService.Actions) do
  38.                 for _,Key in pairs(Action.Keys) do
  39.                     if Key==Input.KeyCode then
  40.                         Action.Function(Action.Name,Input.UserInputState,Input)
  41.                     end
  42.                 end
  43.             end
  44.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46.         end
  47.     end)
  48.     InternalData["Mouse"] = Mouse
  49.     InternalData["ContextActionService"] = ContextActionService
  50.     InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner
  53.         local Event = script:WaitForChild("UserInput")
  54.         local UserInputService = game:GetService("UserInputService")
  55.         local Mouse = Player:GetMouse()
  56.         local Input = function(Input,gameProcessedEvent)
  57.             if gameProcessedEvent then return end
  58.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59.         end
  60.         UserInputService.InputBegan:Connect(Input)
  61.         UserInputService.InputEnded:Connect(Input)
  62.         local Hit,Target
  63.         while wait(1/30) do
  64.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65.                 Hit,Target = Mouse.Hit,Mouse.Target
  66.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67.             end
  68.         end
  69.     ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72.     __index = function (self,Index)
  73.         local Sandbox = function (Thing)
  74.             if Thing:IsA("Player") then
  75.                 local RealPlayer = Thing
  76.                 return setmetatable({},{
  77.                     __index = function (self,Index)
  78.                         local Type = type(RealPlayer[Index])
  79.                         if Type == "function" then
  80.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81.                                 return function (self)
  82.                                     return InternalData["Mouse"]
  83.                                 end
  84.                             end
  85.                             return function (self,...)
  86.                                 return RealPlayer[Index](RealPlayer,...)
  87.                             end
  88.                         else
  89.                             return RealPlayer[Index]
  90.                         end
  91.                     end;
  92.                     __tostring = function(self)
  93.                         return RealPlayer.Name
  94.                     end
  95.                 })
  96.             end
  97.         end
  98.         if RealGame[Index] then
  99.             local Type = type(RealGame[Index])
  100.             if Type == "function" then
  101.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  102.                     return function (self,Service)
  103.                         if Service:lower() == "players" then
  104.                             return setmetatable({},{
  105.                                 __index = function (self2,Index2)
  106.                                     local RealService = RealGame:GetService(Service)
  107.                                     local Type2 = type(Index2)
  108.                                     if Type2 == "function" then
  109.                                         return function (self,...)
  110.                                             return RealService[Index2](RealService,...)
  111.                                         end
  112.                                     else
  113.                                         if Index2:lower() == "localplayer" then
  114.                                             return Sandbox(owner)
  115.                                         end
  116.                                         return RealService[Index2]
  117.                                     end
  118.                                 end;
  119.                                 __tostring = function(self)
  120.                                     return RealGame:GetService(Service).Name
  121.                                 end
  122.                             })
  123.                         elseif Service:lower() == "contextactionservice" then
  124.                             return InternalData["ContextActionService"]
  125.                         elseif Service:lower() == "contextactionservice" then
  126.                             return InternalData["UserInputService"]
  127.                         elseif Service:lower() == "runservice" then
  128.                             return setmetatable({},{
  129.                                 __index = function(self2,Index2)
  130.                                     local RealService = RealGame:GetService(Service)
  131.                                     local Type2 = type(Index2)
  132.                                     if Type2 == "function" then
  133.                                         return function (self,...)
  134.                                             return RealService[Index2](RealService,...)
  135.                                         end
  136.                                     else
  137.                                         if Index2:lower() == "bindtorenderstep" then
  138.                                             return function (self,Name,Priority,Function)
  139.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  140.                                             end
  141.                                         end
  142.                                         if Index2:lower() == "renderstepped" then
  143.                                             return RealService["Stepped"]
  144.                                         end
  145.                                         return RealService[Index2]
  146.                                     end
  147.                                 end
  148.                             })
  149.                         else
  150.                             return RealGame:GetService(Service)
  151.                         end
  152.                     end
  153.                 end
  154.                 return function (self,...)
  155.                     return RealGame[Index](RealGame,...)
  156.                 end
  157.             else
  158.                 if game:GetService(Index) then
  159.                     return game:GetService(Index)
  160.                 end
  161.                 return RealGame[Index]
  162.             end
  163.         else
  164.             return nil
  165.         end
  166.     end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170. wait(0.1)
  171. local Player = game.Players.LocalPlayer
  172. local Character = Player.Character
  173. local Humanoid = Character.Humanoid
  174. Humanoid.Name = "DIO"
  175. local Mouse = Player:GetMouse()
  176. local LeftArm = Character["Left Arm"]
  177. local RightArm = Character["Right Arm"]
  178. local LeftLeg = Character["Left Leg"]
  179. local RightLeg = Character["Right Leg"]
  180. local Head = Character.Head
  181. local Torso = Character.Torso
  182. function chatfunc(text)
  183. local chat = coroutine.wrap(function()
  184. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  185. Character:FindFirstChild("TalkingBillBoard"):destroy()
  186. end
  187. local naeeym2 = Instance.new("BillboardGui",Character)
  188. naeeym2.Size = UDim2.new(0,100,0,40)
  189. naeeym2.StudsOffset = Vector3.new(0,3,0)
  190. naeeym2.Adornee = Head
  191. naeeym2.Name = "TalkingBillBoard"
  192.  tecks2 = Instance.new("TextLabel",naeeym2)
  193. tecks2.BackgroundTransparency = 1
  194. tecks2.BorderSizePixel = 0
  195. tecks2.Text = ""
  196. tecks2.Font = "Fantasy"
  197. tecks2.TextSize = 30
  198. tecks2.TextStrokeTransparency = 0
  199. tecks2.TextColor3 = Color3.new(0,0,0)
  200. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  201. tecks2.Size = UDim2.new(1,0,0.5,0)
  202. local tecks3 = Instance.new("TextLabel",naeeym2)
  203. tecks3.BackgroundTransparency = 1
  204. tecks3.BorderSizePixel = 0
  205. tecks3.Text = ""
  206. tecks3.Font = "Fantasy"
  207. tecks3.TextSize = 30
  208. tecks3.TextStrokeTransparency = 0
  209. tecks3.TextColor3 = Color3.new(255,255,0)
  210. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  211. tecks3.Size = UDim2.new(1,0,0.5,0)
  212. for i = 1,string.len(text),1 do
  213.  
  214. tecks2.Text = string.sub(text,1,i)
  215. tecks3.Text = string.sub(text,1,i)
  216. wait(0.01)
  217. end
  218. wait(2)
  219. for i = 1, 50 do
  220.  
  221. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  222. tecks2.Rotation = tecks2.Rotation - .8
  223. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  224. tecks2.TextTransparency = tecks2.TextTransparency + .04
  225. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  226. tecks3.Rotation = tecks2.Rotation + .8
  227. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  228. tecks3.TextTransparency = tecks2.TextTransparency + .04
  229. end
  230. naeeym2:Destroy()
  231. end)
  232. chat()
  233.  
  234. end
  235. shirt = Instance.new("Shirt", Character)
  236. shirt.Name = "Shirt"
  237. pants = Instance.new("Pants", Character)
  238. pants.Name = "Pants"
  239. Character.Shirt.ShirtTemplate = "rbxassetid://692901265"
  240. Character.Pants.PantsTemplate = "rbxassetid://692935274"
  241. Head.face.Texture = "rbxassetid://1250061532"
  242.     for i,v in pairs(Character:GetChildren()) do
  243.         if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  244.             v:destroy()
  245.         end
  246.     end
  247. Humanoid.Health = Humanoid.MaxHealth
  248. local BC = Character["Body Colors"]
  249. BC.HeadColor = BrickColor.new("White")
  250. BC.LeftArmColor = BrickColor.new("White")
  251. BC.LeftLegColor = BrickColor.new("White")
  252. BC.RightArmColor = BrickColor.new("White")
  253. BC.RightLegColor = BrickColor.new("White")
  254. BC.TorsoColor = BrickColor.new("White")
  255. local Hair = Instance.new("Part")
  256. Hair.Parent = Character
  257. Hair.Name = "Hair"
  258. Hair.Size = Vector3.new(1, 1, 1)
  259. Hair.CFrame = Head.CFrame
  260. Hair:BreakJoints()
  261. Hair.CanCollide = false
  262. Hair.TopSurface = "Smooth"
  263. Hair.BottomSurface = "Smooth"
  264. Hair.BrickColor = BrickColor.new("White")
  265. Weld = Instance.new("Weld")
  266. Weld.Name = "Weld"
  267. Weld.Part0 = Head
  268. Weld.Part1 = Hair
  269. Weld.Parent = Head
  270. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  271. Mesh = Instance.new("SpecialMesh")
  272. Mesh.Parent = Hair
  273. Mesh.MeshId = "rbxassetid://886288384"
  274. Mesh.TextureId = "rbxassetid://461231644"
  275. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  276. local Camera = game.Workspace.CurrentCamera
  277. local RootPart = Character.HumanoidRootPart
  278. local Music = Instance.new("Sound",RootPart)
  279.         Music.Pitch = 1
  280.         Music.Volume = 1
  281.         Music.Looped = true
  282.         Music.SoundId = "rbxassetid://788000973"
  283.         Music:play()
  284. local RootJoint = RootPart.RootJoint
  285. local Pause = false
  286. local attack = false
  287. local Change = false
  288. local DDZ = false
  289. local LOL = false
  290. local Anim = 'Idle'
  291. local attacktype = 1
  292. local delays = false
  293. local play = true
  294. local Time = 7
  295. local targetted = nil
  296. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  297. local velocity = RootPart.Velocity.y
  298. local sine = 0
  299. local change = 1
  300. local D = false
  301. Loop = false
  302. local DD = false
  303. local doe = 0
  304. local Create = LoadLibrary("RbxUtility").Create
  305. local Stand = Instance.new("Model",Character)
  306. Stand.Name = "Stand"
  307. local ST = Instance.new("Part",Stand)
  308. ST.Size = Vector3.new(2,2,1)
  309. ST.BrickColor = BrickColor.new("White")
  310. ST.CanCollide = false
  311. local ST2 = Instance.new("SpecialMesh",ST)
  312. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  313. ST2.Scale = Vector3.new(1,1,1)
  314. local ST3 = Instance.new("Weld",ST)
  315. ST3.Part0 = RootPart
  316. ST3.Part1 = ST
  317. ST3.C0 = CFrame.new(0,0,0)
  318. local SH = Instance.new("Part",Stand)
  319. SH.Size = Vector3.new(1.25,1.25,1.25)
  320. SH.CanCollide = false
  321. SH.BrickColor = BrickColor.new("White")
  322. local SH2 = Instance.new("SpecialMesh",SH)
  323. SH2.MeshType = "Head"
  324. SH2.Scale = Vector3.new(1,1,1)
  325. local SH2 = Instance.new("Weld",SH)
  326. SH2.Part0 = ST
  327. SH2.Part1 = SH
  328. SH2.C0 = CFrame.new(0,1.5,0)
  329. local SRA = Instance.new("Part",Stand)
  330. SRA.Size = Vector3.new(1,2,1)
  331. SRA.CanCollide = false
  332. SRA.BrickColor = BrickColor.new("White")
  333. local SRA2 = Instance.new("SpecialMesh",SRA)
  334. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  335. SRA2.Scale = Vector3.new(1,1,1)
  336. local SRA3 = Instance.new("Weld",SRA)
  337. SRA3.Part0 = ST
  338. SRA3.Part1 = SRA
  339. SRA3.C0 = CFrame.new(1.5,0,0)
  340. local SLA = Instance.new("Part",Stand)
  341. SLA.Size = Vector3.new(1,2,1)
  342. SLA.CanCollide = false
  343. SLA.BrickColor = BrickColor.new("White")
  344. local SLA2 = Instance.new("SpecialMesh",SLA)
  345. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  346. SLA2.Scale = Vector3.new(1,1,1)
  347. local SLA3 = Instance.new("Weld",SLA)
  348. SLA3.Part0 = ST
  349. SLA3.Part1 = SLA
  350. SLA3.C0 = CFrame.new(-1.5,0,0)
  351. local SRL = Instance.new("Part",Stand)
  352. SRL.Size = Vector3.new(1,2,1)
  353. SRL.CanCollide = false
  354. SRL.BrickColor = BrickColor.new("White")
  355. local SRL2 = Instance.new("SpecialMesh",SRL)
  356. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  357. SRL2.Scale = Vector3.new(1,1,1)
  358. local SRL3 = Instance.new("Weld",SRL)
  359. SRL3.Part0 = ST
  360. SRL3.Part1 = SRL
  361. SRL3.C0 = CFrame.new(0.5,-2,0)
  362. local SLL = Instance.new("Part",Stand)
  363. SLL.Size = Vector3.new(1,2,1)
  364. SLL.CanCollide = false
  365. SLL.BrickColor = BrickColor.new("White")
  366. local SLL2 = Instance.new("SpecialMesh",SLL)
  367. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  368. SLL2.Scale = Vector3.new(1,1,1)
  369. local SLL3 = Instance.new("Weld",SLL)
  370. SLL3.Part0 = ST
  371. SLL3.Part1 = SLL
  372. SLL3.C0 = CFrame.new(-0.5,-2,0)
  373. local FlA = Instance.new("ParticleEmitter",SRA)
  374. FlA.Texture = "rbxassetid://263837009"
  375. FlA.Size = NumberSequence.new(0.6)
  376. FlA.Rotation = NumberRange.new(-100, 100)
  377. FlA.RotSpeed = NumberRange.new(-200, 200)
  378. FlA.Transparency = NumberSequence.new(0,1)
  379. FlA.Speed = NumberRange.new(0.1)
  380. FlA.ZOffset = -0.1
  381. FlA.Lifetime = NumberRange.new(1)
  382. FlA.Rate = 1111
  383. FlA.LockedToPart = true
  384. FlA.LightEmission = 1
  385. FlA.VelocitySpread = 12121
  386. local ZZA = Instance.new("ParticleEmitter",SRA)
  387. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  388. ZZA.Size = NumberSequence.new(0.005)
  389. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  390. ZZA.RotSpeed = NumberRange.new(-200, 200)
  391. ZZA.Transparency = NumberSequence.new(0.7)
  392. ZZA.Lifetime = NumberRange.new(1)
  393. ZZA.Speed = NumberRange.new(0.48)
  394. ZZA.Rate = 1231231
  395. ZZA.ZOffset = 0.1
  396. ZZA.LockedToPart = true
  397. ZZA.LightEmission = 1e9
  398. ZZA.LightInfluence = 1e9
  399. local FlA1 = Instance.new("ParticleEmitter",SLA)
  400. FlA1.Texture = "rbxassetid://263837009"
  401. FlA1.Size = NumberSequence.new(0.6)
  402. FlA1.Rotation = NumberRange.new(-100, 100)
  403. FlA1.RotSpeed = NumberRange.new(-200, 200)
  404. FlA1.Transparency = NumberSequence.new(0,1)
  405. FlA1.Speed = NumberRange.new(0.1)
  406. FlA1.ZOffset = -0.1
  407. FlA1.Lifetime = NumberRange.new(1)
  408. FlA1.Rate = 1111
  409. FlA1.LockedToPart = true
  410. FlA1.LightEmission = 1
  411. FlA1.VelocitySpread = 12121
  412. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  413. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  414. ZZA1.Size = NumberSequence.new(0.005)
  415. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  416. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  417. ZZA1.Transparency = NumberSequence.new(0.7)
  418. ZZA1.Lifetime = NumberRange.new(1)
  419. ZZA1.Speed = NumberRange.new(0.48)
  420. ZZA1.Rate = 1231231
  421. ZZA1.ZOffset = 0.1
  422. ZZA1.LockedToPart = true
  423. ZZA1.LightEmission = 1e9
  424. ZZA1.LightInfluence = 1e9
  425. local FlA2 = Instance.new("ParticleEmitter",ST)
  426. FlA2.Texture = "rbxassetid://263837009"
  427. FlA2.Size = NumberSequence.new(0.6)
  428. FlA2.Rotation = NumberRange.new(-100, 100)
  429. FlA2.RotSpeed = NumberRange.new(-200, 200)
  430. FlA2.Transparency = NumberSequence.new(0,1)
  431. FlA2.Speed = NumberRange.new(0.1)
  432. FlA2.ZOffset = -0.1
  433. FlA2.Lifetime = NumberRange.new(1)
  434. FlA2.Rate = 1111
  435. FlA2.LockedToPart = true
  436. FlA2.LightEmission = 1
  437. FlA2.VelocitySpread = 12121
  438. local ZZA2 = Instance.new("ParticleEmitter",ST)
  439. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  440. ZZA2.Size = NumberSequence.new(0.005)
  441. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  442. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  443. ZZA2.Transparency = NumberSequence.new(0.7)
  444. ZZA2.Lifetime = NumberRange.new(1)
  445. ZZA2.Speed = NumberRange.new(0.48)
  446. ZZA2.Rate = 1231231
  447. ZZA2.ZOffset = 0.1
  448. ZZA2.LockedToPart = true
  449. ZZA2.LightEmission = 1e9
  450. ZZA2.LightInfluence = 1e9
  451. local FlA3 = Instance.new("ParticleEmitter",SRL)
  452. FlA3.Texture = "rbxassetid://263837009"
  453. FlA3.Size = NumberSequence.new(0.6)
  454. FlA3.Rotation = NumberRange.new(-100, 100)
  455. FlA3.RotSpeed = NumberRange.new(-200, 200)
  456. FlA3.Transparency = NumberSequence.new(0,1)
  457. FlA3.Speed = NumberRange.new(0.1)
  458. FlA3.ZOffset = -0.1
  459. FlA3.Lifetime = NumberRange.new(1)
  460. FlA3.Rate = 1111
  461. FlA3.LockedToPart = true
  462. FlA3.LightEmission = 1
  463. FlA3.VelocitySpread = 12121
  464. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  465. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  466. ZZA3.Size = NumberSequence.new(0.005)
  467. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  468. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  469. ZZA3.Transparency = NumberSequence.new(0.7)
  470. ZZA3.Lifetime = NumberRange.new(1)
  471. ZZA3.Speed = NumberRange.new(0.48)
  472. ZZA3.Rate = 1231231
  473. ZZA3.ZOffset = 0.1
  474. ZZA3.LockedToPart = true
  475. ZZA3.LightEmission = 1e9
  476. ZZA3.LightInfluence = 1e9
  477. local FlA4 = Instance.new("ParticleEmitter",SLL)
  478. FlA4.Texture = "rbxassetid://263837009"
  479. FlA4.Size = NumberSequence.new(0.6)
  480. FlA4.Rotation = NumberRange.new(-100, 100)
  481. FlA4.RotSpeed = NumberRange.new(-200, 200)
  482. FlA4.Transparency = NumberSequence.new(0,1)
  483. FlA4.Speed = NumberRange.new(0.1)
  484. FlA4.ZOffset = -0.1
  485. FlA4.Lifetime = NumberRange.new(1)
  486. FlA4.Rate = 1111
  487. FlA4.LockedToPart = true
  488. FlA4.LightEmission = 1
  489. FlA4.VelocitySpread = 12121
  490. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  491. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  492. ZZA4.Size = NumberSequence.new(0.005)
  493. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  494. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  495. ZZA4.Transparency = NumberSequence.new(0.7)
  496. ZZA4.Lifetime = NumberRange.new(1)
  497. ZZA4.Speed = NumberRange.new(0.48)
  498. ZZA4.Rate = 1231231
  499. ZZA4.ZOffset = 0.1
  500. ZZA4.LockedToPart = true
  501. ZZA4.LightEmission = 1e9
  502. ZZA4.LightInfluence = 1e9
  503. local FlA5 = Instance.new("ParticleEmitter",SH)
  504. FlA5.Texture = "rbxassetid://263837009"
  505. FlA5.Size = NumberSequence.new(0.6)
  506. FlA5.Rotation = NumberRange.new(-100, 100)
  507. FlA5.RotSpeed = NumberRange.new(-200, 200)
  508. FlA5.Transparency = NumberSequence.new(0,1)
  509. FlA5.Speed = NumberRange.new(0.1)
  510. FlA5.ZOffset = -0.1
  511. FlA5.Lifetime = NumberRange.new(1)
  512. FlA5.Rate = 20
  513. FlA5.LockedToPart = true
  514. FlA5.LightEmission = 1
  515. FlA5.VelocitySpread = 12121
  516. local ZZA5 = Instance.new("ParticleEmitter",SH)
  517. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  518. ZZA5.Size = NumberSequence.new(0.005)
  519. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  520. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  521. ZZA5.Transparency = NumberSequence.new(0.7)
  522. ZZA5.Lifetime = NumberRange.new(1)
  523. ZZA5.Speed = NumberRange.new(0.48)
  524. ZZA5.Rate = 1231233
  525. ZZA5.ZOffset = 0.1
  526. ZZA5.LockedToPart = true
  527. ZZA5.LightEmission = 1e9
  528. ZZA5.LightInfluence = 1e9
  529. FlA.Enabled = false
  530. FlA1.Enabled = false
  531. FlA2.Enabled = false
  532. FlA3.Enabled = false
  533. FlA4.Enabled = false
  534. FlA5.Enabled = false
  535. ZZA.Enabled= false
  536. ZZA1.Enabled = false
  537. ZZA2.Enabled = false
  538. ZZA3.Enabled = false
  539. ZZA4.Enabled = false
  540. ZZA5.Enabled = false
  541. local Face = Instance.new("Decal",SH)
  542. Face.Face = "Front"
  543. Face.Texture = "rbxassetid://541645615"
  544. local StarH = Instance.new("Part",Stand)
  545. StarH.BrickColor = BrickColor.new("White")
  546. StarH.CanCollide = false
  547. local StarH2 = Instance.new("SpecialMesh",StarH)
  548. StarH2.MeshId = "rbxassetid://882264338"
  549. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  550. local StarH3 = Instance.new("Weld",StarH)
  551. StarH3.Part0 = SH
  552. StarH3.Part1 = StarH
  553. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  554. local Scarf = Instance.new("Part",Stand)
  555. Scarf.BrickColor = BrickColor.new("White")
  556. Scarf.CanCollide = false
  557. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  558. Scarf2.MeshId = "rbxassetid://1143311149"
  559. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  560. local Scarf3 = Instance.new("Weld",Scarf)
  561. Scarf3.Part0 = ST
  562. Scarf3.Part1 = Scarf
  563. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  564. local Clot = Instance.new("Part",Stand)
  565. Clot.BrickColor = BrickColor.new("Pastel yellow")
  566. Clot.CanCollide = false
  567. local Clot2 = Instance.new("SpecialMesh",Clot)
  568. Clot2.MeshId = "rbxassetid://0"
  569. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  570. local Clot3 = Instance.new("Weld",Clot)
  571. Clot3.Part0 = ST
  572. Clot3.Part1 = Clot
  573. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  574. local BClot = Instance.new("Part",Stand)
  575. BClot.BrickColor = BrickColor.new("Pastel yellow")
  576. BClot.CanCollide = false
  577. local BClot2 = Instance.new("SpecialMesh",BClot)
  578. BClot2.MeshId = "rbxassetid://0"
  579. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  580. local BClot3 = Instance.new("Weld",BClot)
  581. BClot3.Part0 = ST
  582. BClot3.Part1 = BClot
  583. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  584. local Shoulder = Instance.new("Part",Stand)
  585. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  586. Shoulder.CanCollide = false
  587. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  588. Shoulder2.MeshId = "rbxassetid://0"
  589. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  590. local Shoulder3 = Instance.new("Weld",Shoulder)
  591. Shoulder3.Part0 = SRA
  592. Shoulder3.Part1 = Shoulder
  593. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  594. local OtShoulder = Instance.new("Part",Stand)
  595. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  596. OtShoulder.CanCollide = false
  597. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  598. OtShoulder2.MeshId = "rbxassetid://0"
  599. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  600. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  601. OtShoulder3.Part0 = SLA
  602. OtShoulder3.Part1 = OtShoulder
  603. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  604. local Abs = Instance.new("Part",Stand)
  605. Abs.BrickColor = BrickColor.new("White")
  606. Abs.CanCollide = false
  607. local Abs2 = Instance.new("SpecialMesh",Abs)
  608. Abs2.MeshId = "rbxassetid://958074736"
  609. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  610. local Abs3 = Instance.new("Weld",Abs)
  611. Abs3.Part0 = ST
  612. Abs3.Part1 = Abs
  613. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  614. Humanoid.Animator.Parent = nil
  615. Character.Animate.Parent = nil
  616. mas = Instance.new("Model",game:GetService("Lighting"))
  617. WeldConstraint0 = Instance.new("WeldConstraint")
  618. WeldConstraint1 = Instance.new("WeldConstraint")
  619. WeldConstraint2 = Instance.new("WeldConstraint")
  620. WeldConstraint3 = Instance.new("WeldConstraint")
  621. WeldConstraint4 = Instance.new("WeldConstraint")
  622. WeldConstraint5 = Instance.new("WeldConstraint")
  623. WeldConstraint6 = Instance.new("WeldConstraint")
  624. WeldConstraint7 = Instance.new("WeldConstraint")
  625. WeldConstraint8 = Instance.new("WeldConstraint")
  626. WeldConstraint9 = Instance.new("WeldConstraint")
  627. WeldConstraint10 = Instance.new("WeldConstraint")
  628. WeldConstraint11 = Instance.new("WeldConstraint")
  629. WeldConstraint12 = Instance.new("WeldConstraint")
  630. WeldConstraint13 = Instance.new("WeldConstraint")
  631. Part14 = Instance.new("Part")
  632. Part15 = Instance.new("Part")
  633. WeldConstraint16 = Instance.new("WeldConstraint")
  634. WeldConstraint17 = Instance.new("WeldConstraint")
  635. WeldConstraint18 = Instance.new("WeldConstraint")
  636. WeldConstraint19 = Instance.new("WeldConstraint")
  637. WeldConstraint20 = Instance.new("WeldConstraint")
  638. WeldConstraint21 = Instance.new("WeldConstraint")
  639. WeldConstraint22 = Instance.new("WeldConstraint")
  640. WeldConstraint23 = Instance.new("WeldConstraint")
  641. WeldConstraint24 = Instance.new("WeldConstraint")
  642. WeldConstraint25 = Instance.new("WeldConstraint")
  643. WeldConstraint26 = Instance.new("WeldConstraint")
  644. WeldConstraint27 = Instance.new("WeldConstraint")
  645. WeldConstraint28 = Instance.new("WeldConstraint")
  646. WeldConstraint29 = Instance.new("WeldConstraint")
  647. Part30 = Instance.new("Part")
  648. Part31 = Instance.new("Part")
  649. Part32 = Instance.new("Part")
  650. Part33 = Instance.new("Part")
  651. Part34 = Instance.new("Part")
  652. Part35 = Instance.new("Part")
  653. Part36 = Instance.new("Part")
  654. Part37 = Instance.new("Part")
  655. Part38 = Instance.new("Part")
  656. Part39 = Instance.new("Part")
  657. Part40 = Instance.new("Part")
  658. Part41 = Instance.new("Part")
  659. Part42 = Instance.new("Part")
  660. WeldConstraint20.Parent = Part15
  661. WeldConstraint20.Part0 = Part15
  662. WeldConstraint20.Part1 = Part33
  663. WeldConstraint22.Parent = Part15
  664. WeldConstraint22.Part0 = Part15
  665. WeldConstraint22.Part1 = Part35
  666. WeldConstraint21.Parent = Part15
  667. WeldConstraint21.Part0 = Part15
  668. WeldConstraint21.Part1 = Part34
  669. WeldConstraint23.Parent = Part15
  670. WeldConstraint23.Part0 = Part15
  671. WeldConstraint23.Part1 = Part36
  672. WeldConstraint24.Parent = Part15
  673. WeldConstraint24.Part0 = Part15
  674. WeldConstraint24.Part1 = Part37
  675. WeldConstraint25.Parent = Part15
  676. WeldConstraint25.Part0 = Part15
  677. WeldConstraint25.Part1 = Part38
  678. WeldConstraint26.Parent = Part15
  679. WeldConstraint26.Part0 = Part15
  680. WeldConstraint26.Part1 = Part39
  681. WeldConstraint27.Parent = Part15
  682. WeldConstraint27.Part0 = Part15
  683. WeldConstraint27.Part1 = Part40
  684. WeldConstraint29.Parent = Part15
  685. WeldConstraint29.Part0 = Part15
  686. WeldConstraint29.Part1 = Part42
  687. WeldConstraint28.Parent = Part15
  688. WeldConstraint28.Part0 = Part15
  689. WeldConstraint28.Part1 = Part41
  690. WeldConstraint16.Parent = Part15
  691. WeldConstraint16.Part0 = Part15
  692. WeldConstraint16.Part1 = Part14
  693. WeldConstraint17.Parent = Part15
  694. WeldConstraint17.Part0 = Part15
  695. WeldConstraint17.Part1 = Part30
  696. WeldConstraint18.Parent = Part15
  697. WeldConstraint18.Part0 = Part15
  698. WeldConstraint18.Part1 = Part31
  699. WeldConstraint19.Parent = Part15
  700. WeldConstraint19.Part0 = Part15
  701. WeldConstraint19.Part1 = Part32
  702. Part14.Name = "Glove"
  703. Part14.Parent = mas
  704. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  705. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  706. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  707. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  708. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  709. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  710. Part14.BottomSurface = Enum.SurfaceType.Smooth
  711. Part14.BrickColor = BrickColor.new("White")
  712. Part14.CanCollide = false
  713. Part14.Material = Enum.Material.SmoothPlastic
  714. Part14.TopSurface = Enum.SurfaceType.Smooth
  715. Part14.brickColor = BrickColor.new("White")
  716. Part15.Name = "LeftHandle"
  717. Part15.Parent = mas
  718. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  719. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  720. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  721. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  722. Part15.Color = Color3.new(1, 1, 0)
  723. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  724. Part15.BottomSurface = Enum.SurfaceType.Smooth
  725. Part15.BrickColor = BrickColor.new("White")
  726. Part15.CanCollide = false
  727. Part15.Material = Enum.Material.SmoothPlastic
  728. Part15.TopSurface = Enum.SurfaceType.Smooth
  729. Part15.brickColor = BrickColor.new("New Yeller")
  730. Part15.Shape = Enum.PartType.Ball
  731. WeldConstraint16.Parent = Part15
  732. WeldConstraint16.Part0 = Part15
  733. WeldConstraint16.Part1 = Part14
  734. WeldConstraint17.Parent = Part15
  735. WeldConstraint17.Part0 = Part15
  736. WeldConstraint17.Part1 = Part30
  737. WeldConstraint18.Parent = Part15
  738. WeldConstraint18.Part0 = Part15
  739. WeldConstraint18.Part1 = Part31
  740. WeldConstraint19.Parent = Part15
  741. WeldConstraint19.Part0 = Part15
  742. WeldConstraint19.Part1 = Part32
  743. WeldConstraint20.Parent = Part15
  744. WeldConstraint20.Part0 = Part15
  745. WeldConstraint20.Part1 = Part33
  746. WeldConstraint21.Parent = Part15
  747. WeldConstraint21.Part0 = Part15
  748. WeldConstraint21.Part1 = Part34
  749. WeldConstraint22.Parent = Part15
  750. WeldConstraint22.Part0 = Part15
  751. WeldConstraint22.Part1 = Part35
  752. WeldConstraint23.Parent = Part15
  753. WeldConstraint23.Part0 = Part15
  754. WeldConstraint23.Part1 = Part36
  755. WeldConstraint24.Parent = Part15
  756. WeldConstraint24.Part0 = Part15
  757. WeldConstraint24.Part1 = Part37
  758. WeldConstraint25.Parent = Part15
  759. WeldConstraint25.Part0 = Part15
  760. WeldConstraint25.Part1 = Part38
  761. WeldConstraint26.Parent = Part15
  762. WeldConstraint26.Part0 = Part15
  763. WeldConstraint26.Part1 = Part39
  764. WeldConstraint27.Parent = Part15
  765. WeldConstraint27.Part0 = Part15
  766. WeldConstraint27.Part1 = Part40
  767. WeldConstraint28.Parent = Part15
  768. WeldConstraint28.Part0 = Part15
  769. WeldConstraint28.Part1 = Part41
  770. WeldConstraint29.Parent = Part15
  771. WeldConstraint29.Part0 = Part15
  772. WeldConstraint29.Part1 = Part42
  773. Part30.Parent = mas
  774. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  775. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  776. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  777. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  778. Part30.Color = Color3.new(1, 1, 0)
  779. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  780. Part30.BottomSurface = Enum.SurfaceType.Smooth
  781. Part30.BrickColor = BrickColor.new("New Yeller")
  782. Part30.CanCollide = false
  783. Part30.Material = Enum.Material.SmoothPlastic
  784. Part30.TopSurface = Enum.SurfaceType.Smooth
  785. Part30.brickColor = BrickColor.new("New Yeller")
  786. Part30.Shape = Enum.PartType.Ball
  787. Part31.Parent = mas
  788. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  789. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  790. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  791. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  792. Part31.Color = Color3.new(1, 1, 0)
  793. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  794. Part31.BottomSurface = Enum.SurfaceType.Smooth
  795. Part31.BrickColor = BrickColor.new("White")
  796. Part31.CanCollide = false
  797. Part31.Material = Enum.Material.SmoothPlastic
  798. Part31.TopSurface = Enum.SurfaceType.Smooth
  799. Part31.brickColor = BrickColor.new("New Yeller")
  800. Part31.Shape = Enum.PartType.Ball
  801. Part32.Parent = mas
  802. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  803. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  804. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  805. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  806. Part32.Color = Color3.new(1, 1, 0)
  807. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  808. Part32.BottomSurface = Enum.SurfaceType.Smooth
  809. Part32.BrickColor = BrickColor.new("White")
  810. Part32.CanCollide = false
  811. Part32.Material = Enum.Material.SmoothPlastic
  812. Part32.TopSurface = Enum.SurfaceType.Smooth
  813. Part32.brickColor = BrickColor.new("New Yeller")
  814. Part32.Shape = Enum.PartType.Ball
  815. Part33.Parent = mas
  816. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  817. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  818. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  819. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  820. Part33.Color = Color3.new(1, 1, 0)
  821. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  822. Part33.BottomSurface = Enum.SurfaceType.Smooth
  823. Part33.BrickColor = BrickColor.new("White")
  824. Part33.CanCollide = false
  825. Part33.Material = Enum.Material.SmoothPlastic
  826. Part33.TopSurface = Enum.SurfaceType.Smooth
  827. Part33.brickColor = BrickColor.new("New Yeller")
  828. Part33.Shape = Enum.PartType.Ball
  829. Part34.Parent = mas
  830. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  831. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  832. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  833. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  834. Part34.Color = Color3.new(1, 1, 0)
  835. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  836. Part34.BottomSurface = Enum.SurfaceType.Smooth
  837. Part34.BrickColor = BrickColor.new("White")
  838. Part34.CanCollide = false
  839. Part34.Material = Enum.Material.SmoothPlastic
  840. Part34.TopSurface = Enum.SurfaceType.Smooth
  841. Part34.brickColor = BrickColor.new("New Yeller")
  842. Part34.Shape = Enum.PartType.Ball
  843. Part35.Parent = mas
  844. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  845. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  846. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  847. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  848. Part35.Color = Color3.new(1, 1, 0)
  849. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  850. Part35.BottomSurface = Enum.SurfaceType.Smooth
  851. Part35.BrickColor = BrickColor.new("White")
  852. Part35.CanCollide = false
  853. Part35.Material = Enum.Material.SmoothPlastic
  854. Part35.TopSurface = Enum.SurfaceType.Smooth
  855. Part35.brickColor = BrickColor.new("New Yeller")
  856. Part35.Shape = Enum.PartType.Ball
  857. Part36.Parent = mas
  858. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  859. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  860. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  861. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  862. Part36.Color = Color3.new(1, 1, 0)
  863. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  864. Part36.BottomSurface = Enum.SurfaceType.Smooth
  865. Part36.BrickColor = BrickColor.new("White")
  866. Part36.CanCollide = false
  867. Part36.Material = Enum.Material.SmoothPlastic
  868. Part36.TopSurface = Enum.SurfaceType.Smooth
  869. Part36.brickColor = BrickColor.new("New Yeller")
  870. Part36.Shape = Enum.PartType.Ball
  871. Part37.Parent = mas
  872. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  873. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  874. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  875. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  876. Part37.Color = Color3.new(1, 1, 0)
  877. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  878. Part37.BottomSurface = Enum.SurfaceType.Smooth
  879. Part37.BrickColor = BrickColor.new("New Yeller")
  880. Part37.CanCollide = false
  881. Part37.Material = Enum.Material.SmoothPlastic
  882. Part37.TopSurface = Enum.SurfaceType.Smooth
  883. Part37.brickColor = BrickColor.new("New Yeller")
  884. Part37.Shape = Enum.PartType.Ball
  885. Part38.Parent = mas
  886. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  887. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  888. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  889. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  890. Part38.Color = Color3.new(1, 1, 0)
  891. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  892. Part38.BottomSurface = Enum.SurfaceType.Smooth
  893. Part38.BrickColor = BrickColor.new("White")
  894. Part38.CanCollide = false
  895. Part38.Material = Enum.Material.SmoothPlastic
  896. Part38.TopSurface = Enum.SurfaceType.Smooth
  897. Part38.brickColor = BrickColor.new("New Yeller")
  898. Part38.Shape = Enum.PartType.Ball
  899. Part39.Parent = mas
  900. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  901. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  902. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  903. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  904. Part39.Color = Color3.new(1, 1, 0)
  905. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  906. Part39.BottomSurface = Enum.SurfaceType.Smooth
  907. Part39.BrickColor = BrickColor.new("White")
  908. Part39.CanCollide = false
  909. Part39.Material = Enum.Material.SmoothPlastic
  910. Part39.TopSurface = Enum.SurfaceType.Smooth
  911. Part39.brickColor = BrickColor.new("New Yeller")
  912. Part39.Shape = Enum.PartType.Ball
  913. Part40.Parent = mas
  914. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  915. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  916. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  917. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  918. Part40.Color = Color3.new(1, 1, 0)
  919. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  920. Part40.BottomSurface = Enum.SurfaceType.Smooth
  921. Part40.BrickColor = BrickColor.new("New Yeller")
  922. Part40.CanCollide = false
  923. Part40.Material = Enum.Material.SmoothPlastic
  924. Part40.TopSurface = Enum.SurfaceType.Smooth
  925. Part40.brickColor = BrickColor.new("New Yeller")
  926. Part41.Parent = mas
  927. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  928. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  929. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  930. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  931. Part41.Color = Color3.new(1, 1, 0)
  932. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  933. Part41.BottomSurface = Enum.SurfaceType.Smooth
  934. Part41.BrickColor = BrickColor.new("White")
  935. Part41.CanCollide = false
  936. Part41.Material = Enum.Material.SmoothPlastic
  937. Part41.TopSurface = Enum.SurfaceType.Smooth
  938. Part41.brickColor = BrickColor.new("New Yeller")
  939. Part42.Parent = mas
  940. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  941. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  942. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  943. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  944. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  945. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  946. Part42.BottomSurface = Enum.SurfaceType.Smooth
  947. Part42.BrickColor = BrickColor.new("White")
  948. Part42.CanCollide = false
  949. Part42.Material = Enum.Material.SmoothPlastic
  950. Part42.TopSurface = Enum.SurfaceType.Smooth
  951. Part42.brickColor = BrickColor.new("White")
  952. for i,v in pairs(mas:GetChildren()) do
  953.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  954.     pcall(function() v:MakeJoints() end)
  955. end
  956. local Wld = Instance.new("Weld",Part15)
  957. Wld.Part0 = SLA
  958. Wld.Part1 = Part15
  959. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  960. mas2 = Instance.new("Model",game:GetService("Lighting"))
  961. WeldConstraint0 = Instance.new("WeldConstraint")
  962. WeldConstraint1 = Instance.new("WeldConstraint")
  963. WeldConstraint2 = Instance.new("WeldConstraint")
  964. WeldConstraint3 = Instance.new("WeldConstraint")
  965. WeldConstraint4 = Instance.new("WeldConstraint")
  966. WeldConstraint5 = Instance.new("WeldConstraint")
  967. WeldConstraint6 = Instance.new("WeldConstraint")
  968. WeldConstraint7 = Instance.new("WeldConstraint")
  969. WeldConstraint8 = Instance.new("WeldConstraint")
  970. WeldConstraint9 = Instance.new("WeldConstraint")
  971. WeldConstraint10 = Instance.new("WeldConstraint")
  972. WeldConstraint11 = Instance.new("WeldConstraint")
  973. WeldConstraint12 = Instance.new("WeldConstraint")
  974. WeldConstraint13 = Instance.new("WeldConstraint")
  975. Part14 = Instance.new("Part")
  976. Part15 = Instance.new("Part")
  977. WeldConstraint16 = Instance.new("WeldConstraint")
  978. WeldConstraint17 = Instance.new("WeldConstraint")
  979. WeldConstraint18 = Instance.new("WeldConstraint")
  980. WeldConstraint19 = Instance.new("WeldConstraint")
  981. WeldConstraint20 = Instance.new("WeldConstraint")
  982. WeldConstraint21 = Instance.new("WeldConstraint")
  983. WeldConstraint22 = Instance.new("WeldConstraint")
  984. WeldConstraint23 = Instance.new("WeldConstraint")
  985. WeldConstraint24 = Instance.new("WeldConstraint")
  986. WeldConstraint25 = Instance.new("WeldConstraint")
  987. WeldConstraint26 = Instance.new("WeldConstraint")
  988. WeldConstraint27 = Instance.new("WeldConstraint")
  989. WeldConstraint28 = Instance.new("WeldConstraint")
  990. WeldConstraint29 = Instance.new("WeldConstraint")
  991. Part30 = Instance.new("Part")
  992. Part31 = Instance.new("Part")
  993. Part32 = Instance.new("Part")
  994. Part33 = Instance.new("Part")
  995. Part34 = Instance.new("Part")
  996. Part35 = Instance.new("Part")
  997. Part36 = Instance.new("Part")
  998. Part37 = Instance.new("Part")
  999. Part38 = Instance.new("Part")
  1000. Part39 = Instance.new("Part")
  1001. Part40 = Instance.new("Part")
  1002. Part41 = Instance.new("Part")
  1003. Part42 = Instance.new("Part")
  1004. WeldConstraint20.Parent = Part15
  1005. WeldConstraint20.Part0 = Part15
  1006. WeldConstraint20.Part1 = Part33
  1007. WeldConstraint22.Parent = Part15
  1008. WeldConstraint22.Part0 = Part15
  1009. WeldConstraint22.Part1 = Part35
  1010. WeldConstraint21.Parent = Part15
  1011. WeldConstraint21.Part0 = Part15
  1012. WeldConstraint21.Part1 = Part34
  1013. WeldConstraint23.Parent = Part15
  1014. WeldConstraint23.Part0 = Part15
  1015. WeldConstraint23.Part1 = Part36
  1016. WeldConstraint24.Parent = Part15
  1017. WeldConstraint24.Part0 = Part15
  1018. WeldConstraint24.Part1 = Part37
  1019. WeldConstraint25.Parent = Part15
  1020. WeldConstraint25.Part0 = Part15
  1021. WeldConstraint25.Part1 = Part38
  1022. WeldConstraint26.Parent = Part15
  1023. WeldConstraint26.Part0 = Part15
  1024. WeldConstraint26.Part1 = Part39
  1025. WeldConstraint27.Parent = Part15
  1026. WeldConstraint27.Part0 = Part15
  1027. WeldConstraint27.Part1 = Part40
  1028. WeldConstraint29.Parent = Part15
  1029. WeldConstraint29.Part0 = Part15
  1030. WeldConstraint29.Part1 = Part42
  1031. WeldConstraint28.Parent = Part15
  1032. WeldConstraint28.Part0 = Part15
  1033. WeldConstraint28.Part1 = Part41
  1034. WeldConstraint16.Parent = Part15
  1035. WeldConstraint16.Part0 = Part15
  1036. WeldConstraint16.Part1 = Part14
  1037. WeldConstraint17.Parent = Part15
  1038. WeldConstraint17.Part0 = Part15
  1039. WeldConstraint17.Part1 = Part30
  1040. WeldConstraint18.Parent = Part15
  1041. WeldConstraint18.Part0 = Part15
  1042. WeldConstraint18.Part1 = Part31
  1043. WeldConstraint19.Parent = Part15
  1044. WeldConstraint19.Part0 = Part15
  1045. WeldConstraint19.Part1 = Part32
  1046. Part14.Name = "Glove"
  1047. Part14.Parent = mas2
  1048. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1049. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1050. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1051. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1052. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1053. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1054. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1055. Part14.BrickColor = BrickColor.new("White")
  1056. Part14.CanCollide = false
  1057. Part14.Material = Enum.Material.SmoothPlastic
  1058. Part14.TopSurface = Enum.SurfaceType.Smooth
  1059. Part14.brickColor = BrickColor.new("White")
  1060. Part15.Name = "LeftHandle"
  1061. Part15.Parent = mas2
  1062. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1063. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1064. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1065. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1066. Part15.Color = Color3.new(1, 1, 0)
  1067. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1068. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1069. Part15.BrickColor = BrickColor.new("White")
  1070. Part15.CanCollide = false
  1071. Part15.Material = Enum.Material.SmoothPlastic
  1072. Part15.TopSurface = Enum.SurfaceType.Smooth
  1073. Part15.brickColor = BrickColor.new("New Yeller")
  1074. Part15.Shape = Enum.PartType.Ball
  1075. WeldConstraint16.Parent = Part15
  1076. WeldConstraint16.Part0 = Part15
  1077. WeldConstraint16.Part1 = Part14
  1078. WeldConstraint17.Parent = Part15
  1079. WeldConstraint17.Part0 = Part15
  1080. WeldConstraint17.Part1 = Part30
  1081. WeldConstraint18.Parent = Part15
  1082. WeldConstraint18.Part0 = Part15
  1083. WeldConstraint18.Part1 = Part31
  1084. WeldConstraint19.Parent = Part15
  1085. WeldConstraint19.Part0 = Part15
  1086. WeldConstraint19.Part1 = Part32
  1087. WeldConstraint20.Parent = Part15
  1088. WeldConstraint20.Part0 = Part15
  1089. WeldConstraint20.Part1 = Part33
  1090. WeldConstraint21.Parent = Part15
  1091. WeldConstraint21.Part0 = Part15
  1092. WeldConstraint21.Part1 = Part34
  1093. WeldConstraint22.Parent = Part15
  1094. WeldConstraint22.Part0 = Part15
  1095. WeldConstraint22.Part1 = Part35
  1096. WeldConstraint23.Parent = Part15
  1097. WeldConstraint23.Part0 = Part15
  1098. WeldConstraint23.Part1 = Part36
  1099. WeldConstraint24.Parent = Part15
  1100. WeldConstraint24.Part0 = Part15
  1101. WeldConstraint24.Part1 = Part37
  1102. WeldConstraint25.Parent = Part15
  1103. WeldConstraint25.Part0 = Part15
  1104. WeldConstraint25.Part1 = Part38
  1105. WeldConstraint26.Parent = Part15
  1106. WeldConstraint26.Part0 = Part15
  1107. WeldConstraint26.Part1 = Part39
  1108. WeldConstraint27.Parent = Part15
  1109. WeldConstraint27.Part0 = Part15
  1110. WeldConstraint27.Part1 = Part40
  1111. WeldConstraint28.Parent = Part15
  1112. WeldConstraint28.Part0 = Part15
  1113. WeldConstraint28.Part1 = Part41
  1114. WeldConstraint29.Parent = Part15
  1115. WeldConstraint29.Part0 = Part15
  1116. WeldConstraint29.Part1 = Part42
  1117. Part30.Parent = mas2
  1118. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1119. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1120. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1121. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1122. Part30.Color = Color3.new(1, 1, 0)
  1123. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1124. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1125. Part30.BrickColor = BrickColor.new("New Yeller")
  1126. Part30.CanCollide = false
  1127. Part30.Material = Enum.Material.SmoothPlastic
  1128. Part30.TopSurface = Enum.SurfaceType.Smooth
  1129. Part30.brickColor = BrickColor.new("New Yeller")
  1130. Part30.Shape = Enum.PartType.Ball
  1131. Part31.Parent = mas2
  1132. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1133. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1134. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1135. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1136. Part31.Color = Color3.new(1, 1, 0)
  1137. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1138. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1139. Part31.BrickColor = BrickColor.new("New Yeller")
  1140. Part31.CanCollide = false
  1141. Part31.Material = Enum.Material.SmoothPlastic
  1142. Part31.TopSurface = Enum.SurfaceType.Smooth
  1143. Part31.brickColor = BrickColor.new("New Yeller")
  1144. Part31.Shape = Enum.PartType.Ball
  1145. Part32.Parent = mas2
  1146. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1147. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1148. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1149. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1150. Part32.Color = Color3.new(1, 1, 0)
  1151. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1152. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1153. Part32.BrickColor = BrickColor.new("New Yeller")
  1154. Part32.CanCollide = false
  1155. Part32.Material = Enum.Material.SmoothPlastic
  1156. Part32.TopSurface = Enum.SurfaceType.Smooth
  1157. Part32.brickColor = BrickColor.new("New Yeller")
  1158. Part32.Shape = Enum.PartType.Ball
  1159. Part33.Parent = mas2
  1160. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1161. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1162. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1163. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1164. Part33.Color = Color3.new(1, 1, 0)
  1165. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1166. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1167. Part33.BrickColor = BrickColor.new("New Yeller")
  1168. Part33.CanCollide = false
  1169. Part33.Material = Enum.Material.SmoothPlastic
  1170. Part33.TopSurface = Enum.SurfaceType.Smooth
  1171. Part33.brickColor = BrickColor.new("New Yeller")
  1172. Part33.Shape = Enum.PartType.Ball
  1173. Part34.Parent = mas2
  1174. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1175. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1176. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1177. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1178. Part34.Color = Color3.new(1, 1, 0)
  1179. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1180. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part34.BrickColor = BrickColor.new("New Yeller")
  1182. Part34.CanCollide = false
  1183. Part34.Material = Enum.Material.SmoothPlastic
  1184. Part34.TopSurface = Enum.SurfaceType.Smooth
  1185. Part34.brickColor = BrickColor.new("New Yeller")
  1186. Part34.Shape = Enum.PartType.Ball
  1187. Part35.Parent = mas2
  1188. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1189. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1190. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1191. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1192. Part35.Color = Color3.new(1, 1, 0)
  1193. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1194. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1195. Part35.BrickColor = BrickColor.new("New Yeller")
  1196. Part35.CanCollide = false
  1197. Part35.Material = Enum.Material.SmoothPlastic
  1198. Part35.TopSurface = Enum.SurfaceType.Smooth
  1199. Part35.brickColor = BrickColor.new("New Yeller")
  1200. Part35.Shape = Enum.PartType.Ball
  1201. Part36.Parent = mas2
  1202. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1203. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1204. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1205. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1206. Part36.Color = Color3.new(1, 1, 0)
  1207. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1208. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1209. Part36.BrickColor = BrickColor.new("New Yeller")
  1210. Part36.CanCollide = false
  1211. Part36.Material = Enum.Material.SmoothPlastic
  1212. Part36.TopSurface = Enum.SurfaceType.Smooth
  1213. Part36.brickColor = BrickColor.new("New Yeller")
  1214. Part36.Shape = Enum.PartType.Ball
  1215. Part37.Parent = mas2
  1216. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1217. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1218. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1219. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1220. Part37.Color = Color3.new(1, 1, 0)
  1221. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1222. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1223. Part37.BrickColor = BrickColor.new("New Yeller")
  1224. Part37.CanCollide = false
  1225. Part37.Material = Enum.Material.SmoothPlastic
  1226. Part37.TopSurface = Enum.SurfaceType.Smooth
  1227. Part37.brickColor = BrickColor.new("New Yeller")
  1228. Part37.Shape = Enum.PartType.Ball
  1229. Part38.Parent = mas2
  1230. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1231. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1232. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1233. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1234. Part38.Color = Color3.new(1, 1, 0)
  1235. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1236. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1237. Part38.BrickColor = BrickColor.new("New Yeller")
  1238. Part38.CanCollide = false
  1239. Part38.Material = Enum.Material.SmoothPlastic
  1240. Part38.TopSurface = Enum.SurfaceType.Smooth
  1241. Part38.brickColor = BrickColor.new("New Yeller")
  1242. Part38.Shape = Enum.PartType.Ball
  1243. Part39.Parent = mas2
  1244. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1245. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1246. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1247. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1248. Part39.Color = Color3.new(1, 1, 0)
  1249. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1250. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1251. Part39.BrickColor = BrickColor.new("New Yeller")
  1252. Part39.CanCollide = false
  1253. Part39.Material = Enum.Material.SmoothPlastic
  1254. Part39.TopSurface = Enum.SurfaceType.Smooth
  1255. Part39.brickColor = BrickColor.new("New Yeller")
  1256. Part39.Shape = Enum.PartType.Ball
  1257. Part40.Parent = mas2
  1258. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1259. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1260. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1261. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1262. Part40.Color = Color3.new(1, 1, 0)
  1263. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1264. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1265. Part40.BrickColor = BrickColor.new("New Yeller")
  1266. Part40.CanCollide = false
  1267. Part40.Material = Enum.Material.SmoothPlastic
  1268. Part40.TopSurface = Enum.SurfaceType.Smooth
  1269. Part40.brickColor = BrickColor.new("New Yeller")
  1270. Part41.Parent = mas2
  1271. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1272. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1273. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1274. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1275. Part41.Color = Color3.new(1, 1, 0)
  1276. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1277. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1278. Part41.BrickColor = BrickColor.new("New Yeller")
  1279. Part41.CanCollide = false
  1280. Part41.Material = Enum.Material.SmoothPlastic
  1281. Part41.TopSurface = Enum.SurfaceType.Smooth
  1282. Part41.brickColor = BrickColor.new("New Yeller")
  1283. Part42.Parent = mas2
  1284. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1285. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1286. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1287. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1288. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1289. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1290. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1291. Part42.BrickColor = BrickColor.new("Institutional white")
  1292. Part42.CanCollide = false
  1293. Part42.Material = Enum.Material.SmoothPlastic
  1294. Part42.TopSurface = Enum.SurfaceType.Smooth
  1295. Part42.brickColor = BrickColor.new("Institutional white")
  1296. for i,v in pairs(mas2:GetChildren()) do
  1297.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1298.     pcall(function() v:MakeJoints() end)
  1299. end
  1300. local Wld = Instance.new("Weld",Part15)
  1301. Wld.Part0 = SRA
  1302. Wld.Part1 = Part15
  1303. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1304. for i,v in pairs(mas:children()) do
  1305.     if v:IsA("Part") then
  1306.         v.Transparency = 1
  1307.     end
  1308. end
  1309. for i,v in pairs(Character.Stand:children()) do
  1310.     if v:IsA("Part") then
  1311.         v.Transparency = 1
  1312.         Face.Transparency = 1
  1313.     end
  1314. end
  1315. local newMotor = function(part0, part1, c0, c1)
  1316.     local w = Create('Motor'){
  1317.         Parent = part0,
  1318.         Part0 = part0,
  1319.         Part1 = part1,
  1320.         C0 = c0,
  1321.         C1 = c1,
  1322.     }
  1323.     return w
  1324. end
  1325. function clerp(a, b, t)
  1326.     return a:lerp(b, t)
  1327. end
  1328.  
  1329. coroutine.resume(coroutine.create(function()
  1330. while true do
  1331.     Humanoid.MaxHealth = math.huge
  1332.                 ST.Anchored = false
  1333.                 SH.Anchored = false
  1334.                 SRL.Anchored = false
  1335.                 SLL.Anchored = false
  1336.                 SRA.Anchored = false
  1337.                 SLA.Anchored = false
  1338.     game:GetService("RunService").RenderStepped:wait()
  1339. end
  1340. end))
  1341. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1342. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1343.  
  1344. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1345. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1346. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1347. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1348. RootJoint.C1 = CFrame.new(0, 0, 0)
  1349. RootJoint.C0 = CFrame.new(0, 0, 0)
  1350. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1351. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1352.  
  1353. local rarmc1 = RW.C1
  1354. local larmc1 = LW.C1
  1355. local rlegc1 = RH.C1
  1356. local llegc1 = LH.C1
  1357.  
  1358. local resetc1 = false
  1359.  
  1360. function PlayAnimationFromTable(table, speed, bool)
  1361.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1362.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1363.     RW.C0 = clerp(RW.C0, table[3], speed)
  1364.     LW.C0 = clerp(LW.C0, table[4], speed)
  1365.     RH.C0 = clerp(RH.C0, table[5], speed)
  1366.     LH.C0 = clerp(LH.C0, table[6], speed)
  1367.     if bool == true then
  1368.         if resetc1 == false then
  1369.             resetc1 = true
  1370.             RootJoint.C1 = RootJoint.C1
  1371.             Torso.Neck.C1 = Torso.Neck.C1
  1372.             RW.C1 = rarmc1
  1373.             LW.C1 = larmc1
  1374.             RH.C1 = rlegc1
  1375.             LH.C1 = llegc1
  1376.         end
  1377.     end
  1378. end
  1379.  
  1380. ArtificialHB = Create("BindableEvent", script){
  1381.     Parent = script,
  1382.     Name = "Heartbeat",
  1383. }
  1384.  
  1385. script:WaitForChild("Heartbeat")
  1386.  
  1387. frame = 1 / 30
  1388. tf = 0
  1389. allowframeloss = false
  1390. tossremainder = false
  1391. lastframe = tick()
  1392. script.Heartbeat:Fire()
  1393.  
  1394. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1395.     tf = tf + s
  1396.     if tf >= frame then
  1397.         if allowframeloss then
  1398.             script.Heartbeat:Fire()
  1399.             lastframe = tick()
  1400.         else
  1401.             for i = 1, math.floor(tf / frame) do
  1402.                 script.Heartbeat:Fire()
  1403.             end
  1404.             lastframe = tick()
  1405.         end
  1406.         if tossremainder then
  1407.             tf = 0
  1408.         else
  1409.             tf = tf - frame * math.floor(tf / frame)
  1410.         end
  1411.     end
  1412. end)
  1413.  
  1414. function swait(num)
  1415.     if num == 0 or num == nil then
  1416.         ArtificialHB.Event:wait()
  1417.     else
  1418.         for i = 0, num do
  1419.             ArtificialHB.Event:wait()
  1420.         end
  1421.     end
  1422. end
  1423.  
  1424. Mouse.KeyDown:connect(function(key)
  1425.     if key == "q" then
  1426.         if Change == false then
  1427.             Stand()
  1428.             Change = true
  1429.         elseif Change == true then
  1430.             UnStand()
  1431.             Change = false
  1432.         end
  1433.     end
  1434. end)
  1435.  
  1436. function Stand()
  1437.     if D == false then
  1438.         D = true
  1439.         Pause = true
  1440.         for i = 0,0.1,0.1 do
  1441.         swait()
  1442.         PlayAnimationFromTable({
  1443.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1446.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449.         }, .5, false)
  1450.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1451.         end
  1452.         coroutine.resume(coroutine.create(function()
  1453.         for i = 0,1.2,0.1 do
  1454.         swait()
  1455.         PlayAnimationFromTable({
  1456.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1457.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1458.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1459.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1460.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1461.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1462.         }, .5, false)
  1463.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1464.         end
  1465.         Pause = false
  1466.         end))
  1467.         local Sound = Instance.new("Sound",ST)
  1468.         Sound.Pitch = 1
  1469.         Sound.Volume = 121
  1470.         Sound.Looped = false
  1471.         Sound.SoundId = "rbxassetid://463010917"
  1472.         Sound:play()
  1473.         local Sound = Instance.new("Sound",ST)
  1474.         Sound.Pitch = 1
  1475.         Sound.Volume = 121
  1476.         Sound.Looped = false
  1477.         Sound.SoundId = "rbxassetid://616576400"
  1478.         Sound:play()
  1479. chatfunc("This is The World.")
  1480.         coroutine.resume(coroutine.create(function()
  1481.         for i,v in pairs(mas:children()) do
  1482.             if v:IsA("Part") then
  1483.                 coroutine.resume(coroutine.create(function()
  1484.                 v.Transparency = v.Transparency - 0.1
  1485.                 game:GetService("RunService").RenderStepped:wait()
  1486.                 end))
  1487.                 v.Transparency = 1
  1488.             end
  1489.         end
  1490.         end))
  1491.         for i,v in pairs(Character.Stand:children()) do
  1492.             if v:IsA("Part") then
  1493.                 coroutine.resume(coroutine.create(function()
  1494.                 for i = 1,11 do
  1495.                 v.Transparency = v.Transparency - 0.1
  1496.                 Face.Transparency = Face.Transparency - 0.1
  1497.                 game:GetService("RunService").RenderStepped:wait()
  1498.                 end
  1499.                 FlA.Enabled = true
  1500.                 FlA1.Enabled = true
  1501.                 FlA2.Enabled = true
  1502.                 FlA3.Enabled = true
  1503.                 FlA4.Enabled = true
  1504.                 FlA5.Enabled = true
  1505.                 ZZA.Enabled = true
  1506.                 ZZA1.Enabled = true
  1507.                 ZZA2.Enabled = true
  1508.                 ZZA3.Enabled = true
  1509.                 ZZA4.Enabled = true
  1510.                 ZZA5.Enabled = true
  1511.                 end))
  1512.             end
  1513.         end
  1514.    CFuncs = {
  1515.     Part = {
  1516.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1517.         local Part = Create("Part")({
  1518.           Parent = Parent,
  1519.           Reflectance = Reflectance,
  1520.           Transparency = Transparency,
  1521.           CanCollide = false,
  1522.           Locked = true,
  1523.           BrickColor = BrickColor.new(tostring(BColor)),
  1524.           Name = Name,
  1525.           Size = Size,
  1526.           Material = Material
  1527.         })
  1528.         RemoveOutlines(Part)
  1529.         return Part
  1530.       end
  1531.     },
  1532.     Mesh = {
  1533.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1534.         local Msh = Create(Mesh)({
  1535.           Parent = Part,
  1536.           Offset = OffSet,
  1537.           Scale = Scale
  1538.         })
  1539.         if Mesh == "SpecialMesh" then
  1540.           Msh.MeshType = MeshType
  1541.           Msh.MeshId = MeshId
  1542.         end
  1543.         return Msh
  1544.       end
  1545.     },
  1546.     Weld = {
  1547.       Create = function(Parent, Part0, Part1, C0, C1)
  1548.         local Weld = Create("Weld")({
  1549.           Parent = Parent,
  1550.           Part0 = Part0,
  1551.           Part1 = Part1,
  1552.           C0 = C0,
  1553.           C1 = C1
  1554.         })
  1555.         return Weld
  1556.       end
  1557.     },
  1558.     Sound = {
  1559.       Create = function(id, par, vol, pit)
  1560.         local Sound = Create("Sound")({
  1561.           Volume = vol,
  1562.           Pitch = pit or 1,
  1563.           SoundId = "rbxassetid://" .. id,
  1564.           Parent = par or workspace
  1565.         })
  1566.         Sound:play()
  1567.         game:GetService("Debris"):AddItem(Sound, 130)
  1568.         return Sound
  1569.       end
  1570.     },
  1571.     Decal = {
  1572.       Create = function(Color, Texture, Transparency, Name, Parent)
  1573.         local Decal = Create("Decal")({
  1574.           Color3 = Color,
  1575.           Texture = "rbxassetid://" .. Texture,
  1576.           Transparency = Transparency,
  1577.           Name = Name,
  1578.           Parent = Parent
  1579.         })
  1580.         return Decal
  1581.       end
  1582.     },
  1583.     BillboardGui = {
  1584.       Create = function(Parent, Image, Position, Size)
  1585.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1586.         BillPar.CFrame = CFrame.new(Position)
  1587.         local Bill = Create("BillboardGui")({
  1588.           Parent = BillPar,
  1589.           Adornee = BillPar,
  1590.           Size = UDim2.new(1, 0, 1, 0),
  1591.           SizeOffset = Vector2.new(Size, Size)
  1592.         })
  1593.         local d = Create("ImageLabel", Bill)({
  1594.           Parent = Bill,
  1595.           BackgroundTransparency = 1,
  1596.           Size = UDim2.new(1, 0, 1, 0),
  1597.           Image = "rbxassetid://" .. Image
  1598.         })
  1599.         return BillPar
  1600.       end
  1601.     },
  1602.     ParticleEmitter = {
  1603.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1604.         local Particle = Create("ParticleEmitter")({
  1605.           Parent = Parent,
  1606.           Color = ColorSequence.new(Color1, Color2),
  1607.           LightEmission = LightEmission,
  1608.           Size = Size,
  1609.           Texture = Texture,
  1610.           Transparency = Transparency,
  1611.           ZOffset = ZOffset,
  1612.           Acceleration = Accel,
  1613.           Drag = Drag,
  1614.           LockedToPart = LockedToPart,
  1615.           VelocityInheritance = VelocityInheritance,
  1616.           EmissionDirection = EmissionDirection,
  1617.           Enabled = Enabled,
  1618.           Lifetime = LifeTime,
  1619.           Rate = Rate,
  1620.           Rotation = Rotation,
  1621.           RotSpeed = RotSpeed,
  1622.           Speed = Speed,
  1623.           VelocitySpread = VelocitySpread
  1624.         })
  1625.         return Particle
  1626.       end
  1627.     },
  1628.     CreateTemplate = {}
  1629.   }
  1630. cooldown = false
  1631.         ZZZ = Mouse.KeyDown:connect(function(key)
  1632.     if key == "q" then
  1633.         if Change == false then
  1634.             Stand()
  1635.             Change = true
  1636.         elseif Change == true then
  1637.             UnStand()
  1638.             Change = false
  1639.         end
  1640.     end
  1641.     if key == "x"  and cooldown == false and DDZ == false then
  1642.    
  1643.    game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1644.         game.Lighting.TimeOfDay="00:00:00"
  1645. wait(0.000004)
  1646. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1647.         game.Lighting.TimeOfDay="15:00:00"
  1648.         Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1649.    bam = CFuncs.Sound.Create("2553988018")
  1650. bam.Volume = 10
  1651. cooldown = true
  1652. wait(0.3)
  1653. bam:Destroy()
  1654. cooldown = false
  1655.  
  1656. end
  1657.             if key == "t" and Change == true then
  1658.                 Blast()
  1659.             end
  1660.             if key == "r" and Change == true then
  1661.                 StrongOra()
  1662.             end
  1663.             if key == "e" and Change == true then
  1664.                 OHOra()
  1665.             end
  1666.             if key == "f" and Change == true then
  1667.                 TimeStop()
  1668.             end
  1669.             if key == "z" and Change == true then
  1670.                 Jump()
  1671.             end
  1672.         end)
  1673.         ZZZ1 = Mouse.KeyUp:connect(function(key)
  1674.             if key == "e" and Change == true then
  1675.                 Stop()
  1676.             end
  1677.         end)
  1678.         wait(0.5)
  1679.         D = false
  1680.     end
  1681. end
  1682.  
  1683. function Blast()
  1684.     if D == false then
  1685.         D = true
  1686.         Pause = true
  1687.         for i = 0,1.2,0.1 do
  1688.         swait()
  1689.         PlayAnimationFromTable({
  1690.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1693.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696.         }, .5, false)
  1697.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1698.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1699.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1700.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1701.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1702.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1703.         end
  1704.         coroutine.resume(coroutine.create(function()
  1705.         wait(0.7)
  1706.         Pause = false
  1707.         end))
  1708.         local Bl = Instance.new("Part",workspace)
  1709.         Bl.CanCollide = false
  1710.         Bl.Material = "Neon"
  1711.         Bl.Shape = "Ball"
  1712.         Bl.Size = Vector3.new(0.7,0.5,0.7)
  1713.         Bl.BrickColor = BrickColor.new("New Yeller")
  1714.         Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1715.         local bl2 = Instance.new("SpecialMesh",Bl)
  1716.         bl2.MeshId = "rbxassetid://490893357"
  1717.         bl2.TextureId = "rbxassetid://490893474"
  1718.         bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1719.                                                                         trail = Instance.new("Trail")
  1720.         local attach1 = Instance.new("Attachment",Bl)
  1721.         attach1.Position = Vector3.new(0,1,0.5)
  1722.         local attach2 = Instance.new("Attachment",Bl)
  1723.         attach2.Position = Vector3.new(0,-1,0)
  1724.         trail.Attachment0 = attach1
  1725.         trail.Attachment1 = attach2
  1726.         trail.Texture = "rbxassetid://461231644"
  1727.         trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1728.         trail.Lifetime = 0.8
  1729.         trail.Parent = Bl
  1730.         local Fl = Instance.new("BodyVelocity",Bl)
  1731.         Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1732. if DDZ == true then
  1733.         Fl.Velocity = RootPart.CFrame.lookVector*0
  1734.          D = false
  1735. repeat
  1736.       wait()
  1737.     until DDZ == false
  1738.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1739.        elseif DDZ == false then
  1740.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1741.             end
  1742.         local Ring = Instance.new("Part",RootPart)
  1743.         Ring.Size = Vector3.new(1,1,1)
  1744.         Ring.CanCollide = false
  1745.         Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1746.         Ring.Anchored = true
  1747.         Ring.BrickColor = BrickColor.new("Institutional white")
  1748.         Ring.Transparency = 0
  1749.         local Ring2 = Instance.new("SpecialMesh",Ring)
  1750.         Ring2.MeshId = "rbxassetid://3270017"
  1751.         Ring2.Scale = Vector3.new(1,1,0.1)
  1752.         coroutine.resume(coroutine.create(function()
  1753.         for i = 1,50 do
  1754.             Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1755.             Ring.Transparency = Ring.Transparency + 0.07
  1756.             game:GetService("RunService").RenderStepped:wait()
  1757.         end
  1758.         Ring:remove()
  1759.         end))
  1760.         Bl.Touched:connect(function(hit)
  1761.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1762.                 Bl:remove()
  1763.                 local S = Instance.new("Sound",hit.Parent.Head)
  1764.                 S.SoundId = "rbxassetid://785201669"
  1765.                 S.Volume = 1
  1766.                 S.Looped = false
  1767.                 S:play()
  1768.                                 for i,v in pairs(hit.Parent:GetChildren()) do
  1769.                                         if v:IsA("Humanoid") then
  1770.                                                 v.Health = v.Health - math.huge
  1771.                                                                end
  1772.                                                         end
  1773.                 hit.Parent.Humanoid:TakeDamage(math.huge)
  1774.                 hit.Parent.Humanoid.WalkSpeed = 2
  1775.                     local random = math.random(-3,3)
  1776.                     local random2 = math.random(-3,3)
  1777.                     local random3 = math.random(-3,3)
  1778.                     local Ef = Instance.new("Part",workspace)
  1779.                     Ef.Size = Vector3.new(1,1,1)
  1780.                     Ef.CanCollide = false
  1781.                     Ef.Material = "Neon"
  1782.                     Ef.BrickColor = BrickColor.new("White")
  1783.                     Ef.Anchored = true
  1784.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1785.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1786.                     Ef2.MeshType = "Sphere"
  1787.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1788.                     local Part = Instance.new("Part",workspace)
  1789.                     Part.Size = Vector3.new(1,1,1)
  1790.                     Part.CanCollide = false
  1791.                     Part.BrickColor = BrickColor.new("Really red")
  1792.                     Part.Material = "Neon"
  1793.                     Part.Anchored = true
  1794.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1795.                     local Part2 = Instance.new("SpecialMesh",Part)
  1796.                     Part2.MeshType = "Sphere"
  1797.                     Part2.Scale = Vector3.new(1,1,1)
  1798.                     for i = 1,50 do
  1799.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1800.                         Part.Transparency = Part.Transparency + 0.07
  1801.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1802.                         Ef.Transparency = Ef.Transparency + 0.07
  1803.                         game:GetService("RunService").RenderStepped:wait()
  1804.                     end
  1805.                     Part:remove()
  1806.                     Ef:remove()
  1807.             end
  1808.         end)
  1809.         wait(0.5)
  1810.         D = false
  1811.     end
  1812. end
  1813.  
  1814. function Jump()
  1815.     if DD == false then
  1816.         DD = true
  1817.         print("ASD")
  1818.         local Bod = Instance.new("BodyPosition",RootPart)
  1819.         Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1820.         Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1821.         local Ef = Instance.new("Part",workspace)
  1822.         Ef.Size = Vector3.new(1,1,1)
  1823.         Ef.CanCollide = false
  1824.         Ef.Anchored = true
  1825.         Ef.BrickColor = BrickColor.new("New Yeller")
  1826.         Ef.Material = "Neon"
  1827.         Ef.Shape = "Ball"
  1828.         Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1829.         coroutine.resume(coroutine.create(function()
  1830.         for i = 1,30 do
  1831.             Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1832.             Ef.Transparency = Ef.Transparency + 0.07
  1833.             game:GetService("RunService").RenderStepped:wait()
  1834.         end
  1835.         Ef:remove()
  1836.         end))
  1837.         wait(0.1)
  1838.         Bod:remove()
  1839.         wait(1)
  1840.         DD = false
  1841.     end
  1842. end
  1843.  
  1844. function TimeStop()
  1845.    
  1846. if game.PlaceId == 843468296 then return warn("You can't use TimeStop in place 1.") end
  1847.     if DDZ == false then
  1848.         DDZ = true
  1849. Music:Pause()
  1850. chatfunc("The World, Over Heaven!")
  1851.         local S = Instance.new("Sound",ST)
  1852.         S.SoundId = "rbxassetid://1193182658"
  1853.         S.Pitch = 1
  1854.         S.Volume = 12312
  1855.         S.Looped = false
  1856.         S:play()
  1857.         DDZ = true
  1858. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1859. wait(0.1)
  1860. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1861. wait(0.1)
  1862. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1863. wait(0.1)
  1864. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1865.  
  1866.         game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1867.         game.Lighting.TimeOfDay="15:00:00"
  1868.         local Ef = Instance.new("Part",workspace)
  1869.         Ef.Size = Vector3.new(1,1,1)
  1870.         Ef.Material = "Neon"
  1871.         Ef.BrickColor = BrickColor.new("White")
  1872.         Ef.Transparency = 0.4
  1873.         Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1874.         Ef.Anchored = true
  1875.         Ef.CanCollide = false
  1876.         Ef.Shape = "Ball"
  1877.         local Ef2 = Instance.new("SpecialMesh",Ef)
  1878.         Ef2.MeshType = "Sphere"
  1879.         Ef2.Scale = Vector3.new(1,1,1)
  1880.         coroutine.resume(coroutine.create(function()
  1881.         for i = 1,70 do
  1882.             Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1883.             game:GetService("RunService").RenderStepped:wait()
  1884.         end
  1885.         for i = 1,70 do
  1886.             Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1887.             game:GetService("RunService").RenderStepped:wait()
  1888.         end
  1889.         Ef:remove()
  1890.         end))
  1891.         local HB = Instance.new("Part",workspace)
  1892.         HB.CanCollide = false
  1893.         HB.Anchored = true
  1894.         HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1895.         HB.Size = Vector3.new(1000,1000,1000)
  1896.         HB.Transparency = 1
  1897.         HB.Touched:connect(function(hit)
  1898.         DDZ = true
  1899.             if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1900.                 hit.Parent.Torso.Anchored = true
  1901.                 hit.Parent.Head.Anchored = true
  1902.                 hit.Parent["Right Arm"].Anchored = true
  1903.                 hit.Parent["Left Arm"].Anchored = true
  1904.                 hit.Parent["Right Leg"].Anchored = true
  1905.                 hit.Parent["Left Leg"].Anchored = true
  1906.                 wait(9.5)
  1907. chatfunc("Time flows once again.")
  1908.        local S = Instance.new("Sound",ST)
  1909.         S.SoundId = "rbxassetid://2553929268"
  1910.         S.Pitch = 1
  1911.         S.Volume = 10
  1912.         S.Looped = false
  1913.         S:play()
  1914.            wait(1.5)
  1915.         DDZ = false
  1916.        local S = Instance.new("Sound",ST)
  1917.         S.SoundId = "rbxassetid://864569342"
  1918.         S.Pitch = 1
  1919.         S.Volume = 10
  1920.         S.Looped = false
  1921.         S:play()
  1922.         Music:Resume()
  1923.                 hit.Parent.Torso.Anchored = false
  1924.                 hit.Parent.Head.Anchored = false
  1925.                 hit.Parent["Right Arm"].Anchored = false
  1926.                 hit.Parent["Left Arm"].Anchored = false
  1927.                 hit.Parent["Right Leg"].Anchored = false
  1928.                 hit.Parent["Left Leg"].Anchored = false
  1929. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1930. wait(0.1)
  1931. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1932. wait(0.1)
  1933. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1934. wait(0.1)
  1935. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1936.  
  1937.         game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1938.         game.Lighting.TimeOfDay="15:00:00"
  1939.             end
  1940.         end)
  1941.         DDZ = false
  1942.         wait(5)
  1943.         HB:remove()
  1944.     end
  1945. end
  1946.  
  1947. function StrongOra()
  1948.     if D == false then
  1949.         D = true
  1950.         Pause = true
  1951.         local HB = Instance.new("Part",SRA)
  1952.         HB.CanCollide = false
  1953.         HB.Transparency = 1
  1954.         HB.Size = Vector3.new(1,1,1)
  1955.         local HB2 = Instance.new("Weld",HB)
  1956.         HB2.Part0 = SRA
  1957.         HB2.Part1 = HB
  1958.         HB2.C0 = CFrame.new(0,0,0)
  1959.         HB.Touched:connect(function(hit)
  1960.                                 for i,v in pairs(hit.Parent:GetChildren()) do
  1961.                                         if v:IsA("Humanoid") then
  1962.                                                if v.Health > 1000000 or v.Health == math.huge then
  1963.                                                       hit.Parent:BreakJoints()
  1964.                                                         else
  1965.                                                 v.Health = v.Health - math.huge
  1966.                                                                end
  1967.                                                              end
  1968.                                                         end
  1969.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1970.                 HB:remove()
  1971.                 hit.Parent.Humanoid:TakeDamage(math.huge)
  1972.                 hit.Parent.Humanoid.PlatformStand = true
  1973.                 local Ef = Instance.new("Part",workspace)
  1974.                 Ef.Size = Vector3.new(1,1,1)
  1975.                 Ef.CanCollide = false
  1976.                 Ef.Anchored = true
  1977.                 Ef.Shape = "Ball"
  1978.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1979.                 Ef.Material = "Neon"
  1980.                 Ef.BrickColor = BrickColor.new("White")
  1981.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1982.                 Ef2.MeshType = "Sphere"
  1983.                 Ef2.Scale = Vector3.new(1,1,1)
  1984.                 coroutine.resume(coroutine.create(function()
  1985.                 for i = 1,5 do
  1986.                 local random = math.random(-3,3)
  1987.                 local random2 = math.random(-3,3)
  1988.                 local random3 = math.random(-3,3)
  1989.                 local ZC = Instance.new("Part",workspace)
  1990.                 ZC.Size = Vector3.new(1,1,1)
  1991.                 ZC.CanCollide = false
  1992.                 ZC.Anchored = true
  1993.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1994.                 ZC.Shape = "Ball"
  1995.                 ZC.Material = "Neon"
  1996.                 ZC.BrickColor = BrickColor.new("New Yeller")
  1997.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  1998.                 ZC2.MeshType = "Sphere"
  1999.                 ZC2.Scale = Vector3.new(1,1,1)
  2000.                 coroutine.resume(coroutine.create(function()
  2001.                 for i = 1,100 do
  2002.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2003.                     ZC.Transparency = ZC.Transparency + 0.03
  2004.                     game:GetService("RunService").RenderStepped:wait()
  2005.                 end
  2006.                 ZC:remove()
  2007.                 end))
  2008.                 end
  2009.                 end))
  2010.                 coroutine.resume(coroutine.create(function()
  2011.                 for i = 1,100 do
  2012.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2013.                     Ef.Transparency = Ef.Transparency + 0.03
  2014.                     game:GetService("RunService").RenderStepped:wait()
  2015.                 end
  2016.                 Ef:remove()
  2017.                 end))
  2018.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2019.                 Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2020.                 Fl.velocity = RootPart.CFrame.lookVector*190
  2021.                 wait(0.3)
  2022.                 Fl:remove()
  2023.                 wait(0.5)
  2024.                 hit.Parent.Humanoid.PlatformStand = false
  2025.             end
  2026.         end)
  2027.         for i = 0,0.5,0.1 do
  2028.         swait()
  2029.         PlayAnimationFromTable({
  2030.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2031.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2032.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2033.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2034.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2035.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  2036.         }, .5, false)
  2037.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2038.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2039.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2040.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2041.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  2042.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2043.         end
  2044.         local Ora = Instance.new("Sound",ST)
  2045.         Ora.SoundId = "rbxassetid://2553988018"
  2046.         Ora.Pitch = 1
  2047.         Ora.Looped = false
  2048.         Ora.Volume = 2
  2049.         Ora:play()
  2050.         for i = 0,0.6,0.1 do
  2051.         swait()
  2052.         PlayAnimationFromTable({
  2053.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2054.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2055.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2056.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2057.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2058.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2059.         }, .5, false)
  2060.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2061.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2062.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2063.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2064.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2065.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2066.         end
  2067.         coroutine.resume(coroutine.create(function()
  2068.         wait(0.4)
  2069.         HB:remove()
  2070.         end))
  2071.         Pause = false
  2072.         wait(0.5)
  2073.         D = false
  2074.     end
  2075. end
  2076. function OHOra()
  2077.     if D == false then
  2078.         D = true
  2079.         Pause = true
  2080.         Loop = true
  2081.                                                                         trail = Instance.new("Trail")
  2082.         local attach1 = Instance.new("Attachment",SRA)
  2083.         attach1.Position = Vector3.new(0,1,0.5)
  2084.         local attach2 = Instance.new("Attachment",SRA)
  2085.         attach2.Position = Vector3.new(0,-1,0.5)
  2086.         trail.Attachment0 = attach1
  2087.         trail.Attachment1 = attach2
  2088.         trail.Texture = "rbxassetid://1369718163"
  2089.         trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2090.         trail.Lifetime = 1
  2091.         trail.Parent = SRA
  2092.                                                                         trail2 = Instance.new("Trail")
  2093.         local attach1 = Instance.new("Attachment",SLA)
  2094.         attach1.Position = Vector3.new(0,1,0.5)
  2095.         local attach2 = Instance.new("Attachment",SLA)
  2096.         attach2.Position = Vector3.new(0,-1,0.5)
  2097.         trail2.Attachment0 = attach1
  2098.         trail2.Attachment1 = attach2
  2099.         trail2.Texture = "461231644"
  2100.         trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2101.         trail2.Lifetime = 1
  2102.         trail2.Parent = SLA
  2103.         SoundZ = Instance.new("Sound",ST)
  2104.         SoundZ.SoundId = "rbxassetid://601465752"
  2105.         SoundZ.Volume = 10
  2106.         SoundZ.Looped = true
  2107.         SoundZ.Pitch = 1
  2108.         SoundZ:play()
  2109.         while Loop do
  2110.             local HB = Instance.new("Part",SRA)
  2111.             HB.CanCollide = false
  2112.             HB.Transparency = 1
  2113.             local HB2 = Instance.new("Weld",HB)
  2114.             HB2.Part0 = SRA
  2115.             HB2.Part1 = HB
  2116.             HB2.C0 = CFrame.new(0,-1.1,0)
  2117.             HB.Touched:connect(function(hit)
  2118.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2119.                     HB:remove()
  2120.                                 for i,v in pairs(hit.Parent:GetChildren()) do
  2121.                                         if v:IsA("Humanoid") then
  2122.                                                 v.Health = v.Health - math.huge
  2123.                                                                end
  2124.                                                         end
  2125.                     hit.Parent.Humanoid:TakeDamage(math.huge)
  2126.                     hit.Parent.Humanoid.WalkSpeed = 2
  2127.                     local random = math.random(-3,3)
  2128.                     local random2 = math.random(-3,3)
  2129.                     local random3 = math.random(-3,3)
  2130.                     local Ef = Instance.new("Part",workspace)
  2131.                     Ef.Size = Vector3.new(1,1,1)
  2132.                     Ef.CanCollide = false
  2133.                     Ef.Material = "Neon"
  2134.                     Ef.BrickColor = BrickColor.new("White")
  2135.                     Ef.Anchored = true
  2136.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2137.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  2138.                     Ef2.MeshType = "Sphere"
  2139.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2140.                     local Part = Instance.new("Part",workspace)
  2141.                     Part.Size = Vector3.new(1,1,1)
  2142.                     Part.CanCollide = false
  2143.                     Part.BrickColor = BrickColor.new("New Yeller")
  2144.                     Part.Material = "Neon"
  2145.                     Part.Anchored = true
  2146.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2147.                     local Part2 = Instance.new("SpecialMesh",Part)
  2148.                     Part2.MeshType = "Sphere"
  2149.                     Part2.Scale = Vector3.new(1,1,1)
  2150.                     for i = 1,50 do
  2151.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2152.                         Part.Transparency = Part.Transparency + 0.07
  2153.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2154.                         Ef.Transparency = Ef.Transparency + 0.07
  2155.                         game:GetService("RunService").RenderStepped:wait()
  2156.                     end
  2157.                     Part:remove()
  2158.                     Ef:remove()
  2159.                     end
  2160.             end)
  2161.             for i = 0,0.15,0.1 do
  2162.             swait()
  2163.             PlayAnimationFromTable({
  2164.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2165.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2166.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2167.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2168.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2169.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  2170.             }, .5, false)
  2171.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2172.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2173.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2174.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2175.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2176.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2177.             end
  2178.             coroutine.resume(coroutine.create(function()
  2179.                 wait(1)
  2180.                 HB:remove()
  2181.             end))
  2182.             local CCB = Instance.new("Part",SRA)
  2183.             CCB.CanCollide = false
  2184.             CCB.Transparency = 1
  2185.             local CCB2 = Instance.new("Weld",CCB)
  2186.             CCB2.Part0 = SRA
  2187.             CCB2.Part1 = CCB
  2188.             CCB2.C0 = CFrame.new(0,-1.1,0)
  2189.             CCB.Touched:connect(function(hit)
  2190.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2191.                     CCB:remove()
  2192.                                 for i,v in pairs(hit.Parent:GetChildren()) do
  2193.                                         if v:IsA("Humanoid") then
  2194.                                                 v.Health = v.Health - math.huge
  2195.                                                                end
  2196.                                                         end
  2197.                     hit.Parent.Humanoid:TakeDamage(math.huge)
  2198.                     hit.Parent.Humanoid.WalkSpeed = 2
  2199.                     local random = math.random(-3,3)
  2200.                     local random2 = math.random(-3,3)
  2201.                     local random3 = math.random(-3,3)
  2202.                     local Ef = Instance.new("Part",workspace)
  2203.                     Ef.Size = Vector3.new(1,1,1)
  2204.                     Ef.CanCollide = false
  2205.                     Ef.Material = "Neon"
  2206.                     Ef.BrickColor = BrickColor.new("White")
  2207.                     Ef.Anchored = true
  2208.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2209.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  2210.                     Ef2.MeshType = "Sphere"
  2211.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2212.                     local Part = Instance.new("Part",workspace)
  2213.                     Part.Size = Vector3.new(1,1,1)
  2214.                     Part.CanCollide = false
  2215.                     Part.BrickColor = BrickColor.new("New Yeller")
  2216.                     Part.Material = "Neon"
  2217.                     Part.Anchored = true
  2218.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2219.                     local Part2 = Instance.new("SpecialMesh",Part)
  2220.                     Part2.MeshType = "Sphere"
  2221.                     Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2222.                     for i = 1,50 do
  2223.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2224.                         Part.Transparency = Part.Transparency + 0.07
  2225.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2226.                         Ef.Transparency = Ef.Transparency + 0.07
  2227.                         game:GetService("RunService").RenderStepped:wait()
  2228.                     end
  2229.                     Part:remove()
  2230.                     Ef:remove()
  2231.                 end
  2232.             end)
  2233.             for i = 0,0.15,0.1 do
  2234.             swait()
  2235.             PlayAnimationFromTable({
  2236.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2237.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2238.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2239.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2240.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2241.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  2242.             }, .5, false)
  2243.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2244.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2245.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2246.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2247.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2248.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2249.             end
  2250.             coroutine.resume(coroutine.create(function()
  2251.                 wait(1)
  2252.                 CCB:remove()
  2253.             end))
  2254.             game:GetService("RunService").RenderStepped:wait()
  2255.         end
  2256.         wait(0.2)
  2257.         D = false
  2258.     end
  2259. end
  2260.  
  2261. function Stop()
  2262.     Pause = false
  2263. if SoundZ ~= nil then
  2264.     SoundZ:remove()
  2265. end
  2266.     Loop = false
  2267. if trail ~= nil and trail2 ~= nil then
  2268.    trail:remove()
  2269.    trail2:remove()
  2270.    end
  2271. end
  2272.  
  2273. function UnStand()
  2274.     if D == false then
  2275.         D = true
  2276.         FlA.Enabled = false
  2277.         FlA1.Enabled = false
  2278.         FlA2.Enabled = false
  2279.         FlA3.Enabled = false
  2280.         FlA4.Enabled = false
  2281.         FlA5.Enabled = false
  2282.         ZZA.Enabled= false
  2283.         ZZA1.Enabled = false
  2284.         ZZA2.Enabled = false
  2285.         ZZA3.Enabled = false
  2286.         ZZA4.Enabled = false
  2287.         ZZA5.Enabled = false
  2288.         Pause = true
  2289.         coroutine.resume(coroutine.create(function()
  2290.         for i = 0,1.2,0.1 do
  2291.         swait()
  2292.         PlayAnimationFromTable({
  2293.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2294.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2295.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2296.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2297.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2298.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2299.         }, .5, false)
  2300.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2301.         end
  2302.         Pause = false
  2303.         end))
  2304.         for i,v in pairs(Character.Stand:children()) do
  2305.             if v:IsA("Part") then
  2306.                 coroutine.resume(coroutine.create(function()
  2307.                 for i = 1,11 do
  2308.                 v.Transparency = v.Transparency + 0.1
  2309.                 Face.Transparency = Face.Transparency + 0.1
  2310.                 game:GetService("RunService").RenderStepped:wait()
  2311.                 end
  2312.                 end))
  2313.             end
  2314.         end
  2315.         wait(0.5)
  2316.         D = false
  2317.        
  2318.     end
  2319. end
  2320.  
  2321.  
  2322. New = function(Object, Parent, Name, Data)
  2323.     local Object = Instance.new(Object)
  2324.     for Index, Value in pairs(Data or {}) do
  2325.         Object[Index] = Value
  2326.     end
  2327.     Object.Parent = Parent
  2328.     Object.Name = Name
  2329.     return Object
  2330. end
  2331. function rayCast(Position, Direction, Range, Ignore)
  2332.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2333. end
  2334.  
  2335.  
  2336.  
  2337.  
  2338. while true do
  2339.     swait()
  2340.     for i, v in pairs(Character:GetChildren()) do
  2341.         if v:IsA("Part") then
  2342.             v.Material = "SmoothPlastic"
  2343.         elseif v:IsA("Accessory") then
  2344.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  2345.         end
  2346.     end
  2347.  
  2348.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2349.     velocity = RootPart.Velocity.y
  2350.     sine = sine + change
  2351.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2352.         if RootPart.Velocity.y > 1 and hit == nil then
  2353.             Anim = "Jump"
  2354.             if Pause == false then
  2355.         PlayAnimationFromTable({
  2356.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2357.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2358.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
  2359.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2360.          CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2361.          CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2362.         }, .3, false)
  2363.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2364.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2365.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2366.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2367.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2368.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2369.                     end
  2370.         elseif RootPart.Velocity.y < -1 and hit == nil then
  2371.             Anim = "Fall"
  2372.             if Pause == false then
  2373.         PlayAnimationFromTable({
  2374.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2375.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2376.          CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
  2377.          CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2378.          CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2379.          CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2380.         }, .3, false)
  2381.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2382.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2383.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2384.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2385.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2386.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2387.                     end
  2388.         elseif Torsovelocity < 1 and hit ~= nil then
  2389.             Anim = "Idle"
  2390.             if Pause == false then
  2391.                 change = 1
  2392.         PlayAnimationFromTable({
  2393.          CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2394.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2395.          CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2396.          CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2397.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2398.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2399.         }, .3, false)
  2400.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2401.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2402.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2403.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2404.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2405.         ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2406.             end
  2407.         elseif Torsovelocity > 2 and hit ~= nil then
  2408.             Anim = "Walk"
  2409.             if Pause == false then
  2410.         PlayAnimationFromTable({      
  2411.         CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2412.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2413.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
  2414.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
  2415.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2416.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
  2417.         }, .3, false)
  2418.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2419.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2420.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2421.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2422.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2423.         ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2424.             end
  2425.         end
  2426. end

Replies to Re: Untitled rss

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Re: Re: Untitled Red Bee text 3 Years ago.