- import sys
- import config
- import pygame
- from sprites import *
- def Button(screen, position, text, button_size=(200, 50)):
- left, top = position
- bwidth, bheight = button_size
- pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
- pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
- pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
- pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
- pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
- font = pygame.font.Font(config.FONTPATH, 30)
- text_render = font.render(text, 1, (255, 235, 205))
- return screen.blit(text_render, (left+50, top+10))
- def startInterface(screen):
- clock = pygame.time.Clock()
- while True:
- screen.fill((41,36,33))
- button_1 = Button(screen,(150,175), '1 Gracz')
- button_2 = Button(screen, (150, 175), '2 Graczy')
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- if event.type == pygame.MOUSEBUTTONDOWN:
- if button_1.collidepoint(pygame.mouse.get_pos()):
- return 1
- elif button_2.collidepoint(pygame.mouse.get_pos()):
- return 2
- clock.tick(10)
- pygame.display.update()
- def endInterface(screen,score_left,score_right):
- clock = pygame.time.Clock()
- font1 = pygame.font.Font(config.FONTPATH,30)
- font2 = pygame.font.Font(config.FONTPATH, 20)
- msg = 'Gracz po lewej wygrał!' if score_left>score_right else 'Gracz po prawej wygrał!'
- texts = [font1.render(msg,True,config.WHITE),
- font2.render('Wciśnij ESC żeby wyjść.',True,config.WHITE),
- font2.render(('Wciśnij Enter żeby grać ponownie.',True, config.WHITE))]
- position = [[120,200],[155,270],[80,300]]
- while True:
- screen.fill((41,36,33))
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_RETURN:
- return
- elif event.key == pygame.K_ESCAPE:
- sys.exit()
- pygame.quit()
- for text, pos in zip(texts, positions):
- screen.blit(text,pos)
- clock.tick(10)
- pygame.display.update()
- def runDemo(screen):
- hit_sound = pygame.mixer.Sound(config.HITSOUNDPATH)
- goal_sound = pygame.mixer.Sound(config.GOALSOUNDPATH)
- pygame.mixer.music.load(config.BGMPATH)
- pygame.mixer.music.play(-1,0.0)
- font = pygame.font.Font(config.FONTPATH, 50)
- game_mode = startInterface(screen)
- score_left = 0
- racket_left = Racket(config.RACKETPICPATH, 'LEFT')
- score_right = 0
- racket_right = Racket(config.RACKETPICPATH, 'RIGHT')
- ball = Ball(config.BALLPICPATH)
- clock = pygame.time.Clock()
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit(-1)
- screen.fill((41,36,33))
- pressed_keys = pygame.key.get_pressed()
- if pressed_keys[pygame.K_UP]:
- racket_right.move('UP')
- elif pressed_keys[pygame.K_DOWN]:
- racket_right.move('Down')
- if game_mode == 2:
- if pressed_keys[pygame.K_w]:
- racket_left.move('UP')
- elif pressed_keys[pygame.K_s]:
- racket_left.move('Down')
- else:
- racket_left.automove(ball)
- scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
- score_left += scores[0]
- score_right += scores[1]
- pygame.draw.rect(screen, config.WHITE, (247,0,6,500))
- ball.draw(screen)
- racket_left.draw(screen)
- racket_right(screen)
- screen.blit(font.render(str(score_left),False,config.WHITE), (150,10))
- screen.blit(font.render(str(score_right), False, config.WHITE), (300, 10))
- if score_left == 11 or score_right == 11:
- return score_left, score_right
- clock.tick(100)
- pygame.display.update()
- def main():
- pygame.init()
- pygame.mixer.init()
- screen = pygame.display.set_mode((config.WIDTH, config.HEIGHT))
- pygame.display.set_caption(('PONG - v.0.1'))
- while True:
- score_left, score_right = runDemo()
- endInterface(screen,score_left,score_right)
- if __name__ == '__main__':
- main()