ItemHandlers::UseInField.add(:VIAL,proc{|item|
case $game_variables[50]
when 0
Kernel.pbMessage(_INTL("You do not have any charges left..."))
$PokemonBag.pbChangeItem(:VIAL,:EMPTYVIAL) #this should never happen btw
when 1
Kernel.pbMessage("You have 1 charge left.")
if Kernel.pbConfirmMessage("Would you like to heal you Pokémon?")
$game_variables[50] -= 1
for i in $Trainer.party
i.heal
end
Kernel.pbMessage(_INTL("Your Pokémon were fully healed."))
Kernel.pbMessage(_INTL("You have no more charges left."))
$PokemonBag.pbChangeItem(:VIAL,:EMPTYVIAL)
end
else
Kernel.pbMessage(_INTL("You have {1} charge(s) left.",$game_variables[50]))
if Kernel.pbConfirmMessage("Would you like to heal you Pokémon?")
$game_variables[50] -= 1
for i in $Trainer.party
i.heal
end
Kernel.pbMessage(_INTL("Your Pokémon were fully healed."))
Kernel.pbMessage(_INTL("{1} charge(s) remain!",$game_variables[50]))
end
end
next 1
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