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From Angelika, 2 Months ago, written in Lua.
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  1. -- Create the GUI
  2. local energyAssaultGUI = Instance.new("ScreenGui")
  3. energyAssaultGUI.Name = "EnergyAssaultGUI"
  4. energyAssaultGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
  5.  
  6. -- Create the Frame
  7. local energyAssaultFrame = Instance.new("Frame")
  8. energyAssaultFrame.Name = "EnergyAssaultFrame"
  9. energyAssaultFrame.Parent = energyAssaultGUI
  10. energyAssaultFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  11. energyAssaultFrame.Position = UDim2.new(0.5, -100, 0.5, -100)
  12. energyAssaultFrame.Size = UDim2.new(0, 200, 0, 200)
  13.  
  14. -- Create the Slider
  15. local energySlider = Instance.new("TextButton")
  16. energySlider.Name = "EnergySlider"
  17. energySlider.Parent = energyAssaultFrame
  18. energySlider.BackgroundColor3 = Color3.fromRGB(0, 128, 128)
  19. energySlider.Size = UDim2.new(1, 0, 0.1, 0)
  20. energySlider.Text = "Energy: 100"
  21.  
  22. -- Function to update the energy level
  23. local function updateEnergy(slider, newEnergy)
  24.     slider.Text = "Energy: " .. newEnergy
  25. end
  26.  
  27. -- Function to change the energy level
  28. local function changeEnergy(slider, delta)
  29.     local currentEnergy = tonumber(string.sub(slider.Text, 9, -1))
  30.     local newEnergy = math.clamp(currentEnergy + delta, 0, 100)
  31.     slider.Size = UDim2.new(1, 0, 0.1, 0)
  32.     updateEnergy(slider, newEnergy)
  33. end
  34.  
  35. -- Connect the slider to the changeE