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From xep1rG, 3 Years ago, written in Plain Text.
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  1. unbindall
  2.  
  3. bind "1" "slot1"
  4. bind "2" "slot2"
  5. bind "3" "slot3"
  6.  
  7. bind "t" +spray_menu
  8.  
  9. bind "5" "slot5"
  10. bind "6" "slot6"
  11. bind "7" "slot7"
  12. bind "8" "slot8"
  13. bind "9" "slot9"
  14. bind "a" "+moveleft"
  15. bind "b" "buymenu"
  16. bind "d" "+moveright"
  17. bind "e" "+use"
  18. bind "f" "impulse 100"
  19. bind "g" "drop"
  20. bind "i" "show_loadout_toggle"
  21. bind "k" "+voicerecord"
  22. bind "m" "teammenu"
  23. bind "q" "lastinv"
  24. bind "r" "+reload"
  25. bind "s" "+back"
  26. bind "u" "messagemode2"
  27. bind "w" "+forward"
  28. bind "y" "messagemode"
  29. bind "`" "toggleconsole"
  30. bind "," "buyammo1"
  31. bind "." "buyammo2"
  32. bind "TAB" "+showscores"
  33. bind "ESCAPE" "cancelselect"
  34. bind "PAUSE" "pause"
  35. bind "SHIFT" "+speed"
  36. bind "CTRL" "+duck"
  37. bind "F3" "autobuy"
  38.  
  39. bind "MOUSE1" "+attack"
  40. bind "MOUSE2" "+attack2"
  41.  
  42. m_rawinput"1"
  43.  
  44. sensitivity "1.80"
  45.  
  46. voice_scale "0.3"
  47.  
  48. zoom_sensitivity_ratio_mouse"1.00"
  49.  
  50. volume "0.70"
  51.  
  52. snd_menumusic_volume "0"
  53. snd_musicvolume "0"
  54. snd_roundstart_volume "0"
  55. snd_roundend_volume "0"
  56. snd_mapobjective_volume "0"
  57. snd_deathcamera_volume "0"
  58.  
  59. cl_hud_color "9"
  60.  
  61. cl_crosshair_drawoutline "0"
  62. cl_crosshair_dynamic_maxdist_splitratio "0.000000"
  63. cl_crosshair_dynamic_splitalpha_innermod "1"
  64. cl_crosshair_dynamic_splitalpha_outermod "0.300000"
  65. cl_crosshair_dynamic_splitdist "3"
  66. cl_crosshair_friendly_warning "0"
  67. cl_crosshair_outlinethickness "0.5"
  68. cl_crosshair_sniper_show_normal_inaccuracy "0"
  69. cl_crosshair_sniper_width "2"
  70. cl_crosshair_t "0"
  71. cl_crosshairalpha "255"
  72. cl_crosshaircolor "5"
  73. cl_crosshaircolor_b "0"
  74. cl_crosshaircolor_g "255"
  75. cl_crosshaircolor_r "0"
  76. cl_crosshairdot "0"
  77. cl_crosshairgap "-2.000000"
  78. cl_crosshairgap_useweaponvalue "0"
  79. cl_crosshairsize "1.000000"
  80. cl_crosshairstyle "4"
  81. cl_crosshairthickness "0"
  82. cl_crosshairusealpha "1"
  83. cl_fixedcrosshairgap "3"
  84.  
  85. bind "x" "use weapon_knife; use weapon_hegrenade"
  86. bind "c" "use weapon_knife; use weapon_smokegrenade"
  87. bind "v" "use weapon_molotov; use weapon_incgrenade"
  88.  
  89. bind "MOUSE5" "use weapon_flashbang"
  90. bind "mwheelup" "+jump"
  91.  
  92. bind "Q" "lastinv; r_cleardecals"
  93. bind "R" "+reload; r_cleardecals"
  94. bind "shift" "+speed;r_cleardecals"
  95. bind "ctrl" "+duck;r_cleardecals"
  96. bind "w" "+forward; r_cleardecals"
  97. bind "s" "+back; r_cleardecals"
  98. bind "a" "+moveleft; r_cleardecals"
  99. bind "d" "+moveright; r_cleardecals"
  100.  
  101. r_dynamic "0"
  102. r_drawtracers_firstperson "0"
  103. func_break_max_pieces "0"
  104.  
  105. r_eyemove "0"
  106. r_eyegloss "0"
  107. r_eyeshift_x "0"
  108. r_eyeshift_y "0"
  109. r_eyeshift_z "0"
  110. r_eyesize "0"
  111.  
  112. alias "+jumpthrow2" "+jump;-attack;-attack2"
  113. alias "-jumpthrow2" "-jump"
  114. bind "MOUSE4" "+jumpthrow2"
  115.  
  116. alias "+hjump" "+jump; +duck"
  117. alias "-hjump" "-jump; -duck"
  118. bind "space" "+hjump"
  119.  
  120. viewmodel_fov 68
  121. viewmodel_offset_x 2.5
  122. viewmodel_offset_y 0
  123. viewmodel_offset_z -1.5
  124. viewmodel_presetpos 3
  125. cl_viewmodel_shift_left_amt 1.5
  126. cl_viewmodel_shift_right_amt 0.75
  127. viewmodel_recoil 0cl_righthand 1
  128.  
  129.  
  130. cl_bob_lower_amt 21
  131. cl_bobamt_lat 0.33
  132. cl_bobamt_vert 0.14
  133. cl_bobcycle 0.98
  134.  
  135.  
  136.  
  137. host_writeconfig