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From Zeroism, 1 Year ago, written in Lua.
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  1. if _G.infinJumpStarted == nil then
  2.         --Ensures this only runs once to save resources
  3.         _G.infinJumpStarted = true
  4.        
  5.         --Notifies readiness
  6.         game.StarterGui:SetCore("SendNotification", {Title="WeAreDevs.net"; Text="The WeAreDevs Infinite Jump exploit is ready!"; Duration=5;})
  7.  
  8.         --The actual infinite jump
  9.         local plr = game:GetService('Players').LocalPlayer
  10.         local m = plr:GetMouse()
  11.         m.KeyDown:connect(function(k)
  12.                 if _G.infinjump then
  13.                         if k:byte() == 32 then
  14.                         humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
  15.                         humanoid:ChangeState('Jumping')
  16.                         wait()
  17.                         humanoid:ChangeState('Seated')
  18.                         end
  19.                 end
  20.         end)
  21. end