using UnityEngine;
using System.Collections;
using System;
public class SphereController : MonoBehaviour
{
int layer = 0;
Rigidbody rigidbody;
void Start()
{
rigidbody = transform.GetComponent<Rigidbody>();
}
void Update()
{
changeLayer();
changePosition();
}
void changeLayer()
{
if (Input.GetKey(KeyCode.UpArrow))
{
layer = 1;
}
if (Input.GetKey(KeyCode.DownArrow))
{
layer = 0;
}
float delta = (layer * 2f - 2f) - rigidbody.position.z;
Vector3 velocity = rigidbody.velocity;
velocity.z = delta * 3f;
rigidbody.velocity = velocity;
}
}
void changePosition()
{
Vector3 direction = Vector3.zero;
if (Input.GetKey(KeyCode.LeftArrow))
{
direction = -Vector3.forward;
}
if (Input.GetKey(KeyCode.RightArrow))
{
direction = Vector3.forward;
}
rigidbody.AddTorque(direction * 25f);
}
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