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From egold94, 4 Years ago, written in Plain Text.
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  1. Mono path[0] = 'C:/Users/DaWeed/Desktop/EarthX 0.2.4 (Windows)/EarthX_Data/Managed'
  2. Mono config path = 'C:/Users/DaWeed/Desktop/EarthX 0.2.4 (Windows)/MonoBleedingEdge/etc'
  3. Loading player data from C:/Users/DaWeed/Desktop/EarthX 0.2.4 (Windows)/EarthX_Data/data.unity3d
  4. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7.     Version:  Direct3D 11.0 [level 11.1]
  8.     Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  9.     Vendor:  
  10.     VRAM:     8088 MB
  11.     Driver:   26.21.14.3064
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in  0.135 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 1.788217 ms
  21. Uploading Crash Report
  22. NullReferenceException: Object reference not set to an instance of an object
  23.   at LaunchControl.CrashInfo () [0x0004a] in <d57b004364564c7886fb6b91ce9d9ff8>:0
  24.  
  25. (Filename: <d57b004364564c7886fb6b91ce9d9ff8> Line: 0)
  26.  
  27. Uploading Crash Report
  28. NullReferenceException: Object reference not set to an instance of an object
  29.   at LaunchControl.ResetRocket () [0x0001d] in <d57b004364564c7886fb6b91ce9d9ff8>:0
  30.   at MainMenu+<BackToMainMenuSystem>d__17.MoveNext () [0x000e3] in <d57b004364564c7886fb6b91ce9d9ff8>:0
  31.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0
  32.  
  33. (Filename: <d57b004364564c7886fb6b91ce9d9ff8> Line: 0)
  34.  
  35. Setting up 2 worker threads for Enlighten.
  36.   Thread -> id: 74 -> priority: 1
  37.   Thread -> id: e0 -> priority: 1
  38.