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From HELP666ME666PLEAS, 2 Years ago, written in Plain Text.
This paste is a reply to Re: Re: Re: Infinite yield from HELP666ME666PLEAS - view diff
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  1. local function getRoleColor(plr)
  2.    if (plr.Backpack:FindFirstChild("Knife") or plr.Character:FindFirstChild("Knife")) then
  3.        return Color3.new(255, 0, 0)
  4.    elseif (plr.Backpack:FindFirstChild("Gun") or plr.Character:FindFirstChild("Gun")) then
  5.        return Color3.new(0, 0, 255)
  6.    else
  7.        return Color3.new(0, 255, 0)
  8.    end
  9. end
  10. while true do
  11.    for _, v in pairs(game.Players:GetChildren()) do
  12.        if v ~= game.Players.LocalPlayer and v.Character and not v.Character:FindFirstChild("Highlight") then
  13.            Instance.new("Highlight", v.Character)
  14.            v.Character.Highlight.FillTransparency = 0.5
  15.            v.Character.Highlight.OutlineTransparency = 0.5
  16.            v.Character.Highlight.FillColor = getRoleColor(v)
  17.        elseif (v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Highlight")) then
  18.            v.Character.Highlight.FillColor = getRoleColor(v)
  19.        end
  20.    end
  21.    wait(0.1)
  22. end

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Re: Re: Re: Re: Re: Infinite yield HELP666ME666PLEAS text 2 Years ago.
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