local function getRoleColor(plr)
if (plr.Backpack:FindFirstChild("Knife") or plr.Character:FindFirstChild("Knife")) then
return Color3.new(255, 0, 0)
elseif (plr.Backpack:FindFirstChild("Gun") or plr.Character:FindFirstChild("Gun")) then
return Color3.new(0, 0, 255)
else
return Color3.new(0, 255, 0)
end
end
while true do
for _, v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer and v.Character and not v.Character:FindFirstChild("Highlight") then
Instance.new("Highlight", v.Character)
v.Character.Highlight.FillTransparency = 0.5
v.Character.Highlight.OutlineTransparency = 0.5
v.Character.Highlight.FillColor = getRoleColor(v)
elseif (v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Highlight")) then
v.Character.Highlight.FillColor = getRoleColor(v)
end
end
wait(0.1)
end
Replies to Re: Re: Re: Infinite yield 
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