- local create = loadstring(game:HttpGet("http://www.mene.world/WhoAmI.lua"))()
- local Players = game:GetService("Players")
- local Window = create:Win("Teen Titans Battlegrounds - stupidproarsenal")
- create:Notifile("","",4)
- create:Notifile("This script is open source","idk im retard",4)
- create:Notifile("This script is open source","BE ROBIN PLEASE or it wont work!",4)
- local Tap1 = Window:Taps("Main")
- local page1 = Tap1:newpage()
- local page2 = Tap1:newpage()
- PlayerName = {}
- for i,v in pairs(game.Players:GetChildren()) do
- table.insert(PlayerName ,v.Name)
- end
- local Player = page1:Drop("Select who to kill...",false,PlayerName,function(plys) --true/false, replaces the current title "Dropdown" with the option that t
- SelectedTeleportPlayer = plys
- SelectedPly:Refresh("Selected : "..SelectedPlayer)
- end)
- page1:Button("Refresh",function()
- PlayerName = {}
- Player:Clear()
- for i,v in pairs(game.Players:GetChildren()) do
- Player:Add(v.Name)
- end
- end)
- page1:Toggle("Loop Kill",false,function(state)
- _G.NewLoopG = false
- if state == true then
- _G.NewLoopG = true
- create:Notifile("","",4)
- create:Notifile("This script is open source","you can select people while its on",4)
- while _G.NewLoopG == true do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[SelectedTeleportPlayer].Character.HumanoidRootPart.CFrame
- local args = {
- [1] = game:GetService("Players").LocalPlayer.Character.BoStaff
- }
- game:GetService("ReplicatedStorage").Remotes.OnBoStaffActivate:FireServer(unpack(args))
- local args = {
- [1] = game:GetService("Players")[SelectedTeleportPlayer].Character.Humanoid
- }
- game:GetService("ReplicatedStorage").Remotes.OnBoStaffDamage:FireServer(unpack(args))
- end
- else
- _G.NewLoopG = false
- end
- end)
- page2:Slider("Walkspeed",false,false,16,1000,16,2000,false,function(func)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = func
- end)
- page2:Slider("JumpPower",false,false,50,2000,16,5000,false,function(func)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = func
- end)
- page2:Button("Force Reset",function()
- game.Players.LocalPlayer.Character:Destroy()
- end)