- //This Configuration File was made using Doraros FF2 .cfg Generator version 3.1.2
- "character"
- {
- "name" "Hans Volter (Event Boss)"
- "class" "2"
- "model" "models\freak_fortress_2\newhans\newhans_v1.mdl"
- "ragedist" "9999"
- "ragedamage" "7500"
- "health_formula" "100000"
- "maxspeed" "340"
- "sound_block_vo" "1"
- "owner" "1"
- //Boss Description(s)
- "description_en" "Boss Name - Hans Volter\nBoss Info - A lunatic German doctor, who is the first boss appearing in Killing Floor 2.\nYour Abilities\nSuper Jump : alt-fire, look up and stand up.\nWeighdown: in midair, look down and crouch.\nLunge : With 30% of rage, press Reload key to lunge against enemy\nRage (Sentry Stun + Resistances + Bleed Jarate)Call for medic when the Rage Meter is full.\nBoss Maker - Nameless and JuegosPablo"
- "weapon1"
- {
- "name" "tf_weapon_sword"
- "index" "5"
- "attributes" "309 ; 1 ; 15 ; 0 ; 438 ; 1 ; 341 ; 1 ; 2025 ; 2 ; 2014 ; 1 ; 138 ; 0.77 ; 6 ; 0.71 ; 402 ; 1"
- "show" "1"
- }
- "weapon2"
- {
- "name" "tf_weapon_syringegun_medic"
- "index" "1098"
- "attributes" "137 ; 3.2 ; 103 ; 5 ; 1 ; 0.1 ; 341 ; 1 ; 2025 ; 2 ; 2014 ; 1 ; 112 ; 1"
- "show" "1"
- }
- //Boss Ability(s)
- "ability1"
- {
- "name" "dynamic_jump"
- // slot is ignored.
- "arg1" "1.5" // charge time, same as charge_bravejump
- "arg2" "12.0" // cooldown, same as charge_bravejump
- "arg3" "0" // 1 = disabled by default (can only be re-enabled in code)
- "arg4" "0" // number of uses. set to 0 to be infinite.
- "arg6" "100.0" // minimum damage before super duper jump
- "arg7" "0" // use new jump
- "arg8" "1.2" // jump intensity multiplier. unlike charge_bravejump, this works for oldjump too
- "arg9" "0" // 1 = use RELOAD instead of ALT-FIRE
- "arg10" "1" // don't affect weighdown's cooldown
- // HUD strings
- "arg17" "Super DUPER Jump ready! Look up, press and release ALT-FIRE." // super duper jump message
- "arg18" "Super Jump is not ready. %.1f seconds remaining." // cooldown message
- "arg19" "Super Jump is ready. %.0f percent charged.\nLook up, press and release ALT-FIRE." // charge message
- "plugin_name" "ff2_dynamic_defaults"
- }
- "ability2"
- {
- "name" "charge_weightdown_fix"
- "arg0" "3"
- "plugin_name" "ff2_otokiru_wc3"
- }
- "ability3"
- {
- "name" "rage_stunsg"
- "arg0" "0"
- "arg1" "10,0"
- "plugin_name" "default_abilities"
- }
- "ability4"
- {
- "name" "revive_markers"
- "arg1" "300.0" // Revive marker decay time
- "arg2" "0" // Revive marker mode (0 = Only non-boss team, 1 = minions can revive in addition to non-boss team, 2 = only minions can revive)
- "plugin_name" "shadow93_abilities"
- }
- "ability5"
- {
- "name" "intromusic"
- "arg1" "sound\freak_fortress_2\volter\specialround_new.mp3"
- "plugin_name" "shadow93_abilities"
- }
- "ability6"
- {
- "name" "ams_doability0"
- "slot" "1" // 0 Ability Slot
- // Abilities to Activate
- "ability1" "rage_random_weapon" // 1 Ability Name
- "plugin1" "ff2_sarysapub3a" // 2 Plugin Name
- "slot1" "0" // 3 Ability Slot
- "button1" "0" // 4 Button Mode
- "block1" "1" // 5 Prevent Normal Activation
- "ability2" "" // 11 Ability Name
- "plugin2" "" // 12 Plugin Name
- "slot2" "" // 13 Ability Slot
- "button2" "" // 14 Button Mode
- "block2" "" // 15 Prevent Normal Activation
- "ability3" "" // 21 Ability Name
- "plugin3" "" // 22 Plugin Name
- "slot3" "" // 23 Ability Slot
- "button3" "" // 24 Button Mode
- "block3" "" // 25 Prevent Normal Activation
- "ability4" "" // 31 Ability Name
- "plugin4" "" // 32 Plugin Name
- "slot4" "" // 33 Ability Slot
- "button4" "" // 34 Button Mode
- "block4" "" // 35 Prevent Normal Activation
- "ability5" "" // 41 Ability Name
- "plugin5" "" // 42 Plugin Name
- "slot5" "" // 43 Ability Slot
- "button5" "" // 44 Button Mode
- "block5" "" // 45 Prevent Normal Activation
- "ability6" "" // 51 Ability Name
- "plugin6" "" // 52 Plugin Name
- "slot6" "" // 53 Ability Slot
- "button6" "" // 54 Button Mode
- "block6" "" // 55 Prevent Normal Activation
- "ability7" "" // 61 Ability Name
- "plugin7" "" // 62 Plugin Name
- "slot7" "" // 63 Ability Slot
- "button7" "" // 64 Button Mode
- "block7" "" // 65 Prevent Normal Activation
- "ability8" "" // 71 Ability Name
- "plugin8" "" // 72 Plugin Name
- "slot8" "" // 73 Ability Slot
- "button8" "" // 74 Button Mode
- "block8" "" // 75 Prevent Normal Activation
- "ability9" "" // 81 Ability Name
- "plugin9" "" // 82 Plugin Name
- "slot9" "" // 83 Ability Slot
- "button9" "" // 84 Button Mode
- "block9" "" // 85 Prevent Normal Activation
- "ability10" "" // 91 Ability Name
- "plugin10" "" // 92 Plugin Name
- "slot10" "" // 93 Ability Slot
- "button10" "" // 94 Button Mode
- "block10" "" // 95 Prevent Normal Activation
- // Requirement to Use Ability
- "alive min" "0" // 101 Minimum Alive Players
- "alive max" "0" // 102 Maximum Alive Players
- "health min" "0.0" // 103 Minimum Health (Out of 100)
- "health max" "0.0" // 104 Maximum Health (Out of 100)
- "clone min" "0" // 105 Minimum Alive Minions
- "clone max" "20" // 106 Maximum Alive Minions
- "dead min" "1" // 107 Minimum Dead Players
- "dead max" "0" // 108 Maximum Dead Players
- "life min" "0" // 109 Minimum Lives Left
- "life max" "0" // 110 Maximum Lives Left
- // Ability Management System
- "arg1001" "0" // 1001 Inital cooldown
- "arg1002" "0" // 1002 Cooldown
- "arg1003" "Random Weapon" // 1003 Name
- "arg1004" "Load a random weapon from Hans Volter's supply." // 1004 Description
- "arg1005" "100" // 1005 Rage Cost
- "arg1006" "0" // 1006 Ability Index
- "plugin_name" "ff2_doability"
- }
- "ability7"
- {
- "name" "rage_random_weapon"
- "arg1" "1" // trigger. 0 = E rage, 1 = triggered by ability management system
- "arg2" "3" // number of weapons (MAX: 10)
- "arg3" "0.0" // weapon duration. set to 0.0 to keep it forever. (or until replaced)
- "arg4" "freak_fortress_2/volter/lose2.mp3" // mapwide sound to play when rage is used
- // all weapons below have the "no random critical hits" attribute
- // from arg11 and every 10 args after, specs for various weapons repeat
- "arg11" "tf_weapon_grenadelauncher" // weapon name
- "arg12" "16" // weapon index (ambassador)
- "arg13" "2 ; 0.7 ; 6 ; 0.1 ; 15 ; 0 ; 77 ; 0 ; 214 ; 999 ; 280 ; 17 ; 411 ; 150 ; 413 ; 1 ; 467 ; 1 ; 477 ; 1 ; 149 ; 3" // weapon args (set to headshot for 360, body shot for 60)
- "arg14" "1" // weapon visibility
- "arg15" "255" // weapon alpha (0 = fully hidden, 255 = fully visible) [damnit, it wigs out on a scout]
- "arg16" "1" // weapon slot
- "arg17" "0" //"454" // optional, wearable to use for bodygroup swaps
- "arg18" "90" // starting clip
- "arg19" "0" // starting reserve ammo
- // all weapons below have the "no random critical hits" attribute
- // from arg11 and every 10 args after, specs for various weapons repeat
- "arg21" "tf_weapon_grenadelauncher" // weapon name
- "arg22" "16" // weapon index (ambassador)
- "arg23" "2 ; 0.7 ; 6 ; 0.1 ; 15 ; 0 ; 77 ; 0 ; 214 ; 999 ; 280 ; 17 ; 411 ; 150 ; 413 ; 1 ; 467 ; 1 ; 477 ; 1 ; 208 ; 1 72 ; 0.4 ; 73 ; 2.5 ; 209 ; 1" // weapon args (set to headshot for 360, body shot for 60)
- "arg24" "1" // weapon visibility
- "arg25" "255" // weapon alpha (0 = fully hidden, 255 = fully visible) [damnit, it wigs out on a scout]
- "arg26" "1" // weapon slot
- "arg27" "0" //"454" // optional, wearable to use for bodygroup swaps
- "arg28" "90" // starting clip
- "arg29" "0" // starting reserve ammo
- // all weapons below have the "no random critical hits" attribute
- // from arg11 and every 10 args after, specs for various weapons repeat
- "arg31" "tf_weapon_grenadelauncher" // weapon name
- "arg32" "16" // weapon index (ambassador)
- "arg33" "2 ; 0.7 ; 6 ; 0.1 ; 15 ; 0 ; 77 ; 0 ; 214 ; 999 ; 280 ; 17 ; 411 ; 150 ; 413 ; 1 ; 467 ; 1 ; 477 ; 1 ; 337 ; 12 ; 32 ; 1" // weapon args (set to headshot for 360, body shot for 60)
- "arg34" "1" // weapon visibility
- "arg35" "255" // weapon alpha (0 = fully hidden, 255 = fully visible) [damnit, it wigs out on a scout]
- "arg36" "1" // weapon slot
- "arg37" "0" //"454" // optional, wearable to use for bodygroup swaps
- "arg38" "90" // starting clip
- "arg39" "0" // starting reserve ammo
- "plugin_name" "ff2_sarysapub3a"
- }
- "ability8"
- {
- "name" "ams_doability1"
- "slot" "1" // 0 Ability Slot
- // Abilities to Activate
- "ability1" "rage_vaccinator" // 1 Ability Name
- "plugin1" "shadow93_abilities" // 2 Plugin Name
- "slot1" "0" // 3 Ability Slot
- "button1" "0" // 4 Button Mode
- "block1" "1" // 5 Prevent Normal Activation
- "ability2" "" // 11 Ability Name
- "plugin2" "" // 12 Plugin Name
- "slot2" "" // 13 Ability Slot
- "button2" "" // 14 Button Mode
- "block2" "" // 15 Prevent Normal Activation
- "ability3" "" // 21 Ability Name
- "plugin3" "" // 22 Plugin Name
- "slot3" "" // 23 Ability Slot
- "button3" "" // 24 Button Mode
- "block3" "" // 25 Prevent Normal Activation
- "ability4" "" // 31 Ability Name
- "plugin4" "" // 32 Plugin Name
- "slot4" "" // 33 Ability Slot
- "button4" "" // 34 Button Mode
- "block4" "" // 35 Prevent Normal Activation
- "ability5" "" // 41 Ability Name
- "plugin5" "" // 42 Plugin Name
- "slot5" "" // 43 Ability Slot
- "button5" "" // 44 Button Mode
- "block5" "" // 45 Prevent Normal Activation
- "ability6" "" // 51 Ability Name
- "plugin6" "" // 52 Plugin Name
- "slot6" "" // 53 Ability Slot
- "button6" "" // 54 Button Mode
- "block6" "" // 55 Prevent Normal Activation
- "ability7" "" // 61 Ability Name
- "plugin7" "" // 62 Plugin Name
- "slot7" "" // 63 Ability Slot
- "button7" "" // 64 Button Mode
- "block7" "" // 65 Prevent Normal Activation
- "ability8" "" // 71 Ability Name
- "plugin8" "" // 72 Plugin Name
- "slot8" "" // 73 Ability Slot
- "button8" "" // 74 Button Mode
- "block8" "" // 75 Prevent Normal Activation
- "ability9" "" // 81 Ability Name
- "plugin9" "" // 82 Plugin Name
- "slot9" "" // 83 Ability Slot
- "button9" "" // 84 Button Mode
- "block9" "" // 85 Prevent Normal Activation
- "ability10" "" // 91 Ability Name
- "plugin10" "" // 92 Plugin Name
- "slot10" "" // 93 Ability Slot
- "button10" "" // 94 Button Mode
- "block10" "" // 95 Prevent Normal Activation
- // Requirement to Use Ability
- "alive min" "0" // 101 Minimum Alive Players
- "alive max" "0" // 102 Maximum Alive Players
- "health min" "0.0" // 103 Minimum Health (Out of 100)
- "health max" "0.0" // 104 Maximum Health (Out of 100)
- "clone min" "0" // 105 Minimum Alive Minions
- "clone max" "20" // 106 Maximum Alive Minions
- "dead min" "1" // 107 Minimum Dead Players
- "dead max" "0" // 108 Maximum Dead Players
- "life min" "0" // 109 Minimum Lives Left
- "life max" "0" // 110 Maximum Lives Left
- // Ability Management System
- "arg1001" "0" // 1001 Inital cooldown
- "arg1002" "10" // 1002 Cooldown
- "arg1003" "Vaccinator" // 1003 Name
- "arg1004" "Resistances, resistances..." // 1004 Description
- "arg1005" "45" // 1005 Rage Cost
- "arg1006" "0" // 1006 Ability Index
- "plugin_name" "ff2_doability"
- }
- "ability9"
- {
- "name" "rage_vaccinator"
- "arg0" "0" // Ability Slot
- "arg1" "0" // Mode (-1 = random, 0 = all types, 1 = bullet resistance, 2 = blast resistance, 3 = fire resistance, 4 = bullet + blast resistance, 5 = bullet + fire resistance, 6 = blast + fire resistance)
- "arg2" "6" // Duration
- "plugin_name" "shadow93_abilities"
- }
- "ability10"
- {
- "name" "ams_doability2"
- "slot" "1" // 0 Ability Slot
- // Abilities to Activate
- "ability1" "rage_dodge_specific_damage" // 1 Ability Name
- "plugin1" "ff2_sarysapub3a" // 2 Plugin Name
- "slot1" "0" // 3 Ability Slot
- "button1" "0" // 4 Button Mode
- "block1" "1" // 5 Prevent Normal Activation
- "ability2" "" // 11 Ability Name
- "plugin2" "" // 12 Plugin Name
- "slot2" "" // 13 Ability Slot
- "button2" "" // 14 Button Mode
- "block2" "" // 15 Prevent Normal Activation
- "ability3" "" // 21 Ability Name
- "plugin3" "" // 22 Plugin Name
- "slot3" "" // 23 Ability Slot
- "button3" "" // 24 Button Mode
- "block3" "" // 25 Prevent Normal Activation
- "ability4" "" // 31 Ability Name
- "plugin4" "" // 32 Plugin Name
- "slot4" "" // 33 Ability Slot
- "button4" "" // 34 Button Mode
- "block4" "" // 35 Prevent Normal Activation
- "ability5" "" // 41 Ability Name
- "plugin5" "" // 42 Plugin Name
- "slot5" "" // 43 Ability Slot
- "button5" "" // 44 Button Mode
- "block5" "" // 45 Prevent Normal Activation
- "ability6" "" // 51 Ability Name
- "plugin6" "" // 52 Plugin Name
- "slot6" "" // 53 Ability Slot
- "button6" "" // 54 Button Mode
- "block6" "" // 55 Prevent Normal Activation
- "ability7" "" // 61 Ability Name
- "plugin7" "" // 62 Plugin Name
- "slot7" "" // 63 Ability Slot
- "button7" "" // 64 Button Mode
- "block7" "" // 65 Prevent Normal Activation
- "ability8" "" // 71 Ability Name
- "plugin8" "" // 72 Plugin Name
- "slot8" "" // 73 Ability Slot
- "button8" "" // 74 Button Mode
- "block8" "" // 75 Prevent Normal Activation
- "ability9" "" // 81 Ability Name
- "plugin9" "" // 82 Plugin Name
- "slot9" "" // 83 Ability Slot
- "button9" "" // 84 Button Mode
- "block9" "" // 85 Prevent Normal Activation
- "ability10" "" // 91 Ability Name
- "plugin10" "" // 92 Plugin Name
- "slot10" "" // 93 Ability Slot
- "button10" "" // 94 Button Mode
- "block10" "" // 95 Prevent Normal Activation
- // Requirement to Use Ability
- "alive min" "0" // 101 Minimum Alive Players
- "alive max" "0" // 102 Maximum Alive Players
- "health min" "0.0" // 103 Minimum Health (Out of 100)
- "health max" "0.0" // 104 Maximum Health (Out of 100)
- "clone min" "0" // 105 Minimum Alive Minions
- "clone max" "20" // 106 Maximum Alive Minions
- "dead min" "1" // 107 Minimum Dead Players
- "dead max" "0" // 108 Maximum Dead Players
- "life min" "0" // 109 Minimum Lives Left
- "life max" "0" // 110 Maximum Lives Left
- // Ability Management System
- "arg1001" "25" // 1001 Inital cooldown
- "arg1002" "45" // 1002 Cooldown
- "arg1003" "Dodge Bullets" // 1003 Name
- "arg1004" "low down time, dodge bullets and melee." // 1004 Description
- "arg1005" "25" // 1005 Rage Cost
- "arg1006" "0" // 1006 Ability Index
- "plugin_name" "ff2_doability"
- }
- "ability11"
- {
- "name" "rage_dodge_specific_damage"
- "arg1" "1" // trigger. 0 = E rage, 1 = triggered by ability management system
- "arg2" "7.5" // duration
- "arg3" "520.0" // speed to set hale to. 0.0 to not change.
- "arg4" "0.5" // replay speed to set
- "arg5" "1" // 1 = dodge bullets
- "arg6" "0" // 1 = dodge blast
- "arg7" "0" // 1 = dodge fire
- "arg8" "1" // 1 = dodge melee
- "arg9" "freak_fortress_2/volter/lunge.mp3" // mapwide activation sound
- "plugin_name" "ff2_sarysapub3a"
- }
- //Sound(s)
- "sound_begin"
- {
- "1" "freak_fortress_2\volter\intro1.mp3"
- "2" "freak_fortress_2\volter\intro2.mp3"
- "3" "freak_fortress_2\volter\intro3.mp3"
- "4" "freak_fortress_2\volter\intro4.mp3"
- }
- "sound_win"
- {
- "1" "freak_fortress_2\volter\win1.mp3"
- "2" "freak_fortress_2\volter\win2.mp3"
- "3" "freak_fortress_2\volter\win3.mp3"
- }
- "sound_lastman"
- {
- "1" "freak_fortress_2\volter\lms1.mp3"
- "2" "freak_fortress_2\volter\lms2.mp3"
- "3" "freak_fortress_2\volter\lms3.mp3"
- "4" "freak_fortress_2\volter\lms4.mp3"
- "5" "freak_fortress_2\volter\lms5.mp3"
- "6" "freak_fortress_2\volter\lms6.mp3"
- }
- "sound_death"
- {
- "1" "freak_fortress_2\volter\lose1.mp3"
- "2" "freak_fortress_2\volter\lose2.mp3"
- "3" "freak_fortress_2\volter\lose3.mp3"
- }
- "sound_kill_buildable"
- {
- "1" "freak_fortress_2\volter\kill_build.mp3"
- }
- "sound_kill_demoman"
- {
- "1" "freak_fortress_2\volter\kill_demo.mp3"
- }
- "sound_kill_engineer"
- {
- "1" "freak_fortress_2\volter\kill_engi.mp3"
- }
- "sound_kill_heavy"
- {
- "1" "freak_fortress_2\volter\kill_heavy.mp3"
- }
- "sound_kill_medic"
- {
- "1" "freak_fortress_2\volter\kill_medic.mp3"
- }
- "sound_kill_pyro"
- {
- "1" "freak_fortress_2\volter\kill_pyro.mp3"
- }
- "sound_kill_scout"
- {
- "1" "freak_fortress_2\volter\kill_scout.mp3"
- }
- "sound_kill_sniper"
- {
- "1" "freak_fortress_2\volter\kill_sniper.mp3"
- }
- "sound_kill_soldier"
- {
- "1" "freak_fortress_2\volter\kill_soldier.mp3"
- }
- "sound_kill_spy"
- {
- "1" "freak_fortress_2\volter\kill_spy.mp3"
- }
- "sound_kspree"
- {
- "1" "freak_fortress_2\volter\kspree1.mp3"
- "2" "freak_fortress_2\volter\kspree2.mp3"
- "3" "freak_fortress_2\volter\kspree3.mp3"
- }
- "sound_bgm"
- {
- "path1" "freak_fortress_2\volter\bgm.mp3"
- "time1" "254"
- "name1" "{orange}Die, Volter{default}"
- "artist1" "{blue}Killing Floor 2{default}"
- }
- "sound_stabbed"
- {
- "1" "freak_fortress_2\volter\stabbed1.mp3"
- "2" "freak_fortress_2\volter\stabbed2.mp3"
- "3" "freak_fortress_2\volter\stabbed3.mp3"
- "4" "freak_fortress_2\volter\stabbed4.mp3"
- }
- "sound_marketed"
- {
- "1" "freak_fortress_2\volter\stabbed1.mp3"
- "2" "freak_fortress_2\volter\stabbed2.mp3"
- "3" "freak_fortress_2\volter\stabbed3.mp3"
- "4" "freak_fortress_2\volter\stabbed4.mp3"
- }
- "sound_ability"
- {
- "1" "freak_fortress_2\volter\rage1.mp3"
- "2" "freak_fortress_2\volter\rage2.mp3"
- }
- "mod_download"
- {
- "1" "models\freak_fortress_2\newhans\newhans_v1"
- }
- "download"
- {
- "1" "sound\freak_fortress_2\volter\intro1.mp3"
- "2" "sound\freak_fortress_2\volter\intro2.mp3"
- "3" "sound\freak_fortress_2\volter\intro3.mp3"
- "4" "sound\freak_fortress_2\volter\intro4.mp3"
- "5" "sound\freak_fortress_2\volter\win1.mp3"
- "6" "sound\freak_fortress_2\volter\win2.mp3"
- "7" "sound\freak_fortress_2\volter\win3.mp3"
- "8" "sound\freak_fortress_2\volter\lose1.mp3"
- "9" "sound\freak_fortress_2\volter\lose2.mp3"
- "10" "sound\freak_fortress_2\volter\lose3.mp3"
- "11" "sound\freak_fortress_2\volter\kill_build.mp3"
- "12" "sound\freak_fortress_2\volter\kill_demo.mp3"
- "13" "sound\freak_fortress_2\volter\kill_engi.mp3"
- "14" "sound\freak_fortress_2\volter\kill_heavy.mp3"
- "15" "sound\freak_fortress_2\volter\kill_medic.mp3"
- "16" "sound\freak_fortress_2\volter\kill_pyro.mp3"
- "17" "sound\freak_fortress_2\volter\kill_scout.mp3"
- "18" "sound\freak_fortress_2\volter\kill_sniper.mp3"
- "19" "sound\freak_fortress_2\volter\kill_soldier.mp3"
- "20" "sound\freak_fortress_2\volter\kill_spy.mp3"
- "21" "sound\freak_fortress_2\volter\kspree1.mp3"
- "22" "sound\freak_fortress_2\volter\kspree2.mp3"
- "23" "sound\freak_fortress_2\volter\kspree3.mp3"
- "24" "sound\freak_fortress_2\volter\rage1.mp3"
- "25" "sound\freak_fortress_2\volter\rage2.mp3"
- "26" "sound\freak_fortress_2\volter\bgm.mp3"
- "27" "sound\freak_fortress_2\volter\stabbed1.mp3"
- "28" "sound\freak_fortress_2\volter\stabbed2.mp3"
- "29" "sound\freak_fortress_2\volter\stabbed3.mp3"
- "30" "sound\freak_fortress_2\volter\stabbed4.mp3"
- "31" "materials\freak_fortress_2\hansvolter\detail_metal.vtf"
- "32" "materials\freak_fortress_2\hansvolter\zed_hans_d.vmt"
- "33" "materials\freak_fortress_2\hansvolter\zed_hans_d.vtf"
- "34" "materials\freak_fortress_2\hansvolter\zed_hans_d_eyes.vmt"
- "35" "materials\freak_fortress_2\hansvolter\zed_hans_d_glow.vmt"
- "36" "materials\freak_fortress_2\hansvolter\zed_hans_d_metal.vmt"
- "37" "materials\freak_fortress_2\hansvolter\zed_hans_n.vtf"
- "38" "sound\freak_fortress_2\volter\lms1.mp3"
- "39" "sound\freak_fortress_2\volter\lms2.mp3"
- "40" "sound\freak_fortress_2\volter\lms3.mp3"
- "41" "sound\freak_fortress_2\volter\lms4.mp3"
- "42" "sound\freak_fortress_2\volter\lms5.mp3"
- "43" "sound\freak_fortress_2\volter\lms6.mp3"
- "44" "models\freak_fortress_2\newhans\newhans_v1.phy"
- "45" "sound\freak_fortress_2\volter\lunge.mp3"
- "46" "sound\freak_fortress_2\volter\specialround_new.mp3"
- }
- }