-- Define a table of mod options
local modOptions = {
{ name = "Speed Hack", enabled = false, value = 1.0 },
{ name = "Gravity Hack", enabled = false, value = 1.0 },
{ name = "Handling Hack", enabled = false, value = 1.0 },
}
-- Function to display the mod menu
local function displayModMenu()
print("===== Game Extreme Car Driving Simulator Mod Menu =====")
for i, option in ipairs(modOptions) do
local status = option.enabled and "ON" or "OFF"
print(i .. ". " .. option.name .. ": " .. status .. " × " .. option.value)
end
print("====================================================")
end
-- Function to toggle a mod option
local function toggleModOption(index)
if type(index) ~= "number" or index < 1 or index > #modOptions then
print("Invalid mod option index.")
return
end
modOptions[index].enabled = not modOptions[index].enabled
end
-- Function to modify a mod option value
local function modifyModOption(index, value)
if type(index) ~= "number" or index < 1 or index > #modOptions then
print("Invalid mod option index.")
return
end
if not tonumber(value) then
print("Invalid mod option value.")
return
end
modOptions[index].value = tonumber(value)
end
-- Game loop
while true do
-- Display the mod menu
displayModMenu()
-- Get user input
print("Enter a mod option to modify (or 'exit' to quit):")
local input = io.read()
if input == "exit" then
break
end
local index, value = input:match("(%d+) (%d+%.?%d*)")
if index then
toggleModOption(tonumber(index))
else
value = input
index = input:match("(%d+)")
if index then
modifyModOption(tonumber(index), value)
else
print("Invalid input. Enter a mod option index and value (or 'exit' to quit).")
end
end
end
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